MUNCHKINS

Pages: 1 | 2 | 3 | >> (show all)
wartang
12/18/03 01:05 AM
209.201.75.12

Edit Reply Quote Quick Reply
huh dose that mean
i love this game
CrayModerator
12/18/03 06:46 AM
68.200.106.99

Edit Reply Quote Quick Reply
Quote:

Finally, a "Munchkin" is playing to "win", and doesn't really understand that the point of this game at least, is not to win, but just to play. A Munchkin is the most likely to want to create extremely powerful characters, and to try to find abuses and loopholes in the rules to, again, give their characters more power. A Munchkin is the most likely to confuse Roleplaying Games with the other games that call themselves RPGs, such as Computer and Video Game RPGs, and not see the difference. Munchkins tend to be the younger players, those newer to roleplaying, and even the name comes from the "short people with high pitched voices" from The Wizard of Oz book and movie. Other roleplayers tend to look down on them, as undeveloped.


Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
tgsofgc
12/18/03 12:39 PM
67.4.199.6

Edit Reply Quote Quick Reply
Battletech players often tend to look down heavily upon "munchkinny" designs which use the broken equipment, the unbalanced level 3 equipment, or ignore relevance: such as designs using lots of normally faction restricted tech. Crays definition though is dead on.

(Jeff Foxworthy:)You may be a munchkin if:
You constantly compare BVs, and often try to optimize your BV
You ignore cost in cbills.
You always build clan mechs.
Your use of medium lasers (or the derivatives) in designs accounts for at least 2/3rds the weapondry on most of your designs.
You change rules to make your designs or mechs better, such as 100 ton LAMs.
Your favorite cannon designs are those that are arena mechs, or the clan equivalents like the Goshawk.
I find that 'pinpoint' accuracy during a bombing run increases proportionally with the amount of munitions used.
-Commander Nathaniel Klepper,
Avanti's Angels, 3058
Deathshadow
12/18/03 03:58 PM
24.34.86.226

Edit Reply Quote Quick Reply
I would add to that -

If you think that life support is optional, but a targeting computer isn't...

If you think the Large X-Pulse Laser is a light support weapon...

If you think 3/5/3 is a versatile movement rate...

If you think a 90 tonner with max standard armor is underprotected...

If your miniature collection includes 12 Dire Wolfs, yet not a single design under 85 tons...
Kept my cool under lock and key,
and I never shed a tear,
another sign of my condidtion.
Vicen_Korel
12/18/03 08:38 PM
66.38.6.9

Edit Reply Quote Quick Reply
...A forty point heat spike isn't a problem if you can blow up any mech in the process.
...your idea of a bad first round is your alpha strike with 4 er ppc's didn't hit
...it takes your mech more than 3 turns to completely cool down
...it doesn't seem excessive to you if all your mechwarriors have a pilot skill of 1 and a gunnery skill of 0
"Nothing sends your love like an ER PPC"
--Vicen Korel
Silenced_Sonix
12/20/03 11:38 AM
168.209.97.34

Edit Reply Quote Quick Reply
... if you only build Clan, but insist on using the best of Sphere tech too, like C3 and Null-Sig/Stealth armor
... if you do air ballet with a mech just so that the target gets the biggest possible modifier to his to-Hit number
Evolve or Die
Deathshadow
12/20/03 04:52 PM
24.34.86.226

Edit Reply Quote Quick Reply
Quote:

... if you do air ballet with a mech just so that the target gets the biggest possible modifier to his to-Hit number




Hey, I resemble that comment!!!
Kept my cool under lock and key,
and I never shed a tear,
another sign of my condidtion.
Silenced_Sonix
12/21/03 09:04 AM
168.209.97.34

Edit Reply Quote Quick Reply
Air ballet is not allowed, anyway - when using jumpjets, the 'mech must follow the shortest possible route from his starting hex to his ending hex. Read the Compendium if you disagree.

And I think you meant "resent", not "resemble".
Evolve or Die
Deathshadow
12/21/03 09:42 PM
24.34.86.226

Edit Reply Quote Quick Reply
No, I meant resemble, a common turn of phrase, surprised your not familiar with it.

And while yes, I do use full movement on jump every turn with my 'mechs, I do it within the rules (IE as close to straight line as possible). Truthfully, I keep forgetting that people use the term 'air ballet' for what I simply call CHEATING.
Kept my cool under lock and key,
and I never shed a tear,
another sign of my condidtion.
NeverSayNever
02/26/05 04:13 PM
172.182.105.13

Edit Reply Quote Quick Reply
I know, I'm a lil late, sorry, but better late than never ...


Cray offered a really nice definition, unfortunately he forgot to mention the famous "munchkin list" from the old rec.games.mecha newsgroup. Enjoy!


Quote:

And now, with out further ado, the Battle Tech Munchkin List

1) Favorite Mech

Real Men pilot Marauders
Roleplayers pilot Griffins
Loonies pilot Locusts with paintballs loaded for the MG'S
Munchkins pilot Daishi-X's with Triple Heat Sinks, Jumpjets,
6 LPLs and TC.

2) Favorite Mech Weapon

Real Men use ER-PPC'S
Roleplayers use LB-X10AC's with Cluster
Loonies use Smoke SRM's
Munchkins use ER Pulse Compact XL PPCs, with built in TC.

3) Favorite Ground Vehicle

Real Men drive Demolisher IV's
Roleplayers drive refitted Saladins
Loonies drive Cooler Trucks loaded with 9 tons of Hagen-Daz
Munchkins drive Overlord Dropships

4) Favorite Personal firearm

Real Men use Gyro-Slug rifles;
Roleplayers use Hold-Out pulse laser pistols
Loonies use Super Soakers
Munchkins use de-mounted Mech large pulse lasers

4a) Favorite Personal melee weapon

Real Men use Vibro-blades
Roleplayers use Stun Sticks
Loonies use rubber chickens
Munchkins use Mechs

5) Favorite Faction

Real Men play DCMS Elites
Roleplayers play Rhonda's Irregulars
Loonies play Word Of Bob
Munchkins form their own Clan (Clan Doom Munchkin)

7) Favorite piece of equipment

Real take Flak Suits
Roleplayers take sticky gloves
Loonies take vibra-bombs loaded with confetti
Munchkins take Improved Elemental Armor with move 5/5, 50 points of
armor, and a Mech ER-PPC

8) Favorite Archetype

Real men take Veteran Mechwarrior
Roleplayers take Medics, Aero-Space pilots, or Technical Wizard
Loonies take Janitor
Munchkins take Blood Named Clan Il-Khan

9) Favorite Skill

Real choose Piloting Mech
Roleplayers choose Technician
Loonies choose Natural Aptitude - Swimming
Munchkins choose Natural Aptitude Gunnery with a 6 Dex

10) Favorite Non-combat Skill

Real Men use Gambling
Roleplayers use Land-Management
Loonies use Seduction (with a 1 charisma)
Munchkins use Natural-Aptitude Whining

11) Favorite Non-combat Activity


Real Men repair and customize their mechs
Roleplayers sneak into the secret Com-Star facility and
steal new weapons designs
Loonies paint targets on their mechs
Munchkins have their characters go to Virtual World

12) Favorite Drink

Real Men drink Timbiqui Dark
Roleplayers drink Aldeberan Fizzes
Loonies drink Lighter Fluid
Munchkins drink Stim-Packs / whatever gives them plusses /
water (they are all under age, you know)

18) Favorite Combat Phrase:

Real Men say "Come Get Some, Asswipe!"
Roleplayers say "OK lads, as we practiced it...."
Loonies say "I'll run up in front of the Atlas in my Locust and
punch it."
Munchkins say "What do you mean I missed? I have NA Gunnery with a
base skill roll of -6! I can't miss!"

19) Favorite Mech paint scheme
Real Men paint their mech in house colors, decorated with skulls,
lightning bolts, kill markers, etc.
Roleplayers paint the mechs in Camo patterns so good you can't find
the mins on the geo-hexes.
Loonies paint their mechs in international orange and
florescent green paisley.
Munchkins paint their mechs with special "invisible paint" that makes
the mech completely invisible.

20) Favorite dying words
Real Men say "Eat fusion plasma Clan slime!" as they intentionally
stackpole their dying mechs.
Roleplayers say "C'est la Guerre!" and salute their opponents.
Loonies say "Thank you sir, may I have another?"
Munchkins say "Damn! I'll have to get another clone out of storage."

21) Favorite terrain
Real men prefer to fight in open rolling hills, with a few trees to
block LOS.
Roleplayers prefer to fight in burning, half-bombed out cities.
Loonies prefer to fight inside the containment buildings of operating
nuclear powerplants.
Munchkins prefer to fight in completely open, flat terrain, where
they have heavily mined all aproaches to their
position.

