Category Archives: Catalyst Game Labs

Your BattleTech News Roundup For October 2020

October has been exceptionally busy for BattleTech! So busy, in fact, that I’m pushing our big monthly news update out a few weeks earlier than usual. I’m also leaving my customary existential dread at the door since there’s just no room to concern ourselves with elections or pandemics will all this incredible BattleTech news sitting right in front of us.

Expect to receive a supplemental news dump later in the month if things keep dropping at the same pace they have been for the past few weeks. But for now, let’s get to the news!

Catalyst’s Clan Invasion First Wave Is Away!

The day we’ve all been waiting for is finally here! Wave 1 of the Clan Invasion Kickstarter has finally started shipping according to the most recent update from Catalyst, with 23 out of 26 shipments having arrived (the remaining three will probably have arrived by the time this article is published). That means the first shipment is being sent out to backers as we speak, with backers from the EU and UK expected to receive their shipments before everyone else because the customs office there was lucky enough to not suffer any setbacks.

Catalyst also gave us a bunch of fun stats: 9,824 backers, 268,797 physical items, and 31,543 UrbanMech Salvage Boxes, with another 3,000 or so expected to be sent out with Wave 2. This is an enormous logistical undertaking, and Catalyst is hard at work making sure everything goes as smoothly as 2020 will allow. 

With Wave 1 on the way, all eyes now turn to Wave 2. Catalyst is still making the 3D designs for Wave 2 ‘Mechs, and they’re hoping to have everything done and off to the manufacturer in time for shipments to be sent out before Chinese New Year (which is February 12, 2021). 

In the meantime, the Pledge Manager will be reopened on October 15 (which is right now as of the moment I’m writing these words) to allow people to edit their pledges or add one of the eight new items that Catalyst just couldn’t wait to get into people’s hands. I’ve got no idea what those items are, but we’re surely going to find out when the Pledge Manager reopens.

New Patch For MechWarrior Living Legends! Update 0.13.0 Is Here

MechWarrior Living Legends update 0.13.0 has gone live, and with it comes some new tanks. Big tanks. Like, the largest tanks that BattleTech has ever seen.

First up, the Behemoth, a 100-ton assault-class tank that certainly lives up to its name. Although the overall design follows the same general theme of the Behemoth combat vehicle, its prime variant is armed with the new Hyper Velocity Autocannon 10 which provides super long-range suppressing fire. This comes at the cost of the two SRM-6s, while the machine guns are replaced by two of the new Autoflamer turrets. 

The Clans are represented by the equally massive Mars assault tank. As with the Behemoth, some liberties were taken with the principle armament of the tank as the twin Streak SRM-6s were replaced by dual Streak SRM-4s, and the extra weight used to install two Autoflamers. 

In case you were wondering, the Autoflamer turret will automatically target opponents within 150 meters, and is the ideal way to convince battle armor to keep their distance.

There’s a bunch of other new toys to use, such as the C3 Master Unit, Sniper Artillery Cannon, and Stabilized Thumper Cannon, as well as even more balance and game mechanics changes. Check out the full patch notes over on ModDB here.

Renegade HPG Interviews My Boss (And Sarna.net Owner), Nic Jansma

Behind the Scenes of SARNA.NET with Creator Nic Jansma
Watch this video on YouTube.

Travis over at Renegade HPG contacted me a little while ago and we engaged in a little bit of journalistic trading. In exchange for his contacts with the BattleTech CCG community, I agreed to forward his email to my boss so he could have Nic on the show. And then it happened! You can check out the whole 45-minute interview here

If you were ever curious about how Sarna works, including its origins, site operation, and monetization, you’ll get it all here. I even got a shoutout for writing up all this lovely news for you lovely people. 

Alright, enough with the self-plug, back to business. 

Bombadil Is Back And Working For PGI Now

Bombadil Is Back

Daeron is back! But he’s not working for No Guts No Galaxy anymore. He’s been hired by PGI to be the new MechWarrior Online Community Manager.

This was our first indication that MechWarrior Online would be getting a revival, with more details to follow in the No Guts No Galaxy podcast that came days after the announcement. Daeron “Bombadil” Katz was a longtime host of NGNG but left in February to pursue other interests. Those interests apparently didn’t stray too far from BattleTech, as Bombadil was the top guy for PGI when it came time to start planning on how to reinvigorate MechWarrior Online.

Bombadil gave us a bit of an update on how he’s been doing in his official announcement on the MWO website. The plan is for Bombadil to lead PGI in developing a plan to bring MWO into the year 2021 by refreshing the fanbase and maybe convincing lapsed players to give the game another try. More on that in exactly one embedded video and one subheader.

MechWarrior Online’s Future

Podcast 204 - Mechwarrior Online's Future
Watch this video on YouTube.

Last time I checked in on MechWarrior Online, I’d basically written the game off. Player counts were dwindling, content updates had stopped, and PGI had announced that it was all hands on deck for MechWarrior 5. So imagine my surprise to find out that MechWarrior Online is not nearly as dead as I was led to believe.

I mean, MechWarrior Online has certainly seen better days from a player count perspective, but it’s still very much alive and kicking. In fact, PGI CEO Russ Bullock recently did a podcast with our friends over at No Guts No Galaxy to discuss a MechWarrior Online revival. 

This all comes from PGI renewing their MechWarrior license from Microsoft for another five years. This wouldn’t have come cheap, so PGI is looking to make back their money by investing in the license, and that includes both MechWarrior 5 and MechWarrior Online.

Bullock, PGI marketing head Matt Newman, and recently appointed community manager Bombadil talked to Sean Lang about what may or may not be coming to MechWarrior Online. All options are on the table, with PGI specifically focusing on content that will bring lapsed players back to MechWarrior Online. This might include new features like ‘Mech knockdown or melee weapons, or silly event queues like games where everyone is in an UrbanMech.

Don’t expect to see MechWarrior Online 2, however. Although all options are on the table, remaking MechWarrior Online in MechWarrior 5‘s engine is likely to be more of an investment than would be profitable, which is a shame since Unreal 4 is a vastly superior engine. But we might see some fundamental changes to MechWarrior Online, including changes to its monetization model and its byzantine and unpopular skill tree.

This might be an unpopular opinion to MechWarrior Online fans, but for me personally, I’m not going to really get interested in an MWO revival unless it starts catering more to casual fans. The days of me spending hours and hours grinding for new ‘Mechs are long gone, and unless MWO improves its monetization model to give me WAY more content than I’ve ever had access to, I’m probably not going to bother. That content would also have to be faster to get at, which would mean some overhauls to the ‘Mech bay, skills, and likely the core gameplay loop to be less dependant on matching 8v8 single-life games, something I don’t really see happening. 

But then again, if everything is on the table, who knows? I’d love to see MechWarrior Online adopt a game mode that mirrors MechWarrior: Living Legends--a persistent battle with constant respawns from your personal ‘Mech bay. That’d be both a fun and fresh take on a very old game.

MechWarrior 5 DLC—Heroes of the Inner Sphere—Arrives December 10

RazerCon 2020 MechWarrior 5 Merc DLC Heroes of the Inner Sphere
Watch this video on YouTube.

Announced at RazerCon 2020, Heroes of the Inner Sphere will finally arrive along with MechWarrior 5: Mercenaries releasing on Steam. That’s December 10th, exactly one year since MechWarrior 5 released on the Epic Games Store.

