Maus (Super Heavy Tank)

Pages: 1 | 2 | 3 | >> (show all)
ATN082268
01/02/14 04:23 AM
69.128.58.222

Edit Reply Quote Quick Reply
BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Maus
Tech: Clan / 3072
Config: Tracked Vehicle
Rules: Level 3, Custom design

Mass: 185 tons
Power Plant: 370 XL Fusion
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type: Hardened

Armament:
1 Arrow IV System
1 LRM 20
1 SRM 6
2 ER Medium Lasers
2 Anti-Missile Systems
1 Angel ECM Suite

Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Maus
Mass: 185 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 95 pts Standard 0 37.00
Engine: 370 XL Fusion 1 18.25
Shielding & Transmission Equipment: 0 9.13
Cruise MP: 2
Flank MP: 3
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 9.25
Crew: 13 Members 0 .00
Turret Equipment: 0 1.85
Sponson Turret Equipment: 0 .30
Armor Factor: 300 pts Hardened 0 37.50

Internal Armor
Structure Value
Front: 19 50
Front L / R Sides: 19 45/45
Rear L / R Sides: 19 40/40
Rear: 19 40
Turret: 19 40

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Arrow IV System Turret 0 25 2 17.00
1 LRM 20 Turret 0 20 2 8.33
1 SRM 6 Turret 0 15 2 2.50
1 ER Medium Laser Lf_Spon 5 1 1.00
1 Anti-Missile System Lf_Spon 0 20 2 1.33
1 ER Medium Laser Rt_Spon 5 1 1.00
1 Anti-Missile System Rt_Spon 0 20 1 1.33
1 Angel ECM Suite Body 0 1 1.50
1 C.A.S.E. Equipment Body 0 .00
Armored Motive System Body 1 18.50
Environmental Sealing Body 1 18.50
Cargo Bay Capacity Body 1 .72
--------------------------------------------------------
TOTALS: 10 16 185.00
Items & Tons Left: 26 .00

Calculated Factors:
Total Cost: 72,926,938 C-Bills
Battle Value: 1,429
Cost per BV: 51,033.55
Weapon Value: 2,678 / 2,678 (Ratio = 1.87 / 1.87)
Damage Factors: SRDmg = 41; MRDmg = 29; LRDmg = 18
BattleForce2: MP: 2, Armor/Structure: 0 / 23
Damage PB/M/L: 6/5/3, Overheat: 0
Class: GA; Point Value: 14
Specials: ecm, artA
Karagin
01/02/14 10:02 AM
24.243.178.124

Edit Reply Quote Quick Reply
ATN, this one is no different then your others. It is still a sitting duck and has all of the same weaknesses as the other super heavies you have given us. For the same price any faction could have 4 or more Arrow IV equipped faster and lighter tanks that can do the job this single tank does and do it better.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Reiter
01/02/14 01:46 PM
142.11.67.185

Edit Reply Quote Quick Reply
Almost. Could like this. Like it was said, can be done with smaller units, in BT i could see maybe 2 or 3 ac/20 for a mass. Cover story, super weapon captured by Alex kerensky after the liberation of terra from amaris who was going to use it as a last ditch defense weapon.
Karagin
01/02/14 02:02 PM
24.243.178.124

Edit Reply Quote Quick Reply
Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Mighty Mouse
Tech: Clan / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design

Mass: 90 tons
Power Plant: 270 XL Fusion
Cruise Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Ferro-Fibrous
Armament:
1 Arrow IV System
1 LRM 20
1 SRM 6
2 Anti-Missile Systems
2 ER Medium Lasers
1 Angel ECM Suite
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Mighty Mouse
Mass: 90 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 45 pts Standard 0 9.00
Engine: 270 XL Fusion 1 7.25
Shielding & Transmission Equipment: 0 3.63
Cruise MP: 3
Flank MP: 5
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 4.50
Crew: 6 Members 0 .00
Turret Equipment: 0 1.95
Armor Factor: 377 pts Ferro-Fibrous 1 19.64

