realities of the IS

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ghostrider
05/03/22 11:19 PM
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The idea of entire worlds being fed, and having shipments supplement food shortages on different worlds is not one and the same. The fluff for the books and novels all suggest that there are multiple worlds that do not produce enough food to fee their people. So the large hole there needs to be fixed.

I would suggest you reread the 3rd succession war. There is no bridge built between the FS and LC. That is the 4th war.

Go back further then the Succession wars. There WERE laws in effect to prevent the very thing that happened during the Amaris war and beyond. Laws are only effective when someone is there to punish those that break them. The wanton destruction of jumpships wasn't just military ones. They were any ship that could be used against them, wether just to warn others the system has been invaded or not was enough. Nuking worlds was a complete Violation of the Ares conventions, which the main signer, the SL, ignored. Who prosecuted them?
Spec ops/commando raids target civilian properties as much as military ones. This is true now and in the future. Sterilize the game as much as you want, it doesn't change the fact in this.

Educating the masses is basically handing your advances to all your enemies as well. The only thing is time lag.
Now educating the people on how to farm properly isn't the problem. The enemy will probably know how to do that. Teaching them how to build a PPC is a different story.
And the concept of teaching other nations on how to build things like cars, comes down to only a few people actually learn how to do it. Most of the rest of the population is ignorant of how to do it. Assembling isn't the same as casting, machining and out right building it from ores in the ground.

Comstar will not even attempt to punish those breaking the laws, as they want the houses to destroy each other. So crimes being done, means each house will continue to send as many to their deaths to punish each other.
Comstar themselves have commited those crimes as well. Proving it is the key, and who would punish them for it? Comstar is not the police force of the IS. Yet they seemed to be when the clans invaded. Figure that one.

So Germany, who's engineering was some of the best lost the war due to what? A lack of resources they could use to make the weapons. England had to have the U.S. import materials so they could continue building war machines. The U.S. didn't have to scrounge for the ores to refine into gears and ammunition. Rosie wasn't put on an assembly line to learn the entire process. They worked one area of it. So learning how to use a Brake Press isn't that difficult. Today would be slightly different, but even then, they would be set in one spot. Put the pins in the track, or hook up the cooling system for the engine.
For a full machine, you need education, but for the individual worker, not really.
Requiem
05/04/22 06:46 AM
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Quote:
So the large hole there needs to be fixed.



and apparently it has been revised to all worlds are now self-satisfactory when it comes to food.

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Sterilize the game as much as you want, it doesn’t change the fact in this.



and turning the game into in defeat – malice / burn everything – Revelling in death and destruction
how does this assist anyone?

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Teaching them how to build a PPC is a different story.



Then how do you ever increase the size and scope of the military industrial complex – also how do you undertake any R&D to improve upon your current weapon systems if education is limited to the few?

With this policy you are setting your House up for failure when another house’s military industrial complex can outperform and can out R&D your House.

How was Trinity ever established if you do not educate your personnel?

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Comstar



Yes ComStar wants to ensure the houses destroy themselves – They also want to held upon a pedestal as the last Star League Enterprise that holds onto their virtues and morals … that is they want to be viewed as Paladins!

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So Germany, who’s engineering was some of the best lost the war due to what?



1. Inept leadership did not allow for standardization of plants – Hitler liked to play one off the other and this really created for a very poor management system within the plants that were actually making the products etc.
2. Resource issues – importation issues – unable to secure via battle – etc.
3. Women were not allowed to work on the production line.
4. Slave labour utilized in manufacturing products
5. Interference by people who did not understand what military product was truly needed at the time
– ie they though bigger was better and therefore squandered resources
- initiated attacking strategies that just lost resources rather than adopting a defensive strategy
6. What military industrial complex was remaining was obliterated due to a mass bombing program by the air force -was obliterated as the allies gained control of the sky.
7. The war was started too early and many of the vehicles that should have been there were not there – ie Germany lacked a Heavy bomber. As well as Germany was still relying on the Horse etc for too much of its transport / logistics. Thus mass logistics problems on all fronts.
8. Went into Russia with no clear winter uniform – long distance logistics strategy etc – thus they failed to learn from history.
9. The failed when they allowed a corporal to dictate military objectives.
10. Many Generals were blinded by early victories and did not dive into the administrative logistics analysis to understand the underlying issues as to their military industrial complex or there was just outright phantasy reports created and everyone thought that everything was great, when in reality it was all a paper tiger …

Quote:
The U.S. didn’t have to scrounge for the ores to refine into gears and ammunition.



What would have happened if Germany could have bombed every city within the U.S. from the start of the war?

Not one bomb was dropped on the U.S. Mainland by Germany – though they did sink many ships off the coast.

Also Japan’s idea of starting a forest fire was a little pie in the sky – still didn’t stop the U.S. from retaining a vast quantity of manpower for just in case they actually pulled it off.

Also Rosie manufactured and put together everything to make all the final product – consider how much went into making an assembly line for Bombers – then look at the numbers they manufactured – they look at the number per day was manufactured … epic does not begin to quantify how these ladies worked to ensure victory.

Their collective ability was epic.
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
ghostrider
05/04/22 11:01 AM
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As stated in the past, there is no need to use the horrible concepts with every thing that goes on. You do not have to have every last action be something like nuking worlds, or blowing up civies. But the threat should remain, to keep people on their toes.
All militaries used the threat of civilian casualties, in order to spread out enemy forces even more, so they could hit military targets without huge losses. Destroying mines, normal means civilian losses. Bridges, and a hole slew of other things are targets, yet not considered military in nature. Yes. Restricting the enemy's ability to move forces is a good thing, but actually doing it means striking normally civilian sectors.

There are a few taught how to build, say the PPC. Not everyone will be. That one person is tasked to assign parts of an assembly line to do specific things, not everything. And that person will avoid teaching large chunks to anyone, as it means that person could take the cushy job of being leader of manufacturing for the PPC.
A person may work on a particular circuit board, yet not know how to connect the power and coolant to the weapon, or even how to cast the mold for it. Education for all would be limited. Only one or two people would know the whole process.

Funny that the suggestion that Germany didn't understand long distance strategies, as a large chunk of wars fought in Europe had Germany as part of it. This was before you could cross the country in a single day. The mule train was a large part of tactics and strategies in those wars.