I know many of you have been waiting for this day, so lemme once again offer my two cents: the game is absolutely worth playing with the right mods, and Heroes of the Inner Sphere is expected to bring a free update that will totally overhaul the MechWarrior 5 experience. This will include better ambient heat effects, an additional biome for random missions, new skill trees, and more. 

Best of all, those that purchase Heroes of the Inner Sphere can sort of share it with friends. If the host of a co-op game owns Heroes of the Inner Sphere, friends that join that game will have access to the same new ‘Mechs and story missions that the host does. 

Check out Sarna’s previous coverage of the Heroes of the Inner Sphere to get more details on what to expect from the DLC, along with a list of new ‘Mechs. Heroes of the Inner Sphere will be priced at $19.99 USD. Expect to find a package deal with the Steam release (hopefully with a bit of a discount for everyone patient enough to wait for the game to release on Steam).

Oh, and one more thing that was discussed with the MechWarrior Online revival podcast: MechWarrior 5 is getting more DLC, with an extremely tentative date set for next April. No idea what that might entail, but the concept of a Clan Invasion was definitely mentioned at least once. Take that for what it’s worth.

More Mod Tools Coming To MechWarrior 5: Mercenaries

Mechwarrior 5 Mercenaries Modding Resources
Watch this video on YouTube.

Yet another breaking story from our friends at No Guts No Galaxy! MechWarrior 5 is getting additional mod tools to help with mission scripting. This includes “tutorial videos and associated documentation” that explain “level setup, markup levels and locators, area specification setup, mission flow nodes, and finishing the mission and deploying the mod.”

As discussed in Lang’s interview with Bombadil and PGI level designer Thaddeus Jantzi, a lot of these tools are the same ones used to create MechWarrior 5‘s missions in the Unreal 4 engine. And that’s basically the extent of my knowledge since I’m not a programmer and have no idea what these tools might look like, but they certainly sound cool and they open up a whole new world of custom campaigns in MechWarrior 5--something I’m totally on board for.

Modders can grab these new modding resources here.

Would You Like To Bring BattleTech To Roll20? Then Support This Kickstarter!

BattleTech Kickstarter

I’ve never really dealt with the RPG side of MechWarrior and BattleTech, but I know it exists, and it has its appeal to those that are really into tabletop RPGs. However, with COVID-19 ending in-person group sessions and sending everyone online, folks are looking for their favorite virtual tabletop to support their RPG habit for the foreseeable future.

Roll20 is one such piece of software that’s gotten to be pretty popular--mostly because a base account is free and a DM can share all their paid-for resources with their players. Roll20 already has tons of stuff for Dungeons & Dragons and Pathfinder, and now one dedicated BattleTech fan is looking to add our humble universe to Roll20’s list. 

However, getting BattleTech/MechWarrior added to Roll20 takes money. Joel Janni has taken it upon himself to start a Kickstarter campaign to get someone to code up the MechWarrior and BattleTech sheets so that people can actually play the game virtually via Roll20. This will include a basic macro that will allow for skill checks and weapon/damage rolls. 

Janni needs $500 to get the sheets made and pay for Kickstarter’s fees, but stretch goals can include a ‘Mech builder function to make your own custom ‘Mechs and even a character builder function. 

There’s still plenty of time to contribute, so head on over to Kickstarter to make this Roll20/BattleTech dream a reality.

Someone Is Reverse Engineering MechWarrior 3 In Unity

Unity 5 6 5f1 64bit Builder unity UnMech3 PC, Mac & Linux Standalone DX11 2020 10 03 17 59 1
Watch this video on YouTube.

So remember a few months back I spotted someone trying to recreate MechWarrior 2 in Unity? Well, now we’ve got someone else trying to do the same thing with MechWarrior 3

Judging by the teaser trailer, there’s still a lot left to do before the engine is working right in Unity, although it looks like they’re off to a great start. The slight skip in the Bushwacker‘s gate is probably wrong, but so adorable that I hope they keep that animation bug in. 

Of all the MechWarrior games since MechWarrior 2, MechWarrior 3 was probably the one I played the least. Mostly because it came out around the same time as Diablo 2 and I spent a lot of my high school years playing Diablo with my friends than I did playing MechWarrior by myself. That said, a reborn MechWarrior 3 in Unity might be enough for me to take another crack at the single-player campaign.

Check out the MechWarrior 3 Community Project Discord for updates and to shout encouragement, which you should totally do.

That’s it for October! Join me again probably in the next few days as October keeps racking up newsworthy items faster than I can even keep track.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For September 2020

courtesy of Eldosiousrex

Welp. It’s September, and you know what that means.

Now that we’ve gotten that crucial meme out of the way, welcome to September. I’ve got more than enough existential dread to make writing this intro extremely difficult. So instead, I’m just going to rely on that cheap laugh and jump right into the news. Because nothing blows away anxiety over the potential fall of Western Civilization than a game universe about constant, unending warfare. And giant robots.

Hire Steel Pilot Episode Drops On YouTube

Hired Steel: A Mech Machinima – Pilot Episode
Watch this video on YouTube.

Hey, remember that Hired Steel poster we got last month? Well, TMC is back with a pilot episode for its brand new MechWarrior machinima.

This has a whole lot of potential. The animation is only two minutes long, but the quality is superb. They’ve even got a DropShip flight deck where people move around and stuff! MechWarrior 5 could take a lesson here. Hint hint.

Not a whole lot happens; a lance consisting of a Shadow Hawk, a Catapult, a Hunchback, and a Rifleman land on a nameless world before the screen lets us know that this story will continue later. What is this lance of medium and heavy ‘Mechs doing on this apparently verdant world? Find out next month, hopefully.

Also, TMC got George Ledoux to do the opening narration, and that’s just sweet of ‘em. 

Lostech: 30 Years of Heavy Metal Mayhem

Lostech 30 Years of Heavy Metal Mayhem
Watch this video on YouTube.

Last month’s preview has given way to the real thing. Lostech is here, and it’s a story about Virtual World and FASA’s BattleTech Centers, two places I’ve sadly never had the pleasure of attending because I live in Canada. But I have at least experienced a BattleTech simulator pod, so I know a bit of what I’m missing.

Lostech explores not just the construction and evolution of those simulator pods, but the business side of things as well. With BattleTech and FASA founders Ross Babcock and Jordan Weisman, Virtual World developers Greg Corson, Dave McCoy, JM Albertson, and Bill Redman, as well as Virtual World staff David Abzug, Jose Corpuz, and Paul Tierney, Lostech is a meandering romp down memory lane directed by Chris “Lynx” Chapman (whom you might know from a certain MechCommander game).

There’s a wealth of information here that I am almost certain to source when it comes time for me to revisit Virtual World and the BattleTech simulator pods. It’s also great to see where FASA and Virtual World fit into the wider arcade phenomenon back in the early ‘90s. Check it out when you get the chance! Just make sure you’ve got a spare two hours or so--this is definitely a dense documentary.

Tex Impresses Again With New Documentary On The Mackie

Battletech/Mechwarrior Lore : The Mackie, The Rise of the Battlemech
Watch this video on YouTube.

I’ve probably said enough kind words about Tex’s videos to fill an entire article on its own, but I’ll say ‘em again because the Black Pants Legion just keeps getting better and better. The latest video features the same wonderful writing and narration we’ve come to expect from Tex and company, but now goes one step further thanks to community support.

In the latest Tex Talks BattleTech, we have the wonderful voice stylings of BB Wolfe and George Ledoux, as well as all-new art from D.C. Bruins, Spacer, and Eldosiousrex, plus a ton of music from Goat, Kumakin, and Jekyll. The production value has really gone through the roof thanks to all these collaborations, and I can honestly say this is the best BattleTech content being made and distributed for free anywhere on the internet.

