Flamejumper Air Transport

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cowboy
05/03/04 09:12 AM
198.81.26.77

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Type/Model: Flamejumper Air Transport
Tech: Inner Sphere / 3060
Config: V.T.O.L.
Rules: Level 3, Standard design

Mass: 30 tons
Power Plant: 40 DAV Gas Turbine I.C.E.
Cruise Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: 1/Star Slab Standard
Armament:
2 Water Cannons*
Manufacturer: NETC
Location: (Unknown)
Communications System: Johnston Q-Rotor 2
Targeting & Tracking System: (Unknown)

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==Overview:==
The Flamejumper Air Transport is a converted Karnov UR Transport.The
Flamejumper can carry 10 firefighters and thier equipment to forest fires.The
V.T.O.L can either land near the fire or have the firefighters jump out the
back.

==Capabilities:==
The Flamerjumper Transprt only carries two Water Cannons in a Chin Turret.When
its not carrying firefighters to fires and other emergencies the Flamejumper
has 5 tons cargo space which can be modified to carrie 5 tons of water or
coolant to help put out burbing mech or buildings

==Deployment==
Throughout the Inner sphere.

--------------------------------------------------------
Type/Model: Flamejumper Air Transport
Mass: 30 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 18 pts Standard 0 3.00
Engine: 40 I.C.E. 0 2.00
Power Amplifiers: 0 .60
Cruise MP: 6
Flank MP: 9
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 1.50
Extra Crew: 1 (3 Total) 1 .50
Rotor Equipment: Dual Rotors 0 3.00
Turret Equipment: 0 .60
Armor Factor: 29 pts Standard 0 1.81

Internal Armor
Structure Value
Front: 3 6
Left / Right Sides: 3 5/5
Rear: 3 6
Rotor: 3 2
Chin Turret: 3 5

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Water Cannons* ChinTur 0 2 6.00
Infantry Bay Body 1 5.00
Cargo Bay Capacity Body 1 5.00
--------------------------------------------------------
TOTALS: 0 5 29.01
Items & Tons Left: 6 .99

Calculated Factors:
Total Cost: 476,200 C-Bills
Battle Value: 33
Cost per BV: 14,430.3
Weapon Value: 7 / 7 (Ratio = .21 / .21)
Damage Factors: SRDmg = 1; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6V, Armor/Structure: 0 / 2
Damage PB/M/L: -/-/-, Overheat: 0
Class: VA; Point Value: 0
Specials: tran10
CrayModerator
05/03/04 09:24 PM
68.200.110.144

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Like I said elsewhere, this is a solid fire-fighting unit. Have you considered the value of fusion powered vehicles in this application, though?
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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