22) Favorite planet to invade
Real Men like to invade Wotan.
Roleplayers like to invade Luthien.
Loonies like to invade Luna, of course!
Munchkins like to invade the Clan homeworlds all at once, and win.

23) Favorite non-battletech activity
Real Men pump iron.
Roleplayers read Sun-Tzu's "The Art of War" in the original chinese.
Loonies perfect their Marx brothers impersonations.
Munchkins go over the text of the "Battletech Compendium" with their
family lawyers, looking for loopholes.

24) Favorite roleplaying game other than Battletech/Mechwarrior
Real Men play Twilight 2000
Roleplayers play Paranoia
Loonies play TOON
Munchkins play D&D - only they get to start their characters at
30th level.

25) Favorite Boardgame other than Btech
Real Men play Squad Leader
Roleplayers play Diplomacy
Loonies play Awful Green Things From Outer Space
Munchkins play Star Fleet Rules Wars ... err... Star Fleet Battles,
and own every single expansion set and addendum -
as well as having them memorized.

26) Favorite Computer Game
Real Men play Duke Nukem 3D on "Damn I'm Good" with Respawn, and
never
bother with any of the weapons other than the pistol.
Roleplayers play "Myst", and don't own the cheat book.
Loonies play "Pac Man", without looking at the screen.
Munchkins play "MechWarrior", and have all the cheat codes programmed
into their gravis gamepads.





Greyslayer
02/27/05 06:09 PM
216.14.192.234

Edit Reply Quote Quick Reply
ok I have:

7 'real men' traits
7 'roleplayer' traits
3 'loonie' traits
2 'munchkin' traits
2 'can't for the life of me find something remotely related to what I would do' traits.
Karagin
02/27/05 11:05 PM
65.129.164.197

Edit Reply Quote Quick Reply
"One, who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play a ninja."
- Andrew Rilstone's definition of "munchkin".


These are the same folks who can't play without having a mech that never overheats, is the fastest it can be for it's weight class, max armor and pulse/targ combo and must be Clan tech and then can only have a 0/0 pilot in it.

They don't play to have fun they play to win at all cost even it if means ruining the game for others.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Spartan
02/28/05 12:10 AM
67.64.114.64

Edit Reply Quote Quick Reply
I've found that games are more interesting if you mix things up and do something that's maybe a little weird and quirky.

For example you can have a Unseen vs Reseen battle.

Or a Unseen vs IIC battle.

All Battlearmor (on a full scale map, not a battletroops style engagement).

Put a group of Savannah Masters on the field and call the scenario Death from a Papercut.

Throw a couple of support units on the map and set up a few rules on protecting or (re)capturing them.

Have a LAM battle(The Quiet of the Land Air Mechs ).

The list goes on.

The slug fests that result from the kind of things that you're describing are rarely, if ever, fun. They're just tedious. But then you knew that already didn't you.


P.S. /rant off
Spartan

We demand rigidly defined areas of doubt and uncertainty.

(I refer you to what Nightward said)


Edited by Spartan (02/28/05 12:12 AM)
Gnome76
02/28/05 04:11 AM
68.12.242.212

Edit Reply Quote Quick Reply
A surprisingly fun, but very long, battle I did was a double-blind game, on a home-drawn canyon map.

Something I've been wanting to try lately is an artillery hunt... a lance of tanks with Arrow IV, guarded by two lances of medium 'Mechs, are about to begin bombarding your base, and you have only five heavies, since the rest of your force is fending off an attack from the opposite direction. So, naturally, there's a time limit.
Spartan
02/28/05 10:51 AM
67.64.113.68

Edit Reply Quote Quick Reply
Another good one. OOOOOOOOOO.... let's start a new thread.
Spartan

We demand rigidly defined areas of doubt and uncertainty.

(I refer you to what Nightward said)
Spartan
02/28/05 10:56 AM
67.64.113.68

Edit Reply Quote Quick Reply
That makes me feel bad now that I read it again because I realized that when I design a mech one of the first things I do is max the armor and try to make it fast for it's weight class. And then I add weapons and heat sinks concurrently so that I dont' have to worry about overheats.


Anyone want to join MA with me? Munchkins Anonymous.

Wait I feel a little better because I remembered I don't do the same thing when picking a stock mech. Maybe I don't need a support group.
Spartan

We demand rigidly defined areas of doubt and uncertainty.

(I refer you to what Nightward said)
NeverSayNever
02/28/05 03:49 PM
172.177.10.225

Edit Reply Quote Quick Reply
Here's another lost lil treasure from the old rec.games.mecha newsgroup. Enjoy!


Quote:

Got this on Thursday. It was worth every blessed cent

http://www.sjgames.com/munchkin/

Some quotes (note:the authors are British, which explains their
inability to write proper English):

On Magic:

"Seemingly subtle and boring spells can be hideously abused by
a competent munchkin into producing all manner of munchkin effects.
Examine each and every spell carefully to seem if you can spot a
twink-worthy loophole. There are moral bonus points for demonstrating
that some innocuous little "non combat" spell can be used to make
people's heads explode. For example, there's that dinky little spell
that produces a pint or two of drinking water. This is supposed to be
used by idiots who get stuck out in the desert without enough
supplies. But check; does your rulebook say *where* this water can or
cannot be produced? If not, how is that ogre going to feel when his
brain suddenly has to share its skull-space with a pint of water?
Similarly, slowing or entangling spells rarely worry dragons
much. But will they work for just a few seconds on a flying dragon? If
so, don't forget the sound effects: neeeeoooOOOOOOWWWWWW-BOOM!"

On Castle Sieges:

"With a group of archers and a mage with an enlarge spell you
can effectively bombard the castle with giant redwoods. Alternatively.
you could fill a catapult with gravel and file a granulated mountain."

"Or Monster Summoning; here's an idea. Get a couple of mages
to cast this as many times as they can into the enemy's camp and just
sit back and watch the fun."

On dress:

"Most modern characters will want to dress stylishly, or at
least appropriately for their personality and background. The
cheese-weasel couldn't give a monkey's. The only concern s are
protection, and modern roleplaying offers them effective protection
against most things. It's not unusual to see the modern munchkin in
full bomb-squad ballistic armor, wearing a fireproof bodysuit
underneath and with an extra flak-jacket on top."

On Crime:

"As far as most criminals would be concerned, the perfect
crime would be one in which hey pulled off the whole job without being
detected and with no witnesses. The perfect crime for them in one
where you can live for the rest of your life on the proceeds from that
one job.
This is no good whatsoever for the munchkin.
The perfect crime for a munchkin is one which involves plenty
of gun battles, hopefully a car chase, and some hostage-taking. One
that provides more and better guns for the next job and to pay off the
extravagant drug habit they've taken among their flaws. Their perfect
crime has no witnesses because they've killed them all.

A munchkin-organized bank robbery runs something like this...

9:00am - The group of robbers enters the bank wearing silly
masks and brandishing large firearms. They threaten everyone and
collect all the money from the cashiers and people in the back. They
break open the automatic tellers and take all the cash out of their,
too.
9:05am - The security guard tries to be a hero and gets thirty
rounds from an Ingram for his trouble. There is much screaming and
swearing.
9:06am - A squad support machine gun is set up in the foyer to
keep the police out.
9:07am - Work begins on breaking into the vault.
9:09am - The police arrive; the first ones in are shot down in
a hail of fully-automatic fire. The police pull back and call for an
armed response team.
9:15am - One of the robbers tortures the manager to death in a
back room for no readily apparent reason
9:20am - The robbers set booby traps on all the entrances.
9:25am - One of the robbers has an illicit sexual encounter
with one of the cashiers in the staff toilet for no readily apparent
reason.
9:30am - The armed response unit has a bash at getting into
the building and gets blown to hell. The police send for more backup.
9:40am - The robbers breach the vault and take a load of money
and other valuables. They leave the hostages tied up in the vault with
a bomb set for 9:50 a.m.
9:45am - The robbers make good their escape by assaulting the
police lines with military grade fully-automatic weaponry and a few
grenades. The city's finest is slaughtered and the robbers take off in
a few cars, hotly pursued by police, who they continue to kill until
they reach Mexico. They then blow all their cash on drugs, tequila and
senoritas before heading back to the States to do it all again."

On capturing aliens:

"The Alien Control Device:
Used to control aliens. "But how is this possible?" we hear
you ask. This unit is quite simply a cattle prod. (Starting to get the
idea yet?) You prod the alien with the fwazakking en and they do what
you want; if they don't, you fwazak them again until they do. Aliens
are supposed to by technologically advanced and quite intelligent, so
they should understand quite quickly that compliance means an end to
the pain. If not, they are obviously overrated and you need to find
the higher intelligence that's controlling them."

