cowboy
05/03/04 09:12 AM
198.81.26.77
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Type/Model: Flamejumper Air Transport Tech: Inner Sphere / 3060 Config: V.T.O.L. Rules: Level 3, Standard design
Mass: 30 tons Power Plant: 40 DAV Gas Turbine I.C.E. Cruise Speed: 64.8 km/h Maximum Speed: 97.2 km/h Armor Type: 1/Star Slab Standard Armament: 2 Water Cannons* Manufacturer: NETC Location: (Unknown) Communications System: Johnston Q-Rotor 2 Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------ ==Overview:== The Flamejumper Air Transport is a converted Karnov UR Transport.The Flamejumper can carry 10 firefighters and thier equipment to forest fires.The V.T.O.L can either land near the fire or have the firefighters jump out the back.
==Capabilities:== The Flamerjumper Transprt only carries two Water Cannons in a Chin Turret.When its not carrying firefighters to fires and other emergencies the Flamejumper has 5 tons cargo space which can be modified to carrie 5 tons of water or coolant to help put out burbing mech or buildings
==Deployment== Throughout the Inner sphere.
-------------------------------------------------------- Type/Model: Flamejumper Air Transport Mass: 30 tons Construction Options: Fractional Accounting
Equipment: Items Mass Int. Struct.: 18 pts Standard 0 3.00 Engine: 40 I.C.E. 0 2.00 Power Amplifiers: 0 .60 Cruise MP: 6 Flank MP: 9 Heat Sinks: 0 Single 0 .00 Cockpit & Controls: 0 1.50 Extra Crew: 1 (3 Total) 1 .50 Rotor Equipment: Dual Rotors 0 3.00 Turret Equipment: 0 .60 Armor Factor: 29 pts Standard 0 1.81
Internal Armor Structure Value Front: 3 6 Left / Right Sides: 3 5/5 Rear: 3 6 Rotor: 3 2 Chin Turret: 3 5
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 2 Water Cannons* ChinTur 0 2 6.00 Infantry Bay Body 1 5.00 Cargo Bay Capacity Body 1 5.00 -------------------------------------------------------- TOTALS: 0 5 29.01 Items & Tons Left: 6 .99
Calculated Factors: Total Cost: 476,200 C-Bills Battle Value: 33 Cost per BV: 14,430.3 Weapon Value: 7 / 7 (Ratio = .21 / .21) Damage Factors: SRDmg = 1; MRDmg = 0; LRDmg = 0 BattleForce2: MP: 6V, Armor/Structure: 0 / 2 Damage PB/M/L: -/-/-, Overheat: 0 Class: VA; Point Value: 0 Specials: tran10
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Cray
05/03/04 09:24 PM
68.200.110.144
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Like I said elsewhere, this is a solid fire-fighting unit. Have you considered the value of fusion powered vehicles in this application, though?
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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