What would have happened if Germany could have bombed every city within the U.S. from the start of the war?
That question is important. Had they been able to do so, the resources to build the war machine would not have been availalbe. People would still be around to make the items, just not have the materials to do so. Yes, you do need people to put things together at the time. Now, with all the automations, this isn't so important.

The discussion about one person doing it all is inaccurate. Line workers were part of a section of assembly, not making the entire item, like a tank or plane. This is still true today as well. Women did help get the items to the troopers. That is not in doubt. But they would not have been able to without having the resources to do so. Had the U.S. been starved of resources like Germany, the U.K. and others, most would not have been put on the assembly line.
Karagin
05/04/22 12:13 PM
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Also, keep in mind, many Inner Sphere factories will have a lot of robotic units doing the heavy lifting and work, the human component is there to make sure things run smooth, this would be the norm in the bigger well known, and profitable companies, now on some worlds, yes humans would indeed be building the whatever by hand, but it would be on an assembly line process, and Ghostrider is correct, one person would be putting on say coolant lines, then as the unit moves down the line to another person who puts fittings on, etc...

One person will NOT be putting the whole mech, tank, car, truck, etc...together by themselves. Not only is that not cost-effective it's actually MORE expensive.

I really believe at this point Requiem is arguing to argue, that's my opinion.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
05/04/22 06:56 PM
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It started looking like argue to argue when the statements were not in context with the sentence or paragraph they were taken from.

A thought did come up.
How many people are actually employed, as the TH was running low on materials, and it would stand that with all the wars and such, the other houses might be in the same situation. Might be more due to radiation and such, but if more jobs are automated, Something sounds off.
It would stand the commercial/private side of manufacturing would be more susceptible to material shortages then the military, especially during invasions.
Things like worker mechs, would remove a lot of the need for human muscle for things like cutting lumber, and even farming.
Advanced worlds would more likely have automated fish farms, then having a few fishermen out with poles.
This would be more likely after the Helm Core and some rebuilding.
Karagin
05/04/22 08:50 PM
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An entire series of star systems and they are running out of materials...sorry NOT buying that line of silliness at all. I don't care if it's the canon (the powers that be) excuses, it's NOT logical at any stretch of the imagination.

Using that logic, we should have never seen a new mech or vehicle built, or a new anything in the Inner Sphere after the Age of War.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Requiem
05/04/22 10:01 PM
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Question what is a “Rosie” the Riveter?

As it appears as though the answer is referring to a one individual point of view.

Please refer - https://en.wikipedia.org/wiki/Rosie_the_Riveter

Economic statistics within the game – any real qualifiable Information? Nil – the only information provided – a blanket statement of recession etc.
The problem is, if worlds are predominately isolated from the universe due to a lack of inter-world trade each world’s economy is based upon their own internal environment.
The main variant, therefore, for economic change, reverts to military action upon a world that suggests rebuilding requirements – cost / natural disaster.
Also, as worlds are now isolated – they all must have their own education system from pre-school to post graduate / doctorate courses must be available – also all worlds must have their own heavy industry etc (just as we do now on Terra) to ensure a viable and liveable environment. Thus every world has the ability to create … their own military industrial complex … their own interstellar transport … there own industry as we have now on Terra– this includes Jump-ships and Drop-ships – the only sticking points are resources, education and a suitable underlying technological base that can propel the world to the next level.

Please refer - https://www.architecturaldigest.com/story/worlds-first-space-hotel-open-2027

If we are looking at a hotel by 2027 how long until we colonize the moon … and then to Mars …. And then to?
At what point do we consider this information as a basis for within the game to suggest redevelopment of a word to enable interstellar travel.

As remember it is possible within the game for any state to create a lunar facility – as required – so how long until you can use this to create Jump-ships?

A point that was not considered by the TPTB, in my opinion. Can there please be a document demonstrating the progression of technology within the IS over time within all applicable industries?

Please refer - https://www.britannica.com/event/Marshall-Plan

However, if we re-write the aim of … “A <insert house name here> program designed to rehabilitate the economies of <no. of worlds> war ravaged worlds in order to create stable conditions in which <Maslow’s pyramid> are maintained in order to create stable conditions in which <insert house name> industries and political system remains intact” … thus ensuring a strong and prosperous House.

This is something that the central government of each House should have.
As being part of the House’s empire ie. after how many hundreds of years of war shouldn’t there be a dedicated Government Department with the remit of providing assistance to war ravaged worlds – ie shouldn’t there be multiple mobile engineering corps to assist with the rebuilding?
Similar to an insurance contract – your world pays taxes to the central government to pay for all works required (including military) and as such if your world is damaged due to war it is the responsibility of the central government to assist with rebuilding.

As for how an industry operates on each individual world – such as the aquaculture – wouldn’t this be dependent upon the individual worlds level of underlying technology? Such as from Vietnam – using bomb craters as pools to grow fish etc as a supplement to their diet – all the way to corporations who are researching how to mimic an environment to grow commercial fish away from polluted water / maximise profit by removing the need for fishing trawlers etc.

As for Helm core – don’t we need more detailed information as to how the Helm Core affects the lives of ordinary citizens and not just the military – ie. how did the Helm memory core affect medicine, pharmacology etc. – and as my request above how has the Helm core affected the progression of technology within all applicable industries?
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
05/05/22 07:25 PM
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What is required is an understanding of technological progress within the Universe – both civilian and military.

It refers to the discovery of new and improved methods of producing goods. Changes in technology lead to an increase in productivity of labour, capital, as well as other factors of production. Therefore, increasing the economy of the world to a bull economy.

Via R&D ….

Invention … creating new technology that has utility – the state of being useful, profitable, or beneficial.

Innovation … consider …
Relative advantage – when a person perceives the improvement as being an improvement to the alternative.
Compatibility – does the innovation align with person’s lifestyle – either as a civilian or military.
Complexity – how difficult is it to understand – easy to understand = more likely to be adopted by the mainstream.
Trialability – testing the innovation before the innovation is adopted.
Observability – can it be demonstrated that it can be used to greater effect. The more that see the product as being effective, the more likely it will be adopted (purchased).

Diffusion of the invention – the spread of the technology throughout each Houses society (civilian) as sell as military

There also needs to be a measure of how technological progress is diffused – simple linear regression can be used here

What also can be considered is economies of scale when it comes to production output and the costs to produce the new output ….

