Phoenixhawk IIC(Ghetto Blaster)

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cowboy
05/14/04 09:46 AM
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Type/Model:    Phoenixhawk IIC(Ghetto Blaster) 
Tech: Clan / 3062
Config: Biped BattleMech
Rules: Level 3, Modified design

Mass: 80 tons
Chassis: Endo Steel
Power Plant: 400 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Ferro-Fibrous
Armament:
2 ER Med Pulse Lasers
1 Large Pulse Laser
2 Flamers
2 SRM 4s
1 Angel ECM Suite
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
This Phoenixhawk IIC has been redesigned to fight in large cities.

==Capabilities:==
The Ghetto Blaster is ideal Mech for fighting in large cities.It is armed with
one Large Pulse Laser and two ER Medium Pulse Lasers and for hitting quick it
has two SRM-4 and two Flammers and if it gets too hot it can jump 150 meters
and get away.

--------------------------------------------------------
Type/Model: Phoenixhawk IIC(Ghetto Blaster)
Mass: 80 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 122 pts Endo Steel 7 4.00
(Endo Steel Loc: 2 LA, 2 RA, 1 CT, 1 LL, 1 RL)
Engine: 400 XL Fusion 10 26.25
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 18 Double [36] 4 8.00
(Heat Sink Loc: 1 LA, 1 RA)
Gyro: 4 4.00
Cockpit, Life Supt.: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 211 pts Ferro-Fibrous 7 10.99
(Armor Crit Loc: 1 HD, 2 LA, 1 LT, 1 RT, 1 LL, 1 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 27
Center Torso (Rear): 15
L/R Side Torso: 17 20/20
L/R Side Torso (Rear): 10/10
L/R Arm: 13 20/20
L/R Leg: 17 30/30

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Med Pulse Lasers RA 12 4 4.00
1 Large Pulse Laser LA 10 2 6.00
1 Flamer RT 3 1 .50
1 SRM 4 RT 3 50 3 3.00
(Ammo Locations: 1 LT, 1 RT)
1 Angel ECM Suite LT 0 2 1.50
1 Flamer LT 3 1 .50
1 SRM 4 LT 3 1 1.00
1 Targeting Computer RT 2 2.00
5 Standard Jump Jets: 5 5.00
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS: 34 74 79.74
Crits & Tons Left: 4 .26

Calculated Factors:
Total Cost: 23,014,679 C-Bills
Battle Value: 2,294
Cost per BV: 10,032.55
Weapon Value: 2,840 / 2,840 (Ratio = 1.24 / 1.24)
Damage Factors: SRDmg = 33; MRDmg = 22; LRDmg = 7
BattleForce2: MP: 5J, Armor/Structure: 5/5
Damage PB/M/L: 6/4/1, Overheat: 0
Class: MA; Point Value: 23
Specials: ecm

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