Shadowfox

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cowboy
05/24/04 09:33 AM
198.81.26.77

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Code:
Type/Model:    Shadowfox 
Tech: Mixed Tech / 3062
Config: Quad BattleMech
Rules: Level 3, Custom design

Mass: 70 tons
Chassis: Standard (C)
Power Plant: 350 XL Fusion (C)
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Stealth
Armament:
1 Mydron Tornado Rotary AC/5 (UK)(C)
1 Norse Guardian Guardian ECM (IS)
2 Series 7W ER Large Lasers(C)
1 CherrySeed Bullseye Light TAG(C)
2 Grenade Launchers(C)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
Enhanced Imaging Display

------------------------------------------------------------------------------
==Overview:==
The Shadowfox is built on the Blue Flame chassis with a few modifications to
make it look more like a fox.

==Capabilities:==
Using salvaged clan technology such as the ER Large Laser, armor,engines,Light
TAG,and the grenade launchers which have been modified to spew great amounts
of smoke to mask the Shadowfox's escape.

With the Light TAG the Shadowfox can give precise locations to enemy
mechs,armor or infantry and call it back to Thumper Artillery.The Shadowfox is
armed with two ER Large Laser,one Rotary AC/5.

As of now the Shadowfox is still in the R&D phase and wont see combat until a
few bugs have been worked out.



==Deployment==
Still in the R&D phase

--------------------------------------------------------
Type/Model: Shadowfox
Mass: 70 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 115 pts Standard (C) 0 7.00
Engine: 350 XL Fusion 10 14.75
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 14 Double (C) [28] 0 4.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Enhanced Imaging Display: 0 .00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 212 (IS) 12 13.25
(Armor Crit Loc: 2 LFL, 2 RFL, 2 LT, 2 RT, 2 LRL, 2 RRL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 29
Center Torso (Rear): 12
L/R Side Torso: 15 19/19
L/R Side Torso (Rear): 8/8
L/R Front Leg: 15 27/27
L/R Rear Leg: 15 27/27

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Rotary AC/5 (UK) (C) RT(T) 1 40 7 12.00
(Ammo Locations: 2 RT)
1 Guardian ECM (IS) LT 0 2 1.50
2 ER Large Lasers (C) LT 24 2 8.00
1 Light TAG (C) LT 0 1 .50
2 Grenade Launchers (C) CT 2 2 1.00
Stealth Armor Heat 10
Turret Equipment: Right ShoulderMain 1 1.00
--------------------------------------------------------
TOTALS: 42 62 70.00
Crits & Tons Left: 4 .00

Calculated Factors:
Total Cost: 17,782,056 C-Bills
Battle Value: 2,077
Cost per BV: 8,561.41
Weapon Value: 2,244 / 2,244 (Ratio = 1.08 / 1.08)
Damage Factors: SRDmg = 36; MRDmg = 27; LRDmg = 16
BattleForce2: MP: 5, Armor/Structure: 5/4
Damage PB/M/L: 5/4/4, Overheat: 0
Class: MH; Point Value: 21
Specials: ecm, tag

CrayModerator
05/24/04 10:29 AM
147.160.1.5

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Ick: mixed tech.

Good explanation for mixed tech, though. This won't be a mass-produced design, but you can easily see an IS force building one of these from salvage, neh?

Ick twice over: MFUK RAC/5. They're MFUK weapons (ick one) and they're non-canonical (ick two).

But never fear, there's an easy fix: If you can find one more crit for it, you can fit in an IS RAC/5 (which is also 10 tons). Then you reduce the ick factor two steps.

Good scout mech.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
cowboy
05/25/04 12:11 AM
198.81.26.77

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Code:
Type/Model:    Shadowfox 
Tech: Mixed Tech / 3062
Config: Quad BattleMech
Rules: Level 3, Custom design

Mass: 70 tons
Chassis: Standard (C)
Power Plant: 350 XL Fusion (C)
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Stealth
Armament:
1 Mydron Tornado Rotary AC/5 (IS)
1 Norse Guardian Guardian ECM (IS)
2 Series 7W ER Large Lasers(C)
1 Hellion Class Homing Light TAG(C)
2 Grenade Launchers(C)
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
Enhanced Imaging Display

------------------------------------------------------------------------------
==Overview:==
The Shadowfox is built on the Blue Flame chassis with a few modifications to
make it look more like a fox.