As we can see it is not that simple … however understanding technological progress should be included within the BattleTech Universe …

For example, The progression of a single BattleMech design?

Locust … Marauder … Cestus … Avatar (OmniMech) … Archangel (OmniMech).
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
ghostrider
05/05/22 07:51 PM
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That is the problem with a generic blanket of not having the resources. It makes is sound like everything is lacking. More then likely, just one or two materials is not mined/made to keep up with demand. Water being the one major exception I can think of to this concept at the moment.

It may be copper being limited, where you need 300 million tons a month to keep up with all the demand, and you can only get in 250 million tons. Wheat may not grow well on a world, so in order to have normal bread and such, you have to import some.
For some stories, it is said the food stores are incapable of feeding the entire world. That does not mean every one will suffer, just those that are in areas that don't bow down to the current rulers. And yes, local lords did cut back on food being sent to areas that opposed their power.

For some worlds, the constant raiding is what caused the issue.
For those that don't understand some raiding, leaders did indeed destroy things like food silos to see how emergency personnel reacted, and where they come from. This also means military units. After a few raids, the military shifts units to try and stop the raids before they do damage, and end up losing units, wether they stop it or not. They are forced to recoup their losses and spread out even more. The ability to replenish those units is where things start to go wrong.
Hitting ships bringing in the needed supplies causes even more hardships, especially if the destination doesn't have the seeds to plant new crops, or worse, the harvest just finished, and raiders destroyed the harvest as well as the seeds from the harvest.
So shortages may not be long term, or that large. A simple Mule Dropship could well make the rounds to worlds bringing in the needed supplies to prevent the shortages. Average 4 worlds per month without any sort of hand off.
This also doesn't cover the fact that not all worlds will harvest and plant at the same time other worlds do. One world may well be in summer, while another in the same system might be in winter.
Karagin
05/05/22 09:22 PM
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Let's remember one huge fact, a star system (or let's call it a solar system) will have MORE than a single world. Now it makes logical sense, even for the Battletech universe, that as many worlds and moons, etc ... that can be inhabited, mined, or somehow exploited would indeed be done so. So for a whole star system to be short something, well that's hard to really get over. I can see a planet or moon having a bad harvest and needing to import food, sure, that makes sense, but things happen. But the entire system having shortages of materials, etc...unless there is no iron, iridium, copper, gold, silver, etc...to be found in the entire system I still not seeing the logical sense of it, again even for Battletech.

As I said, it's an excuse to cover up poor writing, and no, I am not an expert on writing, but I am well-read, and seeing how there are numerous examples of sci-fi settings similar to Battletech, and when they can give logical reasons as to why a system is short something and do so in a manner that plays into the whole, then I have to say the lazy writing by the powers that be does come up as telling. Say similar know a 17-year build-up of a military that can run all over the Inner Sphere and Clans without really a second thought, whereas last time it took our bad guys something 300 years (game time) to get to the point to be able to do what the last version of the villains did.

Moving back on things, I can see shortages of parts, I can see SKILLED manpower issues. I can even see transportation issues, jumpships can't be everywhere and freight costs money and time to move, I can even see that. However, saying an ENTIRE star system is out of materials to keep an interstellar nation going...then I must ask, why don't see we reports of strip-mined worlds that bleed dry and are left as husks that are found in all the Houses?

Going back to the point of the Terran Hegemony being out of materials, did they strip mine the Sol System and every single system inside the Hegemony? Again it's an excuses, and a poor one at that.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CrayModerator
05/07/22 05:08 PM
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Quote:
Let's remember one huge fact, a star system (or let's call it a solar system) will have MORE than a single world. Now it makes logical sense, even for the Battletech universe, that as many worlds and moons, etc ... that can be inhabited, mined, or somehow exploited would indeed be done so. So for a whole star system to be short something, well that's hard to really get over. I can see a planet or moon having a bad harvest and needing to import food, sure, that makes sense, but things happen. But the entire system having shortages of materials, etc...unless there is no iron, iridium, copper, gold, silver, etc...to be found in the entire system I still not seeing the logical sense of it, again even for Battletech.



A Time of War makes the same point on p. 371-372. BattleTech's planets are rarely, truly short of any mineral, and few materials are moved by JumpShip between interstellar markets. No reasonable number of JumpShips could meet a planet's needs for food or common materials like iron (consumed by the gigaton annually), which ATOW takes pains to point out.

Rather, as a planet's USILR Resource score goes downhill, locals have to use more complicated, expensive mining techniques. Humanity was spoiled when it reached the stars - most planets had resources like pre-industrial Terra, untapped, rich metal deposits that were all played out on Terra by 2100.

The numerous Touring the Stars publications also make note of what might actually be imported and exported. Current publications also eliminate the idea that bulky, large-mass resources like food, fuel, iron, concrete, etc. might be imported from other star systems. There's instead an emphasis on importing and exporting luxuries or small-volume, small-mass resources like rare earths or platinum-group metals.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
ghostrider
05/07/22 05:32 PM
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So with the retcon and actual logic inputs of the newer books, are they going to fix all the errors of the older stories? Such as being able to starve out systems of resources thru a blockade or taking systems used to move those goods that are no longer needed?

A few battles were done because of the need to open supply lines to feed worlds that were not under attack, such as a few in the Draconis March during the Civil war. The impact of losing the so called bread basket worlds in areas, needing to rework the economy of those areas. This definitely changes how history would have gone, meaning the current state of the nations would be far different.

It is nice that some logic is finally getting put in.
But then the idea of not attacking jumpships, or jumpships makers, as they were needed to keep the IS going is now void.
It also means jumpships would require weapons, as they are NOT invalid targets with this retcon information.
Requiem
05/07/22 06:52 PM
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Quote:
So with the retcon and actual logic inputs of the newer books, are they going to fix all the errors of the older stories?



Q.E.D.

Such as … Post Succession War(s) – in the event any world retains their Star League era technology the ability to propagate said technology over a wider area can be achieved. Thus in approximately 100 years (at a guess) an entire House’s technology should be as it was during the Star League Era.

The entire central belief that each House is now in a post-apocalyptic wasteland of technology, as well as the belief that ComStar has the ability to restrict technology now becomes a fallacy.

