Category Archives: Miniatures

Your BattleTech News Roundup For April, 2023

April fools! Your prank came at the end of the month instead of the beginning. Tricksy, eh? But seriously, I’ve never understood the appeal of April Fool’s Day. Maybe that’s because I have a lot of news to write and dealing in anything but facts just makes my job harder. These days, truth is often stranger than fiction, so it can be hard to know what’s a joke and what’s not.

But a trained BattleTech eye can separate the lies from the truth, although I do have a few interesting lies to share which celebrated the non-holiday. So without further adieu, let’s jump into April’s headlines.

Mercenaries Triples Clan Invasion Kickstarter Total With $7.5 Million Pledged

I get that there’s been quite a bit of inflation between now and the 2020 Clan Invasion Kickstarter, but $7.5 million is still a lot of money. Since the campaign ended earlier this month, Mercenaries has become one of the top 20 highest-funded Kickstarters of all time. Mercenaries has also more than doubled the number of backers from the Clan Invasion, with 23,654 mercs pledged to form their own interstellar group of guns-for-hire. 

Sadly, we didn’t quite reach the $8 million stretch goal that would have given everyone a free Blood Asp (at Company level and above), but we did unlock a lot of stuff. Since Mercenaries broke the $7 million goal, everyone at Company level and above gets two ForcePacks of their choice (one from the $5 mil goal and another from the $7 mil goal), while Battalion level backers and above get four additional ForcePacks. Everyone gets free audiobook versions of Eclipse by Jason Schmetzer, Close Quarters by Victor Milan, and A Splinter of Hope by Philip A. Lee, PDF copies of Cracked Canopy Cookbook, Mercenary Life, Tales of the Bounty Hunter, and No Greater Honor, and a whole bunch of Salvage Boxes which will contain random ‘Mechs. 

Of course, there’s way more than that available, and listing it all here would take hours I don’t have. You’ll just need to check the Kickstarter page to see what your pledge has unlocked. 

According to Catalyst, they have over 400 items to configure, so expect the pledge manager to be available in two-to-three weeks. Then you’ll be able to select your ForcePacks and other add-ons from the manager. All the physical stuff is expected to arrive around June 2024, but as with the Clan Invasion Kickstarter, I’m going to suggest we exercise patience. While global supply chains have largely untangled themselves from the pandemic, this Kickstarter is more than twice as big as the last one, which probably requires some serious man-hours.

Oh, and in case you missed it, the Mercs Kickstarter even made mainstream news outlets like Polygon and Forbes. BattleTech is hitting the big time!

Opinion: What Does BattleTech Mean To You?

Sarna Complaints Department

Courtesy of Eldoniousrex

Catalyst has put out a video series asking both fans and actual BattleTech creatives, “What does BattleTech mean to you?” To Mitch Gitelman, studio head of BATTLETECH developer Hairbrained Schemes and producer for both the MechCommander and MechAssault games, BattleTech was his entry into “big-time video game development.” To BattleTech writer Chris Hussey, BattleTech is an expansive universe where fans can always find something they like, provided it’s not aliens or magic. And to Nick Smith, president of BattleTech pod company Virtual World Entertainment, BattleTech is “a place for everybody” with a “love for big stompy robots.”

To me, it’s all those things too. BattleTech didn’t get me into game development, but it certainly helped me find a new career after I quit schilling for an insurance company. It’s also a huge universe where you can really find any kind of sci-fi, whether it be super high-tech space battles between rival galactic nations or a down-in-the-dirt contest between two martial arts experts. It’s got everything from political dramas to spy thrillers, but throughout the universe, it all comes back to those giant stompy robots.

On top of that, BattleTech represents a sort of gritty military sci-fi that’s okay to love. I’ve always had a fascination with military hardware, whether it be World War 2 battleships or modern jet fighters, but I’ve always had a problem with getting too excited about these weapons of war. Geeking out over a MiG-29 or an MP5 can be a lot of fun, but these things have killed real people. With BattleTech being a completely fictional universe, I don’t have to worry about that.

Oh don’t get me wrong--BattleTech has plenty of documented atrocities where ‘Mechs killed civilians wholesale, but it’s all make-believe. We can joke about the Word of Blake nuking most of Wolf’s Dragoons into atoms because it’s not real. And in an age where armed conflict seems to be escalating every day, I think it’s important to have that geeky outlet for hardcore military sci-fi where the stakes just aren’t as high.

I’m not sure I’d actually want to live anywhere in the BattleTech universe (with the exception of the Magistracy, of course), but I’m glad it’s here in our universe.

MechWarrior Living Legends Rebrands As MechWarrior LOL

A rebranding is in the air!
Watch this video on YouTube.

Told you we’d get to the April Fool’s stuff. After MechWarrior Online rebranded itself MechWarrior Online: Legends last month, MechWarrior: Living Legends has since rebranded itself as MechWarrior: Living Online Legends, or MechWarrior LOL. I suspect this will cause some confusion with League of Legends, which might lead to yet another rebranding in the very near future.

Disney And Catalyst Reboot Herbie As An UrbanMech

Disney and Catalyst Game Labs is finally greenlighting my project! The Herbie movies set in the Battletech Univers!
by u/Samwitch13 in battletech

Another good one, this time from Reddit user Samwitch13. Pretty sure that paint job came from the recent PseudoTech featuring the Urbie Derby, but can’t say that Photoshop isn’t on point. But hey, just imagine what a BattleTech movie could be with Disney money.

Crescent Hawks Training Video Details Exploits Of The  Kell Hounds

BattleTech Crescent Hawk Training Vid - Kell Hounds
Watch this video on YouTube.

Here’s a fun new video that came as part of the Mercenaries Kickstarter. Catalyst reached out to Rem Alternis Productions to produce a training video for new recruits to the Crescent Hawks, where the motto is: “We’re here to make money, not friends.” The video deals with the formation and legacy of the Kell Hounds, its notable figures, and their ‘Mechs, as well as what the famed mercenary unit is up to during the ilClan era. 

It’s a good refresher if you’re not up on your Kell Hounds lore. Hopefully we’ll get a few more of these videos.

One-Hundred Tons Of Highway-Crushing Claw

3D artist Maska brings us this brief animation of a King Crab making its way downtown, firing its twin AC/20s at some unfortunate soul off-camera. Ever since the King Crab became the poster child for MechWarrior 5, we’ve been seen more of the Crab‘s bigger, badder, and meaner brother. Can’t say I’m disappointed. Kudos to you, Masaka!

PGI Is Hiring A Writer (Probably For MechWarrior 6)

Katapult

Wanna write the next MechWarrior game? PGI, developer of MechWarrior Online, MechWarrior 5, and holder of the MechWarrior IP, is hiring a”Narrative Writer II.” The listing doesn’t explicitly state that it’s for MechWarrior 6, but it does say that an applicable qualification is “passion for the MechWarrior/Battletech universe IP.” So it’s possible this is for new MechWarrior 5 DLC or for some wild expansion to MechWarrior Online, but I’m betting whoever lands this gig would be writing for the next MechWarrior game.

We should note that game writing isn’t your typical writing gig. This job doesn’t send you off to write a novel or a short story to somehow turn into a video game--it’s writing with an eye and ear toward in-the-moment game design. That means scripting levels so that they jive with the audio cues and physical action, which means a lot of coordination with the narrative director, level designers, and audio team. It also means writing using game engine editors and scripting tools, as well as documentation for external localization. 

PGI is looking for someone in the field with two years of experience writing and at least one shipped title. Obviously, love for the BattleTech universe is a bonus, but not strictly speaking a necessary qualification. It’s more important to know and understand military jargon than to know every ‘Mech in the Inner Sphere, although, knowing the quirky military jargon of the Clans would probably be a huge bonus. Probably. 

The position has a flexible schedule, “comprehensive benefits,” and remote work is available. Heck, I should apply. I don’t actually have any games writing experience, but how hard could it be? 

Lady Kamea Arano Says Trans Rights!

https://twitter.com/EnbyKaiju/status/1647736301410721792?s=20

Hairbrained’s BATTLETECH had probably the best voice acting of any BattleTech or MechWarrior game out there, and that was in no small part due to the performance of Gin Hammond as Lady Kamea Arano. So it means a lot when Lady Arano herself comes forward to say “Trans rights are human rights.”

Surprisingly, even the villainous Santiago Espinosa (voiced by the talented Tren Sparks) offered support for Trans rights, which is not something you hear from too many fascist dictators. But considering the environment trans folks face these days, I think they’ll take all the help they can get. 

Cool BattleTech Paper Diorama

Not sure if I should post this here, but I made this for my boyfriends birthday :D
by u/Scarlerr in battletech

 

Scarlerr posted this to the BattleTech subreddit. I’ve seen a lot of miniatures, some paintings, and even a few scale models, but I’ve never seen a watercolor paper diorama with a Raven front and center. 

The best part is the little cottage. Is this the Raven‘s summer home? Does it vacation here every weekend from March to October, water-skiing with its UrbanMech neighbors? Or is it a fairy-tale character like Little Red Riding Hood, off to meet her grandmother who’s been eaten by a Timber Wolf?  

We need the story, Scarlerr. 

Von Biomes 12 Makes MechWarrior 5: Mercenaries Very Pretty

Mechwarrior 5 - MODDED! New Mod vonBiomes 12 is out on Nexus, Steam & Patreon!
Watch this video on YouTube.

Head over to either the MechWarrior 5: Mercenaries Steam Workshop page or the Nexus Mods site, and you’ll see Yet Another Mechlab is the most popular mod. Look a few mods down the list though, and you’ll see vonBiomes, a mod that I’d definitely consider adding to your rotation so long as you’ve got a gaming rig that can handle it.

MechWarrior 5 already has a lot of different biomes that you can potentially drop onto, but after a while they all sort of blend together. Download the vonBiomes mod and you’ll never get bored of tromping through a volcanic waste or massive junkyard. The mod adds over a dozen new biomes, including one with giant alien fungal growths, a desert with actual cacti, and an old-growth forest where trees are actually way taller than the ‘Mechs. The only downside is that these biomes are so pretty that they can really tax your machine, especially if you’ve got ray tracing turned on.

VonBiomes recently received its 12th update with a ton of new stuff. Besides the usual bug fixes and compatibility with the recently released Rise of Rasalhague DLC, version 12 adds new dynamic lighting for sunny planets, new mission backgrounds, and UI updates. It’s all very pretty, which you can see in vonSeiten’s video, so if you’ve got a good gaming rig, be sure to give this mod a download.

RenegadeHPG Interviews Loren L. Coleman 

A Conversation with Loren L. Coleman | Catalyst Game Labs Owner/CEO (Part 2: The Publisher)
Watch this video on YouTube.

Travis over at RenegageHPG sat down with Loren L. Coleman, co-founder of Catalyst Game Labs and current “steward” of the Battletech license. Since the conversation lasted nearly two hours, Travis broke this interview into two parts, with the first mostly talking about Loren’s time as a BattleTech author and the second dealing more with his managerial role at Catalyst. 

The first part doesn’t really tread any new ground, but I find part two to be a very interesting conversation. Catalyst had a lot of problems when it took the BattleTech license from WizKids following Dark Age, and getting things back on track required a herculean effort. He also dove into the success of the Clan Invasion Kickstarter and why Catalyst keeps crowd-funding these product releases. 

There’s a lot of interesting stuff here, so I encourage y’all to set aside some time to see what Loren has to say. 

MechWarrior Online: Legends Adds New Legendary ‘Mechs In April Patch

MechWarrior Online Legends Scattershot

In MechWarrior Online: Legends news, April brings two new Legendary ‘Mechs to, some map updates, and yet more adjustments to ‘Mech quirks. The Scattershot is a Shadow Hawk variant that comes armed with two MRM-20s and three LB-X AC/2s, which is pretty good for a stock loadout. You’ll also get a mini battle pass that lets you earn GSP, C-bills, MC, premium time, and cosmetics just for playing the Scattershot. Meanwhile, the Marauder IIC “Dreadnought” is an Annihilator with a dead side. Four LB10-X ACs are paired with four ER Small Lasers, but only one of each are located on the left side of the ‘Mech, meaning it retains the bulk of its firepower even after losing its left torso. 

These new Legendary ‘Mechs are really good, with unique and desirable characteristics that set them apart from every other ‘Mech in the game. It has a few players accusing PGI of releasing pay-to-win ‘Mechs, but having played my fair share of World of Warships, that’s nothing new for a free-to-play game. 