Plus, the full story of the Mackie is truly fascinating. Not just because it’s about the BattleTech universe’s first ‘Mech, but because it’s also about the story of how all of human conflict came to be dominated by giant stompy robots. With a clear sequence of events, Tex and the Black Pants Legion make a rational case for how all war went from space-based warship battles to ground-based robo-fights without making the whole thing sound hokey or downright stupid. That’s a talent I’m not sure I could replicate.

Anyway, go check out this video and subscribe if you haven’t already. You won’t regret it.

The Unofficial MechWarrior Online World Championships Are About To Start

Sadly, COVID-19 has rendered it impossible for PGI to host an actual live tournament, but that hasn’t stopped players from organizing an unofficial MechWarrior Online World Championships anyways with their support. 

The competitive queue opens to all-comers on September 29 and closes on November 10. Matches are every Thursday and Saturday, with the top teams moving on to the finals starting on November 13. The grand finals will take place on December 12.

MWO Championship

There will be both in-game and cash prizes, with the cash portion being crowdsourced over on Matcherino. PGI will supply the in-game rewards, which can be pretty substantial. First place gets a 3x Ultimate Pack consisting of 25,000 MC, 74 million C-bills, 2,500 GSP, and some titles. The top 500 players get a consolation prize of five ‘Mech Bays, 3 million C-bills, 373 GSP, and some free paint colors.

Rules are similar to previous years, with matches being fought with teams of 8 on Conquest mode. There are five maps to choose from along with a map ban phase, with air and artillery strikes allowed on both sides. Each team is limited to 480 tons, must have 3 ‘Mechs from each class, and all weapons, tech, and ‘Mechs are allowed, including Hero ‘Mechs.

Sign-ups are available via the Comp Play tab in-game, but also head on over to the MWO Comp Discord to verify your roster and ensure you’re signed up for the many rewards this tournament has to offer. The fine folks over there would also be happy to answer any questions you may have. You can read the full rules here.

Let’s Show Some Quickdraw Love

I’m currently maining a Quickdraw in my MechWarrior 5 playthrough, so these images couldn’t have better timing. 

Finished the Lineart for my Quickdraw redesign! What do you guys think of it, overall? from battletech

First, we have this one from RedCometComith. This is technically a redesign, but I can see a lot of MechWarrior Online/MW5 influence in the arms and chest. I think I like this one a little more though. MechWarrior 5‘s Quickdraw is sort of squat while this one stands a bit taller and retains some iconic features from the tabletop like those rounded ankle actuators.

Quickdraw 3D model from battletech

And then we have judosavarnas with a 3D model released on the exact same day. This one is far more traditional but no less amazing. They’re both great, and they’re both fueling my love of the Quickdraw as my current favorite ‘Mech. But to be fair, my favorite ‘Mech changes more often than the seasons, so next month it’ll probably be a Doloire or something.

Catalyst Clan Invasion Shipping Update And Shrapnel Issue No. 2

Clan Invasion

via Catalyst Game Labs

Catalyst gave us an update earlier in the month to let us know how things are going with the Clan Invasion. The big takeaway was this: “All hubs are expected to ship to backers in the early weeks of October.” So people should start to get their first wave orders sometime in October, provided of course that the USPS hasn’t been completely dismantled by then.

In the meantime, we’ve got yet more photos, yet more 3D renders of second-wave ‘Mechs, and other merch that will get shipped with the first wave. My only problem is that there’s absolutely nothing here about the UrbanMech plushie, and I’m starting to get desperate. Who do I gotta suck up to in order to spend every waking moment with a soft UrbanMech toy surgically grafted to my ass?

In other Catalyst news, the second issue of Shrapnel magazine is out now with new fiction from Michael J. Ciaravella, Jason Schmetzer, and Michael A. Stackpole, as well as “a technical readout of an unusual 55-ton Centurion variant.” There’s lots more, of course, so go order your copy and subscribe for future issues.

Oh, and there’s a new book coming out on Friday: Icons of War by Craig A. Reed Jr. This one takes us back to the home Clans to see what they’ve been up to leading into the invasion of Terra. And in typical Clan fashion, they’re all trying to kill each other. At least, I assume.

Wolves Is Gearing Up For A Big Update, So Here’s A Few Teasers

I’ve been keeping tabs on Wolves, the free-to-play fan-made MechAssault game, and it looks like there’s going to be a new update soon. There will be new ‘Mechs, new skins, a brand new HUD, and some visual effects, according to the game’s Twitter page.

One of those ‘Mechs is definitely a Hellbringer, a ‘Mech so cool that it’s mentioned with both its Inner Sphere and Clan name on our page for MechAssault 2: Lone Wolf.

I might be wrong since you can only see the ‘Mech from behind and it (of course) bears a strong resemblance to the Summoner. I’m sure Pajama Boy will correct me if I’m wrong. 

Anyone Up For A ProtoMech Webcomic?

protomech issue 1 cover (description in comments)(my art) from battletech

Geergutz over on Reddit recently posted this, and I felt like it was something worth sharing. They plan to start a BattleTech-inspired webcomic about ProtoMechs, of all things. These much-maligned overgrown battlesuits aren’t really something that gets a lot of attention these days, even in the post-Dark Age era where everyone and their pet dog have a set of power armor in their closet. 

The cover we see here apparently features a Hell’s Horses pilot and a Centaur ProtoMech. That’s about all we got so far, but you can check out geergutz’s DeviantArt page to see more, along with this neat comparison image of several ‘Mechs, ProtoMechs, and Elemental armor.

Somehow, MechWarrior 5 Wins Best Narrative At Canadian Game Awards

MW5 Wins Canadian Game Awards Best Narrative (somehow) from OutreachHPG

No, this is not a joke. I like MechWarrior 5 as much as the next guy, but a masterpiece of narrative storytelling it is not. And yet, somehow, MechWarrior 5 won the award for Best Narrative at the Canadian Game Awards.

This is what happens when we don’t get a new BioWare game every year.

Also, I LIVE in Canada and I’m only hearing about the Canadian Game Awards just now. The selection committee is a bunch of people I’ve never heard of, except for Marc Salzman and that’s only because he’s at the beginning of every in-theatre movie to hawk overpriced tech at me during the pre-show.

PGI president Russ Bullock has even admitted that MechWarrior 5‘s narrative is not the main draw, so there’s really no logic to be found here. There’s also no explanation from the judges or even a quick blurb about why MechWarrior 5‘s narrative was considered better than every other Canadian game produced in 2020. We’ll probably never know. 

And that’s it for this month! Join us next month where we’ll all hopefully have our Clan Invasion Kickstarter minis and maybe the world won’t be quite so on fire.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For July, 2020

It’s July. Man, where does the time go? I guess the time dilation might have something to do with the fact that I’m stuck inside all day long and commerce has ground to a standstill in much of the civilized world. And the things that I would normally use as milestones for the passage of time--like movie releases and sporting events--have all completely stopped. That and I’ve been cutting my own hair so I haven’t been keeping to that 6-week barber schedule. Frankly, I don’t even know what day it is.

But I do know that it’s still July, so it’s time for another news dump. I’m going to take a dump all over you, and you’re going to love it because it’s made of robots.

Alright, that could have been phrased better. My bad. Let’s get to the BattleTech news.