What is now factual is that …

Jump-ships are no longer minimised – massive amounts of transports can be re-built quickly as every world’s technology increases so too does their ability to rebuild
Warships are no longer extinct – the idea that House loses any specific technological base is now no longer believable.
Primitive engines never return due to the retention of Star League technology.
And the list goes on and on … as it impacts every business and every employment throughout the Inner Sphere …

Thus each House’s R&D - and the size of their Military Industrial Complex will determine any future conflict.

It is just not a few battles, it is now the entire Battletech base premise, as is now completely flipped over! Everything will now have to be re-written as the ability to recover from a Succession War should not be a hinderance as postulated.

Thus we have a race to recover from the Succession War – as the fist to recover will have a competitive advantage over that of its competitor Houses.

Quote:
an emphasis on importing and exporting luxuries or small-volume, small-mass resources like rare earths or platinum-group metals.



Question – given the sheer mass of any system of planets – the idea that rare earths remain rare is a sheer statistical impossibility? Thus, it is just a question of discovering deposits and then mining them?

That said during the era of planetary discover / excavations – cant we assume that in the interests of efficiency during the expansion into space - there is some type of planetary scanner that can be used via a satellite to undertake a complete planetary report – that includes its ability to sustain human life and a metallurgical report?

That is when investigating planets – what is there to assist an exploration group?

Also Jump-ships would not only require naval grade weapons they would also require aerospace fighter support.
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
ghostrider
05/08/22 04:31 AM
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The lack of trained techs to build and run facilities is still an issue. The decline in tech isn't changed. The materials used to build things as well as the ability to produce food has.
The fact that Comstar runs the communication network has not changed. They still have the ability to cause glitches in the coms system to change some wording around so they can cover for issues.
The nuking of worlds to the stone age did not change.

The changing of worlds owners has. Jumpship numbers should be much lower now as well. Warships would not have made the huge comeback either. Large nations could very well have splintered into smaller defense pacts, as the ability to send large armies into different territories would have come about. No need to import things. Those that could build jumpships would have a monopoly on transports, as each house would have kept after shipyards, until only a few remained, and those would be very heavily guarded.
Karagin
05/08/22 02:04 PM
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The planets have shortfalls that can happen and don't need to be changed per-say, what needs to be changed is how often it happens. During the Fed-Com Civil War, I can still see trade disruption or an attempt at a blockade causing issues for a planet/star system. If you can't get your goods out of the system, then that's an issue. Which in turn can lead to localized issues. Again the example from the original Perphiery sourcebook about shoes and food, and being less than one jump apart, yet not being able to do anything cause no jumpships.

The devil is in the details and that is where the issues come to play. I will say this, and it's my opinion, but given the number of Line Developers and Heads we have seen from the mid-90s to now, means a lot of things were tossed because the new guy doesn't like what the older ones had done or never liked anything and wants to fix it. A clear example of this is how stupid the Houses were written to be when it came to internal issues and localized events. We had an entire run of the game based on this whole idea that the uber-factions needed to be uttered and thus got what we got. So the same is true when it comes to how they show the worlds. Average House has roughly 400 or so planets that we know of, this is a guess, I haven't gone and counted all of them, and with this, we know of only a handful. And of that handle full, we know nothing about the system they are in.

Yes, Touring the Stars does try to give some system data, but its focus is the main world, nothing is there about how Dirtball's fifth planet has fifteen ore processing plants and has a large Ferro armor plant as well. Or how the gas giant in the system is one of the other reasons it's even settled due to the exotic gases found there and the numerous orbiting habs. Not we get everything about Dirtball 3 and how it's been attacked and how it's fared. Great, but the system itself is more important that Dirtball 3. The planet is there for the workers to have planetary leave, and the corporations to have a base to use to keep their workers somewhat happy with leave to a place they don't have to worry about an air leak killing them.

Now I know this is a wargame first, based around mechs fighting other mechs, got that. However, the majority of us are not 10 years old anymore and our tastes are more geared towards plots and backgrounds and such. I say this because of the background info in BATTLEDROIDS and BATTLETECH 2nd. pulled me in more than just the cool mechs. Those added flavors of their own but the backstory hooked me.

I am hoping with the "new" era of the game will see a better approach to things and less of the uber-Avenger superhero appoarch.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
05/08/22 02:34 PM
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Another thing for the Inner Sphere is they have been at war since well since the start of interstellar travel and exploring began. So for the common citizen of a planet, they don't care who's flag is flying above the government buildings as long as they can go about their daily lives without being harassed. Taxes will still be collected regardless of what power runs things.

The ones that care and should be getting a lot more attention are the corporations and other companies that make the weapons and machines. Those should be some of the major players in the game/universe setting and really we don't see that hardly at all, and we do, it's somehow an extension of one of the main house families or a relation to the Ruler of a House.

The Chaos March was a perfect chance to have the major weapons makers going in and playing kingmakers, instead we got a meh story line aiming at the Word of Blake and their silliness. Yawn fest. All the minor plots and possible moving forward things that did get mentioned also got ignored.

The reality in the Inner Sphere should be one of the endless opportunities sparked by endless corruption and shifting loyalties of different companies and such.

The Red Duke is a prime example, he was the perfect villain, moving around, doing his own thing, sometimes doing what his lord Kurtia wanted, other times all of it was about his wanting to take a world or company, etc...we need more of that in the game.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Requiem
05/08/22 06:20 PM
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Quote:
The lack of trained techs to build and run facilities is still an issue.



An established planetary education system established by each House (as noted above) = a profusion of trained “professionals”.

Therefore, there is NO technological decline.

Quote:
The fact that Comstar runs the communication network has not changed.



In an era where technology is on the rise equates to one reality – ComStar is no longer a monopoly when it comes to communication – over time other Communication system providers will enter the market.

Also,

Also wouldn’t every house take into consideration ComStar? Transport of Education / establishing new businesses from one world to the next will require Jump-ships and Drop-ships – thus the ability to circumvent Comstar is achievable.

Quote:
The nuking of worlds to the stone age did not change.



Basic reasoning would suggest that - only if EVERY world was nuked to stone age and EVERY depository of technological knowledge was destroyed as well as the majority of every persons who retains specialised knowledge do we end up with the situation as described by canon.
The probability / statistical nature of this occurring – especially in an era where hidden bases should be prevalent – becomes an impossibility.

