The Prowler OmniQuad

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Tzu
05/18/04 05:17 PM
68.158.67.238

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Mass: 30 tons
Chassis: Light OmniQuad V1 (Endo Steel)
Power Plant: 210 Standard
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph (151.2 kph w/ MASC)
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament: 8 tons of pod space
Manufacturer: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

*Note: this mech uses the side torso turret rule (see the post: Quad Turrets).

Overview

Recently Clan Hell's Horses acquired samples of Ice Hellion's successful reconnaissance design, the Snow Fox. Seeing its potential as a highly mobile attack vehicle, Hell's Horses techs immediately began drawing up plans for a new design, the Prowler. Not only did these techs have the gall to upgrade an inferior mech chassis, but also they further shamed themselves by making it the first OmniQuad.

Capabilities

Drawing from images of predatory jungle cats of Terra and other planets known for their lush forests, the Prowler's sleek form and snarling visage give it a very formidable appearance. Subsequently, this reduces its overall profile, while at the same time giving the pilot a psychological edge. The mech does not rely on looks alone, however, in order to be intimidating. Its great speed and awesome firepower (for its size) in all configurations make it one ferocious design. Also, techs took the next step of placing most of the mech’s weapons in a modular turret, giving the Prowler a complete hemispherical field of fire.

Most of the variants of the Prowler operate using the strategy of "dancing out of the enemy's reach." The primary, for example, couples the incredible power of an ER PPC with the mobility of jump jets, providing for an excellent all around brawler. The Alpha configuration continues in this tread mounting an LB-2x Autocannon and a ton each of slug and cluster rounds, giving it the ability to provide air cover as well as direct fire support. Alternate B is a mobile fire support platform, utilizing proven LRM technology backed up by ER Medium Lasers.

The C variant of the Prowler brings a Targeting Computer-enhanced Large Pulse Laser to the battlefield, providing deadly accurate, lightning-fast attack capability. The Delta configuration, although similar in function to the Beta, uses the versatile Advanced Tactical Missile launchers. Provided with ample ER and HE ammunition, these launchers make it a formidable opponent at any range. Alternate E is the ultimate sniper mech, combining the range of an ER Large Laser with the accuracy of a Targeting Computer. Jump Jets allow this variant to access the best vantage points for a target.

The last few variants depart somewhat from the Prowler's main role as a long-range attack mech, but only for good reason. The reason being for Alternate F is the supreme power of a Heavy Large Laser, coupled with a targeting computer to direct that power and jump jets to deliver it. Alternate Configuration G's role is to act as a spotter. Carrying both a Narc missile beacon and TAG gives it the dual ability to be an artillery spotter or to paint targets for missile barrages. Variant H is often found working in conjunction with Alternate G, as its ability to uncover hidden enemy units makes them prime targets for surprise assault. These last variants rely on their Starmates to provide covering fire as they close.

Deployment

Just now clearing final testing, the Prowler is set to be sent in limited numbers to Hell's Horses frontline clusters. While widely accepted and praised by test pilots, it remains to be seen whether the capabilities of this excellent design will override the stigma raised against it.

Type: Prowler
Tech Base: Clan Level 3 OmniQuad
Tonnage: 30
Battle Value: 1,435

Equipment/Mass
Internal Structure: Endo Steel/1.5
Engine: 210/9
Walking MP: 7
Running MP: 11(14)
Jumping MP: 0
Heat Sinks: 10(20)/0
Gyro: -/3
Cockpit: -/3
Armor Factor: 87/4.5
Internal Structure/Armor Value
H: 3/9
CT: 10/10
CT(r): -/4
LT/RT: 7/8
LT/RT(r): -/2
LFL/RFL: 7/11
LRL/RRL: 7/11

Fixed Equipment/Crits left
H: -/1
CT: 1 Ferro-Fibrous/1
LT: 2 Endo Steel, 4 Ferro-Fibrous, 1 MASC, 1 DHS/3
RT(turret): 1 Endo Steel, 2 Ferro-Fibrous, 1 DHS/7
Legs: 1 Endo Steel ea./1
BV: 430
Cost: 3,465,800

Weapons & Ammo/Location/Critical/Tonnage

Prime
ER PPC/RT/2/6
Jump Jet/LFL/1/0.5
Jump Jet/RFL/1/0.5
Jump Jet/LRL/1/0.5
Jump Jet/RRL/1/0.5
Cost: 4,109,300

Alt. A
LB2-x AC/RT/3/5
@LB(cluster)45/LT/1/1
@LB(slug)45/LT/1/1
Target. Comp./CT/1/1
BV: 559
Cost: 3,815,175

Alt. B
4 LRM-5/RT/4/4
@LRM48/LT/2/2
2 ER ML/RT/2/2
BV: 1,280
Cost: 4,099,550

Alt. C
LPL/RT/2/6
Target. Comp./RT/2/2
BV: 1,031
Cost: 3,872,675

Alt. D
2 ATM-3/RT/4/3
@ATM(ER)20/RT/1/1
@ATM(HE)20/RT/1/1
@ATM(ER)20/LT/1/1
@ATM(HE)20/LT/1/1
ER ML/H/1/1
BV: 940
Cost: 4,408,300

Alt. E
ER LL/RT/1/4
Target. Comp./CT/1/1
Jump Jet/LFL/1/0.5
Jump Jet/RFL/1/0.5
Jump Jet/LRL/1/0.5
Jump Jet/RRL/1/0.5
Jump Jet/LT/1/0.5
Jump Jet/RT/1/0.5
BV: 1,242
Cost: 4,158,050

Alt. F
HLL/RT/3/4
Target. Comp./CT/1/1
Jump Jet/LFL/1/0.5
Jump Jet/RFL/1/0.5
Jump Jet/LRL/1/0.5
Jump Jet/RRL/1/0.5
Jump Jet/LT/1/0.5
Jump Jet/RT/1/0.5
BV: 1,127
Cost: 4,239,300

Alt. G
2 SRM-4/RT/2/2
@SRM25/LT/1/1
Narc/RT/1/2
@Narc/LT/1/1
ER ML/RT/1/1
TAG/H/1/1
BV: 847
Cost: 4,169,425

Alt. H
4 ER ML/RT/4/4
Active Probe/LT/1/1
Target. Comp./CT/1/1
Jump Jet/LFL/1/0.5
Jump Jet/RFL/1/0.5
Jump Jet/LRL/1/0.5
Jump Jet/RRL/1/0.5
BV: 1,435
Cost: 4,483,050

Comments/criticisms welcome.


Edited by Tzu (05/18/04 07:11 PM)
CrayModerator
05/18/04 06:43 PM
68.200.110.144

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That's a respectable light Clan omni.

[edit]Nevermind: minor fluff question fixed.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.


Edited by Cray (05/18/04 07:31 PM)
Tzu
05/18/04 07:11 PM
68.158.67.238

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Whoops, you are absolutely correct. It is a 210, I just made a typo. Oh well, it's fixed now.
Ever made a 'Mech with 6 Gauss Rifles? I have.

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