Category Archives: Catalyst Game Labs

Your BattleTech News Round-Up For March, 2024

It was a busy month! We’ve had AdeptiCon and KerenskyCon happen this month, which means we have a lot of stuff to cover. And since I don’t really have anything else to complain about this month, we’ll just jump straight to the news!

Catalyst Announces New BattleTech Products At AdeptiCon

BattleTech Mercenaries Paint Set

Before we get into the new stuff that Catalyst presented at AdeptiCon, a brief note about the early release of BattleTech: Encounters at Barnes & Noble. This game was supposed to be released after the Mercenaries Kickstarter fulfillment (on track for June), but it looks like Barnes & Noble didn’t get the memo. Higher-level Mercenaries backers will get this tabletop dice game as part of their fulfillment, so there’s no need for everyone to rush off to Barnes & Noble unless you really want to get it earlier than planned. Then I guess you’ll have two, which you can share with someone else who might want a BattleTech board game.

With that out of the way, we got two big deals out of AdeptiCon. Earlier this month we found out that BattleTech was getting its own paint set, and now we’ve learned what that will look like. Images posted to the BattleTech forums (and spread to other BattleTech social accounts) reveal a selection of colors that includes 10 acrylic paints, seven speed paints, one metallic, one wash, one primer, and one base-coating paintbrush. You can expect this to arrive later this spring.

The other big announcement is a new premium Vulture mini, or Mad Dog if you’re a Clanner. I can’t quite tell from the posted images I’ve seen whether this will turn out to be a different variant or just a repose of the existing one, but my hope is that it’s a Mad Dog Alt Config A. If anybody has a better picture, send it to me!

Mercenaries Interior Box

Beyond that, a display case at AdeptiCon shows completed versions of several previously-announced products, including Force Manual: Davion, the Legendary MechWarriors III ForcePack, the 1st Somerset Strikers ForcePack, the Battlefield Support: Battle & Fire ForcePack, the Battlefield Support: Objectives pack, a whole bunch of mugs and badges, and the fully-completed Mercenaries box set. 

And what’s inside that box set? Well, this intersects with what we’ve learned from KerenskyCon, but besides the promised minis (which look great), there are also two cardboard sheets of standees for Elementals, Battle Armor, fixed gun emplacement, ammo dumps, field hospitals, Maxim, Vedette, and Demolisher tanks, and plenty of standard infantry. There’s more, which you can see courtesy of snapshots taken by Detocroix.

One more thing announced at the most recent Catalyst news stream: BattleTech is getting a graphic novel series! It’ll be co-written by Michael Stackpole and Bryan Young (creator of the Fox Patrol), with art by our very own Eldoniousrex. A post from Young on Reddit outlines what to expect: four graphic novels, 88 pages each, one overarching story, ilClan era, mercs, and a few guest writers coming in later on. We don’t have a release date yet, but I’m certainly looking forward to seeing how this rolls!

Also, Some Upcoming Fiction Releases

Shrapnel 16 Cover

Also courtesy of Rem’s recent news stream, a brief update on upcoming fiction. Next month, Craig Reed brings us In the Shadow of the Dragon, which details Yori Kurita‘s rise to Coordinator. Bryan Young’s Without Question returns to Terra to tell the story of the defeated Jade Falcons in the ilClan era and arrives on May 15. Coming in July is Michael Cieravella with Trial of Birthright, which tells the story of Clan Wolf following their victory. And finally, Philip Lee’s Letter of the Law brings us back to the reformed Free Worlds League in November with the sequel to Hunting Season.

Shrapnel 16 is out with a new Fox Patrol story and cover. And for those of you who prefer to get your BattleTech fiction in audio, Close Quarters, Rock and a Hard Place, and A Splinter of Hope are all available now as audiobooks. 

The UrbanMech LAM Is Real And It Can Hurt You

Urbie LAM Box Set

Several years ago, I reported on the theoretical existence of the UrbanMech LAM. It was just sketches and mockups at the time, but the idea was there, and ideas can be very powerful. So powerful, in fact, that they can make an UrbanMech fly.

Blurry photos posted on Facebook later became an official prototype mockup, until finally at AdeptiCon, we received confirmation that the UrbanMech LAM exists physically and will be made available as part of a dedicated UrbanMech LAM Salvage Box. The box will contain all modes of the UrbanMech LAM, including BattleMech, AirMech, and aerospace fighter mode.

While the UrbanMech LAM will be a real product with actual cards for Alpha Strike, it won’t be real in the BattleTech universe. That’s because the Urbie LAM will remain non-canon and without official record sheets, even though it’s something fans are clearly clamoring for. I suspect once the record sheet issue is solved we’ll revisit the issue of the Urbie LAM’s canonicity.

Is this the April 1st product that Eric warned us about? Maybe. We’ll find out if the Urbie LAM suddenly becomes available via the Catalyst store on April 1st.

Pre-Release Urbie LAM Has Serious Up Vibes

Got a pre-release Urbie LAM from some dude on the internet. Starting to suspect it’s not an official BT product…
byu/Horseburd inbattletech

This is probably what I had in mind when the words “Urbie” and “LAM” were first introduced to each other. I’m not sure why this Urbie had to be a Pikachu as the joke totally landed without the Pokemon, but I’ll take the double-whammy. Thank you to Horseburd for… this.

Motor City Mayhem Alpha Strike Tournament Coming In May

Last month we learned about the MRC hosting a Classic BattleTech tournament in Kentucky, and this month they’ve announced an Alpha Strike tournament coming to a Detroit suburb in May. Motor City Mayhem is a 300-point Alpha Strike tournament in Livonia, Michigan starting at 8 AM on Saturday, May 18, and running all day long. 

As for the rules, your army can’t exceed 300 points and must be available during the Civil War era. You may select any faction, but your unit choices must be available to that faction. Banned units include aerospace fighters, support vehicles, experimental tech, and units with the “unknown” or “unique” designation, but ‘Mechs, combat vehicles, battle armor, and conventional infantry are fair game. You’ll also have to designate a Force Commander who must drive a size two or larger ‘Mech.

There are also several other restrictions, but you can read about ’em on the event’s rules sheet here.

The important thing to remember is that food will not be provided, so pack a lunch or prepare to get some chow locally, and the tournament scoring system isn’t just about winning games. Being courteous and respectful, having beautifully painted minis, and having a creative army list that’s fun to play against are all factors that will determine the overall tournament winner. However, there will be secondary awards provided for these more nuanced categories.

Signups are available now. And be sure to sign up as soon as possible as the venue space is limited. Also, if you want your event advertised in Sarna, just leave a comment or send me an email and we’ll get you into the next monthly news blast.

This Underwater Thunderbolt Is Shocking

Thunderbolt “Tidehunter”
byu/Existing_Notice2033 inbattletech

BioShocking, if you’ll pardon the pun. Armed with an LR Torpedo/15, three SR Torpedo/4s, several lasers, and a giant fricken anchor, you’ll never have to worry about your little sister running away ever again. Probably. Credit to Existing_Notice2033 on Reddit for this one.

Meanwhile, At KerenskyCon…

The biggest news to come out of KerenskyCon is a preview of new ForcePacks. Randall Bills revealed a series of internal spreadsheets that show tentative release schedules for a ton of new ‘Mechs. Keep in mind that these units and dates are more tentative the further out you go, but that said, there are a lot of great ‘Mechs and other units to look forward to. Kudos to Available_Mountain on Reddit for giving us an easy-to-copy list (which I’ve linked to their respective Sarna entries). 

KerenskyCon Upcoming Minis 2

KerenskyCon Upcoming Minis

And a few ForcePacks without release dates and are more just ideas at this point, but wouldn’t require much work:

Ray Arrastia pointed out on the Catalyst Discord that this list—although extensive—isn’t set in stone. Expect things to change over the year, especially for ‘Mechs that haven’t received official redesigns yet.

The good news is that some of these ‘Mechs have been redesigned, and we got to see a few of them at KerenskyCon. The Helios, Thanatos, Emperor, Argus, Hellspawn, Tian-zong, and Dire Wolf Prometheus all looked incredible, as did the Thunderbolt NAIS and hopping Starslayer. As per our January report, expect these to come in this year’s second half. 

Another interesting item shown at KerenskyCon was BattleTech: Resurgent Empires. This tabletop board game features the major houses during the Succession Wars, with plenty of cards, tokens, and little mini figures of ‘Mechs and JumpShips. I don’t know the rules, but it sure looks like a fun time.

Finally, there were several interviews conducted at KerenskyCon with BattleTech‘s creatives, but you really can’t go wrong with Jordan Weisman and Mike Stackpole talking about the early development of BattleTech. Kudos to Battle Bound for bringing this interview to the masses.

It’s Always Cooler To Look Away From The Explosion

Ammo explosion, 2024, OC
byu/Remmor inbattletech

I love the Griffin, but I’d put most Bushwacker variants over the Roundfacer. Certainly, any variants that don’t include CASE, which seems to be this particular Griffin‘s Achilles’ heel.  A fantastic art piece from Remmor over on Reddit.

MechWarrior: Living Legends Is Hiring!

MechWarrior Living Legends Logo

Got some experience with CryEngine? Want to help make an amazing free-to-play (and I mean free) MechWarrior game? MechWarrior: Living Legends is looking for a programmer to help build the award-winning mod that’s now a standalone game. 

While it’s a big plus to have prior knowledge of the Crysis engine, the ad doesn’t say you necessarily need it. What you’ll really need is C++, Lua, and Flash. It’d also be good if you understood Git and had some prior experience working on games too, but given the fact this is a passion project and nobody is getting paid (not even the applicant), enthusiasm is probably what counts most here.

Check out this link for the details and be ready to communicate with the development team via Discord.

SAN-1C, He Can Really Move

Behold the Firemoth’s true form: the SAN-1C (Finished).
byu/GillyMonster18 inbattletech

This could very well be the saddest Dasher variant I’ve ever seen. GillyMonster18, you truly are a monster.

Celebrating The Women Of BattleTech For International Women’s Day

Natasha Kerensky BattleTech Legends

International Women’s Day was March 8. I haven’t exactly conducted a census of BattleTech players, but just looking around, I’d say the vast majority of them are male. And yet, women do play BattleTech, women write BattleTech, women create BattleTech, and women are incredibly important in the BattleTech universe.

Sarna recently sat down with two women to talk about how they’re creating the BattleTech universe we all love. Jennifer Brozek has written both The Nellus Academy Incident and the Rogue Academy Trilogy, two page-turners that you should definitely read. Rem Alternis handles both community management and marketing for all of Catalyst’s games, which I know is a tough job. You can check out these interviews here.

Yori Kurita

As for in-universe women, you don’t get more badass than Natasha Kerensky, up there as the best MechWarrior who ever lived. Katrina Steiner was an incredible politician, as were Candace Liao and Jessica Marik. Yori Kurita rose from nothing to become Coordinator of the Draconis Combine, while Callandre Kell not only reformed the Kell Hounds but also regularly took down ‘Mechs in a mere tank. And let’s not forget the entire Magistracy of Canopus, a matriarchal nation in the periphery with the best healthcare in the Inner Sphere (which is perhaps the biggest reason why we should put women in charge). 

Not cool enough? Hanni Schmitt was the commander of the Black Watch during the Amaris Coup. It took two nukes to finally take her out, and she nearly destroyed the entire 4th Amaris Dragoons with just eight ‘Mechs and her Atlas. Captain Elizabeth Hazen survived the first nuke that destroyed most of the Black Watch and led a resistance movement for years before Kerensky liberated Terra. She’d eventually go on to be the founding Khan of Clan Jade Falcon, while Hanni Scmitt’s granddaughter, Colleen, would be the founding Khan of Clan Blood Spirit.

Aletha Kabrinsky BattleTech CCG

But the woman who doesn’t get nearly enough credit is Aletha Kabrinski. She became Khan of Clan Ghost Bear in nothing but a Fire Moth, a ‘Mech so fragile it’d explode if it were presented with an offensive odor. She also was a key Clan politician who managed to convince the Snow Ravens to join Stone‘s coalition to end the Jihad. Most people are either MechWarriors or politicians in BattleTech, but Aletha proved you can do both. 

Wanna learn more about the cool women of BattleTech? Come to Sarna’s Discord server and join the discussion.

Solaris Showdown Arrives In MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries - Solaris Showdown Launch Trailer
Watch this video on YouTube.

MechWarrior 5: Mercenaries received its sixth DLC this month in Solaris Showdown. Of all the DLC releases, this has got to be one of the smoothest—at least in terms of mod support. I saw some mods were updated for DLC 6 before it was even released, so kudos to both PGI and the many mod makers for getting things ready for Solaris Showdown

Having announcers give you the play-by-play of your destructive exploits in the arena should be core to the MechWarrior experience these days. It was also hilarious seeing the origins of Duncan Fisher, and of course, George Ledoux‘s performance was exceptional. This DLC probably has the best voice acting in the entire game. The new weapons were great, and the new ‘Mechs are even better.

But it wasn’t a perfect release. As many fans noted, the friendly AI would often get stuck in the spawning area of the later maps, making those missions incredibly difficult. We also learned that most of the new ‘Mechs added weren’t able to be salvaged when the DLC was released. That was fixed as of last week’s patch, so if like me you’re still searching for that Hunchback VEST, you should be able to salvage it from a medium ‘Mech arena contract.

Also, if you’re running into a consistent crash whenever you try to start the sixth mission in Solaris Showdown, turn off ray tracing. I kept getting a “DEVICE HUNG” error and thought it might have been a mod conflict, but it kept happening even after I’d turned off all mods. Hopefully, this will be patched soon.

Solaris Showdown is available now wherever you can download MechWarrior 5: Mercenaries.

