cowboy
05/11/04 08:54 AM
198.81.26.77
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BattleTech Vehicle Technical Readout VALIDATED
Type/Model: Stalker UAV Drone Tech: Clan / 3067 Config: Wheeled Vehicle Rules: Level 3, Custom design
Mass: 40 tons Power Plant: 180 Fusion Cruise Speed: 54.0 km/h Maximum Speed: 86.4 km/h Armor Type: Ferro-Fibrous Armament: 4 SRM 2s 2 Medium Pulse Lasers 2 Flamers 1 Active Probe Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------ ==Overview:== Based on the Inner Sphere Striker Light Tank.The Stalker is 5 tons heavier and is unmanned.
==Capabilities:== The Stalker is armed with 4 SRM-2 with a mix of Inferno warheads of standand>it is also armed with two Medium Pulse Lasers and two Flammers in the rear.Too cut down on human casualties the Stalker is unmanned.The "driver " is in a special designed vehicle that is about 100 yards or so away and can easily navagate city streets.
==Battle History:== Not yet deployed.
==Deployment== As of now the Stalker isnt deployed because it is going under a few final tests
-------------------------------------------------------- Type/Model: Stalker UAV Drone Mass: 40 tons Construction Options: Fractional Accounting
Equipment: Items Mass Int. Struct.: 20 pts Standard 0 4.00 Engine: 180 Fusion 0 7.00 Shielding & Transmission Equipment: 0 3.50 Cruise MP: 5 Flank MP: 8 Heat Sinks: 14 Single 0 4.00 Cockpit & Controls: 0 2.00 Crew: 0 Members 0 .00 Turret Equipment: 0 .60 Armor Factor: 125 pts Ferro-Fibrous 1 6.51
Internal Armor Structure Value Front: 4 28 Left / Right Sides: 4 25/25 Rear: 4 21 Turret: 4 26
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 4 SRM 2s Turret 0 200 5 6.00 2 Medium Pulse Lasers Turret 8 2 4.00 2 Flamers Rear 6 2 1.00 1 Active Probe Front 0 1 1.00 1 C.A.S.E. Equipment Body 0 .00 -------------------------------------------------------- TOTALS: 14 11 39.61 Items & Tons Left: 2 .39
Calculated Factors: Total Cost: 1,457,040 C-Bills Battle Value: 591 Cost per BV: 2,465.38 Weapon Value: 531 / 531 (Ratio = .90 / .90) Damage Factors: SRDmg = 23; MRDmg = 9; LRDmg = 0 BattleForce2: MP: 5W, Armor/Structure: 0 / 5 Damage PB/M/L: 4/3/-, Overheat: 0 Class: GM; Point Value: 6 Specials: prb
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Cray
05/11/04 09:44 AM
147.160.1.5
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Was this built with MaxTech's drone rules, or did you just remove the crew?
That's an interesting urban combatant alright. It should reduce friendly casualties. Of course, it might also burn down the city, but what're you gonna do, right?
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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SSFSX17
05/11/04 10:40 PM
128.195.93.199
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This thing becomes all the more lethal when I look at the cost for the whole deal. I don't know if the Clans care all that much about cutting down human casualties, though.
EDIT: I'll tell you a secret, cowboy: SRMs are the types of weapons where having a big one is always bigger than having many small ones. Since they're all turret-mounted anyways, I would just use one SRM-6 to save a bit of trouble. The savings of an SRM-6 over three SRM-2 is two less heat, and with a 'mech, one less crit as well. If you want to keep all the SRMs (which prolly means either two SRM-4s or an SRM-6 and an SRM-2) then you may want to think about dropping one Flamer, since the ammunition is already supposed to include Infernos.
Lousy good-for-nothing mortals. Can't live with 'em, can't live without 'em.
Edited by SSFSX17 (05/12/04 01:20 AM)
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Cray
05/12/04 12:56 AM
68.200.110.144
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Quote:
This thing becomes all the more lethal when I look at the cost for the whole deal. I don't know if the Clans care all that much about cutting down human casualties, though.
That is a point I overlooked. I have trouble seeing the Clans deploy combat drones. The Clans use live ammo in training; cutting down in casualties is not their greatest interest.
But the Inner Sphere would eat something like this up.
Cowboy, if you do switch to MaxTech drone rules, you might want to think about adding ECM to protect the remote link. Juggling the weapons load out to free up those 4 extra SHS would probably enable the Clan-to-IS conversion.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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