Quote:
Warships would not have made the huge comeback either



They are the biggest gun on the battlefield – as they would always be the first to make a comeback as any sane military general would hide their production facilities from all other states.

Quote:
The devil is in the details



Agree.

Quote:
the common citizen of a planet, they don't care who's flag is flying above the government buildings



Agree, the story of the bank note where one side is Kurita and the other Federated Suns comes to mind due to the number of times the world switched hands over such a short time frame.

Quote:
A clear example of this is how stupid the Houses were written to be when it came to internal issues and localized events.



Basic transference of knowledge from one line developer to the next should have been implemented – as well as a basic understanding of being rational would have helped.

Quote:
a lot more attention are the corporations and other companies



Agree – every planet should have a section that describes this as well as their technology, architectural preference, personal life of every citizen based on their socio-economic position would have also been of assistance.

The background of BattleTech universe needs a vast amount of work.

Quote:
The reality in the Inner Sphere should be one of the endless opportunities sparked by endless corruption and shifting loyalties of different companies and such.



Agree – the devil is in the detail provided.
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
ghostrider
05/08/22 08:54 PM
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Are there computer chips made in your area? Are there computer boards made in your area? How about titanium catalytic converters?
To my knowledge, those are made in specific places, and the tech is NOT found everywhere else. So when a company will only make say fusion engines on one world, and that world is the only place they keep the way to build them, and the only world that has this information is nuked or destroyed, R&D has to research the tech again, which may or may not get hit as well.
So you can not just build chips in the middle of the ocean because you want to. The information for building them is NOT going to be in the public library, as that is an infringement of copyrights and such.

It seems the simple fact that a large company with a monopoly on something like interstellar coms would do everything it can to keep that monopoly, including out right killing those researching it. Accidents would be more like it, but even an accidental weapons malfunction or explosion in the acid tanks would work. And with the coms being owned by the suspect, they would very much report the accident their way, and counter or have 'data failure' when being presented another way. A nation that tried to do something about it would find itself under interdiction, which would give other nations the ability to take worlds. Pirates are known to know when things like this happen as well.
As with most research, it seems only one or two people know what is going on, so you really don't need to wipe out an entire base.

The large companies should have had a lot of pull in the SL time. The First lord had power, but they also had to keep others happy as well. Richard didn't learn this, and was shown the hard way. The fact that these companies would probably have more power then house lords doesn't seem to come into play. I agree, this is in error. Their power would rise even more as competition is destroyed, such as the succession wars did.
But a lack or relying on imports creates an issue. There isn't any economic reason to join with a large nation when NAPs and such would allow you protection without being part of the larger nation. The multi nation companies would have the backing of multitudes of people, just so they could keep getting their stuff for a reasonable price.
Threats or actually taking properties would result in real issues, unless others can cover for it. Treachery would be there without a doubt. But someone like Brewer running Defiance should very well have destroyed the Skye region and beyond when they even attempted to take away Defiance from him.

The fact of resources being in system, but needing to get to them, should have meant the wars would have taken out dropship manufacturers as well as jumpship manufacturers. Otherwise, destroying all infrastructure in a system is the only real way to prevent them from rebelling. Aeropilots would be the main focus, not mech pilots.
So as much as I hate it, this all comes down to no game without mechs.
Having every one being able to build them at record pace, just means small unit actions can not really take place. Even simple raids would not be less then battlions in size. It couldn't be, as the targets would all have battlions guarding them if this is the case.
Karagin
05/08/22 11:11 PM
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The treaty points part is how most of the Houses were formed to start with. Those things have clauses and catches and language so written to be interpreted for how ones want to read it, those thing should be coming up more and more, as one "minor" state screams how the rest of the minor powers of the House make up aren't upholding their parts. Oh wait that sounds very familiar, like wait...it's there, you will get the hint, and then the cries of breaking away and talks of leaving or boycotts, etc...would come up.

There is so much that TPBT could be doing to spin even more life and excitement and plots and counterplots into the BT universe, but yet they seem to have forgotten the core insanity of the universe.

Corporations should be playing minor lords off on each other and doing their own "world/king making" on many worlds. We see many "fluff" points in the TRO that we don't see making anything of an appearance in the rest of the setting, like the Dragoons selling Mad-IIs to more merc units or how New Valencia has more plants for Blackwell and other companies that worked with the Dragoons, so as not have everything on Outreach, and yet that point is either forgotten or overlooked. As you said if a company is only making something on one world well if that's destroyed then well it's going to hurt a lot of folks.

And I live in Texas, not far from Austin, so yes computer tech is big here. Though we would enough seeing Austin go away in a mushroom cloud, that's more for their state of mind than anything else.

The wars should have crippled everything, nothing should have made it past the First War if that was the main plan. Again it clearly wasn't. And that is why I have never been a fan of a single lance guarding an entire world. I get it, it's easy to write about four mechwarriors and their mechs, then an entire battalion, but that doesn't mean it makes sense. One lance is not going to control or hold a world. It didn't make sense to me in the 80s and still doesn't right now 38 years later.

Given how things are, every corporation on a world would have its own security force, be it a company of overpaid infantry to a Lance or two of mechs. Those would either work with the local defense force or be considered a wildcard by said same. Those causing issues a raider could use. Also, one corporation could have cut a deal with several raiders to ignore their property and forces and they won't attack them. That would cause issues for the defenders and to some extent the attackers. This would be pretty common. And then that leads into all the classifications of weapons on worlds and how well you know how certain groups can by pass the laws...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
05/09/22 01:09 AM
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The issue is narrative. One lance holding a world isn't correct. One mech lance would be the 'main' threat for most, but armor and infantry would be there as well. The king of the battlefield seems to be the 'only' threat the game likes to put out there. Yet we do know armor and infantry can hold worlds as well. Granted, they are not going to hold back an RCT effectively, but we know 4 mechs couldn't do so.

The First War probably ran out of nukes, and were making them as fast as they could. But with Kurita believing the FS was the only real threat, and the rest would fold once the FS did, it would be to their advantage to have facilities they could basically take over and run, verse the full glow in the night settings implied.
It I recall the old books, the DC didn't stop to wipe out everything that could resist on worlds, as they tried to race to New Avalon to end the war quickly. Crippling the enemy's ability to fight back was the main goal, not full destruction.
With this in mind, the DC probably thought they would be fine, as the LC wasn't about to really strike into the DC and hurt them much. So their belief would have been their assets were safe. And they found out that wasn't really the case.