Internal Armor
Structure Value
Front: 9 114
Left / Right Sides: 9 75/75
Rear: 9 50
Turret: 9 63

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Arrow IV System Turret 0 15 2 15.00
1 LRM 20 Turret 0 18 2 8.00
1 SRM 6 Turret 0 15 2 2.50
2 Anti-Missile Systems Turret 0 48 3 3.00
2 ER Medium Lasers Front 10 2 2.00
1 Angel ECM Suite Body 0 1 1.50
1 C.A.S.E. Equipment Body 0 .00
1 Trailer Hitch Rear 1 .00
Armored Movtive System Body 1 8.03
Environmental Sealing Body 1 4.00
--------------------------------------------------------
TOTALS: 10 17 90.00
Items & Tons Left: 6 .00

Calculated Factors:
Total Cost: 17,306,245 C-Bills
Battle Value 2: 2,273 (old BV = 1,496)
Cost per BV: 7,613.83
Weapon Value: 2,534 / 2,534 (Ratio = 1.11 / 1.11)
Damage Factors: SRDmg = 41; MRDmg = 29; LRDmg = 18
BattleForce2: MP: 3T, Armor/Structure: 0 / 14
Damage PB/M/L: 4/4/3, Overheat: 0
Class: GA; Point Value: 23
Specials: ecm, artA


Cheaper, SAME weapon load out, faster and a smaller crew...for the Clans this would win out over your's ATN on cost alone.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
01/02/14 05:23 PM
67.239.109.174

Edit Reply Quote Quick Reply
I think you guys derped out and don't realize this is based off of the real-world german WWII prototype Panzer VIII Maus, almost down to the tonnage.(Should be 188 tonnes). To better replicate it, it should have a 1/2 movement speed(RL Maus cruised around at 13 km/h, but the desired specs were 20km/h.), I.C.E. engine. Add a heavy or iHGauss as that's the biggest cannon you can have. Or use a dual HAG/40 if you want it turret mounted. Maybe a LB-X AC/20 as a secondary weapon, as the RL Maus had a massive 75mm as a secondary...
There were also some MG ports and a close range mortar system used, so a mech mortar and a couple MGs scattered across the base to top it off.
Everyone is missing the point that the existance of the tank is purely for additional flavor.
Karagin
01/02/14 09:10 PM
24.243.178.124

Edit Reply Quote Quick Reply
I know what is is based off, do a search on here, I already posted a version of this tank before. And no not missing the point, the tank and all the super heavies as the rules allow are pretty pointless and a waste of resources in a universe where they have enough problems making warships so why would they waste resources on a what is nothing more then a mobile bunker?

And yet again this tank of ATN is the same clone, renamed yet again, same basic weapon load out, and same set up as just about ALL of his other ones.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
01/02/14 09:57 PM
67.239.109.174

Edit Reply Quote Quick Reply
Seeing as though you are still on the "waste of resources" tidbit, yes, you are missing the point.

There is no practical purpose for superheavies, they are flavor, where some reincarnations of the designers of the P.1000 Ratte or T-35 decides making some super heavy thing is practical.

Same with the very first Charger mech, that superheavy tank with 1 Cruise Missile 50 missile, XXL engines... It's not as if logic is abundant in the universe, so this tank can exist.
Karagin
01/02/14 11:25 PM
24.243.178.124

Edit Reply Quote Quick Reply
I guess we are going to disagree on this one, cause I don't see any power in the BT universe actively building these things given that losing one is far worse then losing an assault mech. And they are NOT practical at all.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
01/02/14 11:45 PM
67.239.109.174

Edit Reply Quote Quick Reply
Some idiot tried to construct the Matar, which has nonfunctional leg actuators. I think it's safe to say that anything goes.
Rotwang
01/04/14 06:35 AM
94.227.126.162

Edit Reply Quote Quick Reply
Any sufficiently delusional Inner Sphere leader may order to have something like that constructed because they may hold the irrational belief that bigger is definitely better. History is full of "prestige" weapon projects that proved to be useless on the battlefield.
CrayModerator
01/04/14 11:16 AM
97.101.96.171

Edit Reply Quote Quick Reply
Quote:
History is full of "prestige" weapon projects that proved to be useless on the battlefield.



