cowboy
05/04/04 12:38 AM
198.81.26.77
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Type/Model: Seaspray Fireboat Prime Tech: Inner Sphere / 3062 Config: Surface Ship Rules: Level 3, Modified design
Mass: 75 tons Power Plant: 270 Nisson Naval Deisel I.C.E. Cruise Speed: 43.2 km/h Maximum Speed: 64.8 km/h Armor Type: NavPlate Standard Armament: 2 Water Cannons* 4 20mm Gatling Gun Machine Guns 1 Spotlight* 1 Emergency Lights* 1 Siren* 2 Coolant Missiles* 1 Beagle Active Probe 1 Angel ECM Suite Manufacturer: Nav Hulls Inc Location: (Unknown) Communications System: Omicron 1500 Targeting & Tracking System: Omicron VII
------------------------------------------------------------------------------ ==Overview:== This is a modified Monitor Naval Vessel that has some of its armor stripped and its speed increased.The Seaspray is located near any Spaceports near oceans
==Capabilities:== It is a bit faster than the Monitor Naval Vessel but not by much.It is equpiied with 2 Water Cannon which gets its water from beneath the ship.It is also equipped with 4 20mm Gatling guns.For bigger fires the Seaspray is equipped with 1 Collant Missile rack in Turret 2.
The rear half of the ship has be modified with a small chopperpad and carries one Dolphin SAR chopper.
==Deployment== Deployed near any Spaceport near a harbor.
-------------------------------------------------------- Type/Model: Seaspray Fireboat Prime Mass: 75 tons Construction Options: Fractional Accounting
Equipment: Items Mass Int. Struct.: 48 pts Standard 0 7.50 Engine: 270 I.C.E. 0 29.00 Power Amplifiers: 0 .60 Cruise MP: 4 Flank MP: 6 Heat Sinks: 0 Single 0 .00 Cockpit & Controls: 0 3.75 Extra Crew: 3 (8 Total) 3 1.50 Turret Equipment: 0 1.00 Armor Factor: 75 pts Standard 0 4.69
Internal Armor Structure Value Front: 8 15 Left / Right Sides: 8 15/15 Rear: 8 10 Turret: 8 10 Turret #2: 8 10
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 2 Water Cannons* Turret 0 2 6.00 2 Machine Guns Left 0 200 3 2.00 2 Machine Guns Right 0 200 2 2.00 1 Spotlight* Body 0 1 .00 1 Emergency Lights* Body 0 1 .00 1 Siren* Body 0 1 .00 2 Coolant Missiles* Turret2 0 25 3 5.00 1 Beagle Active Probe Body 0 1 1.50 1 Angel ECM Suite Body 0 1 2.00 Dolphin SAR Hanger Body 1 2.00 -------------------------------------------------------- TOTALS: 0 19 68.54 Items & Tons Left: 1 6.46
Calculated Factors: Total Cost: 2,119,425 C-Bills Battle Value: 199 Cost per BV: 10,650.38 Weapon Value: 33 / 33 (Ratio = .17 / .17) Damage Factors: SRDmg = 4; MRDmg = 0; LRDmg = 0 BattleForce2: MP: 4N, Armor/Structure: 0 / 4 Damage PB/M/L: 1/-/-, Overheat: 0 Class: NS; Point Value: 2 Specials: ecm, prb
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