Category Archives: Art

Your BattleTech News Roundup For March, 2023

You know, I’d be pretty upset about the fact that winter is clearly trundling along into April this year if it weren’t for all this great BattleTech news. The Mercenaries Kickstarter was a huge success even after just 24 hours, and it looks like it could even double the funds generated by the Clan Invasion. People love their mercs, I guess.

But besides the Mercenaries Kickstarter, we’ve got plenty of other Catalyst products to share, some MechWarrior updates to peruse, and plenty of exceptional pieces from the BattleTech community. So let’s get to it.

Mercenaries Kickstarter Blows Past Clan Invasion Funding In Less Than Six Hours

Mercenaries Kickstarter Jumpship

We’ll start things off with the biggest news for March which was always going to be the Mercenaries Kickstarter, which kicked things off on March 23. The crowd-funding goal of $50,000 was reached pretty much as soon as the Kickstarter went live. It took just 20 minutes for the funding total to climb past $780,000, and it blew past the Clan Invasion Kickstarter’s total of around $2.5 million in less than six hours. By Friday evening, the Mercenaries Kickstarter broke 15,000 backers and $4 million, and we’re already well past $4.5 million. 

As of the time of this writing, the Mercenaries Kickstarter is cruising towards $5 million, with a very achievable stretch goal that will give everyone who backs at Company level and above a free ForcePack, and everyone who backs at Battalion level and above another free ForcePack. That’ll bring Company-level backing to 3 ForcePacks total. 

What’s interesting here is that a lot of folks backed at Company level and above without even seeing the full list of ForcePacks, which only went live by the weekend. Now we know just what new ‘Mechs Mercenaries is bringing to the table, although we had a pretty good idea of what to expect from the ilClan Recognition Guides. I’m personally going to try and complete my set of Bad ‘Mechs, so that likely means the Inner Sphere Heavy Recon and Pursuit Lances, and then when the $5 mil unlock hits, probably the Security Lance. 

But the physical minis are really only half of what’s available in the Kickstarter. The digital rewards even at the Company level include six novellas, No Greater Honor, Tales of the Bounty Hunter, the Mercenaries issue of Shrapnel, and BattleTech‘s new Graphic Novel #1 all in digital form, plus a few wallpapers to bring the Mercenaries Kickstarter to your desktop. That’s a lot of BattleTech media to go along with your minis. 

Sadly, it’s too late for you to get the free Visigoth fighter, but there’s still plenty of time to join in on the Mercenaries Kickstarter to get loads of BattleTech swag for an extremely good price. 

More ForcePacks Brings Ancient Designs Back From The Dead

And now for some Catalyst news from earlier this month. The Proliferation Pack brings seven ancient BattleMech designs including the Mackie, Ymir, BattleAxe, Gladiator, Icarus II, Firebee, Coyotl. I’m a particular fan of the Gladiator, which I’d take over a Griffin any day of the week, but there’s no denying the Mackie‘s charm either. The Proliferation Pack arrives this spring for $44.99. 

In addition, Snord’s Irregulars are getting a ForcePack which contains a Highlander, a Guillotine, a Spartan, and even the unique FrankenMech that’s basically if a Rifleman, a Warhammer, and an Archer got tossed into a blender and came out lookin’ like an Unseen smoothie. This one is also coming out in the spring.

Not to be outdone by all the new ilClan ‘Mechs, Catalyst has announced a Classics Recognition Guide which compiles all those old-school cool ‘Mechs into a single volume. The Classic Recognition Guide will contain material already published under the ilClan Recognition Guides but will be limited to classic ‘Mechs like the Wasp, Wolverine, Crusader, and others that you’ll probably recall best from the 3025 TRO. Each design has been updated with current-era variants and new art.

Those plushies that have been relentlessly teased for a while now are finally fully revealed and on sale, a Destiny-sized Marauder will also be available in limited numbers, and there are some new t-shirts for sale too. And before I forget, Perception of Victory, a new Mercenary Tales short story by Michael J. Ciaravella, is now available as well as No Greater Honor in audiobook form.

BattleTech Aces Lets You Play Alone Or With A Friend Against An AI Opponent

https://twitter.com/BattletechCom/status/1640026855519539202?s=20

There was a lot to come out of the Mercenaries Kickstarter, but I wanted to highlight this since it really seems like a game changer for BattleTech. It’s called BattleTech Aces, and it turns a competitive tabletop game that can take all afternoon into a solo or cooperative game that takes about an hour or two--along the same lines as your typical boxed tabletop game.

You can see Josh and Randall playing this at AdeptiCon in the Twitch clip above. The “AI” portion of BattleTech Aces is represented by a deck of cards that tells the opposing force where to move and what to attack. Combine that with the quicker rules of Alpha Strike and you get something that really appeals to those who want multiple games in an afternoon rather than one that might stretch into next week.

Mercenaries backers get free access to the open beta at all levels, with a digital version of the playtest sent out via email. I haven’t gotten it yet, but given CGL has over 16,000 people to get back to, I think we might just have to be patient. I’m excited to give it a try though!

MechWarrior 5 Patch Tweaks AI, FPS Controls

MechWarrior 5 Black Knight

We got a patch for MechWarrior 5: Mercenaries earlier this month, and it’s the first one since the Rise of Rasalhague DLC brought both the Crusader, a new series of campaign missions, and AI improvements to what were previously some pretty useless lancemates. And while the improved AI did cause lance members to fire their guns twice as often and sometimes even hit what they were shooting at, it also caused some pathing issues that would occasionally result in your teammates getting stuck on a ruck or just never even leaving the drop zone.

March 9th’s patch fixed that issue, but also introduced a new one. I’m noticing that if you don’t assign targets, your lancemates will bunch up close, often to the detriment of clean sight lines. This will make them fire less often than before, which is a bummer. However, if you manually assign targets, they’ll do some serious work. So it’s a bit of a tradeoff--you get more reliable pathing and excellent manual control, but less reliable automatic AI engagement. I’m sure we’ll get another fine-tuning pass on the AI at some point, but just remember to manually assign targets wherever possible.

Elsewhere in the patch, those new FPS controls are being well-received by console players, and Infiltration missions have been rebalanced so the rewards are more in line with the other mission types. They’ve also gotten slightly harder as now you can’t just pick off every enemy group without triggering the general alarm. 

Of course, there’s also a crapton of squashed bugs in the patch too, so be sure to have it downloaded to get the full benefit of all those fixes. 

A Lance After My Own Heart

I had @attack_llamas make art for me and my lancemates in mw5 enjoy
by u/Professional-Help931 in battletech

Here’s a piece from @attack_llamas made for Reddit user Professional-Help931. It portrays their lance as they stomp around in MechWarrior 5, and it’s a pretty great lance. It can be really tough to be a light ‘Mech pilot solo, but it’s a whole different story when you team up with friends. Suddenly, that Jenner turns from a liability into an incredible asset, being able to quickly respond to threats and go on scouting missions to take out enemy artillery before they can blow your poor Awesome to bits. I very much approve this lance’s composition. 

Kaiju Vs. Warhammer, Who Ya Got?

Anime North is coming up, bringing with it Toronto’s most excellent anime convention. If you’re in the area, I highly recommend coming down for a visit, but even if you’re not, you can definitely enjoy this piece of a kaiju fighting a Warhammer-like ‘Mech in some unfortunate Draconis city. 

I dunno if this Warhammer has the gumption to survive against what is most certainly not Godzilla, but I’m still rootin’ for it all the same. Also, the Focht News Network will be there to do stuff, and that sounds like as well time. 

Um…

https://twitter.com/ShamikaMills18/status/1631730109509160960

No words. None. I don’t know what this is, and I don’t want to know. Don’t explain this to me, don’t even mention it ever again. I’m just showing it to you because I don’t want you to find out from anywhere else.

That’s How You Deal With Fleas

Timber Wolf Lego build (work in Progress
by u/ecdmuppet in mechwarrior

I’m pretty certain that the ‘Mech this Timber Wolf is unceremoniously stomping over is a Flea, but if not, I apologize for the wonky title. This model, courtesy of ecdmuppet, hits a level of dynamism that I rarely see in Lego. Apparently, there’s a gearing system in the pelvis that allows the legs to be locked at multiple angles, so we could theoretically see this Timber Wolf stomping on anything from a Cicada to a Summoner. Ecdmuppet said we’ll get instructions to make this model yourself once they’re done with the build. 

MechWarrior 5 Developer PGI Is Doing “Significant Hiring”

How would you like to work on the next MechWarrior game? PGI is hiring right now across multiple positions, so if you’re a 3D environment artist, a lighting artist, a VFX artist, or a software engineer (and a few others besides), then head over to PGI’s site to apply for any of the eleven positions currently open. 

But because we’ve got a bunch of job listings, we also have a unique opportunity to see what PGI is up to. For example, we know that PGI is looking to create new ‘Mechs for MechWarrior Online thanks to the 3D Artist II listing. “This role will play a key artistic and technical part in implementing new ‘Mechs in MechWarrior Online,” reads the listing, “modeling and texturing weapons mounts and cosmetic attachments for hard surface export/import to game engine, addressing bugs and creating ‘Mech Patterns with customizable colors.”

There aren’t too many clues for the next MechWarrior game to be found in this listing, but the Level Designer II position will require experience in Unreal Engine 4, which is what MechWarrior 5 currently runs on. This could suggest that MechWarrior 6 (or whatever the next MechWarrior game will be called) will also run on Unreal Engine 4, or that particular position will be for continued work on MechWarrior 5.

Remote work options are available, and PGI also has some pretty great perks, like flexible hours and social events (at least for those that can work in and around Vancouver). Head to the links above if you’d like to check ‘em out.

The Black Marauder Stalks The News Blast Once Again

"dark one" model progress
by u/makenzie71 in battletech

From Lego to a completely different type of model. We talked about one MechWarrior 5 mod-maker who’s bringing the dreaded Black Marauder to the game, here we have makenzie71 bringing the Black Marauder to the tabletop. Actually, it’s probably a bit too big for the tabletop game, but it’s certainly a great-looking figure to decorate your desk with. It’s also far more terrifying than any depiction of the Black Marauder I’ve seen, although I will give credit to Juodas Varnas for this version from a few years back.

BattleTech Pride Anthology Announced

https://twitter.com/Detocroix/status/1633600013795495936

BattleTech has come a long way in terms of representation (tip of the rainbow hat to you, Fox Patrol) but if Steven Universe has taught me anything, it could always be gayer. So I’m happy to report an open call for the BattleTech Pride Anthology 2023, a fan-made collection of short stories featuring LGBTQ+ characters. 

All submissions should be between 2,000 to 5,000 words in manuscript format and fit neatly into pre-existing lore and timelines. No making up entire Clans, planets, or climactic battles between Great Houses that nobody has ever heard of, but skirmishes on the periphery between two small-time mercenary outfits are A-Ok. All submissions must be in before May 1 so that there’s plenty of time to get them edited and assembled for release in June. I’m assuming June because that’s Pride Month. More deets are available here.

Opinion: Did TRO 3058 Kick All The Fun Out Of Inner Sphere ‘Mechs?

Sarna Complaints Department

I remember way back when I was still in high school I went looking for an Inner Sphere ‘Mech that could mop the floor with any Clanner out there, and I found it in the Thunder Hawk. How can you go wrong with three Gauss Rifles? You can’t. And that’s why it was good. Maybe even a little too good--45 damage per heatless salvo that could luck out and decapitate a ‘Mech is just plain unfair. 

And it seems I wasn’t alone in this opinion. Bishop Steiner recently doodled the Thunder Hawk (or ThunderChicken, as he likes to call it) where he went into detail about how the ‘Mech was emblematic of the issues with Inner Sphere ‘Mech designs from the era. It was all mostly Gauss Rifles and lasers placed on ‘Mechs that were the most efficient in their weight class.

Thunder Hawk 3058

Did that make these ‘Mechs boring? I’m not so sure. I think we need to look at these ‘Mechs in the context of the still relatively recent Clan Invasion. Inner Sphere armies were looking at what they had that could compete with the Clans, and that meant making ‘Mechs as efficient damage dealers as possible. That naturally works out to lasers and Gauss Rifles--the latter for dealing the same damage at similar range, and the former for simply adding in more damage while taking advantage of then-new double heatsinks. 

But still, the Thunder Hawk took this philosophy to its logical extreme and made something truly terrifying. Lights and mediums are often crippled or destroyed in a single salvo at ranges they can’t respond, while heavies and assaults have to get lucky on rolls to win the damage race.

Don’t get me wrong--there are a lot of 3058-era ‘Mechs that I like. The Dragon Fire, Cestus, Merlin, and Spartan are all great. But going for maximum tabletop efficiency in a ‘Mech just sort of takes the soul out of it. Let me know if you share that opinion in the comments below.

MWO Rebrands Itself As MechWarrior Online: Legends

MechWarrior Online Legends March 2023 Patch Notes

With Solaris having been removed as an available game mode for MechWarrior Online for some time, it makes sense that MWO would rebrand itself, and that’s exactly what’s happened in the latest patch. MechWarrior Online: Legends introduces the new Legendary type of ‘Mech to go along with Champions and Heroes. What makes these Legendary ‘Mechs special are exclusive weapons layouts, “outlier” quirks, and a miniature battle pass system that allows you to earn GSP, C-bills, MC, premium time, and various cosmetic items for earning ‘Mech XP on your Legendary ‘Mech. 

So far, there are two Legendary ‘Mechs. The first is a new Fafnir called The Juggernaut. Its shtick is that it’s got maximum armor, a 400-series standard engine, MASC, and a bunch of Heavy Machine guns and the quirks to make them dangerous. It looks pretty goofy, but not as goofy as the new Legendary Mad Cat MK II: Moonwalker. This thing has a unique quirk that gives it an additional 30 percent to its reverse speed, making it almost as fast going backward as it is going forward. Combined with a bunch of UAC/2s and an ER PPC, and the Moonwalker can ensure it’s always got its best foot forward while it’s blasting away.

This month’s patch also brings us the first new map from PGI’s newly hired level designer, Krazzdaxx. The map is a purple coliseum with low rolling hills and rocky outcroppings that look like bismuth crystals. There’ve also been a few tweaks to Terra Therma so the middle of the map isn’t quite so one-sided in terms of cover.

And as is tradition, we’ve got a few ‘Mechs that have a few new quirks. The Kintaro is the big winner in this month’s patch, with revamped quirks across every variant and additional armor quirks for the ape-like ‘Mechs arms. The Champion line also received some adjustments, and the Dire Wolf has seen its armor quirks improved as well. Finally, all variants of the Fafnir now have much much smaller center torso hitboxes, so hopefully they won’t be quick as squishy.

No Guts No Galaxy Talks To PGI About MWO’s Matchmaker, Maps, and Rebrand

Podcast 231 - MM, Maps, Mechs, more! w/ Daeron & Matt
Watch this video on YouTube.

For a bit of a deeper dive into the recent MechWarrior Online rebrand, we turn to No Guts No Galaxy‘s most recent podcast featuring Matt and Dearon from PGI. A lot of what was discusses has to do with what we’ve already covered in the recent update, but there are a few things worth pointing out. 