Not Even A King Crab Can Ignore Battle Armor Forever

King Crab Diorama ErofeaN

I hate battle armor, either in tabletop or video games. This King Crab, courtesy of ErofeaN, is definitely getting the worst of it from these jumping bastards. I hope they get the clamps, but I’m not holding my breath.

Hail Caesar! Now In MechWarrior 5: Mercenaries

Caesar Mod MW5

I’ve always loved the Caesar. Even before I read Double Blind, the Caesar‘s bizarrely sloped chassis and rounded vents just called to me. I’ve been able to make a reasonable facsimile of the Caesar using Cataphracts in MechWarrior 5, but it just isn’t quite the same.

Well, now I can finally drive a Caesar in MechWarrior courtesy of SirMortimer and SankaraSamsara. The new mod uses Sir Mortimer Bombito’s model, with the animation provided by SankaraSamsara. It sure seems that cockpit will be easy to headshot, though, so maybe take as much extra armor there as you can.

You can get the Caesar over on Nexus Mods or Steam (for both vanilla and YAML). You can also check out SankaraSamsara’s ever-growing list of MechWarrior 5 mods over on Nexus Mods, which now includes the classic King Crab and Executioner.

MechWarrior 5: Clans Teased At GDC

 

GDC has provided us with a tantalizing second look at MechWarrior 5: Clans. We didn’t get to see any actual gameplay, but we did get to see the game’s home screen courtesy of Narrative Director Chris Lowrey.

As you can see, there’s a Timber Wolf standing above a star of five characters, all of whom are wearing quite a lot for a MechWarrior (I still ascribe to the “underpants and cooling vest” MechWarrior aesthetic). The menu reveals instant action, co-op, and “Switch Campaign,” which I assume means we’ll have the option to play more than a single save file’s campaign.

Sadly, we didn’t actually get to see the demo, but hopefully, that’ll arrive sooner rather than later.

Please Animate The Gimp Atlas, Please

Super Deformed hunchback IIc, warhammer IIc, atlas refit, stinger refit (my art)
byu/geergutz inmechwarrior

 

Please geergutz, give me adorable little gifs of these guys doing crazy things. I promise I’ll only use them to harass my friends and enemies. 

MechWarrior Online Receives New Weapons In March Patch

MWO March 2024 Patch Notes

This may very well be MechWarrior Online‘s biggest patch in years. We’ll gloss over the returning Lucky Charms Event, the Duncan Fisher Hero Thunderbolt, and the Otomo Pack which brings MechWarrior 5‘s Otomo ‘Mechs to MWO (with skins, bolt-ons, and a 30-percent C-bill bonus). What really makes this patch are more than a dozen new weapons and equipment that are sure to shake up the meta.

Those weapons included the Light Autocannon/2 and 5, ProtoMech Autocannon/2 to 8, Thunderbolt Missile launchers, the Magshot and AP Gauss Rifles, the Silver Bullet Gauss Rifle, the Beam Laser, the Plasma Cannon, and the Light TAG. Each of these weapons will have the same large the same stats as their tabletop versions (except for the Beam Laser, which doesn’t exist in tabletop). 

For a look at how each of these weapons performs, we turn to No Guts No Galaxy’s in-depth review. The autocannons all seem like tiny variations on fast-firing Bushmaster-style cannons, the Beam Laser is just a continuous beam that slowly builds heat, the Plasma Cannon is like a green PPC with added head damage, and the Magshot and AP Gauss Rifles are like teeny tiny Gausses. 

NEW WEAPON SHOWCASE & REVIEW - MechWarrior Online
Watch this video on YouTube.

As Sean mentions in his review, the Cauldron is aware that some of these weapons (particularly the Plasma Cannon and ProtoMech ACs) are underperforming slightly at launch, but the Cauldron would rather launch undercooked and then buff them later rather than release a completely busted weapon that warps the meta. You can expect those adjustments in April’s patch, as well as ‘Mechs being assigned quirks that affect these weapons specifically.

March’s patch has made the Cicada a bit more maneuverable, Vindicator, Nova, Kintaro, Thanatos, BattleMaster, and Highlander variants have all received buffs, and several maps have received fixes, including Solaris, Bearclaw II, Mining Collective, and Emerald Taiga. You can get the full details in the patch notes here.

This Is Why It’s Always Better For A ‘Mech To Have Fists

Brutal Punch was never the best card in the BattleTech TCG, but it sure had great art. And now, thanks to Alan Blackwell, we can experience the brutality of this punch in 3D. An incredible piece that just proves the dominance of the Atlas and why you should never close with one.

3D Artist Previews Upcoming Merlin Mini

Merlin Redesign Reddit

I’m getting a Merlin in my Mercenaries Kickstarter order, so I was extremely excited to see this preview courtesy of the modeler who created the new Merlin mini. Lizzie’s Reddit post takes us from the earliest sketch to her initial models, slowly adding detail until we finally get to a finished product ready for posing. 

I love the Merlin. Like the Grasshopper, it’s just one of those efficient heavy ‘Mechs from the 3025 era that can actually fire its entire weapons payload every turn without overheating. Plus it’s got jump jets for maneuverability, and enough armor to outlast anything in its weight class. Throw on the Easy to Maintain and Rugged quirks, and it’s a wonder you don’t see these in every major military across the Inner Sphere. Instead, you’ll see them in multiple mercenary outfits.

You can find the Merlin in the Inner Sphere Heavy Recon Lance ForcePack alongside the Charger (also redesigned by Lizzie), the Ostsol, and the Assassin. This pack will form the core of my mercenary unit as soon as it arrives in June. Lizzie, you’ve my undying gratitude for bringing these ‘Mechs to the 21st century.

Definitely Not The Battledroids You’re Looking For

These are not the Mechs you’re looking for…
byu/OhioYeti inbattletech

May the Fourth isn’t for another month, OhioYeti. Bring these two back then.

And that’s it for March! Join us next time, same BattleTech time, same BattleTech channel.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Crashing ‘Mechs With Jennifer Brozek, Author Of The Rogue Academy Trilogy

A lot of what keeps BattleTech going is the fiction. I may have been introduced to the BattleTech universe through the MechWarrior video games, but what truly hooked me as a wee lad was reading my first BattleTech novel. My first book was Freebirth. With its intricate look at the inner workings of Clan society and ProtoMechs of all things, it was a heck of a way to start. These days, I’d recommend a teenager start with something a little more accessible. Something like Iron Dawn, the first part of the Rogue Academy Trilogy by Jennifer Brozek.

It’s been a while since we checked in with this prolific author. I sat down with Jennifer to get the inside story on the Rogue Academy Trilogy, her life growing up as an army brat, and talk about her latest project; a cozy ghost story that’s told through physical mail. Based on true events from Jennifer’s childhood, Dear Pen Pal: Belgium 1980 is available now on Kickstarter.

Continue reading

Getting The Word Out With Rem Alternis, Catalyst Community & Marketing Director

I’ve been writing for Sarna long enough to know that there’s a lot of stuff happening in the BattleTech world pretty much all the time. There’s also a lot of opinionated people that love to share their thoughts--sometimes more crassly than others. Trying to get the word out while also making sure everyone plays nice is a tough job, so I feel a certain kinship with Catalyst’s Community and Marketing Director Rem Alternis.

For Sarna’s next interview, I sat down with Rem to see how she’s settling into the role, some of the challenges she’s faced, and how to interpret Catalyst’s recently-released community guidelines. Enjoy.


Sean Murray (Sarna): Well, first of all, thank you for agreeing to chat with me. I’ve been chatting with a bunch of Catalyst folks to start the year, and we wanted to chat with you since you’re going to be one of the front-facing figures for Catalyst with the Discord and the YouTube channel getting a lot more focus as Catalyst builds its brands and its community outreach. So thank you very much. 

Rem Alternis (Catalyst): Of course. 

Rem Alternis

Sean: To start us off, what is your BattleTech journey? When did you hear about it, what BattleTech games have you played, and what’s your favorite product of the BattleTech brand?  And if you have any games that you’ve played, what have you played before? 

Rem: Yeah, so I’m fairly new to it. I first heard about it alongside Shadowrun when I was going to the cons, but I was always more of a role-playing person than a miniatures person so I didn’t really pay attention. But at a con in about 2021, I was talking to Rhett at the Catalyst booth, and he told me that I might like the fiction because it’s big stompy robots meets Game of Thrones, and I was like, “Ooh, that sounds fun.”

So I kind of started getting into it. I started reading En Garde from the Warrior Trilogy, and then, as I got hired for Catalyst, I was like, “Man, there’s so much in here,” so I stopped reading because I was like, “I’d love to put everything that I’m learning into a stream for others to learn with me.” That just hasn’t come to life yet because we’re so busy with everything. But yeah, that was the first start. 

Sean: Alright, cool. Have you played any of the games? RPG, tabletop, or video games?

“I started reading En Garde from the Warrior Trilogy, and then, as I got hired for Catalyst, I was like, ‘Man, there’s so much in here,'”

Rem: None of the video games. The RPG, not yet. But I have played Classic. I’ve done a grinder, which was a ton of fun, and I just got to play Alpha Strike with the Aces beta ruleset on Six Sides of Gaming. So that was my first Alpha Strike. I’m still not 100 percent clear on the rules for Alpha Strike, but I’ve got Classic down pretty well, I think.

Sean: Alpha Strike I find to be a lot easier, and faster paced, and with BattleTech Aces, it also lends itself to a lot of interesting cooperative scenarios. I’m very much looking forward to Aces coming out, along with many other people, I’m sure. 

So you’re fairly new to BattleTech, but I’m still going to ask this, do you have a favorite ‘Mech?

Rem: Well, the ones that I’ve learned, I got the Archer plushie, so I knew what that was. And I’ve painted the beginner box, so I have the Centurion and the Rifleman. And so when I did the grinder, I started with the Rifleman, and when he died I grabbed the Atlas, and all of a sudden people weren’t so nice to me anymore; everyone started trying to shoot me.

“When I did the grinder, I started with the Rifleman, and when he died I grabbed the Atlas, and all of a sudden people weren’t so nice to me anymore.”

And when that one died, I grabbed a random one, which happened to be the Daishi Widowmaker, and everyone still tried to murder me a whole bunch. But that one was the moment where I really started to be like, “Oh, this is fun,” you know? ‘Cause someone did a full alpha strike on me and, like, the damage could be called cute. Whereas I then unleashed my Ultra AC/20 and just demolished through armor and everything else. That was a ton of fun

Sean: Yep, that’s why people gravitate towards the big guns.

Rem: Yeah, yeah, it was a blast. 

Sean: Well, you mentioned earlier that you came into BattleTech through another FASA product. Are you a fan of any other FASA products under Catalyst’s umbrella today? 

Rem: Oh, I’m a big fan of Shadowrun. I was lucky enough that my first game was with one of the writers as the GM. He was in our D&D group and he was like, “I want to run this cyberpunk fantasy game for you.” And I was like, that sounds dumb, but here I am absolutely in love with the world. I love the setting. I love the characters. And it’s a dream to get to work for the company that creates it.

Sean: I love Shadowrun too. It’s a very cool merging of these two genres that, surprisingly, few others have really tried. People kind of stick with the cyber side of cyberpunk and ignore the punk.

Rem: Yep. From what I’ve noticed, they like sci-fi or fantasy but they don’t like to blend the two a whole lot. But I think it’s great. The option of having it in our world is very attractive to me. I’m actually GMing on a recorded episode on Six Sides of Gaming starting in March.

BattleTech Crescent Hawk Training Vid - Kell Hounds
Watch this video on YouTube.

Sean: So people have something to look forward to in March. I’m excited!

As you mentioned earlier, you wanted to kind of share things as you learn them. I’m guessing that was sort of what the Crescent Hawks video was like. What did you learn from that experience that you were then able to apply to make the Mercenaries Kickstarter even better? 

Rem: Well, I wasn’t around for the Clan Invasion Kickstarter,  but I have heard tales of trying to keep commitments small so that we don’t overburden ourselves with stuff. I started two weeks before the Mercenaries Kickstarter launched. And so, I knew the team was planning for just about as successful a Kickstarter as Clan Invasion. They had stretch goals planned up to two and a half million dollars, and that was it.

I was actually at GaryCon during the launch and I had to drive down to AdeptiCon and wrangle Loren and Randall to be like, “We need stretch goals! We need to hurry! The community’s waiting! We gotta go, we gotta go!” We were live streaming, so every time they were off camera, I had to kind of bustle them together for a quick ten minutes between shots and be like, “What are the ideas? Come on, let’s go!” So, it’s a lot of cat wrangling.

“I had to drive down to AdeptiCon and wrangle Loren and Randall to be like, “We need stretch goals! We need to hurry! … It’s a lot of cat wrangling.”

But in terms of the Crescent Hawks video, I was pretty excited about the opportunity to do that. It was not my start on the lore. I’m a producer; I make all the creatives look good, that’s what I do. So I actually got to work with an uber fan, some of the writers, some of the developers, and they created the script. Then it went through the whole line of fact-checkers and editors, the fiction director, the line developer, and an assistant line developer for BattleTech to make sure everything was accurate. And then it got sent to Trendane Sparks, who narrates a lot of the audiobooks—he did the recording for it. So I was kind of just moving the pieces. Like, we’re here, now it needs to go here, now it needs to go to editing, and so on. So I didn’t work a whole lot on that one, I just produced it and made sure it all happened.

We had plans to do more. We want to do more, but this is not a small job. Everything is always a priority, so it’s been hard to get the focus back on it. I’m just now getting a committee together to help me implement YouTube content and stuff like that, and then Crescent Hawks will be back on the table. So we’ll do more of that, but It’s gonna take a little time. 

Sean: I hear that everybody wants to get into video production but it’s just so much more work. 

