KamikazeJohnson
01/30/03 07:15 PM
142.161.0.92
|
Ok, I haven't done a design challenge in a while, but I don't really have the time to do an all-out 16-'Mech intensive testing like I did for the first couple. Instead, I'll do something a little different...
This challenge will be a "consultation" event to build the "perfect" OmniMech. The 'Mech will include a Primary configuration, and 3 variants, with each variant geared for a specific purpose, which I will describe later. What I'm asking is for you folks to submit ideas for a configuration for the stated purpose. Each proposed configuration will be critiqued to death (by whoever wants to put in their 0.02 c-bills), perhaps modified according to the suggestions given, and then reposted in a "final" form. I will then post a poll for everyone to vote for the best configuration, and the top choices will will go before an independent judge (me ) to choose the winner. Repeat the process for the next configuration.
Now...the vital stats for our base chassis:
Mass: 60 tons Tech Base: Clan, Level 2 Walking MP: 5 Running MP: 8 Jumping MP: 5 Engine: 300 XL
Internal Structure: Endo Steel Armour: 10 tons FF 12 Double Heat Sinks
At present, Hand and Lower Arm Actuators have been removed...they will be replaced only if specifically stated.
Jump Jets are located in both legs, and one CT. FF and ES will be allocated later as space allows.
Available pod space: 24.5 tons. Crit space available: 28
Note: when posting a proposed configuration, please set the subject line to "Primary Config", and change the subject line for criticisms/suggestions. This makes the thread easier for me to read. Thx
Primary Configuration requirements
The Primary Configuration will be a basic, all-around, front-line unit. Recommended features are: 1) Overall versatility 2) Heavy overall firepower 3) Reasonable heat balance 4) Balanced firepower at all ranges 5) Not over-dependent on ammo 6) Minimal Electronics/ECM gear
When posting your proposal, please give a brief overview of the strengths and weaknesses, as well as the general thought behind the inclusion of each weapon. When suggesting changes to proposed configurations, please be as specific as possible when detailing the reasons for the suggested changes.
Remember: Clan Level 2...keep it to 3050 as much as possible. One proposal per person, please! At least for now... If you have any questions, please PM me, or reply with subject "Question" or something similar.
Have fun! You'll be notified in advance when submissions will close, and when I'm going to post the poll.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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Karagin
01/30/03 09:01 PM
68.21.149.173
|
code: Type/Model: Sprehaw Primary Tech: Clan / 3055 Config: Biped OmniMech Rules: Level 2, Standard design
Mass: 60 tons Chassis: Endo Steel Power Plant: 300 XL Fusion Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: 5 Standard Jump Jets Jump Capacity: 150 meters Armor Type: Ferro-Fibrous Armament: 1 Gauss Rifle 1 ER PPC 2 Streak SRM 4s 1 ER Medium Laser 1 ER Small Laser Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Sprehaw Primary Mass: 60 tons
Equipment: Crits Mass Int. Struct.: 99 pts Endo Steel 7 3.00 (Endo Steel Loc: 2 LA, 3 LT, 2 RT) Engine: 300 XL Fusion 10 9.50 Walking MP: 5 Running MP: 8 Jumping MP: 5 Heat Sinks: 10 Double [20] 0 .00 Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA R: Sh+UA 12 .00 Armor Factor: 192 pts Ferro-Fibrous 7 10.00 (Armor Crit Loc: 3 LA, 2 LT, 2 RT)
Internal Armor Structure Value Head: 3 9 Center Torso: 20 28 Center Torso (Rear): 9 L/R Side Torso: 14 20/20 L/R Side Torso (Rear): 7/7 L/R Arm: 10 19/19 L/R Leg: 14 27/27
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Gauss Rifle RA 1 16 8 14.00 (Ammo Locations: 2 RA) 1 ER PPC LA 15 2 6.00 1 Streak SRM 4 RT 3 25 2 3.00 (Ammo Locations: 1 RT) 1 Streak SRM 4 LT 3 1 2.00 1 ER Medium Laser CT 5 1 1.00 1 ER Small Laser HD 2 1 .50 5 Standard Jump Jets: 5 5.00 (Jump Jet Loc: 1 CT, 2 LL, 2 RL) -------------------------------------------------------- TOTALS: 29 65 60.00 Crits & Tons Left: 13 .00
Calculated Factors: Total Cost: 15,930,499 C-Bills Battle Value: 2,488 Cost per BV: 6,402.93 Weapon Value: 2,156 / 1,987 (Ratio = .87 / .80) Damage Factors: SRDmg = 35; MRDmg = 24; LRDmg = 13 BattleForce2: MP: 5J, Armor/Structure: 5/4 Damage PB/M/L: 4/4/2, Overheat: 3 Class: MH; Point Value: 25 Specials: omni
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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KamikazeJohnson
01/30/03 10:12 PM
142.161.0.92
|
The base chassis mounts 12 DHS, not 10. Yeah, I know I could have left them off, but I felt like being a little...unconventional
Anyway, that puts you 2 tons overweight...I think the simplest solutions would be either drop one of the SRMs, or trade the ERPPC for a ER Large Laser.