First is that discussion still centers around MechWarrior Online‘s matchamaker. While the Cauldron has been instrumental in breathing new life into MWO with massive balance changes to ‘Mechs and suggestions for map tweaks to create better matches, the Cauldron has not yet been able to tackle MWO‘s matchmaking system. There’ve been some suggestions that the Cauldron could help out with making matches fairer and faster, but there seems to be some hesitancy from Matt and Daeron to give Cauldron all the keys to the kingdom despite all the good the Cauldron has done so far. 

Another thing that would help MechWarrior Online immensely is the possibility for multiple spawns in Quickplay matches. One of the biggest problems I have with MWO is that I spend way more time waiting for matches to begin than actually playing them, something that multiple respawns would solve. Respawns already exist in certain event queue game modes, so changing up Quickplay to have longer matches via respawns would help bring the play-to-waiting ratio back to a healthier level. Daeron said that he’d look into it with PGI’s engineers.

And of course, there’s talk of the Stone Rhino. A classic Clan beast that has yet to appear in MechWarrior Online, fans have been calling for this iconic ‘Mech for years. Matt’s response was “no comment,” but the hints are there. It seems like a matter of “when” now rather than “if.” 

Ever Wonder How Iron Wind Metals Makes ‘Mechs?

Heard y’all like mechs..? 👀
by u/IronWindMetals in battletech

Well, thanks to Iron Wind themselves, you can now see how those metal ‘Mechs are made. It looks like the rubber molds are placed on a centrifuge and then spun around as hot pewter gets poured into the center. The centrifugal force then pushes the metal into the molds which then cool after just a few seconds. Just clean up a few of those metal tags and you’ve got yourself a Steiner Scout Squad. 

How About Some What-If ‘Mechs?

Mech Redesigns-banshee-awesome-stalker-daishi (my art)
by u/geergutz in mechwarrior

We’ve featured geergutz before, and that’s because they do good work. Here we have several redesigned ‘Mechs that seem to break out of BattleTech‘s traditional style for something just a little different. I like it, and geergutz has a bunch of them posted over on Reddit that I think are definitely worth a look.

MechWarrior Living Legends Releases April Schedule Of Events

Monthly Events – April
by u/Bird-Thing in MWLL

We can’t have a news blast without an update from everyone’s favorite free multiplayer MechWarrior game. MechWarrior Living Legends will host a number of games throughout April, including control matches on April 2nd and 29th, single-life matches on the 16th, and a Chaos March tournament on Saturday, March 22. Most games start at 7 PM UTC (that’s 3 PM ET), but the Chaos March matches will start at 6:30 PM UTC (2:30 PM ET). Teamspeak info is in the Reddit link above.

All Systems Radical

All Systems Radical
by u/AGBell64 in battletech

There aren’t too many Thunderbolts with jump jets out there. There are even fewer Thunderbolts with massive ‘Mech-sized skateboards. I think that makes this Thunderbolt pretty special. Thanks for sharing, AGBell64.

Whew, another long one for March. I don’t expect April to slow the BattleTech roll, so expect Sarna to return next month with everything you need to know.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Bad ‘Mechs – Hatchetman

Bad 'Mechs Hatchetman

Courtesy of Eldoniousrex

“We’ve got ‘em on the run!”

Leutnant Lauren Kolberg marched her ‘Mech forward a few steps before sending it into a solid 64-kph clip. The Fourth Skye Rangers had been harassing the Seventeenth Benjamin Regulars for months on Komephoros, and her commanders intended to exploit a gap in the Regulars’ lines. Her lance was leading the charge for Second Batallion. She already had a Jenner waiting to be painted on her new Hatchetman’s cockpit, and she was hoping to add a Panther next to it. 

Unfortunately, the Panther matched her for speed and managed to stay just out of reach of her longest-range weapon, the massive Defiance Killer autocannon that sat on the Hatchetman’s right shoulder. Combined with the equally massive hatchet in her right arm, the Hatchetman was definitely a lop-sided design, but one that had already proven deadly to anything that strayed too close.

If only she could just get that Panther to stop running. “Arc 3-1 to Hammer Actual. Do we have any AeroSpace assets we could send to trip up these trailing elements?”

“Wait one,” Came the response from Second Batallion’s command and operations center. “Arc 3-1, elements of Clipper squadron are inbound.” 

“Roger,” Kolberg grunted, guiding her 45-ton machine around a massive boulder driven upwards by the planet’s glacial geology. Her rear camera picked up the contrails of two Chippewas before her sensors confirmed their design. It didn’t take them long to overtake her lance and streak off over the hills ahead, just where the Panther she’d been hounding had broken her line of sight. A series of explosions felt but not seen encouraged Kolberg to push her ‘Mech even faster lest the Chippewas take her kill. 

“This is Clipper 2-4 taking heavy fire, Clipper 2-3 is down.” came the panicked voice of the remaining pilot. “Turn your forces around, it’s a trap!” 

Kolberg realized the warning had come too late. She’d just crossed over the highest point and was already heading into a glacial valley. There was nothing to protect her from the sudden flurry of long-range missile and laser fire that lit her Hatchetman like a Christmas tree, and she didn’t have the speed or armor to close into engagement range.

She did have time to let out a sigh as she slammed her Hatchetman’s ejection button. Unlike other ‘Mechs, the Hatchetman’s entire head assembly flew off from its shoulders and her HUD gained an airspeed indicator and an altimeter. As Kolberg flew from the trap she’d narrowly survived, she grasped at the one silver lining: at least she wouldn’t freeze to death.


BattleTech Hatchetman Art

‘Mechs designed primarily for melee combat are nothing new to the 31st century. Even during the time of the Star League, designs like the Charger proved that sufficient mass and speed could be just as devastating as a ball of charged particles launched at a few integers shy of the speed of light. The brutal malice of physical blows can be equally destructive to a soldier’s morale. We can only assume these factors were considered by the enigmatic Dr. Banzai as he designed the Hatchetman in the early 3020s. 

One of the first entirely new ‘Mechs to be seen after centuries of combat, the Hatchetman was both to be a workhorse ‘Mech as well as a symbol of the growing military alliance between the Federated Suns and the Lyran Commonwealth. Introduced in 3023 by Defiance Industries, the Hatchetman was designed for urban warfare, with low speed and light armor but with impressive firepower for a 45-ton chassis. If allowed to close to point-blank range, the Hatchetman could literally cut a similar-sized ‘Mech to pieces before it could even return fire. Hence, the initial production run of Hatchetmans was sent to Lyran garrison units on planets with large city centers. 

Hatchetman 3025

It didn’t take long for the Hatchetman to see combat. A raid by the 4th Proserpina Hussars on Sevren resulted in severe losses after the 26th Lyran Guards lured them into an industrial park and then unleashed a Hatchetman-equipped battalion. Caught off guard both by the trap and the deadly new design, the surviving Hussars retreated off-world to inform the rest of the DCMS of the Hatchetman‘s existence.

The Hatchetman was eventually distributed to units in the Federated Suns just in time for the Fourth Succession War. The ‘Mech proved to be popular enough that Defiance couldn’t keep up with demand, resulting in the company sub-contracting the design to Johnston Industries to start manufacturing the Hatchetman under license. 

However, while the Hatchatman‘s early success could be explained by the sheer novelty of the design, by the War of 3039, opposing forces were able to exploit significant flaws in the chassis. Poor armor, especially on the legs, meant the Hatchetman could easily be disabled before closing to within melee range. Further, the ‘Mech’s poor speed meant it was unable to close with smaller,  lighter ‘Mechs, and even some heavier ones. Kept at a distance, the Hatchetman was far less menacing than it had first appeared. 

The HCT-3F Hatchetman comes armed with a single Defiance Killer 10-class Autocannon in the right torso and one Medium Laser in each arm. It has a single additional heat sink to mitigate the heat this payload generates. Four jump jets help the Hatchetman position itself for a successful ambush, but a top speed of 64 kph thanks to its GM 180 engine is insufficient for it to chase targets and unleash its signature hatchet

Hatchetman CCG

One interesting element of the Hatchetman is the full-head ejection system. Where most ‘Mechs will eject an escape pod after catastrophic damage, the Hatcethman’s entire head comes off its shoulders thanks to a series of rocket motors beneath the head assembly. The head’s somewhat aerodynamic shape and the small fins at the back allow the MechWarrior-cum-pilot to direct their flight back to friendly lines, significantly increasing survivability. However, the Hatchetman must be in the upright position for the ejection system to work, and reinstalling the head can be a cumbersome procedure.  

With the discovery of the Helm Memory Core and the return of Star League-era technology, Defiance upgraded the Hatchetman in 3049 to the new HCT-5S standard. This added a new Extralight 180 engine and replaced the AC/10 with an LB-X version, freeing up enough weight to replace the two lasers with Medium Pulse Lasers. The HCT-5S also has 8.5 tons of ferro-fibrous armor, increasing its protection by almost 30 percent and solving the largest complaint Hatchetman pilots had. However, the redesign had fewer heat sinks and less ammunition for its autocannon, trading one problem for two more.

It wasn’t until the 3060s that variants arrived that both improved the Hatchetman‘s speed and armor. The HCT-6D introduced a VOX 225 XL engine, allowing this Davion Hatchetman variant to run at 86.4 kph and mount five jump jets instead of four. A Rotary AC/5 and three ER Medium Lasers provided impressive firepower while 10 double heat sinks kept the design cool. ECM also allowed the 6D to remain hidden from sensors for greater success in ambushes.

Even with its flaws exposed, the Hatchetman‘s reputation proved strong enough to lead rival manufacturers to outright steal the design for their respective national militaries. When the Taurian Concordat gained access to the HCT-3F after a Davion mercenary outfit was adopted into the nation’s military, the Taurians set to work reverse-engineering the Hatchetman. From 3054 until 3066, Taurus Territorial Industries produced their own illegal copies of the HCT-3F until the factory was destroyed by the Fighting Urukhai, itself touching off a military campaign that would see the Concordat invade the Federated Suns. 

Hatchetman IlClan RecGuide 12

Draconis Combine engineers were able to reverse-engineer the HCT-3F much faster than the Concordat after several examples were salvaged during the war of ’39. However, DCMS troops refused to use a ‘Mech so heavily associated with the Federated Commonwealth. The HCT-5K, introduced in 3075, swapped the Hatchetman‘s hatchet for a more bushido-compliant sword. It also came armed with two Medium Pulse Lasers, one ER Medium Laser, and a locally-manufactured MRM-30. Targeting was improved thanks to a C3 slave unit and double heatsinks kept the Kuritan knock-off cool.

Even the Free Worlds League developed a version of the Hatchetman during the Jihad era. the HCT-6M is derived from the 5S, replacing the LB-X AC/10 with a Heavy PPC and adding a Beagle Active Probe. Following the Jihad, the Republic of the Sphere adopted the HCT-7R standard, using a light fusion engine to reach a top speed of 86 kph while keeping the same 8.5 tons of ferro-fibrous armor from the 5S. An array of six Medium Pulse Lasers and a single Medium X-Pulse Laser combined with the signature hatchet for potent short-range firepower if at the cost of significant heat build-up. Today’s HCT-8S used by the LCAF mounts Clan technology for a top speed of 86 kph, significant armor protection, and an actuator enhancement system for even more accurate blows from its hatchet.

Although present in multiple House and non-House militaries today, the Hatchetman remains most numerous in the militaries of the former Federated Commonwealth. The brutal fighting of the Dark Age, and now the ilClan era, ensure no shortage of victims for the Hatchetman‘s ambush tactics.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For February, 2023

February is the worst month. Partially because it’s in winter, but mostly because it has three fewer days than the other months, so I’m always caught off-guard when the end of the month arrives much earlier than usual. And yet, as with every month, I’ve still managed to scrounge together all the best BattleTech news that’s fit for the Inner Sphere. Plus a whole bunch of wild UrbanMech pics. You’re welcome.

So without further adieu, here’s your BattleTech news for February 2023.

Art Of BattleTech Brings The Hellcat To MechWarrior 5

Last month, Catalyst gave us the canonized version of MechWarrior 4‘s Hellhound, now renamed the Hellcat. And no sooner does the Hellcat join the annals of BattleTech canon than does The Art of BattleTech bring us a new MechWarrior 5 mod that lets players return to what is quite possibly the best medium ‘Mech from MechWarrior 4: Mercenaries.

The Hellcat model is courtesy of Ion Raptor who based their design on the MechWarrior 4 model by David A. White. It looks like the mod’s design is largely based on the TRO from ilClan Recognition Guide Volume 30, which includes two ER Large Lasers, an LB-10X autocannon, and an SRM-6. As usual, Arty advises players to get the ‘ Mech Delivery mod to make it a bit easier to find the new Hellcat in the vastness of the Inner Sphere. Head on over to Nexus Mods to get both the Hellcat and the ‘Mech Delivery mods.

Be Afraid: The Black Marauder Is Also Coming To MechWarrior 5

Black Marauder icon image (for an MW5 MOD I’m doing) from mechwarrior

The mods keep coming and they don’t stop coming. Courtesy of Volfegan is the Black Marauder mod, which will add a heretofore-unseen level of spookiness to your next MechWarrior 5 career.

I’m sure I’ve talked about the Black Marauder a little closer to Halloween, but just as a reminder, the Black Marauder is a BattleTech ghost story of a demonic Marauder that was found on an airless asteroid in an uninhabited system one jump from Malagrotta. You can’t blame the Ninth FedCom RCT for nabbing a free heavy ‘Mech, but every tech that touched the Black Marauder and every MechWarrior that sat in its seat suffered a horrible fate. The Black Marauder has changed hands multiple times over the decades, bringing misfortune and calamity to everyone near it.

I love the Black Marauder, and now Volfegan is making it real and pilotable in MechWarrior 5. I’m not sure if it’ll be as cursed as it is in the lore, but its weapon layout certainly seems desirable enough to risk a curse or two. Stay tuned for this mod’s release date.

Hired Steel Episode 3 Is Here And It Is Glorious

Hired Steel: A Mech Machinima – Episode Three
Watch this video on YouTube.

As promised, Hired Steel 3 is here, and damn if this isn’t the best footage of ‘Mech combat you’ll find outside of a MechWarrior game. I’m not going to go too far into it, but everything is still there from the previous episodes, only with way more explosions going on. George Ledoux, mister Duncan Fisher himself, provides a lovely opening narration that describes the creation of the Atlas as told by Aleksandr Kerensky, and Tex of the Black Pants Legion continues to lead Eques lance in his Shadow Hawk. Let’s not forget Mr. Paladin in the Catapult, Baradul in his custom Rifleman, AggieLawGirl in the Hunchback, and the villainous Thunderbolt is piloted by Ken Marsiglia. 

Couple of points--not sure when the Trebuchet became a baddie ‘Mech, but I’m here for it. Also, I’m available to voice a wise-cracking Quickdraw if one were needed in Hired Steel Episode 4. Or maybe a Grasshopper. I’ve been really digging the Grasshopper lately.

It’s really a shame that we have to go a year between episodes because they’re just so technically impressive and these guys are basically doing it in their spare time. Go subscribe on Twitter and YouTube for updates, behind-the-scenes stuff, and cool sketches of that Hunchback with reactive armor. 

All Good Things Come To Crabs Who Wait

You ain’t puttin’ THIS Crab in a cake! from battletech

TMC has a whole team making BattleTech machinima, but even the best animations start from the humblest of gifs. Here we have AwkwardSmilesCo dipping their claw into the world of BattleTech animation. It looks like it’s probably a King Crab claw, judging by its overall girth, but it could also be the Hermit Crab, a new light ‘Mech entry into the crab family. 