Rem: Yeah, it’s a lot, but it’s a blast. Eventually, I could see this job becoming, like, there’s marketing, then there’s someone doing community, and then there’s someone doing content and I love content. It would be great to be able to do that full-time, but right now it’s like one day of my week.

Sean: Yeah, fair enough. Well, let’s see if maybe we can expand things so you can be the content manager, and someone else can deal with the community. I know you’ve only been in this job for a short time, but what do you think is the most challenging part of marketing for BattleTech?

Rem: I want to give a thoughtful answer here. I think probably one of the challenges is we’re all a bunch of creatives, you know? Everyone’s so excited to work on what they’re working on. Sometimes things get lost in the planning, and they’re still trying to integrate me into their plan. So, sometimes they forget to let me know what’s coming and when it’s coming. I think it actually happened just yesterday; there’s a new BattleTech book that just dropped, and I got the notification about it yesterday. So now it’s like, alright, we gotta put that together. 

I would love what I did for the Camo Specs Online painting guides. I got those several months in advance, so we were able to actually tease and talk about it before it launched. And the engagement from that was huge; we went from 30 reactions to 300 reactions. So, there’s value there that I’m still trying to convince everyone is there and to include me in the process so that I can get some of these dates early on and get them out and advertised. 

“I was able to announce so much at PAX Unplugged. That’s gonna be our con from here on out where we stream and say, ‘Here’s everything coming next year that we can talk about.'”

It has gotten better. I was able to announce so much at PAX Unplugged. That’s gonna be our con from here on out where we stream and say, “Here’s everything coming next year that we can talk about.” I’m excited that we get to kind of promo that stuff, but it’d be great to have more of this ahead of time.

Sean: It seems like that’s a bit of a process that is improving day by day. Alright, let’s talk about something that was a bit of a controversy recently. The Catalyst Community Guidelines came out last month, and if anybody’s wondering what those guidelines are, they’re available on the new Catalyst Discord.

A lot of it is pretty standard, I would say: be kind, stay on topic, no hate speech, no bullying, no spam, and respect privacy. But there was some blowback for one of the items being a discussion of real-world controversial topics, as well as protecting the IP. 

Let’s start with how the community guidelines developed, and who might have been consulted in their development.

Rem: Sure. It was a long process. So in June, there was the whole Reddit thing that happened. There was an issue with a fan Pride Anthology where someone had reached out to me and asked me to post about it, and I was like sure, so I did. And then they posted it to Reddit and it got deleted as being real-world politics. So there was a big uproar on the subreddit saying, “Well, why is Catalyst okay with this but not Reddit?”

2023 BattleTech Pride Anthology

It came to light that there was a lot of moderation against anything Pride-related. Any minis painted in rainbow colors or flag colors got taken down. Some people even spoke up and said, “I didn’t even know it was a flag color and mine got deleted for it.” So there was a pretty heavy hand in moderation in terms of anything LGBTQ+ related.

There was kind of an uproar that happened and I had a bunch of people reach out to me and tell me about it. And I was like, well, one of my initiatives Loren wanted was more communities for Catalyst to participate in and make into official spaces. So I decided; if the people want an official subreddit, we can do that.

Since I was away moving that weekend, I assigned someone to just go ahead and find mods and make it happen. Other than that one moderator, I didn’t know anybody. They set it up, there was a great migration, and by the end of the weekend, I got a message from the original Reddit owner that said, “Hey, I just caught up on everything that’s going on. Holy crap, sorry about that. I’d love to not see the community fractured, I’ve already removed all of my mods, what can we do to bring this back together?”

I don’t use Reddit. It was before I would have ever been ready to jump into managing a subreddit or anything like that, so I didn’t really want to fracture the community, and I know that’s ultimately not the goal of Reddit. So I was like, well, maybe if we can get some community guidelines in place and if you can follow those, it’ll be a little clearer where Catalyst’s lines are in terms of what to talk about or not talk about. He was like, “Cool, can I have your moderators?” And I was like, sure, you can reach out to them. So he did, and they all migrated over.

From there we closed the new Reddit, and everyone moved back to the old one, but we had the new moderators in place. But I don’t own the Reddit, I’m not involved in the Reddit. There’s one freelancer that is a moderator and the rest of them are fans. Some of them are demo agents, I think. I’ve heard about one or two, but that’s it in terms of Catalyst’s involvement. 

“You don’t have to agree, you don’t have to be politically on one side or the other. You just have to not be a jerk to other people in the community.”

The problem was the new Reddit moderators wanted community guidelines that didn’t exist. So, we kind of looked at a couple of online communities that were pretty positive places and cobbled together something quickly for the time being, but I realized that we needed something that’s gone through the process.

We took that as a kind of starting point, added them a little more, and then partnered with a bunch of different people. We had a lot of reviews. We brought in the BattleTech and Shadowrun forums and had them review our guidelines. They all had experience in this that we didn’t as a new community. Those moderators gave us feedback on what they’ve seen or not seen and how that could work. We also sent it to the demo team; they have a very robust operations guide to compare to that and see what the differences are. 

The thing is each of these communities is also different, so we wanted something all-encompassing that can be applied everywhere. But if we need more specific rules for the demo team, or more specific rules for the forums, or wherever else, then we can still do that. Then we had them reviewed by all of the directors, by Loren, we got some feedback, and finally, they were ready to post. We got that out in January.

So that was the process. We tried to do a lot of research on what was already existing out there and what we still needed. We were thoughtful about the language. And in terms of the controversy, it’s just honestly being respectful to each other. Like, you don’t have to agree, you don’t have to be politically on one side or the other. You just have to not be a jerk to other people in the community. That’s all it is. 

Sean: Some people might find that a little difficult, but It’s the internet. I’ve been here long enough to know how it goes. Well, let’s take one of the controversial topics head-on. What is okay, and what is not okay, in terms of discussing real-world topics? 

“Identity is not political. Anyone identifying themselves as transgender or any of the LGBTQ+ options that are out there: they exist.”

Rem: So real-world topics: if it’s politics within BattleTech, you’re welcome to talk about anything lore within the universe. 

What is also the defining factor for the team that built these community guidelines is that—and I think if it says this in the community guidelines—identity is not political. Anyone identifying themselves as transgender or any of the LGBTQ+ options that are out there: they exist. They exist, it is not political. They exist and deserve to be treated respectfully. Where it gets political is if you’re gonna talk about social movements, if you’re gonna talk about law or any of that stuff, that is politics. And that’s real-world politics, and it just doesn’t need to be talked about here. 

The example I’ve been using is, if you don’t believe in gay marriage, I’m not mad at you about that. That is your right to believe in what you want to believe, but we’re just not going to talk about it in the BattleTech spaces. Even if you don’t agree with that lifestyle, you should still be respectful of the people in the community who do live that lifestyle. 

Sean: I think that’s fair. Everybody should just get along. 

Rem: Yeah. Be nice.

Sean: That’s what we keep kind of circling back to: just be nice. Let people live their lives. Alright, and now let’s get into the other controversial topic that came from a bit more of the tech-focused people in BattleTech: protecting the IP.

There, the big topic is 3D printing and the sharing of 3D printing digital files (or STL files). Why would sharing STL files for BattleTech be a bannable offense, and what is okay and not okay for BattleTech fans to share in terms of 3D-printed materials?

Double Mech Bay

Terrain, like this Double ‘Mech Bay from Cross Electric Designs, is okay to share.

Rem: Well, we do want to give warnings. Like, someone might genuinely not know, and we don’t want to ban them immediately for making a mistake. But, in terms of protecting the IP, we are stewards of the IP. The IP, you know, belongs to Topps, which is in turn owned by Fanatics, and that whole relationship is messy too.

But as Catalyst, we have approached Topps previously about branching into 3D printing. We know that there’s profit to be made there. There’s a lot that you could do there, and they just have no interest. They don’t even want to have a conversation about it. And as stewards of the IP, we have to enforce that in our communities. So in our spaces, we just can’t talk about 3D prints, can’t talk about or promote STLs. 

Word of warning to the community out there: there has been stuff over the years that has been reported to us, and we do have to investigate that, and as kindly as possible do a cease-and-desist.

Not only does keeping it out of our community protect the commitments that we’ve made to Topps, but we also have deniability. We don’t go looking for people doing 3D printing or STLs, but if they find us and are loud about it, it’s something we have to investigate. It’s just better for everyone if we just leave that out of our communities.

“We don’t go looking for people doing 3D printing or STLs, but if they find us and are loud about it, it’s something we have to investigate. It’s just better for everyone if we just leave that out of our communities.”

Sean: Fair enough. It sounds like Topps is the one preventing Catalyst from adapting to this technology. One of the things that I would have liked to see is redesigned ‘Mechs that maybe aren’t popular enough to bother manufacturing into ForcePacks but could be sold as 3D-printable models. It’s relatively cheap to have an artist redesign the ‘Mech—the real expense is getting manufacturers set up to produce that design in plastic. Selling the 3D-printing files as something official and legal would be a nice new income stream, but it sounds like Topps is just digging their heels in and making sure the game remains in the 1990s.

Rem: I hope that changes in time, maybe with Fanatics getting involved.

Also, just because that is the rule for one IP does not mean it’s the rule for other IPs. So who knows, for Leviathans, maybe that’s something we look into in the future. I don’t know what the restrictions are on that IP, so I’m just making that up, but we have a lot of cool stuff coming for Catalyst with some different IPs. If we can have a good showing of it and try something to break into 3D-printing in another IP, and then be able to show those kinds of figures to Topps, maybe that’ll change their mind. But it’s not within the current horizon. 

Sean: Fair enough. So, don’t expect anything anytime soon. 

Rem: Right. 

Sean: Is managing BattleTech the most work of Catalyst’s brands, or are the Shadowrun or Leviathans folks even worse? 

"Operation Bulldog Ambush" by Florian Mellies

“Operation Bulldog Ambush” by Florian Mellies

Rem: I’m gonna make someone mad no matter what. So, when I started, my first event was GaryCon, and I was so excited. I was meeting people in the industry and saying, “Hi, I’m the new Catalyst Community and Marketing Director,” and I would get a very raised eyebrow look, and people would say to me, “Good luck with that community. They are opinionated, they are passionate,” is a very nice way to say it. There have been challenges, but in my experience, it’s been the vast majority of the community has been excited, supportive, and enthusiastic. 

I would say that it is the BattleTech community that’s the rowdiest. But when you look at the Kickstarters, that’s 25,000 people that back the Kickstarter and even one percent of 25,000 is going to be way louder than one percent of 2,000. So it could just be relative. 

Sean: Where do you see Sarna factoring into the larger Catalyst community that is currently being built? Would you consider Sarna as a partner?

Rem: Sarna is absolutely a partner. I can’t tell you how many conversations I’ve had with the developers or the freelancers where I asked a question and they’re like, “Oh, let’s check Sarna.” I think there is a close relationship there, and I am looking forward to ways that we can utilize the experience and the knowledge that’s within Sarna. 

There are a couple of ideas that are too preliminary for me to talk about publicly, but it would be an amazing platform to play within the lore and build on it with maps and campaigns and different things like that. Have it be a marketing tool as well as a community tool. There’s no way that we would be able to take on an undertaking like that without support from Sarna, in my opinion. So I think that there’s plenty of room for a partnership in the future.

“I want to make sure that all the social platforms have what they need and feel supported before I dive into a massive new project for the community.”

It’s one of the next agenda items for the community. Reddit has asked for more presence from Catalyst in terms of posts, perhaps a monthly post on announcements of what’s coming, or doing an AMA every quarter or something like that. So I want to implement that and get that moving. I want to make sure that all the social platforms have what they need and feel supported before I dive into a massive new project for the community. I need a break after Discord.

Sean: Fair enough. Well, whenever you’re ready, Sarna is waiting and ready to help. 

Rem: Awesome. I’m excited for that. 

Sean: Alright, now for the fun part. This comes from some of the Sarna staffers. If you had the opportunity to set up a BattleTech anime soap opera, featuring a Clan and a House, which Clan and which House would you choose, and which five BattleTech staff slash CGL staff would you enlist to be their voice actors?

Rem: Ooh. Alright, so I know enough that the drama would be great with Steiner versus Marik. That would lead to some good soap opera drama moments. And then, gosh, in terms of voice actors. Oh, I love my team, but they’re not faces. I think Randall would have to be a voice, because, I mean, he’s just legendary. Loren I would love to, but he talks so fast, so he’d have to be one of the fast-talking wheeler-dealer types. 

Sean: There’s always one of those. 

Tuesday Newsday: Episode 4
Watch this video on YouTube.

Rem: Yeah. Gosh. I would bring Jason Hardy in. He’s on the Shadowrun side, but I’d bring him in for the snark. Ooh, Ian would be a fun voice actor—Ian is the art director for Shadowrun and he sounds like Eeyore but way more sarcasm. So, I think that would be a fun one. Let’s see, I need one more, I think. You know what? I’ll say he’s a freelancer: Michael Ciaravella. He’s got a good voice, so I think he’d do it justice. 

Sean: Alright, next question. Henry Cavill’s interest in Warhammer has attracted much fan attention in recent years. If you could pick any media star to get hooked on BattleTech, who would you pick? 

Rem: So I know Sam Witwer is super into BattleTech, so there may or may not be some hopeful conversations in the future.

But gosh, you know what? I’d like to get the Game of Thrones actors in. Since it’s like big stompy robots meets Game of Thrones, I’ll go with Emilia Clarke. We’ll have the Mother of Dragons come and take over in BattleTech

Sean: Alright. Interesting. I don’t know who she’d play. 

Rem: Yeah, I’m not sure either. I’ve heard a couple of the female character names. Isn’t it Natasha  Kerensky?