Both Terra Therma and Free Worlds Colosseum received updates that’ll hopefully mean fewer MechWarriors getting stuck on geometry. Free Worlds in particular received a bunch of new trees and foliage that’ll make it more interesting, but removed the fireworks. Not sure why, but no more colorful explosions will appear in the sky unless the player puts them there.

As for quirks, the Osiris, Hatchetman, Storm Crow, Summoner, and Fafnir are all big winners in this patch. The Fafnir in particular received armor buffs and reductions to its critical hit chances that’ll hopefully make it into the terrifying behemoth it should be. The Wolfhound received some quirk consolidation, although some variants might see their heat-sinking diminished after April’s patch. 

A few specific variants have also received some quirk adjustments, which you can read about in the patch notes here. 

And that’s it for April! Join us next month for yet another rundown on all the best news for BattleTech fans like you.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For March, 2023

You know, I’d be pretty upset about the fact that winter is clearly trundling along into April this year if it weren’t for all this great BattleTech news. The Mercenaries Kickstarter was a huge success even after just 24 hours, and it looks like it could even double the funds generated by the Clan Invasion. People love their mercs, I guess.

But besides the Mercenaries Kickstarter, we’ve got plenty of other Catalyst products to share, some MechWarrior updates to peruse, and plenty of exceptional pieces from the BattleTech community. So let’s get to it.

Mercenaries Kickstarter Blows Past Clan Invasion Funding In Less Than Six Hours

Mercenaries Kickstarter Jumpship

We’ll start things off with the biggest news for March which was always going to be the Mercenaries Kickstarter, which kicked things off on March 23. The crowd-funding goal of $50,000 was reached pretty much as soon as the Kickstarter went live. It took just 20 minutes for the funding total to climb past $780,000, and it blew past the Clan Invasion Kickstarter’s total of around $2.5 million in less than six hours. By Friday evening, the Mercenaries Kickstarter broke 15,000 backers and $4 million, and we’re already well past $4.5 million. 

As of the time of this writing, the Mercenaries Kickstarter is cruising towards $5 million, with a very achievable stretch goal that will give everyone who backs at Company level and above a free ForcePack, and everyone who backs at Battalion level and above another free ForcePack. That’ll bring Company-level backing to 3 ForcePacks total. 

What’s interesting here is that a lot of folks backed at Company level and above without even seeing the full list of ForcePacks, which only went live by the weekend. Now we know just what new ‘Mechs Mercenaries is bringing to the table, although we had a pretty good idea of what to expect from the ilClan Recognition Guides. I’m personally going to try and complete my set of Bad ‘Mechs, so that likely means the Inner Sphere Heavy Recon and Pursuit Lances, and then when the $5 mil unlock hits, probably the Security Lance. 

But the physical minis are really only half of what’s available in the Kickstarter. The digital rewards even at the Company level include six novellas, No Greater Honor, Tales of the Bounty Hunter, the Mercenaries issue of Shrapnel, and BattleTech‘s new Graphic Novel #1 all in digital form, plus a few wallpapers to bring the Mercenaries Kickstarter to your desktop. That’s a lot of BattleTech media to go along with your minis. 

Sadly, it’s too late for you to get the free Visigoth fighter, but there’s still plenty of time to join in on the Mercenaries Kickstarter to get loads of BattleTech swag for an extremely good price. 

More ForcePacks Brings Ancient Designs Back From The Dead

And now for some Catalyst news from earlier this month. The Proliferation Pack brings seven ancient BattleMech designs including the Mackie, Ymir, BattleAxe, Gladiator, Icarus II, Firebee, Coyotl. I’m a particular fan of the Gladiator, which I’d take over a Griffin any day of the week, but there’s no denying the Mackie‘s charm either. The Proliferation Pack arrives this spring for $44.99. 

In addition, Snord’s Irregulars are getting a ForcePack which contains a Highlander, a Guillotine, a Spartan, and even the unique FrankenMech that’s basically if a Rifleman, a Warhammer, and an Archer got tossed into a blender and came out lookin’ like an Unseen smoothie. This one is also coming out in the spring.

Not to be outdone by all the new ilClan ‘Mechs, Catalyst has announced a Classics Recognition Guide which compiles all those old-school cool ‘Mechs into a single volume. The Classic Recognition Guide will contain material already published under the ilClan Recognition Guides but will be limited to classic ‘Mechs like the Wasp, Wolverine, Crusader, and others that you’ll probably recall best from the 3025 TRO. Each design has been updated with current-era variants and new art.

Those plushies that have been relentlessly teased for a while now are finally fully revealed and on sale, a Destiny-sized Marauder will also be available in limited numbers, and there are some new t-shirts for sale too. And before I forget, Perception of Victory, a new Mercenary Tales short story by Michael J. Ciaravella, is now available as well as No Greater Honor in audiobook form.

BattleTech Aces Lets You Play Alone Or With A Friend Against An AI Opponent

There was a lot to come out of the Mercenaries Kickstarter, but I wanted to highlight this since it really seems like a game changer for BattleTech. It’s called BattleTech Aces, and it turns a competitive tabletop game that can take all afternoon into a solo or cooperative game that takes about an hour or two--along the same lines as your typical boxed tabletop game.

You can see Josh and Randall playing this at AdeptiCon in the Twitch clip above. The “AI” portion of BattleTech Aces is represented by a deck of cards that tells the opposing force where to move and what to attack. Combine that with the quicker rules of Alpha Strike and you get something that really appeals to those who want multiple games in an afternoon rather than one that might stretch into next week.

Mercenaries backers get free access to the open beta at all levels, with a digital version of the playtest sent out via email. I haven’t gotten it yet, but given CGL has over 16,000 people to get back to, I think we might just have to be patient [ED: Actually, the link to the playtest material and the digital goods are in the Kickstarter update posts!]. I’m excited to give it a try though!

MechWarrior 5 Patch Tweaks AI, FPS Controls

MechWarrior 5 Black Knight

We got a patch for MechWarrior 5: Mercenaries earlier this month, and it’s the first one since the Rise of Rasalhague DLC brought both the Crusader, a new series of campaign missions, and AI improvements to what were previously some pretty useless lancemates. And while the improved AI did cause lance members to fire their guns twice as often and sometimes even hit what they were shooting at, it also caused some pathing issues that would occasionally result in your teammates getting stuck on a ruck or just never even leaving the drop zone.

March 9th’s patch fixed that issue, but also introduced a new one. I’m noticing that if you don’t assign targets, your lancemates will bunch up close, often to the detriment of clean sight lines. This will make them fire less often than before, which is a bummer. However, if you manually assign targets, they’ll do some serious work. So it’s a bit of a tradeoff--you get more reliable pathing and excellent manual control, but less reliable automatic AI engagement. I’m sure we’ll get another fine-tuning pass on the AI at some point, but just remember to manually assign targets wherever possible.

Elsewhere in the patch, those new FPS controls are being well-received by console players, and Infiltration missions have been rebalanced so the rewards are more in line with the other mission types. They’ve also gotten slightly harder as now you can’t just pick off every enemy group without triggering the general alarm. 

Of course, there’s also a crapton of squashed bugs in the patch too, so be sure to have it downloaded to get the full benefit of all those fixes. 

A Lance After My Own Heart

I had @attack_llamas make art for me and my lancemates in mw5 enjoy
by u/Professional-Help931 in battletech

Here’s a piece from @attack_llamas made for Reddit user Professional-Help931. It portrays their lance as they stomp around in MechWarrior 5, and it’s a pretty great lance. It can be really tough to be a light ‘Mech pilot solo, but it’s a whole different story when you team up with friends. Suddenly, that Jenner turns from a liability into an incredible asset, being able to quickly respond to threats and go on scouting missions to take out enemy artillery before they can blow your poor Awesome to bits. I very much approve this lance’s composition. 

Kaiju Vs. Warhammer, Who Ya Got?

Anime North is coming up, bringing with it Toronto’s most excellent anime convention. If you’re in the area, I highly recommend coming down for a visit, but even if you’re not, you can definitely enjoy this piece of a kaiju fighting a Warhammer-like ‘Mech in some unfortunate Draconis city. 

I dunno if this Warhammer has the gumption to survive against what is most certainly not Godzilla, but I’m still rootin’ for it all the same. Also, the Focht News Network will be there to do stuff, and that sounds like a swell time. 

Um…

https://twitter.com/ShamikaMills18/status/1631730109509160960?s=20

No words. None. I don’t know what this is, and I don’t want to know. Don’t explain this to me, don’t even mention it ever again. I’m just showing it to you because I don’t want you to find out from anywhere else.

That’s How You Deal With Fleas

Timber Wolf Lego build (work in Progress
by u/ecdmuppet in mechwarrior

I’m pretty certain that the ‘Mech this Timber Wolf is unceremoniously stomping over is a Flea, but if not, I apologize for the wonky title. This model, courtesy of ecdmuppet, hits a level of dynamism that I rarely see in Lego. Apparently, there’s a gearing system in the pelvis that allows the legs to be locked at multiple angles, so we could theoretically see this Timber Wolf stomping on anything from a Cicada to a Summoner. Ecdmuppet said we’ll get instructions to make this model yourself once they’re done with the build. 

MechWarrior 5 Developer PGI Is Doing “Significant Hiring”

How would you like to work on the next MechWarrior game? PGI is hiring right now across multiple positions, so if you’re a 3D environment artist, a lighting artist, a VFX artist, or a software engineer (and a few others besides), then head over to PGI’s site to apply for any of the eleven positions currently open. 

But because we’ve got a bunch of job listings, we also have a unique opportunity to see what PGI is up to. For example, we know that PGI is looking to create new ‘Mechs for MechWarrior Online thanks to the 3D Artist II listing. “This role will play a key artistic and technical part in implementing new ‘Mechs in MechWarrior Online,” reads the listing, “modeling and texturing weapons mounts and cosmetic attachments for hard surface export/import to game engine, addressing bugs and creating ‘Mech Patterns with customizable colors.”

There aren’t too many clues for the next MechWarrior game to be found in this listing, but the Level Designer II position will require experience in Unreal Engine 4, which is what MechWarrior 5 currently runs on. This could suggest that MechWarrior 6 (or whatever the next MechWarrior game will be called) will also run on Unreal Engine 4, or that particular position will be for continued work on MechWarrior 5.

Remote work options are available, and PGI also has some pretty great perks, like flexible hours and social events (at least for those that can work in and around Vancouver). Head to the links above if you’d like to check ‘em out.

The Black Marauder Stalks The News Blast Once Again

"dark one" model progress
by u/makenzie71 in battletech

From Lego to a completely different type of model. We talked about one MechWarrior 5 mod-maker who’s bringing the dreaded Black Marauder to the game, here we have makenzie71 bringing the Black Marauder to the tabletop. Actually, it’s probably a bit too big for the tabletop game, but it’s certainly a great-looking figure to decorate your desk with. It’s also far more terrifying than any depiction of the Black Marauder I’ve seen, although I will give credit to Juodas Varnas for this version from a few years back.

BattleTech Pride Anthology Announced

https://twitter.com/Detocroix/status/1633600013795495936

BattleTech has come a long way in terms of representation (tip of the rainbow hat to you, Fox Patrol) but if Steven Universe has taught me anything, it could always be gayer. So I’m happy to report an open call for the BattleTech Pride Anthology 2023, a fan-made collection of short stories featuring LGBTQ+ characters. 

All submissions should be between 2,000 to 5,000 words in manuscript format and fit neatly into pre-existing lore and timelines. No making up entire Clans, planets, or climactic battles between Great Houses that nobody has ever heard of, but skirmishes on the periphery between two small-time mercenary outfits are A-Ok. All submissions must be in before May 1 so that there’s plenty of time to get them edited and assembled for release in June. I’m assuming June because that’s Pride Month. More deets are available here.

Opinion: Did TRO 3058 Kick All The Fun Out Of Inner Sphere ‘Mechs?

Sarna Complaints Department

I remember way back when I was still in high school I went looking for an Inner Sphere ‘Mech that could mop the floor with any Clanner out there, and I found it in the Thunder Hawk. How can you go wrong with three Gauss Rifles? You can’t. And that’s why it was good. Maybe even a little too good--45 damage per heatless salvo that could luck out and decapitate a ‘Mech is just plain unfair. 