Awkward Smiles said they’re planning on making this part of a larger five-minute animation titled “Mechwarrior: Rough-Housing.” But as animation takes a lot of time and effort, don’t expect it for another few months. As with Hired Steel, we must be patient.

BattleTech TCG Summer League Opens Registration

I might have been a little late in letting people know about the BattleTech TCG renaissance happening online. Never fear, because RenegadeHPG has announced a summer league will get started on June 1. Registration is open, and you don’t even need any actual cards to take part. All the cards are available online for free with a few simple downloads, although registration is $35 to cover the cost of prizes and such. Oh yeah, there are prizes. Those can be anything from playmats to card sleeves to signed artist proofs to signed BattleTech novels.

Check this post here for the sign-ups and rules. And head to the BattleTech Trading Card Game Revival Facebook Group for more cool card stuff, like totally new cards that Wizards of the Coast never bothered to produce.

Opinion Piece:  Is The Crusader A ‘Bad ‘Mech?

Crusader Rise of Rasalhague

Courtesy of PGI

This week for the editorial, I thought I’d peel back the curtain slightly and talk about what makes a Bad ‘Mech. I know there have been a few, shall we say, controversial choices made, so I thought it might be neat to provide a little insight into the internal debates I have when determining what is and is not a Bad ‘Mech. 

And I’m going to do that by talking about the Crusader, a beloved missile boat from the classic 3025 TRO era. One of the Unseen ‘Mechs, the Crusader would be visually redesigned and updated during the Project Phoenix years, but wouldn’t be seen in its classic form again until just recently with the ilClan Recognition Guides. We’d also see a visually distinct and slightly modified version come out of PGI for MechWarrior Online and MechWarrior 5 with the Rise of Rasalhague expansion.

Crusader IlClan Recognition Guides

I gotta say, I really like the Crusader. It has a cool design, a bunch of notable pilots, and in the MechWarrior games, it’s depicted as being slightly more nimble than your average 65-ton heavy ‘Mech. But the CRD-3R is critically flawed. It’s too hot and it has virtually no ammo to feed all those missile launchers. A single ton for two SRM-6 launchers is nothing, and two tons for its paired LRM-15s gives this thing a few salvos before it has to run back to its supply lines. Plus, mounting those SRM-6s on the legs (at least, in the tabletop version) means they can’t be fired while torso twisting and they’re offline as soon as the pilot steps into a waist-high pond. 

But is that enough to make the Crusader a Bad ‘Mech? I’m on the fence. The Crusader has great armor--better than most 65-tonners at the time. And it doesn’t try to shoe-horn jump jets for added mobility (not that it has any tonnage to spare for them). And while leg-mounted weapons are certainly uncommon, they’re also kinda cool just for being unique.

Plus, BattleTech even acknowledges the CRD-3R is critically flawed as pretty much every major house has its own version that tries to fix it. The Davions have the 3D which downgrades the SRM-6s for SRM-4s and gets rid of the machine guns for heat sinks. The Kuritans gave us the 3K version that downgrades to LRM-10 launchers and also removes the machine guns for heat sinks. The 3L combines both the LRM-10 and SRM-4 launchers of the other two models for a much more reasonable strain on its ammo supply, and then the Liaos ruin it by throwing in some jump jets. 

On top of that, how much of the Crusader‘s problems are based on the fact LRMs just aren’t a particularly potent main armament, either for tabletop or in video games? Are all missile boats just bad? Maybe in terms of game mechanics, but in terms of lore, the Crusader has never been described as anything but effective, so maybe those missiles are more narratively potent than game mechanics allow.

It’s borderline, but ultimately, I don’t think the Crusader hits the low bar of a Bad ‘Mech. Disagree? Feel free to leave your opinion in the comments below.

Eldonious Unveils More UrbanFest Art

December’s PseudoTech release of Arcade Operations: UrbanFest brought some hilarious UrbanMech-centric scenarios for BattleTech players to try on tabletop, and it also brought some amazing takes on UrbanMech mythology courtesy of Eldoniousrex. He’s been sharing several iterations of UrbanMech online, including a cowboy, a wizard, a superhero, a Goku-analog, and a rogue. Basically a full party, although I’ll bet Goku and Super Urb will have some harsh words at some point.

There’s also this American Gladiator-style UrbanMech that describes itself as “firestarter.” I assume that means the small laser has been tossed for a flamer, but I can’t tell from the image since it’s mostly about the amazing physicality of this muscular and patriotic UrbanMech

Anyway, y’all should pick up PseudoTech’s new Arcade Operations: UrbanFest over on Catalyst’s site

PGI Promises Patch For Pathfinding Problems

I’ve already played through the Rise of Rasalhauge DLC twice now and it’s great--definitely the direction MechWarrior 6 should go. And the improved AI is definitely leading to higher damage numbers from your AI-controlled lancemates, but it’s also caused some issues with getting them to the fight. Sometimes they’re getting stuck on buildings or just not moving from the initial drop point, leaving Mason alone to face entire companies of Steiner and Drac ‘Mechs. I mean, I still won, but my new Crusader got chewed to pieces.

Thankfully, support for MechWarrior 5 isn’t over just because the fourth and presumably final DLC has dropped (although I’ve been wrong about MW5’s DLC count before and I’ll gladly be wrong again). PGI has promised a new patch is coming in March that’ll fix those stuck lancemates. It’ll also have improvements to the new FPS mode, which is the mode with “conventional” shooter controls for console players unfamiliar with MechWarrior games. No word on when the patch’ll drop, but I’ll be sure to mention it in next month’s newsletter.

MechWarrior Online Gets ‘Mech Adjustments For February, New Map Coming In March

MWO February 2023 patch notes

Courtesy of PGI

Feburary’s patch for MechWarrior Online brings 10 new Platinum variants and the ability to create your own Platinum Custom Collection package, allowing you to select one light, medium, heavy, and an assault ‘Mech. 

On top of that, we’ve got some new ‘Mech adjustments to celebrate, and many of them specifically deal with missile launchers. The Hellbringer, Timber Wolf, Battlemaster, Madcat MkII, and Banshee will all take less damage in their side-torsos so long as they’ve equipped missile launchers of sufficient size. The damage reduction is between 10 to 15 percent, but that’s quite substantial for a ‘Mech with as much armor as the Madcat MkII or the Banshee. Note that these bonuses do not apply if you’re slapping Rocket Launchers on that Banshee. We’ve also got some quirk adjustments for the UrbanMech, Jenner IIC, Cicada, Vulcan, Viper, Hatchetman, Vindicator, Nova, Dragon, Victor, and Kodiak

Finally, new level designer Krazzdaxx will have a new map available for March, with previews set to arrive in the coming days. PGI is also investigating changes to the matchmaker system that will “hopefully improve the matchmaking process,” with more details to come in a new Dev Vlog. There’s also a new sale going on that gives you half-off all engines, weapons, consumables, ‘Mech bays, Premium Time, and every ‘Mech mentioned in February’s patch notes.

New Books, New Recognition Guide, and New Mercenaries Preview From Catalyst

It wouldn’t be a Sarna newsletter without some updates from Catalyst! This month we have a new preview for the upcoming Mercenaries Kickstarter, including the new Starslayer sculpt and the remade Galleon light tank. I still can’t get over the glow-up the Starslayer had to become the poster boy of the new box set. It’s like how the King Crab somehow got to be the cover ‘Mech for MechWarrior 5

We’ve also got a new book and a new short story. Innocent and Defenseless is a new short story from Jason Hansa featuring the Eridani Light Horse and set during the Star League. The new book is Escape from Jardine from Herbert A. Beas II. This full novel features an intrepid explorer from Interstellar Explorations who stumbles upon a Word of Blake remnant on the lost planet of Jardine. She and her compatriots get stuck, and the rest of the book follows the title. You can nab both on Amazon or your e-publication site of choice. 

And don’t forget about Recognition Guide: ilClan Volume 32! This one has a Blood Asp on the cover and a bunch of tanks on the inside. That might make this edition a little less exciting for ‘Mech fans, but I gotta admit, it just ain’t BattleTech with a J. Edgar light hover tank. You can snag that over on Catalyst’s website

Lastly, Catalyst will announce the selected venues for the Mercenaries Kickstarter launch party on March 3. The Mercenaries Kickstarter launches on March 23.

The Steiner Scout Lance Is A Master Of Subterfuge

The Steiner Scout Lance is already perhaps the best scouts in the Inner Sphere, able to rumble up to any location, thoroughly examine the area, and then retreat to report back to Lyran command how many ‘Mechs they blew up. But even the Steiner Scout Lance can sometimes find it difficult to approach a heavily fortified enemy position. In those rare instances, the Steiner Scout Lance resorts to a time-honored military tactic: subterfuge. 

Alec Christian showcases two examples of how the Steiner Scout Lance can camouflage itself to quietly approach the enemy without being detected. Kudos to Eldonoious for providing the Canopus Cat-House Buffet poster. 

MechWarrior Living Legends Announces Events For March

Monthly Events – March from MWLL

Don’t like MechWarrior Online? Don’t have the gaming rig for MechWarrior 5? MechWarrior: Living Legends is here to give you your ‘Mech fix, and it’s absolutely free. It’s been a while since we’ve heard from the folks at MechWarrior Living Legends, so I’m happy to report that they’ve got some plans for March.

Expect an event every weekend in March. Most of them will be organized TC games, but Sunday, March 19 will be single-life matches. All games are scheduled to start at 7 PM UTC (2 PM ET), so mark your calendars. For more info, head on over to the MechWarrior Living Legends Discord server

Two UrbanMechs In A Trenchcoat Try To Get Into A Canopus Caberet

I initially wanted to call this a cat-beret but felt that might’ve been too confusing to hat enthusiasts. Eldonious isn’t the only artist out there that’s putting up great UrbanMech art. I’m not sure when the Quickdraw became the ‘Mech of choice for customer service, but I’m digging it. I might also be partially responsible. 

Just in case you need reminding, it’s official BattleTech canon that cat girls exist. They’re on Canopus, and they’re technically mechanical prostheses rather than true biological mutations or whatever, but they exist. God bless the Magistracy

And that’s all we got for February! Not as exciting as January, but February also has fewer days to play with. I expect March to be full of announcements, so join us next month as Sarna brings you all the BattleTech news that happened in the preceding weeks.

And as always, MechWarriors: Stay Syrupy. 

stay syrupy

Your BattleTech News Roundup For January, 2023

Welcome to 2023, and damn, we’re starting this year off with a bang. I’ve been working non-stop this month collating everything that’s going on, all the fantastic new art, and charting the movements of BattleTech‘s celestial bodies. My oracles have all come home to roost, so before I mix enough metaphors to make a pretty solid gumbo, let’s get to all the BattleTech news that happened this month.

Catalyst Kicks Off 2023 With Pre-Launch Mercenaries BackerKit

Battletech Launch page Clip V2 30 Sec
Watch this video on YouTube.

We’re starting the month off with some big Catalyst news. The pre-launch Mercenaries BackerKit is live and offers a look at what’s in the coming Kickstarter. This includes a list of all the ForcePacks, the new four-inch Timber Wolf figure, and the new Salvage Box containing the Visigoth AeroSpace fighter. There’s also a preview of all the merch coming with the campaign, including mercenary unit badges and pins, new t-shirts, and new short stories. The t-shirts will be available on the Catalyst store page so you won’t have to wait for the Kickstarter to purchase some new threads. 

Sign-ups are available now, and if you do, you’ll also gain access to the Battlefield Support Open Beta, which will test the new tabletop rules. These rules will appear in the Mercenaries box unlocked through Kickstarter. The BackerKit page also promises regional Mercenaries launch parties to be held in conjunction with the larger celebration at AdeptiCon, which will include plastic minis that stores can give away as part of prizes for the event and funding for food and drinks. 

Over 10,000 people have already signed up on the BackerKit page, so it’s already off to a good start. I suspect we’ll have another Clan Invasion on our hands when Mercenaries goes live on March 23. 

We’re going to throw in a couple of new products that are also available this month. There are three new Mercenary ForcePacks available, covering Hansen’s Roughriders, Northwind Highlanders, and the Kell Hounds. New ‘Mechs include the Penetrator, the Gunslinger, and the Nightsky, alongside re-posed existing ‘Mechs and new variants of classics like the Warhammer, Grasshopper, and Enforcer. Pre-orders for all three packs are available now. There’s also a new sourcebook, Dominions Divided, which tells the story of the Federated Suns, Draconis Combine, and Rasalhague Dominion from 3151 to mid-3152. Check that out on the Catalyst store.

A Shadow Cat Waits

Waiting, 2022
by u/Remmor in OutreachHPG

This Shadow Cat piece from RJF Faut (or Faul? I can’t quite tell from the signature) was already pretty enough to catch my eye, but it’s the tagline from the peanut gallery at OutreachHPG that made me guffaw. “Somewhere just outside HPG Manifold, a Shadow Cat patiently runs the match clock down,” wrote Reddit user DAFFP. “A tale as old as MWO.”

BattleTech Plans To Sell Over 9 Million Minis By The Summer

BattleTech New Sculpts Shimmering Sword

Polygon recently did a write-up on BattleTech where the publication called it “one of the biggest names in tabletop gaming.” That’s cool of them to say, and probably even true too. Especially since Catalyst gave a nifty little figure to back up the claim. Since the new sculpts started appearing with the redesigned BattleTech Box Set and the Clan Invasion Kickstarter (and will be continued in the upcoming Mercenaries Kickstarter), Catalyst has sold many millions of minifigures and expects that number to reach 9 million by the middle of summer. 

Now, that number might include estimates for the Mercenaries Kickstarter as that’s going live in March, but it’s still a pretty big number for a game that doesn’t necessarily want its players to be fielding armies of dozens or even hundreds of figures (although, you certainly still can if you want to). 

The article also notes how MechWarrior 5 and MechWarrior Online developer PGI, Catalyst, and Harebrained Schemes are sharing resources to help build the franchise. “By any metric, BattleTech is now more successful and more popular than ever before,” Catalyst told Polygon. “With the coming Mercenaries Kickstarter and the lead-up to BattleTech’s 40th anniversary, there’s an excellent chance our current staggering success will be eclipsed as BattleTech reaches even more fans.”

Opinion Piece: “BattleTech Has Always Been Woke”

Sarna Complaints Department

Welcome to Sarna’s new editorial column. I’ve noticed that a lot of you seem to dislike the idea of me throwing in some opinions throughout our monthly news round-ups, so I thought to break off the majority of that opinionated writing and throw it into a new column that you can easily skip if you’d prefer to stick to the news. 

Our inaugural editorial comes courtesy of esteemed novelist and BattleTech writer Michael A. Stackpole, who declared on Twitter that “BattleTech has always been woke” following a post from Catalyst outlining the success BattleTech has achieved in recent years which counters the right-wing battle cry of “go woke, go broke.” 

We’re going to set aside the saying, for which you can find plenty of examples for and against, and instead focus on Stackpole’s comment of BattleTech always having been woke. For those unaware, “woke” is defined as “alert to racial prejudice and discrimination.” Stackpole’s example is naturally his own work in the Warrior Trilogy. “The anti-prejudice/anti-racism theme roars through it all,” stated Stackpole, and it’s hard to disagree there. One could argue the only reason why Justin Xiang Allard was able to infiltrate the Liao government so thoroughly was because of racial prejudice.  