At first, I would think each company would have avoided the costs of their own large security forces, until Amaris took earth. Then an arms race would have happened, which would have been a problem for each nation. This may well have been why the houses stayed out of it, as they had large pockets of uncontrolled forces popping up in their realms. They probably thought they could not afford to send what they had out of the nation, least they be hit by the new forces. It is also possible their own soldiers quit to join the new forces.
That does not mean a few would not have had their 'private pirate' forces raiding others, making it look like rival nations. I doubt the governments were the only ones doing so.
Requiem
05/09/22 01:26 AM
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Quote:
Are there computer chips made in your area?



Consider how computers have been integrated into society – therefore by extrapolation by the Star League era they would be attached to almost everything (Hopefully within reason). Thus, it would be easy to conjecture that every world should have multiple corporations manufacturing them given how commonly they utilised within everyday life.
I would also suggest they are probably being made in High School by students by the time of the Star League!

Quote:
It seems the simple fact that a large company with a monopoly on something like interstellar coms would do everything it can to keep that monopoly



How is that working for any computer corporation lately?

How many corporations have Competition and Consumer Acts that eliminate monopolies?

Also establishing franchises upon different worlds can be used to restrict monopolist tendencies – as a local board is required to run a local business.

Quote:
The large companies should have had a lot of pull in the SL time.



How many times was this included in the narrative? Last time I remember was when a CEO was sent to the front lines as a new Fed Suns recruit for disobeying the First Prince …

There is economic power – However as the game is military in nature how often is this even considered? just like logistics practically never?

Quote:
destroying all infrastructure in a system is the only real way to prevent them from rebelling.



Whist at the same time destroys the entire economic foundation of your house and sparks a coup to remove the House Lord who even considered this.

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Having every one being able to build them at record pace, just means small unit actions can not really take place.



Except when you require a rapid commando raid – then you will need a unit of LAMs.

Then there are new / poor worlds – who have limited manufacturing capabilities – thus small units can be used … or even attacking a lunar / asteroid facility … something about overkill should be considered here …

There could be many reasons why a small unit may be required …

Quote:
The treaty points part is how most of the Houses were formed to start with.



Consider the Star League … this was supposed a economic union to assist with cross border trade …

Quote:
they seem to have forgotten the core insanity of the universe.



Problem – the writing staff number would have to increase by an exponential amount (and by extension the number of books) to actually facilitate this
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
ghostrider
05/09/22 11:45 AM
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Monopoly laws don't exist in the game. Kind of odd that this fact wasn't thought of when stating the How is that working for any computer corporation lately?
How many corporations have Competition and Consumer Acts that eliminate monopolies?
This is related to the whole tech problems. How to make certain things was not as wide spread because those that owned the tech kept it locked away in few places. When those places got bomb/raided/hacked the tech was lost.

Economic power is in the game. But very specific in scope. Defiance, being one of those where economics is counted. It is overshadowed by the fact it is the largest mech manufacturer, so most don't see past the mechs.

The destruction of all infrastructure is about the only way to make sure a world will not be able to fight back. If their survival relies on imports, as they can not get things themselves, they will still be mad, and ready to attack when they can, but will reframe until they are back to self sufficient. Until they reach that point, you do not have to station RCTS of units to prevent this. Those units can be sent elsewhere. Is it the best solution? No. In the first 2 wars, it might have been necessary until the supply chain collapsed from the ships being destroyed. Many worlds died from not being able to support themselves.

So many extra units means new worlds would have large garrisons, as they had the units to spare. Commando raids using lams would work, but that would also mean trying to hid fighters from the enemy, that with all those extra units patrolling, wouldn't do as unnoticed as you would think. Shuttles would be more likely to slip by. Context here: Unknown fighters means military forces outside of your own. Unknown shuttle could be just a glitch in scheduling. It is more then likely the rich had illegal goods being brought in. Contraban verse military invasion.
So no. A lance could not operate on it's own when everyone can build as many units as they can afford. They have to have large numbers in order to distract the enemy from them.

The game started out as a war game with stompy mechs. When they started filling in the back ground, they didn't realize the black hole of illogics they opened up. Keeping it simple worked for a while, until they pushed the illogical aspects of it. Mainly things like starving worlds when the entire transportation network could not support moving foods to cover them in the first place. Water being even more necessary.

One a side note, does Twycross discuss anything about how they grow food to feed their population? The storms would wreack havoc on above ground facilities. I would assume underground hydroponics, but this leads to other questions, like why other worlds didn't have this in hostile environments?
Karagin
05/09/22 02:05 PM
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Their ideas weren't bad ones, they needed BETTER logical reasons. As for the Twycross, underground population and support centers are mentioned, so that would in a roundabout way cover hydroponics or a similar setup for feeding the population. Also, this would be a case of mech parts and weapons going out, and food coming in.

The issues came from writers, not all being on the same page and then trying to fit everything into a package that had outgrown the box they wanted to keep it in. If you read any of the novels by the Keith brothers, you get a mix of hard science and sci-fi mixed together nicely, yet you don't see much of that from the other writers for both novels or sourcebooks. Novels are there to fill in the story and give us an insight into the universe and the characters. Sourcebooks fill in all the other details and pull us in more.

Somewhere along the way, well they seemed to have missed how to blend the two together. Then as time did move on and we got different writers and new folks doing the writing, we see even more errors, more personal I like this so it's going in because I like it type of thing. That causes more issues.

The need to supply worlds with certain things, be it materials to make other things, finished goods, food, etc...is going to be part of the human condition and a way to keep the world dependent on the House government, you know keep the colonies under a trade embargo unless it's our own stuff. Which opens the doors for smugglers and other criminal groups. Now, this is limited since in the Battletech you need a jumpship to leave a system. Whereas in other Sci-fi settings the spaceships can jump out of the system without that weakness. Now, this does set things apart and makes the game different as well as the setting different. However, it also limits what can be logically done.

I do believe that sometimes the writers forget these massive limitations and we read about events that just can't happen since no logical way or path for ships to get there or not be there exists with the limits of the game's setting for starships.

