Some more "Loreless" Level 1s

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tgsofgc
11/18/03 02:39 AM
67.4.194.217

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Well I got playing with drawing board some more and decided to take a look at designing some Level Ones. Most of these have little (if any at all) lore. Please critique effectiveness, etc... and whether you like any of these designs.

Barrel Foot BRL-2F
Tonnage: 40
Engine: 280 16 tons
Walk MP: 7
Run MP: 11
Jump MP: 7 (3.5 tons)
Internal Structure: 4.0 tons
Heat Sinks: 10
Cockpit: 3 tons
Gyro: 3 tons
Armor: 5.5 tons 88pts
H: 8/3
Center Torso: 12/12
Center Torso Rear: 4
Right / Left Torso: 10/10
Right / Left Torso Rear: 4
Right / Left Leg: 8/10
Right / Left Arm: 10/6
Weapons and Equipment:
Large Laser RT 2 crits 5 tons
Jump Jet x2 RT 2 crits 1 ton
Jump Jet x2 LT 2 crits 1 ton
Jump Jet CT 1 crit 0.5 tons
Jump Jet RL 1 crit 0.5 tons
Jump Jet LL 1 crit 0.5 tons

-The Barrel Foot, named after it cylindrical shaped feet, is basically the hybrid of the extremely technologically advanced Hussar and the fast but poorly armed Spider. The concept lead designers to a relatively large chasis with above average movement capacity, and the extreme mobility of a large jump radius. The designers also adapted the Hussar's single "underslung" large laser weapon. Unfortunately the mech overheats quickly at full leap and mounts what many would consider poor armor for its size.
BV: 689
Cost: 3,732,494 cbills

BRL-2F-D
The davion variant replaces the mechs large single laser with a set of weapons extremely reminiscent of those used by the Valkyrie. Initial testing shows the mech's mobility combined with the more heat efficient variable range approach produces a superior design.
Remove:
Large Laser RT 2 crits 5 tons
Add:
Medium Laser RA 1 crit 1 ton
Medium Laser LA 1 crit 1 ton
LRM-5 CT 1 crit 2 tons
Ammo (LRM-5)-24 H 1 crit 1 ton

BV: 704
Cost: 3,788,494 cbills

Rover RVR-1
The Rover was one of the earliest "companion" mechs to ever be built. While many mechs fill important specific roles the Rover was designed wholely to be a mech to help escort the Lyran Commonwealth's normally extremely Large and expensive mechs. Despite popular opinion relating the name to ancient terran exploration vehicles the Rover is actually named after one of the designer's dogs. The tag ling often employed by Rover manufacturers: "Your Awesome's best friend!"
The Rover is built on a 4 legged or Quad chasis to facilitate repairs, increase the interchangable nature of the mechs parts, and provide a stable mount for the two large lasers it uses as a primary weapon system
RVR-1
Tonnage: 35
Engine: 105 3.5 tons
Walk MP: 3
Run MP: 5
Jump MP: 3 (1.5 tons)
Internal Structure: 3.5 tons
Heat Sinks: 15 (5 tons)
Cockpit: 3 tons
Gyro: 2 tons
Armor: 6.5 tons 104 pts
H: 8/3
Center Torso: 15/11
Center Torso Rear: 5
Right / Left Torso: 10/8
Right / Left Torso Rear: 4
Right / Left Front Leg: 12/8
Right / Left Rear Leg: 12/8
Weapons and Equipment:
Heat Sink x2 RRL
Heat Sink x2 LRL
Heat Sink x2 FRL
Heat Sink x2 FLL
Heat Sink RT
Jump Jet RT 1 crit 0.5 tons
Large Laser RT 2 crits 5 tons
Jump Jet CT 1 crit 0.5 tons
Heat Sink LT
Jump Jet LT 1 crit 0.5 tons
Large Laser LT 2 crits 5 tons
Heat Sink H
BV:683
Cost: 2,197,260 cbills
Some commander's criticized the mech's mobility, suggesting for its role as a support unit it may be better for it to invest the weight in armor or engine size. The designers submitted two variants:
RVR-1A
Remove:
3 Jump Jets 3 crits 1.5 Tons
Add:
1.5 tons of Armor
H: 9/3
CT: 16/11
CTR: 6
R/LT: 12/8
R/LTR: 4
R/L RL: 16/8
R/L FL: 16/8
BV:668
Cost: 2,132,460 cbills

RVR-2
Remove:
3 Jump Jets 1.5 tons
105 Rated Engine: 3.5 tons
Add:
140 Rated Engine 5 tons
(Head mounted heat sink becomes incorporated into the Engine sheilding)
BV: 640
Cost: 2,222,460 cbills

King Crab KGC-0000-1
This redesign of the King Crab sacrifices the mech's original gigantic autocannons for huge arrays of smaller lasers. The powerful beam arrays can strike an opponent with the same force as the autocannons except that 1 they don't deal their damage in single clumps and 2 they never run out of ammo. This mech sometimes dubbed the Syd Barret variant is quickly becoming popular at the well renown field testing facilities of Solaris.
KGC-0000-1
Tonnage: 100
Engine: 300 19 tons
Walk MP: 3
Run MP: 5
Jump MP: 0
Internal Structure: 10 tons
Heat Sinks: 30 (20 tons)
Cockpit: 3 tons
Gyro: 3 tons
Armor: 17 tons 272 pts [same as the downgraded King Crab in the Record Sheets]
H: 9/3
CT: 39/31
CTR: 12
R/LT: 29/21
R/LTR: 10
R/LL: 34/21
R/LA: 33/17
Weapons and Equipment:
Medium Laser x5 RA 5 crits 5 tons
Heat Sink x3 RA
LRM-15 RT 3 crits 7 tons
Ammo (LRM-15) x2 RT 2 crits 2 tons
Heat Sink x3 RT
LRM-15 LT 3 crits 7 tons
Ammo (LRM-15) x2 LT 2 crits 2 tons
Heat Sink x3 LT
Medium Laser x5 LA 5 crits 5 tons
Heat Sink x3 LA
Heat Sink x2 CT
Heat Sink x2 RL
Heat Sink x2 LL
BV:1,564
Cost: 9,572,000

This variant of the King Crab wastes a lot of its new extremely high heat disipation potential when fighting at longer ranges. This caused industrious engineers to create the following variant dubbed the 1-alpha.
KGC-0000-1A
Remove:
LRM-15 RT 3 crits 7 tons
LRM-15 LT 3 crits 7 tons
Ammo (LRM) x2 RT 2 crits 2 tons
Ammo (LRM) x2 LT 2 crits 2 tons
2 tons of Armor
New diagram:
H: 9
CT: 35
CTR: 12
R/L T: 26
R/L TR: 10
R/L A: 30
R/L L: 26
Add:
Large Laser x2 RT 4 crits 10 tons
Large Laser x2 LT 4 crits 10 tons
Max heat short range: 32
Max heat Long/Medium range: 32
BV: 1,468
Cost: 9,392,000 cbills

well thats it for now
I find that 'pinpoint' accuracy during a bombing run increases proportionally with the amount of munitions used.
-Commander Nathaniel Klepper,
Avanti's Angels, 3058
widowmaker
11/18/03 06:19 AM
24.171.104.64

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Your armor layout on the Barrel Foot is... well... for lack of a better term, 'screwy'. The only weapon mounted on the 'Mech is located in the CT, yet the arms are armored more than the legs.

I would suggest rearranging the armor to better protect its mobility.

Other than that, they seem OK. I can just hear the command an Awesome pilot would give a Rover pilot to 'hunker-down'-- "Sit!"
widowmaker

What's your dice fetish?
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