Author Archives: Ron

About Ron

Long time Battletech fan, Arts and literature dabbler. As comfortable in the 31st century as the 21st. I don't care for sports, but I'd make a big exception on Solaris.

Real World Lasers are getting Smaller, and MEANER

Ever since Jules Verne and H.G. Wells enticed citizens and warmongers alike with talk of energy-based beam weapons, mankind has been struggling to catch up to its own imagination. And naturally, BattleTech is chock full of it – mainly in the form of lasers, and mainly seen from the view of a 1980s-era war game […]

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Russia’s Inferno LRM Carrier

I follow world geopolitics pretty intensely. I credit epic, political space opera settings like Dune and, of course, BattleTech for my many years of interest. I was browsing some of the latest Russian shenanigans in Ukraine and Syria when I saw a Russian armored vehicle that made me wonder if they’ve been buying from Quickscell. […]

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Alpha Strike mod for Table Top Simulator

A chance interception on Reddit alerted me to this new work-in-progress game mod for TableTop Simulator on the Steam Network. TTS is kind of a virtual reality environment for playing tabletop games. You manually move the pieces, dice and sheets interactively – just using a mouse instead of your hand. I was told by one […]

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Trese Brothers Interview – Templar Battleforce now out for Steam

About two years ago I reviewed a bunch of sci-fi themed mobile games that I thought might appeal to the discerning BattleTech fan. Among them was a neat little turn-based sandbox-style strategy game called Templar Assault that reminded me of a grid-based MegaMek if it were dropped into the Warhammer 40K universe. The pay version […]

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Man Fitted with Cybernetic Hand Wired Directly into his Brain can ‘Feel’ Again

BattleTech has a lot of amputee characters. Morgan Kell, Justin Allard, Kael Pershaw, Anastasius Focht/ Frederick Steiner, and Grayson Carlyle for instance; driving ‘Mechs is a dangerous business. But in the novels, most of the prosthetics were fairly advanced from a modern viewpoint. The characters could typically receive biofeedback and simulated nerve induction similar to […]

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Chameleon LPS for Modern Combat Vehicles?

Did you know that powered active camouflage has been around since World War 2? Perhaps inspiring such things as the Star trek cloaking device, shift suit from Predator, and of course the Chameleon Light Polarization field from BattleTech, clever military planners used what was later called Diffused Lighting Camouflage to reduce the visual signature of […]

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MAXFAS Exoskeleton: Human Fire Control Supports against Fatigue

Remember Drake and Vasquez’ smart guns from Aliens, or the surgically invasive exoskeletal hardware from Elysium? As opposed to ghost rings, reflex sights or lasers, they provided a passive targeting system to increase the accuracy of their operators, and decreased their battle weariness. In case of the Smart Gun, the fluff said that it had a […]

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MegaBots vs. Kuratas Fight Kickstarter

With both the challenge and acceptance videos from the MegaBots crew and team Suidobashi numbering nearly ten million views in little more than a month, it looks like this good-natured rivalry is turning more heads than just those belonging to us big stompy bot fans. Especially with BattleBots back on the air… which, of course, brings […]

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Renowned Scientists Warn Against Killer Robots

“Military Artificial Intelligence Arms Race Could Soon Develop if Preventative Measures are not Taken.” Many people don’t realize that (as far as we know) the current generation of Unmanned Combat Aerial Vehicles (UCAVs) are in fact, flown by rated pilots; only by a (hopefully) secure data link from several hundred miles away. Flesh and blood […]

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MK2 Megabot vs Kuratas in Upcoming Solaris-Style Battle

After their unsuccessful Kickstarter in October of last year, the Oakland California-based MegaBots Inc. seems to have done the best thing they could do to stay active in the public arena. They picked a fight. In late June via video, Andrew Stroup and Gui Cavalcanti challenged Suidobiashi Heavy Industries to a duel- A batchall, if […]

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Weisman and Harebrained Schemes to make Battletech Returns?

“TACTICAL ‘MECH COMBAT RETURNS TO THE PC.” I was a backer of MechWarrior Tactics before it fell apart amidst development. MechWarrior Online is alright from the first-person view- vehicle simulation side, but I was hankering for something a little closer to the original source material, and with a much richer immersion in the interstellar politics […]

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Robogames Video Series: BattleBots of the 21st Century

I’m sure most of you at least remember that there was a pair of Robot arena combat shows in the latter half of the 1990s called Battle Bots and Robot Wars. Each week, a number of amateur and professional propellerheads would get together to do battle within one of three weight classes. The shows were […]

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Lockheed Martin: One Hundred Megawatt Fusion Engine within Ten Years?

