Cray
11/05/03 06:02 PM
68.200.106.99
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Code:
AeroTech 2 Vessel Technical Readout VALIDATED
Class/Model/Name: Mammoth Mobile Fort Tech: Inner Sphere / 2808 Vessel Type: Spheroid DropShip Rules: Level 2, Standard design Rules Set: AeroTech2
Mass: 52,000 tons Length: 277 meters Power Plant: Standard Safe Thrust: 3 Maximum Thrust: 5 Armor Type: Ferro-aluminum Armament: 108 Long Tom Artillery 3 AR10 Launcher 12 ER PPC 25 Small Pulse Laser ------------------------------------------------------------------------------ ==Overview:== During the darkest days of the Jihad, even civilian ships were pressed into service. The Oliphant, a conversion of the Mammoth, was a particularly effective refit that came out of the former Hindu Collective in Federated Suns space.
==Capabilities:== The Oliphant provides the RCT, regiment, or ad hoc combat group it escorts highly mobile artillery support, an enormous amount of air cover, and even limited surface-to-space fire support. What it can do to one map grid (Battletech board) is inexplicable - 108 Long Tom shells falling in a time-on-target salvo has to be seen to be believed.
The Oliphant can carry a battalion of heavy vehicles, thought it typically carried a battalion of light spotter vehicles and 18 heavy vehicles. The capacity of a regiment of battle armor represents a Hindu Collective design feature - the former Collective worlds couldn't build warships or many battlemechs, but they could refit dropships and build a lot of battle armor.
==Battle History:== See: The Jihad.
==Deployment== The Hindu Collective refitted the five Mammoths that had sought shelter among its worlds. Four were lost, three during the assault on Terra, all to orbital bombardment by the desperate WoB warship counter attacks.
------------------------------------------------------------------------------ Class/Model/Name: Mammoth Mobile Fort Mass: 52,000 tons
Equipment: Mass Power Plant, Drive & Control: 10,140.00 Thrust: Safe Thrust: 3 Maximum Thrust: 5 Structural Integrity: 20 2,080.00 Total Heat Sinks: 1,250 Double 1,123.00 Fuel & Fuel Pumps: 1,020.00 Bridge, Controls, Radar, Computer & Attitude Thrusters: 390.00 Fire Control Computers: 3,604.00 Food & Water: (97 days supply) 1,000.00 Armor Type: Ferro-aluminum (725 total armor pts) 72.00 Standard Scale Armor Pts Location: L / R Fore: 207 Left/Right Sides: 181/181 Aft: 156
Cargo: Bay 1: Fighters (6) with 4 doors 900.00 Bay 2: Heavy Vehicles (51-100T) (36) with 4 doors 3,600.00 Bay 3: Battle Armor Points/Squads (108) 1,080.00 Bay 4: Cargo (1) with 4 doors 9,294.00
Escape Pods: 6 (7 tons each) 42.00
Crew and Passengers: 60 Officers (60 minimum) 600.00 200 Crew (0 minimum) 2,000.00 100 Gunners (28 minimum) 1,000.00 320 Steerage Passengers 1,600.00 432 Marine Battle Armor Troopers/Elementals 4,320.00 948 Bay Personnel .00 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 18 Long Tom Artillery(180 rNose 36(360)36(360)36(360)36(360) 360 576.00 18 Long Tom Artillery(180 rNose 36(360)36(360)36(360)36(360) 360 576.00 18 Long Tom Artillery(180 rNose 36(360)36(360)36(360)36(360) 360 576.00 18 Long Tom Artillery(180 rNose 36(360)36(360)36(360)36(360) 360 576.00 18 Long Tom Artillery(180 rNose 36(360)36(360)36(360)36(360) 360 576.00 18 Long Tom Artillery(180 rNose 36(360)36(360)36(360)36(360) 360 576.00 3 AR10 (30 KW, 60 B) Nose * * * * 60 4,050.00 2 ER PPC Nose 2(20) 2(20) 2(20) -- 30 14.00 2 ER PPC FL/R 2(20) 2(20) 2(20) -- 60 28.00 5 Small Pulse Laser FL/R 2(15) -- -- -- 20 10.00 2 ER PPC AL/R 2(20) 2(20) 2(20) -- 60 28.00 5 Small Pulse Laser AL/R 2(15) -- -- -- 20 10.00 2 ER PPC Aft 2(20) 2(20) 2(20) -- 30 14.00 5 Small Pulse Laser Aft 2(15) -- -- -- 10 5.00 1 Lot Spare Parts (1.00%) 520.00 ------------------------------------------------------------------------------ TOTALS: Heat: 2,450 52,000.00 Tons Left: .00
Calculated Factors: Total Cost: 2,553,376,000 C-Bills Battle Value: 24,692 Cost per BV: 103,409.04 Weapon Value: 18,269 (Ratio = .74) Damage Factors: SRV = 1,555; MRV = 1,457; LRV = 720; ERV = 155 Maintenance: Maintenance Point Value (MPV) = 393,277 (174,965 Structure, 153,700 Life Support, 64,612 Weapons) Support Points (SP) = 411,900 (105% of MPV) BattleForce2: MP: 3, Armor/Structure: 12 / 12 Damage PB/M/L: 7/4/4, Overheat: 0 Class: DL; Point Value: 247 Specials: sph
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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tgsofgc
11/07/03 12:35 AM
67.4.199.8
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This could very well be one of the meanest dropships ever. I hate to be the one trying to defend against a force with access to one of these things!
I find that 'pinpoint' accuracy during a bombing run increases proportionally with the amount of munitions used.
-Commander Nathaniel Klepper,
Avanti's Angels, 3058
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Cray
11/07/03 04:59 AM
68.200.106.99
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Quote:
This could very well be one of the meanest dropships ever. I hate to be the one trying to defend against a force with access to one of these things!
Dude, your .sig is EXACTLY the one I was thinking of when I designed this. If you have an inaccurate weapon, how do you hit reliably and accurately? Use a lot of'em...
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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tgsofgc
11/07/03 05:01 PM
67.4.194.241
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I hate to see the look on someones face when your rolling scattered shots for two hours though...
(Thought I'd add that my sig is flavor text from the card carpet bombing in the card game Wotc made a long time ago.)
I find that 'pinpoint' accuracy during a bombing run increases proportionally with the amount of munitions used.
-Commander Nathaniel Klepper,
Avanti's Angels, 3058
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Karagin
12/27/06 12:47 PM
70.123.166.36
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Nice refit...nice use of the cheesy storyline for something interesting.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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