As much as I love the clan ERPPC/Gauss Rifle combo, I'd go for the ERLL, since dropping one of the SRMs leaves it a little light up close. Any other suggestions?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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Karagin
01/30/03 11:02 PM
68.21.149.79
|
Switch as you see fit...
Here is my take on it...
code: Type/Model: Sprehaw Primary
Tech: Clan / 3055
Config: Biped OmniMech
Rules: Level 2, Standard design
Mass: 60 tons
Chassis: Endo Steel
Power Plant: 300 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Ferro-Fibrous
Armament:
1 Gauss Rifle
1 ER PPC
1 Streak SRM 4
1 ER Medium Laser
1 ER Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Sprehaw Primary
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 7 3.00
(Endo Steel Loc: 2 LA, 3 LT, 2 RT)
Engine: 300 XL Fusion 10 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 12 Double [24] 4 2.00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 192 pts Ferro-Fibrous 7 10.00
(Armor Crit Loc: 3 LA, 2 LT, 2 RT)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (Rear): 9
L/R Side Torso: 14 20/20
L/R Side Torso (Rear): 7/7
L/R Arm: 10 19/19
L/R Leg: 14 27/27
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Gauss Rifle RA 1 16 8 14.00
(Ammo Locations: 2 RA)
1 ER PPC LA 15 2 6.00
1 Streak SRM 4 RT 3 25 2 3.00
(Ammo Locations: 1 RT)
1 ER Medium Laser CT 5 1 1.00
1 ER Small Laser HD 2 1 .50
5 Standard Jump Jets: 5 5.00
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 26 68 60.00
Crits & Tons Left: 10 .00
Calculated Factors:
Total Cost: 15,774,499 C-Bills
Battle Value: 2,567
Cost per BV: 6,145.11
Weapon Value: 2,461 / 2,352 (Ratio = .96 / .92)
Damage Factors: SRDmg = 38; MRDmg = 28; LRDmg = 14
BattleForce2: MP: 5J, Armor/Structure: 5/4
Damage PB/M/L: 5/4/3, Overheat: 1
Class: MH; Point Value: 26
Specials: omni
Karagin
Given time and plenty of paper, a philosopher can prove anything.
Edited by Karagin (01/30/03 11:19 PM)
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Optimus_Prime
01/30/03 11:58 PM
207.14.78.38
|
K here's my Version of what it could be. though probely not the best but HEY! its a start
Rampage
Chassis: Endo Steel
Power Plant: XL 300 XL
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Ferro-Fibrous with CASE
Armament:
2 ER Large Lasers
1 Streak SRM 4
2 ER Medium Lasers
1 ER Small Laser
1 Ultra AC/5
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Rampage
Technology Base: - Clan - Level 2
Equipment Mass
Internal Structure: - EndoSteel 3
Engine: 300 XL 9.5
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 15(30) - Double 5
Gyro: 3
Cockpit: 3
Armor Factor: 192 - Ferro-Fibrous 10
Internal Armor
Structure Value
Head 3 9
Center Torso 20 29
Center Torso(rear) 10
R/L Torso 14 20
R/L Torso(rear) 8
R/L Arm 10 20
R/L Leg 14 24
Weapons and Ammo Location Critical Tonnage
ER Medium Laser LA 1 1
ER Medium Laser LA 1 1
ER Large Laser LT 1 4
ER Large Laser LT 1 4
ER Small Laser RA 1 0.5
Streak SRM 4 RA 1 2
Streak SRM 4 Ammo (25) RT 1 1
Ultra AC/5 RT 3 7
Ultra AC/5 Ammo (20) RT 1 1
-------------------------------------------------------------------------
BV: 2,282 Cost: 15,839,699
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Moloch
01/31/03 12:09 AM
67.224.53.80
|
code:
Kommodo
-
Chassis: Unknown
Power Plant: Unknown 300 XL
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown with CASE
Armament:
2 ER Large Lasers
2 Medium Pulse Lasers
2 ER Medium Lasers
2 Machine Guns
1 Streak SRM 4