Finally, Someone Is Making A Full-CG MechWarrior Fan Film

Hired Steel

File this one under “I really hope I get to see this before a cease & desist letter shuts them down.”

A group of German madmen are braving the legal minefield that is the BattleTech intellectual property to bring us all a short fan film made using what appears to be MechWarrior Online assets. This isn’t too much of a surprise given that they’re previous works have also been made using MechWarrior Online, only this time instead of making a 5-minute long advertisement for MWO, they’re making a short film with an actual plot.

It’s called Hired Steel, and it’s a full CG movie that has been in development for about 3 months now. They plan on releasing a pilot episode soon that will detail what to expect from the series. I’m guessing it’s about another mercenary unit that’s down on their luck and has to fight their way to glory and freedom, but I’m just playing the odds here.

Also, I wouldn’t get your hopes up. The last time we saw a fan project stroll through these parts, it got hit with a C&D from Topps faster than you can splat an Elemental with a Streak SRM-6.

You can support TMC at their Patreon to help bring this project to fruition, and in the meantime, enjoy the poster. Shadow Hawks really ought to be the new poster child of the franchise.

But In The Meantime, Enjoy This Slightly Smaller CG Fan Film

Battle of the Crescent Fortress
Watch this video on YouTube.

Speaking of fan animation that may or may not get a cease and desist (although probably not in this case), Farseer Animation has come out with a new video that’s their largest and most elaborate yet.

These guys have actually been making BattleTech fan videos for several years. They got started remaking the original MechWarrior 2 cinematics using their own models, and have since then branched off into making more complex CG films. Their latest, “Mechwarrior: Battle of the Crescent Fortress,” is almost 10 minutes of non-stop action. 

And it’s also hilarious. The Hunchback is piloted by a dude who sounds like Chekov from Star Trek (and sounds SUPER familiar--maybe he’s also been in one of Tex’s videos, someone correct me here!) and the Vulcan pilot does a great “angry drunk who just got taken out by a Crab” impression. There’s even a Crescent Hawks reference for the super old-school BattleTech fans in the audience.

Also, the line “I’m going to be blunt: you suck,” is perhaps the greatest one I’ve ever heard on YouTube. Go watch this thing and be amazed.

More Catalyst Stuff, More Clan Invasion Delays

Clan Invasion Vol 2

Alright, bad news first. Last week, Catalyst announced another delay in shipping out the first wave of the Clan Invasion Kickstarter. I’ve said it before and I’m sure I’ll say it again: sucks, but what’re you gonna do?

Apparently, the same company that held up shipping the original BattleTech: A Game Of Armored Combat box sets is also late on making the plastic figures for the Clan Invasion. The new shipping date for the first wave is July 31st, but that’s to get the figurines from China to America. And that’s only the folks who got in on the actual Kickstarter campaign and didn’t sign on as a late backer. 

According to Catalyst, 80% of first wave shipments will be out on July 31st, and the remaining 20% will come in the middle of August. Again, that’s just getting the stuff out of China. Catalyst won’t begin shipping to backers until late September, so you’re likely not going to get those shipments until October.

Clan Recognition Guide Vol 3

So that’s the bad news. The good news is that backers now have access to $50 worth of digital content if you follow this link and use a code at checkout that was emailed to backers earlier this month. This includes the brand new first edition of Shrapnel magazine as well as ten digital novels and three scenario PDFs.

Also, Recognition Guide: IlClan vol. 2 and 3 are out now, and we’ve got a brand new Stone Rhino with two overhead barrels instead of one. This is a long-overdue redesign that finally makes sense. What else might be hiding within these hallowed pages? Head on over to the Catalyst store to find out.

Renegade HPG Interviews Blaine Lee Pardoe, And Does Some Great Stuff With The Old Card Game Too!

A Conversation with BATTLETECH'S BLAINE LEE PARDOE | Renegade HPG Podcast Episode 3
Watch this video on YouTube.

A couple of weeks ago, a brand new BattleTech YouTube channel popped up called Renegade HPG. Travis, the owner, first got started with the BattleTech TCG by opening a sealed booster box of Limited Edition on camera. It’s pretty sweet, especially considering my love of the original card game. I still have a bunch of those old cards and even the new ones that were made by BattleTech historian, Michael Todd (the same guy who made this great fan-made TRO).

From there, Travis decided to explore more of the TCG with Michael Cohen and Chester Hendrix, both BattleTech TCG pros (at least, as professional as you can get with a card game that’s been out of print for almost two decades) who’ve played the game for years and run the BattleTech TCG Facebook group. They talked about the card game’s history and design, as well as actual gameplay and deckbuilding. They go on four HOURS about BattleTech TCG mechanics, and I encourage you to check it out if you want to ever get into the card game (and then I might have someone to play with). 

And from there it seems that Travis has branched out into speaking with BattleTech‘s creative team. His most recent interview with Blaine Lee Pardoe explores BattleTech‘s history as well as what stories have yet to be written (at least, in novel form). 

Check them both out, and follow the channel to see what he comes out with next.

Ever Wonder What MechAssault 3 Might’ve Looked Like? Check Out This Art Portfolio

Fire Falcon

This is an interesting one that came from a person who wishes to remain anonymous for fear of taking too much credit for just how awesome this is. So I’ll take that credit for myself, thank you very much. 

It’s an art portfolio slash promotional pamphlet for MechAssault 3 from graphics designer Kurt Saberi. We’ve talked about MechAssault before and the fan project that’s getting quite a bit of traction these days, but what we have here is what might’ve been had Day 1 Studios still existed and hadn’t been bought out by Wargaming (the makers of World of Tanks) in 2013.

MechAssault 3

The intent of this portfolio was to try and convince people to invest in this game, which obviously didn’t pan out, but likely not because of the pitch. Or maybe--you decide.

MechAssault 3 would have taken 300 years after the events of MechAssault 2, which would put us way beyond anything we’ve ever seen from official sources and certainly way beyond the current Dark Age/IlClan era that we’re in now, narratively speaking. And the future is weird. The Clans are still around, with Clan Wolf still being in separate Warden and Crusader factions. Clan technology has also advanced considerably, with Elemental power armor replaced by sleek, sexy, almost anime-style power armor with animalistic features.

Mech Assault 3a

In fact, there seems to be a Far Eastern-influence in the design of everything here. The only ‘Mech in the portfolio, the Fire Falcon, is almost Metal Gear-like in its appearance. You can imagine a bajillion missiles coming out of those open ports.

The portfolio does mention that Clan technology is smooth and hyper-advanced, while Inner Sphere tech is crude, chunky, and brutish. Or it would if any of it was represented. Whatever the plot of MechAssault 3, it looks like it would have heavily focused on the Clans. 

MechAssault 3

But as we all know by now, if you want a new MechAssault game, you gotta do it yourself, so go check out the latest news coming out of Wolves

Wolves Releases Soundtrack Teaser

Speaking of Wolves, here’s a teaser of the game’s impending soundtrack. Sounds pretty good, right? I liked it. Also, there’s a nice picture of an Atlas for you to gawk at for a bit.

It’s MechWarrior 2’s 25th Anniversary!

MechWarrior 2 Cover

On July 24, 1995, MechWarrior 2: 31st Century Combat first arrived in stores on compact disc. It would go on to revolutionize gaming, especially when it came to portraying giant stompy robots. And it did a few neat things to move the dial forward for PC gaming in general.

I went into great length about MechWarrior 2 already, and while it would probably have made a lot more sense to celebrate a quarter-century since the release of MechWarrior 2 by publishing such an article now, I don’t have that kind of foresight. Instead, you may read that article here at your leisure.

