Stalker UAV Drone

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cowboy
05/11/04 08:54 AM
198.81.26.77

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BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Stalker UAV Drone
Tech: Clan / 3067
Config: Wheeled Vehicle
Rules: Level 3, Custom design

Mass: 40 tons
Power Plant: 180 Fusion
Cruise Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Ferro-Fibrous
Armament:
4 SRM 2s
2 Medium Pulse Lasers
2 Flamers
1 Active Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
Based on the Inner Sphere Striker Light Tank.The Stalker is 5 tons heavier and
is unmanned.

==Capabilities:==
The Stalker is armed with 4 SRM-2 with a mix of Inferno warheads of
standand>it is also armed with two Medium Pulse Lasers and two Flammers in the
rear.Too cut down on human casualties the Stalker is unmanned.The "driver " is
in a special designed vehicle that is about 100 yards or so away and can
easily navagate city streets.

==Battle History:==
Not yet deployed.

==Deployment==
As of now the Stalker isnt deployed because it is going under a few final
tests

--------------------------------------------------------
Type/Model: Stalker UAV Drone
Mass: 40 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 4.00
Engine: 180 Fusion 0 7.00
Shielding & Transmission Equipment: 0 3.50
Cruise MP: 5
Flank MP: 8
Heat Sinks: 14 Single 0 4.00
Cockpit & Controls: 0 2.00
Crew: 0 Members 0 .00
Turret Equipment: 0 .60
Armor Factor: 125 pts Ferro-Fibrous 1 6.51

Internal Armor
Structure Value
Front: 4 28
Left / Right Sides: 4 25/25
Rear: 4 21
Turret: 4 26

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
4 SRM 2s Turret 0 200 5 6.00
2 Medium Pulse Lasers Turret 8 2 4.00
2 Flamers Rear 6 2 1.00
1 Active Probe Front 0 1 1.00
1 C.A.S.E. Equipment Body 0 .00
--------------------------------------------------------
TOTALS: 14 11 39.61
Items & Tons Left: 2 .39

Calculated Factors:
Total Cost: 1,457,040 C-Bills
Battle Value: 591
Cost per BV: 2,465.38
Weapon Value: 531 / 531 (Ratio = .90 / .90)
Damage Factors: SRDmg = 23; MRDmg = 9; LRDmg = 0
BattleForce2: MP: 5W, Armor/Structure: 0 / 5
Damage PB/M/L: 4/3/-, Overheat: 0
Class: GM; Point Value: 6
Specials: prb
CrayModerator
05/11/04 09:44 AM
147.160.1.5

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Was this built with MaxTech's drone rules, or did you just remove the crew?

That's an interesting urban combatant alright. It should reduce friendly casualties. Of course, it might also burn down the city, but what're you gonna do, right?
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
SSFSX17
05/11/04 10:40 PM
128.195.93.199

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This thing becomes all the more lethal when I look at the cost for the whole deal. I don't know if the Clans care all that much about cutting down human casualties, though.

EDIT: I'll tell you a secret, cowboy: SRMs are the types of weapons where having a big one is always bigger than having many small ones. Since they're all turret-mounted anyways, I would just use one SRM-6 to save a bit of trouble. The savings of an SRM-6 over three SRM-2 is two less heat, and with a 'mech, one less crit as well. If you want to keep all the SRMs (which prolly means either two SRM-4s or an SRM-6 and an SRM-2) then you may want to think about dropping one Flamer, since the ammunition is already supposed to include Infernos.
Lousy good-for-nothing mortals. Can't live with 'em, can't live without 'em.


Edited by SSFSX17 (05/12/04 01:20 AM)
CrayModerator
05/12/04 12:56 AM
68.200.110.144

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Quote:

This thing becomes all the more lethal when I look at the cost for the whole deal. I don't know if the Clans care all that much about cutting down human casualties, though.



That is a point I overlooked. I have trouble seeing the Clans deploy combat drones. The Clans use live ammo in training; cutting down in casualties is not their greatest interest.

But the Inner Sphere would eat something like this up.

Cowboy, if you do switch to MaxTech drone rules, you might want to think about adding ECM to protect the remote link. Juggling the weapons load out to free up those 4 extra SHS would probably enable the Clan-to-IS conversion.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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