On Mecha:

"The humanoid mecha is the backbone of most mecha-oriented
militaries, and is often found as a mass-produced grunt model. This
makes it just a tad predictable; everyone who has a mecha has probably
owned a humanoid one at some point and therefore knows all its
weakness and quirks. The other problem with this style is that, due to
its use as a front-line grunt soldier, everyone knows that they pilot
is in the torso or the head, so everyone shoots out the torso section,
or blows off the head, at the first opportunity."

On Tanks:

"As a downside, tanks are often slow and get shot at an awful
lot. The expression "F*ck! It's a tank! Blast it, Skeeter!" is not
entirely unknown on the battlefield. Should you want a tank, then you
should go for a big bastard with loads of armor and gun; sod the
speed, you're a tank for Christ's sake. Roll over people, slowly,
while laughing."

On Superpowers:

"Some people would say that a superhero has to be responsible
and use his powers with restraint so that he doesn't accidentally
destroy and entire city with his eye beams, ect. ect. We say sod that;
where's the fun in holding back? If you are in a fight with a
supervillian and you have the power to destroy the entire city he
resides in while remaining completely unhurt yourself, they do it. OK,
so it might kill loads of civilians, but who cares? They were probably
guilty of something, even if it was a late library books."

On your colleagues:

"Just about every RPG book in existence has, in its opening
section, a paragraph or two about how roleplaying games are different
to normal games. They are non-competitive, oriented toward cooperative
play, and encourage teamwork. The GM is not the enemy, he merely acts
as a narrator, setting the scene and playing the bit parts.
Wrong.
As every munchkin knows, the GM is the enemy and the other
players are there to be exploited, used, stolen from, and probably
killed for their worth in experience points. They are the secondary
enemy, you are on your own, and any means you can use to crush,
humiliate and destroy them is cool."

On GMing:

"Are your players Munchkins?:
Question 6: The characters are locked in a room with a demon
who wants them to sign away their souls by contract. What do they do?
a. Quiver and pray for salvation
b. Sell their soul in exchange for massive amounts of power
(with a view to a double-cross)
c. Sign, trying to hide their laughter at the demon who is to
stupid to realize they have already signed with his boss."


NeverSayNever
02/28/05 03:54 PM
172.177.10.225

Edit Reply Quote Quick Reply
Yet another lost treasure from rec.games.mecha. Enjoy!


Quote:

Oh, inspired by Probe and many others of the Church of Battletech . . .
and with apologies to Jeff Foxworthy . . .

YOU MIGHT BE A MUNCHKIN IF . . .

(The original, plus some additions)

-you and your friend decide to play Battletech, you show your friend the
mech and that person babbles "Game Over, Game Over" for the next ten minutes.

-your friend babbles for the rest of his life (personal expreience
(jbezeau@uoguelph.ca (Jonboy!))

-people you play against insist on picking both there and your mechs.

-you wish Battletech still had 150 ton mechs.

- your battletech still does. ((jbezeau@uoguelph.ca (Jonboy!))

-you think the words "Clan Honor Code" is a controdiction in terms, and you
insist on being in one of the Clans.

- you think RoE means Roll Over Eleven, and hold the clan players to it.
(jbezeau@uoguelph.ca (Jonboy!))

-you think that tactical nukes would be a nice addition to the game,
especially if they could be mounted on a Mech (also known as "Lance
Immediate Disappearance Equipment").

-you have had fights over your belief that you SHOULD be allowed more
tonnage than anybody else since you use "cooler gadgets".

-you use a lot of "cooler gadgets".

-any of the cooler gadgets are from unbound. (jbezeau@uoguelph.ca (Jonboy!))

-you "create" a lot of "new cool gadgets".

-like advanced DNI... (jbezeau@uoguelph.ca (Jonboy!))

-all the "new cool gadgets" take up only one crit and one ton, but are
more lethal than a Gauss Rifle.

-all the cool new gadgets reduce the effectiveness of the only weapons
that the other players are allowed to use. (jbezeau@uoguelph.ca (Jonboy!))

-------------------------------------------------------------------------------
From JYSETO@SCIENCE.watstar.uwaterloo.ca (QYV):

- You make your "ultra suprime" mech and when it gets blown up (really
easily), you say: "well, it wuzn't designed for that situation anywayz."

- You design the ultimate mech that only works underwater if the
temperature was 5 degrees C, the visibility was nil and your enemy only
has infantry.

- You use scouts as mobile tactial nukes.

- You use dropships as cannon fodder.

- You consider 50 longtoms as "sufficient" artillery support for a lance.
-------------------------------------------------------------------------------
From Camille Klein, (capella@winternet.com):

#insert

If you show up at a gaming session, only to have everyone else decide to
surrender to you on the spot -- you might be a munchkin!
-------------------------------------------------------------------------------
From G. Timothy Walton (bc106@FreeNet.Carleton.CA):

If you can't understand why no-one will let you use your HV Caseless
Ultra LB 20-X on your ASN, you might be a munchkin.

If you refuse to fight unless you get higher tonnage, two levels of
technology advantage, and automatic initiative, against the newbies you're
teaching, you might be a munchkin.

If you think FASA's designers are stupid for not putting the best tech
on every war machine, and eliminating all design flaws, regardless of
role/cost considerations, you _are_ a munchkin
-------------------------------------------------------------------------------
From Robert York (york@bigdog.engr.arizona.edu):

If you make a 100 tonner with a 1/2 engine, you might be a redmech (har
har har, oops sorry a munchkin
-------------------------------------------------------------------------------

These are in no particular order, but are as close to the originals as I can
get. Flames ignored, but asbestos is already donned (and it is *itchy*).
Anyway, any more suggestions?

Owen Holder


The_Gangster_of_Boats
03/03/05 10:34 PM
64.57.227.41

Edit Reply Quote Quick Reply
I have been known to do some slighty munchkin-ish stuff on occaision. Mainly, the group of us that plays have been doing it for so long that we had to some extreme engineering. We do stay within the normal rules of the game and really avoid unbound-type stuff. We've even gone as far as dropping the use of Angel ECM in our gaming group. I still use LAMs, my best friend was too busy laughing at me to notice that I had taken out a Warhawk of his by out-maneuvering him. It is an effective unit as part of a company. I have slowed mine down and, use them for recon, or fixing enemy units in place. The way we have been playing, we have to really have our tactical and strategic stuff together, as well as the technology.
Don't run, you'll just die tired.
NeverSayNever
03/08/05 05:47 PM
172.178.44.207

Edit Reply Quote Quick Reply
What are the best / nastiest / munchiest stock Mechs / vehicles of a given era and weight class?


I'd like to start with the 3025 era, still one of my favorite BT timelines.

- a couple of proposals (in no particular order):


light Mech:
Locust-1E
Jenner-F
Javelin-F
Wolfhound-1


light vehicle:
Savannah Master


medium Mech:
Hunchback-P
Griffin-1N
Wolverine-M


medium vehicle:


heavy Mech:
Thunderbolt-SE
Warhammer-D
Marauder-D


heavy vehicle:
LRM-carrier
SRM-carrier


assault class Mech:
Awesome-Q
Battlemaster-G


assault class vehicle:
Shrek



You might have noticed already, it's an incomplete list, and of course, please feel free to add some of your own personal favorites.

I tend to prefer to play with Mechs (not many vehicles listed), of course with some of my personal Mecha favorites - if possible (freedom of choice) -, but I'm not a hard core munchkin, so I don't mind playing with some randomly assigned stuff too, because it's almost always fun and or a really tough challenge too.



While we're at it, any suggestions for the worst Mechs / vehicles of a given era and weight class?

How about the Shadow Hawk-D in the medium Mech category?

How about ...?


Come on, please join the fray!


Let loose the little munchkin within ...
Nightward
03/08/05 10:54 PM
203.217.84.85

Edit Reply Quote Quick Reply
LEVEL ONE

20: LCT-1E Locust (Variant). Honourable mention: STG-3G Stinger (Variant).
25: MON-66 Mongoose.
30: VLK-QA Valkyrie.
35: WLF-1 Wolfhound. Honourable mention: Jenner (both Variants).
40: WTH-1 Whitworth. Honourable mention: HER-4K Hermes III.
45: PHX-1D Phoenix Hawk (Variant). Honourable mentions: WVE-6N Wyvern, VND-1R Vindicator.
50: HBK-4P Hunchback (Variant). Honourable mentions: Centurion (all Variants) CRB-20 Crab, Yen-lo-wang (Centurion Variant).
55: WVR-6M Wolverine (Variant). Honourable mention: Griffin (both Variants) SHD-2H Shadow Hawk.
60: DRG-1G Grand Dragon.
65: Thunderbolt (all Variants). Honourable mention: CRD-3D Crusader.
70: ARC-2S Archer. Honourable mentions: Archer (all variants), GLT-4L Guillotine, Grashopper (both variants), WHM-6D War Hammer.
75: MAD-3D Marauder. Honourable mention: Orion.
80: AWS-8Q Awesome. Honourable mentions: CGR-1A5 Charger, CGR-SB Charger, VTR-9B Victor.
85: Stalker (All bar STK-4P). Honourable mentions: BLR-1G and BLR-1D Battle Masters, SHG-1E Shogun.
90: HGN-733 Highlander.
95: BNC-3S Banshee.
100: IMP-2E Imp. Honourable mention: AS7-D Atlas, MAD-4A Marauder Mark II.