==Capabilities:==
Using salvaged clan technology such as the ER Large Laser, armor,engines,Light
TAG,and the grenade launchers which have been modified to spew great amounts
of smoke to mask the Shadowfox's escape.

With the Light TAG the Shadowfox can give precise locations to enemy
mechs,armor or infantry and call it back to Thumper Artillery.The Shadowfox is
armed with two ER Large Laser,one RAC/5

As of now the Shadowfox is still in the R&D phase and wont see combat until a
few bugs have been worked out.



==Deployment==
Still in the R&D phase

--------------------------------------------------------
Type/Model: Shadowfox
Mass: 70 tons
Construction Options: Fractional Accounting

Equipment: Crits Mass
Int. Struct.: 115 pts Standard (C) 0 7.00
Engine: 350 XL Fusion 10 14.75
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 14 Double (C) [28] 0 4.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Enhanced Imaging Display: 0 .00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 228 (IS) 12 14.25
(Armor Crit Loc: 2 LFL, 2 RFL, 2 LT, 2 RT, 2 LRL, 2 RRL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 31
Center Torso (Rear): 14
L/R Side Torso: 15 20/20
L/R Side Torso (Rear): 9/9
L/R Front Leg: 15 29/29
L/R Rear Leg: 15 29/29

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Rotary AC/5 (IS) RT 1 40 8 12.00
(Ammo Locations: 2 RT)
1 Guardian ECM (IS) LT 0 2 1.50
2 ER Large Lasers (C) LT 24 2 8.00
1 Light TAG (C) LT 0 1 .50
2 Grenade Launchers (C) CT 2 2 1.00
Stealth Armor Heat 10
--------------------------------------------------------
TOTALS: 42 62 70.00
Crits & Tons Left: 4 .00

Calculated Factors:
Total Cost: 17,642,656 C-Bills
Battle Value: 1,959
Cost per BV: 9,005.95
Weapon Value: 2,241 / 2,241 (Ratio = 1.14 / 1.14)
Damage Factors: SRDmg = 35; MRDmg = 24; LRDmg = 10
BattleForce2: MP: 5, Armor/Structure: 6/4
Damage PB/M/L: 5/4/2, Overheat: 0
Class: MH; Point Value: 20
Specials: ecm, tag

Silenced_Sonix
05/25/04 05:07 AM
196.7.18.49

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Is this a scratch-built IS 'Mech, or is this a Clan 'Mech with a RAC/5 on it? If it uses Clan XL, Clan EI, Clan weaponry, and one IS weapon, it sounds more like some Clanner's test 'Mech for captured IS technology than an IS 'Mech using captured Clan technology. Why not just make it all-Clan anyway?
Evolve or Die
cowboy
05/25/04 08:26 AM
198.81.26.77

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Well i wanted something stealthy and clan technology cant help me there.
CrayModerator
05/25/04 09:20 AM
147.160.1.5

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Quote:

Why not just make it all-Clan anyway?



Because IS "kitbashing" techs probably don't have all-Clan components to work with.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
CrayModerator
05/25/04 09:27 AM
147.160.1.5

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Quote:

Well i wanted something stealthy and clan technology cant help me there.



Fair enough, though you'll probably want to watch how you mix-n-match equipment across faction lines. A RAC (fairly closely held by Davions), stealth armor (largely a Capellan secret product), and a lot of Clan items are hard to justify. It's kind of like seeing a Cold War-era Russian tank with American laminate armor and a French main gun.

Your best bet might be to describe this mech as a Capellan project with Davion and Clan components purchased off the black market by a wide-ranging Maskirovka operation. Of course, the question is, why would the Capellans put so much effort into one mech? This wouldn't be a production model. In that case, perhaps the best answer would be, "An ex-Federated Commonwealth merc unit picked up a lot of Clan salvage before taking a contract with the Capellans to avoid participating in the FC civil war."

Still, all this mixed tech is a bit funky. Have you tried to stick with faction-pure designs? They have a lot fewer headaches when it comes to explaining them.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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