And it seems I wasn’t alone in this opinion. Bishop Steiner recently doodled the Thunder Hawk (or ThunderChicken, as he likes to call it) where he went into detail about how the ‘Mech was emblematic of the issues with Inner Sphere ‘Mech designs from the era. It was all mostly Gauss Rifles and lasers placed on ‘Mechs that were the most efficient in their weight class.

Thunder Hawk 3058

Did that make these ‘Mechs boring? I’m not so sure. I think we need to look at these ‘Mechs in the context of the still relatively recent Clan Invasion. Inner Sphere armies were looking at what they had that could compete with the Clans, and that meant making ‘Mechs as efficient damage dealers as possible. That naturally works out to lasers and Gauss Rifles--the latter for dealing the same damage at similar range, and the former for simply adding in more damage while taking advantage of then-new double heatsinks. 

But still, the Thunder Hawk took this philosophy to its logical extreme and made something truly terrifying. Lights and mediums are often crippled or destroyed in a single salvo at ranges they can’t respond, while heavies and assaults have to get lucky on rolls to win the damage race.

Don’t get me wrong--there are a lot of 3058-era ‘Mechs that I like. The Dragon Fire, Cestus, Merlin, and Spartan are all great. But going for maximum tabletop efficiency in a ‘Mech just sort of takes the soul out of it. Let me know if you share that opinion in the comments below.

MWO Rebrands Itself As MechWarrior Online: Legends

MechWarrior Online Legends March 2023 Patch Notes

With Solaris having been removed as an available game mode for MechWarrior Online for some time, it makes sense that MWO would rebrand itself, and that’s exactly what’s happened in the latest patch. MechWarrior Online: Legends introduces the new Legendary type of ‘Mech to go along with Champions and Heroes. What makes these Legendary ‘Mechs special are exclusive weapons layouts, “outlier” quirks, and a miniature battle pass system that allows you to earn GSP, C-bills, MC, premium time, and various cosmetic items for earning ‘Mech XP on your Legendary ‘Mech. 

So far, there are two Legendary ‘Mechs. The first is a new Fafnir called The Juggernaut. Its shtick is that it’s got maximum armor, a 400-series standard engine, MASC, and a bunch of Heavy Machine guns and the quirks to make them dangerous. It looks pretty goofy, but not as goofy as the new Legendary Mad Cat MK II: Moonwalker. This thing has a unique quirk that gives it an additional 30 percent to its reverse speed, making it almost as fast going backward as it is going forward. Combined with a bunch of UAC/2s and an ER PPC, and the Moonwalker can ensure it’s always got its best foot forward while it’s blasting away.

This month’s patch also brings us the first new map from PGI’s newly hired level designer, Krazzdaxx. The map is a purple coliseum with low rolling hills and rocky outcroppings that look like bismuth crystals. There’ve also been a few tweaks to Terra Therma so the middle of the map isn’t quite so one-sided in terms of cover.

And as is tradition, we’ve got a few ‘Mechs that have a few new quirks. The Kintaro is the big winner in this month’s patch, with revamped quirks across every variant and additional armor quirks for the ape-like ‘Mechs arms. The Champion line also received some adjustments, and the Dire Wolf has seen its armor quirks improved as well. Finally, all variants of the Fafnir now have much much smaller center torso hitboxes, so hopefully they won’t be quick as squishy.

No Guts No Galaxy Talks To PGI About MWO’s Matchmaker, Maps, and Rebrand

Podcast 231 - MM, Maps, Mechs, more! w/ Daeron & Matt
Watch this video on YouTube.

For a bit of a deeper dive into the recent MechWarrior Online rebrand, we turn to No Guts No Galaxy‘s most recent podcast featuring Matt and Dearon from PGI. A lot of what was discusses has to do with what we’ve already covered in the recent update, but there are a few things worth pointing out. 

First is that discussion still centers around MechWarrior Online‘s matchamaker. While the Cauldron has been instrumental in breathing new life into MWO with massive balance changes to ‘Mechs and suggestions for map tweaks to create better matches, the Cauldron has not yet been able to tackle MWO‘s matchmaking system. There’ve been some suggestions that the Cauldron could help out with making matches fairer and faster, but there seems to be some hesitancy from Matt and Daeron to give Cauldron all the keys to the kingdom despite all the good the Cauldron has done so far. 

Another thing that would help MechWarrior Online immensely is the possibility for multiple spawns in Quickplay matches. One of the biggest problems I have with MWO is that I spend way more time waiting for matches to begin than actually playing them, something that multiple respawns would solve. Respawns already exist in certain event queue game modes, so changing up Quickplay to have longer matches via respawns would help bring the play-to-waiting ratio back to a healthier level. Daeron said that he’d look into it with PGI’s engineers.

And of course, there’s talk of the Stone Rhino. A classic Clan beast that has yet to appear in MechWarrior Online, fans have been calling for this iconic ‘Mech for years. Matt’s response was “no comment,” but the hints are there. It seems like a matter of “when” now rather than “if.” 

Ever Wonder How Iron Wind Metals Makes ‘Mechs?

https://www.reddit.com/r/battletech/comments/11nxdu0/heard_yall_like_mechs/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button

Well, thanks to Iron Wind themselves, you can now see how those metal ‘Mechs are made. It looks like the rubber molds are placed on a centrifuge and then spun around as hot pewter gets poured into the center. The centrifugal force then pushes the metal into the molds which then cool after just a few seconds. Just clean up a few of those metal tags and you’ve got yourself a Steiner Scout Squad. 

How About Some What-If ‘Mechs?

Mech Redesigns-banshee-awesome-stalker-daishi (my art)
by u/geergutz in mechwarrior

We’ve featured geergutz before, and that’s because they do good work. Here we have several redesigned ‘Mechs that seem to break out of BattleTech‘s traditional style for something just a little different. I like it, and geergutz has a bunch of them posted over on Reddit that I think are definitely worth a look.

MechWarrior Living Legends Releases April Schedule Of Events

Monthly Events – April
by u/Bird-Thing in MWLL

We can’t have a news blast without an update from everyone’s favorite free multiplayer MechWarrior game. MechWarrior Living Legends will host a number of games throughout April, including control matches on April 2nd and 29th, single-life matches on the 16th, and a Chaos March tournament on Saturday, March 22. Most games start at 7 PM UTC (that’s 3 PM ET), but the Chaos March matches will start at 6:30 PM UTC (2:30 PM ET). Teamspeak info is in the Reddit link above.

All Systems Radical

All Systems Radical
by u/AGBell64 in battletech

There aren’t too many Thunderbolts with jump jets out there. There are even fewer Thunderbolts with massive ‘Mech-sized skateboards. I think that makes this Thunderbolt pretty special. Thanks for sharing, AGBell64.

Whew, another long one for March. I don’t expect April to slow the BattleTech roll, so expect Sarna to return next month with everything you need to know.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For February, 2023

February is the worst month. Partially because it’s in winter, but mostly because it has three fewer days than the other months, so I’m always caught off-guard when the end of the month arrives much earlier than usual. And yet, as with every month, I’ve still managed to scrounge together all the best BattleTech news that’s fit for the Inner Sphere. Plus a whole bunch of wild UrbanMech pics. You’re welcome.

So without further adieu, here’s your BattleTech news for February 2023.

Art Of BattleTech Brings The Hellcat To MechWarrior 5

Last month, Catalyst gave us the canonized version of MechWarrior 4‘s Hellhound, now renamed the Hellcat. And no sooner does the Hellcat join the annals of BattleTech canon than does The Art of BattleTech bring us a new MechWarrior 5 mod that lets players return to what is quite possibly the best medium ‘Mech from MechWarrior 4: Mercenaries.

The Hellcat model is courtesy of Ion Raptor who based their design on the MechWarrior 4 model by David A. White. It looks like the mod’s design is largely based on the TRO from ilClan Recognition Guide Volume 30, which includes two ER Large Lasers, an LB-10X autocannon, and an SRM-6. As usual, Arty advises players to get the ‘ Mech Delivery mod to make it a bit easier to find the new Hellcat in the vastness of the Inner Sphere. Head on over to Nexus Mods to get both the Hellcat and the ‘Mech Delivery mods.

Be Afraid: The Black Marauder Is Also Coming To MechWarrior 5

Black Marauder icon image (for an MW5 MOD I’m doing) from mechwarrior

The mods keep coming and they don’t stop coming. Courtesy of Volfegan is the Black Marauder mod, which will add a heretofore-unseen level of spookiness to your next MechWarrior 5 career.

I’m sure I’ve talked about the Black Marauder a little closer to Halloween, but just as a reminder, the Black Marauder is a BattleTech ghost story of a demonic Marauder that was found on an airless asteroid in an uninhabited system one jump from Malagrotta. You can’t blame the Ninth FedCom RCT for nabbing a free heavy ‘Mech, but every tech that touched the Black Marauder and every MechWarrior that sat in its seat suffered a horrible fate. The Black Marauder has changed hands multiple times over the decades, bringing misfortune and calamity to everyone near it.

I love the Black Marauder, and now Volfegan is making it real and pilotable in MechWarrior 5. I’m not sure if it’ll be as cursed as it is in the lore, but its weapon layout certainly seems desirable enough to risk a curse or two. Stay tuned for this mod’s release date.

Hired Steel Episode 3 Is Here And It Is Glorious

Hired Steel: A Mech Machinima – Episode Three
Watch this video on YouTube.

As promised, Hired Steel 3 is here, and damn if this isn’t the best footage of ‘Mech combat you’ll find outside of a MechWarrior game. I’m not going to go too far into it, but everything is still there from the previous episodes, only with way more explosions going on. George Ledoux, mister Duncan Fisher himself, provides a lovely opening narration that describes the creation of the Atlas as told by Aleksandr Kerensky, and Tex of the Black Pants Legion continues to lead Eques lance in his Shadow Hawk. Let’s not forget Mr. Paladin in the Catapult, Baradul in his custom Rifleman, AggieLawGirl in the Hunchback, and the villainous Thunderbolt is piloted by Ken Marsiglia. 

Couple of points--not sure when the Trebuchet became a baddie ‘Mech, but I’m here for it. Also, I’m available to voice a wise-cracking Quickdraw if one were needed in Hired Steel Episode 4. Or maybe a Grasshopper. I’ve been really digging the Grasshopper lately.

It’s really a shame that we have to go a year between episodes because they’re just so technically impressive and these guys are basically doing it in their spare time. Go subscribe on Twitter and YouTube for updates, behind-the-scenes stuff, and cool sketches of that Hunchback with reactive armor. 

All Good Things Come To Crabs Who Wait

You ain’t puttin’ THIS Crab in a cake! from battletech

TMC has a whole team making BattleTech machinima, but even the best animations start from the humblest of gifs. Here we have AwkwardSmilesCo dipping their claw into the world of BattleTech animation. It looks like it’s probably a King Crab claw, judging by its overall girth, but it could also be the Hermit Crab, a new light ‘Mech entry into the crab family. 

Awkward Smiles said they’re planning on making this part of a larger five-minute animation titled “Mechwarrior: Rough-Housing.” But as animation takes a lot of time and effort, don’t expect it for another few months. As with Hired Steel, we must be patient.

BattleTech TCG Summer League Opens Registration

I might have been a little late in letting people know about the BattleTech TCG renaissance happening online. Never fear, because RenegadeHPG has announced a summer league will get started on June 1. Registration is open, and you don’t even need any actual cards to take part. All the cards are available online for free with a few simple downloads, although registration is $35 to cover the cost of prizes and such. Oh yeah, there are prizes. Those can be anything from playmats to card sleeves to signed artist proofs to signed BattleTech novels.

Check this post here for the sign-ups and rules. And head to the BattleTech Trading Card Game Revival Facebook Group for more cool card stuff, like totally new cards that Wizards of the Coast never bothered to produce.

Opinion Piece:  Is The Crusader A ‘Bad ‘Mech?

Crusader Rise of Rasalhague

Courtesy of PGI

This week for the editorial, I thought I’d peel back the curtain slightly and talk about what makes a Bad ‘Mech. I know there have been a few, shall we say, controversial choices made, so I thought it might be neat to provide a little insight into the internal debates I have when determining what is and is not a Bad ‘Mech. 