Sean: Yes, although she’s typically portrayed as having big, fiery, ‘80s-style red hair. But maybe she’d be better at playing Anastasia Kerensky

Anyway, the last question we have here. What has been your favorite BattleTech-related experience so far? 

Rem: I did love that moment where I was like, “Oh, I get where the fun is.” Like, that was a cool moment when I bought in. But, I will say that my very first game was on Tabletop Simulator, I was learning, and we kind of were dancing around each other a whole lot, and I got bored with that, so I just charged in. He was up on a mountain, so he tried to Death from Above me and ended up missing, critting, and killing himself. So I won without ever touching him.

“I know I get flack because I came in on Shadowrun and people are like, ‘Oh, she doesn’t care about BattleTech.’ Trust me, I care about BattleTech.” 

Sean: Sometimes the dice giveth, and sometimes they taketh away.

Well, that’s everything I had. Was there anything else you wanted to shout out?

Rem: In terms of BattleTech, I’ll sneak this in. Can’t say too much about it because the project’s not approved yet, but Loren went around to all the directors and asked at the beginning of the year what is the one thing that we want to accomplish for this year. 

I have a massive BattleTech project that I want to see come to fruition. And I know I get flack because I came in on Shadowrun and people are like, “Oh, she doesn’t care about BattleTech.” Trust me, I care about BattleTech and I’m very excited for this to happen. It’s still early on, but I’m hoping that I at least get the approval this year and can move on it as soon as possible. 

Sean: I know that we don’t necessarily talk about these before approved projects, but it sounds interesting.

Rem: It’d be a big marketing spin, so that’d be cool.

Sean: It has been a while since we’ve seen a big marketing push from BattleTech outside of the Kickstarter, of course. 

Well, thank you so much for talking to me, sharing your thoughts, and clarifying a few things on the community guidelines. And even giving us some things to look forward to.

Rem: My pleasure, thank you.

Sean: Okay, thanks so much. Have a good day. 

Rem: You too! Bye! Bye!

Thanks to Rem for sitting down to chat, and looking forward to seeing what surprises she’ll have in store for us in the future!

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Round-Up For February, 2024

Normally this is when Southern Ontario enters its deep freeze, with heaps of snow up to my shoulders where the removal services can’t get to fast enough. But this year, it’s been relatively snow-free. In fact, we’ve had more above-freezing days this month than any other February on record. Yesterday it was 16 degrees C (or about 61 degrees F). It then dropped to -6 over five hours, which was about as weird. It was almost like the weather remembered what month it was.

I won’t have to wait long for the warm weather to return. Spring has sprung early where I live, with positive temperatures expected for the next two weeks at least. Given how sick I’ve been this winter, it can’t come soon enough.

But you’re not here for the weather report. You’re here for BattleTech news, and this month we’ve got a whole lot of it. Here’s everything that happened in the Inner Sphere this February.

Wolves Wave 3 Announces Ragnarok Returns In MechAssault Fan Game

Wolves Wave 3 (MechAssault Fangame) - The Assault Continues
Watch this video on YouTube.

We start with a little love for MechAssault. Wolves, the MechAssault fan game, has been steadily working on its Wave 3 update. We already knew the Puma, Uziel, and Mad Cat would be coming in this update, but now we know the big bad of the game will also return. Prepare for Ragnarok.

Wolves Wave 3 Ragnarok

the Ragnarok (and its variant, the Ymir) aren’t specced out in official BattleTech terms, and that’s largely because they have an energy shield and a “Lava Gun.” Why the Word of Blake thought lava would somehow be more destructive than highly-excited ionic particles or a hypersonic slug I will never understand, but I do get why a forcefield might be difficult to write stats for using classic BattleTech rules.

Still, fans of the MechAssault games love the Ragnarok as much as BattleTech faithful love the Daishi or Atlas—it’s just a huge wrecking ball. And it’s coming in Woves Wave 3. It’s also coming to MechWarrior 5: Mercenaries, according to a follow-up teaser that arrived the day after the Wave 3 trailer.

You can expect to experience Wolves Wave 3 and the Ragnarok soon(TM).

BATTLETECH Director Mike McCain Returns To Hairbrained Schemes As Executive Producer

Good news for HBS after a ton of bad. Mike McCain, game director for Shadowrun: Dragonfall and BATTLETECH, is back and taking over Mitch Gitelman‘s old job as Executive Producer (while Mitch takes a break and moves into an advisory role for the studio). 

“I’m thrilled to be back in the virtual office with this amazing team,” said Mike. “There will be plenty of challenges, but the creative momentum we have around this new project right now is exhilarating. We’re a small crew making something we really believe in and I can’t wait to share it!”

Mike did an incredible job adapting the tabletop BattleTech game into a turn-based video game that any fan will would love while still attracting fans of turn-based strategy games. The game started with an incredible narrative-driven campaign and later received DLC that improved the game’s galaxy-spanning sandbox into one where the player could create their own story.

The only downside to the news is yet further confirmation from Mitch that HBS hasn’t been given the license to make BATTLETECH 2. HBS has something in store, but it doesn’t sound like we’re going to get the sequel we all desperately want. A wild thing, considering BATTLETECH‘s success, but what can you do? These are wild economic times for the video games industry. We wish Mike and HBS all the success in whatever they’re working on.

A Realistic Depiction Of Ballistic Arcs Courtesy Of A Dragon

Commandos on Styk
byu/agentlou44 inbattletech

You know what I like most about this piece? Wild-Cat 144 gave the Dragon‘s autocannon rounds a ballistic arc. You’d think that a cannon on a BattleMech would fire fast enough that it might as well be a laser, but the only explanation why BattleTech‘s cannons have such short ranges is that they have extremely low muzzle velocity, so they’d drop a significant distance between leaving the barrel and impact. Kudos to you, Wild-Cat 144. I love accurate physics.

CGL Community Manager Rem Alternis Answers Questions About Community Guidelines

Catalyst Game Labs - Rem Alternis interview
Watch this video on YouTube.

Catalyst announced its community guidelines last month, and there was quite a reaction. Rem Alternis, community manager for Catalyst, has been kindly answering questions regarding the community guidelines, starting with YouTuber Critical Rocket

And I say kindly because a few people had some curiously harsh reactions to being told they couldn’t play in official Catalyst spaces if they didn’t agree to be respectful of another human’s race, religion, culture, gender, or sexual orientation. 

Expect Rem to have more words to say about the community guidelines in an upcoming interview with Sarna. In the meantime, I think Critical Rocket covered the basics, clarified some of the new rules, and noted that some previous bans might be overturned with a new appeals process. Thanks to Critical Rocket for being first in line!

Opinion: You Can’t Put The 3D-Printing Genie Back In The Bottle

Sarna Complaints Department

Courtesy of Eldoniousrex

I think the online reaction to Catalyst’s new community guidelines was overblown, but there’s one thing I did agree with. Simply barring 3D-printed stuff from being shared on official CGL channels isn’t going to stop its proliferation. There’s just no putting the technological genie back in the bottle.

Don’t get me wrong, I think CGL offers a superior product. I have both unofficial 3D-printed minis and official ones, and the CGL minis are consistently tougher, more detailed, and scaled correctly so you don’t have to worry about your Tempest accidentally being taller than an AtlasGiven a choice between a 3D-printed mini and an official one, you should always pick the official CGL mini.

But at the same time, some people just can’t get official minis. They’re either not sold everywhere, or shipping is impossible, or pewter is too expensive, and 3D printing provides a reasonable alternative to play the game. On top of that, CGL hasn’t redesigned every ‘Mech (although they’re working on it), and there are a lot of talented 3D modelers out there who are practicing their craft.

In keeping with Catalyst’s guidelines, Sarna won’t distribute mini models or tell you where to go to get them, but I do think trying to ignore them is short-sighted. 3D models could be an additional source of revenue for Catalyst. Perhaps not every ‘Mech is popular enough to deserve being manufactured in plastic and put into a ForcePack, but they’re popular enough to be redesigned in the same manner as the current generation of minis and then sold as a 3D-printable file. 

Hopefully, Catalyst’s stance (which is directed by the copyright holder, Topps, so it’s really Topps’ stance) will change in the future, especially as 3D printing technology continues to improve. If you’ve got a constructive opinion, leave it in the comments (and remember to be respectful). 

BattleTech Universe Book Reviewed By Guerilla Miniature Games

GMG Reviews - Battletech UNIVERSE by Catalyst Game Labs
Watch this video on YouTube.

For most of us, the BattleTech Universe isn’t going to be available until later this year, but a few people have received the upcoming book a little early. One of those people is Guerilla Miniature Games

We don’t get to see much of the Universe book besides the cover and the opening insert, but from what GMG describes, it sounds like this new Universe book is going to be required reading for any new BattleTech player. The rest of us might not find it quite as compelling as something like ilKhan’s Eyes Only, but Ray and Aaron have promised me that Universe will be a big deal and will have plenty for veterans too.

Catalyst Launches New Discord, Double-Sized Shrapnel Celebrates Mercs, and Previews Shared Online

Mercenaries Update
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We got a load of Catalyst materials to get through, starting with the double-sized Shrapnel issue that was released earlier this month. Shrapnel Volume 15 is twice the Shrapnel you’re used to but only priced at a dollar more. Inside you’ll find tales from your favorite BattleTech authors, including Michael Stackpole, Bryan Young, and Chris Purnell, as well as newcomer Robin Briseño. On top of that value, it’s also focused on everyone’s favorite BattleTech faction: mercenaries. Grab it in digital or print-on-demand formats

Craig A Reed Blood Rage

On the book front, Herbert A. Beas’s Forgotten Worlds trilogy is now available with a new title: BattleTech: The Quest for Jardine. And for those who didn’t back the Mercenaries Kickstarter, Craig A. Lee’s Blood Rage is now available for individual purchase either on Catalyst’s store or Amazon. 

Those who were concerned with hearing about the pre-painted minis that’ll be coming in the Star League ForcePacks can (probably) rest easy. A post to the official BattleTech forums has revealed Aleksandr Kerensky‘s Orion looks pretty good. Sure, some of you folks might be able to do a better job painting an Orion, but I think this looks like a perfectly acceptable mini. I’m also told that it shouldn’t be hard to strip the paint off this thing if you don’t like it, although it’d probably be easier to just get a fresh Orion mini. 

Another surprise for Mercenaries Kickstarter backers is the Savannah Master hover tank. These speed bastards have been the bane of many a tabletop experience, and now we know what they’ll look like when they arrive later in June when Catalyst starts fulfilling orders. That’s thanks to Randall being unable to stop himself from sharing on YouTube.

Last, but not least: Catalyst has a Discord now! Wanna chat with like-minded individuals? Get the latest announcements as they happen? Share details on your preferred paint methods? You can do all this and more on the Catalyst Discord here.

Kelly Bonilla, Lead Designer For MechWarrior: Dark Age, Has Passed Away

Some sad news took place late last month but didn’t reach my ears until February. Kelly Bonilla, the lead designer for Wizkids’ MechWarrior: Dark Age, has died. 

Kelly Bonilla MechWarrior

MechWarrior: Dark Age was never the most popular BattleTech product, but I liked it. For a while in my first year of university, it was my collective obsession. The idea of getting smaller armies, pre-painted, that looked good and had simplified rules so you could fight little battles out using everything on your kitchen table held a lot of appeal. And just having play stats tracked using the circular base was genius. 

Of course, MechWarrior: Dark Age wasn’t perfect. While I liked the tanks, I didn’t like how the setting seemed to emphasize these lesser units over real ‘Mechs. And while the setting was interesting, it was a jarring mess from the Civil War and Jihad eras that didn’t get untangled until years later. 

But Kelly wasn’t involved in the story writing. She was the playtester and designer. She just cared if the game was fun, and in that, she succeeded admirably. We’re sorry to see you go, Kelly.

TheB33F Is Back!

The Longtom Artillery Incident
Watch this video on YouTube.

Holy shit, TheB33F is back! He actually announced his return in December and posted his first video last month, but I hadn’t been paying attention since his long hiatus. But he’s back and better than ever! 

For those unaware, TheB33F is the MechWarrior Online streamer who does things… differently. His builds and strategies are typically aimed more toward having fun than following the current meta. His latest videos are still that, but he’s also making more tutorial-style videos that try to teach some basic tactics and ‘Mech builds (like the Centurion video he recently posted).

While his old videos were wildly amusing, his latest videos add some footage taken from MechWarrior 5 as well as animations taken from Tabletop Simulator. It makes for a far more cohesive and elevated experience, which I very much appreciate, and maybe you will too. Check out the video above, and if you like his material, be sure to subscribe to TheB33F’s channel here

And I almost forgot! TheB33F is also contributing to the future of MechWarrior Online by designing events. Look for those in the event queue in the coming weeks.

Brawl In The Bluegrass Tournament Coming To Kentucky In April

MRC Icon

In the Lexington area for the April 12 weekend? The Rusy Scabbard will host a Classic BattleTech tournament called “Brawl in the Bluegrass.” Entry is 25$ for this MRC-compliant event, with each player required to submit an 8,000-point Battle Value list with a maximum of six units. All units must be from a single faction during the Clan Invasion era as per the Master Unit List, and only ‘Mechs, battle armor, and combat vehicles. No artillery, no unique or extinct units, and no C3 or specialized armor types (although missile and autocannon ammo types are allowed). 

Sign-ups are allowed until April 11, but you might want to ensure your place sooner rather than later as no store has infinite seating capacity. You can get the full details on sign-ups from this document here, as well as the full list of rules. Any other questions should be directed to the MechCommander Review Circuit in this Discord channel

Have an event you want to be advertised in Sarna? Reach out and we’ll get you included in the next news blast.

