cowboy
07/15/04 10:23 AM
205.188.116.210
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Code:
Type/Model: Armored Shrike Prime Tech: Mixed Tech / 3062 Config: Biped BattleMech Rules: Level 3, Custom design
Mass: 65 tons Chassis: Endo Steel (C) Power Plant: 260 XL Fusion (C) with Supercharger Walking Speed: 43.2 km/h Maximum Speed: 64.8 [108.0] km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Ferro-Fibrous Armament: 1 LB 10-X AC(C) 3 Medium Pulse Lasers(C) 1 LRM 5(C) 1 Adv. Tact. Msl. 3(C) 1 C³ Master Computer (IS) 2 Anti-Personnel Pods(C) Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown) Enhanced Imaging Display
------------------------------------------------------------------------------ ==Overview:== The Armored Shrike is designed for Urban Warfare and can go places bigger mech cant go.
==Capabilities:== The Armored Shrike is equppied with the best of both worlds(Inner Sphere and Clan).It is equipped with salvaged weapons from Inner Sphere and Clan technology. It is equipped with 3 Medium Pulse lasers plus on LB 10-X AC with 30 rounds it also has one ATM 3 with 40 rounds and one Lrm-5 with 48 rounds and finally it has a C3 Master Computer.
==Battle History:== Hasnt seen batter as of yet but it should see combat in a few months
==Deployment== Not yet deployed
-------------------------------------------------------- Type/Model: Armored Shrike Prime Mass: 65 tons Construction Options: Fractional Accounting
Equipment: Crits Mass Int. Struct.: 104 pts Endo Steel (C) 7 3.25 (Endo Steel Loc: 1 HD, 1 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL) Engine: 260 XL Fusion 10 6.75 Engine Supercharger: (CT) 1 .68 Walking MP: 4 Running MP: 6 [8-10] Jumping MP: 0 Heat Sinks: 10 Double (C) [20] 0 .00 Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Enhanced Imaging Display: 0 .00 MASC (C): 3 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 211 (C) 7 10.99 (Armor Crit Loc: 4 LA, 2 RA, 1 CT)
Internal Armor Structure Value Head: 3 9 Center Torso: 21 29 Center Torso (Rear): 13 L/R Side Torso: 15 21/21 L/R Side Torso (Rear): 9/9 L/R Arm: 10 20/20 L/R Leg: 15 30/30
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 LB 10-X AC (C) RA 2 30 8 13.00 (Ammo Locations: 3 RT) 3 Medium Pulse Lasers (C)LA 12 3 6.00 1 LRM 5 (C) RT 2 48 3 3.00 (Ammo Locations: 2 RT) 1 Adv. Tact. Msl. 3 (C) LT 2 40 4 3.50 (Ammo Locations: 2 LT) 1 C³ Master Computer (IS)LT 0 5 5.00 1 Anti-Personnel Pod (C)LL 0 1 .50 1 Anti-Personnel Pod (C)RL 0 1 .50 -------------------------------------------------------- TOTALS: 18 78 62.17 Crits & Tons Left: 0 2.83
Calculated Factors: Total Cost: 20,567,031 C-Bills Battle Value: 1,886 (+206 for C³) Cost per BV: 10,905.11 Weapon Value: 2,819 / 2,819 (Ratio = 1.49 / 1.49) Damage Factors: SRDmg = 34; MRDmg = 22; LRDmg = 4 BattleForce2: MP: 4, Armor/Structure: 5/4 Damage PB/M/L: 7/4/2, Overheat: 0 Class: MH; Point Value: 19 Specials: c3m
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Minnime
07/16/04 01:29 PM
217.229.98.15
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Free:
2.83
-3,25 Tons, +14 Slots (remove Endosteel)
+1,5 Tons, -? Slots (take XL Gyro)
= 1,08 Tons and dozens of slots
= less money, more Space, more payload.
Or:
Switch Ferro for Standart, keep Endo, again some more free tons, even better, cos Standart Armor is far cheaper than Ferro, take the XL and spend the remaining tons for a Beagle.
You can make this thing better and cheaper.
greets
Minni
Edited by Minnime (07/16/04 01:42 PM)
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Gnome76
07/16/04 05:56 PM
68.12.242.212
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The EndoSteel was Clantech, so only 7 slots gained from switching it out.
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Gnome76
07/16/04 06:06 PM
68.12.242.212
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Looks like a nice level 3 'Mech in general, but it doesn't seem well suited for urban combat...
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Nightward
07/17/04 08:23 PM
211.26.66.7
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What gives, man? You do the same thing every time.
For a REAL challenge, try building a Level Two 'Mech that USES A SINGLE TECH BASE.
I have not seen a single design you have produced that has made any sense at all.
Yea, verily. Let it be known far and wide that Nightward loathes MW: DA. Indeed, it is with the BURNING ANIMUS OF A THOUSAND SUNS that he doth rage against it with.
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