Kzin Armed Jumpship

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Corsair_SG
09/12/03 10:06 PM
64.166.62.37

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AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Kzin Class Armed Jumpship Storm Cat
Tech: Inner Sphere / 3060
Vessel Type: JumpShip
Rules: Level 2, Standard design
Rules Set: AeroTech2

Mass: 500,000 tons
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Lamellor Ferro-carbide
Armament:
34 ER PPC
14 LRM 20+ArtIV
12 Light Gauss Rifle
12 Gauss Rifle
48 Small Pulse Laser
------------------------------------------------------------------------------
Class/Model/Name: Kzin Class Armed Jumpship Storm Cat
Mass: 500,000 tons

Equipment: Mass
Power Plant, Drive & Control: 6,000.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Kearny-Fuchida Hyperdrive: Standard (Integrity = 9) 475,000.00
Jump Sail: (Integrity = 6) 97.00
Structural Integrity: 1 3,333.50
Total Heat Sinks: 357 Double 203.00
Fuel & Fuel Pumps: 2,040.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,250.00
Fire Control Computers: 78.00
Food & Water: (151 days supply) 165.00
Armor Type: Lamellor Ferro-carbide (278 total armor pts) 278.00
Capital Scale Armor Pts
Location: L / R
Fore: 50
Fore-Left/Right: 46/46
Aft-Left/Right: 46/46
Aft: 44

Cargo:
Bay 1: Fighters (12) with 4 doors 1,800.00
Battle Armor Points/Squads (20) with 1 door 200.00
Small Craft (2) with 1 door 400.00
Cargo (1) 105.50

DropShip Capacity: 6 Docking Hardpoints 6,000.00
Grav Decks #1 - 3: (95-meter diameter) 150.00
Life Boats: 37 (7 tons each) 259.00

Crew and Passengers:
10 Officers (9 minimum) 100.00
25 Crew (21 minimum) 175.00
20 Gunners (20 minimum) 140.00
10 1st Class Passengers 100.00
154 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
6 ER PPC Nose 6(60) 6(60) 6(60) -- 90 42.00
2 LRM 20+ArtIV(48 rounds) Nose 3(32) 3(32) 3(32) -- 12 30.00
2 Light Gauss Rifle(64 rounNose 5(46) 5(46) 5(46) 2(16) 2 28.00
2 Gauss Rifle(48 rounds) 2 36.00
8 Small Pulse Laser Nose 2(24) -- -- -- 16 8.00
6 ER PPC FL/R 6(60) 6(60) 6(60) -- 180 84.00
2 LRM 20+ArtIV(48 rounds) FL/R 3(32) 3(32) 3(32) -- 24 60.00
2 Light Gauss Rifle(64 rounFL/R 5(46) 5(46) 5(46) 2(16) 4 56.00
2 Gauss Rifle(48 rounds) 4 72.00
8 Small Pulse Laser FL/R 2(24) -- -- -- 32 16.00
6 ER PPC AL/R 6(60) 6(60) 6(60) -- 180 84.00
2 LRM 20+ArtIV(48 rounds) AL/R 3(32) 3(32) 3(32) -- 24 60.00
2 Light Gauss Rifle(64 rounAL/R 5(46) 5(46) 5(46) 2(16) 4 56.00
2 Gauss Rifle(48 rounds) 4 72.00
8 Small Pulse Laser AL/R 2(24) -- -- -- 32 16.00
4 ER PPC Aft 4(40) 4(40) 4(40) -- 60 28.00
4 LRM 20+ArtIV(72 rounds) Aft 6(64) 6(64) 6(64) -- 24 56.00
2 Light Gauss Rifle(64 rounAft 5(46) 5(46) 5(46) 2(16) 2 28.00
2 Gauss Rifle(48 rounds) 2 36.00
8 Small Pulse Laser Aft 2(24) -- -- -- 16 8.00
1 Lot Spare Parts (0.25%) 1,250.00
------------------------------------------------------------------------------
TOTALS: Heat: 714 500,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 886,087,500 C-Bills
Battle Value: 14,715
Cost per BV: 60,216.62
Weapon Value: 13,622 (Ratio = .93)
Damage Factors: SRV = 914; MRV = 607; LRV = 234; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 49,702
(13,466 Structure, 21,700 Life Support, 14,536 Weapons)
Support Points (SP) = 122,625 (247% of MPV)
BattleForce2: Not applicable
CrayModerator
09/15/03 07:21 AM
147.160.1.5

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Heh. Interesting choice of names, and that is a well-armed jumpship fit for Periphery trade routes.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Corsair_SG
09/16/03 12:22 PM
67.119.174.22

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It is a suitable name, to qoute the the Kzin "First you Scream then you Leap"!.
Karagin
11/25/05 01:02 AM
24.243.178.223

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Who is using this?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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