INNER SPHERE LEVEL TWO.

20: MCY-99 Mercury.
25: RTX-0F Raptor (Omni Configuration F). Honourable mention: All other Raptor Omni Configurations.
30: AF1-A Arctic Fox (Omni Configuration A). Honourable mentions: Anubis (All Variants), BH-K305 Battle Hawk, SCB-9T Scarabus.
35: JVN-10 Javelin. Honourable mentions: BZK-F3 Hollander, RVN-4L Raven, SPR-5F Spector, Wolfhound (Both Variants).
40: SYU-2B Sha Yu.
45: FS9-0 Firestarter OmniMech (All Omni Configurations, though IMO the F variant is the best.) Honourable mention: WFT-1 Wolf Trap.
50: CN9-D5 Centurion (AKA: RACturion). Honourable mentions: Enforcer III (Both Variants), RJN101-A Raijin, TSN-C3 Tessen, Yen-lo-wang.
55: TR1 Wraith. Honourable mentions: MS1-O Men Shen OmniMech (All Omni Configurations), WVR-7K Wolverine.
60: Ti T'sang (Both Variants). Honourable mentions: BHKU-0 Black Hawk-KU OmniMech (All OmniConfigurations, especially the Prime and E versions), OTL-6D Ostsol, OTL-8M Ostsol.
65: JN-G8A Jinggau. Honourable mention: CPLT-C5 Catapault.
70: Barghest (All Variants). Honourable mention: GHR-6K Grasshopper, ST-8A Shootist.
75: BL-12-KNT Black Knight. Honourable mention: BNDR-01A Bandersnatch, P1-0 Perseus OmniMech (All Omni Configurations) MDG-2A Rakshasa (or as we refer to it, the RACshasa.), TYM-1A Toyama.
80: Legacy (Both Variants).
85: CRK-5003-1 Crockett. Honourable mentions: STK-7D Stalker, TLR-0 Templar (Prime, B, and Tancred Configurations only).
90: AKU-1X Akuma. Honourable mentions: EMP-6A Emperor, Highlander (all Variants), Viking (both Variants) Yu Huang (Both Variants).
95: NSR-9J Nightstar. Honourable mentions: HA1-O Hauptmann (all Omni Configurations are dangerous, but I favour the B version), SGT-8R Sagittaire.
100: Thunderhawk (all Variants are dangerous, but I prefer the TDK-7KMA Variant). Honurable mentions: KGC-001 and KGC-005 King Crabs, FNR-5 Fafnir, Grand Titan (both Variants).

CLAN OMNIMECHS.

The following were selected by the capabilities of existing Omni variants, not because of the potential of the chassis.

20: Fire Moth. (No other options available, but the Fire Moth is insane, particularly in its D and H versions).
25: Fire Falcon.
30: Hellion. Honourable mention: Hankyu.
35: Adder.
40: Battle Cobra. Honourable mentions: Phantom, Pouncer.
45: Grendel. Honourable mentions: Ice Ferret, Shadow Cat.
50: Huntsman. Honourable mentions: Crimson Languar.
55: Stooping Hawk. Honourable mentions: Stormcrow, Black Lanner.
60: Mad Dog. (No other options available. IMO, the Mad Dog is a pretty poor 'Mech and I'd spring for something slightly heavier. The Mad Dog H is not as bad as the others, however.)
65: Cauldron-Born. Honourable mention: Crossbow.
70: Nova Cat.
75: Timber Wolf (Possibly the best-designed 'Mech ever). Honourable Mention: Night Gyr.
80: Gargoyle. (No other options available. The Gargoyle is worthless, however; anything it can do, the Timber Wolf can do better. Do not bother with a Gargoyle unless there are truly no other options available.) Honourable mention: Naga (The usefulness of this 'Mech depends on your skill at BT. I ran top five in a tournament in a Naga, but its use for anything other than artillery in real games is nil).
85: Warhawk. Honourable mention: Savage Coyote.
90: Kingfisher. Honourable mention: Blood Asp (the Blood Asp is difficult to use effectively due to its low ammunition and armour. Leave it for the veterans of the game).
95: Turkina.
100: Well, duh. Dire Wolf. I use the Widowmaker wherever possible, but the Dire Wolf A is quite nearly as insane.

CLAN SECONDLINE

20: Howler.
25: Locust IIC (Marks I, IV, and V are the better choices).
30: Pack Hunter. Honourable mention: Mandrill, Incubus (all Variants).
35: Spirit. Honourable mentions: Grinner (aka Wolfhound IIC), Jenner IIC (only use the standard model. The others are a waste of time).
40: Arctic Wolf.
45: Shadow Hawk IIC Mark II. Honourable mention: Wyvern IIC.
50: Ursus. Honourable mention: Conjurer.
55: Vapour Eagle. (Kiddies, take note of this design. It is quite possibly the most dangerous thing you will ever see.)
60: Glass Spider Mark II.
65: Arcas (both are sound designs, though I prefer the standard model to the Mark II).
70: Guillotine IIC.
75: Burrock. Honourable mention: Orion IIC.
80: Phoenix Hawk IIC (the Mark I is not impressive, but Marks II, III, and IV make up for that). Honourable mention: Canis.
85: Blood Kite (if you pick a second-line assualt outside of the Highlander IIC, make sure it is this). Honurable mention: Maruader IIC.
90: Highlander IIC.
95: No 95-ton Clan Second-Line designs exist.
100: Bane (all Bane variants are dangerous, but the Bane III is to be preferred).

THINGS NOT TO TOUCH WITH A BARGE POLE

The Worst Designed 'Mechs EVAR.

INNER SPHERE

20: Fireball. It lives up to its name.
35: OTT-7K Ostscout. Carries no weapons. If you're that desperate for a fast-moving TAG unit, use a Sprint Scout Helicopter.
35: RVN-1X. Used to have special rules. No longer does.
40: Asassin. Cicada.* Clint. All are under-armoured. (*There is a nice Cicada variant in Record Sheets: Upgrades, but other than that, this 'Mech blows.)
60: Champion, Lancelot. Both are ever-engined, and undergunned and under-armoured. Helios. Piece of garbage from the word go; no redeeming features whatsoever. Rifleman. Over-armed, under-armoured, and under-cooled.
65: JagerMech. Over-gunned, under-armoured. Hellbringer (Clan OmniMech). Worthless.
75: WR-DG-02FC. Useless. Over-supplied with Gauss ammo, and as a result armour has suffered. Carries two One-Shot Streak SRM-2s when it should carry standard launchers with a ton of ammunition. Both 3055-era Rakshasas. The Inner Sphere cannot replicate Clan technology, let alone the masterwork that is the Timber Wolf.
80: Standard-model Chargers from 3025. Engine too large, armour and weapons far too weak.
90: Cyclops (up until 3050). Not impressed by this design.
100: Mackie. It might be the first 'Mech to be built, but by 3025 you can build 50-tonners to the same specifications.
Yea, verily. Let it be known far and wide that Nightward loathes MW: DA. Indeed, it is with the BURNING ANIMUS OF A THOUSAND SUNS that he doth rage against it with.
Greyslayer
03/09/05 02:12 AM
203.61.67.85

Edit Reply Quote Quick Reply
Quote:

30: VLK-QA Valkyrie.
40: WTH-1 Whitworth.
55: Honourable mention: Griffin (both Variants)

75:



Okay, why the Valkie? It sucks unless you have heaps of them. The Whitworth is okay but not worthy of being classified 'munchie'. It uses 2 x LRM10s, something I have proved beyond a point to be the least munchy of any LRM rack in the game.

Rating the Griffin as an honourable mention was far better than classifying it munchie due to the fact it has nowhere near full armour, all weapons are on the right-hand side of the unit, it used 2 tons of ammo where it needs probably only one for its role and it generally overheats alot as well as using the aforementioned most-useless of the LRM racks. The Lineholder for those wanting to see a more solid unit, would be classified as closer to munchie than the Griffin.