And I’m going to do that by talking about the Crusader, a beloved missile boat from the classic 3025 TRO era. One of the Unseen ‘Mechs, the Crusader would be visually redesigned and updated during the Project Phoenix years, but wouldn’t be seen in its classic form again until just recently with the ilClan Recognition Guides. We’d also see a visually distinct and slightly modified version come out of PGI for MechWarrior Online and MechWarrior 5 with the Rise of Rasalhague expansion.

Crusader IlClan Recognition Guides

I gotta say, I really like the Crusader. It has a cool design, a bunch of notable pilots, and in the MechWarrior games, it’s depicted as being slightly more nimble than your average 65-ton heavy ‘Mech. But the CRD-3R is critically flawed. It’s too hot and it has virtually no ammo to feed all those missile launchers. A single ton for two SRM-6 launchers is nothing, and two tons for its paired LRM-15s gives this thing a few salvos before it has to run back to its supply lines. Plus, mounting those SRM-6s on the legs (at least, in the tabletop version) means they can’t be fired while torso twisting and they’re offline as soon as the pilot steps into a waist-high pond. 

But is that enough to make the Crusader a Bad ‘Mech? I’m on the fence. The Crusader has great armor--better than most 65-tonners at the time. And it doesn’t try to shoe-horn jump jets for added mobility (not that it has any tonnage to spare for them). And while leg-mounted weapons are certainly uncommon, they’re also kinda cool just for being unique.

Plus, BattleTech even acknowledges the CRD-3R is critically flawed as pretty much every major house has its own version that tries to fix it. The Davions have the 3D which downgrades the SRM-6s for SRM-4s and gets rid of the machine guns for heat sinks. The Kuritans gave us the 3K version that downgrades to LRM-10 launchers and also removes the machine guns for heat sinks. The 3L combines both the LRM-10 and SRM-4 launchers of the other two models for a much more reasonable strain on its ammo supply, and then the Liaos ruin it by throwing in some jump jets. 

On top of that, how much of the Crusader‘s problems are based on the fact LRMs just aren’t a particularly potent main armament, either for tabletop or in video games? Are all missile boats just bad? Maybe in terms of game mechanics, but in terms of lore, the Crusader has never been described as anything but effective, so maybe those missiles are more narratively potent than game mechanics allow.

It’s borderline, but ultimately, I don’t think the Crusader hits the low bar of a Bad ‘Mech. Disagree? Feel free to leave your opinion in the comments below.

Eldonious Unveils More UrbanFest Art

December’s PseudoTech release of Arcade Operations: UrbanFest brought some hilarious UrbanMech-centric scenarios for BattleTech players to try on tabletop, and it also brought some amazing takes on UrbanMech mythology courtesy of Eldoniousrex. He’s been sharing several iterations of UrbanMech online, including a cowboy, a wizard, a superhero, a Goku-analog, and a rogue. Basically a full party, although I’ll bet Goku and Super Urb will have some harsh words at some point.

There’s also this American Gladiator-style UrbanMech that describes itself as “firestarter.” I assume that means the small laser has been tossed for a flamer, but I can’t tell from the image since it’s mostly about the amazing physicality of this muscular and patriotic UrbanMech

Anyway, y’all should pick up PseudoTech’s new Arcade Operations: UrbanFest over on Catalyst’s site

PGI Promises Patch For Pathfinding Problems

I’ve already played through the Rise of Rasalhauge DLC twice now and it’s great--definitely the direction MechWarrior 6 should go. And the improved AI is definitely leading to higher damage numbers from your AI-controlled lancemates, but it’s also caused some issues with getting them to the fight. Sometimes they’re getting stuck on buildings or just not moving from the initial drop point, leaving Mason alone to face entire companies of Steiner and Drac ‘Mechs. I mean, I still won, but my new Crusader got chewed to pieces.

Thankfully, support for MechWarrior 5 isn’t over just because the fourth and presumably final DLC has dropped (although I’ve been wrong about MW5’s DLC count before and I’ll gladly be wrong again). PGI has promised a new patch is coming in March that’ll fix those stuck lancemates. It’ll also have improvements to the new FPS mode, which is the mode with “conventional” shooter controls for console players unfamiliar with MechWarrior games. No word on when the patch’ll drop, but I’ll be sure to mention it in next month’s newsletter.

MechWarrior Online Gets ‘Mech Adjustments For February, New Map Coming In March

MWO February 2023 patch notes

Courtesy of PGI

Feburary’s patch for MechWarrior Online brings 10 new Platinum variants and the ability to create your own Platinum Custom Collection package, allowing you to select one light, medium, heavy, and an assault ‘Mech. 

On top of that, we’ve got some new ‘Mech adjustments to celebrate, and many of them specifically deal with missile launchers. The Hellbringer, Timber Wolf, Battlemaster, Madcat MkII, and Banshee will all take less damage in their side-torsos so long as they’ve equipped missile launchers of sufficient size. The damage reduction is between 10 to 15 percent, but that’s quite substantial for a ‘Mech with as much armor as the Madcat MkII or the Banshee. Note that these bonuses do not apply if you’re slapping Rocket Launchers on that Banshee. We’ve also got some quirk adjustments for the UrbanMech, Jenner IIC, Cicada, Vulcan, Viper, Hatchetman, Vindicator, Nova, Dragon, Victor, and Kodiak

Finally, new level designer Krazzdaxx will have a new map available for March, with previews set to arrive in the coming days. PGI is also investigating changes to the matchmaker system that will “hopefully improve the matchmaking process,” with more details to come in a new Dev Vlog. There’s also a new sale going on that gives you half-off all engines, weapons, consumables, ‘Mech bays, Premium Time, and every ‘Mech mentioned in February’s patch notes.

New Books, New Recognition Guide, and New Mercenaries Preview From Catalyst

It wouldn’t be a Sarna newsletter without some updates from Catalyst! This month we have a new preview for the upcoming Mercenaries Kickstarter, including the new Starslayer sculpt and the remade Galleon light tank. I still can’t get over the glow-up the Starslayer had to become the poster boy of the new box set. It’s like how the King Crab somehow got to be the cover ‘Mech for MechWarrior 5

We’ve also got a new book and a new short story. Innocent and Defenseless is a new short story from Jason Hansa featuring the Eridani Light Horse and set during the Star League. The new book is Escape from Jardine from Herbert A. Beas II. This full novel features an intrepid explorer from Interstellar Explorations who stumbles upon a Word of Blake remnant on the lost planet of Jardine. She and her compatriots get stuck, and the rest of the book follows the title. You can nab both on Amazon or your e-publication site of choice. 

And don’t forget about Recognition Guide: ilClan Volume 32! This one has a Blood Asp on the cover and a bunch of tanks on the inside. That might make this edition a little less exciting for ‘Mech fans, but I gotta admit, it just ain’t BattleTech with a J. Edgar light hover tank. You can snag that over on Catalyst’s website

Lastly, Catalyst will announce the selected venues for the Mercenaries Kickstarter launch party on March 3. The Mercenaries Kickstarter launches on March 23.

The Steiner Scout Lance Is A Master Of Subterfuge

The Steiner Scout Lance is already perhaps the best scouts in the Inner Sphere, able to rumble up to any location, thoroughly examine the area, and then retreat to report back to Lyran command how many ‘Mechs they blew up. But even the Steiner Scout Lance can sometimes find it difficult to approach a heavily fortified enemy position. In those rare instances, the Steiner Scout Lance resorts to a time-honored military tactic: subterfuge. 

Alec Christian showcases two examples of how the Steiner Scout Lance can camouflage itself to quietly approach the enemy without being detected. Kudos to Eldonoious for providing the Canopus Cat-House Buffet poster. 

MechWarrior Living Legends Announces Events For March

Monthly Events – March from MWLL

Don’t like MechWarrior Online? Don’t have the gaming rig for MechWarrior 5? MechWarrior: Living Legends is here to give you your ‘Mech fix, and it’s absolutely free. It’s been a while since we’ve heard from the folks at MechWarrior Living Legends, so I’m happy to report that they’ve got some plans for March.

Expect an event every weekend in March. Most of them will be organized TC games, but Sunday, March 19 will be single-life matches. All games are scheduled to start at 7 PM UTC (2 PM ET), so mark your calendars. For more info, head on over to the MechWarrior Living Legends Discord server

Two UrbanMechs In A Trenchcoat Try To Get Into A Canopus Caberet

I initially wanted to call this a cat-beret but felt that might’ve been too confusing to hat enthusiasts. Eldonious isn’t the only artist out there that’s putting up great UrbanMech art. I’m not sure when the Quickdraw became the ‘Mech of choice for customer service, but I’m digging it. I might also be partially responsible. 

Just in case you need reminding, it’s official BattleTech canon that cat girls exist. They’re on Canopus, and they’re technically mechanical prostheses rather than true biological mutations or whatever, but they exist. God bless the Magistracy

And that’s all we got for February! Not as exciting as January, but February also has fewer days to play with. I expect March to be full of announcements, so join us next month as Sarna brings you all the BattleTech news that happened in the preceding weeks.

And as always, MechWarriors: Stay Syrupy. 

stay syrupy

Your BattleTech News Roundup For November, 2022

Literally nobody has asked me, “Sean, how have you avoided COVID for so long?” And if someone were to actually ask I’d reply that I’ve cloistered myself in my basement apartment where I only go out for food and hiss at everyone who knocks on my door, thus also providing me with a steady stream of “free” takeout food from restaurants that don’t ask me to pay in advance. However, today my streak might have been broken by a wave of malaise and mild congestion that appears to have come from nowhere. We’ll see what the swab says by the time I’m done writing this article.

Anyway, there’s a surprising amount of BattleTech news leading into the holiday season, so let’s not mince too many words getting to all these big surprises. It’s time for all the best BattleTech the world has to offer, courtesy of Sarna.

More Deets On Mercenaries Kickstarter Announced For March 2023

Mercenaries Kickstarter Kodiak Diorama via Catalyst

Catalyst has gotten some specifics with the coming Mercenaries Kickstarter. The new crowdfunding campaign, which brings over 50 new miniature designs, arrives on March 23, 2023 at 11 AM ET--the first day of AdeptiCon, where Catalyst will also be present.

“I’m an equal-opportunity gamer and enjoy playing nearly any type of game,” said managing developer Randall N. Bills in a statement. “But walking past endless tables of amazing terrain and fantastically painted miniatures is an incredible experience unto itself. If you love miniatures games, AdeptiCon is the place to be. And we couldn’t imagine a more perfect venue for launching our Mercenaries Kickstarter.”

Although primarily focused on Warhammer, BattleTech has been around for almost as long, and in recent times has even snagged a few former Warhammer players fed up with Games Workshop’s policies. Announcing what will surely become a multi-million dollar campaign at AdeptiCon is probably a big get for the convention. 

In other Catalyst news, a brand new anthology just got released on Amazon and your favorite e-publications. Fox Tales collects all five Fox Patrol short stories into a single book and includes an entirely new Fox Patrol story that’s never been published. Set at the tale-end of the Dark Age era, Fox Patrol was an independent mercenary unit that had basically three members for the bulk of its history: Captain Katie Ferraro in her restored Kit Fox, Evan Huxlet in his Locust, and Arkee Colorado in his Quickdraw.

I gotta say, I’m intrigued by Fox Tales. Not because Evan and Arkee are boyfriends, which is still a nice bit of inclusion for the 32nd century, but because the gal in charge drives a ‘Mech I’ve always loved. The Kit Fox isn’t quite bad enough to truly be a Bad ‘Mech, at least in my eyes, but it’s close. All firepower and barely enough armor and mobility, the Kit Fox defines what I like to call the “spunky” light ‘Mech. You can never write off a Kit Fox, and making the Kit Fox the star of its own novel series alongside another favorite of mine, the Quickdraw, just demands that I dust off that Kindle app and type in my new credit card info.

There’s also a new digital box version of the Jade Phoenix Trilogy, a series of novels I’ve read three times already so I don’t really need ‘em again, but you can never go wrong with the classics. And finally, the Alpha Strike Box Set is now available for purchase on Catalyst’s website. Ever wish BattleTech tabletop didn’t take multiple days to complete a game? Alpha Strike might be for you. 

No New Rommel Models As Tank Gets Axed From Future Development

Rommel Tank

Even before the official announcement of the Mercenaries Kickstarter campaign, Catalyst teased out a bunch of new model designs for tanks and VTOLs that had BattleTech miniature painters all aflutter on the BattleTech forums. Somebody asked if we’ll see the Patton and the Rommel redesigned, to which BattleTech line developer Ray Arrastia responded, “no Rommel. You won’t be seeing that again.” The scuttlebutt about town is that the Rommel is unofficially dead, potentially due to someone at Fanatics having a problem with one of their IPs being associated with a Nazi general. 