Tsar Bomba
Tsar Cannon
Tsar Tank
Tsar Etc
2B1 Oka
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
ATN082268
01/08/14 07:18 AM
69.128.58.222

Edit Reply Quote Quick Reply
BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Maus II
Tech: Clan / 3072
Config: Tracked Vehicle
Rules: Level 3, Custom design

Mass: 185 tons
Power Plant: 370 XL Fusion
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type: Hardened

Armament:
1 Large Pulse Laser
1 LRM 20
5 SRM 6s
2 Anti-Missile Systems
1 Angel ECM Suite

Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Maus II
Mass: 185 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 95 pts Standard 0 37.00
Engine: 370 XL Fusion 1 18.25
Shielding & Transmission Equipment: 0 9.13
Cruise MP: 2
Flank MP: 3
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 9.25
Crew: 13 Members 0 .00
Turret Equipment: 0 1.25
Sponson Turret Equipment: 0 .70
Armor Factor: 319 pts Hardened 0 39.88

Internal Armor
Structure Value
Front: 19 55
Front L / R Sides: 19 50/50
Rear L / R Sides: 19 40/40
Rear: 19 40
Turret: 19 44

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Large Pulse Laser Turret 10 1 6.00
1 LRM 20 Turret 0 25 2 9.17
1 SRM 6 Turret 0 15 2 2.50
2 SRM 6s Lf_Spon 0 30 2 5.00
1 Anti-Missile System Lf_Spon 0 20 2 1.33
2 SRM 6s Rt_Spon 0 30 2 5.00
1 Anti-Missile System Rt_Spon 0 20 1 1.33
1 Angel ECM Suite Body 0 1 1.50
1 C.A.S.E. Equipment Body 0 .00
Armored Motive System Body 1 18.50
Environmental Sealing Body 1 18.50
Cargo Bay Capacity Body 1 .71
--------------------------------------------------------
TOTALS: 10 17 185.00
Items & Tons Left: 25 .00

Calculated Factors:
Total Cost: 72,893,658 C-Bills
Battle Value: 1,547
Cost per BV: 47,119.37
Weapon Value: 3,434 / 3,434 (Ratio = 2.22 / 2.22)
Damage Factors: SRDmg = 52; MRDmg = 23; LRDmg = 11
BattleForce2: MP: 2, Armor/Structure: 0 / 24
Damage PB/M/L: 8/6/2, Overheat: 0
Class: GA; Point Value: 15
Specials: if, ecm
His_Most_Royal_Highass_Donkey
01/08/14 09:03 AM
172.56.38.133

Edit Reply Quote Quick Reply
Another artillery/aircraft practice target?

You do know that a offering a cardboard box would more cost affective target for your to give your enemy time to practice shooting at you don't you?
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
ghostrider
01/08/14 01:37 PM
66.74.101.135

Edit Reply Quote Quick Reply
What are all these super heavy tanks for? destroying bridges when you try to get over them? Most have 100 ton or under capacity.

A single infantryman with the right equipment would continue to cost you alot of money disabling, or destroying your arsenal.

From a clan stance, these super heavy tanks are a vulgar waste of resources. Most dislike tanks to begin with, but they cannt keep up with unmounted elemental armor. A star of elementals would take these out rather quickly. Especially if there is any terrain/woods they could use the get near it. Even a simple raid on your base would do so.

Now if you made one as a mobile repair base, then it might be worth it.
Retry
01/08/14 07:19 PM
67.239.109.174

Edit Reply Quote Quick Reply
I have 100 tonners better protected than this. I don't actually use them, as an infantry ta... mech, I never really get to use a large amount of infantry very often.