On October 15th, Aviation Week received exclusive access to Lockheed Martin’s Revolutionary Technology Programs unit; specifically regarding a new Compact Fusion Reactor (CFR) program lead by Aeronautical Engineer Thomas McGuire. McGuire and his team make a claim that uses a lot of phrases like “holy grail” and paradigm-shifting. How compact? The containment vessel in test […]

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Father and Son Halloween Sunder Cosplay

It was over a month ago that I wrote about a Warhawk ‘mech cosplay; I mentioned that the BattleTech themed projects I’ve seen online have been almost universally reverse-join clan designs entered in competitions. These have been more puppets than outfits, really; with the operator’s black-clad legs sticking out the back and between those of […]

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BattleTech: First Somerset Strikers and Sourcebook Retrospective

I think the BattleTech cartoon was probably as close the franchise came to making the mainstream of popular culture. I could include the videogames (which I have discussed before) but the cartoon took place during a time where big fighting robots were generally in the mainstream anyway. MechWarrior 2, Robot Jox, and of course blockbusters like […]

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Megabots- Is Solaris VII Coming to Live Action Fruition?

Growing up amidst the popularity of both the giant robot craze and the never-ending advancement of technology in both the military industrial complex and commercial avenues- I keep waiting for life to imitate art. Over the years even private individuals have taken a swing at constructing real stompy robots with some pretty mixed results at […]

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Masakari Omnimech Cosplayer Wins Gold

Some of you might have seen this thread on the official forums where user Ion Raptor has been working on a mobile 1/5th scale replica of a Ghost Bear Warhawk prime. I asked him what gave him the idea for this. He answered: “The idea was from a sad lack of BattleTech costumes besides the […]

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Industrial Class Exosuits now in Operation and soon for Sale!

Aliens, HALO, Gears of War, (of course) BattleTech, Edge of Tomorrow, and a whole lot of other science fiction properties feature powered strength-enhancing suits in a utility roll before being used in combat. I believe the idea goes back to Robert Heinlein’s 1959 novel Starship Troopers, but it’s really only been in the last fifteen […]

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Robotech, Macross, and the Unseen

Even though it was decades ago, I’ll never forget the Saturday morning where I became forevermore helplessly, HOPELESSLY addicted to large military robots. I have since developed a bit of ‘flowery’ disdain for the bastard chimera that is the Robotech saga, but I am at least nostalgic that it was the vehicle with which I […]

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An Interview with Ed Orman on Ep0ch One and Two

I reviewed Ep0ch last year during my mobile game round up series. First released in 2011, Ep0ch is set in a post-apocalyptic city besieged by warring robots used as soldiers by rival corporate AI. You are Ep0ch, a kind of bodyguard robot called a guardian in search of Princess Amelia; your charge. Built in Unreal […]

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Interview with John Nguyen on Heavy Gear Assault

Hey everyone. This time I have an interview with John Nguyen, once of Heavy Gear’s Dream Pod 9 and now Vice President of Stompybot; publisher of developer MekTek‘s new project: Heavy Gear Arena. Ron: I last saw an update on Heavy Gear Assault in a video last year from the 2013 Game Developer’s Conference where […]

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Review of Star Traders 4X: Empire in Exile

Having mainly missed PC gaming in the ’90s (with a few exceptions) I only recently discovered the 4X empire-building sub genre. According to the Wikipedia entry, 4X is described as: “a genre of strategy-based video and board games in which players control an empire and “eXplore, eXpand, eXploit, and eXterminate”. The term was first coined […]

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RetroWarrior: Heavy Gear

It wasn’t long after the last expansion pack for MechWarrior 2 hit disc drives across the US when gamers-our teeth newly cut on 3D graphics, craved more. Even though I had no PC of my own yet at this time, I’d had dozens of hours of time running ‘Mechs. Then I ran into something called […]

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MechAssault: Phantom War

MechAssault: Phantom War. This is a game I actually picked up and own to this day for my Nintendo DS. Instead of the masculine no-named Wolf’s Dragoon MechWarrior from the first two games, the player gets Vallen Brice, A multi-talented pilot from the Lyran Alliance. Her unique (from a video game perspective) blend of technical […]

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