SLDF Contract for an Infantry Fighting Vehicle

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Karagin
01/05/07 09:09 PM
70.123.166.36

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How can his tank be like an Abrams when he based it off the M48 Patton that the 11th ARC had in Vietnam?

The Army also uses M1117 Armored Cars and M1114 Uparmored HMMVVs as well M1151s all which could considered based on the M20 Scout of WW2 but that doesn't mean they are the same thing.

Looking forward to seeing you APC for the contest.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
strife
01/06/07 10:55 AM
216.40.89.180

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Type: WDM-1 Woodsman IFV
Technology Base: Inner Sphere 3025-ish
Mass: 45 tons
Chassis: Mk II AAG-V
Power Plant: 225 rated standard fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4
Armor: Ferro-plate type-I
Armament:

Two (2) Extended range medium lasers
One (1) SRM/6

Communications System: VOXgate 100 series
Targeting and Tracking System: Arcreticle Type II

Manufacturer: Pucara Heavy Industries

NOTES
All weapons are mounted in a small turret near the front of the van-body. Cargo area can be configured to mount 56 individuals or a platoon of motorized infantry. Supplimentary command and control and enhanced targeting equipment is adapted per mission requirements or local configuration of the cargo area. A command variant is available for factory orders.


MASS BREAKDOWNS

Engine: 15t
Cruising MP: 5
Flanking MP: 8
Internal Structure: 4.5t
Control: 2.5t
Armor: 10t
Front: 50
Turret: 30
Sides: 35
Rear: 35
Infantry: 6t
Armament:
2 ERMLs -turret
1 SRM/6 -turret
1t SRM/6 ammo-15 w/ CASE -body

Turret: 0.5tons

BV: 410
Cost: 1,740,000 (rounded up)

You weren't kidding, that contract is pretty tough. This is the best I could do with a track vehicle for under 2 million. Not too happy about weapons. Should have a PPC or something. Anyways, its less then half of the contract's price bill. So its two for one! Cost effectiveness, citizens! Its got a CASE, 6 tons of cargo, decent cross-country speed, and it can cross bad terrian. Its got enough guns to mess up one of those machinegun-bristling light mechs everybody likes so much. Practical, simple, effective, cheap.
All the vehicle you need to ferry around your useless crunchies!
"caliber fifty JUSTICE!"
Karagin
01/06/07 03:57 PM
70.123.166.36

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Nicely done.

IF the SLDF doesn't go for it, I do know several groups who would jump on this one.

Nice job.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
strife
01/08/07 06:13 PM
216.40.89.182

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I noticed the contract required a ic3 unit, so I thought I'd give the contract another go, this time with something a little more err, quality, or bigger at least. Here's a giant bastard of an APC, that fulfills all contract requirements.

Type: RDK- Roadking Strategic Armored Personell Carrier
Technology Base: Inner Sphere, 3067
Mass: 75 tons
Chassis: Longboy-2
Power Plant: 280 standard Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armour: Ferro-Fibrous with CASE
Armament:
1 LRM/15 with Artimus FCS
2 ER medium lasers
Communications System: Improved C3
Targeting and Tracking System: Artimus FCS and coordinated C3
Primary Manufacturer: Bersa Heavy Industries
Primary Factory: Pucara

note: all weapons mounted in turret.

OVERVIEW

Designed in 3050 as a large-capicity transport with internal fire-support, for use in strategic movement,
the Roadking was commsioned to quickly transport a full company of infantry along established hiways. A large, long, low-slung vehicle, with a forward crew compartment, where the turret is mounted, and a large cargo bay seperated from the rest of the vehicle. A 6x6 wheeled design. (think a SCUD launcher truck with a van body and a turret). Provides an extremely smooth ride cross-country, with no engine or track vibrations, crunchies can easily fall asleep inroute to their combat zones. However, its large size, heavy armor, and soft suspension can get it bogged down in swampy terrian, where belly wheels can distribute its high ground pressure.

