My local group is partaking in a year-long Leader Board for 2016. In cased you missed it, here’s Weeks One, Two, and Three.
Real life travel has delayed the Week Four report until now, and as such much of my memory of the Week 4 games has faded. I do, however, have army lists and the game results, so I will try to fill in the details the best I am able.
Week 4 of the 2016 Leader Board Season was played on Thursday, February 18.
Clan Sea Fox
The Mercenary player decided to shake things up a bit and introduce a new force. The rules of the Leader Board do not prevent this, so he took to the field with a Grand Summoner, a Karhu, a Mad Cat Mk III, a Cave Lion, and a Tiburon. All units were at Skill: 3.
One of the new-to-the-game players from Week 2 was back in the fray, and played a force from the 5th Sword of Light. The force consisted of an Atlas, Grand Dragon, Cyclops, Panther, Jenner, and a Grasshopper. I believe all units were at Skill: 3.
Clan Jade Falcon
The Jade Falcon force featured a strong BattleMech presence with just a dash of Cizin cruising around the battlefield. The `Mech part of the force contained two Gyrfalcons, one Adder, one Fire Falcon, and a Jade Hawk. All units were at Skill: 3.
The Dragoons made a small change to their line-up this week, sticking with what they know. A Skill: 2 Nova accompanied by a Skill: 4 Commando, and a Mad Dog, Battlemaster, Hellbringer, and Hunchback all at Skill: 3.
Clan Ghost Bear
The Ghost Bears fielded a Striker Star this week with three Anhur Transports for air support. The Striker Star consisted of a Clint IIC 2, a BEO-12 Beowulf, a Beowulf IIC, a Solitaire, and an Ursus 2. The Clint IIC was Skill: 1, the Solitaire was Skill: 2, the rest of the `Mechs were Skill: 3, and the transports were Skill: 4.
This one was a unique new scenario.
- Each side began the game with a damaged, shut down Timber Wolf Prime and three repair vehicles. The Timber Wolves began the game on opposite sides of the board, halfway between the deployment zones of the two sides.
- Each Timber Wolf began the game with all Critical Bubbles filled in, but no other damage. Basically, they were useless.
- The Repair Vehicles had to get into base-to-base contact with the damaged `Mechs in order to repair one Critical System during the End Phase of a Turn.
- A Scenario Victory was awarded to the first player who successfully retreated his Timber Wolf off of his deployment zone board edge.
- A new Repair Vehicle enters from a player’s home board edge each Turn after one on the board has been destroyed.
- Each Timber Wolf was able to activate and move 2″ per Turn, until they were repaired, beginning on Turn 2.
- As always, games are limited to 90 minutes.
This one was a wild ride, I gotta say. Between having to protect your repair vehicles on their approach and repair turn, to harassing your opponent’s vehicles, one wrong move, and it would all be lost.
The Clan Sea Fox and Clan Ghost Bear players met for a game earlier in the day because the Sea Fox player would not be able to attend the session later that night. This game was brutal, and at the end of 90 minutes, neither player had earned a Scenario Victory, and the Kill Score was dead even, at four BattleMechs each. The result was ruled a Tie.
Later that evening, the Ghost Bear, Jade Falcon, Dragoons, and Combine players met for two Rounds of games.
Clan Jade Falcon and Clan Ghost Bear squared off first, and both players launched all-out attacks at the Repair Vehicles, attempting to blunt the other force’s attempts to repair their respective Timber Wolves. The battle was intense, and it went to time. At the end of 90 minutes, no Scenario Victory was achieved, and Clan Ghost Bear was declared the victor with a Kill Score of 23 to 20.
Wolf’s Dragoons and the 5th Sword of Light attempted to maneuver each other into vulnerable positions, but neither side fell for the traps set by the other. In the end, the Dragoons slugged it out and were able to kill several Combine BattleMechs in the closing minutes of the 90 minute game. No Scenario Victory was achieved, and Wolf’s Dragoons were declared the victor with a Kill Score of 20 to 5.
Round 2 found the Draconis Combine fighting Clan Jade Falcon. The nimble and hard-hitting Falcons proved to be too much for the 5th Sword of Light to handle in the end, and the Jade Falcons were able to slip away with their Timber Wolf while exacting a heavy toll on the Combine troops. Scenario Victory to Clan Jade Falcon with a Kill Score of 20 to 18.
Wolf’s Dragoons attempted to blunt the Ghost Bear onslaught, but it proved for naught. The Ghost Bears assaulted with abandon, leaving their own repair vehicles and Timber Wolf completely unprotected. The gambit worked, as the Dragoons paid more attention to stopping the Clanner attack than to preventing them from achieving their objective. Clan Ghost Bear claimed a swift Scenario Victory and a Kill Score of 10 to 10.
After two months of gaming, Week 4 leaves us with a clear picture of a few things.
First, nobody is painting stuff! I know, I’m included in this. We’re just not getting around to it. I hope that changes soon.
We were so close to seeing the Clan Ghost Bear juggernaut fall this week! A Tie, however, is not a Loss, so the Ghost Bears remain undefeated. There are still a lot of games left to be played this year, far more than have already been played, but right now Clan Ghost Bear is sitting very nicely at the top with the Clan Jade Falcon and Clan Sea Fox/Mercenary players not as far behind as the standings might suggest.
Also, it looks like the House Davion player will finally be jumping into the fray! He’s confirmed for Week 5, so maybe he can shake things up as the Weeks progress.
|Faction||Games Played||Wins||Losses||Ties||*Win %||Scenario Victories||*Scenario Victory %||*Kill Score||*Units Painted|
|Clan Snow Raven||4||1||3||0||25.00%||0||0.00%||65||0|
|Mercenaries / Clan Sea Fox||5||2||2||1||50.00%||2||40.00%||69||0|
|Clan Jade Falcon||8||4||4||0||50.00%||3||37.50%||155||0|
|Clan Ghost Bear||8||7||0||1||93.75%||3||37.50%||171||0|
|5th Sword of Light||3||0||3||0||0.00%||0||0.00%||33||0|
*Note about the Standings. We went with a kind of NHL style formula for Ties, with a Tie counting as half of a Win for the purposes of calculating the Win%. We thought it was pointless to make a Tie hurt your Win% column just as much as Loss.
Week 5 of the 2016 Leader Board Season is scheduled to be played on Saturday, March 12, and will be the 1st Quarter Mega Battle!
If you are interested in learning more about BattleTech: Alpha Strike, check out the Quick Start Rules from Catalyst Game Labs, here.