Grunt GNT-1R

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Rotwang
08/20/04 10:53 AM
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BattleMech Technical Readout

Type/Model: Grunt GNT-1R
Tech: Inner Sphere / 2750
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 55 tons
Chassis: Republic Type 2604 Standard
Power Plant: 220 Omni Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Star Slab Standard
Armament:
1 Exostar Medium Laser
1 Exostar Small Laser
1 LFN Lindblad Shotgun Anti-Missile System
2 Exostar Large Lasers
1 Longbow-10 LRM 10
Manufacturer: Republican works
Location: (Unknown)
Communications System: Funk-Delta (a)
Targeting & Tracking System: Clinton Series II

------------------------------------------------------------------------------
==Overview:==
The Grunt was one of the most common mechs in the Rim Worlds Republic. It was
an older design, inspired by the Hornet and Sentinel, which was being phased
out of the Republican army.

The design acquired a poor reputation during the Amaris Civil War. As a
result the design has become increasingly rare, except in less-developed areas
of the Periphery and Bandit Kingdoms.


==Capabilities:==
The Grunt was originally designed as a trooper mech. It was well armed for a
mech its size as the Rim Worlds engineers were struggling to produce heavier
mechs.

The armament was conventional, with twin large lasers,backed up by the
reliable Countach III LRM10 rack and a medium laser for close defense. It
mounted 8.5 tons of armour and 18 heat sinks.

The Grunt had a high stooped- shoulders silhouette and an ungainly walk,
making it look clumsy, which no doubt added to its poor reputation. Pilots
compained that the feet were undersized and that the mech had a tendency to
sink into soft terrain.

As the Amaris forces overcame the Star League designers set about to improve
the Grunt, replacing the heat sinks with 13 double strength ones, adding a
small laser and an anti-missile system. The armour was increased to 11.5
tons

The Grunt was a capable trooper mech, with enough armour and weaponry to
engage medium and heavy mechs, but the design's fatal flaw was its limited
speed and lack of anti-infantry weaponry.

==Battle History:==
Grunts were found in large numbers in Republic militia units. Although the
design was fairly sound, the skill and ability of militia pilots couldn't
match the fury of the SLDF veterans.

Observers noted that Grunts were slow and vulnerable to infantry attacks. As
a result the SLDF used infantry in rapid transports combined with fast mechs
and hovertanks to ambush Grunt units.

The heavy losses during the campaign was duly noted in the Inner Sphere and
most houses that had purchased the Grunt relegated them to training units.

Only on a few occasions did Grunts fight effectively, often against heavy
mechs, where their speed, armament and firepower were better matched.


==Variants:==
Retooled Star League factories managed to produce a record amount of
conversion kits for the Grunt in the hope of shoring up the Republic's
defences against the SLDF invasion. But improved equipment did not match skill
and training. Roughly 3/4th of all Grunts were refitted at great cost and
effort.

After the War, the surviving mech were either scrapped or sold off to
periphery states in need of mechs and mercenaries. Most were of the upgraded
version.

As the technology declined, so did the Grunt. Not aided by a poor reputation,
most fell into disuse after the ammo for the Anti-missile system became
increasingly difficult to find.

Double Heat sinks began to malfunction and had to be replaced with ordinary
heat sinks with poor performance. Lasers or machineguns replaced the
anti-missile system in a machine prone to overheating.

==Deployment==
Republic militia regiments deployed a battallion or more of these mechs as all
the other, more capable mechs had been sent to fight against the Star League.

Most estimates put the number of surviving Grunts in known space at around 250
units. Most of these are to be found in the Periphery. A handful are in the
hands of mercenaries and the odd house regular.

Several have been upgraded to their original configuration and some pilots
have commented that it wasn't that bad after all. But most still consider it
one of the worst designs ever.

--------------------------------------------------------
Type/Model: Grunt GNT-1R
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5,50
Engine: 220 Fusion 6 10,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 13 Double [26] 15 3,00
(Heat Sink Loc: 1 LA, 1 RA, 2 LT, 1 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA R: Sh+UA 12 ,00
Armor Factor: 184 pts Standard 0 11,50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 26
Center Torso (Rear): 9
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 18/18
L/R Leg: 13 26/26

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1,00
1 Small Laser RA 1 1 ,50
1 Anti-Missile System RA 1 12 2 1,50
(Ammo Locations: 1 RT)
2 Large Lasers LA 16 4 10,00
1 LRM 10 CT 4 12 3 6,00
(Ammo Locations: 1 RT)
--------------------------------------------------------
TOTALS: 25 53 55,00
Crits & Tons Left: 25 ,00

Calculated Factors:
Total Cost: 4.532.846 C-Bills
Battle Value: 1.113
Cost per BV: 4.072,64
Weapon Value: 1.432 / 1.432 (Ratio = 1,29 / 1,29)
Damage Factors: SRDmg = 20; MRDmg = 14; LRDmg = 4
BattleForce2: MP: 4, Armor/Structure: 5/5
Damage PB/M/L: 4/3/1, Overheat: 0
Class: MM; Point Value: 11
Specials: if
Pages: 1
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