And fair enough. Rommel has often been too hyped for being the Desert Fox that folks often overlook the fact he was a card-carrying Nazi. Historians are divided on whether Rommel was merely complicit or an enthusiastic supporter of the holocaust, but the bottom line is he wasn’t a nice dude, and I’m not upset that his name won’t be used to represent a fictional tank in the future.

Plus, the Patton is basically the same damn tank anyway, so there’s no need for the Rommel to exist. The Patton/Rommel thing was a joke on the M3 Grant/Lee tanks of World War 2, and while that’s probably funny to a significant portion of BattleTech’s players, I don’t think that humor outweighs the cost of honoring a general best left forgotten.

Anyway, the Rommel will still be listed on Sarna and you can still get older models from places like Iron Wind Metals if you desperately need one for your collection. 

Crusader Callback To Comachos Caballeros

And now in Brilliant color! from battletech

I kinda wish there were more BattleTech comic strips. I know comics are way more difficult to produce than novels, but if BattleTech comics were more of a thing, we could have something like this piece from Reddit user meltdonw14

I’m pretty sure this scene was taken from the novel Close Quarters, where Father Roberto “Call me Bob” Garcia takes a swing at an Atlas in his Crusader. But it’s been years on this one for me, so maybe it was Hearts of Chaos? Definitely one of the Comacho’s Caballeros novels, that’s for sure.

Art of BattleTech Brings The Summoner To MechWarrior 5 (With A Little Help)

Summoner / Thor Classic mod for Mechwarrior 5: Mercenaries - Wolf Trailer
Watch this video on YouTube.

After bringing us the Timber Wolf and Vulture Classic mods, The Art Of BattleTech (aka SankaraSamsara on Nexus Mods) has returned with yet another Clan ‘Mech. The Summoner is at least as famous as the Timber Wolf and Vulture, having been the personal ride of Aiden and Marthe Pryde for most of their respective careers. Ugly and imposing thanks to its asymmetrical layout, the Summoner is a feared design, and now you can pilot one in MechWarrior 5.

Like the previous mods, the Summoner is based on the original Clan design from Steve Venters. The model was done by Alan Yeoh, and Art of BattleTech has a laundry list of folks to thank for helping him figure out the animations, which you can read over on Nexus Mods. You can also download the mod there too, or just search for the mod on MechWarrior 5‘s Steam Workshop. That’s what I usually do for my mods. 

And if the Summoner is here, then you just know it wouldn’t be too long before the Hellbringer showed up. Following Steve Venters’s design meant that half the work on the Hellbringer was already done, with the legs, lower torso, and right arms shared between the two designs. Same deal with the Summoner, find the Hellbringer on Nexus Mods and Steam Workshop.

MechWarrior Online Offers Free Shadow Cat For November

Shadow Cat D MechWarrior Online Event

MechWarrior Online is giving away a couple of ‘Mechs. First, for the month of November, players can take part in the ongoing freebie event which can net them a Shadow Cat SHC-D. That’s the one with the ER large laser, twin medium pulse lasers, a Streak SRM-6, and some machine guns. And an ER small sort of as an afterthought. Honestly, you’re going to want to double up on those ER larges or lean into a medium pulse laser strategy. But first you’ll need to accumulate 9,000 total match score throughout the event. You got a few weeks left as the event goes until early December.

Next is the MechWarrior Online Annual Reward, which actually already arrived on November 22. Those that were active players during the year received 6.5 million C-bills, a free ‘Mech bay, 100 general skill points, and a year 9 cupcake cockpit item. Those that bought MC at any point throughout the year got their choice of any previous year’s light or medium Loyalty ‘Mech and 100 GSP, while anyone who purchases one of this year’s ‘Mech packs (excluding the Platinum or Booster Packs) get their choice of any light or medium Hero ‘Mech and 100 GSP. Those that purchased any of the Booster or Platinum packs will generally get a Hero ‘Mech of their choice, although the rules get evermore specific depending on the precise nature of the purchase. For more details, head on over to the annual rewards page. Note that selections must be made before January 31, 2023, so don’t expect those free ‘Mechs to arrive before then.

And finally, we got a patch with some big changes for MechWarrior Online‘s maps. Terra Therma Classic is now Terra Therma Crucible, with the second floor of the map eliminated in favor of a first floor covered in lava with much more open lines of sight. The capture point on Domination will be right in the center of that lava pool, which sounds pretty dangerous. Emerald Vale and Grim Plexus have had their terrain cleaned up, Hibernal Rift will now prevent people from sniping atop the glacier, and HPG  and Polar Highlands should now have fewer stuck ‘Mechs, and Vitric Station has received a number of smaller adjustments. There’s a few more, but you’ll need to experience those changes for yourself in-game. 

Not too many ‘Mech quirks to talk about so I’m going to skip ’em. As always, the full patch notes are available on the MechWarrior Online site

A Lego Catapult Is Here To Offer Long-Range Fire Support, One Brick At A Time

Hansen Bricks Catapult

You might remember Kevin Hansen of HansenBricks.com as the talented modeler who created this Uziel or the even more impressive King Crab. After more than two years, he’s back with a new Lego build: the Catapult

Hansen based his design on the MechWarrior Online/MechWarrior 5 version “as it was personally my favorite.” The final model is about a foot tall and uses 2,200 pieces, which you can view along with the model’s instructions over on the HansenBricks site. It’s big enough to fit a minifigure in case you wanted something that’s to scale with Lego’s itty-bitty plastic people.

Catalyst Partners With Humble Bundle To Offer The Perfect Introduction To BattleTech 

Humble BattleTech Bundle

Humble Bundle is usually where I turn to if I want lots of games on the cheap--usually from specific publishers, but sometimes it’s whatever Humble gets its hands on. This time, Humble has gotten its hands on a bunch of BattleTech stuff to offer an “Introduction To BattleTech Book Bundle” just in time for the holidays.

From now until December 16, you can get up to $350ish value in BattleTech books for the low price of $30.00. This being Humble, the idea is to encourage people to pay more for the proceeds to go to charity--in this case, the Navy-Marine Corps Relief Society, which offers financial and other assistance to US Naval and Marine Service members and their families. 

The 28 items offered are all digital except for the BattleTech Beginner Box Set, which won’t be shipped until January. And if you can’t afford the full $30, you can still pay to receive a smaller number of digital items, which Reddit user honicthesedgehog has kindly broken down for me. All items are listed cumulatively, so paying for a higher bundle gives you everything in the cheaper bundles too.

$1+ gives you:

  • Alpha Strike Commanders Edition
  • BattleMech Manual
  • BattleTech Primer V2
  • Recognition Guide ilClan v1

$10+ gives you: 

  • Chaos Campaign: Succession Wars
  • Combat Manual: Mercenaries
  • House Arano: The Aurigan Coalition
  • Legends
  • Technical Readout: Clan Invasion
  • Technical Readout: Succession Wars
  • Total Warfare
  • Touring the Stars: Tyrfing

$18+ gives you:

  • Battle of Tukayyid
  • Battle of Tukayyid Supplemental
  • Combat Manual: Kurita
  • Empire Alone
  • Era Report 3145
  • Field Manual: 3145
  • IlClan
  • Pesudotech: Arcade Operations
  • Shattered Fortress
  • Spotlight On: Crescent Hawks
  • Tamar Rising
  • Total Chaos
  • Turning Points: Irian
  • Turning Points: Misery
  • Turning Points: Tyrfing

$30+ gives you:

  • BattleTech: Beginner Box (promo code for the Catalyst store, doesn’t include shipping)

“There are MechWarriors like you in every generation. And I have felled every last one of them.”

Nightstar Mihaly Ace Combat 7

Courtesy of ValkyrieRaptor

I see a lot of great minis being painted online, so I can’t really give them all a shoutout otherwise I’d just be gushing over minis every month. But ValkyrieRaptor made this Ace Combat 7 crossover and I simply have to gush over it because Ace Combat 7 is perhaps one of my favoritist games, ever.

Ace Combat has been around for a while, and it’s always generally the same sort of game: a flight-combat action game with an anime-inspired plot that’s about as ludicrous as you can imagine. Ace Combat 7‘s plot involved the silent protagonist being accused of murdering a former president that was inspecting a space elevator, being relegated to a penal colony of fighter pilots, and then saving the world from an army of AI-controlled drones. 

It is all bonkers nonsense, but it’s so off the wall that it’s wildly entertaining. Plus, the game really makes you feel like a fighter pilot, adding just enough real-world fighter concepts to trick you into thinking you’re the greatest ace pilot in the world without needing to have the actual knowledge necessary for a real flight simulator like DCS

Anyway, one of the characters in Ace Combat 7 is an older gentleman named Mihaly Dumitru Margareta Corneliu Leopold Blanca Karol Aeon Ignatius Raphael Maria Niketas A. Shilage, or just Milhaly for short. He’s sort of the game’s recurring antagonist and an absolute maniac at the controls of his Sukhoi SU-30, which can perform maneuvers that even the cocaine-fueled and G force-immune protagonist can’t. His line is that he’s seen “pilots like you in every generation,” and he’s “felled every last one of them.” It’s the sort of writing that I wish we could see more of in a MechWarrior game, but I think BattleTech fans have historically been a little too grounded for that sort of thing.

Mihaly’s SU-30 is a thing of beauty, and when applied to a new-sculpt Nightstar, it’s sublime. According to ValkyrieRaptor in his Clan Invasion campaign, this MechWarrior plays the antagonist in his experimental Nightstar. Let’s just hope he’s not also programming a drone army, or whoever’s playing that campaign is in for a rough time.

How Would A Goliath Wear Pants?

Goliath Pants

Courtesy of CorneliusBreadington

We’ve all wondered how a centaur would wear pants (or if it would wear pants at all), so it only seems natural to ask the same question of the Goliath. CorneliusBreadington also provides us with several additional options for the Goliath, including short short shorts. They’re like short shorts, only they somehow hide less of that booty than if you wore nothing at all.

I am very much hoping this goes on sale somewhere before Christmas. 

Stand And Deliver

Last Stand, me, 3D Studio Max + Arnold + Photoshop, 2022 from mechwarrior

I’m pretty sure this is a Warhammer IIC, one of the greatest ‘Mechs ever made and one of the deadliest combatants anyone can ever hope to face on the battlefield of the 31st century. French artist Guilhem Bedos kindly shared their work on Reddit, which is where it caught my eye. Note the almost dazzling urban camo paint scheme that really lights up with those twin PPCs. Just the thing to warm the heart with old man winter bearing down on us.

MechWarrior Online Announces Hatchetman ‘Mech That Can’t Use Iconic Hatchet

MechWarrior Online Hatchetman

I’m about as surprised as anyone on this one. After years of denying us any melee-wielding ‘Mechs, PGI just announced the Hatchetman will be coming to MechWarrior Online. However, melee weapons still won’t be usable in MechWarrior Online. They are in MechWarrior 5: Mercenaries, but melee weapons are just cosmetic in the online PvP of MechWarrior Online.

This obviously begs the question of just what the heck that Hatchetman will do with what amounts to a four-ton paperweight in its right arm. Judging by the pre-release specs, the weight of the hatchet is being replaced by some extra heat sinks and armor on the standard 3F-model, with similar swaps being done on the other five variants to be introduced. Early adopters can pre-order the Hatchatman Package for $40, with deliveries expected in-game on January 3.

In game terms, that hatchet will likely just extend the hit-box of the right arm to make it more like a shield rather than a weapon, thus making it advantageous for MechWarriors to place everything on the left side of the ‘Mech. That might prove effective, but there are plenty of ‘Mechs that can dead-side effectively. The real draw of the Hatchetman has and should be the hatchet, and being unable to use it makes me question why the Hatchetman is being brought to MechWarrior Online at all.

MechWarrior 5 To Receive Rise Of Rasalhague DLC In January

As hinted at last week, PGI has surprised us with more MechWarrior 5 DLC. Rumors were that PGI was done with MechWarrior 5 after Call to Arms and that it was now working on MechWarrior 6, but apparently, those rumors were false because MechWarrior 5 is heading to Rasalhague in January.