For the 75 tonners, no mention of the Flashman?
Nightward
03/09/05 06:10 PM
203.166.253.156

Edit Reply Quote Quick Reply
The Flashman is good, but not great. Personally, I really think it needs to move 5/8 and/or have support to be dangerous. The unit I created was there to annihilate LRM and PPC forces- which it did well- but everyone else showed up with Medium Laser outfits and slaughtered me.

The choices on that list are the best by tonnage, not the best by what they can do The Griffin is a good 'Mech, so long as you can use it. The Griffin-S is not bad, either.

Also, it was by the era- for Level One I really only looked at the units known fluff-wise to have been around back then. Otherwise, the Starslayer would also have made it.
Yea, verily. Let it be known far and wide that Nightward loathes MW: DA. Indeed, it is with the BURNING ANIMUS OF A THOUSAND SUNS that he doth rage against it with.
villagereaver
03/10/05 02:42 PM
24.21.141.201

Edit Reply Quote Quick Reply
Any mech i play is teh munchkin.

I like the HER-1S. It is truly the best ML platform around. And look at all that tech!

The HSR-200-D Pussar comes in a close second.
Death to all BT and MW authors. For they are the bane of all that is good about the genre!
NileIngrams
03/12/05 07:40 PM
144.138.217.36

Edit Reply Quote Quick Reply
Quote:

LEVEL ONE

THINGS NOT TO TOUCH WITH A BARGE POLE

The Worst Designed 'Mechs EVAR.

INNER SPHERE

20: Fireball. It lives up to its name.
35: OTT-7K Ostscout. Carries no weapons. If you're that desperate for a fast-moving TAG unit, use a Sprint Scout Helicopter.
35: RVN-1X. Used to have special rules. No longer does.
40: Asassin. Cicada.* Clint. All are under-armoured. (*There is a nice Cicada variant in Record Sheets: Upgrades, but other than that, this 'Mech blows.)
60: Champion, Lancelot. Both are ever-engined, and undergunned and under-armoured. Helios. Piece of garbage from the word go; no redeeming features whatsoever. Rifleman. Over-armed, under-armoured, and under-cooled.
65: JagerMech. Over-gunned, under-armoured. Hellbringer (Clan OmniMech). Worthless.
75: WR-DG-02FC. Useless. Over-supplied with Gauss ammo, and as a result armour has suffered. Carries two One-Shot Streak SRM-2s when it should carry standard launchers with a ton of ammunition. Both 3055-era Rakshasas. The Inner Sphere cannot replicate Clan technology, let alone the masterwork that is the Timber Wolf.
80: Standard-model Chargers from 3025. Engine too large, armour and weapons far too weak.
90: Cyclops (up until 3050). Not impressed by this design.
100: Mackie. It might be the first 'Mech to be built, but by 3025 you can build 50-tonners to the same specifications.




Hmm it definitely shows that you don't play with the BV (BattleValue) Point System, and put very little credence into the
damage a good physical attack can do. The Cidada is one of the best charge wagons for Level 1 technology - ever suffered a 44 point charge to your rear torso? Also the CDA can soak up *alot* of damage, even with it's weakling armor. And how many BV points is a level 1 CDA-2A : 567 points. A medium mech that costs the same amount as a light, and still does some hefty damage in the physical department. You can say the same about the standard level1 charger CGR-1A1. It only costs 820 BV! That is in the same BV cost range as many Medium Mechs, and the same speed too. 160 points isn't bad for a level 1 unit - the HBK has the same, but can a HBK deliver a 16 point kick?

Every mech has it's uses.... even the old Jagermech - I wouldn't want to put it in a lance that is going to face Warhammers and Archers, but I wouldn't mind playing it against Demolishers, Behemoths and Ontoses.

Not every mech is useless. Each mech has a role to play that is unique to their characteristic, when you can learn how
to play them effectively, you will appreciate them better.
NileIngrams NI! - The Killer of Threads!
In the time before the return of the heirs of Kerensky,
when the Successor Lords had tired of bathing worlds in Nuclear Madness,
there was an age of High Adventure!
NeverSayNever
12/10/06 10:37 AM
172.178.244.224

Edit Reply Quote Quick Reply
Quote:

huh dose that mean





Just stumbled upon the following wikipedia entry:

http://en.wikipedia.org/wiki/Munchkin_(role-playing_games)


All you ever - or never - wanted to know about Munchkins, Munchkinism (AKA Powergaming) etc.
JackGarrity
12/11/06 01:17 AM
71.207.203.207

Edit Reply Quote Quick Reply
damn i fit some qualites of the munchyness then ahah. i usually max the armor first, cuz our GM liked to see how fast he could make everyone go Splode! as to medium lasers, well, they work pretty decent and its the range mosta our combat seemed to take place; engine.. eh varies because i look at the walk/run/sprint MP instead of the engine itself, trying to match speed vs the abilites of the weapons; und as to the lvl3 tech a lot of it seems efficent and works. So, might as we utalize the most effective gear for a singleualr design for the most part. Or take the 'munchkin' design as a sort of system concept, like managing to find a SL era mech, still in the box, seals on the guns etc, well Damn you could use it and wreck ass kickery all over the place, syre like every one else does. Or you could beat the think tank with a stick and try to replicate/reproduce the design as best you can. As to affiliation/faction access to gear, personally for a long time it was just lists and lists of stats and equipment, so mixing and matching to make a single effective design; Regardless of whom blah belonged too, was what I did and perhaps a lot do. Side note.. Xpulse.. no tank chu; hell im not even fond of PPCs, but then again Im horribly anal about heat curve, cuz shutting down mid fight, can make you wind up dead.
Greetings Mechwarrior.
NewPharoah_Max
12/16/06 12:42 PM
207.160.205.13

Edit Reply Quote Quick Reply
Definitions for the word "munchkin" found in Google's directory.
http://www.google.com/search?hl=en&q=define%3A+munchkin&btnG=Google+Search
Greetings to you too.
NewPharoah_Max
12/29/06 12:08 PM
207.160.205.13

Edit Reply Quote Quick Reply
Quote:

Finally, a "Munchkin" is playing to "win", and doesn't really understand that the point of this game at least, is not to win, but just to play.




That's something a con artist would say in a poker game at a casino.

Quote:

A Munchkin is the most likely to want to create extremely powerful characters, and to try to find abuses and loopholes in the rules to, again, give their characters more power. A Munchkin is the most likely to confuse Roleplaying Games with the other games that call themselves RPGs, such as Computer and Video Game RPGs, and not see the difference. Munchkins tend to be the younger players, those newer to roleplaying, and even the name comes from the "short people with high pitched voices" from The Wizard of Oz book and movie. Other roleplayers tend to look down on them, as undeveloped.



 
Cray, first, roleplaying is when one or more persons take the role of character(s) to teach and learn how to solve problems; and second, given how Gerald O' Donnell said that thoughts, when manifested, become real, you have to remember that a person playing a roleplaying game has to do his/her best to win because roleplaying is often done in the mind state of alpha. And what do you consider "short"? A short adult man in the United States is any man who's height is 5' 5" or less.

Quote:

Battletech players often tend to look down heavily upon "munchkinny" designs which use the broken equipment, the unbalanced level 3 equipment, or ignore relevance: such as designs using lots of normally faction restricted tech.




Perhaps the reason why you consider level 3 equipment "unbalanced" is because you haven't studied mathematical proportional fractions. What mathematics courses have you taken?

Quote:

Crays definition though is dead on. (Jeff Foxworthy:)
You may be a munchkin if:
You constantly compare BVs, and often try to optimize your BV




See my casino comment above.

Quote:

You ignore cost in cbills.




In salvage operations yeah, though I want those under my command who do the salvage work to be paid correctly.

Quote:

You always build clan mechs.




No I don't; the 'Mechs I design are usually mixedtech 'Mechs.

Quote:

Your use of medium lasers (or the derivatives) in designs accounts for at least 2/3rds the weapondry on most of your designs.




No they don't.

Quote:

You change rules to make your designs or mechs better, such as 100 ton LAMs.




What's wrong with 100 ton LAMs?

Quote:

Your favorite cannon designs are those that are arena mechs, or the clan equivalents like the Goshawk.




What makes you so certain my favorite designs are canon designs?

Quote:

I would add to that - If you think that life support is optional, but a targeting computer isn't...




As if life support is needed on airhaving worlds when you're using a UtilityMech to laser carve statues.

Quote:

If you think the Large X-Pulse Laser is a light support weapon...




How about I consider it to be a large support weapon especially like when compared to a NL55? Again what mathematics have you taken?

Quote:

If you think 3/5/3 is a versatile movement rate...




Once my Versatile 'Mech information is placed on the Designs forums check it out. I think it has those movement capabilities.

