Do I need to describe the beauty, convenience, and value of HexTech to you at this point? Of course not. I think HexTech has long since conquered the hearts of BattleTech players with its fully painted and ready-to-play terrain that fits neatly onto your hex-based game boards or playmats. But the great minds at Gale […]
Read More →Category Archives: Designs
Community Outreach – Caterwauling On CamoSpecs With Matt “00Dawg” Frederiksen
For as long as there has been BattleTech, there’ve been people painting minis. In the earliest days, a well-painted miniature was sometimes the most realistic-looking image of a BattleMech you could get. These days, digital art has caught up with the real thing, but miniature painting has only gotten better as techniques and technologies improve […]
Read More →HEXTECH Wave 8 Review – Autumn Colors, Canyons, And Slums
We’ve got more HexTech to talk about! Gale Force 9 and Thunderhead Studios have been kind enough to send me their latest batch of pre-painted, ready-to-play terrain pieces. Wave 8 brings us yet more additions to the Atlean Steppes, the new autumn-flavored Light & Heavy Woods, and the all-new Sprawl. Volume 3 of the Atlean […]
Read More →Cross Electric Designs Terrain Review – For A More Militarized Battlefield
A few weeks back, I spoke with Matthew “Stinger” Cross of Cross Electric Designs. While it was fun debating the merits of the Thor and Thor II, Matt was also looking to showcase his line of ready-to-paint BattleTech terrain pieces. We got to see a few of those in the interview, but Matt was kind […]
Read More →Community Outreach – Matthew “Stinger” Cross’s Contributions To BattleTech
Welcome to another episode of Community Outreach! This time we’ve got someone who’s made truly significant contributions to BattleTech, whether it be model-making, technical writing, or fiction. Matthew “Stinger” Cross has truly done it all, and he’s recently embarked on terrain and accessories for your next tabletop BattleTech game. Together, we go over his prodigious […]
Read More →Community Outreach – Locust Labs And Creating The Hunchback For Tex Talks BattleTech
Welcome back to Community Outreach, where we sit down to chat with the movers and shakers in the BattleTech universe. With the release of Tex Talks BattleTech: The Hunchback, we thought it’d be a good idea to speak to one of the artists featured in the documentary. Locust Labs created many of the 3D models […]
Read More →Bad ‘Mechs – Stone Rhino
“We require reinforcement, Star Captain! The Falcons are about to breach our perimeter!” Star Captain Jolin Demos considered her options. Her Jade Falcon opponent in this trial had come at her swiftly, as expected, but she hadn’t expected her Elementals to be completely overrun. Now without infantry support, her lighter elements were being picked apart […]
Read More →Bad ‘Mechs – Whitworth
I was just following orders! Long-range missiles rained all around ensign Cora’s Whitworth. She’d been dodging fire from the First Arkab Legion for the better part of an hour, pushing her 40-ton ‘Mech to its very limits. Actuator warnings had already sounded on at least three separate occasions, but she ignored the blinking lights and […]
Read More →Bad ‘Mechs – Clint
“Alright, McCoy,” said Joseph Andoran without preamble. The rotund CEO of Andoran Industries Ltd. was the utter picture of a fat cat corporate executive even though Andoran was one of the smaller suppliers to bid for Star League’s lucrative defense contracts. “Tell me your plan to corner the market on bandit-hunting periphery ‘Mechs.” “Yessir,” McCoy […]
Read More →Bad ‘Mechs – Hellbringer
“Khan Lassenerra has directed us to create a new heavy OmniMech. And he has… ordered this BattleMech to be completed within six months.” Each of the scientists and techs within the Hell’s Horses boardroom had different expressions after this announcement. Some looked down in solemn contemplation, a few stared back at Scientist Hyun in open-mouthed […]
Read More →Your BattleTech News Roundup For December, 2021
Well, another year has come and gone. This is where we normally wax nostalgic over the past year and look forward to 2022, but I’ll be honest, 2021 wasn’t all that great and 2022 isn’t shaping up to be much better. With COVID counts where they’re at, we’re certainly getting off on the wrong foot. […]
Read More →Bad ‘Mechs – Charger
Gunjin Hataka gently wrapped the headband around his head as he knelt before a single candle and a burning stick of incense. He knew that this could very well be his last day alive, so he savored the sensations as he meditated on the nature of bushido. Of being a warrior. And also why he […]
Read More →Bad ‘Mechs – Assassin
Welcome to a new series here on Sarna I’m cleverly calling “Bad ‘Mechs.” It’s a deep dive into some of BattleTech’s least appreciated, least effective, but most awesome designs. You might think some of the ‘Mechs are completely undeserving of the Bad ‘Mechs title but don’t worry–even bad ‘Mechs have a story to tell. We’re […]
Read More →How Many Missiles Can A ‘Mech Really Fit?
After writing up our recent ode to Missile Boats, it got me thinking about missile technology in the BattleTech universe. Not how each missile seems to do about as much damage as a modern-day bottle rocket, or how it can fly just about as far before running out of gas. No, it made me think […]
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