Hawkeye

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cowboy
03/25/04 10:39 AM
198.81.26.77

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Type/Model: Hawkeye Prime
Tech: Mixed Tech / 3062
Config: Biped BattleMech
Rules: Level 3, Custom design

Mass: 55 tons
Chassis: Composite (C)
Power Plant: 330 XL Fusion (C)
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Ferro-Fibrous
Armament:
2 ER Medium Lasers(C)
1 Medium Pulse Laser(C)
1 Active Probe(C)
4 ER Small Lasers(C)
4 RL 10 (OS)s (IS)
2 Grenade Launchers(C)
1 TAG(C)
1 Narc Missile Beacon(C)
1 Wolf Watchdog ECM*(C)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
Enhanced Imaging Display

------------------------------------------------------------------------------
==Overview:==
The Hawkeye is the newest Recon mech to date.Its fast and can get away in a
hurry if spotted.

==Capabilities:==
Armed with a Medium Pulse Laser and two ER Medium lasers it can do quick
damage to mechs its size and smaller.It is also equipped with a NARC Missile
Beacon and 4 RL-10(OS) to lay down fire while it escapes.To deal with infantry
it has 4 ER Small Lasers.
It is also equipped with TAG,Active Probe and the newest Wolf Watchdog ECM and
2 grenade launchers that shoots a special smoke to disquise the Hawkeyes heat
signature while it leaves the area.

==Battle History:==
As of now it hasnt seen action yet.

==Variants:==
None at the moment

==Deployment==
Still in the experimental stages.

--------------------------------------------------------
Type/Model: Hawkeye Prime
Mass: 55 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 91 pts Composite (C) 0 2.75
Engine: 330 XL Fusion 10 12.25
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 15 Laser (C) [30] 4 5.00
(Heat Sink Loc: 2 LA, 2 RA)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Enhanced Imaging Display: 0 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 182 (C) 7 9.48
(Armor Crit Loc: 3 LA, 2 RA, 2 LT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 30
Center Torso (Rear): 5
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 5/5
L/R Arm: 9 18/18
L/R Leg: 13 26/26

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Medium Lasers (C) RA 10 2 2.00
1 Medium Pulse Laser (C) LA 4 1 2.00
1 Active Probe (C) RT 0 1 1.00
2 ER Small Lasers (C) RT 4 2 1.00
4 RL 10 (OS)s (IS) RT 12 4 2.00
1 Grenade Launcher (C) RT 1 1 .50
1 TAG (C) LT 0 1 1.00
2 ER Small Lasers (C) LT 4 2 1.00
1 Narc Missile Beacon (CLT 0 6 2 3.00
(Ammo Locations: 1 LT)
1 Grenade Launcher (C) LT 1 1 .50
1 Wolf Watchdog ECM* (C) HD 0 1 1.00
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 1 LT, 1 RT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 24 70 54.48
Crits & Tons Left: 8 .52

Calculated Factors:
Total Cost: 14,009,520 C-Bills
Battle Value: 2,129
Cost per BV: 6,580.33
Weapon Value: 2,203 / 2,203 (Ratio = 1.03 / 1.03)
Damage Factors: SRDmg = 56; MRDmg = 30; LRDmg = 7
BattleForce2: MP: 6J, Armor/Structure: 5/3
Damage PB/M/L: 5/4/-, Overheat: 0
Class: MM; Point Value: 21
Specials: tag, prb
Pages: 1
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