Quote:

If you think a 90 tonner with max standard armor is underprotected...




Well I prefer to use hardened armor.

Quote:

If your miniature collection includes 12 Dire Wolfs, yet not a single design under 85 tons...




I don't have a miniature collection.

Quote:

A forty point heat spike isn't a problem if you can blow up any mech in the process.




Heat levels aren't that high.

Quote:

...your idea of a bad first round is your alpha strike with 4 er ppc's didn't hit




You mean linked ppc's.

Quote:

...it takes your mech more than 3 turns to completely cool down ...it doesn't seem excessive to you if all your mechwarriors have a pilot skill of 1 and a gunnery.




Oh they can cool down in under 3 turns. I prefer to have piloting skills very good and gunnery skills BVwise.

Quote:

if you only build Clan, but insist on using the best of Sphere tech too, like C3 and Null-Sig/Stealth armor




I designed alot of mixed tech units. And yes I have been using C3 and Null-Sig

Quote:

... if you do air ballet with a mech just so that the target gets the biggest possible modifier to his to-Hit number




check
Greetings to you too.
Venom
12/30/06 12:46 AM
63.241.182.3

Edit Reply Quote Quick Reply
Quote:

These are the same folks who can't play without having a mech that never overheats, is the fastest it can be for it's weight class, max armor and pulse/targ combo and must be Clan tech and then can only have a 0/0 pilot in it.

They don't play to have fun they play to win at all cost even it if means ruining the game for others.




Of those 6 things listed, my Annilator refit meets none of the criteria(unless some chucklehead puts a 0/0 in it). Yet it was munchy? You are confusing Karagin.

To me a munch is someone who:
-starts play with a 5/3 pilot
-that does not accept when the dice come up 12 with an AC/20 that, yes their pilot is dead and they have to start all over
-that abuses the TC/PL thing(there are canon 'mechs that exhibit this particular combo)
-uses an LAM other than the canon ones(and even then they are pushing it)
-has unlimited access to Clan Weapons and can build their 'mechs
-uses Lvl 3 tech outside of Solaris
-uses 100 ton, barely mobile pillboxes with full armor
-uses 20 ton, ultra fast 'mechs with a bunch of small pulse lasers and a TC
-has more than 6 medium lasers(unless it is a nova, novas rock!)
Karagin
12/30/06 01:56 AM
70.123.166.36

Edit Reply Quote Quick Reply
No I am not confused...it's simple if you taken all of the flaws out of a mech then it's no longer balanced thus it falls into the Munchkin line of thinking, the must win with all the new toys at all cost.

As for your first one...it you have never played the RPG, then you have missed the fun of bad pilots and gunners and do go check the states again most IS pilots are 4/5 stats...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
NewPharoah_Max
01/02/07 03:36 PM
207.160.205.13

Edit Reply Quote Quick Reply
Karagin, check out my rule ideas I typed (they include additional rules for LAMs) on the General BattleTech forum and my Balancer LAM on the Design forum.
Greetings to you too.
Karagin
01/02/07 05:03 PM
70.123.166.36

Edit Reply Quote Quick Reply
Okay I will look them over...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
NewPharoah_Max
01/31/07 11:49 AM
207.160.205.13

Edit Reply Quote Quick Reply
Okay, now tell me what you think of them.
Greetings to you too.
Karagin
01/31/07 07:45 PM
70.123.166.36

Edit Reply Quote Quick Reply
I gave you my input in the LAMs thread.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
JackGarrity
02/01/07 01:27 AM
71.207.203.207

Edit Reply Quote Quick Reply
as far as i remeber 'linked ppcs' is a term from the PC game ive always konwn it as a Alpha strike myself, lams.. are old tech, eh. lot of those are valid points outside of the complaining; overall I've a tendacy to go with a theme for a mech, a concept based around a weapon or design or a modifacation of a exsisting design. wheee
Greetings Mechwarrior.
Mutig
02/23/07 05:56 AM
68.51.212.233

Edit Reply Quote Quick Reply
In my experience, tech level has virtually no bearing on how long a battle goes on or how it is fought. I have had 3025 era non-lostech medium on medium bouts that only went five rounds before I had downed my target. This was with stock, from the book mechs, not variant, no Yen-Lo-Wang vs. a Hunchback variants. Just your standards Autocannon and a laser packaged against a lases and some missiles package.
One thing that must be said of the ridiculous supperiority designs is they tend to force the other player to adopt strategies other than "I'm on a hill with partial woods! BOOM! Head shot!" Munchkins also occasionally have the ability to deflate the egos of self-important hyper-purists who make sure the Trebuchet in their medium lance has its paint scheme set to perfectly compliment the terrain in which the 3rd Donegal Guards RCT would have operated in in 3028. The pure win modus operandi trumping he pure condecention modus operandi. . . sometimes that is satisfying to see. For all the bluster and self-congratulatory pontificating on the finer points of Battletech history, its occasionally fun to watch Mr. "I am all things Battletech" get tattered by some Warhammer 40k power gamer who thinks Magic sharpens his skills and reaction times and says "el oh el" in daily conversation.
"Load the Spaceship with the rocket fuel!"

Stay Away
From Captain Howdy
chez
02/23/07 08:55 PM
81.159.192.48

Edit Reply Quote Quick Reply
That sounds like a "Munchkins are cool really" argument which frankly disturbs me.

Seek help

chez
"In order to stab someone in the back it is first necessary to get right behind them" Sir Humphrey Appleby
Karagin
02/23/07 11:28 PM
70.123.166.36

Edit Reply Quote Quick Reply
Munckins aren't cool, they are the bane of the gaming world.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Mutig
02/24/07 01:10 AM
68.51.212.233

Edit Reply Quote Quick Reply
Cool? No, but not any more obnoxious than the ultra-serious "Its not just a game, its a way of life" type of player who special orders a Vindicator at twice the actual cost so he can complete his individually painted and hand detailed Davion Heavy Guards set containing something to the tune of $850 worth of minatures.

When it comes to being heavy on pathos, I think knowing every modicum of fluff about a game is a little worse than knowing every possible rule loophole.

The reality of the situation is most people seem to have a problem with Munchkins because they appearantly get beaten by them, if that wasn't the case the animosity just wouldn't be there.

Oh, and in case some of you forgot, winning is a component of most games. When last I checked, it wasn't called "Battletech: Fighting to a Draw". Its just this simple. . . in tournament and round-robin play, there is usually a BV cap. If a "Munchkin" shows up with one BV 2500 mech and your 4 mech lance has a BV of 2500, guess who has the advantage? Let me give you a hint, its the guy who isn't contantly having to switch targets and worry about Heat Build Up. If its just casual playing. . . make a similarly munchy mech to compete. If you can't in that kind of scenario. . . you need to reaccess your skills at a player rather than playing the "they have a gear crutch" card.
"Load the Spaceship with the rocket fuel!"

Stay Away
From Captain Howdy
CrayModerator
02/24/07 09:06 AM
68.200.109.191

Edit Reply Quote Quick Reply
Quote:

The reality of the situation is most people seem to have a problem with Munchkins because they appearantly get beaten by them, if that wasn't the case the animosity just wouldn't be there.





No, it's not so much that they win or not, it's how they're striving to win. Munchkins are people who strive win at all costs, nevermind the spirit of the game or other players' enjoyement.

Certainly BT is generally meant to be won in most scenarios, but there's different ways of getting to that victory lap and not all of them are cool.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
02/24/07 10:59 AM
70.123.166.36

Edit Reply Quote Quick Reply
Good point Cray. It does become a case of the munchkin must win at all cost and will use every loop hole in the game rules or construction rules to get that win.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Toontje
02/24/07 05:12 PM
131.155.214.25

Edit Reply Quote Quick Reply
Muchkin also does not equal good player. They are easilly defeatble in most cases by better use of terrain and formation. In BT, the main type encountered is the custom mech munch, in lead far of the next common, the stock variant munch (munchback etc)
Rather to blow up, then.
TigerShark
12/01/13 06:10 PM
68.190.197.104

Edit Reply Quote Quick Reply
Venomous thread, here. Good lord. Here's some fun retorts:

You might be a bad BattleTech player if...

(1) You spend your time calling people "Munchkins" instead of improving your game play.

(2) Your armies are poorly made and you rage quit instead of learn why you just took a beating.

(3) You think only some designs should be allowed because you're too lazy or too poor of a player to figure out the rules.