Big Red-40Tech’s Warhammer IIC Video Is Out, And It’s A Doozy

BATTLETECH: The Warhammer IIC
Watch this video on YouTube.

I kinda always thought that the Warhammer IIC was just this Clan-wide design that everyone made and everyone fielded. And indeed, you’ll find it in pretty much every Clan touman, according to the Master Unit List. Little did I know that the ‘Mech actually got started in Clan Star Adder. And I wouldn’t have known that had Big Red-40Tech not decided to create a four-hour YouTube video on the subject.

Yes, that’s a lot of lore for a single ‘Mech, and that’s largely because Big Red goes into the entire history of Clan Star Adder from Exodus to Reaving. Then we get into the Diamond Sharks/Sea Foxes as they distributed the ‘Mech so thoroughly amongst the other Clans that it became a common site in second-line forces everywhere. And then into the ilClan era where the Warhammer IIC can now be seen among Inner Sphere and mercenary forces too.

I can’t disparage the ‘Mech, that’s for sure. There’s nothing a Warhammer IIC can’t do aside from jump and run fast enough to keep pace with an Ice Ferret. It’s better than the original Warhammer in every way, and I know how beloved that old warhorse is. 

Check out the video above if you want the deepest dive into a single ‘Mech you’ll ever see, with special guests Tex, Frog, Sven, TheB33F, Paul, and Rem offering their voices too.  

Duncan Fisher Returns In MechWarrior 5’s Sixth DLC: Solaris Showdown

I am Duncan Fisher
Watch this video on YouTube.

Yes, he’s back. Duncan Fisher, the renowned Solaris announcer from MechWarrior 4, is returning in MechWarrior 5: Mercenaries – Solaris Showdown.

There’s still time for a Clan Invasion-themed DLC, but for now, we’re getting a story that revolves around Duncan Fisher and a mysterious plot centering around the game world of Solaris 7. According to PGI’s release, the DLC mini-campaign will start on the Mercenary Star of Galatea before moving to the planet Hardcore where Mason will bump into Duncan Fisher. The pair form an unlikely alliance as they fight to get into the FedCom Unification Tournament celebrating the recent alliance between the Federated Suns and Lyran Commonwealth.

It’s not clear why or what happens, but there seems to be some political intrigue going on that only a good ‘Mech stomping can fix. Best of all, we’ll have George Ledoux’s sultry tones guiding us the whole way. 

In addition to saving Solaris, the upcoming DLC brings a new ‘Mech: the Loader King. Fans of the Roughneck from MechWarrior Online will recognize this design immediately, but even if you haven’t played the PvP game, you might’ve noticed the Loader King as the same stationary IndustrialMech that you’ll sometimes see on urban maps or standing in enemy installations.

The Loader King will come with one Hero variant and five standard variants. We’re also getting new “arena” variants of the Corsair, Vulcan, Hunchback, Crusader, Cataphract, Orion, Zeus, Firestarter, UrbanMech, and Highlander. Expect them to come with superchargers and melee-focused weaponry.

Speaking of weapons, we’re getting a bunch of those too. New Burst-Fire variants of the Rifle series, Rapid-Fire variants of Autocannons, the Binary Laser, PPC-X (whatever that is), Medium Lance, Heavy Hammer, and Assault Greatsword. We’re also getting the Arena Supercharger, Black Market Countermeasures, and Black Market Probe. Not sure if those will be worse or better than their Star League counterparts.

While the DLC will certainly bring arena-style combat, it’s not just going to take place on Solaris 7. Arenas will appear in industrial areas throughout the Inner Sphere, which the player will progress through by accruing fame with each successful match. The more matches you win, the more variants of Arenas unlock, ranging from 1v1 matches to free-for-alls limited by ‘Mech class. There will also be optional objectives, open categories where anything goes, and more. Rewards will start at C-bills but eventually progress to “prized equipment.”

And as is ever the case with these DLC releases, everyone can expect to receive a free update with new features. This time we’re getting the new “heavy turret” as a potential spawn which has more hitpoints and hits harder than standard turrets. Otomo ‘Mechs will soon show up on the market as rare spawns, a new “repair all” option makes repairing post-mission easier, and enemy ‘Mechs will occasionally spawn with slightly different weapons than their base loadout. 

Solaris Showdown arrives on March 14 for $14.99. You can wishlist the DLC now to be informed as soon as it becomes available.

MechWarrior Online Gets Two New Legendary ‘Mechs As Talk Begins On A New PvP Game

MechWarrior Online Reaper II

Another month brings another patch for MechWarrior Online Legends and two new Legendary ‘Mechs. The first is WarhawkKasai,” which brings the game’s first supercharged chassis. The Supercharger is a locked piece of equipment and won’t be made available for other ‘Mechs (yet). It’s also lighter than MASC (usually) but doesn’t provide the same explosive speed. It only increases the ‘Mech’s maximum potential velocity and provides no boost to acceleration or turning speed.

Other than the Supercharger, the Kasai comes with three ATM-6s, two Large Pulse Lasers, and two ER Mediums. Missile velocity quirks make those ATMs a bit more deadly, and improved structure quirks give the Kasai a bit more staying power.

The Black KnightRed Reaper II” continues MechWarrior Online‘s tradition of having swords just for show. The heavy shield the Red Reaper II comes with, though, is a MASSIVE boost to the ‘Mech’s right arm armor. Two Snub PPCs, four SRM-6s, and five Small Lasers make this ‘Mech a deadly brawler, especially when you consider the shield you’ll have to chew through to start damaging this monster. Additional armor quirks for the rest of the ‘Mech make it extremely durable.

Other than the new ‘Mechs, the Cauldron has reduced the heat produced by Rotary Autocannons and Hyper Gauss Rifles, reverted the firing arc changes to LRMs from January’s patch, and given the Executioner a full quirk pass. For the full list of changes, check out the patch notes here.

And before we move on, it seems there are rumblings about a new PvP game coming out of PGI. Community manager Daeron commented in Discord that “internal discussions and planning for the next PvP MechWarrior game” are underway. No details on what this might look like or whether it’d be a stand-alone product or attached to the upcoming MechWarrior 5: Clans, but I’d put money on this being an Unreal Engine-powered game.

Raw, Sexual Charger

Next verse same as the first now in color.
byu/meltdonw14 inbattletech

I admit, I may have been too harsh on the Charger. The CGR-1A1 can jump in a lake, but the new Charger C is 80 tons of raw sexual energy—the exact same energy I’m getting from meltdonw14‘s piece here. This could be the cover of a Jojo’s Bizarre Adventure mecha manga.

MechWarrior Living Legends Update 0.16.2 Brings Fancy New Cockpits And Other QOL Improvements

MechWarrior Living Legends Timber Wolf Camos

Been a while since we talked about MechWarrior: Living Legends, the Battlefield-inspired MechWarrior game that’s entirely free-to-play because it is entirely community-supported. The latest patch arrived earlier this month and brought a slew of changes, including updated visuals for 28 ‘Mechs, AeroSpace fighters, and VTOLs, three new camo options, and the usual assortment of bug fixes. Thunderbolt missiles now have a slightly faster fire rate and the Warhawk model has been shrunken down ever so slightly. 

There’s more, but you can read about ’em over on MechWarrior: Living Legends ModDB page, which is coincidentally also where you can download this amazingly free standalone game.

Focht News Network Is Heading To Toronto Comicon

Focht Network Toronto Comicon 2024

If you’re in the Toronto area on the weekend of March 15, Comicon will be hosted at the Metro Toronto Convention Center, which is sure to be a good time. That’s because Focht News Network is putting on a BattleTech showcase, offering Alpha Strike previews to any passersby. I’m also told that Ronda Snord and a certain special Highlander might also make an appearance.

Of course, there’s going to be plenty of other stuff going on at Comicon, but BattleTech fans can certainly hang out and spread the good word of giant stompy robots. If you’re interested in local fans, head to the Focht Network Discord for more updates on local events.

A Halo Of Missiles

My brother surprised me with a commissioned Battletech x Halo crossover piece for my birthday
byu/odysseus91 inbattletech

Halo is cool and all, but I think we all know who’s going to win this battle of the brands. Not just because BattleTech is cooler, but Halo just isn’t quite as destructive as 75 tons of large lasers and way too many missiles. Unless Halo releases the Flood, but even then, I give us even odds. Kudos to tychorionDraws on Twitter for this piece.

Warframe, However, Has Too Much Space Magic

Since the Halo crossover pic was already posted here, thought I’d share the other Warframe x Battletech crossover I bought too. Credit to tychorionDraws, both pics were worth every penny!
byu/TrashCan_With_A_Gun inbattletech

I do love a good crossover, but as much as I love BattleTech, there’s not much you can do in a Crusader or Timber Wolf if you’re trying to fight cosmic forces beyond the knowledge of mere mortals. I’m not sure if there are enough LRMs in the entire Inner Sphere to bring down The Man In The Wall. More kudos to tychorionDraws, and to odysseus91 on Reddit for sharing. 

The Naga Hits MechWarrior 5: Mercenaries Like An Arrow IV

I know the Longbow is still a recent addition, but you know what they say about artillery: when it rains, it pours. The Naga is the little-known Clan artillery ‘Mech specializing in delivering Arrow IV warheads to foreheads. I know Arrow IVs aren’t available in MechWarrior 5, so I assume those arms just contain large missile slots. Just throw an Artemis on your LRM-20 and it’s most of the way to an Arrow IV. 

You can get this mod on Nexus Mods or directly through the Steam Workshop.

And that’s it for February! Now I’m off to prepare my MechWarrior 5: Mercenaries company for Solaris Showdown. See you next month!

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Keeping BattleTech Consistent – An Interview Eric Salzman, Fact-Check Director At CGL

The year of BattleTech‘s 40th anniversary continues with yet another interview with brand stewards Catalyst Game Labs. This time we managed to snag Eric Salzman, a longtime fan who broke into writing and then ascended to become BattleTech‘s Fact-Check Director. This guy knows more about the universe than I ever will, which is why he’s in charge of keeping everyone else consistent with BattleTech‘s established lore—something we here at Sarna can certainly appreciate.

If you think you’re the “well actually” guy at your gaming table, then this interview is for you. And at the end, you can find out how to maintain the lore of the entire BattleTech community by joining the Fact-Check team. Enjoy.

Continue reading

Your BattleTech News Round-Up For January, 2024

Ugh. I’m sick again. The very first party I go to after recovering from COVID I come down with… something. I tested negative for COVID-19, but my friend tested positive the very next day, so maybe mine was a false negative and I actually caught COVID for the second time in less than a month.

The good news is that this second bout of (maybe) COVID seems way less harmful than the first time. My sense of smell remains entirely unaffected. The bad news is this time I have a cough that’s bad enough to keep me up at night, so despite being in bed for nine hours, I’m getting less than five hours of actual sleep.

But you didn’t come here to listen to me complain about being a plague-infested MechWarrior. You came here for the best BattleTech news of the past month, and I don’t aim to disappoint.

BattleTech Turns 40!

BattleTech 40th Anniversary
Watch this video on YouTube.

We’re starting off with a happy birthday to BattleTech! The specific birthday is August 29 with the first release of BattleDroids, but we’re naturally starting this celebration in January. I should start doing the same thing for my birthday.

We’ll have more to say on BattleTech‘s 40th anniversary later, but in the meantime, here’s Randall Bills with a message for fans from in front of more BattleTech loot than you could ever dream to collect. He’s also going on a world tour, so if you’re in Barcelona, Leeds, Edmonton, Indianapolis, Seattle, and a few other locales, you might see this bearded face playing BattleTech in your town.

Catalyst Announces Coming Releases

40th-Boxed-Sets

And by more 40th-anniversary news later, I mean right now. Catalyst has just announced two new covers for BattleTech: Beginner Box and BattleTech: A Game Of Armored Combat coming out in March/April of this year. The content of both boxes will remain the same, but they’ll have new box art with the 40th-anniversary logo.

In addition to the 40th-anniversary boxes, Catalyst has laid all of 2024’s releases, starting with the Star League Command Lance ForcePack. That’s the one announced at PAX Unplugged and will contain an Atlas II, Thunder Hawk, Phoenix Hawk 1b “Special”, and the pre-painted Kerensky Orion. Expect this ForcePack sometime this winter. The Second Star League Assault Lance will arrive in the second quarter bringing with it an Emperor, Argus, Helios, and pre-painted Daish Prometheus, along with a bonus Coolant Truck

The Third Star League Striker Star is set to arrive in the third quarter and will contain a Jackalope, Kintaro, Hammerhead, Havoc, pre-painted Lament, and a J-27 Ordnance Truck. The fourth quarter brings another Third Star League ForcePack, this time containing a Wendigo, Excalibur, Peacekeeper, Malice, and pre-painted Savage Wolf, as well as a Savior Repair Vehicle. Finally, McCarron’s Armored Cavalry is getting an Assault Lance ForcePack to round out the year’s new minis, bringing a Tian-Zong, a re-posed Black Knight, and new variants of the Awesome and jumping Starslayer. Expect that to arrive in the third quarter and be exclusive to Barnes & Noble.

BattleTech Universe

Running through the sourcebook releases, Force Manual: Davion is expected to arrive in May, and Force Manual: Kurita will arrive sometime in the third quarter. BattleTech Universe is expected sometime in the middle of 2024 (I’m guessing the summer), as is Recognition Guide Volume 2: ilClan (that’ll be mostly all the new designs seen in the ilClan Rec. Guides). 

For the latter half of 2024, we’ve got some exciting new books coming. Hot Spots: Hinterlands will arrive in September to discuss the fighting between Hell’s Horses, Tamar Pact, and Calamity Kell‘s Liberty Coalition. Then in November, we’ll get ilKhan’s Eyes Only, a sourcebook that describes the state of the Third Star League following Clan Wolf’s victory on Terra. And sometime this year, we can expect the Brush Wars series will return to describe lesser-known conflicts from throughout BattleTech history. 