1 LRM 15
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
-
Kommodo
-
Technology Base: - Clan - Level 2 (Omni-Mech)
Equipment Mass
Internal Structure: - EndoSteel 3
Engine: 300 XL 9.5
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 12 (24) Double 2
Gyro: 3
Cockpit: 3
Armor Factor: 192 - Ferro-Fibrous 10
-
Internal Armor
Structure Value
Head 3 9
Center Torso 20 28
Center Torso(rear) 9
R/L Torso 14 20
R/L Torso(rear) 6
R/L Arm 10 20
R/L Leg 14 27
-
Weapons and Ammo Location Critical Tonnage
ER Large Laser LA 1 4
ER Medium Laser LA 1 1
LRM 15 LT 2 3.5
LRM 15 Ammo - Artemis IV LT 2 2
Medium Pulse Laser LT 1 2
Medium Pulse Laser LT 1 2
Artemis IV LT 1 1
Jump Jet LL 2 1
Jump Jet RL 2 1
Machine Gun RT 1 0.25
Machine Gun Ammo (1/2 ton) RT 1 0.5
Streak SRM 4 RT 1 2
Streak SRM 4 Ammo RT 1 1
ER Large Laser RA 1 4
ER Medium Laser RA 1 1
Machine Gun CT 1 0.25
Jump Jet CT 1 1
Max Heat: 50 (24)
Cost: 16,347,00 C-Bill
BV: 1,986
With those specifications, I think of a hybrid cross of the Vulture and Thor with the versatility of the Loki Prime.
ER L Lasers as main guns for long range, with an LRM-15 as back up. A pair of ER M lasers completes the arms, similar to the Vultures paired pulse lasers. Streak-4 and a paired medium pulse lasers in the torso for short range. Also, a pair of seperate mounted machine guns, you never know where you will find those freebirth infantry man.
I limited the ammunition to last just long enough in battle and not to be dependedent on. The large mix lasers will quickly over heat the mech, but with careful consideration at any range the pilot can do considerate damage.
edit: didn't double heat sinks!
Popular Bumper Stickers
“Keep honking: I’m re-loading”
“If you don’t mind, please eject now: that Mech is a **** to salvage"
“I ran out of room to stencil all the Mechs I’ve killed, so now I just go by regiment’s wiped out.”
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KamikazeJohnson
01/31/03 01:58 AM
142.161.0.92
|
So you picked the long-range focus, I see. At first glance, it still looks a little weak at close range, but then again, with such low heat output, the PPC can come into play at short-range as well, so it isn't too bad.
And I love that ERPPC/Gauss Rifle combo *drool*
Any other comments on this one?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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Karagin
01/31/03 09:15 AM
68.21.149.23
|
I can't think of any...maybe someone else has some.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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KitK
01/31/03 11:17 AM
216.239.5.155
|
I know the ATM is not 3050 but I wanted it for the medium/short range capacity and to start with something slightly unique.
Major weakness is that the rear armor is not too thick. Ammo explosion is a potential. However, with case only one side of the 'Mech will be lost and all energy weapons will still be functional. Only 1 hand actuator for hand-to-hand combat, but it is a Clan mech anyway.
PPC for long-range punch. ATM Standard ammo to add extra medium-range firepower to the PPC ATM High Explosive ammo for short-range punch Medium Pulse Lasers for accurate short-range firepower. AMS for missile protection Extra ATM ammo in case of prolonged engagement at medium-range.
ATM and Medium Pluse Lasers in the arms for maximum directional potential in close quarters combat.
The Medium Pulse Lasers should replace the PPC in the firing sequence at 360 meters.