Rise of Rasalhague will bring an all-new 12-mission quest line for mercenaries to follow in their campaigns. It will also add the Crusader ‘Mech that was recently added to MechWarrior Online and a whopping 11 variants for it. It’ll also bring a new Rival Mercenaries feature, “allowing you to interact with numerous other mercenary companies and the infamous Bounty Hunter.” Working in areas garrisoned by other mercenary groups can result in hostile invasions or friendly assistance, depending on your relationship with that merc group. And doing bounties for the Bounty Hunter can result in some sweet loot.

One of the images on the Rise of Rasalhague page is for a new mission type called “Infiltration,” and I want to point out that the screen capture shows an Atlas sneaking into an enemy base to destroy several ‘Mechs before the general alarm sounds. I’m guessing the Steiner Scout Squad was called in for that particular contract.

In addition to the new expansion, a free game update will be sent to everyone who owns MechWarrior 5 with an improved AI, QOL enhancements, and an expanded ‘Mech hanger. Thank the ‘Mech gods for that last one because I was simply exhausted with swapping out ‘Mechs when I suddenly found myself on a mission with a vastly different weight limit to the one I’d just completed.

Rise of Rasalhague and the free update both arrive on January 26. And, according to PGI president Russ Bullock, there’s “more stuff in development.”

And that’s it for November! Join us next month as we celebrate the holiday season with whatever stuff you got for Christmas.

And as always, MechWarriors: Stay Syrupy.

Update: The test was negative, so I suspect the true culprit was those tacos I had last night.

stay syrupy

Your BattleTech News Roundup For October, 2022

I normally start these news blasts with complaints about the weather or how everything that could have gone wrong in my new condo has, but instead I’m going to focus on the positives and pose a question to everyone. I’ve been replaying MechWarrior 5 now that I’ve got all the DLC, and it’s really made me fall back in love with perhaps my favorite bad ‘Mech, the Quickdraw. However, I’ve sort of accidentally made the Hunchback my signature ‘Mech thanks to the icon I end every article with. I certainly don’t hate the Hunchback, but I think it’s a little too effective for me. Amusing jank above showstopping power, as I always say.

My question to you: is the Hunchback forever the Sarna ‘Mech now or can I swap to a Quickdraw sometime without people getting too confused (or even noticing)? Maybe I’m just overthinking this. Anyway, on to the news for October.

Duncan Fisher Says Trans Rights

Just in case you were wondering. I never had any doubt, since I’m sure humanity has evolved far beyond petty squabbles over gender identity in the 31st century, but we could certainly use a bit of that forward-thinking right now. 

Wolves Featured In Halo Mod Showcase Alongside 343 Industries

Halo Modding Community Showcase (2022)
Watch this video on YouTube.

It’s rare to go a month or two without talking about Wolves, the fan-made MechAssault game in development from New Day Fiction. Wolves was recently featured in the VKMT Showcase, a YouTube community that nominally shows off Halo mods, but apparently, they let in Wolves simply due to MechAssault‘s adjacency to Halo on the original Xbox. The trailer is a lot of in-game footage of actual combat, real music that you’ll hear in the game, and even Wolves‘ first cinematic that shows the ending of MechAssault 2 from a totally new perspective (and largely redacted by ComStar). 

This is a pretty big deal for Wolves. This showcase even had a few folks from 343 Industries showing off a mod called Digsite. And despite being a Halo mod showcase, the comments from the live chat replay are all universally positive, with Halo fans all demanding the return of MechAssault

“It’s evident that the strategy of bringing in new players with MechAssault is working,” said New Day’s Pajama Boy. “I believe that using MechAssault to provide casual players with a laid-back social experience can help, even save the Mechwarrior IP. It’s an answer to a question we’ve been asking ourselves for a really long time.”

Pajama tells me he’ll be asking MechWarrior: Living Legends next time this showcase airs for a potential joint presentation. Oh, and Wolves is also releasing its soundtrack, so be sure to give it a listen if you like bangin’ tunes. 

Solaris: Tranquil Brings The Solaris Games To A Former Smoke Jaguar World

Commando Cup Mission 1
Watch this video on YouTube.

In our second instance of Duncan Fisher appearing in Sarna’s monthly newsletter, Duncan will appear in the upcoming MechWarrior 3 mod Solaris: Tranquil Games, a new single-player mod that finally brings Solaris to MechWarrior 3. Solaris has been a big part of the MechWarrior universe ever since MechWarrior 2: Mercenaries, where commanders would occasionally ignore their more militant trade for a while in order to become gladiators in the Solaris arenas. That’s been the case for every game that’s featured the “Mercenaries” subtitle until MechWarrior 5, but there’s still time for PGI to get a Solaris expansion out for the latest game.

MechWarrior 3‘s restricted narrative made it impossible for the player’s character to just stop their behind-the-lines commando raid of Smoke Jaguar’s occupied territory to go fight on Solaris, but that hasn’t stopped AncientxFreako from bringing Solaris to the planet Tranquil.

I reached out to AncientxFreako to get more details on Solaris: Tranquil, and it turns out that this is but one module of a larger upcoming MechWarrior 3 mod. Others will improve the enemy AI and instant action scenarios, while Solaris: Tranquil will focus on “arena-style free-for-alls.”. AncientxFreako described it sort of like how the NHL will put on the Winter Classic at famous locations, but for the BattleTech universe. Duncan Fisher explains the “Commando Cup” is a re-enactment of the commando-style raid during Operation Damocles, only instead of Smoke Jaguars fighting a single Eridani Light Horse MechWarrior it’s a whole bunch of Solaris gladiators sent out to Tranquil to blast the snot out of each other.

AncientxFreako also told me that the same group working on Solaris: Tranquil, called the MechWarrior 3 Community Project, is also hard at work remaking MechWarrior 3 in Unity. Called Unmech3, the project is reportedly “coming along very well,” with AncientxFreako toiling away since 2003. They’d love to hear more from the community and are especially helpful with getting MechWarrior 3 and the expansion of Pirate’s Moon to work on modern computer hardware. They also host multiplayer games on the weekends too.

You can find out more and receive up-to-the-minute updates by joining the MechWarrior 3 Community Project Discord here.

Catalyst Confirms Mercenaries Kickstarter Is Coming March 2023

BattleTech Mercenaries Kickstarter

After the wildly successful Clan Invasion Kickstarter, Catalyst announced the Mercenaries expansion was on the way. Originally set to arrive Q4 2022, Catalyst had to delay the Kickstarter slightly due to the “overwhelming” success BattleTech has enjoyed following the Clan Invasion‘s release. Methinks they had so much trouble keeping up with demand for the Clan Invasion that Catalyst wants to ensure all their manufacturing ducks are in a row before it pulls the trigger on Mercenaries.

“We simply can’t make new products quickly enough,” said Catalyst president Loren Coleman in an update from October 12. “We’ve created more than a half-dozen new BattleTech products in the past year, including the new Alpha Strike box set. Our miniature sculptors need more time to complete the designs required to launch the Mercenaries Kickstarter.”

Hey, perfection takes time, and that’s fine by me. Mercenaries promises to add over 50 new designs, from ‘Mechs to tanks and VTOLs. Examples include the Demolisher, Galleon, and Maxim tanks, as well as the Goliath, Hermes II, and Rifleman IIC ‘Mechs. There are of course going to be lots more, and you can see a few of those new sculpts in previous months’ news blasts.

In other Catalyst news, we’ve got more ilClan Recongition Guides on the way! Covering the upcoming Mercenaries Kickstarter, Volume 25 will arrive Friday, October 28, while Volume 26 was confirmed to feature something I honestly can’t identify. Is that a new variant of the Avatar? A new and improved Daikyu? Or is it something we’ve never seen before? These two new volumes will be joined by six more (that’s eight total, bringing us to 32 volumes of ilClan Recognition Guides) which will be out by early next year. These new guides will include combat vehicles and battle armor too.

On top of that, Catalyst confirmed they will produce two printed versions of the Recognition Guides in 2023. The first will include all the “classic” designs that have been refitted for the ilClan era and is due early next year, while the second is scheduled for the middle of 2023 and will include all the new BattleMechs, new OmniMech variants, vehicles, and battle armors previous released in the Recognition Guides.

MechWarrior Online Puts The Party Back In The Partyback And Also Overhauls The Osiris

MWO Oct 18 2022 Patch Notes

Those of you who don’t play MechWarrior Online might be wondering what the heck is a “Partyback.” It’s the Hunchback HBK-4P, where the “P” stands for “Party” thanks to all those medium lasers making it a walking rave. I did not coin this ‘Mech’s unofficial name, but I will publish it in Sarna to ensure it remains on the public record.

The Partyback is getting some ludicrous buffs, including a -5% heat quirk and an additional STD/ER or Pulse Medium Laser before suffering from dreaded ghost heat. This will hopefully make the HBK-4P a force to be reckoned with and worth picking up over the Hunchback IIC

Meanwhile, the Osiris will enjoy quite a few new quirks over its assorted variants, with all of them receiving structure bonuses to the arms and most receiving fun new sensor, targeting, or consumable-enhancing quirks. 

Snub-nose PPCs have once again been nerfed with a reduction in maximum range, and medium pulse lasers have had their range increased. For more, check out the patch notes on the official MechWarrior Online website.

The Battle Between Warhammer And BattleTech Described In A Single Image

That’s a cute little bolter you have there from battletech

I heard a little while ago that a bunch of Warhammer folks had converted to BattleTech in order to escape Games Workshop. I don’t have any statistics about this or anything, but I can at least welcome our new Warhammer converts with the gift of a Rifleman, as is BattleTech tradition.

Personally, I don’t think there’s really any way to reasonably argue for one universe over the other. Yes, BattleTech has big stompy robots, but so does Warhammer, plus all those weird psychic powers and demonic nonsense that just doesn’t clean my coolant tubes, if you catch my meaning. But hand me a neurohelmet and a Quickdraw with a busted ankle actuator and I’ll show you some real space magic.

Duncan Fisher’s Writer Has Tragically Passed

The last time we hear from George Ledoux today is unfortunately for a eulogy. Ferret Boudoin (born Eric Boudoin) died earlier this month due to complications from cancer surgery. Boudoin was perhaps best known as the lead designer for Fallout 76 and the Dragon Age series, but he was also one of the designers that worked on MechWarrior 4: Black Knight and Mercenaries. Although credited as a designer, Ledoux confirmed that he actually wrote every line of dialogue for Duncan Fisher in MW4: Mercenaries.

“It was an honor to help you flesh out the iconic character by providing the voice for the role,” wrote Ledoux on Twitter. “I’ll never forget you.” And neither should we.

Fochts News Network Announces BattleTech Events for 2023

Are you in the Toronto area and not sure where to play some good old-fashioned tabletop BattleTech? The Focht’s News Network just updated its Facebook page with a bunch of events it’ll be attending for 2023. This includes Anime North’s Halloween Event on Friday followed by Toronto Comicon later in March. Both of those are in Toronto, but Focht’s News Network is also heading to Columbus Ohio in June for the Origins convention.

Did I shout out these folks for being near my hometown or for having a great name? Yes. Moving on.

Xbox Live Returns To OG Xbox Thanks To Fan Project

MechAssault

Back in 2010, Microsoft ended Xbox Live support for the original Xbox console. This meant games like Phantasy Star Online became entirely unplayable, but it also meant games like MechAssault lost their online multiplayer functionality. For over a decade, OG Xboxes have been unable to connect to one another to experience the pure joy of violent giant robots blasting each other with high-explosive ordinance. But that’s soon about to change.

Insignia is a fan-led initiative that essentially replaces Xbox Live’s servers with ones that are run by fans. This will reconnect all those old games and restore game modes that had been previously lost. Yes, that means multiplayer will soon return to MechAssault as well as Crimson Skies: High Road to Revenge, another beloved FASA title that never got the due it deserved. Insignia will launch with 17 games supported but the group plans to restore more games in the future.

The closed beta for Insignia begins November 15 with signups on the official site here. You’ll need an Xbox or an Xbox emulator like Xemu to join up.

That’s it for October! Join us next month for another roundup of all the BattleTech news that’s fit for human consumption.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For September, 2022

It’s September, and thanks to hurricane Fiona, an unusually wet and dismal one. I’ve also recently moved, and that wet and wild weather is making it exceptionally difficult to convince myself that I should fill my new fridge with foodstuffs. If there’s no October news blast, you’ll know I’ve starved.