Lastly, Catalyst is still working on getting more print-on-demand stuff available through DriveThruRPG, with Operation KLONDIKE, Brush Wars (rebranded as Brush Wars Volume 1), and Wars of the Republic Era (rebranded as Brush Wars Volume 2) set to get their POD releases. For more, check out Catalyst’s official news release here

Oh, I almost forgot! We’ve got some new BattleMats coming. Misery/Thunder Rift and Twycross will be out in the second quarter, and we’re getting a City/Lunar Mat too. Finally, I can stop fighting in a rocky forest and live out my urban combat dreams. 

Your Annual Reminder That Trans Rights Are Human Rights, Now From Michael Stackpole

https://twitter.com/EnbyKaiju/status/1737944154490212576

Just a quick reminder that Trans rights are human rights. Unfortunately, the fight for Trans rights in the USA has really taken a dark turn in 2023, with the ACLU reporting 508 bills targeting LGBTQ people by the end of the year. Things aren’t much better up here in Canada either, with many conservative provinces taking aim at trans kids.

So it’s encouraging to see folks like Michael Stackpole, Russel Zimmerman, and Bryan Young step up to confirm the truth: trans people are people and deserve the same rights as everyone else. In fact, we’ve got a whole video showcasing support of trans rights now in case you ever need to refer to it.

Another Reminder: BattleTech Is For Everyone

Catalyst has released its long-awaited community guidelines. They’re short, simple, and easy to understand. Respect people’s privacy and don’t release personal info. Don’t take official CGL art from a sourcebook and try to sell it on a t-shirt. And don’t make derogatory comments about “race, religion, culture, disability, career, sex, sexual orientation, or gender identity.” 

These guidelines have apparently touched off some controversy on social media, with some pretty wild accusations being thrown around. I’m not going to repost them here, but I’m sure we’ll talk about them more next month.

Play MechWarrior 5 In VR Thanks To New Mod

MechWarriorVR Launch Video
Watch this video on YouTube.

I’ve always thought that MechWarrior is perfect for a VR experience. Any vehicular combat game benefits from the full range of head motion that VR offers, but MechWarrior 5 would be super great to experience with a headset. And now you can, thanks to a new mod from sicsix!

This mod goes further than merely decoupling the camera from a fixed viewpoint. Sicsix (along with help from Perq and Stumblingdrunk) has reworked the cockpits of nearly every ‘Mech in the game to be interactable, with physical screens and a 3D heads-up display. 

I have a VR headset. It’s a little old, but I could give this a try. And yet I am hesitant—I’ve got so much muscle memory built up over the years from using a mouse and keyboard that I fear I’ll be back at square one the moment I plop the headset over my head and start playing with twin joysticks. 

I’m sure I’ll get over my trepidation eventually. In the meantime, head over to Nexus Mods to download the MW5 VR mod. And if you need some help, head to sicsix’s Discord here.

More Warhammer IIC Propaganda

Snow Raven Warhammer IIC on Moon by Alan Blackwell
byu/Big_Red_40Tech inbattletech

We had some lovely Warhammer IIC art from Alan Blackwell last month, and now here’s some more. Bonus Shadow Hawk IIC getting its arm blown off. This comes by way of Big Red-40Tech who is still mercilessly teasing his upcoming Warhammer IIC video. There’s gonna be some great art in them thar vid, I reckon. 

Opinion: What Piece Of BattleTech Lore Is Too Deep?

Sarna Complaints Department

Courtesy of Eldoniousrex

I’ll give credit to jasonskye over on Reddit for posting this interesting discussion piece. It simply asks the question of what official lore in a particular universe is “too deep”? What piece of BattleTech lore is so specific, so granular, and so bizarre that there’s no way to “reverse the massive psychic damage you have inflicted on yourself”? 

Before I dive into some of the better responses, I’m quite keen on my Canopian catgirls and their wandering Pleasure Circuses. I think someone needs to redo the logo for Canopus Delights Limited to reflect said catgirls, but we can’t expect our BattleTech lorekeepers to spend resources on a fictional entertainment company that would likely be considered illegal in most states. 

I’ll list some of the better answers. Atmafox pointed out that the Regan-era Star Wars defense system actually launched in 1985 in the BattleTech universe, while rxmp4ge noted that the BattleTech Animated Series was semi-retconned to be an in-universe propaganda piece for the Lyran Commonwealth. And of course, we can’t forget Far Country‘s alien bird things, which Cassius_Rex so dutifully reminded us of. 

But both I and ComingUpPainting can’t help but remind you that furries exist in the BattleTech canon, and they’re technically part of an incredibly advanced society that managed to avoid the fallout of the Succession Wars, Clan Invasion, Jihad, and Dark Age. Although, those furries are still stigmatized for being kinda weird.

Okay, kinda really weird. I mean, there’s Canopus catgirls, and then there’s real catgirls. Or boys. Or in between. Or both. 

Anyway, leave your deepest lore in the comments below and try to blow some minds.

A Nightstar On Canvas

Nightstar “Painting”
byu/1001WingedHussars inbattletech

This is technically a digital oil painting, but I’m not good enough at art to tell the difference between digital oil and the real stuff. I’m a simple ‘Mech fan: I see a Nightstar, and I applaud it. Especially with the hypersonic slug making multiple shockwaves.

Kudos to 1001WingedHussars for this piece.

A “Heavily Modified” Urban’Mech Is Go For Launch

A few years back, Catalyst introduced us to the UM-L99 variant of the UrbanMech. As you might have guessed, it’s a LAM version of the UrbanMech. I’d always wondered how anything as slow as the UrbanMech could get anywhere close to flight speed, and the answer (courtesy of Eldoniousrex) is that it simply can’t; it needs catapult assistance in order to get airborne. 

I don’t know how many traditional aircraft carriers existed in the old SLDF, but this Jolly Rogers Urbie is still a worthy interceptor. Too bad I can’t see any AIM-54s on ‘er. 

If you’d like a print, coaster, t-shirt, or anything else having to do with this UrbanMech or any of the more canonically accurate UrbanMechs that are out there, Eldon is selling this design among many others over on his site. The fake magazines from Tex’s Christmas video? Those are available in The Urbie Pack

A Cornered Crusader

Here we have a commissioned piece from tychorion, and there’s so much we can unpack here. In the middle is obviously a Crusader, but I think it’s the 6T variant with all those medium lasers. To the left of it looks like a Hatchetman, but without a hatchet and instead firing SRMs. In the left distance is a Nova, although it’s been modified to have both 12 lasers and four machine guns. And finally, the ‘Mech on the right is a little too obscured for me to ID, but I’m going to go out on a limb and say Hankyu

A great piece, although I think the Crusader should abandon all pretense of subterfuge. 

More MechWarrior 5 DLC Is On The Way

MechWarrior 5 DLC News 2024

In a post that details MechWarrior Online‘s upcoming releases (more on that in a minute), we found out that MechWarrior 5 is getting yet another DLC. We don’t know what it’s about, but we should find out in early February. Possibilities include Clan First Contact out in the periphery, or possibly the Andurien Crisis. But my money is on a Clan First Contact DLC. It’d tie neatly into MechWarrior 5: Clans, and it’d be a great callback to MechWarrior 2: Mercenaries‘ first Clan contact mission where you steal a Kodiak

I’ll be sure to report on this as we learn more. 

MechWarrion Online’s First Quarter Includes New Legendary ‘Mechs And All-New Weapons

MWO 2024 Q1 Intel

I’m surprised at how MechWarrior 5: Mercenaries just keeps on truckin’, but I’m doubly surprised with the support MechWarrior Online is getting after all these years.

January brought two new Legendary ‘Mechs to MechWarrior Online in the form of the ExecutionerSovereign” and VictorLi Dok To“. The Sovereign looks like a long-range sniper with its quad ER PPCs and twin UAC/5s, plus some armor and mobility quirks to aim those guns a little easier. However, its top speed of 48 kph isn’t going to win any races, so expect to be in the backline for a while. 

The Li Dok To is the custom Victor belonging to the Kuritan general from the Fourth Succession War. In the lore, Tai-sho Li Dok To‘s Victor had an LRM-15 and 10 Medium Lasers, and that’s exactly what the Li Dok To has in MechWarrior Online. That right arm has an absolutely comical number of laser ports that make it ridiculously huge. It’s also got standard everything and far too little armor, so it desperately requires an overhaul. On the plus side, you can fire all ten of those lasers without suffering ghost heat, and the right arm has 40 extra armor. Double heat sinks alone would turn this thing into a bear. 

Elsewhere in the January patch, the Osiris received a quirk pass and the Cauldron continued to tweak with weapons, adding splash damage to the HAG series of weapons and changing LRM flight paths to be somewhat flatter. For more details, check out the patch notes here.

We also got a preview of what’s coming in February and March. February brings the Legendary ‘Mechs WarhawkKasai” and Black KnightRead Reaper II” with its introductory heavy shield (like the Centurion we got a while back). March, however, brings something exciting: new weapons. 

The Inner Sphere arsenal will receive the Light AC/2, Light AC/5, the Silver Bullet Gauss Rifle, the Magshot Gauss Rifle, and the Thunderbolt series of missiles ranging from five to 20. Clanners will get ProtoMech Autocannons/2, 4, and 8, the AP Gauss Rifle, something called a Beam Laser, and the dreaded Plasma Cannon

There will also be free ‘Mech events in February and March, with February’s ‘Mech being open to suggestions. Just leave a comment at the bottom of the announcement page with your preference for a freebie, and maybe it’ll happen.

Nova Cat Beams Into MechWarrior 5 In New Mod

The next classic mech mod for MW5 is out: The Nova Cat made by the old school legend Pawel Czarnecki
byu/BoukObelisk inMechwarrior5

The Art Of BattleTech, aka Emil, aka SankaraSamsara, has once again brought forth a great Clan ‘Mech to MechWarrior 5. The Nova Cat has the classic lines of the original model courtesy of Pawel Czarnecki, who created it back in 2002. Throw in some sweet Clan Wolf and Nova Cat paint jobs, and you’ve got something that’ll terrorize an Awesome back into its ‘Mech bays. 

Head on over to Nexus Mods or the Steam Workshop page to get your Nova Cat today.

Furries Are Making Neurohelmets?

I know I’ve already hit my quotient of mentioning furries no more than once per month, but this is actually kinda cool. Using a brain-computer interface (which presumably did not require invasive surgery), these furries can control their avatar’s ears. If it’s anything like I’ve seen in other medical fields, this involves training yourself to think a certain thing and then telling the computer that this thought pattern means twitching your non-existent fox ears. And it looks like I’m right since Rantis showcased this process in action over on their Twitter account. 

I know this is a long way from a real neurohelmet, but the concept is the same. A neurohelmet isn’t just so that a ‘Mech’s gyro can tap into the pilot’s inner ear to keep you standing. A MechWarrior is able to move their ‘Mech’s hands to grasp or even punch things by thinking it through their neurohelmet. Some ‘Mechs have actual heads that can move at a thought. Some MechWarriors are even known to perform little dance numbers with a properly tuned neurohelmet. 

There’s nothing to stop this tech from evolving from moving fake avatar ears to moving real metallic hands. Although these are furries, so it’ll probably be a mechanical tail first.

BattleTech Museum Reveals Secret Pitch Book For ‘90s BattleTech Toys

BattleTech Museum 90s Toy Line Kenner

Many of you are already aware of the Tyco toy line that was made in the mid-’90s to support the BattleTech Animated Series. I had a Mauler, a Bushwacker, and an Infiltrator. However, it turns out that FASA had been in talks with a toy company named Kenner to produce another line of BattleTech toys before the show’s release.

The BattleTech Museum showcased a pitch book featuring some very ’80s BattleTech art (and Natasha Kerensky showing an amount of cleavage appropriate for children [ie. none]) as well as some toy concepts. There’s a Kuritan general with an Atlas, a Lyran guy with an Awesome, another Lyran guy with a Warhammer that shoots missiles out of its PPC barrels, and whatever the hell a Slammer is. 

For whatever reason, Kenner didn’t jump on the toy line. Probably because they didn’t have a cartoon backing it up. That’d change a few years later with the Animated Series and the Tyco toyline, but it’s sure fascinating to see what could have been. 

Head on over to the BattleTech Museum on Facebook to see more.

A Walking Ammo Explosion, Now Animated

Jagermech on Patrol
byu/_masaka inbattletech

It’s mostly a MechWarrior 5 JagerMech with some cool new ammo feeds for its autocannons and a rotating radar dish, but I really like what masaka has done to make the JagerMech feel almost threatening. It’s too bad this thing is still going to erupt the moment I fire more than one PPC at it. Or even just the one PPC if I get lucky. 

Focht’s News Network Announces Alpha Strike Tourney For Feb 25

ROMCon Focht's News Network

In the Toronto area? The fine folks over at Focht’s News have announced an Alpha Strike tournament for Sunday, February 25. This all-day event has a $25 registration fee, but it also includes lunch, three raffle draw prizes to be held throughout the day, and prizes for placing first, second, and having the best-painted force as determined by a group vote.

Forces are 350 points, Clan Invasion era, and must adhere to a single faction (so that means no running a Hellion in your Clan Wolf Assault Star). No more than two of any single ‘Mech/vehicle, no more than five of any infantry, no more than two VTOLs total, and all attack rolls will be played with the Multiple Attack Rolls optional rules as defined on page 175 of the Alpha Strike: Commander’s Edition Rulebook.

There are more rules, but you can go to the Facebook announcement page for the full rundown. I’ll have to decide whether I want to bring the Bad ‘Mechs mercenary company or my solahma trinary of Nova Cats, but I’m certainly thinking about going. Provided I can manage to be healthy by the end of February.

