Titans of Steel: Warring Suns v1.1.0 Released

Pages: 1
Nic JansmaAdministrator
11/20/03 10:33 PM
68.40.201.192

Edit Reply Quote Quick Reply

Titans of Steel: Warring Suns v1.1.0
--------------------------------------------------------------------------------

NOTE:
The patch will break saved battles compatibility. Players will have to finish
battles first before installing the patch !
In network games you have to use same versions for host and clients to connect !
(IP port number for v1.1.0 is 42110)


A. Fixes
--------------------------------------------------------------------------------
1. Fixed ambient3 soundfile for battle module.
2. Fixed bug after drawn battles.
3. Fixed computer titan picking for random teams.
4. Fixed small bug in healing code during battles.
5. Destroyed plasma guns won't add heat if located in destroyed bodypart.
6. Fixed map background texture problem while loading game with F8.
7. Map selection display will be sorted by difficulty, then name.
8. Fixed timing queue problem when loading an autosave game.
9. Fixed CTD while trying to access deserted titans in reward screen.
10. Fixed skill check display problem while big map window is active.
11. No status info display for unconscious jocks allowed.
12. Fixed mission event bug were move on hex with building would also
trigger event with 'trigger on destruction' flag.
13. Fixed mouse pointer problem during automove selection.
14. Fixed called hit range modifier calculation.
15. Fixed various small display bugs.
16. Fixed 'black square' display bug in network games.
17. 'Accept' in hq modules titan selection will open jock, not titan window.
18. Jocks can't allocate own titan in hq module.
19. Tweaked formula in factory module which does modify BMT by weight.
20. Factory titan printouts won't produce smileys in forum :-(
21. Text corrections in command center.
22. Fixed small details in various premade maps.
23. Fixed two rare game lockups.


B. Additions/Changes
--------------------------------------------------------------------------------
1. Added small 5 map campaign for real absolute beginners.
2. Added 'pick titan' option in battle module.
3. Added second 'set balance' option screen.
4. Added option to break automove but complete current move with F3.
5. Added visual display for call move/attack buttons as well as F3.
Pending actions will cause the buttons to be blue, causing a skillcheck
with call move will show yellow button.
6. Shortcut 'x' will also work with open attack window.
7. Game will use IP in clipboard when launched with tos_ws.exe /N.
This will support BATTLE HQ.
8. Number of titans requested for random teams set from 1 to random.
9. Improved missile splash hit calculation.
10. Only anihilated titans will be removed from victorious team.
11. Ranks for random teams in netgames won't deviate from setup.
12. Only Half combat XPs for hitting shutdown titans.
13. Prolonged flare duration on successfull defensive skill check calculated
by skill/10 + max. flare duration/3.
14. Maintenance for unallocated titans reduced by 50%.
15. Improved 'set map option' and 'set team size' handling.
16. Leg mounted weapons have speed/5 penalty while firing on the move.
17. Leg mounted weapons can't fire while titan is in any liquid.
18. Only CBT weapons can fire on the hex the attacker is leaving.
19. Jocks allocated to a titan and left behind during a battle will gain +5
development points in each category.
20. Recycle time for short range missiles and vibra claw reduced by 1 sec.
21. Recycle time for flamer increased by 1 sec.
22. Breaking jump up/down will cause skill check.
23. Wind will modify jump skill checks if wind power is greater than 3.
24. Loosing the link partner will break 'wait on new foe' in attack mode.
25. Added new sound setting with F4 and added test sound for effects.
26. Random jocks with SRMs will improve on indirect fire skill.
27. Added team action mode display with '9' key.
28. Added rare (1%) random jock rank deviation for +-2 ranks.
29. 'F2' will also display info for allied human teams in hotseat games.
30. Clicking on red crosshair during called hits will take you back to umodified
weapon selection. Firing all possible weapons during called hits will take
you back to unmodified weapon selection.
31. Destroyed gyro will disable most move options.
32. IP port number is changed from 42118 to 42110.
33. Added range and damage display in hq module.
34. Added jock printout option in hq module.
35. Added power unit (PU) display for weapons in factory module.
36. New buttons for squad repair in factory.
37. New weight text format in squad screen.
38. New event in tutorial after destroying the building which will describe the
deactivation of the attack mode.
-- NicJ
widowmaker
11/20/03 10:43 PM
24.171.106.63

Edit Reply Quote Quick Reply
For those of you who don't know about this game, it rocks!!! I've been active on the ToS message board, and the entire development crew regularly posts. Many of the additions/fixes in the patch are there due to direct player/developer interaction. Those guys are great, and the game is awesome. Takes a bit to figure out the turn system (it's time based... every action, except firing weapons, takes a certain number of seconds, and weapons have recycle times). It's not Battletech, but it's the closest thing to a direct port of the board game to PC I've ever seen. Microsoft should take notes.
widowmaker

What's your dice fetish?
tgsofgc
11/21/03 02:45 PM
67.4.202.225

Edit Reply Quote Quick Reply
Hey I remember when nic/slayer first posted about it and I was excited but I could never find anywhere to buy the game. Is there anywhere I can buy it (especially online), I'm really digging the idea?
I find that 'pinpoint' accuracy during a bombing run increases proportionally with the amount of munitions used.
-Commander Nathaniel Klepper,
Avanti's Angels, 3058
Nic JansmaAdministrator
11/21/03 03:19 PM
68.40.201.192

Edit Reply Quote Quick Reply
Check out here for more information:
http://www.titansofsteel.de/
-- NicJ
Iceman
11/22/03 06:18 AM
217.129.247.97

Edit Reply Quote Quick Reply
Actually it's more of a port of the old Ralph Reed's MechForce for the Amiga, but with some important differences.
tgsofgc
11/22/03 06:35 AM
67.4.199.219

Edit Reply Quote Quick Reply
...
I find that 'pinpoint' accuracy during a bombing run increases proportionally with the amount of munitions used.
-Commander Nathaniel Klepper,
Avanti's Angels, 3058
widowmaker
11/25/03 04:52 AM
24.171.111.201

Edit Reply Quote Quick Reply
Iceman... is that you Thorgrim?
widowmaker

What's your dice fetish?
Iceman
11/28/03 04:17 PM
217.129.241.161

Edit Reply Quote Quick Reply
Yep
Pages: 1
Extra information
0 registered and 3 anonymous users are browsing this forum.

Moderator:  Nic Jansma, Cray, Frabby, BobTheZombie 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is enabled
      UBBCode is enabled

Topic views: 13090


Contact Admins Sarna.net