code:
60 Ton Sabre Lynx Omni-'Mech (Primary)
Chassis: Unknown Power Plant: Unknown 300 XL Cruising Speed: 53.75 Maximum Speed: 86 Jump Jets: Unknown Jump Capacity: 150 meters Armor: Unknown with CASE Armament: 1 ATM-9 1 ER PPC 1 AMS 4 Medium Pulse Lasers Manufacturer: CMCDesigns Primary Factory: None Communications System: Unknown Targeting and Tracking System: Unknown
Omni Sabre Lynx
Technology Base: - Clan - Level 2 (Omni-Mech) Equipment Mass Internal Structure: - EndoSteel 3 Engine: 300 XL 9.5 Walking MP: 5 Running MP: 8 Jumping MP: 5 Heat Sinks: 12(24) - Double 2 Gyro: 3 Cockpit: 3 Armor Factor: 192 - Ferro-Fibrous 10
Internal Armor Structure Value Head 3 9 Center Torso 20 32 Center Torso(rear) 7 R/L Torso 14 20 R/L Torso(rear) 7 R/L Arm 10 20 R/L Leg 14 25
Weapons and Ammo Location Critical Tonnage [Pod] ATM-9 LA 4 5 [Pod] ATM-9 Ammo LA 1 1 [Pod] ATM-9 Ammo LA 1 1 [Pod] ATM-9 HE Ammo LA 1 1 [Pod] AMS LT 1 0.5 [Pod] AMS Ammo LT 1 1 [Pod] AMS Ammo LT 1 1 [Pod] ATM-9 Ammo LT 1 1 Jump Jet LL 2 1 Jump Jet RL 2 1 [Pod] ER PPC RT 2 6 [Pod] Medium Pulse Laser RA 1 2 [Pod] Medium Pulse Laser RA 1 2 [Pod] Medium Pulse Laser RA 1 2 [Pod] Medium Pulse Laser RA 1 2 Jump Jet CT 1 1
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KamikazeJohnson
01/31/03 03:52 PM
142.161.0.92
|
Interesting...a Short-range focus this time. I'm not very familiar with ATMs, so I can't really comment on the overall usefulness of the design. Anyone else have any input regarding the ATMs, or anything else, for that matter?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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KamikazeJohnson
01/31/03 04:10 PM
142.161.0.92
|
Ok, here's my proposal. Let me know what you think, or how I could make it better.
Armament: 1 ER Large Laser----LA 1 ER Medium Laser----LA 2 ER Medium Laser----LT LRM 5 Ammo (24)----LT 1 LRM 5----CT 1 LRM 5----H 1 UAC/10----RT UAC/10 Ammo (30)----RT 1 ER Medium Laser----RA 1 ER Small Laser----RA
I started off with an ERPPC, but that didn't let me use enough weapons variety for my liking, so I swapped down to an ER Large Laser. The paired LRM 5s provide a little extra long-range support, as well as token IDF capability. The main close-range gun, the UAC/10, actually has good enough range to count as Long-range support as well, although with that weapon's ammo dependencies, it might be better to hold off for a better shot, if possible.
Even without the UAC/10 (should that weapon jam, be hit, or run out of ammo), this config mounts noteworthy close-range firepower...4 ER medium Lasers and an ER Small Laser. It runs a bit hot at close range, but with the number of weapons to choose from, heat can be controlledeasily.
So...any suggestions on this one? I'd like to stick with the UAC/10 if possible, but if anyone would like to tinker with the other weaponry...
Please feel free to lavish praise, or throw rotton fruit, if you feel it's absolutely necessary
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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Karagin
01/31/03 11:19 PM
207.43.145.97
|
Seems like an upgunned Centurion...I will have to look better at it on Monday.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Diablo
02/02/03 02:26 PM
66.203.180.102
|
ANK 1C1 Ankeg (Primary)
Chassis: Unknown
Power Plant: Unknown 300 XL
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown with CASE
Armament:
1 ATM-12
1 ER PPC
1 ER Medium Laser
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
The Ankeg primary uses a base ERPPC provides an obvious long
range punch (and because it's a clan mech and it seems apporpriate).
the ATM-12 allthough not 3050 is an excellent all range weapon. the 4
slots of ammo provide ammunition for all ranges, although I suggested
2 ER and 2 HE and combination would work. the ER medium laser
provides medium ranged firepower and I included an ER small laser to
fill the last half ton.
ANK 1C1 Ankeg
Technology Base: - Clan - Level 2 (Omni-Mech)
Equipment Mass
Internal Structure: - EndoSteel 3
Engine: 300 XL 9.5
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 18(36) - Double 8
Gyro: 3
Cockpit: 3
Armor Factor: 160 10
Internal Armor
Structure Value
Head 3 9
Center Torso 20 25
Center Torso(rear) 8
R/L Torso 14 16
R/L Torso(rear) 4
R/L Arm 10 17
R/L Leg 14 22
Weapons and Ammo Location Critical Tonnage
[Pod] ER PPC LA 2 6
Jump Jet LL 2 1
Jump Jet RL 2 1
[Pod] ER Medium Laser RT 1 1
[Pod] ER Small Laser RT 1 0.5
[Pod] ATM-12 RA 5 7
[Pod] ATM-12 ER Ammo RA 2 2
[Pod] ATM-12 HE Ammo RA 2 2
Jump Jet CT 1 1
Edited by Diablo_612 (02/02/03 02:35 PM)
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Diablo
02/02/03 02:39 PM
66.203.180.102
|
ATM's give you that all range advantage thing going. a bit heavy and you need a lot of ammo slots to keep it supplied with everything for long, but it fills the all range requirement nicely.