Maybe it's a troll tank to act like a boss or something in some game, idk.
Karagin
01/08/14 08:00 PM
24.243.178.124

Edit Reply Quote Quick Reply
It is the same stuff he keeps posting, he doesn't care if we like it or not, he wants the attention. His stuff is not even remotely viable even for Battletech. The same crawling pill box can be built for far less and yet when that is shown to him he ignores it.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ATN082268
01/09/14 02:25 AM
69.128.58.222

Edit Reply Quote Quick Reply
BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Maus III
Tech: Clan / 3072
Config: Tracked Vehicle
Rules: Level 3, Custom design

Mass: 185 tons
Power Plant: 370 XL Fusion
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type: Hardened

Armament:
1 Gauss Rifle
1 LRM 20
1 SRM 6
2 ER Medium Lasers
2 Anti-Missile Systems
1 Angel ECM Suite

Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Maus III
Mass: 185 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 95 pts Standard 0 37.00
Engine: 370 XL Fusion 1 18.25
Shielding & Transmission Equipment: 0 9.13
Cruise MP: 2
Flank MP: 3
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 9.25
Crew: 13 Members 0 .00
Turret Equipment: 0 1.85
Sponson Turret Equipment: 0 .30
Armor Factor: 320 pts Hardened 0 40.00

Internal Armor
Structure Value
Front: 19 55
Front L / R Sides: 19 50/50
Rear L / R Sides: 19 40/40
Rear: 19 40
Turret: 19 45

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Gauss Rifle Turret 0 25 2 15.13
1 LRM 20 Turret 0 20 2 8.33
1 SRM 6 Turret 0 15 2 2.50
1 ER Medium Laser Lf_Spon 5 1 1.00
1 Anti-Missile System Lf_Spon 0 20 2 1.33
1 ER Medium Laser Rt_Spon 5 1 1.00
1 Anti-Missile System Rt_Spon 0 20 1 1.33
1 Angel ECM Suite Body 0 1 1.50
1 C.A.S.E. Equipment Body 0 .00
Armored Motive System Body 1 18.50
Environmental Sealing Body 1 18.50
Cargo Bay Capacity Body 1 .10
--------------------------------------------------------
TOTALS: 10 16 185.00
Items & Tons Left: 26 .00

Calculated Factors:
Total Cost: 72,536,938 C-Bills
Battle Value: 1,617
Cost per BV: 44,858.96
Weapon Value: 2,910 / 2,910 (Ratio = 1.80 / 1.80)
Damage Factors: SRDmg = 43; MRDmg = 29; LRDmg = 13
BattleForce2: MP: 2, Armor/Structure: 0 / 25
Damage PB/M/L: 6/5/3, Overheat: 0
Class: GA; Point Value: 16
Specials: ecm
ATN082268
01/09/14 03:32 AM
69.128.58.222

Edit Reply Quote Quick Reply
Quote:
What are all these super heavy tanks for? destroying bridges when you try to get over them? Most have 100 ton or under capacity.

A single infantryman with the right equipment would continue to cost you alot of money disabling, or destroying your arsenal.

From a clan stance, these super heavy tanks are a vulgar waste of resources. Most dislike tanks to begin with, but they cannt keep up with unmounted elemental armor. A star of elementals would take these out rather quickly. Especially if there is any terrain/woods they could use the get near it. Even a simple raid on your base would do so.

Now if you made one as a mobile repair base, then it might be worth it.




Super Heavy Tanks would mainly be used as fire support which is why the first configuration uses an Arrow IV. And with the design's Environmental Sealing, it can traverse level 1 water with ease. It can also be dropped off anywhere on a planet like any other tank via a Dropship. And I don't see how the Maus is any more vulnerable to sabotage from a single infantryman, for example, than any other tank.

Clan Hell's Horses, for example, favor vehicles. The Maus can keep pace with unmounted Elemental armor that has a jump of 3 in clear terrain (as the Maus can go 2/3) and can outrun the same Elementals on road as the vehicle can then go 3/5. In the case of the first configuration, one Arrow IV round will wipe out any Battlearmor in a particular hex and severly damage any other Battlearmor in any surrounding hexes.