Got an event you want advertised in Sarna? Drop me a line and I’ll get it in next month’s news blast.

Night Gyr Getting Blasted In The City

A Night (Gyr) Out On the Town
byu/Terraphond inbattletech

Terraphond gives us this lovely piece of a Night Gyr getting exactly what it deserves. This is why you don’t go for a night on the town alone. Always bring a wingman.

And that’s it for the first month of 2024! Join us next time as we bring all the best BattleTech news that’s safe for human consumption.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

BattleTech In 2024 – An Interview With Line Developer Ray Arrastia & Assistant Line Developer Aaron Cahall

We’re starting the year off with a bang here at Sarna. We’re asking the tough questions, getting the unexpected answers, and determining where BattleTech will go over the course of 2024. I recently sat down with BattleTech Line Developer Ray Arrastia and Assistant Line Developer Aaron Cahall for the lowdown on what’s coming to BattleTech this year as well as what’s been going on with BattleTech‘s recent history.

This is Sarna’s biggest interview yet, so I hope you brought some popcorn. Enjoy.

Continue reading

Your BattleTech News Round-Up For December, 2023

I’d managed to avoid COVID for nearly three years, but my luck finally ran out just a few days before Christmas. I can now say from firsthand experience this disease sucks. Holiday plans dashed, gatherings with friends and family delayed, and my throat and sinuses are a mangled mess. Also, mint flavors are now… different. The best I can describe is that the spectrum of mint flavors has shifted. Spearmint now tastes like scotch mint, peppermint tastes like toothpaste, and toothpaste tastes like cinnamon soap. 

I’m lucky COVID merely tickled my olfactory nerve rather than shred it to pieces. Many folks who had COVID in the early days of the pandemic lost their sense of taste and smell entirely.

I will say, I’ve never experienced a virus go for the throat quite that hard. There was a moment when I was sitting naked on my couch with a fever of 103 F (that’s 39.5 C for the metric folk), elevated heart rate and heaving like I’d just run a marathon, and fan blasting away as I waited for what the bottle told me was an overdose of Tylenol to finally kick in, that I understood this was where a lot of folks didn’t make it. 

Perhaps that’s a little dramatic. There are treatments for COVID-19 now, although I’m not sure of their availability in Ontario. Nor am I sure I’d have received that treatment in time if I were to have gone to the ER, given how our healthcare system remains in tatters nearly three years later. 

All this is to say: hug your loved ones, wear a mask in public, and get every vaccine you possibly can. 

And now, onto your BattleTech news. 

Tex Talks: The UrbanMech

Battletech/Mechwarrior Lore - Tex Talks Battletech : The Urbanmech (DIRECTORS CUT)
Watch this video on YouTube.

Tex has given us a delightful Christmas gift this year in the form of Tex Talks: The UrbanMech. It’s a ‘Mech that a lot of folks have been requesting for a very long time, so I’m certain there were a lot of happy MechWarriors out there on Christmas Day. That’s nothing to say of the many thousands of dollars the Black Pants Legion raised for Toys for Tots. 

If you haven’t seen a Tex Talks, it’s a deep dive into the lore surrounding a particular BattleMech. Often that lore goes back way further than you’d expect since Tex takes a historian’s eye to his subject matter. Can’t talk about a modern jet fighter without first mentioning the Wright Brothers and maybe Leonardo (that’s DaVinci, not DiCaprio), so you can’t talk about the UrbanMech without first talking about the Star League and BattleMech development.

This one’s a little zanier than most Tex Talks, and it has way more 3D animations--both of which entertained me immensely. Enjoy it here or via the embedded video above.

Jade Turkey: It’s What’s For Dinner

Apologies to Bishop Steiner for missing this delightful custom design from last month. Twitter isn’t as consistent as it used to be. 

Broken social media platforms aside, here’s the Jade Turkey, a fan-made Jade Falcon BattleMech conceived by Dale Eadeh, modeled by Allen Blackwell, and then finally drawn on the back of an Enforcer by Bishop Steiner. It’s 95 tons, as slow as an Annihilator, and so packed full of laser heat sinks that it can actually use its arsenal of Heavy Lasers to baste any other ‘Mech alive. 

Special mention goes to the single jump jet exhaust port in the back that kinda looks like someone stuck a musket up its ass. For the full range of stats, check out the posts here

Catalyst Announces A Ton Of Stuff At PAX Unplugged For 2024

More news from PAX Unplugged
byu/Available_Mountain inbattletech

Way back at the beginning of this month was PAX Unplugged, where Catalyst Game Labs had a commanding presence. Catalyst announced a lot of great stuff coming in 2024, and we’re going to run it all down.

Let’s start with new ForcePacks. We got a preview of the Star League Command Lance, with Aleksandr Kerensky‘s Orion, an Atlas II,  the dreaded Thunder Hawk, and what appears to be the PXH-1b Phoenix HawkSpecial.” Kerensky’s Orion will be pre-painted in his canonical colors, cutting down on your paint time. Although not shown, three more Star League-era ForcePacks were announced, each of which will have its own pre-painted mini (kudos to Available_Mountain for the deets).

My Nova Cat/Spirit Cat unit will cry out for that Wendigo, but redesigned versions of the Argus, Emperor, Helios, and Kintaro all sound groovy to me! Also love how we’re getting a little extra scenery with those repair/coolant/ammo trucks. 

Along with a new ForcePack every quarter, we’ve got a DropShip load of new fiction coming too. Executive editor John Helfers along with author Michael Ciaravella broke all the good news (with a nod of the hat to Big Red for summarizing). 

As mentioned in my interview with Brent Evans, the Draconis Combine is going to be quite the hot spot for the Inner Sphere in 2024. Shadow of the Dragon by Craig Reed will reveal the fallout of the Davion invasion and how the Draconis royalty is getting along (which, if I were to guess, is violent). Phillip Lee follows up on Hunting Season with Letter of the Law, and Bryan Young will release the follow-up to A Question of Survival with Without Question

Our first book to proceed from Hour of the Wolf will be courtesy of Michael Ciaravella. Trial by Birthright will be set on Terra and continue the timeline forward with what ol’ Alaric has been up to since seizing the birthplace of humanity. And to tie a nice bow over the HPG Blackout, Bryan Young’s Void Breaker brings back Tucker Harwell in a BattleTech-style spy thriller. Expect both of these later next year.

A few more stories that may or may not be coming in 2024. Tom Leveen is going to come out with a story from the Capellan Confederation and how it’s dealing with the third Star League. Jason Schmetzer is bringing another story of the new Gray Death Legion and plans to release all three novellas in a single novel. Hansen’s Roughriders return in Blood Rage from Craig Reed, and in the more distant future, A Treachery of Ravens by Michael Ciaravella will bring us a Clan Snow Raven novel. There are also some Wars of Reaving novels in the works and a Tales of the Bounty Hunter anthology mentioned.

On the sourcebook front, we’re getting Force Manual: House Davion, Force Manual: House Kurita, and Force Manual: Mercenaries all in subsequent quarters in 2024. MechCommander’s Handbook will also be coming later in the year, as well as an ilClan-focused sourcebook called ilKhan Eyes Only. The Mercenaries Kickstarter should start seeing deliveries sometime in the spring (hopefully!), and we’re still waiting on some concrete news of how Catalyst plans to celebrate BattleTech‘s 40th anniversary—besides flooding us with a ton of new products of course.

There might be a few things that I missed, and if so, you can check out The HobbyHabit‘s videos for a more complete rundown. And before I forget, here’s MechFrog with a shot of the BattleTech Universe book’s cutaway image of an Overlord DropShip. There are also some new minis featured in the Mercenaries Kickstarter, but only for those with access. 

OPINION: Pre-painted ‘Mechs Are Fine, Actually

Sarna Complaints Department

Courtesy of Eldoniousrex

I noted some weird backlash from mini enthusiasts at the news of pre-painted ‘Mechs. Some folks seemed upset at the idea of receiving an Orion already painted to look exactly like Alexander Kerensky’s ride at the moment he tore down the doors to Unity City and accepted Stefan Amaris’ surrender. And my question is: why? 

If you consider yourself an excellent artist capable of doing a better job than a manufacturer, nothing is stopping you from buying a standard Orion ON1-K and painting it like Kerensky’s machine. There’s a bit more of an argument to be made against the pre-painted Prometheus as it’d be much more difficult to kit-bash a Prometheus together, but I’m told there are ways of re-painting minis if you really don’t like Catalyst’s paint job. 

I think for the vast majority of BattleTech fans, a pre-painted ‘Mech is just one less ‘Mech you’ll have to paint yourself. I’m no painter, personally. Heck, part of the reason why I actually liked the MechClix game was because there was no painting involved. Sure, the models weren’t the best quality, but they were sufficient to plop down some pieces and start gaming. I think there should be an entirely pre-painted line of minis for folks who love the game but don’t have the time to paint. Perhaps these pre-painted legendary ‘Mechs will be the precursor to an expansion in this direction.

Either way, people who enjoy painting their minis themselves will always have plenty of opportunity to do just that, and I think some of the angry commenters are completely out to lunch. Agree? Disagree? Leave a comment below.

BattleTech Comic Comes With 200% More Cat Ears

https://twitter.com/wild_cat144/status/1731678132795588940

Wild_Cat144 is no stranger to these parts. She’s made a ton of art for Tex Talks BattleTech and released a ton more for public consumption. Her most recent project is the release of Epsilon Commandos, a webtoon featuring a diverse cast of ‘Mechs and cat-eared people. You can check it out here.

Happy 14th Anniversary To MechWarrior: Living Legends

I don’t mention the fine folks who run MechWarrior: Living Legends nearly often enough, so accept these birthday wishes as my apology. The best free MechWarrior game you can download just celebrated its 14th year with several games last month, which you can take part in yourself for the low price of zero dollars. You get a lot of game for zero down, and it also comes with a passionate community that loves to organize some wild Battlefield-style big games. Do celebrate by downloading the client here.

Equilibrium Are Your 2023 MechWarrior Online Champions (Plus Ongoing Christmas Events)

MechWarrior Online‘s competitive Championship Series recently concluded with Equilibrium defeating the 5th Jaguar Dragoons to become 2023’s champions. Equilibrium had a commanding performance in the final match, sweeping the Dragoons in three straight games. Congratulations to Equilibrium and everyone in the finals. Enjoy your fabulous prizes for getting so far in the season!

In other MechWarrior Online news, the patch came a bit early so PGI could have a nice Christmas break. In the most recent patch are two new Legendary ‘Mechs, the LongbowSpitfire” and the Stone RhinoAksum.” The Spitfire is a one-shot Rocket Splat with some PPCs for backup, while Aksum is all dakka all day. As usual, both come with their own mini battlepasses that provide escalating rewards the more you play with each Legendary ‘Mech.

There are loads of Christmas events still going on, as well as a free giveaway of two ‘Mechs. One is a special variant of the WHM-6R with a Santa hat and a festive paintjob (but is otherwise a standard Warhammer), and the other is the COM-D03, an all-laser Commando with a small cockpit and a compact gyro that allows all those lasers to be mounted in the head and center torso. This makes it an interesting light brawling zombie. You can get both of these for playing just one game and getting a match score above 50 points (not hard to do so long as you show up and shoot). Remember to redeem the event requirements on the event page here.

A couple of adjustments to review. LRM-5s and the ATM-3 are now able to be grouped with larger LRM launchers without contributing to heat penalties, which should make the new Longbow a little more attractive. Rotary Autocannons have had their damage tweaked, and ECM’s jamming effect has been reduced from 120m to 90m. The biggest ‘Mech adjustments have happened to the Annihilator, but there are a few other tweaks mentioned in the patch notes here.

Shrapnel 15’s Double-Wide Issue Brings Us Fox Patrol’s Katie Ferraro

You should already be subscribed to Shrapnel, but if not, you should definitely get December’s issue. Not just because it’s like getting two Shrapnels for the price of one, but because it’s got a portrait of Katie Ferraro, captain of The Fox Patrol mercenary group. It’s nice to be able to put a face to the name, especially for a rising star in BattleTech‘s fiction.

Bushwacker Classic Arrives In MechWarrior 5

The march of modding to MechWarrior 5: Mercenaries continues with the new Bushwacker Classic mod. The Bushwacker model already exists in MechWarrior Online, but this one more closely resembles the tabletop miniature version. It also has a pretty cool skin that harkens back to the BattleTech Animated Series

We once again have SankaraSamsara (aka The Art of BattleTech, or Emil around these parts) to thank for taking Twdwink66’s model and animating it for MechWarrior 5. You can grab this mod either on Nexus Mods or MechWarrior 5’s Steam Workshop.

Star Adder Warhammer IICs Under A Starry Sky

Star Adder Warhammer IIC By Alan Blackwell
byu/Big_Red_40Tech inbattletech

Big Red 40K is set to debut a video on the Warhammer IIC, perhaps one of the best Clan “upgrades” the Inner Sphere has ever seen. He contacted Alan Blackwell to paint this stunning piece of two Star Adder Warhammer IICs in a snowy tundra beneath a brilliant aurora borealis. It’s an incredible piece of art that absolutely deserves showcasing. And you should check out Big Red’s video on the ‘Mech when it arrives.

Your Reminder That Magistracy Monthly Is A Free-Fanzine With Production Value

https://twitter.com/MagestrixRiley/status/1734302506606293068

For example, here’s a piece you’ll find inside the December issue of Magistracy MonthlyIssue 24 has a bunch of things, including fan-made TROs for ‘Mechs, one for VTOL, tons of custom art, and short stories from fans about lesser-known people in the far-flung corners of the Periphery. It’s worth a read, especially since it’s free.