But has BattleTech always been woke? A certain tank that will no longer be reprinted seems evidence to the contrary. And the fact that both House Kurita and House Liao are still largely ethnically and racially defined, would beg to differ

Things got a lot better with the introduction of the Clans, with its egalitarian society that cared little for race or gender, only whether you were born in a test tube with combat-capable genes. And the problematic similarities between the freebirth/trueborn argument and racist ideology steeped in geneticism get addressed in books like Freebirth and characters like Phelan Kell and Alaric Ward (although Alaric has his own problems, that’s a topic for another editorial).

So I think it might be more accurate to say that BattleTech didn’t arrive woke, but it’s been moving in that direction for decades. And with recent stories even venturing into LGBTQ+ characters, it certainly isn’t slowing down. 

A ‘Mech By Any Other Name

I commissioned art of a situation that happened in my game.
by u/CupofLiberTea in Battletechgame

I know there are a lot of Awesome fans out there, so I had to share this piece commissioned by CupofLiberTea over on Reddit. They even have a great story to go along with it, too. 

“Years ago I had a BTA3062 game, and during a mission, my Assassin was legged by an unlucky Gauss shot. There were still many enemies left in the turn order and my Assassin was in serious danger. My only hope was to plant my Awesome‘s chunky frame between the Assassin and the enemy. With an assault mech blocking their view, the enemy took shots at it instead. The Awesome took a pummeling, but held the line long enough to let the crippled mech jump jet to safety.”

MechAssault’s Dragoon Suit, MechWarrior 4’s Hellhound Canonized In Latest IlClan Recognition Guides

https://twitter.com/BattletechCom/status/1615703065272754178?s=20

Big news for fans of some classic ‘Mech games. Both the battle armor from MechAssault 2: Lone Wolf and MechWarrior 4: Mercenaries take on the Hellhound have been canonized in the latest releases of the IlClan Recognition Guides.

We’ll start with the Dragoon Suit, which was the star of MechAssault 2. This little guy, simply referred to as “battle armor” in-game, has been given a name and backstory in IlClan Recognition Guide 29. Equipped with a Light Mortar and either a Flamer or Micro Pulse Paser, the Dragoon mirrors the capabilities of MechAssault‘s armor but for the highly advanced neuro-hacking, which allowed it to force-eject an enemy MechWarrior from their ride. 

But what’s really cool is Guide 29 canonizes “The MechWarrior” and many of the events that occur in MechAssault 1 & 2--specifically the invasion of Helios and operations against the Word of Blake during the Jihad. 

Next, we have MechWarrior 4’s Hellhound, which has been renamed the Hellcat and slightly redesigned from its debut in MW4: Mercenaries. The standard loadout of twin ER Large Lasers, LB 10-X AC, and SRM-6 remains, but the visual design of the Hellhound--sorry, Hellcat--has been modified to more accurately reflect its loadout. And rather than being introduced at the end of the Refusal War as suggested in MW4: Mercs, the Hellcat arrived in the 3130s when it became freely available through Clan Sea Fox. 

IlClan Recognition Guide 30 provides us with the Hellcat and the Onuris Attack VTOL, which sure looks a lot like the Igor VTOL from MechWarrior 5. It’s not quite the same, but it’s possibly yet more evidence of how PGI and Catalyst are collaborating on the future of BattleTech.

This Metal Remix Of The BattleTech Theme Will Take Back The Galaxy

Battletech Animated Series Metal Cover 2022
Watch this video on YouTube.

Do I like metal remixes of classic cartoon intro themes? Of course I do. So here’s andrewlik belting out the one-minute intro to BattleTech: The Animated Series. I’ll let those two guitars do the rest of the talking.

Tex Talks BattleTech Back Online After Black Pants Legion Gets Hacked By Tesla Fans

If you were wondering where Tex’s latest video on the Charger went soon after the beginning of the new year, it was taken offline after the Black Pants Legion got hacked by Tesla fans. Apparently, Elon Musk’s personal army of internet trolls has nothing better to do than take on a small group of independent content creators and BattleTech fans. 

I’m not even going to guess at their motivations. Internet vandals are just a fact of life in the cyberpunk dystopia we all find ourselves in. The good news is that Tex and the Black Pants Legion managed to regain access to their channel and get all that wonderful content back online. From what Tex described in his recent podcast, it was quite the ordeal.

Things are alright now, but folks who were previously subscribed to the Black Pants Legion will want to verify that their subscription remains intact. 

Renegage HPG Is Looking To Revive The BattleTech Trading Card Game

You’ll all remember Renegade HPG as the owner of a fabulous YouTube channel where he interviews BattleTech creatives, and also the owner and operator of Gallery 3025, a Patreon which creates beautiful new BattleTech art. Fans of Tracis’ channel will know that he’s a die-hard BattleTech TCG fan, and now he’s aiming to revive the game.

And when I say revive, I mean bring back from the dead and turn it into a living game. That means new cards (unofficial, of course), revised and new mechanics, monthly tournaments, and an open and active community of folks who want to contribute and play BattleTech in card form. There are already a bunch of new cards posted on the Facebook Group, along with an experimental format to playtest all these new cards.

For those looking to play along, you’ll want to download LackeyCCG and the BattleTech plugin, instructions for which can be found in this post here. League games are already underway, but newcomers are always welcome. 

Highlander Posts Up For The Dunk

What do you get when you have an undying love for NBA Jam and the Highlander? This. At least, I assume. Big thanks to BigRock! On Twitter for creating this unusual but timeless piece. My heart goes out to that Elemental’s sibkin.

A New MechWarrior Game Is Coming

Podcast 230 - Mechwarrior's Future w/ Russ Bullock
Watch this video on YouTube.

It’s confirmed: a new MechWarrior game is in development at PGI. That’s according to Piranha Games president Russ Bullock, who finally confirmed what we kinda suspected for a while in the latest No Guts No Galaxy podcast.

“We’re still working on MechWarrior, which has been somewhat surprising to me, that we’ve been able to work on it this long, which is great,” Bullock told Sean Lang. “Everyone knows we have DLC four coming out for MechWarrior 5, and there is another MechWarrior game in development at Piranha.”

Before anyone gets too up in arms, it won’t be MechWarrior Online 2. It’ll be a single-player game “in line with MechWarrior 5,” and it’ll be a “standalone game.” As for when we’ll hear more, that might not be for a while.

“It’ll be announced later – don’t know, if I had to guess it may even be until… oh, who knows,” added Bullock. “Somewhere in 2023. Maybe even as late as the fall, like September or something. So it’ll be a while, you’ll have to wait around to see what that is. But yeah, more in-line with a MechWarrior 5 type of experience, meaning it’ll be a game that comes out on all the platforms, PC and console.”

Bullock said that this new MechWarrior game will build on the technology already created in MechWarrior 5, which sounds great to me. There’s a lot of good tech in MechWarrior 5, from procedurally-generated maps to the co-op gameplay mechanics, but what has always held MechWarrior 5 back in the eyes of most fans was the lack of a hand-crafted campaign. With this presumed MechWarrior 6 using all the tech already built in MechWarrior 5, hopefully, more resources can be spent focusing on missions with scripted events and cut scenes, and more intricate mission mechanics. 

And what about MechWarrior Online? Bullock confirmed PGI has the MechWarrior license until 2025, but creating a sequel to the PvP game would need “more runway than that.” 

“You’re not going to make a MechWarrior Online 2 if your license is maybe over in 2025,” Bullock said. “We’d have to know that we have a minimum of five years once the game is done, so we probably need an extension to 2030.”

Could that mean PGI is going to shoot for a license extension? I suppose we’ll have to see how well MechWarrior 6 performs first.

MechWarrior 5: Mercenaries – Rise Of Rasalhague Drops On All Platforms Alongside Free Update

MechWarrior 5: Mercenaries - DLC 4 - Rise of Rasalhague Launch Trailer
Watch this video on YouTube.

But before we get too excited about a new MechWarrior game, I’m here to remind you that MechWarrior 5 just received its new Rise of Rasalhague DLC. As previously discussed, this DLC features a new 12-mission quest line, 11 variants of the Crusader ‘Mech, and the all-new Rival Mercenaries feature that will pit you against well-known Merc outfits from throughout the Inner Sphere. 

MechWarrior 5 is also receiving a free update along with Rise of Rasalhague, so even if you don’t have the cash to buy the new DLC right this second, you’ll still benefit from various improvements outlined on this page here. In my eyes, the biggest QOL changes here will be the improved lancemate AI that makes them fire more often, get stuck in dropships less often, and will entirely stop them from Kool-Aid-Maning their way through buildings you’re trying to defend. Additionally, PGI has updated the ‘Mech hangar to allow up to 40 active ‘Mechs instead of just 12. Those additional ‘Mechbays need to be leased for a quarterly fee, but I know I have over 100 million C-bills by the end of the main campaign, so a few more active ‘Mechs will be a godsend. 

MechWarrior 5: Mercenaries – Rise of Rasalhague is available now on all platforms.

MechWarrior Online’s Plans For 2023 Include New Maps, A Battlepass, And A New ‘Mech

MechWarrior Online 2023 Plans Devlog
Watch this video on YouTube.

The other existing MechWarrior game that we have yet to discuss is MechWarrior Online. Matt and Daeron over at PGI recently sat down to talk about the future of MechWarrior Online, where they laid out what fans can expect in 2023. The big takeaway here is that PGI isn’t done with MechWarrior Online yet and plans to update the venerable PvP game with yet more content.

That content includes four “new” maps, where some will be entirely new and others will be revamped versions of existing maps that could use a little love. There’s also an entirely new ‘Mech chassis that will come sometime this year. The Crusader and Hatchetman were apparently very successful for PGI, so making a new ‘Mech is still profitable. No idea what the ‘Mech will be, but Matt said that we’ll likely guess it just as soon as the first teaser goes live. 

Additionally, MechWarrior Online might be rebranding itself to MechWarrior Online Legends. The new name would follow a new monthly battle pass that would feature an all-new Legendary ‘Mech with unique quirks to make it stand out from existing Hero ‘Mechs. Legendary ‘Mechs will have unique skins and Champion-style loadouts that might be playable straight out of the box. Nothing is finalized as of yet, but it’s certainly in line with what other live-service games have done to monetize themselves. Expect the battlepass to include other items like C-Bills, GSP, Bolt-ons, Cockpit items, MC, engines, and more. 

There’s lots more discussed, like retiring old ‘Mech bundles, reworking faction play, adding new weapons, and more events for the event queue, but you can hear all that straight from Matt and Daeron’s mouths in the video linked above. 

In the near term, there’s still a Dire Wolf DWF-C up for grabs as January’s free ‘Mech, and the most recent patch has made quite a few adjustments to existing maps and ‘Mechs. The Raven, Incubus, Panther, Mist Lynx, Timber Wolf, and Marauder IIC have all seen their armor adjusted, while two variants of the Crab now have additional heat quirks to enhance their gameplay. Standard AC/10s and 20s have seen their cooldown decrease, and 13 maps have received adjustments and fixes. You can check out the full patch notes here

Gallery 3025 Brings Us A “Wetlands Skirmish”

Wetlands Skirmish by Jayden Morris and Bruce Patnaude

Wetlands Skirmish by Jayden Morris and Bruce Patnaude

This stunning piece from Gallery 3025 contributors Bruce Patnaude and Jayden Morris depicts a Marauder taking part in some combined arms combat with unmounted infantry in a swamp. Perhaps this is the Eridani Light Horse on Huntress in the very middle of eliminating the Smoke Jaguar Clan. Or maybe they’re just on a nameless rock in the deep periphery fighting for the highest bidder. Either way, this is just another example of why Gallery 3025 deserves your support.

Some Say Kerensky Never Smiled Again After The Civil War

People tend to focus on the ‘Mechs in BattleTech, as they rightly should, but let’s not entirely forget the people. It doesn’t get more iconic than Alekandr Kerensky taking down the Amaris Empire in his Orion. I suspect he maintained that exact expression for the two decades it took him, too. 

More Art, But Faster This Time

My best so far.
by u/meltdonw14 in battletech

This thing is already pushing 3,500 words, and I just don’t have the space to give every artist their due, so we’re going to speedrun through the rest of ‘em. Meltdonw14, you got two great pieces this month--keep up the good work. Matt Plog gives us this phenomenal Guillotine IIC, one of my favorite weird-ass ‘Mechs. I know this is mostly a trace and recolor of the Recognition Guide redesign, but I don’t care, this is a great Griffin. And Michael Long provides us with a hot-wheels take on the classic Timber Wolf from his MechWarrior 5 mod. 

BattleMercs, The Crescent Hawks-Like Fan Game, Releases Into Open Beta

BattleMercs Beta | New Missions, New Sprites, and More!
Watch this video on YouTube.

You might recall Battle Mercs, the Crescent Hawks’ Inception-like game coming from a die-hard fan? Gaming Jay has informed me that Battle Mercs has just released into open beta, meaning everyone can download the game to give it a try. 

Jay tells me this is the most stable version of the game yet, and the most recent patch notes reveal a whole bunch of improvements, from long-term campaign-style missions to DropShip animations to the inclusion of vehicles like the Pegasus, Galleon, and even the Rommel

The neat part about Battle Mercs is that the game has been made with modding in mind. Jay has hosted a few livestreams where he basically provides a tutorial on how to make your own maps and missions. As we discussed in our previous interview, the dream is for Jay to make the tech and for someone else to come along and create a massive story-based campaign along the same lines as the Crescent Hawks games.

That’s not me, though. I don’t have the patience to learn how to do any amount of coding, and besides, I’m playing through the new Rise of Rasalhague DLC in MechWarrior 5. But that could be you! So if it is, head on over to the Battle Mercs Discord to learn more and to download the beta client. You’ll also be able to download Battle Mercs directly from Sarna at some point, but we’re still getting that worked out. I’ll be sure to get that posted next month once the link goes live. 

By Blake’s holy word, we made it. January kicks off 2023 with a bang, and we’re not even at the Mercenaries Kickstarter yet. Join us next month when I hopefully don’t have to pull an all-nighter just to get this thing out before February ends.

And as always, MechWarriors: Stay Syrupy. 

stay syrupy

Your BattleTech News Roundup For December, 2022

I’m in that middle slump between the holidays. I don’t actually get the full week off, so I’m in for a few days before heading out for another alcohol-fueled adventure celebrating the renewal of the Julian calendar. It’s just long enough for me to forget that wine really shouldn’t be combined with the vast quantity of beer I received for Christmas. The good news is I managed to get my covid booster just before the holidays, so I’m reasonably sure all this cavorting isn’t going to get me sick. Reasonably.

Anyway, welcome to the end of 2022. It’s been a banger year, and to close it out, we got some more BattleTech news for you. ‘Cause that’s what we do around these parts. Strap on your neurohelmet with antlers, because it’s that time of year again.

More BattleTech Comics, Please

What I’ve been up to. from battletech

Last we saw meltdonw14, they were busy creating a scene from Close Quarters featuring a Crusader punching the head off an Atlas. Now, meltdonw14 returns with an even more extensive four-panel comic of a Shadow Hawk infiltrating an enemy base.