But at least we’re never starving for BattleTech news here at Sarna. Here’s what I’ve managed to rustle up for September. Hope you’ve brought your appetite because this month is a doozy.

Dall-E Makes MechWarriors

Dall-E BattleTech

Courtesy of Reddit user JoseLunaArts

A lot of you have probably already heard about Dall-E, the artificial intelligence that can take text prompts and turn them into actual pictures. Depending on the prompt they can look more than a little janky, but some prompts have generated some really beautiful images. Take anything from the DnD Dall-E Twitter account and you’ll know exactly what I’m talking about.

Dall-E 2 is currently in an invite-only beta, so not everyone will have access to this AI, but Reddit user JoseLunaArts used their access to generate some BattleTech-themed images. And apparently, one of their text prompts was “Sandra Bullock as a MechWarrior,” because that’s the first of nineteen images that Dall-E 2 spat out. There’s also a lot of Milla Jovovich doing her best Natasha Kerensky impression. 

As cool as I think this technology is, it probably won’t have a lot of application in BattleTech--at least, for the time being. Dall-E needs a large database of images to draw from in order to create its pictures, and while there’s a lot of BattleTech art out there, it’s nothing compared to the vast quantity of photos of Sandra Bullock. On top of that, BattleTech‘s ‘Mechs are extremely nuanced, and Dall-E doesn’t do particularly well with fine details. Just look at the picture above to get a sense of the mishmash of machines Dall-E comes up with.

However, there are a lot of concept artists out there concerned that something like Dall-E is going to put them out of work. It’s not hard to see why; if I can just ask Dall-E to generate convincing fantasy pictures for a D&D setting, then I don’t have to pay someone to draw art for my homebrew expansion. Maybe one day it’ll do the same for ‘Mechs. 

In World Where BattleTech Was Sold At Walmart

Detocroix, who knows exactly how to get my attention, created this fan mockup of a BattleMech singles box while I was away on vacation. Apologies for not getting to this until September’s news blast!

You know how a lot of D&D, Star Wars, and various other game minis can come in little single packs? Well, what if Catalyst did the same thing, but for ‘Mechs? And what if those packs also contained other components so that you technically got four ‘Mechs in one plastic package? Sounds like a fun idea, although I know a few plasti-crack heads who would probably go bankrupt if they had to pay for each ‘Mech individually like this. So long as you can still buy box sets in bulk, I’m all for this idea. Bonus points for using Eldon’s Urbex design on the packaging.

This Is Exactly What The MechWarrior 3 Into Looked Like And You Can’t Convince Me Otherwise

Punakettu MechWarrior 3

Courtesy of Punakettu

Speaking of images that Dall-E can’t generate, this image inspired by MechWarrior 3 was recently posted to the BattleTech subreddit by Travis of the Gallery 3025 Patreon (which you should subscribe to). It was done by Punakettu, and it’s definitely how I remember the intro of MechWarrior 3. Nevermind the fact there’s another image of the true  MechWarrior 3 intro in the gallery; that second image is a fake. Punakettu’s pic is just how I remember it. 

Space Port City Biome Mod Now In Beta For MechWarrior 5

Quick MW5 Mod News Update: vonBiomes SpacePortCity! Polishing the new biome & getting things ready!
Watch this video on YouTube.

As far as I know, there’s no new content on the way for MechWarrior 5. At least, not from official sources. The good news is that means there’s plenty of opportunity for modders to expand on the latest MechWarrior title with their own little spin.

One of those modders is vonSeiten, the guy behind the vonBiomes series of mods as well as the vonHUD mod. His latest mod is Space Port City, a massive biome that turns MechWarrior 5‘s procedurally-generated maps into an enormous urban environment filled with glass-covered skyscrapers and towering satellite dishes. According to vonSeiten’s latest video, there are over 90 randomized tiles in Space Port City, which can make procedural generation difficult. That said, things seem to be coming along pretty well, with DropShips coming and going in the background. 

You can request access to the beta test of Space Port City by heading to vonSeiten’s Discord. The beta is expected to run until sometime next month before it goes live on vonSeiten’s mod page.

The Vindicator Is A Fantabulous Beginner ‘Mech

Catalyst announced the new BattleTech Beginner Box Vindicator Edition earlier this month, largely because it contains the new Vindicator miniature. For some reason, Catalyst decided to pair the Vindicator against the Griffin, which doesn’t seem like a particularly fair fight. The Griffin has the mobility advantage while the two are largely matched for armor and firepower. Hopefully, the Vindicator‘s pilot skills equalize things.

The new Beginner Box set includes a simplified 12-page rulebook, eight erasable Record Sheets, four pilot cards, one double-sided map, two plastic minis, and a 24-page novella. You can order the new box set on Catalyst’s site for $24.99.

Shrapnel issue 10 is also out, which I don’t normally consider newsworthy, but I’m making an exception here. First, it’s twice as big as usual, so if you’re looking for good value, this is the issue worth snagging. And also, there’s a certain new mini design on the front cover that happens to be a personal favorite of mine.

Clan Protectorate Heckin’ Protecc

Latest commission from u/Amenton37 finished. Sea Fox and Spirit Cat Protectorate mechs at their mountain stronghold. from battletech

SU-SMD’s latest commission (courtesy of Reddit user Amenton37) is from an era and faction we don’t normally see a lot of. Here we have a Sea Fox Regent alongside a Spirit Cat Protectorate Amarok out on maneuvers at a mountain stronghold. I was devastated to hear that the Nova Cats had been wiped out in the Dark Age, but it warms me to know that at least some of these Clanner hippies have survived to go on spirit quests in the ilClan era.

Natasha Sleeps With An Uzi Confirmed

Eldonious, our lovely resident artist who does the covers of each and every Bad ‘Mechs article, also takes commissions. One of his more recent pieces was for @AdventuringZone over on Twitter. It showcases Natasha Kerensky at two points in her career, first as the commander of the Black Window Company, and second as Khan of Clan Wolf.

I don’t know a whole lot about Clan Wolf ceremonial garb, so I can’t really comment on whether Natasha’s scantily-clad barbarian huntress look is accurate. However, I’m pretty sure that young Natasha is holding an Uzi in her left hand, which is an Israeli submachine gun that’s about as bonkers as most weapons Israel has ever produced. So now I have to look up whether the Uzi survived into the 31st century or if Natasha just had a penchant for antique firearms. 

Introducing Mech Ball. It’s like Football, But Bigger And Only Slightly Less Violent.

Mech Ball

Courtesy of Slartibrtfast

Reddit user Slartibrtfast shared several images of a custom map they’ve described as ‘Mech Ball. The map looks suspiciously like a football field, only scaled up to ‘Mech size and covered in hexagons. Slartibrtfast describes the game as two teams trying of ‘Mechs that each has their own ball and are trying to deposit it at the opponent’s goal. The first to do so wins.

Is ‘Mech Ball limited to just physical combat or are weapons allowed? Are there weight restrictions so a star of Fire Moths can’t just zip to the endzone in two turns? Can you mine your end of the field so that crossing into the goal results in the loss of a leg? I don’t have the answers to these questions. But I do know that Slartibrtfast is debating selling this map on their Etsy store page. Please do message them for additional info, and then tell me what you find out since this could be the next big thing in BattleTech.

GridlockCosplay Destroys Halloween For Every ‘Mech Dad, Ever

Battlemech/Mechwarrior Mk2, Extreme Cosplay Costume
Watch this video on YouTube.

A couple of years ago, some of you might have seen this video rolling around the internet of the world’s best dad. That’s because he’d created a ‘Mech costume where he’d carry around his daughter in a strap-on seat while he played the role of a walking death machine. The suit had a working cockpit door, a rotating radar array, a buzzing Gatling gun, and a yoke that could order daddy to pick up the pace in order to acquire Halloween candy faster. 

Now, Jack “@GridlockCosplay” Thomson is back with his ultimate creation: a fully-functional Catapult cosplay

This thing is incredible. First, it’s got a powered cockpit hatch and motorized torso allowing the Catapult a full 360 degrees of motion (far more than the actual Catapult is capable of). It also has articulated arms allowing the wearer/pilot to aim their payload with deadly precision. The legs aren’t articulated in the same way as the Catapult, but that’d be hard to do when the ‘Mech’s locomotion is entirely human-powered.

According to Thomson himself, this behemoth took two years to create and $1,000 CAD in materials. It even includes multiple two-way cameras so the wearer can actually see where they’re going. This thing is almost as high-tech as a real ‘Mech.

I have yet to ascertain whether or not you can actually put a small child in the cockpit seat. I’ll be sure to report back after I’ve found out. This thing has clearly nuked every other ‘Mech cosplay from orbit, and I’m excited to see what happens when this thing strolls down the street for Halloween.

A Marauder And A Raven Set Forth At Dawn

Dawn Patrol from battletech

1001WingedHussars gives us this painted piece featuring a Marauder and a Raven going on a “Dawn Patrol.” It looks like the Raven has gotten a head start, which is just typical of those little scout ‘Mechs. Always running off and getting into trouble. 

KerenskyCon II Teases New Minis, Vehicles, And A Strategic BattleTech Board Game

KerenskyCon II recently wrapped and we have a lot to discuss. First, hats off to the BattleTech Community Twitter account for throwing a whole bunch of pictures together from various sources to showcase what we missed.

First, there’s a BattleTech strategy game. I see cards, colored plastic minis, and boards with faces likely representing various personalities from the Inner Sphere around the year 3025. I also see a whole bunch of d12s and counters ranging from poker chips to clear plastic cubes. My guess? BattleTech Risk, but better because it’s in the future. 

Moving on, we’ve got alternate mini configurations for the UrbanMech, the ‘Mech that’s quickly becoming BattleTech‘s mascot. Next we got the BattleTech Mercenaries box sets that have already been previewed a few months ago, but I will never get tired of seeing the Nightsky, Gunslinger, Penetrator, and Sagittaire.

Elsewhere we get to see the various ‘Mech packs, such as the Inner sphere Pursuit Lance (comprised of the Cicada, Hermes II, Clint, and Dervish), the Inner Sphere Recon Lance (Firestarter, Spider, Javelin, and what could be a Spector but I’m honestly not sure), and the Inner Sphere Security Lance which consists solely of Scorpions.

I kid. There will probably be three additional ‘Mechs planned for the Security Lance, but they likely haven’t been made/decided yet (really hoping to see the new Assassin in here). Ditto the Inner Sphere Battle Armor Lance. 

Last, there’s something called BattleTech Command, which also looks like a strategic BattleTech board game, only much smaller in scale. I suspect this is going to be a unit-based strategy game, but I’m just speculating here.

All these are coming with the Mercenaries Kickstarter, which is expected to launch any day now. A good thing too as I’m pretty sure I saw a Quickdraw in there, and I needs me my favorite bad ‘Mech.

And that’ll do for September! Join us next time as we discover what fresh hell awaits us in October.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For August, 2022

August has been blissfully warm. Which is nice, since renovations have been a months-long string of disasters that have left me a husk of a man. The situation has convinced that perhaps the best life path for me is to actually quit writing entirely to focus on learning how to build kitchen cabinets and standing showers without having to pay anyone else.

While I contemplate the many wrong life choices that have brought me here, I will at least provide you all with your BattleTech news for August.

Catalyst Cuts Ties With Long-Time Author, Blaine Lee Pardoe

This technically happened at the end of July but it was basically right after we’d already published last month’s roundup. And man, this blew up my timeline along with everyone else’s. 

We’ll start with Catalyst’s statement, which simply stated it had “suspended publishing new works by long-time BattleTech author Blaine Lee Pardoe, primarily due to Mr. Pardoe’s online activities which do not align with Catalyst’s publishing vision.” Those of you who don’t follow Pardoe’s Twitter account might wonder just what those “online activities” might be and how they could be so bad as to cause a rift in a business relationship that had lasted 36 years. 

BlainePardoe

For an explanation, we’ll turn to Blaine Lee Pardoe himself, who published his side of the story in American Greatness, a news site that even its own Twitter account describes as “a hotbed of far-right Trumpist nationalism.” Blaine provides his account of what happened in an article titled “My Publisher Canceled Me in Favor of an Activist Who Threatened My Life,” where he accused Catalyst and BattleTech license holder Fanatic of caving to the demands of a “woke mob” that increasingly saw Pardoe’s political discussions online as… concerning.