MechWarrior 5: Mercenaries Gets Pinball Mod

Traditional Mod Game play Short
Watch this video on YouTube.

No, this isn’t a mod you can just download on Nexus Mods or Steam. This is an actual pinball machine. Most pinball machines are already so wildly complex in operation that I can’t even begin to describe them, let alone provide advice beyond “hit the ball with the paddles.” Any pinball machines made today are infinitely more complex than the machines I played as a kid. 

But I can appreciate the attention to detail in this mod. The playfield is covered in BattleTech art. The display screen uses actual MechWarrior 5 gameplay footage and sound effects. Ryana comes on every once in a while to quip about your progress (or lack thereof), and losing a ball results in your ‘Mech exploding. 

Beyond Pinball has an entire series of videos dedicated to this mod, and he’s even gotten the attention of PGI president Russ Bullock. Maybe we’ll see this pinball machine become an official product someday. 

Merry Christmas And Happy Holidays From Sarna To You And Yours

Running a holiday-themed event this weekend, just finished the terrain and main objective.
byu/AlwaysUpvotesTheVIII inbattletech

And thank you to AlwaysUpvotesTheVIII for this holiday-themed UrbanMech. Santa was very generous to this Urbie.

That’s it for December and 2023. It’s been a hell of a year for BattleTech, a hell of a year for me personally (with one hell of a sendoff), and judging by everything announced by Catalyst, it’s going to be one hell of a 2024. We’re getting a new MechWarrior game, we’re getting a ton of new fiction, we’re getting new sourcebooks, and we’re getting new minis. Who knows what else 2024 might have in store?

And as always, MechWarriors: Stay Syrupy.

Christmas Mechs

Art, AI, And MechWarrior Underwear – An Interview With Catalyst’s Brent Evans

As a bit of a treat for year’s end, we sat down with BattleTech Art Director Brent Evans to have a chat on a variety of subjects. We talk about redesigning classic ‘Mechs, where AI fits into your next BattleTech campaign, and why we haven’t seen more AeroSpace fighters get the redesign treatment (and why Ray is having nightmares about it).

As always, Brent had a lot to say, so I won’t waste any more time getting to the good stuff. Enjoy!

Continue reading

From Covers To Cards: Classic BattleTech Art And The Collectors Who Hunt Them

Doug Shuler Warhammer

Warhammer by Doug Shuler

I recently saw Eye of the Beholder, a documentary on Amazon that looks at the art of Dungeons & Dragons. While it was fascinating looking at how D&D’s art has evolved over the years, one of the more interesting facets of the documentary was the existence of a massive market for D&D art collectors. Original pieces were selling for thousands, sometimes tens of thousands of dollars, with collectors adorning their walls with the paintings that became the covers of D&D’s classic sourcebooks.

I never would have thought that BattleTech had a similar secondary market until I received an email from Michael Todd (whom you might remember from various impressive projects including a fan-made TRO that I remain quite fond of). Michael reached out to inform me of an incredible find: six original BattleTech paintings that were originally created in the ’80s for NOVA Games’ BattleTech Science Fiction Combat Book

Doug Shuler Locust

Locust by Doug Shuler

This is a pretty obscure piece of BattleTech nostalgia, so I’ll provide a brief refresher. NOVA Games had a series of books that were essentially duels between MechWarriors. Each player would have pilot/’Mech stat card and a book that corresponded with various actions. The players’ choices would determine where they’d flip the book to, which would present the players with more choices and more possible outcomes. All those outcomes would be recorded on the stat cards until one ‘Mech emerged victorious. 

The advent of modern computer games essentially put these books out of business, but we can thank their brief existence for producing some of BattleTech‘s earliest full-color art. NOVA Games commissioned Doug Shuler to produce the covers and interior art for the six books, each of which corresponded with an Unseen ‘Mech: the Shadow Hawk, Wasp, Rifleman, Warhammer, Griffin, and Locust

Doug Shuler Rifleman

Rifleman by Doug Shuler

You can see the covers on Sarna of course, but digitized images don’t really do them justice. These pieces are gorgeous, as Michael found out personally. 

The story of their discovery is quite the tale. Michael is a collector (as many BattleTech fans are) who merely wanted to find the remaining four NOVA BattleTech Combat Books he didn’t already possess. And as any good collector would, Michael figured the best way to enhance his complete collection was to get each book signed by the original artist. So he reached out to Doug Shuler and after some initial correspondence, he agreed to sign the books and mail them back. 

But then Michael made another discovery. He noted that each image was copyrighted to Shuler personally and not NOVA Games. This led him to inquire if Shuler also still possessed the original paintings that became the books’ covers. Shuler did, and this sparked a months-long negotiation for Michael to purchase all six paintings. 

“Once you’ve beheld an original work, all the mass-produced stuff just becomes pale reflections. I’ve been the mountaintop and am now forever changed.”

Michael didn’t provide me with a final sale price, but he did say he had to take out a loan on his credit card. On top of that, Michael sent the money via an unsecured cell phone (not necessarily the safest thing in our current cyberpunk dystopia), but thankfully, Shuler received the cash without issue. A few months later, Michael had six truly unique pieces of art—something he described in reverent tones.

Michael with Shuler Art

Michael holding Doug Shuler’s Griffin and Shadow Hawk

“At this point, all I’ve seen are the published NOVA covers and a set of low-resolution mobile phone pictures of the originals. To say I’m nervous is an understatement,” wrote Michael in our email correspondence. “I’m literally trembling as I open the box. I don’t consider myself a religious man, but when I first beheld Shuler’s original works, it was like a religious experience. It’s the difference between seeing the Mona Lisa at the Louvre and seeing a poster of it on your wall. They are two completely different works; two completely different experiences. And there is no going back. Once you’ve beheld an original work, all the mass-produced stuff just becomes pale reflections. I’ve been the mountaintop and am now forever changed.”

How To Get To The Top Of The Mountain

Let’s be clear about one thing right off the bat: collecting art isn’t cheap. Michael paid thousands for a series of six paintings, and from the prices I’ve seen, that’s not out of the ordinary for larger pieces—especially for art used on things like sourcebooks or novels. Buying a BattleTech painting isn’t exactly like buying a Rembrandt, but it’s difficult to start an art collection on a budget.

We’ll start with Heritage Auctions to give you a good idea. Here’s the cover of Mercenary’s Star by Boris Vallejo featuring Grayson Carlyle and his future wife, Lori Kalmar. This painting was originally sold back in 2007 and since then has received several offers, the largest of which was $4,000. 

Akuma by Dave Seely

Akuma by Dave Seely

For something under four figures, we head to Comic Art Shop.com for this original oil painting of an Akuma by Dave Seely. This was originally done for the BattleTech CCG back in the ’90s, but as far as I’m aware, was never used for an actual card. This piece is entirely unique, but it’s smaller than the Mercenary’s Star cover and it didn’t get the chance to be associated with an official product. Seeley is selling this piece for $650. 

Ebay is another great resource, but what you find there can be hit-or-miss. For example, here’s a collection of five pen-and-ink drawings for BattleTech and Call of Cthulu by Earl Geier for $200. There’s also a collection of Dana Knutson sketches of various AeroSpace and ground assets for $30 each. 

As you can see, what you find ranges from novel covers to trading card art to original sketches that may never have been published. And while these official channels might be pricey, I’ve heard from several people that the best way to get a deal is by going straight to the source. 

Batu by Dana Knutson

Batu by Dana Knutson

Michael’s story isn’t unique. A lot of artists still have the original paintings, and BattleTech is a franchise that has produced a lot of art. Some of that art is just sitting in the artist’s archive, either because the artist simply doesn’t have the time to put their older pieces up for auction or because they don’t know what their work is worth. 

I spoke to Greg, a collector with a wall of BattleTech art he estimates to be valued between $15,000 and $20,000 (after adjusting for inflation). Collecting for over five years, Greg told me that most of his 36 pieces came from direct negotiations with the artist. However, that can come with its own set of headaches.

“Getting it from the artist directly is almost always the best price,” he explained. “Highlander Gambit probably has the best story. After sitting in the artist’s studio for a couple of decades I bought it through their agent. They dropped it off at a third-party shipping store that gave it to the wrong delivery service. The artist backtracked through all possible options and eventually found it in the ‘lost’ packages section at the wrong company’s local distribution center.”

Greg's wall of BattleTech art

Greg’s wall of BattleTech art

Besides potential mailing mistakes, other obstacles could be that the original artist simply didn’t keep their original works or has already sold them to someone else. Also, negotiating with an artist can sometimes be a lengthy experience. Michael told me that it took him roughly six months before he and Doug Shuler finally arrived at a sale.

“Most artists—most creatives really—just aren’t like the rest of us. They operate on their own time, have their own priorities, and most of them are much more interested in creating more art, rather than spending time corresponding with people they, frankly, don’t know. So, you’ve got to be patient, keep things simple, and, above all else, don’t overflow their inbox with a flood of messages,” he explained. “In short, respect their time.”

Greg Wright 3026 Cover

Greg’s TRO 3026 Cover

Another issue is competition. The reason why these auctions feature prices pushing into the thousands is because there’s demand for original art. “I believe that as with everything else around the IP, there is more interest now than there was when I started,” Greg told me, although he admits it’s still nothing like what you see in the Magic: The Gathering or Japanese mecha art communities. 

One way to limit your expenditure is to limit the scope of your collection. “I think the way in which pieces have been sold over the years leads to more shall we say focused collections where the person has some things of interest but may not be actively expanding,” related Greg. “Two examples that come to mind: in the Clan Invasion Kickstarter’s Khan & Kerensky-tier Discord, someone there showed off their collection of all of the WarShip art from TRO: 2750 which they snagged when Noble Knight Games first listed it.

Puma CCG by Jim Pavelec, via Greg

Greg’s Puma by Jim Pavelec

“I also had someone reach out to me over Facebook to show some photos of some TRO art they had in their possession. A friend of theirs had managed to get the TRO art for the Black Knight and Highlander at a GenCon in BattleTech‘s infancy. Again both of these would generate significant community interest if they came back on the market but I do not believe this person was trying to pursue any additional works.” In other words, they got their favorite ‘Mechs and got out before prices skyrocketed. 

Of course, there’s always just throwing money at the problem. Michael put me in touch with another collector named Steven who has only recently started collecting BattleTech art. He estimates his collection of five works would fetch between $7,000 and $8,000 at auction, but that’s just a mere fraction of his total fantasy/sci-fi art collection, which he guesses to be worth over $700,000.

“I’d say much of the competition for most choice BattleTech art already took place before I arrived on the scene,” he told me. “Fortunately, there aren’t so many collectors that everything has been scooped up! It’s just a matter of persevering.”

“My jaw almost dropped when I was told he still had the original art for it—a Timber Wolf / Mad Cat original cover is pretty much a grail in this hobby.”

Steve Art Christopher Moeller

Steve’s Warriors of Kerensky by Christopher Moeller

His first piece was Christopher Moeller’s Dropship Captain Archetype from the MechWarrior Companion sourcebook. That came from an Ebay auction, but it was quickly followed up by reaching out directly to Moeller (through his representative) for any potential pieces he had left. That led to Steven purchasing what is now his pride and joy, the painting that served as the cover to The Clans:  Warriors of Kerensky

“My jaw almost dropped when I was told he still had the original art for it—a Timber Wolf / Mad Cat original cover is pretty much a grail in this hobby,” Steve said. “Alas, the Field Manual: Draconis Combine cover is long gone. I’ve always been a Drac at heart.”

Although clearly capable of throwing some big money to close a deal, Steve didn’t amass over half a million in sci-fi art just by spending big at auctions. Like both George and Michael, he recommends reaching out to artists and their representatives to see if you can snag a bargain. You never know when you might find an exclusive piece.

Preserving Art For The Future

There is one other big player in the BattleTech art collecting scene and that’s Catalyst Game Labs. You’d think that the makers of BattleTech would already have a repository of BattleTech art, but the guardians of the BattleTech IP haven’t always been careful about preserving their creative property. Anyone familiar with BattleTech‘s tumultuous legal history might already have an idea of how things got lost over time.

"Slap Chop" by Eldon Cowgur

“Slap Chop” by Eldon Cowgur

I spoke to art director Brent Evans at Catalyst Game Labs who told me the whole sordid story. For much of FASA‘s history, the BattleTech Art Archive was just a storeroom full of paintings, sketches, and other physical media. Later in the ’90s that media was digitized and put onto floppy disks, and then later still, it was all stored in a shipping container in a long-term storage facility. Unfortunately, shipping containers are not the best way to preserve either art or digital files. Throw in some misadventures when FanPro dissolved, and by the early 2010s, there was almost nothing of BattleTech‘s original art left. 

That’s why Brent and the Catalyst team agreed to create a far more comprehensive archiving plan, with multiple backups should the worst ever happen—and it has happened on several occasions. According to Brent, Randall Bills has lost several workstations, and one time, his quad backup lost two hard drives thanks to an errant Windows update. 

"Operation Bulldog Ambush" by Florian Mellies

“Operation Bulldog Ambush” by Florian Mellies

Catalyst now has the hardware to ensure the BattleTech Art Archive can keep images for future generations and is now on the hunt to restore what was lost. That’s why Michael didn’t have to carry that credit card loan for long, and why we may yet see Doug Shuler’s art return in future BattleTech products. 

If you’ve got some old BattleTech art that you’d like to see preserved, you can reach out to Brent at Catalyst Game Labs or fill out the contact form on the company website. Note that the BattleTech Art Archive is for preservation purposes only and is not open to view by the public.

As for Michael, I’m told he’s already on the hunt for more BattleTech art. I suspect he’ll be chasing that high for quite a while.

And as always, MechWarriors: Stay Syrupy.

stay syrupy