MrMagonigal
06/21/04 09:37 PM
68.104.253.3
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Hipogrif HGF-1A 55 Tons Mech Inner Sphere 2750 Tech
Internal Structue: Endo-Steel Crits-14 Tons-3 Engine: 385 XL Crits-6 Tons-22 Walk: 7 Run: 11 Jump: 7 Crits-7 Tons-3.5 Heat Sinks: 10 Double Crits-0 Tons-0 Gyro: Crits-0 Tons-4 Cockpit Crits-0 Tons-3 Armor: Ferro-Fibrous Crits-14 Tons-10.5
Head IS-3 AV-9 Center Torso IS-18 AV-26 CT Rear IS-0 AV-10 Right / Left Torso's IS-13 AV-20 R/L Torso's Rear is-0 AV-6 Right / Left Arms's IS-9 AV-18 Right / Left Leg's IS-13 AV-26
ER PPC (RA) Crits-3 Tons-7 Medium Laser (RT) Crits-1 Tons-1 Medium Laser (LT) Crits-1 Tons-1
To make this mech work on the crits you have to remove a hand actuator which should be the Right Hand.
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Greyslayer
06/21/04 10:16 PM
203.61.71.85
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Type/Model: Untitled 'Mech Tech: Inner Sphere / 3060 Config: Biped BattleMech Rules: Level 2, Standard design
Mass: 50 tons Chassis: Endo Steel Power Plant: 350 Magna XL Fusion Walking Speed: 75.6 km/h Maximum Speed: 118.8 km/h Jump Jets: 7 Standard Jump Jets Jump Capacity: 210 meters Armor Type: Ferro-Fibrous Armament: 1 ER PPC 2 ER Medium Lasers 1 ER Small Laser Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Untitled 'Mech Mass: 50 tons
Equipment: Crits Mass Int. Struct.: 83 pts Endo Steel 14 2.50 (Endo Steel Loc: 2 LA, 2 RA, 3 LT, 3 RT, 2 LL, 2 RL) Engine: 350 XL 12 15.00 Walking MP: 7 Running MP: 11 Jumping MP: 7 Heat Sinks: 13 Double [26] 0 3.00 Gyro: 4 4.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00 Armor Factor: 169 pts Ferro-Fibrous 14 9.50 (Armor Crit Loc: 4 LA, 4 RA, 3 LT, 3 RT)
Internal Armor Structure Value Head: 3 9 Center Torso: 16 24 Center Torso (Rear): 8 L/R Side Torso: 12 18/18 L/R Side Torso (Rear): 6/6 L/R Arm: 8 16/16 L/R Leg: 12 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 ER PPC RA 15 3 7.00 2 ER Medium Lasers LA 10 2 2.00 1 ER Small Laser HD 2 1 .50 7 Standard Jump Jets: 7 3.50 (Jump Jet Loc: 3 LT, 3 RT, 1 CT) -------------------------------------------------------- TOTALS: 27 77 50.00 Crits & Tons Left: 1 .00
Calculated Factors: Total Cost: 11,519,876 C-Bills Battle Value: 1,462 Cost per BV: 7,879.53 Weapon Value: 1,113 / 1,113 (Ratio = .76 / .76) Damage Factors: SRDmg = 19; MRDmg = 11; LRDmg = 4 BattleForce2: MP: 7J, Armor/Structure: 4/2 Damage PB/M/L: 3/2/1, Overheat: 0 Class: MM; Point Value: 15
Far superior, but lighter and still does everything that the other, and heavier, mech would do. Just increasing the mass of a unit does not make it a better unit, I am sure other designers could make better again.
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Cray
06/22/04 06:04 AM
68.200.105.41
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As Grey pointed out, you'll actually do better if you shave off 5 tons. 55 tons is beyond the peak performance range for 7/11 movement.
However, that detail aside, it's a solid raiding mech.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Edited by Cray (06/22/04 06:04 AM)
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