The comic is based on the short story included in the BattleTech Beginner Box Set, “The Golden Rule.” Note the Whitworth that’s standing in the gantry with its unmistakable helmet and handless arms. If we’re lucky, we might even get more than one page of this short story, although fleshing the whole thing out as a comic might be more work than we can reasonably expect. Somebody pay this person to keep making BattleTech comics!

Fusion Now Generates More Power Than It Uses

Fusion Reactor

There are a few ways you can do giant robots in sci-fi. First, there’s massive batteries that hold enough charge for said robots to engage in combat, although usually without using energy projection weapons like lasers and particle accelerators. And then there’s fusion power, something that just got one step closer to becoming reality.

Researchers at the Energy Department’s Lawrence Livermore National Laboratory have created a new magnetic field setup that tripled the power created by a fusion reaction in a lab. You can read all the science-y stuff in the full report, but the key takeaway is that this is the first-ever fusion reaction that actually generated more power than it took to initiate fusion--the key requirement for actually generating power.

The whole thing involves almost 200 lasers blasting a couple of hydrogen isotopes until they produce x-rays and implode, causing the extreme pressure and heat required for those isotopes to fuse. This new setup resulted in more power than ever before, but it’s still not enough for a sustained fusion reaction, which is what we’d need for an actual fusion power plant. 

Science sometimes happens in baby steps, but it really looks like we’re going to crack fusion power in most of our lifetimes. Give it a decade or two and we might actually have a running reactor powering a commercial grid--or at least, providing some of the grid’s power. Even if this technology doesn’t become small enough to power a six-story robot, it’s still going to be a big win for humanity and our search for energy sources that don’t require fossil fuels or traditional nuclear fission (not that there’s anything wrong with fission, but people still seem a bit too squeamish over splitting a few atoms to power a grid).

MechWarrior 2 On The Steam Deck

https://twitter.com/TimerasReborn/status/1599394589454258176

Some of you might have heard of the Steam Deck, a handheld PC that sort of takes the Nintendo Switch form factor and turns it into something a bit more powerful and much more useful. Not every game on Steam can run on the Deck, but a lot of them can, and besides Steam, the Deck can also run some interesting software. This apparently includes a PlayStation emulator, which means you can play the PlayStation version of MechWarrior 2

I know this for a fact because German Twitch streamer Timeras proved it with his Deck earlier in the month. Yes, the PlayStation version certainly isn’t the best version of MechWarrior 2, but outside of MechWarrior 5, it’s probably the best MechWarrior game that actually has controller support. Anyway, just an idea for those of you who have a Steam Deck. 

Who Says Banshees Are Bad?

Fed0t Banshee

I did. I said Banshees are bad. But I also admit that the BNC-3S is actually a fantastic ‘Mech and in no way deserving of the term “bad.” It also looks badass, which is the exact opposite of bad. English is weird.

Kudos to fed0tich for this one. You can see their work in a few other past posts with unique spins on classic ‘Mechs, and I appreciate ’em every time. Especially when they’re of favorites like the Banshee.

Kell Brothers Come To Gallery 3025

Morgan_nobackground

While it’s important to recognize the ‘Mechs and many other machines of BattleTech, it’s also important to recognize the many people too. It doesn’t get more iconic than the Kell brothers, who are both featured in Gallery 3025’s recent post by Bruce Patnaude. I especially like how Bruce gave Patrick a bit of a makeover compared to the image that Sarna has in its database, which is… yeesh. 

Usual pitch for Gallery 3025, a community-supported Patreon that pays artists to keep creating BattleTech art. Sign up for less than a coffee a day over on the Gallery 3025 Patreon here.

The Magistracy Has A Fan-Made 3160 TRO Now

Canopus Technical Readout 3160

Y’all want some more fan-created content? Of course you do. Magestrix Riley of the Magistracy of Canopus has informed me of a new fan-made technical readout available now over on her Patreon. The Magistracy Intelligence Report: Technical Readout 3160 contains over 120 units and more than 200 pages of BattleMechs, OmniMechs, IndustrialMechs, and combat vehicles right up to the year 3160. And because this is the periphery we’re talkin’ about, they all have their own very unique style.

The great thing about the periphery is there’s a lot of room for storytelling. That’s why HBS placed BATTLETECH way out in the periphery, and while it means having clean access to replacement parts can be hard to come by, the Periphery offers that 3025-ish nostalgia even when it’s 3160. All you gotta say is that it’s some periphery merc unit running around doing what they can with what they have. 

Although I should note that this fan-made TRO assumes (probably correctly) that the Magistracy has kept up with the advances of defense technology in the rest of the Inner Sphere. Some of these ‘Mechs are real fighters and not just nostalgia trips. Be warned.

MechWarrior Online Has Tons Of Holiday Stuff Up For Grabs

MWO Happy Holidays

It’s the holiday season, and like many live-service titles, MechWarrior Online is giving away a DropShip-load of free loot in the spirit of the season. We’ll get to that free stuff in a minute, but first, some patch notes.

December’s patch brought the Hatchetman for those who purchased it. Expect the C-bill versions to be available later on. There are also a few new Platinum Collections to grab in both Inner Sphere and Clan flavors. Nothing too ground-breaking to report on new ‘Mech Quirks, except for the Zeus getting a built-in speed tweak for the ZEU-6S, ZEU-5S, and the ZEU-92S. The Cyclops has also finally received a quirk pass, although it mostly seems to be about removing weapon-specific quirks for more general quirks, which should help improve build variety.

Alright, time for the loot. MechWarrior Online‘s Stocking Stuffers Lootbag event started a few weeks ago, but you still have until Jan 2 to earn as much free stuff as you can just for playing the game. Mech Bays, general skill points, C-bills, and MC are all up for grabs alongside some festive cockpit decorations. Now is the best time to stock yourself for the new year, so head into MWO and shoot your friends.

And that’s not all. There are seven free Premium Days up for grabs just for redeeming the code “happyholidays2022” (without the quotes). Redeem that code before January 5 at midnight. Also available until January 5 are sales on MechWarrior Online bundles and ‘Mech packs as well as half-off MechWarrior 5 and all DLC except for Call to Arms, which is just 33 percent off. 

Catalyst Issues Mercenaries Kickstarter Preview And The Most Colorful Arcade Operations Yet

Mercenaries Kickstarter Box

As reported last month, the Mercenaries Kickstarter is coming March 23, 2023. We already have a pretty good idea of what we’re in for, but Catalyst’s new preview document gives us an excellent sneak peek at two of my favorite bad ‘Mechs, the Quickdraw and the Assassin. We also have a great look at the Mercenaries box which reveals the Starslayer and the Devastator as two more ‘Mechs likely to appear in the box, otherwise it’d be sort of weird to have them so prominently featured. 

Arcade Operations UbranFest

I’ve already spoken at length on the flaws of both the Quickdraw and the Assassin, so I’m just going to say that these new sculpts make it appear as though neither ‘Mech is an absolute dumpster fire. These are great, and I will definitely be getting the Mercenaries box set just so I can have my beloved Quickdraw sitting on my shelf. And might I add, kudos to Catalyst for giving the Starslayer a center-stage position in the coming Kickstarter. The Starslayer kicks ass and it’s an absolute crime that it was only featured in MechCommander 2.

The other big beat for December is Arcade Operations: UrbanFest, a new entry to the PseudoTech sub-brand that reimagines BattleTech in fun and hilarious ways. As the cover and title suggest, UrbanFest brings the sort of “power and excitement that can only come from thirty tons of slow-moving metal, and limited firepower!” Expect to read “tales of heroism and adventure that only the most unassuming of BattleMechs can deliver,” as well as new sim-game rules for UrbanMech-centric scenarios. There are also a few new UrbanMech variants and “never-before-seen technologies,” which make UrbanFest an absolutely essential read for any UrbanMech aficionado. 

An update on the ilClan Recognition Guides before we move on. Volume 28 is available now, while Volume 29 arrives on January 6, Volume 30 on January 30, Volume 31 on February 3, and Volume 32 on February 17. Mark your calendars.

Bring The Classic Marauder Home For The Holidays

The Marauder (classic) mod in action from Mechwarrior5

Courtesy of the same modder that brought you the Timber Wolf, Mad Dog, Summoner, and Hellbringer mods for MechWarrior 5 comes this new mod that would almost certainly get everyone sued if the Unseen was still a thing. It’s a mod that replaces the MechWarrior 5 Marauder model with something loosely based on the original Duane Loose sketch, itself based on the Zentradi Tactical Pods from the Macross anime. It looks gangly and bizarre--like some sort of alien craft stomping around on feet that look too big for its spindly legs to lift. The model itself looks fantastic, with textures and fine elements that identify this thing as a ‘Mech and not an alien creature, but it really shows the vast shift in design BattleTech has taken over the years.

You can download the Classic Marauder mod on Nexus Mods or MechWarrior 5’s Steam Workshop.

Tex Talks Charger

Tex Talks Battletech : The Charger
Watch this video on YouTube.

Exactly one year after the Charger was inducted into the storied library of Bad’ Mechs, Tex offers his rebuttal in Tex Talks BattleTech: The Charger. As with every Tex Talks BattleTech, Tex offers an hour of context and thorough analysis that I’m just not able to produce on my own. Tex also offers a wildly entertaining explanation and defense of the Charger, such that even I might consider this horrible, horrible machine when choosing my next Kuritan assault ‘Mech.

As far as I’m aware, the Charger didn’t survive into the ilClan era, so it seems unlikely for the Charger to make it into the Mercenaries Kickstarter. But I sincerely hope that it does. Like the UrbanMech, the Charger is so colossally terrible, but in the completely opposite way--where one is all speed and no guns, the other is no speed and all guns. The two belong together like yin and yang. If the original Kickstarter had UrbanMechs as add-ons, let’s hope the Mercenaries Kickstarter chooses the Charger as its dilapidated mascot. 

Incoming Holiday HPG Message: Merry Christmas

Although attributed to BattleTech short story writer John Helfers, Helfers himself clarified that “this little ditty was written by Mike Ritchie at Rather Dashing Games!” 

  • Twas the night before Christmas, and throughout the Inner Sphere
  • Dropships were swarming, while escorts flew near.
  • Tactics were formed, ammo loaded with care,
  • In hope that their enemy soon would be there.
  • The ‘Mechs were poised to bring death from afar,
  • With pilots in coolant vests and old battle scars.
  • With Mama in her Atlas and I in my Mad Cat,
  • In anticipation of glorious battle and danger we sat.
  • When what from the glow of my HUD I could tell,
  • Was a miniature Urbie and eight tiny Elementals,
  • With a little old pilot whose maniacal glee, 
  • Led me to know it must be Kerensky.
  • More rapid than LRMs his courses they sped,
  • Firing plasma and lasers to make many dead.
  • As rapid he came, he jumped out of sight,
  • Exclaiming to all, “Have a great Christmas fright!”

Clearly that’s a Ghost of Christmas Past because there’s no UrbanMech in existence that can rapidly do anything, let alone carry eight Elementals.

Wishing You A Safe And Happy Holidays

Merry Mech-mas! from battletech

That’s it for December, and 2023 is right around the corner. The new year has lots for us to look BattleTech fans to look forward to, from a new BattleTech Kickstarter full of new mini designs to a brand-new MechWarrior 5 expansion centered on the Free Rasalhague Republic. There were plenty of surprises to excite us throughout 2022, and I don’t expect 2023 to be any different. 

And as always, MechWarriors: Merry Christmas.

stay syrupy

Bad ‘Mechs – Mauler

Mauler Rain

Courtesy of Eldoniousrex

“Patterson, on your right!” Hauptmann Tomas Jager called out on the wide band. “Drac Mauler!

“It is a Daboku, Lyran swine, not a Mauler!” 

That wasn’t Patterson’s annoyingly nasal voice. Patterson’s Centurion had taken a hit to its armored dome early in the fighting between the 14th Donegal Guards and the 7th Sword of Light regiment, which was currently defending the planet Utrecht with armored and infantry support. This forced Jager’s company to switch to the open-band comms in order for Patterson to receive orders at the same time as everyone else in the unit. 

Unfortunately, this also meant that any Drac that turned the dial on their radio could listen in on Jager’s comms. And this particular Drac apparently spoke German.

“Who the hell is this?”

“This is Chu-i Tatoro Yagami of the 7th Sword of Light,” came the terse reply. “This planet will be your tomb. Face me in honorable combat!” 

Crap, thought Jager, another holo-samurai wannabe. He’d never heard of the name “Daboku” though. The Lyran Armed Forces had taken to calling the new Drac assault ‘Mech the Mauler for its ability to absolutely maul an opponent from long range. If Jager was going to duel this guy, he’d definitely want to close the distance quickly.

Patterson’s already damaged Centurion didn’t have the armor left to stand up to the Mauler/Daboku. A flight of LRMs slammed into the medium ‘Mech, tearing through what protection remained on its right shoulder before sending the Centurion’s arm-mounted autocannon tumbling to the rocky ground. 

“Get clear, Patterson,” Jager called out. “I’ll take this joker.” 

“The joke will be on you, Hauptmann! Face me!” 

Jager kicked his Zeus into a run. The Chu-i’s Daboku was already turning to star throwing long-range weapons fire at him, starting with a hail of light autocannon fire. The rounds pinged off his Zeus like armor-piercing rain, but then inexplicably fell silent. 

“Chikusho!” Yagami shouted, still on open comms. “Curse this infernal machine!”

Jager had heard reports that the new Mauler might have been rushed into service courtesy of the Lyran offensive into the Draconis Combine. An unproven design that had skipped its shakedown tests for a trial by fire on the battlefield. Looks like the Drac engineers still hadn’t figured out how to keep those autocannons from jamming.

Painting the Mauler with his fire control radar, Jager sent a flight of 15 missiles into the Drac ‘Mech followed by a burst of his own autocannon. The LRMs wreathed the Mauler in fire before Jager’s cannon rounds slammed dead center of mass. The Drac assault machine rocked back on its heels but didn’t drop. 

“I will not be defeated so easily,” Yagami taunted, lifting both barrel-shaped arms and aiming them squarely at Jager’s charging machine. One large laser missed wide, while the other connected the two ‘Mechs in glowing light. However, Jager noted that the intense beam didn’t seem to cut into his Zeus’s armor more than it did just boil the paint on his unit insignia. Make that a failed laser-focusing array along with jamming ammo feeds.

“Ksa! Bakayarou!” Combined with the alarms sounding in the background, it sounded to Jager like the Chu-i was struggling with his ride. 

At 200 meters, the Hauptmann let loose with his entire weapons complement. Both medium lasers stabbed into the Mauler‘s heart, while his large laser struck it on the left torso. His AC/5 took the Mauler in the left shoulder, while the LRM-15 peppered the assault ‘Mech with tiny explosions from head to toe. 

“I will destroy–” And then the radio went dead. Jager checked his sensors and noted that despite the thrashing it had just received, the Mauler’s armor was still intact. The ‘Mech had just shut down. 

Jager slowed his Zeus to a trot as it closed to within a few meters of the Drac machine. Then he brought his ‘Mechs cockpit in close enough to peer straight through the two ferroglass layers that kept Chu-i Yagami and himself separate. Jager could see the Chu-i desperately bashing on his ‘Mechs console but to no avail.