And you can join a bunch of old farts in Discord to talk about the glory days of MechWarrior games. Reddit user CommanderHunter5 is inviting all MechWarriors to join their Discord to discuss the good ol’ days and to help people get MechWarrior 2 to work on modern hardware. It can be done, it just takes some doing.

So yeah, click this link to get in on the discussion.

Fan Gifts Us Remastered Soundtracks Of Every BattleTech Game Ever Made

Soundtrack Remastered

Perhaps a better way to celebrate MechWarrior 2‘s quarter centennial is by re-listening to the game’s soundtrack, which was awesome (and also discussed at length here). 

Xeromynd recently posted to various MechWarrior and BattleTech related subreddits a gift: a compiled and remastered selection of songs from every MechWarrior, BattleTech, MechCommander, and MechAssault game ever made. At least, the ones that aren’t still being sold for money so nobody can get sued. 

Apparently, xeromynd is an audio engineer of 10+ years and also a die-hard BattleTech fan. Combine the two and you get this fun little project that will tickle your earbuds. 

There’s quite a lot to download, so the collection has been broken into five separate parts: the BattleTech Legacy collection, the MechCommander Legacy collection, the MechWarrior Legacy collection, the MechAssault Legacy collection, and a bonus collection that has covers and remixes from the community. Timothy Seals’ fantastic remixes are sadly not included.

Thank you, xeromynd. This will replace my collection of old MP3s that were taken many, many moons ago, and were frankly never that great because I didn’t know jack about audio compression back then.

That’s it for July! Join me next time as we discuss what fresh hell awaits us in August. It’s sure to be a blast.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

June News Roundup 2020 – Supplemental

Yeah, I know, we just had our June news dump, but a few things came up that I really didn’t want to push off until July. They’re kinda big deals, hence we have a “supplemental” addition to our June news.

So, without further adieu…

New Trailer For MechWarrior 5 DLC, Heroes Of The Inner Sphere

MW5 Mercs Heroes of the Inner Sphere DLC - New Mechs and Biome Preview.
Watch this video on YouTube.

We heard about this DLC back in April, and now we get to see it in action. All seven new ‘Mechs are showcased in this trailer, which includes the Corsair, Champion, Dervish, Charger, Hatamoto-Chi, Vulcan, and Marauder II. I’m personally very excited about the Dervish, which I think would make a great early-game machine and a decent ride to throw my lancemates.

There’s also a brand new moon biome on display here that looks pretty danged good. Suspiciously good, in fact. I’m wondering if this DLC might have a few lighting improvements to MechWarrior 5’s engine.

And right at the end there? Infantry! Finally, MechWarrior 5 will feel more like a real world that is inhabited by humans and not just giant stomping death machines and the occasional tank.

Corsair

And as a quick recap, this DLC isn’t just about adding new ‘Mechs. Heroes of the Inner Sphere will add new warzones, quests, missions, and an expanded map of the Inner Sphere. The centerpiece is seven new quests that tell the stories of seven heroes along with their unique ‘Mechs.

Might those be the seven ‘Mechs that were just showcased in the video? Or will we see the tale of Grayson Carlyle and his Marauder? We’ll find out… later. There’s no release date and PGI isn’t even going to guess at a release window, so patience is a virtue here.

Catalyst Announces Two New Books And A Delay

Grey Watch Protocol

Gosh, Catalyst has a lot going on this month. Good news first: we got two new novels to pre-order. First is Grey Watch Protocol: The Highlander Covenant vol. 1, and the second is Jennifer Brozek’s Ghost Hour: Rogue Academy vol. 2. Both are available for pre-order now and will be delivered in digital format on June 26, which may or may not be after the date of this publication. If I’m late, I blame my editor.

Ghost Hour

Now the bad news: Technical Readout: Golden Century has been pushed back a few weeks. Originally scheduled to release this month, it’s been pushed back so that it can release in both PDF and print-on-demand format at the same time. If all goes well, Catalyst will also release other landscape-format products in the same way such as the upcoming Technical Readout: Irregulars and possibly even past TROs.

And a bit of more good news: Recognition Guide: IlClan vol. 2 is still on track to release next Friday, July 3rd.

Alright, that’s it for June. For realsies this time.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For June 2020

Welcome to your BattleTech News Roundup for the month of June, 2020. Now we’ve got protests against police brutality and massive civil unrest to go along with the global pandemic, so that’s cool. Who had race riots on their Apocalypse: 2020 Bingo card? Someone’s gotta be close to winning by this point. I’m still waiting on “volcanic eruption” and “meteorite impact” to complete my set, although I’m eyeing “alien invasion” with more and more suspicion.

Anyway, we’re not going to get too political around these parts. BattleTech had a busy month in June, so we’ve got plenty of much more fun stuff to talk about. Let’s get this party started.

MechWarrior 5 Adds Mod Support To Microsoft Store-Bought Games

Flea

While MechWarrior 5: Mercenaries has remained an Epic exclusive, it’s not 100% exclusive to Epic. If you’re really against Epic, you could always buy the game on the Microsoft Store for the same price.

But there was a problem in that the Microsoft version of MechWarrior 5 didn’t have mod support, which was one of the key features of the game. That’s changed as of earlier this month with a brand new patch that brought mod support to the Microsoft Store and Xbox GamePass versions of MechWarrior 5.

There was a bit of a hiccup as PGI also changed the save data location to make things a little more accessible, but this caused players to lose their save files and campaign progression if they had the game installed anywhere other than their C drives. Players had to go digging around for their save files to put them in the new location in order to get their campaign back.

Minor bug aside, this is a welcome change for Microsoft Store players since mods can greatly enhance your experience in MechWarrior 5. Welcome to the fold, Microsoft Store and Xbox GamePass MechWarriors!

Shrapnel, The Official BattleTech Magazine, Has Officially Arrived

shrapnel

Kickstarter backers got their inaugural issue of Shrapnel a few weeks ago, but now The Official BattleTech Magazine is available for everyone via Amazon.

Shrapnel represents a return to more serialized BattleTech fiction, filling the void left by BattleCorps when it shut down in 2017. It’s definitely a tome, clocking in at 172 digital pages when you include the index (the magazine portion itself is more like 150 pages). Within this digital magazine, you’ll find short stories from recognizable authors like Blaine Lee Pardoe and Kevin Killany, a forward from editor Philip A. Lee, and some more technical pieces about sniper rifles and the Eridani Light Horse.

They’re also publishing Michael A. Stackpole’s recent Kell Hounds novella If Auld Acquaintances Be Forgot. Which sort of explains why this thing is about the size of a small novel, and why it’s being priced at $5.95 on Amazon. That’s good value, considering the amount of text you’re getting.

As Blaine points out, the first issue of Shrapnel is very wordy without a lot of visual aids. Shrapnel is taking submissions for future issues, but so far the submission guidelines are all about word limits and preferred subject material (which is to say character-focused BattleTech stories). There’s nothing about fanart submissions, but reach out anyway. I’m sure Catalyst would love to spruce things up with a bit of fanart.

Now, I know what you’re thinking: “Sean, you’re a writer, why don’t you submit something to Shrapnel?” Well, I did have this idea about a gay romance between star-crossed Elementals from different Clans, but I don’t think anyone wants to read that. Plus I’d have to edit out the sex scenes to meet the PG-13 requirement and trust me, that’d be A LOT of work.

