Liger Zero Prime

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cowboy
05/22/04 08:12 AM
198.81.26.77

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Code:
Type/Model:    Liger Zero  Prime
Tech: Clan / 3060
Config: Quad BattleMech
Rules: Level 3, Custom design

Mass: 55 tons
Chassis: Endo Steel
Power Plant: 385 XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 [151.2] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 ECM Suite
4 Light Machine Guns
2 Medium Pulse Lasers
1 ER Large Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Liger Zero is latest mech to hit the battlefield.These are faster and
heavily armed and armored except for the Panzer series which is much slowly.

==Capabilities:==
The Liger Zero is fast and maneuverable and is able to hit quick and get out
even faster.The Liger is equipped with MASC to help it get it out of danger
quickly.The Liger Zero is armed with two Medium Pulse Laser and one ER Large
Laser plus four Light machine guns with 100 rounds of ammo.

==Variants:==
As of now there are three.

==Deployment==
Not yet deployed

--------------------------------------------------------
Type/Model: Liger Zero Prime
Mass: 55 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 7 2.75
(Endo Steel Loc: 1 LFL, 1 RFL, 2 LT, 1 RT, 1 LRL, 1 RRL)
Engine: 385 XL Fusion 10 21.75
Walking MP: 7
Running MP: 11 [14]
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
MASC: 2 2.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 169 pts Standard 0 10.56

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 21
Center Torso (Rear): 7
L/R Side Torso: 13 15/15
L/R Side Torso (Rear): 7/7
L/R Front Leg: 13 22/22
L/R Rear Leg: 13 22/22

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ECM Suite RT 0 1 1.00
2 Light Machine Guns RT 0 100 3 1.00
(Ammo Locations: 1 LT)
2 Light Machine Guns LT 0 2 .50
2 Medium Pulse Lasers CT 8 2 4.00
1 ER Large Laser HD 12 1 4.00
--------------------------------------------------------
TOTALS: 20 53 54.56
Crits & Tons Left: 13 .44

Calculated Factors:
Total Cost: 13,941,191 C-Bills
Battle Value: 1,664
Cost per BV: 8,378.12
Weapon Value: 1,857 / 1,857 (Ratio = 1.12 / 1.12)
Damage Factors: SRDmg = 26; MRDmg = 15; LRDmg = 5
BattleForce2: MP: 7, Armor/Structure: 4/3
Damage PB/M/L: 4/3/1, Overheat: 0
Class: MM; Point Value: 17
Specials: ecm

Silenced_Sonix
05/22/04 01:30 PM
168.209.97.34

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Nice and fast, but what happened to its armament - is it not a bit light for something that size?
Evolve or Die
SSFSX17
05/22/04 05:31 PM
128.195.93.199

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Fifty-five tons for this? That means that it's basically only for going around and hunting lighter mechs while surviving because of superior armor. But I think that two 25-tonners or 30-tonners would do the job of this mech much better.
Lousy good-for-nothing mortals. Can't live with 'em, can't live without 'em.
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