In a maneuver that would later be recounted as the ‘Jager Bomb,’ Hauptmann Jager carefully placed his Zeus’s right arm against the Daboku/Mauler’s chest and gave a gentle push. The Donegal Guards MechWarrior had just enough time to see the look of utter terror and confusion on Yagami’s face before his ‘Mech toppled over backward, sliding downhill for several meters before finally stopping when it struck a large boulder.


Daboku

The Mauler started life as perhaps the most colossal failure of any ‘Mech produced by Luthien Armor Works for the DCMS. It was so bad that the design actually needed to be renamed before Draconis Combine soldiers would agree to pilot the 90-ton fire-support ‘Mech. Quite perversely, the Mauler would eventually be designated with the reporting name given to it by FedCom forces during the Fourth Succession War.

The Mauler began as the Daboku, an assault ‘Mech designed to use a new (or rather, old) type of ammunition storage equipment that was rediscovered in the Helm Memory Core. Having been conceived as a long-range fire support ‘Mech that could put out withering fusillades of missile and autocannon fire, the Daboku‘s heavy reliance on ammunition was seen as a vulnerability that could be mitigated–at least in terms of a potential hazard to the pilot–through the use of Cellular Ammunition Storage Equipment, better known during the Star League as CASE. 

However, the Daboku was rushed into service at the outbreak of the Fourth Succession War before Luthien Armor Works could perform proper shakedown tests. As a result, the CASE system proved to be absolutely disastrous in actual combat. If the Daboku was struck dead-center on the torso with enough force, it would incorrectly trigger the CASE system to detect an uncontained ammunition explosion, causing the auto-ejection system to catapult the pilot out of what was otherwise a still-functional ‘Mech.

Mauler 3050

Functional is perhaps too strong a word for the Daboku. Even before it was thoroughly examined, the Daboku had earned a reputation among DCMS MechWarriors for being a virtual death trap, but post-combat inspection by DCMS engineers found almost every major system of the ‘Mech to be flawed. Its large lasers were prone to rapid inexplicable heat spikes, its ammunition feeds constantly jammed, and its LRM fire control computers would often lose lock at the worst possible moment. 

Publically, Luthien Armor Works apologized to the Coordinator for the new assault ‘Mechs teething issues, but rumors swirled internally that several designers were fired for trusting too much in a Capellan prototype that served as a basis for the Daboku. Those rumors were never confirmed, however, and those that remained on the Daboku‘s design team went back to the drawing board with more data from the Helm Memory Core to assist them.

What they returned with almost a decade later was designated the MAL-1R Mauler, ironically choosing the reporting name FedCom soldiers had used for the Daboku during the war. The Mauler was a completely different animal compared to the Daboku using absolute cutting-edge technology for 3048. ER large lasers provided additional range compared to their standard counterparts, while 11 double heat sinks keep the ‘Mech far cooler. Ferro-fibrous armor provided the equivalent of over 12 tons of armor protection for just 11.5 tons of spent weight, and an XL engine freed up enough tonnage to upgrade the Daboku‘s twin LRM-10 launchers to LRM-15s. Best of all, the CASE system’s auto-ejection issue had been entirely corrected, allowing DCMS MechWarriors to continue to fight under heavy fire. 

Mauler CCG

Even with a high-tech upgrade, the Mauler still suffered from some shortcomings. Its quartet of AC/2s had just two tons of ammunition supporting them, which often required reloads mid-battle. The Mauler is also a cumbersome beast with a top speed of 54 kph, making it unsuitable for running battles. Finally, the XL engine and relatively light armor make it vulnerable in a protracted firefight. The Mauler is best used in its intended role–as a long-range fire-support ‘Mech near protected supply lines.

Several variants attempted to revamp the Mauler for other roles. The MAL-1K, for example, swapped the ER Large Lasers for Snub-Nose PPCs and the autocannon/2s for light autocannon5/s. This changed the Mauler into a multi-role brawler, although it still suffered from relatively light armor protection for a 90-ton assault ‘Mech. 

The MAL-2R attempts to alleviate some of the Mauler‘s vulnerabilities by ditching the XL engine in favor of a heavier standard one. This necessitated reducing the Mauler‘s LRM-15s down to LRM-10s and replacing the large lasers with paired ER medium lasers. The AC/2s are replaced with Ultra versions, doubling their rate of fire but also exacerbating the Mauler‘s ammunition problems.

Mauler MWO

With the advent of C3 technology by the Draconis Combine, the MAL-3R fits a C3 slave unit while replacing its large lasers and AC/2s with twin LB-X Autocannon/10s and a small laser. Three jump jets provide some flexibility in terms of positioning to better allow its pilot to take advantage of data provided by the C3 unit.

The Mauler would go on to become a popular design for the DCMS during the Clan Invasion and into the Jihad, but production would cease after the destruction of Luthien Armor Works production lines by the Word of Blake. By the 32nd century, the Mauler had largely been replaced in the Combine’s armed forces, but surviving examples can still be seen throughout Combine space and sometimes even beyond.

And as always, MechWarriors: Stay Syrupy. 

stay syrupy

Your BattleTech News Roundup For October, 2022

I normally start these news blasts with complaints about the weather or how everything that could have gone wrong in my new condo has, but instead I’m going to focus on the positives and pose a question to everyone. I’ve been replaying MechWarrior 5 now that I’ve got all the DLC, and it’s really made me fall back in love with perhaps my favorite bad ‘Mech, the Quickdraw. However, I’ve sort of accidentally made the Hunchback my signature ‘Mech thanks to the icon I end every article with. I certainly don’t hate the Hunchback, but I think it’s a little too effective for me. Amusing jank above showstopping power, as I always say.

My question to you: is the Hunchback forever the Sarna ‘Mech now or can I swap to a Quickdraw sometime without people getting too confused (or even noticing)? Maybe I’m just overthinking this. Anyway, on to the news for October.

Duncan Fisher Says Trans Rights

Just in case you were wondering. I never had any doubt, since I’m sure humanity has evolved far beyond petty squabbles over gender identity in the 31st century, but we could certainly use a bit of that forward-thinking right now. 

Wolves Featured In Halo Mod Showcase Alongside 343 Industries

Halo Modding Community Showcase (2022)
Watch this video on YouTube.

It’s rare to go a month or two without talking about Wolves, the fan-made MechAssault game in development from New Day Fiction. Wolves was recently featured in the VKMT Showcase, a YouTube community that nominally shows off Halo mods, but apparently, they let in Wolves simply due to MechAssault‘s adjacency to Halo on the original Xbox. The trailer is a lot of in-game footage of actual combat, real music that you’ll hear in the game, and even Wolves‘ first cinematic that shows the ending of MechAssault 2 from a totally new perspective (and largely redacted by ComStar). 

This is a pretty big deal for Wolves. This showcase even had a few folks from 343 Industries showing off a mod called Digsite. And despite being a Halo mod showcase, the comments from the live chat replay are all universally positive, with Halo fans all demanding the return of MechAssault

“It’s evident that the strategy of bringing in new players with MechAssault is working,” said New Day’s Pajama Boy. “I believe that using MechAssault to provide casual players with a laid-back social experience can help, even save the Mechwarrior IP. It’s an answer to a question we’ve been asking ourselves for a really long time.”

Pajama tells me he’ll be asking MechWarrior: Living Legends next time this showcase airs for a potential joint presentation. Oh, and Wolves is also releasing its soundtrack, so be sure to give it a listen if you like bangin’ tunes. 

Solaris: Tranquil Brings The Solaris Games To A Former Smoke Jaguar World

Commando Cup Mission 1
Watch this video on YouTube.

In our second instance of Duncan Fisher appearing in Sarna’s monthly newsletter, Duncan will appear in the upcoming MechWarrior 3 mod Solaris: Tranquil Games, a new single-player mod that finally brings Solaris to MechWarrior 3. Solaris has been a big part of the MechWarrior universe ever since MechWarrior 2: Mercenaries, where commanders would occasionally ignore their more militant trade for a while in order to become gladiators in the Solaris arenas. That’s been the case for every game that’s featured the “Mercenaries” subtitle until MechWarrior 5, but there’s still time for PGI to get a Solaris expansion out for the latest game.

MechWarrior 3‘s restricted narrative made it impossible for the player’s character to just stop their behind-the-lines commando raid of Smoke Jaguar’s occupied territory to go fight on Solaris, but that hasn’t stopped AncientxFreako from bringing Solaris to the planet Tranquil.

I reached out to AncientxFreako to get more details on Solaris: Tranquil, and it turns out that this is but one module of a larger upcoming MechWarrior 3 mod. Others will improve the enemy AI and instant action scenarios, while Solaris: Tranquil will focus on “arena-style free-for-alls.”. AncientxFreako described it sort of like how the NHL will put on the Winter Classic at famous locations, but for the BattleTech universe. Duncan Fisher explains the “Commando Cup” is a re-enactment of the commando-style raid during Operation Damocles, only instead of Smoke Jaguars fighting a single Eridani Light Horse MechWarrior it’s a whole bunch of Solaris gladiators sent out to Tranquil to blast the snot out of each other.

AncientxFreako also told me that the same group working on Solaris: Tranquil, called the MechWarrior 3 Community Project, is also hard at work remaking MechWarrior 3 in Unity. Called Unmech3, the project is reportedly “coming along very well,” with AncientxFreako toiling away since 2003. They’d love to hear more from the community and are especially helpful with getting MechWarrior 3 and the expansion of Pirate’s Moon to work on modern computer hardware. They also host multiplayer games on the weekends too.

You can find out more and receive up-to-the-minute updates by joining the MechWarrior 3 Community Project Discord here.

Catalyst Confirms Mercenaries Kickstarter Is Coming March 2023

BattleTech Mercenaries Kickstarter

After the wildly successful Clan Invasion Kickstarter, Catalyst announced the Mercenaries expansion was on the way. Originally set to arrive Q4 2022, Catalyst had to delay the Kickstarter slightly due to the “overwhelming” success BattleTech has enjoyed following the Clan Invasion‘s release. Methinks they had so much trouble keeping up with demand for the Clan Invasion that Catalyst wants to ensure all their manufacturing ducks are in a row before it pulls the trigger on Mercenaries.

“We simply can’t make new products quickly enough,” said Catalyst president Loren Coleman in an update from October 12. “We’ve created more than a half-dozen new BattleTech products in the past year, including the new Alpha Strike box set. Our miniature sculptors need more time to complete the designs required to launch the Mercenaries Kickstarter.”

Hey, perfection takes time, and that’s fine by me. Mercenaries promises to add over 50 new designs, from ‘Mechs to tanks and VTOLs. Examples include the Demolisher, Galleon, and Maxim tanks, as well as the Goliath, Hermes II, and Rifleman IIC ‘Mechs. There are of course going to be lots more, and you can see a few of those new sculpts in previous months’ news blasts.

In other Catalyst news, we’ve got more ilClan Recongition Guides on the way! Covering the upcoming Mercenaries Kickstarter, Volume 25 will arrive Friday, October 28, while Volume 26 was confirmed to feature something I honestly can’t identify. Is that a new variant of the Avatar? A new and improved Daikyu? Or is it something we’ve never seen before? These two new volumes will be joined by six more (that’s eight total, bringing us to 32 volumes of ilClan Recognition Guides) which will be out by early next year. These new guides will include combat vehicles and battle armor too.

On top of that, Catalyst confirmed they will produce two printed versions of the Recognition Guides in 2023. The first will include all the “classic” designs that have been refitted for the ilClan era and is due early next year, while the second is scheduled for the middle of 2023 and will include all the new BattleMechs, new OmniMech variants, vehicles, and battle armors previous released in the Recognition Guides.

MechWarrior Online Puts The Party Back In The Partyback And Also Overhauls The Osiris

MWO Oct 18 2022 Patch Notes

Those of you who don’t play MechWarrior Online might be wondering what the heck is a “Partyback.” It’s the Hunchback HBK-4P, where the “P” stands for “Party” thanks to all those medium lasers making it a walking rave. I did not coin this ‘Mech’s unofficial name, but I will publish it in Sarna to ensure it remains on the public record.

The Partyback is getting some ludicrous buffs, including a -5% heat quirk and an additional STD/ER or Pulse Medium Laser before suffering from dreaded ghost heat. This will hopefully make the HBK-4P a force to be reckoned with and worth picking up over the Hunchback IIC

Meanwhile, the Osiris will enjoy quite a few new quirks over its assorted variants, with all of them receiving structure bonuses to the arms and most receiving fun new sensor, targeting, or consumable-enhancing quirks. 

Snub-nose PPCs have once again been nerfed with a reduction in maximum range, and medium pulse lasers have had their range increased. For more, check out the patch notes on the official MechWarrior Online website.

The Battle Between Warhammer And BattleTech Described In A Single Image

That’s a cute little bolter you have there from battletech

I heard a little while ago that a bunch of Warhammer folks had converted to BattleTech in order to escape Games Workshop. I don’t have any statistics about this or anything, but I can at least welcome our new Warhammer converts with the gift of a Rifleman, as is BattleTech tradition.

Personally, I don’t think there’s really any way to reasonably argue for one universe over the other. Yes, BattleTech has big stompy robots, but so does Warhammer, plus all those weird psychic powers and demonic nonsense that just doesn’t clean my coolant tubes, if you catch my meaning. But hand me a neurohelmet and a Quickdraw with a busted ankle actuator and I’ll show you some real space magic.

Duncan Fisher’s Writer Has Tragically Passed

The last time we hear from George Ledoux today is unfortunately for a eulogy. Ferret Boudoin (born Eric Boudoin) died earlier this month due to complications from cancer surgery. Boudoin was perhaps best known as the lead designer for Fallout 76 and the Dragon Age series, but he was also one of the designers that worked on MechWarrior 4: Black Knight and Mercenaries. Although credited as a designer, Ledoux confirmed that he actually wrote every line of dialogue for Duncan Fisher in MW4: Mercenaries.

“It was an honor to help you flesh out the iconic character by providing the voice for the role,” wrote Ledoux on Twitter. “I’ll never forget you.” And neither should we.

Fochts News Network Announces BattleTech Events for 2023

Are you in the Toronto area and not sure where to play some good old-fashioned tabletop BattleTech? The Focht’s News Network just updated its Facebook page with a bunch of events it’ll be attending for 2023. This includes Anime North’s Halloween Event on Friday followed by Toronto Comicon later in March. Both of those are in Toronto, but Focht’s News Network is also heading to Columbus Ohio in June for the Origins convention.

Did I shout out these folks for being near my hometown or for having a great name? Yes. Moving on.

Xbox Live Returns To OG Xbox Thanks To Fan Project

MechAssault

Back in 2010, Microsoft ended Xbox Live support for the original Xbox console. This meant games like Phantasy Star Online became entirely unplayable, but it also meant games like MechAssault lost their online multiplayer functionality. For over a decade, OG Xboxes have been unable to connect to one another to experience the pure joy of violent giant robots blasting each other with high-explosive ordinance. But that’s soon about to change.

Insignia is a fan-led initiative that essentially replaces Xbox Live’s servers with ones that are run by fans. This will reconnect all those old games and restore game modes that had been previously lost. Yes, that means multiplayer will soon return to MechAssault as well as Crimson Skies: High Road to Revenge, another beloved FASA title that never got the due it deserved. Insignia will launch with 17 games supported but the group plans to restore more games in the future.