CAPABILITIES

The Roadking was designed for survivialbilty. With enough Armor plating to withstand even multiple strikes from large-bore autocannons, the Roadking has armor comparable to that a MBT. The cargo bay can be configured to transport either 4 full platoons of foot infantry or 2 full squads of battlearmor with room to spare. With 3 large drop-doors and several smaller hatches, a fully loaded Roadking with 114 men can be dismounted within 10 seconds under combat situations. The outside of the vehicle has a long running board and infantry rails above the wheel wells, as well as infantry rails on the top of the vehicle, where infantry can hang onto the outside of the massive vehicle for short-haul or emergency transport. The cargo bay is seperated from the engine and ammo, however, in the event of an explosion, the result is sometimes spectatularly rips the long vehicle in two peices, still, with the cargo bay and its passengers intact. A LRM/15 equipped with sophisicated fire control and 3 tons of ammo, can provide extremely accurate fire, both directly and indirectly in support of engaged infantry, Coordinated, fire from multiple Road-kings, can cripple or destroy most light mechs typically used in combating dismounted infantry. Two ER MLs provide limited direct fire. Lots of ammo for prolonged combat.


,DEPLOYMENT
12 units in mobile reserve of local militia for test trials.



VARIANTS

The high head-clearance in the cargo area makes this vehicle ideal for command and control, or electronic warfare or survelliance varients, usually of strategic value, at corps or higher levels.
The simple lay-out of the vehicle allows for varied (factory) configurations. Will build to order.

MASS BREAKDOWNS


Engine: 24.0
Internal Structure: 7.5
Control: 3.75
Armour: 11.75

LRM/15: 7.0 T
FCS 1.0 T
LRM/15 ammo (30) 4.0 B
2 ERMLs 2.0 T
Improved C3: 2.0

Turret: 1.0
CASE: 1.0
Infantry: 12.0

GAME STATISTICS

Cruising MP: 4
Flanking MP: 6

Notes: Equipped with CASE. Armour is Ferro-Fibrous.

ARMOR

Front: 50
Sides: 40
Turret: 40
Rear: 40


Cost: 3,220,000 C-bills
Defense BV: 149
Offensive BV 460
BV: 609 (730 w/ Ic3 network?)



Its something like the ultimate APC, if its not a little slow, but it makes up for it by carrying 12 tons and its firepower and armor. That contract has a lot of tonnage associated with it. I had to make it 75 tons just to justify a Ic3 system, which makes no sense to me unless it had a large, long-range weapon. Then it occured to me. Wheeled, not too fast, but on a road (according to max-tech rules I think) it goes faster and would keep-up with most any combat formation.
I'd write more fluff but I ran outta time.
"caliber fifty JUSTICE!"
Drasnighta
01/21/07 08:08 AM
202.126.108.239

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--MESSAGE STARTS--

From: CEO Heretic BattleMechs
To: Purchasing/Testing Officer, Quartermaster Corps, SLDF
Re: Contract #908-56 Vehicle Infantry Fighting


To Whom it May Concern,

Pursuant to Control #908-56, we at Heretic BattleMechs have devised an operational Personnel Carrier / Infantry Fighting Vehicle which will hopefully accomodate your means.

I believe the Ghoul may be a little different than your previous submissions, but I am confident you will be pleasantly surprised at what we have devised.

I will attach technical specifics, and if you so desire, a Test Model can be ready for delivery within a Month, ready for the fitting of the C3i system On Location.

Thankyou for your time, and your consideration.

Kyle Lyson
CEO Heretic BattleMechs


--MESSAGE ENDS -- ATTACHMENT FOLLOWS--


BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Ghoul Hover APC GHL-HA1
Tech: Inner Sphere / 3067
Config: Hovercraft
Rules: Level 2, Custom design

Mass: 45 tons
Power Plant: 125 GM I.C.E.
Cruise Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Armor Type: Longanecker PlastiSteel Ferro-Fibrous
Armament:
1 Blue Shot Weapons (Under Liscence) MRM 10
1 SLDF Manafacture (Under Liscence) Improved C3 CPU
1 Nashan Diversified 'Magician' Guardian ECM
1 MainFire Point Defense Anti-Missile System
1 MainFire Minigun Machine Gun
Manufacturer: Heretic BattleMechs (Vehicle Division)
Location: Gallery
Communications System: Nashan Diversified ACX with Guardian ECM
Targeting & Tracking System: Nashan Diana Mk 1 Targeting System

------------------------------------------------------------------------------
==Overview:==
Known for creating BattleMechs with original ideas, but backing them up with
proven equipment, Heretic BattleMechs have made their first foray in the
Vehicle Market.

