Karagin
09/29/02 01:45 PM
63.173.170.27
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code: Class/Model/Name: M-1070 Lampery Multi-purpose Assault Craft Lampery Tech: Inner Sphere / 3067 Vessel Type: Aerodyne Small Craft Rules: Level 2, Standard design Rules Set: AeroTech2
Mass: 100 tons Length: 25 meters Power Plant: Standard Safe Thrust: 4 Maximum Thrust: 6 Armor Type: Standard Armament: 2 Medium Pulse Laser
------------------------------------------------------------------------------ Class/Model/Name: M-1070 Lampery Multi-purpose Assault Craft Lampery Mass: 100 tons
Equipment: Mass Power Plant, Drive & Control: 26.00 Thrust: Safe Thrust: 4 Maximum Thrust: 6 Structural Integrity: 10 5.00 Total Heat Sinks: 0 Single .00 Fuel & Fuel Pumps: 5.50 Bridge, Controls, Radar, Computer & Attitude Thrusters: 1.00 Fire Control Computers: .00 Armor Type: Standard (160 total armor pts) 7.50 Standard Scale Armor Pts Location: L / R Fore: 50 Left/Right Wings: 40/40 Aft: 30
Cargo: Bay 1: Infantry (foot) Platoons (4) with 4 doors 20.00
Crew and Passengers: 1 Officers (0 minimum) 10.00 2 Crew (2 minimum) 14.00 1 Gunners (1 minimum) 7.00 112 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 2 Medium Pulse Laser Nose 6 -- -- -- 8 4.00 ------------------------------------------------------------------------------ TOTALS: Heat: 8 100.00 Tons Left: .00
Calculated Factors: Total Cost: 7,278,060 C-Bills Battle Value: 348 Cost per BV: 20,913.97 Weapon Value: 909 (Ratio = 2.61) Damage Factors: SRV = 0; MRV = 0; LRV = 0; ERV = 0 Maintenance: Maintenance Point Value (MPV) = 6,642 (518 Structure, 6,060 Life Support, 64 Weapons) Support Points (SP) = 5,289 (80% of MPV) BattleForce2: MP: 4, Armor/Structure: 4 / 0 Damage PB/M/L: -/-/-, Overheat: 1 Class: DA; Point Value: 3
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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NathanKell
09/29/02 10:31 PM
24.44.238.62
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Tell me this has a grapple...with that name, how could it not? Sounds like a viable NL-42 alternative, though 4/6 may prevent you from catching up to fleeter ships.
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
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Karagin
09/29/02 10:36 PM
63.173.170.164
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When I used the original (aka on paper with minumal stats) it had a harpoon like device.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
10/14/05 06:47 PM
24.243.178.223
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I need to come up with the stats for a grapple/harpoon for this one. Anyone have any ideas?
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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LewsTherinTelamon
10/31/05 02:59 AM
204.113.19.8
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Doesn't the standard grapple have an electromagnet on it anyways so a harpoon is redundant?
Only the Insane have the strength to survive!!!
Only those that survive can truly judge what is sane..
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Karagin
10/31/05 07:54 PM
24.243.178.223
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The harpoon breaks through the ship's hull thus cause other issues and can be used to cripple a cargo ship if the Lampery is being used in priacy role.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
11/28/05 11:30 PM
24.243.178.223
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Okay back to the top for another round as well idea for the grapple or harpoon....
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Auren_Shiro
11/29/05 08:03 AM
24.34.100.170
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Scrap two platoons of infantry for a pulse laser mounted in the cargo bay, sounds strange, but look at it this, way, you hit the ship with a harpoon, thus cleaning out the initial defenders, but if they're elementals or power armor infantry, a pulse laser would clear them out... also would make it viable for landing infantry, they have covering fire as they leave...
You can't do that, can you...
Need...more...Nevcrack...
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Karagin
11/29/05 05:41 PM
24.243.178.223
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An AP weapon would be great...but there aren't any rules for cargo bay weapons...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Auren_Shiro
11/30/05 08:05 AM
24.34.100.170
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Simple, its mounted on the same side as the cargo bay doors, however you want to mount it, and when you drop the infantry, shoot somebody.
Need...more...Nevcrack...