The closed beta for Insignia begins November 15 with signups on the official site here. You’ll need an Xbox or an Xbox emulator like Xemu to join up.

That’s it for October! Join us next month for another roundup of all the BattleTech news that’s fit for human consumption.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For September, 2022

It’s September, and thanks to hurricane Fiona, an unusually wet and dismal one. I’ve also recently moved, and that wet and wild weather is making it exceptionally difficult to convince myself that I should fill my new fridge with foodstuffs. If there’s no October news blast, you’ll know I’ve starved.

But at least we’re never starving for BattleTech news here at Sarna. Here’s what I’ve managed to rustle up for September. Hope you’ve brought your appetite because this month is a doozy.

Dall-E Makes MechWarriors

Dall-E BattleTech

Courtesy of Reddit user JoseLunaArts

A lot of you have probably already heard about Dall-E, the artificial intelligence that can take text prompts and turn them into actual pictures. Depending on the prompt they can look more than a little janky, but some prompts have generated some really beautiful images. Take anything from the DnD Dall-E Twitter account and you’ll know exactly what I’m talking about.

Dall-E 2 is currently in an invite-only beta, so not everyone will have access to this AI, but Reddit user JoseLunaArts used their access to generate some BattleTech-themed images. And apparently, one of their text prompts was “Sandra Bullock as a MechWarrior,” because that’s the first of nineteen images that Dall-E 2 spat out. There’s also a lot of Milla Jovovich doing her best Natasha Kerensky impression. 

As cool as I think this technology is, it probably won’t have a lot of application in BattleTech--at least, for the time being. Dall-E needs a large database of images to draw from in order to create its pictures, and while there’s a lot of BattleTech art out there, it’s nothing compared to the vast quantity of photos of Sandra Bullock. On top of that, BattleTech‘s ‘Mechs are extremely nuanced, and Dall-E doesn’t do particularly well with fine details. Just look at the picture above to get a sense of the mishmash of machines Dall-E comes up with.

However, there are a lot of concept artists out there concerned that something like Dall-E is going to put them out of work. It’s not hard to see why; if I can just ask Dall-E to generate convincing fantasy pictures for a D&D setting, then I don’t have to pay someone to draw art for my homebrew expansion. Maybe one day it’ll do the same for ‘Mechs. 

In World Where BattleTech Was Sold At Walmart

Detocroix, who knows exactly how to get my attention, created this fan mockup of a BattleMech singles box while I was away on vacation. Apologies for not getting to this until September’s news blast!

You know how a lot of D&D, Star Wars, and various other game minis can come in little single packs? Well, what if Catalyst did the same thing, but for ‘Mechs? And what if those packs also contained other components so that you technically got four ‘Mechs in one plastic package? Sounds like a fun idea, although I know a few plasti-crack heads who would probably go bankrupt if they had to pay for each ‘Mech individually like this. So long as you can still buy box sets in bulk, I’m all for this idea. Bonus points for using Eldon’s Urbex design on the packaging.

This Is Exactly What The MechWarrior 3 Into Looked Like And You Can’t Convince Me Otherwise

Punakettu MechWarrior 3

Courtesy of Punakettu

Speaking of images that Dall-E can’t generate, this image inspired by MechWarrior 3 was recently posted to the BattleTech subreddit by Travis of the Gallery 3025 Patreon (which you should subscribe to). It was done by Punakettu, and it’s definitely how I remember the intro of MechWarrior 3. Nevermind the fact there’s another image of the true  MechWarrior 3 intro in the gallery; that second image is a fake. Punakettu’s pic is just how I remember it. 

Space Port City Biome Mod Now In Beta For MechWarrior 5

Quick MW5 Mod News Update: vonBiomes SpacePortCity! Polishing the new biome & getting things ready!
Watch this video on YouTube.

As far as I know, there’s no new content on the way for MechWarrior 5. At least, not from official sources. The good news is that means there’s plenty of opportunity for modders to expand on the latest MechWarrior title with their own little spin.

One of those modders is vonSeiten, the guy behind the vonBiomes series of mods as well as the vonHUD mod. His latest mod is Space Port City, a massive biome that turns MechWarrior 5‘s procedurally-generated maps into an enormous urban environment filled with glass-covered skyscrapers and towering satellite dishes. According to vonSeiten’s latest video, there are over 90 randomized tiles in Space Port City, which can make procedural generation difficult. That said, things seem to be coming along pretty well, with DropShips coming and going in the background. 

You can request access to the beta test of Space Port City by heading to vonSeiten’s Discord. The beta is expected to run until sometime next month before it goes live on vonSeiten’s mod page.

The Vindicator Is A Fantabulous Beginner ‘Mech

Catalyst announced the new BattleTech Beginner Box Vindicator Edition earlier this month, largely because it contains the new Vindicator miniature. For some reason, Catalyst decided to pair the Vindicator against the Griffin, which doesn’t seem like a particularly fair fight. The Griffin has the mobility advantage while the two are largely matched for armor and firepower. Hopefully, the Vindicator‘s pilot skills equalize things.

The new Beginner Box set includes a simplified 12-page rulebook, eight erasable Record Sheets, four pilot cards, one double-sided map, two plastic minis, and a 24-page novella. You can order the new box set on Catalyst’s site for $24.99.

Shrapnel issue 10 is also out, which I don’t normally consider newsworthy, but I’m making an exception here. First, it’s twice as big as usual, so if you’re looking for good value, this is the issue worth snagging. And also, there’s a certain new mini design on the front cover that happens to be a personal favorite of mine.

Clan Protectorate Heckin’ Protecc

Latest commission from u/Amenton37 finished. Sea Fox and Spirit Cat Protectorate mechs at their mountain stronghold. from battletech

SU-SMD’s latest commission (courtesy of Reddit user Amenton37) is from an era and faction we don’t normally see a lot of. Here we have a Sea Fox Regent alongside a Spirit Cat Protectorate Amarok out on maneuvers at a mountain stronghold. I was devastated to hear that the Nova Cats had been wiped out in the Dark Age, but it warms me to know that at least some of these Clanner hippies have survived to go on spirit quests in the ilClan era.

Natasha Sleeps With An Uzi Confirmed

Eldonious, our lovely resident artist who does the covers of each and every Bad ‘Mechs article, also takes commissions. One of his more recent pieces was for @AdventuringZone over on Twitter. It showcases Natasha Kerensky at two points in her career, first as the commander of the Black Window Company, and second as Khan of Clan Wolf.

I don’t know a whole lot about Clan Wolf ceremonial garb, so I can’t really comment on whether Natasha’s scantily-clad barbarian huntress look is accurate. However, I’m pretty sure that young Natasha is holding an Uzi in her left hand, which is an Israeli submachine gun that’s about as bonkers as most weapons Israel has ever produced. So now I have to look up whether the Uzi survived into the 31st century or if Natasha just had a penchant for antique firearms. 

Introducing Mech Ball. It’s like Football, But Bigger And Only Slightly Less Violent.

Mech Ball

Courtesy of Slartibrtfast

Reddit user Slartibrtfast shared several images of a custom map they’ve described as ‘Mech Ball. The map looks suspiciously like a football field, only scaled up to ‘Mech size and covered in hexagons. Slartibrtfast describes the game as two teams trying of ‘Mechs that each has their own ball and are trying to deposit it at the opponent’s goal. The first to do so wins.

Is ‘Mech Ball limited to just physical combat or are weapons allowed? Are there weight restrictions so a star of Fire Moths can’t just zip to the endzone in two turns? Can you mine your end of the field so that crossing into the goal results in the loss of a leg? I don’t have the answers to these questions. But I do know that Slartibrtfast is debating selling this map on their Etsy store page. Please do message them for additional info, and then tell me what you find out since this could be the next big thing in BattleTech.

GridlockCosplay Destroys Halloween For Every ‘Mech Dad, Ever

Battlemech/Mechwarrior Mk2, Extreme Cosplay Costume
Watch this video on YouTube.

A couple of years ago, some of you might have seen this video rolling around the internet of the world’s best dad. That’s because he’d created a ‘Mech costume where he’d carry around his daughter in a strap-on seat while he played the role of a walking death machine. The suit had a working cockpit door, a rotating radar array, a buzzing Gatling gun, and a yoke that could order daddy to pick up the pace in order to acquire Halloween candy faster. 

Now, Jack “@GridlockCosplay” Thomson is back with his ultimate creation: a fully-functional Catapult cosplay

This thing is incredible. First, it’s got a powered cockpit hatch and motorized torso allowing the Catapult a full 360 degrees of motion (far more than the actual Catapult is capable of). It also has articulated arms allowing the wearer/pilot to aim their payload with deadly precision. The legs aren’t articulated in the same way as the Catapult, but that’d be hard to do when the ‘Mech’s locomotion is entirely human-powered.

According to Thomson himself, this behemoth took two years to create and $1,000 CAD in materials. It even includes multiple two-way cameras so the wearer can actually see where they’re going. This thing is almost as high-tech as a real ‘Mech.

I have yet to ascertain whether or not you can actually put a small child in the cockpit seat. I’ll be sure to report back after I’ve found out. This thing has clearly nuked every other ‘Mech cosplay from orbit, and I’m excited to see what happens when this thing strolls down the street for Halloween.

A Marauder And A Raven Set Forth At Dawn

Dawn Patrol from battletech

1001WingedHussars gives us this painted piece featuring a Marauder and a Raven going on a “Dawn Patrol.” It looks like the Raven has gotten a head start, which is just typical of those little scout ‘Mechs. Always running off and getting into trouble. 

KerenskyCon II Teases New Minis, Vehicles, And A Strategic BattleTech Board Game

KerenskyCon II recently wrapped and we have a lot to discuss. First, hats off to the BattleTech Community Twitter account for throwing a whole bunch of pictures together from various sources to showcase what we missed.

First, there’s a BattleTech strategy game. I see cards, colored plastic minis, and boards with faces likely representing various personalities from the Inner Sphere around the year 3025. I also see a whole bunch of d12s and counters ranging from poker chips to clear plastic cubes. My guess? BattleTech Risk, but better because it’s in the future. 

Moving on, we’ve got alternate mini configurations for the UrbanMech, the ‘Mech that’s quickly becoming BattleTech‘s mascot. Next we got the BattleTech Mercenaries box sets that have already been previewed a few months ago, but I will never get tired of seeing the Nightsky, Gunslinger, Penetrator, and Sagittaire.

Elsewhere we get to see the various ‘Mech packs, such as the Inner sphere Pursuit Lance (comprised of the Cicada, Hermes II, Clint, and Dervish), the Inner Sphere Recon Lance (Firestarter, Spider, Javelin, and what could be a Spector but I’m honestly not sure), and the Inner Sphere Security Lance which consists solely of Scorpions.

I kid. There will probably be three additional ‘Mechs planned for the Security Lance, but they likely haven’t been made/decided yet (really hoping to see the new Assassin in here). Ditto the Inner Sphere Battle Armor Lance. 

Last, there’s something called BattleTech Command, which also looks like a strategic BattleTech board game, only much smaller in scale. I suspect this is going to be a unit-based strategy game, but I’m just speculating here.

All these are coming with the Mercenaries Kickstarter, which is expected to launch any day now. A good thing too as I’m pretty sure I saw a Quickdraw in there, and I needs me my favorite bad ‘Mech.

And that’ll do for September! Join us next time as we discover what fresh hell awaits us in October.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Bad ‘Mechs – Rifleman

Rifleman Coffin Dance

Courtesy of Eldoniousrex

Corporal O’Moore didn’t know what the Dracs were thinking. Wave after wave of aerospace fighters fell to his RFL-3N Rifleman‘s paired Imperator Autocannons and Magna Mk. III Large Lasers, many before they could even fire a salvo or release their bomb payloads. His Rifleman‘s Garret D2J–still state of the art even after half a century of warfare–continue to work like a dream, swatting down Kuritan Sabres like flies. 

It was enough to make O’Moore forget he and the rest of the First Clovis Guards were desperately trying to defend their home. But it only lasted for a few moments.

“They’ve broken through!” came the panicked voice of Major Yasser over the unit-wide comms. “First and second battalions fall back to waypoint Charlie. Third battalion, we need you to defend the logistics corps until they can pull out.” 

Third battalion. That was O’Moore’s unit. He took his eyes off his Rifleman’s scope for a moment to bring up his external cameras. Soldiers were all rushing to vehicles being loaded with munitions, desperate to pack as much as they could before the Kurita forces arrived. 

It didn’t take long. Not two minutes after the last of the Sabres fell to O’Moore’s guns did the first Drac ‘Mech appear on sensors. A Panther, of course–you couldn’t spit without hitting a Panther in the DCMS. But its particle projection cannon still made it dangerous. 

O’Moore’s targeting computer easily picked out the 35-ton ‘Mech as it confidently stomped into range. At 600 meters, he squeezed both triggers, sending twin bursts of tracers that stitched explosions up the Panther’s chest. He followed up with both his heavy lasers that melted more armor over the light ‘Mechs left arm and right leg. The machine staggered under the sudden loss of so much armor, but managed to fire its PPC in response, missing O’Moore’s Rifleman wide. 

Another salvo should take it out, O’Moore thought. Once again he depressed both triggers, but this time the paired autocannons that made up the Rifleman’s arms were silent. His internal diagnostics reported his ammo bins had run dry firing at the Sabres earlier. And with his ammo being whisked away on the beds of his regiments’ logistics craft, they wouldn’t be refilled anytime soon.

Instead, O’Moore fired his heavy lasers again. One struck the left arm again, shearing it off at the shoulder. The other hit the Panther dead center, opening a smoking wound that made the machine’s heat signature spike on O’Moore’s screen. An engine hit. No doubt that Panther’s cockpit was a sauna for its pilot.

And no less hot for me, he noted as a fresh wave of heat caused O’Moore’s cooling jacket to kick into overdrive. His Rifleman’s heatsinks weren’t designed to dissipate repeated firings of his large lasers, so he’d be down to just his Magna Mk. IIs. That’d be enough to finish the Panther off.

Just then, O’Moore’s radar pinged with another signature–this time a Dragon. Its own Imperator-A struck him in the shoulder, while a flight or LRMs rang deafening explosions just outside his cockpit’s glass. Slapping the override button, O’Moore fired at the new threat with everything he had, desperately trying to convince the Drac to find a new target.

Alarms were blaring and his cockpit was hotter than an active volcano, but O’Moore knew there was no escape. The Dragon could just run him down, and besides, the Rifleman’s heat burden made it feel like it was trying to move through molasses. 

The Dragon’s pilot was smart. Rather than engage in a slugfest, it began maneuvering to O’Moore’s right, threatening the truck convoy that was making its escape. He turned with it, slowly, trying to breathe air hotter than the sun while deciding if he could survive firing even a single laser just one more time.

He never got the chance. The Dragon suddenly pivoted and before O’Moore could react, it was in his rear arc. The Rifleman’s paper-thin rear armor couldn’t hold up to a stiff breeze let alone a full brace of autocannon, missile, and laser fire. His only consolation, as a flash of light signaled his Rifleman’s fusion engine losing containment, was that at least the Drac pilot was blowing him away rather than the retreating convoy of First Clovis Guardsmen.