But if anyone at Catalyst thinks goofy articles about AC/20 ammo being made of pancakes is worth reading, gimme a shout.

Catalyst Sends C&D’s To Thingiverse Accounts Over BattleTech Copyrights

UrbieCop

courtesy of Fried Eggs on Discord

Well, this was a long time coming. Catalyst has finally taken action against the burgeoning 3D printing community to remove all copyrighted materials from Thingiverse, perhaps the largest 3D printing design site on the internet. This has resulted in many ‘Mech designs being removed at their request.

Takedown requests started getting sent out at the beginning of June, and according to a copy of the request posted by Reddit user AceTimberwolf, those requests are coming directly from BattleTech line developer Ray Arrastia.

You can’t blame Catalyst for protecting their copyrighted ‘Mechs, but it looks like this was a takedown of anything that was tagged “BattleTech” on Thingiverse. This meant things that aren’t technically copyrighted also got taken down, including stuff like buildings, trees, and other hex-based terrains. Custom designs that were based on copyrighted ‘Mechs also got the ax.

DCMA notice

It was all a little heavy-handed, and it has left a bad taste in the mouths of the 3D-printing community. The BattleTech International 3D Printing Facebook group has taken to tagging their designs “America Mecha Game” to both protest the mass removal and also avoid future takedown notices, with various pirate memes dominating the recent postings (kudos to Fried Eggs on the Everything BattleTech Discord server for coming up with this delightful UrbieCop meme).

My take? Catalyst is staring down an existential threat. Printing minis at home means they lose their market, which means they lose some pretty essential revenue. They’d rather BattleTech fans buy minis they make instead. That’s how their business works, how it’s always worked.

But there’s really no putting this genie back in the bottle. Just as how music had to transform decades ago thanks to the advent of MP3s, so too will gaming miniature providers have to change how they do things thanks to 3D printers. C&D’s and takedown requests might slow things down for now, but they won’t stop it. The technology is out there, and it’ll only get harder and harder to police as 3D printers get cheaper and 3D designs get easier to make.

I won’t link them here, but I can tell you that certain Facebook groups are already throwing Dropbox links around with all those removed Thinigverse designs inside them. This fight is only going to get spicier in the coming months as the Clan Invasion Kickstarter shipments start later this year.

Halfway Through, So Here’s A Pixel Art Javelin

[OC] Practicing Pixel Art! from battletech

Reddit user Maaxxim posted this one and I really like it. Javelins don’t get enough love (even though you’re basically given one for free in MechWarrior 5), so I’m glad to see someone else is giving the Javelin some long-overdue attention.

BattleTech Recognition Guide: IlClan Volume One Now Available

BattleTech Recognition Guide

People have been wondering when we’ll see IlClan. Well, here’s our first good taste. The IlClan TRO is being handed out piece by piece as it’s being created in the form of the BattleTech Recognition Guide: IlClan.

What will eventually span 22 PDF files, these Recognition Guides will include at least one all-new ‘Mech per volume and also redesigns on classic ‘Mechs rebuilt using Dark Age tech. They’ll also include “in-universe development notes, battle histories, notable pilots, and record sheets for each ‘Mech.”

Dominator

After all 22 PDFs are published, they’ll be combined into a single print volume. If this doesn’t eventually become the IlClan TRO, I don’t know what will.

In a preview posted on Twitter, Catalyst also treated us to that new ‘Mech that was on the cover of Pardoe’s latest book, Divided We Fall. The Dominator is a 65-ton Clan BattleMech with decent speed, armor, and jump jets. And I was mostly right about the armament too with the real design sporting an ER PPC, ER Large Laser, ER Small Laser, and a Streak SRM-6. A Targeting Computer makes those long-range energy weapons hit consistently, and I’m all about consistency.

BATTLETECH Revised Is Now Live

BattleTech Revised via Nexus Mods

Back in March, we heard about a “crack commando team” that was looking to rebalance everything in BATTLETECH, from ‘Mech hardpoints to weapon stats. We were promised an update later, and it seems that time has come.

BATTLETECH Revised is now available on Nexus Mods and it brings with it a totally new BATTLETECH experience. ‘Mechs now have quirks based on their lore that gives them… well, quirks. Strong ‘Mechs were given debuff quirks, while weaker designs got helpful quirks.

Although the mod description states that the quirks are designed to respect a ‘Mech’s lore, the example provided isn’t exactly doing that. Apparently the Commando is considered a “sniper” ‘Mech that now has 50% more firepower for weapons mounted in the right arm. Although the COM-1B has a large laser that might make it slightly sniper-y, the vast majority of Commando variants have short-range missiles and are more harassers and reconnaissance machines than snipers. [Ed. It has been brought to my attention that the prototype and early model Commandos were actually snipers armed with large lasers and AC/2, notably the COM-1A, COM-1B, and COM1-C. So this is more in keeping with BattleTech than previously indicated. My bad!]

On the plus side, weapons have been rebalanced so that some of the more maligned weapon systems such as the AC/2 are now much more of a threat. On top of that, there are big changes to the game’s economy, story, and pilot abilities, with pilots now receiving special bonuses if they’re sent into combat in their personal rides.

It sounds like a much-expanded experience, even if the designers aren’t quite aware of the full BattleTech lore, so if you’re looking to change up your game, try BATTLETECH Revised.

MechWarrior Destiny, Dice Sets, And Puzzles Now Available

June is a big month for Catalyst! They’ve already taken up most of this recap, but we still have a few more newsworthy updates to make with new BattleTech products.

Destiny

Starting with MechWarrior: Destiny, the new RPG based on the Cue system. I have not played anything using the Cue system, but it certainly sounds interesting. Rather than having a GM, the Cue system gives each player a turn at being the Lead Narrator using “cues” on their character sheet to move each scene forward. It’s designed to be easy to learn, so it shouldn’t add too much of a complicating layer to regular BattleTech tabletop gameplay.

MechWarrior: Destiny can be played without the usual stomping robots, or you can incorporate Destiny into your BattleTech or Alpha Strike games for an added role-playing element. MechWarrior: Destiny is availble now in PDF or print formats.

Turning Points: Tyrfing is also available now in PDF form, telling the story of how the planet Tyrfing became the scene for a five-way war for Lostech during the First Succession War. There’s also a bunch of dice sets available using the logos for famous mercenary groups, including Gray Death Legion, McCarron’s Armored Cavalry, the 21st Centauri Lancers, the Eridani Light Horse, and the Northwind Highlanders.

Puzzles

And finally, we got some brand new jigsaw puzzles. Each puzzle is 500 pieces, 18×24-inches, and features box and cover art from some of the most iconic BattleTech products out today. Only 1,000 puzzles of each design will be made, and they’ll be foil-printed too. Combine this with the coloring books from last month and you got yourself the perfect way to keep the kids entertained during social distancing.

Have A Hornet To Brighten Your Day

Hornets 3D models redux from battletech

Reddit user u/juodasvarnas is back with another 3D design, this time the Hornet. It looks sort of like half an UrbanMech with jet engines strapped to the back, which I’m sure is perfectly safe. We need more Hornets out there hopping along and shooting their LRM-5s at nothing in particular–much like how a yellow jacket is inclined to sting for no particular reason.

And that’s it! Join us next month where we talk about all the stuff that happened in the next few weeks, barring an even greater global catastrophe that makes this whole giant robot stuff seem kinda trivial. Unless that global catastrophe IS giant robots. Then I guess we’ll talk about that.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Catalyst, Coronavirus, And Clan Invasions – Interview With BattleTech Art Director Brent Evans

Clan Invasion Production Samples

As the coronavirus pandemic rages on, I get closer and closer to the day where I shave my head–a measure I didn’t think would be necessary until my male pattern baldness had progressed to critical levels.

