Zerstörer ZST-2A

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Rotwang
08/22/04 08:28 PM
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BattleMech Technical Readout

Type/Model: Zerstörer ZST-2A
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 100 tons
Chassis: Standard
Power Plant: 300 Vlar XL Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 ER Medium Lasers
2 Gauss Rifles
1 Heavy Gauss Rifle
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
The Zerstörer (Destroyer in Steiner German) was a parallel development to the
Fafnir, based on a Thunder Hawk chassis.

Although the changes to the design were far less extensive than those made on
the Atlas to produde the Fafnir, it was almost twice as expensive and failed
to get the production contract, although some 40 mechs were built before it
was cancelled.

==Capabilities:==
The Zertstörer is a fearsome mech mounting three Gauss Rifles one of which is
the new Heavy Gauss Rifle. It can cripple most mechs with a single volley.

The Thunder Hawk was the perfect chassis to mount such a powerful arsenal, but
significant modifications had to be made to incorporate the HGR. The recoil
of the weapon forced designers to rebuild the entire torso and reposition the
various weapon systems to make it more stable. The changes were so extensive
that it became a completely new design, making changes to many other systems.
This mech boasts one of the most complicated ammo feed systems ever seen in a
Battlemech, bringing ammo from the arm, torso and legs into the various Gauss
Cannons and crossfeeding between the two Rifles to avoid battle damage and
jams, rendering either of the two GR inoperable. The whole system is a miracle
of engineering and so far no jams have been reported.

The only weaknesses of the Zerstörer ar its reliance on ammo-fed weapons and
slow speed. With only two medium lasers for self-defence it is not suited for
extended campaigns where ammo might be a liability. And with a top speed of
54 kph it is slow design suited for assault and breakthrough, but not for
exploitation and running battles.

==Battle History:==
Only a handful of Zerstörers fought in the Fed Com civil war but they were not
involved in any major actions. Most were kept at the factory to boost the
garrison.

==Variants:==
None

==Deployment==
36 Mechs were assigned to Lyrian units along the Clan border, 4 were sold to
mercenaries.

--------------------------------------------------------
Type/Model: Zerstörer ZST-2A
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10,00
Engine: 300 XL Fusion 12 9,50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 ,00
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 280 pts Standard 0 17,50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 43
Center Torso (Rear): 14
L/R Side Torso: 21 28/28
L/R Side Torso (Rear): 10/10
L/R Arm: 17 31/31
L/R Leg: 21 38/38

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Medium Lasers RA 10 2 2,00
1 Gauss Rifle LA 1 32 11 19,00
(Ammo Locations: 1 LA, 1 LT, 2 LL)
1 Heavy Gauss Rifle RT 2 12 14 21,00
(Ammo Locations: 1 LT, 2 RL)
1 Gauss Rifle LT 1 7 15,00
--------------------------------------------------------
TOTALS: 14 71 100,00
Crits & Tons Left: 7 ,00

Calculated Factors:
Total Cost: 22.682.000 C-Bills
Battle Value: 2.246
Cost per BV: 10.098,84
Weapon Value: 3.304 / 3.304 (Ratio = 1,47 / 1,47)
Damage Factors: SRDmg = 41; MRDmg = 38; LRDmg = 17
BattleForce2: MP: 3, Armor/Structure: 7/4
Damage PB/M/L: 7/6/4, Overheat: 0
Class: MA; Point Value: 22
Pages: 1
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