RFL-1N RiflemanThe Rifleman is an exceptional ‘Mech. Exceptional in that the only reason why the Rifleman remains popular is because every attempt to replace it has somehow miraculously managed to be worse. This gave the Rifleman‘s engineers centuries to come up with better, more combat-viable variants. However, while the RFL-3N Rifleman is perhaps the most popular and numerous variant, it remains one of the worst heavy ‘Mechs ever designed, so cripplingly handicapped by a lack of ammunition, armor protection, and heat capacity that it’s only useful for guard duty in rear supply lines or in one-on-one gladiatorial combat where the pilot won’t have to gauge heat spikes beyond a single opponent. 

Getting to the RFL-3N will actually take more than two centuries of failure. The initial RFL-1N was first designed in 2505 by Kallon Industries as a medium fire-support unit. As one of the earliest ‘Mechs ever made, one can forgive Kallon for some missteps. The RFL-1N suffered from chronic overheating owing to its all-energy payload and criminal lack of heatsinks. Over fifty years later, Kallon would improve upon the 50-ton ‘Mech in the RFL-2N, upgrading its primitive components to open up payload capacity to replace the 1N’s large lasers with twin PPCs and add two additional medium lasers as well as six additional heat sinks. Although a marked improvement, the RFL-2N still suffered from the original’s dismal overheating issues. 

It wasn’t until 2770 that Kallon introduced the RFL-3N during the Amaris Civil War. Intended for long-range fire support and anti-aircraft work, the Rifleman RFL-3N was ten tons larger than its forebears. It used that additional weight to mount an Imperator-A AC/5 and a Magna Mk. III Large Laser in each arm. A pair of Magna Mk. II Medium Lasers offered the RFL-3N additional defense should it lose any of its main weapons, but its paltry 10 heatsinks made it impossible to continuously fire its energy weapons without suffering massive heat spikes. 

Rifleman

What made matters worse for the RFL-3N was its equally paltry ton of AC/5 ammunition shared between both cannons. This offered pilots just ten shots before needing to resupply. Combined with its inadequate heat-sinking and mere seven-and-a-half tons of armor, the RFL-3N is completely unable to perform in sustained engagements. 

Scholars will argue that the Rifleman was never intended to serve as a front-line heavy ‘Mech. In its intended role of defending supply lines from marauding air assets and the occasional light scout, the Rifleman excelled. Its Garret D2J targeting-tracking system–a system so potently accurate that it remains in production to this day–allowed the Rifleman to easily swat down incoming aerospace assets and deter lighter ‘Mech elements from a safe distance.

However, as the Succession Wars wore on, House militaries pressed more specialized ‘Mechs into roles for which they were never intended. The Rifleman increasingly saw postings to front-line regiments where its lack of armor (especially in the rear arc), ammo, and heat capacity were a liability.

Despite this, the Rifleman remained popular with MechWarriors thanks to its menacing silhouette, its impressive firepower, and its unique ability to swing its arms 360-degrees in order to engage opponents attempting to approach the ‘Mech from behind. This tactic was made famous by Solaris champion Gray Noton, whose custom Rifleman, Legend-Killer, ended the career of more than one promising competitor who thought they’d managed to get the drop on Noton.

3025 Rifleman

Before the ultimate dissolution of the Star League, two replacements emerged for the Rifleman. Kallon introduced the JagerMech in 2774 intended to replace the Rifleman in the anti-air role, while Technicron Manufacturing brought the Quickdraw to market in 2779 as a front-line heavy ‘Mech. Neither ‘Mech succeeded in replacing the Rifleman in either role, with both machines instead serving alongside Riflemans in various militaries across the Inner Sphere.

The RFL-3N would exist for over two centuries before finally seeing significant improvement. The RFL-3C, introduced by Davion engineers in 3026, replaced the twin AC/5s and large lasers with paired AC/10s and an additional two medium lasers as well as an extra ton of armor and autocannon ammo. This variant finally fixed the Rifleman‘s heat problems, although its ammo remained limited. Eight-and-half tons of armor was also still regarded as insufficient for a 60-ton ‘Mech.

The Gray Death Memory Core offered enhanced technology as the solution to the Rifleman‘s problems. Double heatsinks (including two more) effectively solved its heat issues, while an additional ton of armor mitigated some of the ‘Mech’s protection problems. One issue that was made even worse was its singleton ammo bin, which was tasked with feeding two ammo-hungry Ultra AC/5s capable of exhausting that bin twice as fast. 

It wasn’t until the Civil War era that the Inner Sphere saw a Rifleman that was truly capable of extended firefights. The RFL-8D saw Vicore Industries remove the Rifleman 5M’s armament in favor of twin Mydron Model RC rotary autocannon/5s fed by a staggering six tons of ammunition. Double heatsinks and a pair of ER medium lasers kept the ‘Mech cool, and 12 tons of armor kept it well protected too. Jump jets provided the Rifleman with an all-new feature for the chassis, and the same Garret targeting computer continued to direct its new armaments at any foe unwise enough to approach.

RFL-8D Rifleman

Curiously, it wasn’t merely Inner Sphere armies that saw the future potential of the Rifleman. Alexander Kerensky’s SLDF had several Riflemans amongst its regiments, eventually leading clan engineers to upgrade the design. The Rifleman IIC leans into its anti-aircraft role by pairing four large pulse lasers with an Active Probe. Even with five additional tons added to the chassis, the Rifleman IIC is curiously slower than the RFL-3N, although it does mount three jump jets to better position the ‘Mech to address incoming forces. Eleven tons of ferro-fibrous armor keep the ‘Mech protected and 19 nineteen double heatsinks keep the pilot relatively cool, although they can eventually be overwhelmed by repeated alpha strikes.

Both the Inner Sphere and the Clans have so many different variants of this venerable design that the chassis requires its own encyclopedia to identify them all. One could attribute the Rifleman‘s success to the business acumen of Kallon Industries, who spread production of the ‘Mech across multiple facilities in multiple House nations to ensure the design survived the Succession Wars. Kallon also licensed the design heavily, allowing other manufacturers to make their own variants using common parts. This kept the Rifleman fighting even as so many of its contemporaries faded into obscurity. 

But let’s not forget that it took centuries for iterations of the Rifleman to eventually raise the chassis to its fullest potential. And while the Rifleman remains in service with militaries, mercenaries, and even Solaris gladiators, the most popular machine isn’t always the most potent. 

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For August, 2022

August has been blissfully warm. Which is nice, since renovations have been a months-long string of disasters that have left me a husk of a man. The situation has convinced that perhaps the best life path for me is to actually quit writing entirely to focus on learning how to build kitchen cabinets and standing showers without having to pay anyone else.

While I contemplate the many wrong life choices that have brought me here, I will at least provide you all with your BattleTech news for August.

Catalyst Cuts Ties With Long-Time Author, Blaine Lee Pardoe

This technically happened at the end of July but it was basically right after we’d already published last month’s roundup. And man, this blew up my timeline along with everyone else’s. 

We’ll start with Catalyst’s statement, which simply stated it had “suspended publishing new works by long-time BattleTech author Blaine Lee Pardoe, primarily due to Mr. Pardoe’s online activities which do not align with Catalyst’s publishing vision.” Those of you who don’t follow Pardoe’s Twitter account might wonder just what those “online activities” might be and how they could be so bad as to cause a rift in a business relationship that had lasted 36 years. 

BlainePardoe

For an explanation, we’ll turn to Blaine Lee Pardoe himself, who published his side of the story in American Greatness, a news site that even its own Twitter account describes as “a hotbed of far-right Trumpist nationalism.” Blaine provides his account of what happened in an article titled “My Publisher Canceled Me in Favor of an Activist Who Threatened My Life,” where he accused Catalyst and BattleTech license holder Fanatic of caving to the demands of a “woke mob” that increasingly saw Pardoe’s political discussions online as… concerning.

I’m not even going to get into the bizarre odyssey of Pardoe’s alleged stalker, mostly because it seems like a he-said she-said that Pardoe plays up to rile his conservative supporters. 

Pardoe then posts an update to his personal blog where he goes into the call he received from Catalyst president Loren Coleman (another longtime author of the BattleTech franchise) as well as an email where executive editor John Helfers called Pardoe’s non-BattleTech work “drivel.” In case you were wondering, that “drivel” was book two of Pardoe’s Blue Dawn series of novels that describe an alternate reality where neoliberals overthrow the American government and replace it with a progressive/socialist one. 

Some of you might think that sounds great, but the blurb really makes it clear that the novel is targeting the kind of conservative audience who confuse “socialism” with “bad.” 

Helfers later apologized for what was apparently an accidental email CC, but it’s clear here that Catalyst had a real problem with Pardoe’s non-BattleTech career. Statements from both Catalyst and Coleman confirmed that this separation has nothing to do with Pardoe’s BattleTech works or novels, many of which remain the universe’s narrative cornerstones

There’s been a ton of community drama, some siding with Pardoe, some with Catalyst, but all of it just highlights how American politics has become so pervasively polarized. And that’s coming from a Canadian, a country which desperately tries to keep its nose out of American politics (barring softwood lumber or electric cars). 

Also, kudos to Insaniac99 on the BattleTech Reddit for providing links to those Facebook blurbs, since I have a general policy of staying away from Facebook as much as possible even without a category four shitstorm raging. 

Tex Talks About The Inner Sphere’s Great Houses

BattleTech 101: The Great Houses of the Inner Sphere
Watch this video on YouTube.

Another quick hit for July that I totally missed because YouTube’s algorithm is garbage. Tex and the Black Pants Legion did a new video describing the major Houses of the Inner Sphere. It’s a much quicker hit that Tex’s usual Tex Talks BattleTech fair, and is a great primer for anyone looking for a relatively quick explanation of the BattleTech universe. There’s also some new art in here too, so I’m even going to encourage BattleTech veterans to check it out. 

MechAssault 2 Mod Adds Wave Survival Mode

MechAssault 2 | Grinder Enhanced 2 (Dev Update) | Last Resort
Watch this video on YouTube.

I’ll admit it, I’ve never played MechAssault 2. But from the looks of this mod (and Wolves, the fan-made MechAssault game) I missed out on something pretty cool. But if you own a copy of MechAssault 2, you don’t have to miss out on what looks like a pretty cool mod.

Grinder Enhanced 2 comes courtesy of EliteAssault over on YouTube. It adds a new survival-based map where you get to take on waves of Word of Blake ‘Mechs using your choice of BattleMech and with the help of a few friends. Things keep getting progressively more difficult, with more enemy ‘Mechs dropping in until finally the player is overwhelmed. The objective is to last as long as possible and rack up as many kills before your reactor goes nova.

Check out EliteAssault’s Discord for directions on where to download the mod.

Catalyst Brings A Massive UrbanMech To Gen Con (And Previews Some New Stuff Too)

GenCon 2022: Catalyst Game Labs Battletech Alpha Strike
Watch this video on YouTube.

Finally getting to true August news, Catalyst was in full force at Gen Con 2022. And to prove it, they even brought a life-size UrbanMech with them. Sadly, it’s not a real UrbanMech, but a mere inflatable copy. Still, this is the closest we’ve come yet to seeing a real-life BattleMech walking around. Or waving its inflatable autocannon at us. 

Inside Gen Con, Catalyst showed off a bunch of new products, starting with the new Alpha Strike Box Set. Inside you’ll find a quick rules book, a bunch of Alpha Strike cards, some pilot cards, and 13 ‘Mechs, several of which have brand-new designs. There’s the Pouncer, a ‘Mech that proves all you need is Clan tech to make a 40-ton chassis workable, and the Wraith, a 55-ton Inner Sphere ‘Mech that proves all you need are pulse lasers and jump jets to take on almost anything. 

There were also copies of Empire Alone on sale, as well as the BattleTech Beginner Box set, a new T-shirt with a Banshee on it, and a selection of BattleTech‘s latest novels including A Question of Survival by Bryan Young and Land of Dreams by Randall N. Bills.

Elsewhere at Gen Con, Catalyst treated to a bunch of teasers for even more new models. Courtesy of the BattleTech Community Twitter account, we got to see teasers for some new sculpts. I spot a Javelin, a Clint, a Dervish, and a Scorpion, as well as Warrior VTOL and what might be the Behemoth tank. I’m sure there’s way more that I’ve missed, so please do share your best Gen Con reveals in the comments below. 

The Urbie Has The Spirit

Besides getting to see his beautiful UrbanMech design immortalized as an inflatable, Bishop Steiner also gave us… this. I’m not exactly sure what denomination this UrbanMech belongs to, but I understand that communication is the key to a successful religion, and it looks like this UrbanMech understands that too.

What If The King Crab Was In MechWarrior 3?

King crab in style of Mechwarrior 3 from mechwarrior

Honestly, this model seems like it could be good enough for MechWarrior 4. Thankfully, we never had to deal with the twin AC/20s hidden inside the King Crab‘s claws in either game, but TedwinK66’s animation does make you wonder. 

BattleMech Plush Prototypes Spotted

Archer Atlas Plushies

It’s been a while since we’ve seen the teaser of those BattleMech plushies, so it’s about time we checked in. And guess what? We got a set of pics for each of the new plushies coming. 

Courtesy of Reddit user Beskaryc117, who grabbed these pics off Twitter, we get to see what we’re in for. In the first image, we have two Archers and an Atlas. And in the second, a Phoenix Hawk. It doesn’t look like the Hatchetman is part of this set, which is a shame, but you can’t expect Catalyst to bring an entire roster of iconic ‘Mechs in a single go.

But a Hatchetman would have been nice. Outside of a Whitworth of course. 

No New ‘Mechs Planed For MechWarrior Online, But Updates Continue

Podcast 229 - Developer Chat - Q3 - 2022 Roadmap - Mechwarrior Online
Watch this video on YouTube.

And now we move on to MechWarrior Online news. And the news for MechWarrior Online is there is no news. Or there’s at least very little news. 

A new interview with No Guts No Galaxy’s Sean Lang and Matt and Daeron at PGI revealed there’s not a whole lot is going on with MechWarrior Online. New mapmaker Francois has left the company and the MWO team doesn’t have the resources to create new ‘Mechs or maps. Hence why the roadmap has been updated to not include any map after the Terra Therma rework which is still scheduled for October, and why there are no new ‘Mechs on the horizon.

Which is a shame, since apparently, the Crusader was both successful financially for PGI and a big hit with fans. The Crusader was one of the few remaining Unseen ‘Mechs that have never really been in a MechWarrior game, and it’s so nice to see that old battlewagon make its virtual debut. 

That’s not to say that things will remain this way forever. Matt and Daeron are still negotiating with the higher-ups at PGI to get the staff they need for new content whenever they become available. It might just take a little while. And we should keep in mind that staff not working on MechWarrior Online means they’re working on something else. Wonder what that might be?

Support for MechWarrior Online continues with balance updates and bug fixes. The Commando and the Cougar are the big winners in this month’s quirk pass, but there was also some fine-tuning performed on some Phoenix Hawk, Warhammer IIC, and Marauder II variants. Light machine guns were buffed, and Snub PPCs--which have dominated the meta ever since their buff in July--have been nerfed with additional heat and heat scaling. Whether that’ll be enough to stop the Snub-pocalypse in MechWarrior Online remains to be seen, but I’m at least confident that the Cauldron is keeping an eye on things and will take even more drastic steps if necessary.

And that’s it for August! Join me next time where I’ll hopefully have moved successfully and it will still be warm enough for me to call it summer in September.

And as always, MechWarriors: Stay Syrupy.

stay syrupy