But it’s not just my barber that has faced business disruptions as a result of COVID-19. We’ve already heard that Catalyst Game Labs, beloved caretaker of all things BattleTech, has been forced to delay the launch of the Clan Invasions’ first wave to later this July. I recently sat down with former BattleTech Line Developer now Art Director Brent Evans to get an update on how Catalyst is dealing with the coronavirus outbreak and how it has affected the Clan Invasion Kickstarter.

Continue reading

UrbanMech LAM Now Exists And Is Awaiting Canonicity Approval

April Fools has come and gone, and with it came the usual assortment of online jigs and japes. Catalyst, as usual, got in on the action with perhaps the best idea BattleTech has ever had: the UrbanMech LAM.

LAMs, as many of you likely recall, were early attempts by FASA to reconcile the Macross/Robotech models used in BattleTech with the transforming robot/planes of the anime. It never really worked out, so the Stinger, Phoenix Hawk, and Wasp LAMs were all relegated to the dustbin of BattleTech history, their presence hand-waved away as merely more Star League-era Lostech.

Save for a few Word of Blake LAMs that showed up during the Jihad, LAMs have remained dead and buried for most of BattleTech’s history. At least, until now.

We present… the UrbanMech LAM!

Urbie LAM

Truly a work of finesse and artistry, this literal flying rust bucket is the creative genius of Bishop Steiner, who regularly posts fancy drawings on his Twitter feed (so you should follow him). Mr. Steiner teamed up with Catalyst to provide a bit of an April Fool’s day joke, but one that I certainly hope gets turned into canon by the various powers that be.

You can read about the UrbanMech LAM on the Clan Invasion Kickstarter here.

Oh, and because UrbanMechs are the best thing ever, someone on Reddit has even created a 3D model of the Urbie LAM so you can make your own miniatures. Catalyst certainly won’t do it, but maybe an enterprising materials engineer will.

The Crazy LAM urbie! It had to be made. from battletech

(PS: I’m aware that the odds of this thing ever getting rubber-stamped as canon are about as good as me flying to the moon by flapping my arms really fast, but in these troubled times, one can freakin’ dream, capiche?!)

And as always, MechWarriors: Stay Syrupy.

stay syrupy

UPDATE: Clain Invastion Kickstarter Delayed To July

Stone Rhino

In our recent March update, we found out that the Clan Invasion Kickstarter was sadly going to be delayed as a result of the global COVID-19 pandemic. This was pretty much guaranteed as the ongoing outbreak continues to play havoc with the global economy as well as global supply chains.

We didn’t know how long the delay would be, but we do now: 2 more months.

Our first delay pushed production from March to May, but now we’re going to be waiting until July for the first wave of box sets to get in the mail.

“Our primary factory responsible for ALL plastics and 90% of the product for this Kickstarter Campaign has reportedly just come back up to 80% of their normal production speed,” wrote Catalyst in their most recent update. “Currently, they won’t promise anything before July, 2020.”

Keep in mind that’s a best-case scenario. We might be looking at later in the summer for the first wave to come out. Personally, if the pandemic gets even worse in the US, I think we might be waiting till the fall. But what can you do? Other than try to encourage China to close their illegal wildlife markets that allowed COVID-19 to jump from bats to humans in the first place.

Anywhoodle, the good news is that we’ll have some sample products to check out soon, and Catalyst has recently released Technical Readout: Jihad on PDF. Oh, and there’s still that BattleTech coloring book, which is all kinds of amazing and even for all ages of BattleTech fan. Oh, and have a Stone Rhino.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For March 2020

Summoner Wolves

Courtesy of Wolves

Welcome to your March news roundup in the wide world of BattleTech! As the coronavirus pandemic rages on, I’m self-isolating at home and scouring the internet for the latest in BattleTech news. Believe it or not, just because the world is shutting down due to a viral outbreak doesn’t mean BattleTech‘s gears stop churning.

Anyway, we’re not going to dwell on all the awful stuff that’s going on since you’ve got lesser news organizations for that. Instead, we’re going to get caught up on what’s happened this March in BattleTech. Let’s get to it!

The Summoner Is Now In Wolves

Wolves, the fan-made MechAssault remake that we previewed a few months ago, now has the Summoner (or Thor, if you’re a Spheroid) as a pilotable ‘Mech. I really like how they redid the Summoner, from the more angular cockpit to the torso-mounted lasers. They even posted a gameplay video of the Summoner in action and it definitely looks like a 70-ton ‘Mech lumbering around.

Summoner Gameplay Demo! | Wolves, The Fan-made Mechassault Game
Watch this video on YouTube.

The team working on Wolves has also got an Atlas under development. Stay tuned for when that will be available in the downloadable alpha, which you can grab here.

Bombadil Leaves No Guts No Galaxy

This actually happened last month, but it definitely bears mentioning. Bombadil announced that he was leaving No Guts No Galaxy and the gaming industry in general to pursue other interests. Everything has now been handed over to Phil, including the Twitch channel, podcast, and Twitter account.

We don’t know what those other interests are, but we definitely wish Bombadil luck in whatever he chooses to pursue.

Clan Invasion Character Site Is Live

At the Star Colonel level of backing and above, Clan Invasion Kickstarter backers were rewarded with having their names added to the official BattleTech canon. This guarantees that their name will appear somewhere in sourcebooks or fiction, although the precise details of that were to be discussed at a later date.

Kickstarter Database

In order to get everyone to provide their info, Catalyst has set up a website where backers can add their personal (or online persona’s) info. I see Tex has already added his “Randolph P. Checkers” character to the database, and there are plenty of other colorful characters for you to peruse there as well even if you haven’t backed at the $300 level.

If you’re a backer, head to the website now to get your name added to the list of soon-to-be canon characters.

Catalyst Delays Clan Invasion Due To COVID-19

Well, this was almost inevitable, but with the coronavirus shutting down businesses all over the world, Catalyst has announced that the Clan Invasion will be further delayed.

Since Catalyst Games is a mostly virtual company, its operations are continuing as per normal. It’s everything else that’s coming to a screeching halt, and there’s not much that can be done about it other than wait it out.

Catalyst Game Labs

Catalyst says the delay will be “several weeks” for production and shipment, and that they’re “exploring alternative options to mitigate delays, including domestic U.S. printing.” We’ll keep everyone up to date on this one.

In the meantime, Catalyst has a 20% off sale on everything in their online store, with an additional 20% off for non-BattleTech, non-Shadowrun products. I’m not sure what those are, but you can head on over to Catalyst’s website to check out the deals.

BATTLETECH Revised Mod Coming Soon

Project XLRP2 gets a new name "Battletech Revised" from Battletechgame

Harebrained Schemes might be done with BATTLETECH, but that doesn’t mean BattleTech fans are done with it. Originally called BATTLETECH XLRP when it was announced two weeks ago (which stands for Extensive Lore and Rebalancing Project), it’s since been given a more descriptive title of BATTLETECH Revised.

According to the earlier Reddit post, a “crack commando team” plans on taking BATTLETECH and rebalancing everything to be less in-line with the tabletop game and more interesting from the strict video game perspective. This means that hardpoints might be changed, damage values will be tweaked, heat will be toned down or turned up (depending on the laser/PPC), and new, non-canon variants of ‘Mechs might be added.