Originally devised to fulfill Star League Contract #908-56 Vehicle Infantry
Fighting - The Ghoul APC is a sleek craft, designed to deliver a squad of
Battle Armoured, or Foot infantry and their Associated support weapons, not
only Quickly - But Quietly.

==Capabilities:==
Like most Hover Vehicles, the Ghoul has a high top ground speed - this however
is not the Ghouls only trick...

Built with a low, sleek Profile, the Ghoul boasts significant armour for a
vehicle of its size - More than 150% of the Average for a 45 Ton Hovercraft.

But the Ghoul's true saving grace is the complex electronics suite at its
heart. Although the Improved C3 system specifics provided by the SLDF were
the only requirement for the chassis, designers decided to add a Nashan
Diversified Guardian-Class 'Magician' ECM system, to both protect the Ghoul on
its approach, and to extend its combat effectiveness once its payload has been
delivered.

Giving additional Protection is the MainFire Point Defence Anti-Missile
System, Extending the Ghouls ability to get to the Combat Zone relatively
unscathed, and protecting it as it unloads its Cargo.

Although Fast and Well Armoured, the Ghoul is Under-Gunned, and carries only
5.5 Tons of Infantry or Equivelant Cargo. Its Main Armament is a
Turret-Mounted MRM 10 System, produced under License from Shigunga by Blue
Shot weapons on Gallery. The Dummy Rockets are provided more as a secondary
deterrant than a legitimate fighting weapon - and it is rumoured that a second
submission may be made with an LRM or SRM system in its place. Its sole
backup weapon is a MainFire Minigun mounted on the Front for Quick Strafing
Runs and Supressing Fire as the Infantry Disembark.

The Ghoul itself, although expensive as an initial outlay (almost 3 million
C-Bills each) has proven not only Reliable in the field, but easy to control.
The 3 Crewman are easily delineated in their Jobs, with little Crossover. The
Driver controls the Machine Gun, while the Missile Launcher and Point Defence
AMS is the confines of the Vehicles single Gunner and AutoLoad System. The
Third Crewman serves as a Backup Loader, and as a Loadmaster for the given
Cargo or Infantry on Board.

In the Ghoul's favour is the fact that its Engine and Structure is much easier to
repair and maintain than other Hovercraft designs - Lacking not just an XL Engine,
but a Fusion Engine all together, the Internal Combustion engine of the Ghoul
is a simple GM 125 - but care has been taken to keep the Ghoul's internal space
free of Engine Emissions and Fumes, much to the comfort of the Crew, and
passengers.


--------------------------------------------------------
Type/Model: Ghoul Hover APC GHL-HA1
Mass: 45 tons

Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 4.50
Engine: 125 I.C.E. 0 9.00
Cruise MP: 8
Flank MP: 12
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 2.50
Crew: 3 Members 0 .00
Lift Equipment: 0 4.50
Turret Equipment: 0 .50
Armor Factor: 143 pts Ferro-Fibrous 2 8.00

Internal Armor
Structure Value
Front: 5 32
Left / Right Sides: 5 32/32
Rear: 5 32
Turret: 5 15

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 MRM 10 Turret 0 24 2 4.00
1 Improved C³ CPU Body 0 1 2.50
1 Guardian ECM Body 0 1 1.50
1 Anti-Missile System Turret 0 12 2 1.50
1 Machine Gun Front 0 100 2 1.00
Infantry Bay Body 1 5.50
--------------------------------------------------------
TOTALS: 0 11 45.00
Items & Tons Left: 3 .00

Calculated Factors:
Total Cost: 2,904,625 C-Bills
Battle Value: 347 (+21 for C3i)
Cost per BV: 8,370.68
Weapon Value: 159 / 159 (Ratio = .46 / .46)
Damage Factors: SRDmg = 5; MRDmg = 2; LRDmg = 0
BattleForce2: MP: 8H, Armor/Structure: 0 / 6
Damage PB/M/L: 1/-/-, Overheat: 0
Class: GM; Point Value: 3
Specials: tran5, ecm, c3i



-- ATTACHMENT ENDS --
CEO Heretic BattleMechs.
Karagin
01/21/07 11:41 AM
70.123.166.36

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Attention Heretic BattleMechs

From SLDF Quatermaster

Recived your entry into the testing of a new IFV/APC for use by the SLDF.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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