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NathanKell
02/02/03 10:43 PM
67.86.63.119
|
A slightly chubbier Grizzly (not FASA's, mine, yet to be posted). All actuators present. 2x LPL (1 per arm) 6x MPL (3 per torso) 1x ERSL (CT)
On average you'll do about the same damage as a 2x ERPPC load (if not more, at range...), but the MPLs are there to really chop up the competition.
-NathanKell, BT Space Wars
Question with boldness even the existence of a God; because, if there be one, he must more approve of the homage of reason, than that of blind-folded fear.
Thomas Jefferson
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KamikazeJohnson
02/03/03 12:29 AM
142.161.0.92
|
Ugh...Clan Pulse Lasers...
Nasty machine. I was hoping to avoid all-energy loadouts, but Clan Pulse Lasers have everything...range, punch, accuracy...I guess someone had to do it
About the only thing I could suggest would be a little more variety in the weapons mix, but that wouldn't necessarily improve the thing from a performance standpoint.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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Karagin
02/03/03 10:31 AM
68.21.149.103
|
We have four or so names for this mech....which one are we going to go with?
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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KamikazeJohnson
02/03/03 12:57 PM
142.161.0.92
|
Hmmm...maybe I'll have a poll for that later
For now, though, I think I'll call each proposed variation by name, for the sake of convenience.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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KamikazeJohnson
02/03/03 01:00 PM
142.161.0.92
|
well, we have 6 entries so far, which is good, but so far I haven't heard much discussion
One of the ideas behind this challenge was to combine ideas to make the finished product as good as possible, so please, let's hear some constructive criticism!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
|
KamikazeJohnson
02/03/03 01:11 PM
142.161.0.92
|
Not too bad for the weapons choice, although it may prove a bit light up close compared to some of the others...maybe swap out the autocannon for an LRM and some more close-range stuff.
My other critique is weapon placement...I generally spread like-type weapons around a bit for better firing arc spread and to avoid all of one type of weapon being knocked out by a single lucky shot.
For example, move one ERLL and one ERML to each arm, leave the AC (and ammo) in the RT, and put the other stuff in the LT. Just a thought...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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Karagin
02/03/03 02:39 PM
68.21.149.208
|
This seems light on the short to medium range fire power...BA would have field dame with this one...
What about going with a smaller ATM and adding if a pulse laser or second medium laser?
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
02/03/03 02:41 PM
68.21.149.208
|
What about droping on of the ERLL and upgrading the UAC to an class 10 cannon?
And then spreading out the weapons is a good idea and prevents those luckly fluke shots from taking out a lot of the weapons in one shot.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
02/03/03 02:42 PM
68.21.149.208
|
Well rounded...covers the bases. Would work well with a vetran or elite pilot.
And this version would be a good city fighter since it has punch at almost all ranges.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
02/03/03 02:43 PM
68.21.149.208
|
I am giving it...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Diablo
02/03/03 04:20 PM
66.203.181.51
|
ANK 1C1 Ankeg (Primary)
Chassis: Unknown Power Plant: Unknown 300 XL Cruising Speed: 53.75 Maximum Speed: 86 Jump Jets: Unknown Jump Capacity: 150 meters Armor: Unknown with CASE Armament: 1 ER PPC 1 ATM-6 3 Medium Pulse Lasers Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: The Ankeg uses an ERPPC as it's main weapon, a long reaching weapon-o-death as we've come to know it. 3 medium pulse lasers give the Ankeg closer ranged fire power. but where the real versitility comes in is the ATM-6 launcher that can reach long, medium and short ranges. with a ton of each type of ammo.
