cowboy
05/22/04 08:12 AM
198.81.26.77
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Code:
Type/Model: Liger Zero Prime Tech: Clan / 3060 Config: Quad BattleMech Rules: Level 3, Custom design
Mass: 55 tons Chassis: Endo Steel Power Plant: 385 XL Fusion Walking Speed: 75.6 km/h Maximum Speed: 118.8 [151.2] km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Standard Armament: 1 ECM Suite 4 Light Machine Guns 2 Medium Pulse Lasers 1 ER Large Laser Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------ ==Overview:== The Liger Zero is latest mech to hit the battlefield.These are faster and heavily armed and armored except for the Panzer series which is much slowly.
==Capabilities:== The Liger Zero is fast and maneuverable and is able to hit quick and get out even faster.The Liger is equipped with MASC to help it get it out of danger quickly.The Liger Zero is armed with two Medium Pulse Laser and one ER Large Laser plus four Light machine guns with 100 rounds of ammo.
==Variants:== As of now there are three.
==Deployment== Not yet deployed
-------------------------------------------------------- Type/Model: Liger Zero Prime Mass: 55 tons Construction Options: Fractional Accounting
Equipment: Crits Mass Int. Struct.: 99 pts Endo Steel 7 2.75 (Endo Steel Loc: 1 LFL, 1 RFL, 2 LT, 1 RT, 1 LRL, 1 RRL) Engine: 385 XL Fusion 10 21.75 Walking MP: 7 Running MP: 11 [14] Jumping MP: 0 Heat Sinks: 10 Double [20] 0 .00 Gyro: 4 4.00 Cockpit, Life Supt., Sensors: 5 3.00 MASC: 2 2.00 Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00 Armor Factor: 169 pts Standard 0 10.56
Internal Armor Structure Value Head: 3 9 Center Torso: 18 21 Center Torso (Rear): 7 L/R Side Torso: 13 15/15 L/R Side Torso (Rear): 7/7 L/R Front Leg: 13 22/22 L/R Rear Leg: 13 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 ECM Suite RT 0 1 1.00 2 Light Machine Guns RT 0 100 3 1.00 (Ammo Locations: 1 LT) 2 Light Machine Guns LT 0 2 .50 2 Medium Pulse Lasers CT 8 2 4.00 1 ER Large Laser HD 12 1 4.00 -------------------------------------------------------- TOTALS: 20 53 54.56 Crits & Tons Left: 13 .44
Calculated Factors: Total Cost: 13,941,191 C-Bills Battle Value: 1,664 Cost per BV: 8,378.12 Weapon Value: 1,857 / 1,857 (Ratio = 1.12 / 1.12) Damage Factors: SRDmg = 26; MRDmg = 15; LRDmg = 5 BattleForce2: MP: 7, Armor/Structure: 4/3 Damage PB/M/L: 4/3/1, Overheat: 0 Class: MM; Point Value: 17 Specials: ecm
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Silenced_Sonix
05/22/04 01:30 PM
168.209.97.34
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Nice and fast, but what happened to its armament - is it not a bit light for something that size?
Evolve or Die
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SSFSX17
05/22/04 05:31 PM
128.195.93.199
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Fifty-five tons for this? That means that it's basically only for going around and hunting lighter mechs while surviving because of superior armor. But I think that two 25-tonners or 30-tonners would do the job of this mech much better.
Lousy good-for-nothing mortals. Can't live with 'em, can't live without 'em.
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