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OgreMagi
04/01/06 12:47 PM
24.171.110.44
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well its slow and poorly armed look athe aquarius and lyoness escort ships, 150 200 ton small craft. and remember the order of play, fighters go last, then small craft, then dropships ...
also for your enjoyment the fire hawk
AeroTech 2 Vessel Technical Readout VALIDATED
Class/Model/Name: FireHawk FHK-101 Tech: Inner Sphere / 3062 Vessel Type: Aerodyne Small Craft Rules: Level 2, Standard design Rules Set: AeroTech2
Mass: 200 tons Hull: Lockheed BR65 Power Plant: General Motors Standard Safe Thrust: 6 Maximum Thrust: 9 Armor Type: Ferro-aluminum Armament: 17 BlazeFire Longshot ER Medium Laser Manufacturer: Banzi Location: New Avalon Communications System: Barret 509p Targeting & Tracking System: Nashan Diana Mark II Targeting Computer ------------------------------------------------------------------------------ ==Overview:== Developed originally by Andurien AeroTech, the Andurien-based aerospace manufacturer whose ambitious designs included the Stingray and the Riever aerospace fighters, the Aquarius and Lyonesse surface-to-orbit escort craft once explored a niche today filled by heavy fighters and small DropShips. The Aquarius and Lyonesse-classes shown here were among the most common escort craft used in the Star League era. The were among Andurien's most profitable product lines before its merger with Gibson Federated BattleMechs in 2562, creating the formidable Free Worlds Defense Industries. Sharing features common to such craft, namely heavy armor, super-heavy chassis and impressive weaponry, these craft are typical of the suborbital escort. class that often accompanied important DropShips to waiting WarShips or stations close to a plant surface. The discovery of the Star League memeory core started the technical reaisance of the 3050's leading to the reintroduction of the escort small craft. Banzi design team was employed in all aspects of developing and testing new technology with some bizzare designs comcepts researched
==Capabilities:== The FireHawk was a research project by the Banzi group into the feasibility of a new technology escort. What they attempted to do was build a standardised small craft design that would fill a variety of roles within the FedSuns militaries. Mounting 32 tons of ferro alumnium armor with 17 Er Medium lasers they developed an effective mid ranged gunboat that had enought armor to resist attacks aerospace fighters and the firepower to damage and or cripple even the heaviest fighter produced in the innersphere. In atmosphere the straffing capabilities of this design were unbelivable with 13 Er Medium lasers in the forward arc coupled with bombs and its extensive armor making ground fire much less of a threat. And still there was space left over for a platoon of infantry which made the scraft capable of boarding operations agisnt dropships and jumpships. But given the technical toys aviable to the design team this feature was eleminated in favor of a Targeting Computer system to increase the accuracy of the weapon suite.
==Variants:== the Planned deployment would have made the Targeting computer system removable as to allow a platoon of marines for boarding action in space and special operations on the ground.
==Deployment== The design never reached to prototype stage as military planners deemed the project too expensive given the funds spent on the project at the time and the project was shelved in favor of develping omni-fighters. In retorspect if the design was placed into production it would have been a easier to manufacture in large numbers as the design used standard fusion engines and standardised the weapon systems by using the Er medium laser.
------------------------------------------------------------------------------ Class/Model/Name: FireHawk FHK-101 Mass: 200 tons
Equipment: Mass Power Plant, Drive & Control: 78.00 Thrust: Safe Thrust: 6 Maximum Thrust: 9 Structural Integrity: 9 9.00 Total Heat Sinks: 38 Double 37.00 Fuel & Fuel Pumps: 10.50 Bridge, Controls, Radar, Computer & Attitude Thrusters: 1.50 Fire Control Computers: .00 Food & Water: (33 days supply) 1.00 Armor Type: Ferro-aluminum (605 total armor pts) 32.00 Standard Scale Armor Pts Location: L / R Fore: 196 Left/Right Wings: 145/145 Aft: 119
Crew and Passengers: 1 Officers (1 minimum) 1.50 2 Crew (2 minimum) 3.00 3 Gunners (3 minimum) 4.50 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 5 ER Medium Laser Nose 5 5 -- -- 25 5.00 4 ER Medium Laser RW 5 5 -- -- 20 4.00 4 ER Medium Laser LW 5 5 -- -- 20 4.00 1 ER Medium Laser RW(A) 5 5 -- -- 5 1.00 1 ER Medium Laser LW(A) 5 5 -- -- 5 1.00 2 ER Medium Laser Aft 5 5 -- -- 10 2.00 1 Targeting Computer 5.00 ------------------------------------------------------------------------------ TOTALS: Heat: 85 200.00 Tons Left: .00
Calculated Factors: Total Cost: 19,820,200 C-Bills Battle Value: 2,509 Cost per BV: 7,899.64 Weapon Value: 4,760 (Ratio = 1.90) Damage Factors: SRV = 74; MRV = 63; LRV = 0; ERV = 0 Maintenance: Maintenance Point Value (MPV) = 3,104 (947 Structure, 1,080 Life Support, 1,077 Weapons) Support Points (SP) = 6,865 (221% of MPV) BattleForce2: MP: 6, Armor/Structure: 15 / 0 Damage PB/M/L: 7/7/-, Overheat: 0 Class: DS; Point Value: 25
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