Cost isn't the final determination of whether a design gets built or not in the canon Battletech Universe. There are a lot of canon designs which can be made cheaper and/or alternatives which might be more efficient, among other things. None of that matters though as far as the canon Battletech Universe goes because it simply doesn't operate that way (in general). Some of it, at least in universe, may have to do with transporting smaller number but bigger sized units across the galaxy, politics, etc. Take your pick.
Karagin
01/09/14 06:15 AM
24.243.178.124

Edit Reply Quote Quick Reply
The super tanks offer nothing of tactical value to anyone, which in turns lessens your strategic abilities. They are white elephants that look cool but offer nothing to the user.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
01/09/14 06:45 AM
24.243.178.124

Edit Reply Quote Quick Reply
Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Maus V
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design

Mass: 95 tons
Power Plant: 190 VOX Fusion
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type: Valiant Lamellor Reactive
Armament:
1 Defiance 5000 Heavy Gauss Rifle
1 Vulcan MDS Model 5B Anti-Missile System
1 Rhinemetal 1000 Gauss Rifle
2 KmC-8000 ER Medium Lasers
Manufacturer: Adon Industries
Location: Alarion
Communications System: CommuTech XL
Targeting & Tracking System: BlazeFire Tracker with RangeCheck

------------------------------------------------------------------------------
==Overview:==
Wishing to impress the Archon-Princess with a powerful home grown super tank,
the engineers at Adon Industries rushed to prefect the pet project of their
head of R&D, Dr. Proschmits.

The Maus III is a dream come true for Dr. Proschmits. After years of trial and
error he could never get a chassis to hold the weight needed to allow it do
mount an effective array of weaponary and still have enough armor to take on
anything on the battlefield.

No one is sure why this vehicle was an obecession with the good doctor, but he
almost broke the company trying to get it made.

==Capabilities:==
The Maus has the fire power to leave a small hilltop. It carries the Defience
5000 Heavy Gauss Rifle. This weapon is one the most powerful gauss rifles in
use by any military. The mounting of it in the front hull area limits it's
overall usage, but that is made up for by the Rhinemetal 1000 Gauss Rifle in
the turret along with the dual KmC-8000 Extended Range Medium Class Lasers. To
round off this impressive arsenal is the Vulcan MDS Model 5B anti-missile
system.

Over all the machine is able to do a lot and the cost compares nicely to some
of the assualt mechs in use by the LAAF.

==Deployment==
Three have been sent to Tharkard to protect the royal palace and the other 4
are being sent to the Defience plant on Hespereus to help defend it from
attack.

--------------------------------------------------------
Type/Model: Maus V
Mass: 95 tons

Equipment: Items Mass
Int. Struct.: 50 pts Standard 0 9.50
Engine: 190 Fusion 0 7.50
Shielding & Transmission Equipment: 0 4.00
Cruise MP: 2
Flank MP: 3
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment: 0 1.50
Armor Factor: 336 pts Reactive 2 21.00

Internal Armor
Structure Value
Front: 10 101
Left / Right Sides: 10 67/67
Rear: 10 45
Turret: 10 56

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Heavy Gauss Rifle Front 0 16 2 22.00
1 Anti-Missile System Front 0 48 2 4.50
1 Gauss Rifle Turret 0 24 2 18.00
1 ER Medium Laser Front 5 1 1.00
1 ER Medium Laser Front 5 1 1.00
--------------------------------------------------------
TOTALS: 10 10 95.00
Items & Tons Left: 14 .00

Calculated Factors:
Total Cost: 6,227,975 C-Bills
Battle Value 2: 1,839 (old BV = 1,218)
Cost per BV: 3,386.61
Weapon Value: 1,332 / 1,332 (Ratio = .72 / .72)
Damage Factors: SRDmg = 39; MRDmg = 27; LRDmg = 10
BattleForce2: MP: 2T, Armor/Structure: 0 / 13
Damage PB/M/L: 3/5/3, Overheat: 0
Class: GA; Point Value: 18
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Rotwang
01/09/14 12:05 PM
94.227.126.162

Edit Reply Quote Quick Reply
Super-sized tanks at best end up as specialists used to assault strongpoints or similar jobs, but they are unsuitable for most other tasks.