Now I know that so of TPTB do try to work within things and others play really lose with the limits, but mix them together and we get a ton of issues. The reality for the average citizen is going vary from House to House, world to world. Some will be living the dream, others will be getting by and then others still will be grounded under. This would apply to every House and world. As well as the Clans.

The original Housebooks (even with their flaws) tried to give a good insight into things, and really we need that level of detail back in the game. We need a full Housebook, not these abominations that we have got called Handbooks. We need real Housebooks that give us all the details of the Houses. Many of our questions and such could be addressed with proper sourcebooks and a set plan from the entire writing pool. However, based on some of the rumors abound things aren't always nice with TPTB when it comes to working together. And having dealt with a few personally, I can see why.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Requiem
05/09/22 04:33 PM
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Quote:
Monopoly laws don't exist in the game.



Problem … TPTB have yet to provide a complete codification of all laws per state and even per world.

Quote:
How to make certain things was not as widespread because those that owned the tech kept it locked away in few places. When those places got bomb/raided/hacked the tech was lost.



Are these individuals now working against the state in-order-to minimise its prosperity and security?

Something that is the prima facie duty of the Head of every State.

Thus, can we now assume that, every Head of every state is actively not working to achieve their ultimate goal of becoming the new First Lord by refusing to implement economic reform policies that would ensure victory … such as … increase education throughout their realm …. increase franchise business operations from one world to the next, in-order-to propagate technology and the military industrial complex / civilian industrial complexes throughout their realm … and by the way at the same time increasing profit and wealth of the stockholders of these companies … something that no stockholder ever wants (satire).

Quote:
Economic power is in the game.



Can I laugh now?

Consider the Lyran state, they decided to ignore the right of succession to put a general (who has no wealth and no direct lineage) to the Archon throne – in all rights a coup!
… and how about Huntress, how many corporations would have demanded a copy of the complete technology of Clans to increase their profitability – or how about Helm memory core how was this information used by corporations, who got it first … and by extension a competitor advantage over their competitors?
Sorry but the entire idea of a corporation / economic development, even for Defiance, having any power whatsoever is completely lost.

Quote:
The destruction of all infrastructure is about the only way to make sure a world will not be able to fight back.



So let me get this … as a ruler of the realm your duty is not to fear your neighbours it is actually to fear education and technological development of the people and their businesses, it is to ensure that they should remain ignorant peasants (as educating peasants is wrong) is now the correct policy of every House Lord?

Also every world should never be allowed to communicate with their House Lord in a time of famine and to expect any form of assistance.

Quote:
So no. A lance could not operate on it's own when everyone can build as many units as they can afford. They have to have large numbers in order to distract the enemy from them.



Then how do Seal – Special Warfare Units operate throughout the world – why do we even have them if they cannot operate due to every country they operate within being far larger?
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
ghostrider
05/09/22 09:56 PM
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Yeah, I guess the tech got nuked, but the people that owned it survived the nuke. Yeah. Makes a lot of sense. Oh wait. How many people that own the tech now actually know what it is and how to make it? Most CEOs and owners never touched the stuff they bought up.
And yet the argument about the houses spreading the tech comes up again. The fact that for them to do so, would be getting permission from those that own it, to release it, or outright take that knowledge from them and start a full scale rebellion funded by the rich that own that tech.

Since it isn't written, it is assumed the super rich did not gain the tech. As the game has not done anything to support the tech being gained, but restricted to a time frame before use does lend to this. Yet the entire fact that the tech was already researched, and ignored due to cost problems, what good is getting it from Huntress? So where does this argument come from? The tech was known, just prevented from being used. Reading is fundumental.

So you will go down that road again? The discussion of the destroying all resources was done with the concept of invaders making sure their newly conquered worlds would not rise up in revolt.

A lance operating on a world in another STARSYSTEM, is not the same thing as sneaking into an unsecured border. It is also not the same thing as sneaking into a nation that has thousands of soldiers along ever mile of borderland/coast. The use of jump points would not work as each ship approaching a world would be surrounded by battalions of fighters and possibly dropships and warships. The entire jump detection gear would be set up so it covered the entire system, including pirate points. It would also be likely the defenders would have ships covering pirate points, as they would be well aware of them. If done right, they would have sensors in unihabited systems that would tell the defender if someone jumps into them, and they are within jump range of the defenders world.
ghostrider
05/09/22 10:11 PM
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I was asking about Twycross and the farms as it would be a step in questioning the lack of them on other worlds. I understand food would be shipped in on ships coming to the world to pick up units, but this does suggest that things other then the crown jewels are sent to world for trade, even if they were only bought and shipped.

The writers should have been proof read by the developers to make sure the illegal things, like cranking in a torso, so you can gain more arc with the arms, was legal. I understand the stretching of things to make a story interesting, but when it violates the rules by a wide margin, then gets argued it wasn't legal to begin with, it causes issues. This isn't something that hasn't been discussed are basically agreed to.
Some things like a mech doing a front flip and not landing, but floating on their jets to avoid squashing people is a huge issue.

As stated in the past, the developers created more issues trying to fill in the past. I do understand the need to change things as implied concepts don't hold up when new things are introduced. But when they go from max 30 light year range with jump drives to being able to cross the entire IS in one jump is too much. Nothing said that Comstar had been working on it before WOB took over Terra, so it is implied it all was done during that time frame.

And as for making new mechs, the fact that it was so difficult to do for a long while, yet even before the Helm Core, a lot of new models come out, including those that were done by techs, not engineers doesn't fit the history/story line. I know real time prevented the developers from actually making the history work, but to say that no one found a secret manufacturing plant that made say the Devastator mech, or the Alacorn tank? They didn't refurbish factories that could make them, so only specific manufacturers could? Most of the lost periphery bases is another big thing. Not talking of something like the impossible because of rules Argo dropship, but fully functional bases that seem to be found, and only looted, not restored by the big nations.
The concept of the Dragoons being there to find those bases known to the SLDF or other clans comes to mind here.
Karagin
05/09/22 10:44 PM
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The way mechs get used in the novels, like being able to JUMP out of a landing/hover dropship and have NO issues is pardon the comment bovine droppings. Same with the whole idea you are going put a cocoon around them and drop them onto a planet and do so in a manner that somehow avoids every detection system on a planet. Tons of "artistic licenses" are way overused to have things happen that make no sense and really ruin the stories in a lot of ways.