This sounds like a pretty ambitious project and one to keep an eye out for. I can honestly say that certain weapons in BATTLETECH definitely feel underpowered due to adhering too closely to the tabletop rules, so this might be a way of changing things up to make more ‘Mechs and builds viable at higher difficulties.

No news on when BATTLETECH Revised will release, but expect more details “soon.”

Someone Has Finally Figured Out The Actual Damage Numbers In MechWarrior 2

ACTUAL Weapon Stats - MechWarrior 2 - ADG Pro 12
Watch this video on YouTube.

MechWarrior 2: 31st Century Combat originally released with a manual that pretty much copied the weapon damage values from the tabletop game. However, anyone who actually played the game can tell you that they were utter BS. PPCs and LRMs did WAY more damage than they should, while Small Lasers were like shooting someone with a squirt gun.

Someone has finally gone through each and every weapon in MechWarrior 2 and figured out what the REAL damage values are. Kudos to you, Pixelmusement, for taking the time to go through every weapon and see what’s what.

I thought this was really neat and well worth a look.

Toy Galaxy Takes A Look At BattleTech: The Animated Series

The Wild History of Battletech: The Animated Series - Yes, It's Real
Watch this video on YouTube.

Finally, YouTube channel Toy Galaxy did an interesting dive into BattleTech: The Animated Series. The video specifically looks at the cartoon and the toys that it generated, as well as the rival cartoon from Harmony Gold and the ludicrous legal battle that ensued. It’s an angle on the Harmony Gold thing that rarely gets coverage thanks to the Unseen ‘Mechs, and is again, well worth a look.

One Last Thing: Catalyst Made A BattleTech Coloring Book

Some of you might be bored because of this whole coronavirus thing. Others might have children at home due to school closures. Or maybe you just like pictures of big stompy robots. But for whatever reason, Catalyst has created a BattleTech coloring book.

BattleTech Coloring Book

It’s pay-what-you-want, which of course means “free” in my lexicon, but you do you. The BattleTech Activity Book is 56 pages and contains line art from the upcoming Clan Invasion as well as the previous Inner Sphere BattleTech Box Sets. Currently, you can only print it out in PDF form, but soon there should be a physical copy that you can order. It will likely cost more than $0, though.

That’s it for March! Join us next month for another BattleTech news roundup.

And as always MechWarriors: Stay Syrupy

stay syrupy

Your BattleTech News Roundup For February

It’s been a busy month! There are lots of things happening in the BattleTech world, so instead of bombarding you all with a bunch of smaller updates, I decided to try and make things a little easier to digest. Hence the digest-style post.

We’ve got a lot of ground to cover, so let’s get to it!

BattleTech Clan Invasion Kickstarter Delayed

Timberwolf

Is this really much of a surprise? If you told me that something like 90% of Kickstarters get delayed, I’d believe it. In fact, CNN says that number is around 84% (in 2012, which is a number that likely hasn’t improved in the 8 years since). I don’t think I’ve ever had a Kickstarter ship on the day they said it would at the start of the campaign, and BattleTech Clan Invasion is no different.

In an update delivered to backers a few weeks ago, Catalyst said that issues with the plastic miniature supplier mean that the first wave of shipments won’t go out until May, with the final shipments expected to complete by May 31st. Sucks, but what’re you gonna do? Nature of the beast and all that. 

As Reddit user and Clan Invasion backer Halabis so eloquently put it: “If this one ships 45 days late it will still be the least late out of every Kickstarter I’ve ever backed.”

So far I haven’t heard anything about the Wuhan coronavirus adding more delays, but if the outbreak continues I wouldn’t be surprised. Knock on wood. 

Harebrained Is Done With BattleTech, Now Working On 2 New Projects

In even worse news, Harebrained Schemes has decided that a single season of DLC is all that BATTLETECH deserves. In an announcement broadcast online earlier this week, HBS head honcho Mitch Gitelman revealed that the studio has moved on to new projects.

“I’ve returned to the BattleTech universe many times over the last 25 years and it’s become woven into the fabric of my life,” Gitelman wrote in a follow-up tweet. “My deep appreciation to the community and the amazing teammates I’ve had the pleasure to work alongside. I’m personally honored to be part of its history.”

BattleTech Infograph

This means no more expansions, and no ratcheting forward of the timeline so that we have a Clan Invasion. I know that many of you are extremely disappointed to hear this, but there is at least a tiny silver lining. First, HBS will still throw out one more free update, update 1.9, scheduled for later this month. This will include 16 new ‘Mech variants, 8 new vehicle variants, fast-forwarding travel scenes, and some additional upgrade options for the Argo.

Second, mods are a thing, and the mod community that has sprung up around BATTLETECH will be sure to continue to do great things with the game.

In a farewell post, we also got some interesting stats from the game. Apparently the most-used ‘Mechs are the Shadow Hawk, Centurion, and surprisingly the Vindicator. I suspect this is simply due to the Vindicator being one of your starting ‘Mechs and is probably the strongest one you start with. Also, Decker dies over 10,000 times per month, a number which seems ludicrously low. 

As for what Harebrained is working on now, I have no idea. I certainly hope it’s another Shadowrun game, but your guess is as good as mine. 

Someone Did The Math, And Burst-Fire A/Cs Are Way Better DPS In MechWarrior 5

This is kinda nuts, but it explains why I vastly prefer burst-fire autocannons to single-shot versions in MechWarrior 5

We’ve got Reddit user kirby3021 to thank for sitting down and doing the math on the two types of autocannons available in MechWarrior 5: Mercenaries. As you likely know, there are two options. The first is the usual single-shot cannon round that deals a set amount of damage to a single ‘Mech component. The other is a burst-fire that flings several munitions in a bit of a spread. This trades single-target accuracy for greater overall damage.

How much greater? According to kirby, burst-fire autocannons deal 46% more damage over time and produce 19% less heat than their single-shot counterparts.

That’s a lot, but as all MechWarriors know, DPS isn’t everything in MechWarrior. Burst-fire autocannons make it harder to hit specific components and harder to hit opponents at range, meaning it can be more difficult to down enemy ‘Mechs before they start hammering your armor. On the other hand, 46% more DPS makes it easier to core your enemies after they get up close and personal.

I’m an up-close and personal kinda guy, so I like my burst-fire cannons. Plus they sound cooler.

This Australian Guy Is Building His Own ‘Mech

Mech update February 2020
Watch this video on YouTube.

And by the looks of things, it’s going to be an UrbanMech with some sort of weird ripper claw. I don’t really have anything else to say about it, but I certainly hope he succeeds. This world needs more ‘Mechs in it.

The Flashman Redesign Is Everything To Me

Flashman

Courtesy of Shimmering Sword

Last, but certainly not least, Shimmering Sword has redesigned the Flashman, and I am in literal awe. Look at this beauty. Can you imagine that something that used to look like this could one day become this menacing machine?

It doesn’t hurt that the Flashman is one of my favoritist ‘Mechs and one that I am eagerly awaiting in Wave 2 of the Catalyst Kickstarter.

That said, I do have one niggling complaint in that the redesign makes it appear like you can’t get away with calling the Flashman the “flashbulb.” Sure, it has a certain bulbousness to it, but it seems to have been greatly overshadowed by all that angular awesomeness. 

Regardless, I want it, and it almost seems criminal that I’ll have to wait 6-8 months to get it.

And as always, MechWarriors: Stay Syrupy.

stay syrupy