1) Too slow, they can easily be bypassed by more mobile forces and taken out by airstrikes, artillery etc. Good luck trying to fight a guerilla war with one of those monsters.
2) Logistic nightmares, these tanks take forever to get anywhere, most dropships don't have the means to carry them so you have to expand your logistics systems to modify dropships, trucks and trains to get them anywhere near the fighting. If one breaks down, you need to divert resources to tow them away from the field (if at all possible)
3) Because of their cost there will never be enough of them.
4) They appeal to people with a limited understanding of military tactics and technology. The Germans in WWII proved this many times over. They developed some of the most impressive weapons ever made, and we get all those apologists who say that if the war had gone on for just a few more weeks, the Germans would have suddenly unleashed x or y weapon and walked over the Allies all the way to Seattle. First of all they should have had all those superweapons ready to roll in 1941, when they could still hope to carry the day. As it happens they did have lots of superweapons like the Tiger tank or the Dora giant cannon. But somehow they didn't wipe whole enemy armies off the face of the earth because they may have been super-weapons, they were not invincible. Tiger units were a huge drain on German military capacity. They made fine tanks, but the cost, time and difficulty to build them and the huge attrition due to mechanical weakness and failure was huge. Only at great effort could they keep their Tigers running. They occasionally performed exceptional actions, but they were just occasional force multipliers at best, not the "weapon that will single-handedly win the war"

There is probably room for a few super heavy tanks in the arsenals of the Inner Sphere, but no matter how many you dump onto the battlefield there will be situations where they are worse than useless.
ghostrider
01/09/14 01:20 PM
66.74.101.135

Edit Reply Quote Quick Reply
The tank isnt more vunerable to infantry tactics, but the cost of losing one to them makes it more of a loss.

Another thing canon universe doesnt care about it the life of soldiers. Savanha master hover crafts would eat that thing alive, and once you burned thru your ammo supplies, the enemy could roll in and either destroy it easily, or even capture it. This could be said with other vehicles.

I can see where it may be used as a moble stronghold. Guard a construction site until the defenses can be brought back on line. Maybe people are looking at it the wrong way. This wouldnt be the front line unit, but a support unit. Guarding a pass or something. It would need a few smaller weapons to deal with infantry and such.
Still an expensive unit. It would be cheaper to maybe buy 6 or more achers for under 10 mil to take it out.

The example of WWII, there was one big thing that hurt the germans. The lack of fuel to run the machines. If they had a good steady supply, they would have gone alot longer before falling. Tiger tanks were great, but didnt do much when they couldnt move.
ATN082268
01/11/14 02:18 AM
69.128.58.222

Edit Reply Quote Quick Reply
Quote:
Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Mighty Mouse
Tech: Clan / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design

Mass: 90 tons
Power Plant: 270 XL Fusion
Cruise Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Ferro-Fibrous
Armament:
1 Arrow IV System
1 LRM 20
1 SRM 6
2 Anti-Missile Systems
2 ER Medium Lasers
1 Angel ECM Suite
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Mighty Mouse
Mass: 90 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 45 pts Standard 0 9.00
Engine: 270 XL Fusion 1 7.25
Shielding & Transmission Equipment: 0 3.63
Cruise MP: 3
Flank MP: 5
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 4.50
Crew: 6 Members 0 .00
Turret Equipment: 0 1.95
Armor Factor: 377 pts Ferro-Fibrous 1 19.64

Internal Armor
Structure Value
Front: 9 114
Left / Right Sides: 9 75/75
Rear: 9 50
Turret: 9 63

