Lifesaver L-1 Rescue Mech

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Rotwang
08/28/04 07:56 PM
213.118.82.41

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BattleMech Technical Readout

Type/Model: Lifesaver L-1
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 80 tons
Chassis: Utility 'Mech
Power Plant: 240 Pitban Fusion
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 [64,8] km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Standard
Armament:
1 Backhoe
1 Rock-Cutter
1 Large Laser
1 Lift Hoist
2 Medium Lasers
3 Small Lasers
1 Beagle Active Probe
1 Bloodhound Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
The destruction of the Fed Com Civil War and the WOB Jihad cost the Inner
Sphere trillions of C-Bills in destroyed property.

Randam Mechwerks was one of the first companies to enter the new emerging
workmech market, introducing the Lifesaver mech, a sophisticated design for
rescue work in collapsed urban areas.

The Lifesaver is designed to reach survivors in the most dangerous
circumstances. It mounts jump jets to cross most obstacles and has a heavy
duty gyro which dramatically increases its stability. Mounting more than 15
tons of armour it can survive the collapse of a major building or move into
dangerous areas.

The Lifesaver comes equipped with some of the most sophisticated sensors
available, capable of finding victims trapped under meters of rubble.

The backhoe and rock cutter allow the Lifesaver to dig away rubble quickly.
They can fold back to free the hands for more complex tasks. The hands on the
Lifesaver are the most sophisticated of any mech today, capable of holding
objects the size of a watermelon without crushing them.

A series of lasers are installed which allow the mech to defend itself sould
the need ever arise in addition to being able to cut through structures that
are too fragile for the rock cutter.

Using Triple Strength myomers, the Lifesafer can move up to 16 tons, providing
the equivalent of a heavy lift crane.

==Battle History:==
Although expensive, Lifesavers were among the first workmechs deployed in the
Inner Sphere, saving thousands of lives and helping with the reconstruction of
the Inner Sphere.

But as peace seemed to settle over the Inner Sphere, its high cost and
specialisation meant that it was often replaced by cheaper workmechs, only
kept for use in case of natural disasters or major accidents.

Being armed the Lifesaver quickly became popular as a combat mech in the first
few years after the fall of the Republic of the Sphere.


--------------------------------------------------------
Type/Model: Lifesaver L-1
Mass: 80 tons

Equipment: Crits Mass
Int. Struct.: 122 pts Utility 'Mech 0 16,00
Engine: 240 Fusion 6 11,50
Walking MP: 3 [4]
Running MP: 5 [6]
Jumping MP: 3
Heat Sinks: 10 Single 1 ,00
(Heat Sink Loc: 1 LL)
Heavy Duty Gyro: 4 6,00
Cockpit, Life Supt., Sensors: 5 3,00
Triple Strength Myomer: 6 ,00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 ,00
Armor Factor: 247 pts Standard 0 15,50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 38
Center Torso (Rear): 12
L/R Side Torso: 17 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 13 26/26
L/R Leg: 17 34/34

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Backhoe RA 0 6 5,00
1 Rock-Cutter LA 1 5 5,00
1 Large Laser LA 8 2 5,00
1 Lift Hoist RT 0 3 3,00
1 Medium Laser RT 3 1 1,00
1 Small Laser RT 1 1 ,50
1 Beagle Active Probe RT 0 2 1,50
1 Bloodhound Probe LT 0 3 2,00
1 Medium Laser LT 3 1 1,00
1 Small Laser LT 1 1 ,50
1 Small Laser CT 1 1 ,50
1 Enhanced Satellite Upli 0 ,00
3 Standard Jump Jets: 3 3,00
(Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 18 67 80,00
Crits & Tons Left: 11 ,00

Calculated Factors:
Total Cost: 13.513.590 C-Bills
Battle Value: 1.202
Cost per BV: 11.242,59
Weapon Value: 1.003 / 1.003 (Ratio = ,83 / ,83)
Damage Factors: SRDmg = 15; MRDmg = 5; LRDmg = 0
BattleForce2: MP: 3J, Armor/Structure: 6/6
Damage PB/M/L: 3/1/-, Overheat: 2
Class: MA; Point Value: 12
Specials: prb
Gnome76
08/28/04 10:46 PM
68.12.242.212

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I'm currently too lazy to walk 30 feet to my bookshelf, so 'splain why with the Bloodhound and the BAP?

(Hooray for allergy medicine.)
CrayModerator
08/28/04 11:40 PM
24.165.240.163

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Quote:

I'm currently too lazy to walk 30 feet to my bookshelf, so 'splain why with the Bloodhound and the BAP?




To represent a super-duper sensor suite?
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Rotwang
08/29/04 12:29 PM
213.118.184.174

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"The Lifesaver comes equipped with some of the most sophisticated sensors
available, capable of finding victims trapped under meters of rubble."

Since I don't have a wildcard to represent the sensors I used the two probes.
Lone_Wolf_Radick
08/29/04 08:26 PM
129.33.119.12

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Super-Duper Sensor Suite works for me... The twin probes would work better than say, TAG or C3 would, at least for the duties this mech is designed for, and would probably cost less...
-Wolf
War Never Determines who is right, only who is left.

"I find your lack of faith disturbing-Darth Vader"
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