ANK 1C1 Ankeg
Technology Base: - Clan - Level 2 (Omni-Mech) Equipment Mass Internal Structure: - EndoSteel 3 Engine: 300 XL 9.5 Walking MP: 5 Running MP: 8 Jumping MP: 5 Heat Sinks: 18(36) - Double 8 Gyro: 3 Cockpit: 3 Armor Factor: 160 10
Internal Armor Structure Value Head 3 9 Center Torso 20 25 Center Torso(rear) 8 R/L Torso 14 16 R/L Torso(rear) 4 R/L Arm 10 17 R/L Leg 14 22
Weapons and Ammo Location Critical Tonnage [Pod] ER PPC LA 2 6 Jump Jet LL 2 1 Jump Jet RL 2 1 [Pod] Medium Pulse Laser RT 1 2 [Pod] Medium Pulse Laser RT 1 2 [Pod] Medium Pulse Laser RT 1 2 [Pod] ATM-6 RA 3 3.5 [Pod] ATM-6 Ammo RA 1 1 [Pod] ATM-6 ER Ammo RA 1 1 [Pod] ATM-6 HE Ammo RA 1 1 Jump Jet CT 1 1
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Tron
02/03/03 08:41 PM
205.184.160.51
|
If you want good crit finding ability you normally can't get any better than the LBX 10 but this design is better than anything I could come up with when trying to install the LBX. It's surprisingly pretty good. The lower weight of the weapons allow you to cram in enough stuff so it can have a really good damage profile.
"The avalanche has already started. It is too late for the pebbles to vote."-Kosh
We are a race that has the ability of going beyond the boundries placed on us. The question we should ask ourselves then is whether or not we should go beyond those boundries?
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Tron
02/03/03 08:42 PM
205.184.160.51
|
Favorite design presented that's not my own. Anything that wields a UAC10 can't be wrong in my book This is a very versatile design and as you said it can control its temperature very well.
Even without the double tapping of the UAC it can deal 38 points of damage at close range with minimal heating. At mid range it offers plenty of hits with an average damage of 30. I wouldn't change anything if you want to keep the eclectic layout. The only complaint is how it's long range profile isn't up to snuff with half the designs present but that's a minor complaint.
"The avalanche has already started. It is too late for the pebbles to vote."-Kosh
We are a race that has the ability of going beyond the boundries placed on us. The question we should ask ourselves then is whether or not we should go beyond those boundries?
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Tron
02/03/03 08:44 PM
205.184.160.51
|
I wanted to avoid going pulse happy myself and my original design had a Large Pulse/ER PPC combo to incease it's short range punch and an LBX-Cannon to give it versatile longe range crit finding. This couldn't work because of weight restrictions. I could've made it work with two large pulses with an LBX but it didn't have the short range punch I could appreciate.
Finally I came up with a real winner.
Here's my contender.
Prime
Two ER PPCs One Streak Short Range Missle Launcher One Targetting Computer One Light Active Probe Five Additional Heatsinks for a total dissipation of 34.
Large Pulse lasers are clearly better than two ER PPCs but once tied to a targetting computer things become debateable. The ER PPCs reach out at three more hexes, they pack enough punch to compensate for their inferior accuracy to pulse lasers. While Pulse lasers with a TC could've dealt more damage at long range, battles in btech don't always play into the advantage of such weapons.
In an ambush the ER PPCs are superior and when it comes to location targetting the PPCs can cleave off body parts with just as much ease as the pulse lasers in my opinion.
With a 34 heat dissipation this mech can fire continuosly while on the move with out worrying about overheating. When it gets up close for the streak to come into play it still can't overheat unless it jumps. It's damage profile is similar to NathanKell's Prime but I think mine provides more combat flexability.
Last but not least is the Light Active Probe. I like the concept of double blind engagements and I usually design my mechs to fight in such cases.
"The avalanche has already started. It is too late for the pebbles to vote."-Kosh
We are a race that has the ability of going beyond the boundries placed on us. The question we should ask ourselves then is whether or not we should go beyond those boundries?
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Tron
02/03/03 08:50 PM
205.184.160.51
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I don't see the point in installing a UAC 10 on this thing. It's a versatile heavy weapon but it can jam or be critted with greater ease than the UAC 5/ER Large combo. Sure it could deal more damage but I think this design runs efficiently enough with the ER Larges supported by more heatsinks than they need even after an engine critical has been damaged.
I think it's better in this case it doesn't rely too much on a weapon that is a laibility despite how much I generally like UAC 10s.
"The avalanche has already started. It is too late for the pebbles to vote."-Kosh
We are a race that has the ability of going beyond the boundries placed on us. The question we should ask ourselves then is whether or not we should go beyond those boundries?
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KamikazeJohnson
02/03/03 08:54 PM
142.161.0.92
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What size Streak SRM, and how much ammo?
Other than that, looks interesting...only the SRM specializing in short range, but with no minimum on the PPCs, that's not too much of a handicap. Could you give details on weapon placement?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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