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Arrow IV System Turret 0 15 2 15.00
1 LRM 20 Turret 0 18 2 8.00
1 SRM 6 Turret 0 15 2 2.50
2 Anti-Missile Systems Turret 0 48 3 3.00
2 ER Medium Lasers Front 10 2 2.00
1 Angel ECM Suite Body 0 1 1.50
1 C.A.S.E. Equipment Body 0 .00
1 Trailer Hitch Rear 1 .00
Armored Movtive System Body 1 8.03
Environmental Sealing Body 1 4.00
--------------------------------------------------------
TOTALS: 10 17 90.00
Items & Tons Left: 6 .00

Calculated Factors:
Total Cost: 17,306,245 C-Bills
Battle Value 2: 2,273 (old BV = 1,496)
Cost per BV: 7,613.83
Weapon Value: 2,534 / 2,534 (Ratio = 1.11 / 1.11)
Damage Factors: SRDmg = 41; MRDmg = 29; LRDmg = 18
BattleForce2: MP: 3T, Armor/Structure: 0 / 14
Damage PB/M/L: 4/4/3, Overheat: 0
Class: GA; Point Value: 23
Specials: ecm, artA


Cheaper, SAME weapon load out, faster and a smaller crew...for the Clans this would win out over your's ATN on cost alone.




Not quite... Your design has less ammunition for the main weapons than the original configuration of the Maus. It also doesn't have Hardened Armor and if it did, it would have around 31 points on each facing and have two less hittable locations. In addition, you incorrectly calculated the tonnage for the Armored Motive System and the Environmental Sealing, each of which is 10% of the design's weight, so your design is also overweight by 5.97 tons...
Karagin
01/11/14 10:20 AM
24.243.178.124

Edit Reply Quote Quick Reply
It has the same weapons, similar load out and moves faster and has equal amount of protection for far less of a price and is more likely to be built. Thus in the long run it is a better take on your super heavy bunker. As for the issue you find to be over weight, simple fix...95 ton tank and shave a bit of the AMS ammo. Done and fixed, which unlike yours would still get built.
Karagin

Given time and plenty of paper, a philosopher can prove anything.


Edited by Karagin (01/11/14 11:07 AM)
Retry
01/11/14 04:23 PM
67.239.109.174

Edit Reply Quote Quick Reply
72 million C-bills. Are you insane? You can make vehicles with half the tonnage and ~10x less cost that is more manouverable and has the same amount of firepower!

I'll take two flights of my Mirage choppers against this Wunderwaffe any day of the week.
Karagin
01/11/14 05:13 PM
24.243.178.124

Edit Reply Quote Quick Reply
With my 90/95 ton version you could 4 of them for the same price as ATN's single Uber toy.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
01/11/14 06:05 PM
67.239.109.174

Edit Reply Quote Quick Reply
I don't like either, but the 95 ton version is much more servicable.
TigerShark
01/11/14 08:21 PM
68.190.197.104

Edit Reply Quote Quick Reply
Quote:
It is the same stuff he keeps posting, he doesn't care if we like it or not, he wants the attention. His stuff is not even remotely viable even for Battletech. The same crawling pill box can be built for far less and yet when that is shown to him he ignores it.



Sounds familiar. For someone who does this regularly, you're sure quick to criticize.
Retry
01/11/14 09:21 PM
67.239.109.174

Edit Reply Quote Quick Reply
I'd rather see smaller stuff. Like VTOLs. No one makes VTOLs, it seems.

I did, but no one liked my FL XL engined VTOL
TigerShark
01/11/14 09:26 PM
68.190.197.104

Edit Reply Quote Quick Reply
"Super-Heavy" vehicles do work out, though they tend to be out-performed by lighter units. A Super-Heavy VTOL would probably just be a WiGE. And I must say, the Fensalir is more than capable at its job!
Pages: 1 | 2 | 3 | >> (show all)
Extra information
0 registered and 201 anonymous users are browsing this forum.

Moderator:  Nic Jansma, Cray, Frabby, BobTheZombie 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is disabled
      UBBCode is enabled

Topic views: 31766


Contact Admins Sarna.net