(4) You think it's still 1986 and that anything other than 3025 "isn't BattleTech."
Karagin
12/01/13 06:16 PM
24.243.178.124

Edit Reply Quote Quick Reply
Hey Tigershark, define your style of play since it does seem that you are doing a good job defending the munchkin players...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
TigerShark
12/01/13 07:26 PM
68.190.197.104

Edit Reply Quote Quick Reply
I play whatever era, whatever type of game. I ran a Clan Homeworlds server for a year and I'm currently running a 2750-era server. Last three table top campaigns I was in or ran were Clan Homeworlds, Jihad (WoB v. Rasalhague Dominion) and a 1986 Boxed Set style campaign with limited resources and StratOps style repairs/frankenmechs.

And I'm not defending 'munchkins'. I'm saying there's no such thing as a munchkin. However you have fun playing the game, that's how you have fun. The motivation behind my post was to point out the ridiculous attitude people have toward others, as if BT needs to be played one way and one way only. All others are "X type" of players.

It's a poisonous attitude.
Retry
12/01/13 07:47 PM
67.239.101.65

Edit Reply Quote Quick Reply
Technically there is.

Opening paragraphs from Television Tropes & Idioms on Munchkins:

"Munchkin: One who, on being told that this is a game about politics and intrigue in 17th century Italy, asks to play as a ninja."
— Andrew Rilstone
The Munchkin is the Tabletop RPG player who plays the game to "win" at any cost, even if that isn't the point of the game. Perhaps the most ridiculed Player Archetype of all time, this player is rarely interested in the story behind the game. Indeed, his characters are little more than extensions of his own personality or whatever personality would give him the most pluses.
He sees fighting monsters and solving puzzles only as a means toward more power, more gold, more stuff, more pluses. A Munchkin is not satisfied until he can kill a god with his +25 Dancing Holy Vorpal Sword of Flame. On a Critical Failure. Of course, the combat mechanics is only the most obvious avenue. Munchkins try to hunt for "XP for roleplaying" by being over-the-top dramatic and heaven help you if the game uses Ritual Magic — everything will stop until the word salad cooked up by the Munchkin is resolved. Anything that gives more pluses will be used and abused.
TigerShark
12/01/13 08:22 PM
68.190.197.104

Edit Reply Quote Quick Reply
Yes, there is. Technically. In the same way a person can be anything if you construct a tailored set of criteria. If you don't like playing with someone, don't.


Edited by TigerShark (12/01/13 08:26 PM)
Karagin
12/01/13 08:32 PM
24.243.178.124

Edit Reply Quote Quick Reply
So you are saying it's okay for a person to play to win at all cost even if it ruins the game for others? Or it's okay for a player to cheat to win as long as that player is having fun? Last time I checked the game was about ALL players having fun not just a select few.

I personally would not want to play in any game with someone who has to win at all cost or who uses loopholes to win every time they play, nor do I want to play in a game that some one has to cheat to win.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
TigerShark
12/01/13 08:51 PM
68.190.197.104

Edit Reply Quote Quick Reply
"Ruins the game" how? That's a bit relative, isn't it? Explain how the game can be ruined for you, if you don't mind.

EDIT: For me, I dislike 'casual' play. I prefer competitive games where people are competent and do their best to win by choosing a good army and making precise movement. People who play sloppy, joke around, and waste time "ruin the game" for me. Would those people me munchkins?


Edited by TigerShark (12/01/13 09:03 PM)
Karagin
12/01/13 09:14 PM
24.243.178.124

Edit Reply Quote Quick Reply
They could be. By ruin the game I mean take the fun out of it, those who play to win at all cost do that for me, this is a game about having fun, meeting people etc...then you have folks who cheat to win, example, forget to mark ammo or double marks armor etc...those folks can ruin the fun of the game for me. Those types take the fun out of the game. The power gamer will use every thing they can to win, and if they don't win they make it know very well that it wasn't cause they didn't use this or that, it is always for some other reason. Then the cheaters ruin the game because they take the honesty from again what is a fun time with people who enjoy the game called Battletech.

Define casual play?

Sounds more like you are a power player who wants to win all the time vs someone who wants to have a good time, enjoy the fun and the company.

I like tactical thinking, and I like to have fun at the same time, a small game of a lance vs lance is fine with me as is one that has goal like take the hill on the far side and hold it till the end of the game, each can be equally fun. As for joking around or wasting time, are you sure you are playing BT where more time is wasted rolling dice then anything else?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
TigerShark
12/01/13 09:22 PM
68.190.197.104

Edit Reply Quote Quick Reply
By "wasting time" I refer to people scheduling a meet-up time to play, but constantly being distracted with phone calls, watching others' card or RPG games on another table, or generally not paying attention.

"Casual play" is just that: Casual. Taking out a Monopoly board and just playing to see who wins. I enjoy that when seeing family or goofing off, but I play BattleTech like some people play sports. I enjoy making effective armies and competing against others' abilities to use terrain, make inventive combinations of Mechs/artillery/aero/etc.

We just play for different reasons. I don't see the reason to put labels on things to demean other playstyles different than your own.
Karagin
12/01/13 11:18 PM
24.243.178.124

Edit Reply Quote Quick Reply
Well players get labels based on how they play, thus folks will have the name munchkin handed to them, it's part of the gaming world.

And as you said we all play different, where as I can go from one off matches that are just for fun to try out some of the new tech or mechs to the type of scenario you described. And yes all of the things you mentioned as wasting time are reasons I dislike tournament or convention play. To much is going on and folks aren't focused and this is the prime ground for the cheaters to flourish in.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ATN082268
12/02/13 05:56 AM
69.21.96.245

Edit Reply Quote Quick Reply
Generally from what I've seen, and ironically, the people who use the munchkin term on others, show worse sportsmanship than the people they label munchkin. It probably involves a few things like a person disliking losing, disliking particular person, disliking a particular tactic/tech, etc but ultimately it is just to cover up a personal shortcoming...
TigerShark
12/02/13 02:15 PM
68.190.197.104

Edit Reply Quote Quick Reply
That about sums it up, yeah. Getting creamed in a game and blaming the other guy for not making your experience fun. MUST have been his 'Mechs, the use of "cheese," the terrain or some other abuse.
Karagin
12/02/13 09:15 PM
24.243.178.124

Edit Reply Quote Quick Reply
Wow...glad to know that you two can play with cheaters and others who have to win no matter how they play. I will stick with NOT playing against those kinds of folks.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
12/02/13 10:10 PM
67.239.101.65

Edit Reply Quote Quick Reply
Define:Cheating.
If you are talking about someone who gives you vague specifications like your example in the other thread, or someone who actually breaks the rules, or someone who goes out of the context of whatever scenario to bring in equipment that wasn't even involved in the scenario, I'd agree.

If you are just talking about someone who, as they say, analyzes and plays the game as though it was a sport(as in, doesn't throw up a bunch of crap together and calls it good), you are mistaken. Hell, if someone whined about me every time I made very well thought out decisions and located and used what you call "loopholes"(which 99% of the time is the failure of the rules themselves) to an effect no one imagined could have been done, I wouldn't want to play with them any more than they'd like to play against me. A case could be made that more complex games like Battletech encourages such tournament, sportslike behavior by nature due to the customization and variables compared to, say, checkers.

House-rule and nerf mechs/equipment you find OP. If the alleged munchkin goes to his backup plan of FoTM #2, he may be what you call a munchkin. If he continues to use said combination anyways, he probably legitimately likes the weapon anyways and isn't a munchkin. If other people start to complain about the house ruling other than the munchkin's, it's not the supposed munchkin who is at fault...(You'd better repeal it as well.)

It's worth mentioning that munchkins refer more to an RPG than a tabletop strategy game.
Karagin
12/02/13 10:31 PM
24.243.178.124

Edit Reply Quote Quick Reply
Mucnhkins can be found in ever game Retry. Cheating covers everything from not marking the ammo down to, or marking off the correct number of armor bubbles when taking damage, or ignoring the heat build up. Those are just some levels of cheat.

As for someone who power games which is the area you are suggesting with your second take, that means they want to win and will do all they can, and that is fine, as long as it doesn't become the must win at all cost using all they can. Playing to win is fine, playing to win at all cost is not.

Then you have the folks who have to have the best of everything, the biggest tank, or mech or ship, with all the toys it can carry and use and it doesn't seem to bother them that no one wants to play BT or any game for that matter with them.

Using something because you like it is fine, using something because you can't play the game with the Targ/Pulse combo or the 1/1 P/G warrior or can't play with having all 100 ton mechs etc..no that to me is a munchkin and someone who is out for their own fun vs the fun of the others in the group.

And as said we each have our take on this...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
TigerShark
12/02/13 10:45 PM
68.190.197.104

Edit Reply Quote Quick Reply
As I play 99% of my games via MegaMek, there's no opportunity for someone to have an inappropriate heat level or incorrect damage subtraction. And on table top, I've never run across someone who's done that. So we just have different gaming experiences.