Filling in the past is fine, doing it so as to make things mesh, is different. If you are going back to fill in things you need to be sure you don't destroy what is already known. For example, if the first Battlemech was the Mackie, then having one that is far lighter than it as the next one to come along, well that doesn't really make a ton of sense, but that is a minor issue. Another big issue is putting something like stealth armor for mechs, as being researched by the same company that makes the GRASSHOPPER mech during the late Star League early 1st Succession War time frame, that is a big issue since it makes it's apparently nothing more than "another retcon added to the Helm Memory Core".

I mean how big was this core? Was it an STC like they have WH40K or a Perpetual Taco Machine that you feed what you want and press a button, and poof you get said item?

Lots of R&D stuff would be common across the Inner Sphere, Houses would be trying everything to get the next leg up each other and we should see a bigger push to have more universities on more planets and such vs just a few key worlds or locations.

ComStar should have had a HUGE R&D section that was doing everything from trying to build new HPGs to increasing the range of them. They should have also been reverse-engineering SL tech and if their silliness of the WoB building a military that was so big and large, then they had to have the R&D, but I know the answers to that are they had the support of the nobles and such of Terra and thus POOF they got everything they needed, damn those perpetual taco machines.

The game's backstory has a lot of room to fill in everything and actually answer/address all the concerns the fans have had. The issues become this, how badly do TPTB really want to fill in the backstory, and badly do they want input from the fans?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
05/09/22 10:47 PM
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Twycross is an odd world, so using it as an example is a bit on the extreme side, but it's a valid point, some worlds would be hard-pressed to starve out, short of a bio-weapon being used to hurt crops and livestock.

Water is a different issue, some planets have things industries want and need to make the weapons to keep the Houses able to provide the military to keep them in business. So having the water planet taken out or an issue with the quantity of water shipped to a mining colony would be one way some of the issues of blockades and such could lead to other shortages happening.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Requiem
05/09/22 11:36 PM
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As most CEOs are driven by the desire to increase wealth whist maintaining a positive relationship with the central power that governs the realm and who also makes the laws that keeps their business in operation and runs the tax department. The argument that suggests these CEOs and their board would go against their Liege Lord – who is attempting, by any means necessary to become the next First Lord of the Inner Sphere - is a little farfetched.

By transferring knowledge and business skills to multiple worlds the CEO is not only increasing their wealth they are also assisting their Liege Lord – who also has-the-ability-to confer peerage (noble rank) upon a cooperative CEO, who’s significant other would be extremely happy about the idea of joining the nobility should be considered.

Also consider the point of what happens if your CEO causes problems with their Lord and they decide the Government is going o nationalise the company

So unless you have a CEO who is not only against making money (for themselves and their stockholders), is willing to defy their Lord’s rational program of converting the realm into a more prosperous, and defence orientated, and at the same time does not care about obtaining peerage, whist at the same time turning their significant other into their worst nightmare when they divorce them for not obtaining a peerage and entering into a higher social set, then all is great in the Universe. (Satire once again)

I would also like to say since when did a Liege Lord of a Realm require the permission of a CEO to undertake a program that would not only make her/him personally wealthy, but would also increase the wealth of their shareholders? Also wouldn’t the shareholders get a little ‘miffed’ if it came out their CEO lost them an opportunity to increase their wealth just because they did not want to expand to another world? At this point wouldn’t they vote the CEO out and replace them with one who is a little more profit orientated?

Can you point to when the rich and powerful started a rebellion because they did not want to increase their wealth? Wouldn’t it be the other way around - https://en.wikipedia.org/wiki/East_India_Company

Quote:
it is assumed the super-rich did not gain the tech.



So the dissemination of technology never occurs in order to secure the safety of the realm when their neighbours begin to upgrade their weapons packages as well as all civilian technology in order to increase the personal wealth of the realm whist decreasing unemployment – so long term prosperity was never a consideration for any liege lord of any realm?

Quote:
what good is it getting it from Huntress?



Really? … not only does any realm receive a massive influx of technology they can also receive educators (who were convinced that returning to the IS was in their best interest) - thus any realm receives a massive technological and socio-economic advantage over that of their competitor neighbours is no longer important …

Cost Problems … does no one even consider requesting a loan from the bank, issue bonds, or undertake a variety of other economic strategies to generate wealth that can be used to fund the expansion of the business – or don’t these exist in the Battletech Universe? (Satire, once again)

Quote:
destroying all resources was done with the concept of invaders making sure their newly conquered would not rise-up.



So let me get this straight it is better for the realm not integrate any industrial world into your realm, and in so doing increase the overall GDP of the realm, it is more important to turn that world into an agrarian culture – on the same line of Pol Pot (Cambodia) and others – and thus ensuring that whilst you destroy an entire worlds society / economy it would never commence a guerrilla war – whereas in all reality, given all historical evidence to the contrary, if any massive disturbance on such a scale did occur it will most definitely kick off a guerrilla war (rise up in revolt).
Also how is a military expected to undertake such an action on a planetary wide scale?

Question – does every world have access to a massive military presence or are the military deployment assigned to a particular world based upon their importance. Thus, less important worlds are more likely to maintain only a smaller garrison thus making the chances of a raid by a lance a higher probability as the distribution of resources would determine the required number for an adequate strike group?

That is if you have a decent intelligence department, they can find the worlds that will only require a small strike-group to achieve overall success.
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
05/10/22 07:40 AM
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Hopefully when understanding my governmental policies to increase economic stability and the military industrial complex many may come to realize that the majority of House Leaders have been incredibly sub-par when it comes to their ability to reform their House.

They even do not have “assistant” when it comes to managing the realm! Or even the use of a ‘Nay-Sayer’ would be of assistance to underpin their hegemony.

It is not surprising, therefore, that the majority of the Inner Sphere is a basket case when reading canon text.

What is surprising is the competent do not attempt to remove the incompetent rulers of their realms – there should be far more assassinations / coups within the game considering how many incompetent rulers there were – surely competent family members would have ensured the removal of any incompetent ruler.

If the game is supposed to be based upon feudalism – and liege lords – the idea that an incompetent ruler would live to a long age becomes difficult to believe without the support of the military and a very competent pretorian guard.

Also what are the rights and duties of the ruler and the citizens of each house. What are their social norms? And what unique social norms is applicable.

More information is required – this will make the game more exciting, whilst invigorating everything …
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
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