Yes, I've run across people who will only use the best stuff. I take great joy in beating them. If they're truly difficult to deal with on a personal level, I avoid altogether.
Karagin
12/02/13 10:54 PM
24.243.178.124

Edit Reply Quote Quick Reply
See I play 99% of my games face to face against actual people, thus you run into all kinds of folks. Given how much complaining I hear from the guys who play COD and the number of cheaters using modified controllers etc..yeah I am sure that there are some in MegaMek who have found ways to cheat.

And the few times I have played via computer, the lag has killed the games more then folks cheating or being munchkin players.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
TigerShark
12/02/13 11:56 PM
68.190.197.104

Edit Reply Quote Quick Reply
There's no lag on MegaMek. It's a virtual table top. And just about no way to cheat. It's literally the same as playing on a table with all of the rules coded in.
NeverSayNever
12/04/13 05:31 PM
78.49.112.169

Edit Reply Quote Quick Reply
The dose makes the difference.

A healthy little dose of munchkinism added from time to time to spice up routine gameplay should be no big problem for a nice and healthy mix of people in a gaming group / community.

Of course the size of your gaming group / community matters as well.

A single, dedicated hardcore munchkin could be one too many for a small gaming group / community already.

The larger your gaming group / community and the healthier and more varied the mix of people in the gaming group / community the more robust it will be and people will barely notice the presence and or the influence of a few munchkins.


Pretty much the same principles apply if you dare to take a closer look at other, more extreme styles of play.

"Win at all costs" attitude can be seen as one of the defining core aspects of munchkinism.

Pretty much the same "Win at all costs" attitude defines hardcore PVP-ers and or hardcore PK-ers in MMORPGs.

The larger your MMORPG's community / player base and the healthier and more varied the mix of different styles of play the more robust your MMORPG.

Community size / server population matters and the right mix of people and playstyles is critical for success as well.


Pretty much the same applies for successful forums as well: It takes a critical minimum mass / number of people and a healthy mix of different people / opinions as well ...
skiltao
12/05/13 01:53 PM
75.7.195.75

Edit Reply Quote Quick Reply
Quote:
There's no lag on MegaMek. It's a virtual table top. And just about no way to cheat. It's literally the same as playing on a table with all of the rules coded in.



The game might not require much bandwidth, sure. But it's a turn-based online game, which tends to exaggerate inattentiveness and "AFK"ing; the awkward GUI can slow players down further; and the AI doesn't always make its decisions quickly either.

MegaMek is just java (and open-source), right? So it isn't that there's no way to mess with the code. It's more that nobody bothers because anyone who knows how also has better things to do -- like helping keep the releases current.

(PS: I could be wrong, but I believe the term "virtual tabletop" is technically reserved for more flexible white-board environments that don't hard-code most rules for a game.)
TigerShark
12/08/13 01:03 AM
68.190.197.104

Edit Reply Quote Quick Reply
Never had a problem with "AFK"ing. A table top game can take 10x longer, even when people are paying attention. ;-)

Never had a problem with the GUI either. MekWars servers put out 300 to 800 games/week (depending on the season) and have done so for years. Maybe a hardware problem?
skiltao
12/08/13 12:51 PM
68.77.110.86

Edit Reply Quote Quick Reply
Not a hardware problem, no. MegaMek's interface (at least as of '09) is just very much out of date. When I want BattleTech enough to put up with an interface that clunky I can just boot up MechForce.

I completely agree that tabletop games can take longer in person. Especially if lots of die rolls are needed.
Reiter
12/27/13 02:37 PM
142.11.67.185

Edit Reply Quote Quick Reply
Quote:
The dose makes the difference.

A healthy little dose of munchkinism added from time to time to spice up routine gameplay should be no big problem for a nice and healthy mix of people in a gaming group / community.

Of course the size of your gaming group / community matters as well.

A single, dedicated hardcore munchkin could be one too many for a small gaming group / community already.

Pretty much the same principles apply if you dare to take a closer look at other, more extreme styles of play.

Pretty much the same "Win at all costs" attitude defines hardcore PVP-ers and or hardcore PK-ers in MMORPGs.

The larger your MMORPG's community / player base and the healthier and more varied the mix of different styles of play the more robust your MMORPG.

Community size / server population matters and the right mix of people and playstyles is critical for success as well.


Pretty much the same applies for successful forums as well: It takes a critical minimum mass / number of people and a healthy mix of different people / opinions as well ...

pretty much my thoughts.

Ever played world of sh-tanks-it ? Wot was terrible because everyone played only tier 8-10 (highest class of tanks) in the first months of the game, I got sick of it and would leave the match as soon as it started if my tier 5-6 tank was dragged into one. Basically would be like a Phoenix Hawk going against an Atlas every time, except that a 1944 Sherman tank stands no chance against a 1960 era Patton tank. A PHK can out move a slow Atlas and scout, a tier 4-6 tank is so damn slow and blind it cannot scout worth a crap. 90% of the game population only played the highest class of tank, that only 1 in 10 matches had my Sherman, Panzer IV, or KV Russian with a 152mms gun (ac/20) which was way over powered to the point that many players in weaker tanks (M3 Lee for example) hated the KV tank. The game was based on real world stats, so obviously many munchkins were drawn to the most powerful tanks.

I would just exit the match at start if I was under gunned, because every match turns into a 3025 Hunchback vs Daishi match that got boring fast..I had no control over what type of opponent I faced in WoT because the "BV" of the KV was so high and it needed filler to start a 15 vs 15 game. When I left the match, half the time the tank never was removed from the game and I was accused of AFK farming that my account was reset to zero....after spending 100 USD on it. Problem was the other players and the developer....there was no option to avoid OP class tanks. I would't mind facing a superiority equipped opponent, so long as it not 90% of the time facing superior foes. I could predict what type of match before it could happen...limited lottery where you knew what the numbers where and always drew out the manufacture label on the inside of the band instead of the lottery ticket.

to;dr aspect: In BTECH terms the game of WoT was like facing hordes of munchkins using tech 3 and custom every time, without trying weaker designs and raging that some ragequit. They never considered nor respected the other players choice to leave or opinion that the match up was not even fun for the casual.

The better description would be that munchkins want more power and faster gameplay while the casual is more fixated on a different game style..both might want to occasionally face one another, but have different styles that the other should respect and try to fit in without min/max every time to win or disrespect. Min/maxing is fun, but so limiting yourself from time to time.

Typing from a tablet sucks when your computer screen says not logged in while on My Home for Reiter and goes to the send message screen yet you cannot use the forum reply option. Would kill to type this post with a keyboard =/
ATN082268
03/01/14 01:29 AM
69.128.58.222

Edit Reply Quote Quick Reply
Quote:
Venomous thread, here. Good lord. Here's some fun retorts:

You might be a bad BattleTech player if...

(1) You spend your time calling people "Munchkins" instead of improving your game play.

(2) Your armies are poorly made and you rage quit instead of learn why you just took a beating.

(3) You think only some designs should be allowed because you're too lazy or too poor of a player to figure out the rules.

(4) You think it's still 1986 and that anything other than 3025 "isn't BattleTech."




There is certainly some truth to what you say All the ranting about "Munchkins" shows at least, if not worse, behavior than displayed by "Munchkins." Something to think about...
mwam
10/02/15 07:44 PM
23.25.184.166

Edit Reply Quote Quick Reply
Post deleted by Cray
DavidG
10/02/15 09:11 PM
96.29.193.32

Edit Reply Quote Quick Reply
I used to play WWIII Micro Armor. We had a few guys who always played the Americans and only took M1A1s and Bradleys with Class A troops I loved to play against them. I played Soviet T55s, T10Ms as my MBTs and used generic trucks with infantry all Class C. These were equal point value games. These guys would have two companies of M1s and two companies of Bradleys. I would have 3 Companies of T55s, 1 T10M company, an 5 companies of infantry in trucks. Unless they got lucky with airstrikes, I'd win about 75% of the time. I usually beat them by sacrificing a T55 company and some infantry to draw them were the terrain favored my units\, usually point blank. The look on their faces when I won was priceless.

As for Battletech,I played a long running MechWarrior game when I had a Morphious that was modified with ermls and medium pulse lasers along with a center torso cockpit with virtual reality. To get this using MW 2ed, I put most of my points in backgrounds and advantages (nat ap computer and gunner, Title/heir) but that left me with minimal pts for skills and stats. MY gunnery and piloting skills were 8/8. We had a lot of fun.
Pages: 1 | 2 | 3 | >> (show all)
Extra information
0 registered and 83 anonymous users are browsing this forum.

Moderator:  Nic Jansma, Cray, Frabby, BobTheZombie 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is enabled
      UBBCode is enabled

Topic views: 48274


Contact Admins Sarna.net