I’m not even going to get into the bizarre odyssey of Pardoe’s alleged stalker, mostly because it seems like a he-said she-said that Pardoe plays up to rile his conservative supporters. 

Pardoe then posts an update to his personal blog where he goes into the call he received from Catalyst president Loren Coleman (another longtime author of the BattleTech franchise) as well as an email where executive editor John Helfers called Pardoe’s non-BattleTech work “drivel.” In case you were wondering, that “drivel” was book two of Pardoe’s Blue Dawn series of novels that describe an alternate reality where neoliberals overthrow the American government and replace it with a progressive/socialist one. 

Some of you might think that sounds great, but the blurb really makes it clear that the novel is targeting the kind of conservative audience who confuse “socialism” with “bad.” 

Helfers later apologized for what was apparently an accidental email CC, but it’s clear here that Catalyst had a real problem with Pardoe’s non-BattleTech career. Statements from both Catalyst and Coleman confirmed that this separation has nothing to do with Pardoe’s BattleTech works or novels, many of which remain the universe’s narrative cornerstones

There’s been a ton of community drama, some siding with Pardoe, some with Catalyst, but all of it just highlights how American politics has become so pervasively polarized. And that’s coming from a Canadian, a country which desperately tries to keep its nose out of American politics (barring softwood lumber or electric cars). 

Also, kudos to Insaniac99 on the BattleTech Reddit for providing links to those Facebook blurbs, since I have a general policy of staying away from Facebook as much as possible even without a category four shitstorm raging. 

Tex Talks About The Inner Sphere’s Great Houses

BattleTech 101: The Great Houses of the Inner Sphere
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Another quick hit for July that I totally missed because YouTube’s algorithm is garbage. Tex and the Black Pants Legion did a new video describing the major Houses of the Inner Sphere. It’s a much quicker hit that Tex’s usual Tex Talks BattleTech fair, and is a great primer for anyone looking for a relatively quick explanation of the BattleTech universe. There’s also some new art in here too, so I’m even going to encourage BattleTech veterans to check it out. 

MechAssault 2 Mod Adds Wave Survival Mode

MechAssault 2 | Grinder Enhanced 2 (Dev Update) | Last Resort
Watch this video on YouTube.

I’ll admit it, I’ve never played MechAssault 2. But from the looks of this mod (and Wolves, the fan-made MechAssault game) I missed out on something pretty cool. But if you own a copy of MechAssault 2, you don’t have to miss out on what looks like a pretty cool mod.

Grinder Enhanced 2 comes courtesy of EliteAssault over on YouTube. It adds a new survival-based map where you get to take on waves of Word of Blake ‘Mechs using your choice of BattleMech and with the help of a few friends. Things keep getting progressively more difficult, with more enemy ‘Mechs dropping in until finally the player is overwhelmed. The objective is to last as long as possible and rack up as many kills before your reactor goes nova.

Check out EliteAssault’s Discord for directions on where to download the mod.

Catalyst Brings A Massive UrbanMech To Gen Con (And Previews Some New Stuff Too)

GenCon 2022: Catalyst Game Labs Battletech Alpha Strike
Watch this video on YouTube.

Finally getting to true August news, Catalyst was in full force at Gen Con 2022. And to prove it, they even brought a life-size UrbanMech with them. Sadly, it’s not a real UrbanMech, but a mere inflatable copy. Still, this is the closest we’ve come yet to seeing a real-life BattleMech walking around. Or waving its inflatable autocannon at us. 

Inside Gen Con, Catalyst showed off a bunch of new products, starting with the new Alpha Strike Box Set. Inside you’ll find a quick rules book, a bunch of Alpha Strike cards, some pilot cards, and 13 ‘Mechs, several of which have brand-new designs. There’s the Pouncer, a ‘Mech that proves all you need is Clan tech to make a 40-ton chassis workable, and the Wraith, a 55-ton Inner Sphere ‘Mech that proves all you need are pulse lasers and jump jets to take on almost anything. 

There were also copies of Empire Alone on sale, as well as the BattleTech Beginner Box set, a new T-shirt with a Banshee on it, and a selection of BattleTech‘s latest novels including A Question of Survival by Bryan Young and Land of Dreams by Randall N. Bills.

Elsewhere at Gen Con, Catalyst treated to a bunch of teasers for even more new models. Courtesy of the BattleTech Community Twitter account, we got to see teasers for some new sculpts. I spot a Javelin, a Clint, a Dervish, and a Scorpion, as well as Warrior VTOL and what might be the Behemoth tank. I’m sure there’s way more that I’ve missed, so please do share your best Gen Con reveals in the comments below. 

The Urbie Has The Spirit

Besides getting to see his beautiful UrbanMech design immortalized as an inflatable, Bishop Steiner also gave us… this. I’m not exactly sure what denomination this UrbanMech belongs to, but I understand that communication is the key to a successful religion, and it looks like this UrbanMech understands that too.

What If The King Crab Was In MechWarrior 3?

King crab in style of Mechwarrior 3 from mechwarrior

Honestly, this model seems like it could be good enough for MechWarrior 4. Thankfully, we never had to deal with the twin AC/20s hidden inside the King Crab‘s claws in either game, but TedwinK66’s animation does make you wonder. 

BattleMech Plush Prototypes Spotted

Archer Atlas Plushies

It’s been a while since we’ve seen the teaser of those BattleMech plushies, so it’s about time we checked in. And guess what? We got a set of pics for each of the new plushies coming. 

Courtesy of Reddit user Beskaryc117, who grabbed these pics off Twitter, we get to see what we’re in for. In the first image, we have two Archers and an Atlas. And in the second, a Phoenix Hawk. It doesn’t look like the Hatchetman is part of this set, which is a shame, but you can’t expect Catalyst to bring an entire roster of iconic ‘Mechs in a single go.

But a Hatchetman would have been nice. Outside of a Whitworth of course. 

No New ‘Mechs Planed For MechWarrior Online, But Updates Continue

Podcast 229 - Developer Chat - Q3 - 2022 Roadmap - Mechwarrior Online
Watch this video on YouTube.

And now we move on to MechWarrior Online news. And the news for MechWarrior Online is there is no news. Or there’s at least very little news. 

A new interview with No Guts No Galaxy’s Sean Lang and Matt and Daeron at PGI revealed there’s not a whole lot is going on with MechWarrior Online. New mapmaker Francois has left the company and the MWO team doesn’t have the resources to create new ‘Mechs or maps. Hence why the roadmap has been updated to not include any map after the Terra Therma rework which is still scheduled for October, and why there are no new ‘Mechs on the horizon.

Which is a shame, since apparently, the Crusader was both successful financially for PGI and a big hit with fans. The Crusader was one of the few remaining Unseen ‘Mechs that have never really been in a MechWarrior game, and it’s so nice to see that old battlewagon make its virtual debut. 

That’s not to say that things will remain this way forever. Matt and Daeron are still negotiating with the higher-ups at PGI to get the staff they need for new content whenever they become available. It might just take a little while. And we should keep in mind that staff not working on MechWarrior Online means they’re working on something else. Wonder what that might be?

Support for MechWarrior Online continues with balance updates and bug fixes. The Commando and the Cougar are the big winners in this month’s quirk pass, but there was also some fine-tuning performed on some Phoenix Hawk, Warhammer IIC, and Marauder II variants. Light machine guns were buffed, and Snub PPCs--which have dominated the meta ever since their buff in July--have been nerfed with additional heat and heat scaling. Whether that’ll be enough to stop the Snub-pocalypse in MechWarrior Online remains to be seen, but I’m at least confident that the Cauldron is keeping an eye on things and will take even more drastic steps if necessary.

And that’s it for August! Join me next time where I’ll hopefully have moved successfully and it will still be warm enough for me to call it summer in September.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For June, 2022

June is the best month. The start of summer brings the heat, while the month of Pride brings back the festival atmosphere that has been missing from Toronto for the past two years. Not that I’m willing to bake myself in the sun for hours just to watch a bunch of scantily-clad dudes walk down Yonge Street, but it’s still a nice return to normalcy.

Speaking of normalcy, it’s the end of the month, and that means it’s time for your regularly schedule BattleTech update! Let’s get started!

Call To Arms Hits MechWarrior 5 Like A Hatchet

MechWarrior 5: Mercenaries DLC 3 Call to Arms Launch Trailer
Watch this video on YouTube.

We’ll start off with something that you likely already know from our previous reporting, but MechWarrior 5‘s third (and possibly last) DLC is available now. Building on the melee combat added in Legend of the Kestrel Lancers, Call to Arms adds a whole armory’s worth of melee weapons to MechWarrior 5: Mercenaries. Quickdraws are a lot scarier when they’re comin’ at you with a giant sword instead of an LRM-10.

In addition, Call to Arms adds several new biomes, 23 new “weapon-focused” ‘Mech variants, five new weapon-focused Hero ‘Mechs, and a small quest to retrieve the Hatchetman on behalf of some Lyran rebels. Contract tonnage is also a lot more flexible, and dying will just mean swapping to another MechWarrior in your lance. 

As for what’s coming next, I have no idea and everything is pure speculation at this point. But if this is truly the last MechWarrior 5 expansion, the modders are finally free to go buckwild with this game, and that’s pretty exciting on its own. 

Someone Is Making A BattleTech Player-Finder App

BattleSpots

As we emerge from the COVID pandemic, people are naturally looking to be more social. And what better way to be more social than to find a bunch of like-minded BattleTech fans to play the hit tabletop game? I’ve been seeing a lot of folks posting pictures of all those fancy new minis and complaining about not having anyone to play with, but a new app might soon eliminate that problem.

Reddit user vonseiten posted to the BattleTech subreddit their idea for a BattleTech Player-Finder and Battlereport app. Called “BattleSpots,” the app seems to be powered by another app called Spotteron, which basically just lets you geolocate other people using the app under certain categories. There’s a Discord up for those lookin’ to sign up, provide feedback, or to answer any questions you have with how the whole thing works. 

BattleSpots is available now on Google and iOS. The official site will link you to the Google Play and App Store pages.

Myomer Muscles Inch Closer To Reality

Myomer

We’ve seen a few stories about technological breakthroughs in material science that made Myomer Muscle-like fibers, but this most recent paper published in Nature Nano seems the closest yet to commercial applications. 

Researchers at Texas U. at Austin and Penn State University have created a block copolymer (fiber material) that assembles itself in water, making it easier to create than previous fibers. These fibers are also 75% more efficient than current electrical actuators, and up to 900% tougher too. Best of all, the fibers are recyclable, meaning it’s easy to reverse their water-born assembly to be used in other applications. Apparently, the researchers were initially looking for a new material to make water filtration membranes, but instead they discovered a material that could have massive applications in both robotics and medicine. 

As usual, this is all still in the research stages and hasn’t actually seen any real-world applications. But I’m hopeful for some cool bionics by the time I need my hip replaced. You can read more about these fibers over at the University of Texas’s website.

Aerospace Hangar Bay By Bruce Patnaude

Aerospace Hangar Bay By Bruce Patnaude

We’ve got two pieces from Gallery 3025 to share this month, and both of them are by artist Bruce Patnaude. The first, shown above, depicts a busy hangar bay full of Aerospace pilots undergoing preflight checks. These fighters appear to be Sholagars, but my knowledge of Drac spacers is not particularly extensive. Correct me on this one if I’m wrong. 

If you want to see more, be sure to visit the Gallery 3025 Patreon and sign up for as little as $2 a month. 

DOS Game Club Dives Deep Into MechWarrior 2 In Latest Podcast

mechwarrior_2_cover

Emil from The Art of BattleTech recently guest starred on the DOS Game Club podcast where the subject of the episode was MechWarrior 2: 31st Century Combat. The game that truly catapulted the series to its legendary status and cemented ‘Mech combat as its own video game genre, DOS Game Club spent just over three hours discussing the development, gameplay, and legacy of MechWarrior 2. It also started with the audio of the intro cinematic, which brings back so many memories even without the visuals. 

I knew quite a bit of the development of MechWarrior 2 from a deep dive into the 1995 classic from a few years ago, some of which was discussed during the podcast, but a lot of it was MechWarrior 2’s overall gameplay and its contribution to gaming history. No spoilers, just listen to the podcast. And of course, check out The Art of BattleTech on Twitter for even more tidbits (and some great art) from your favorite BattleTech games.

More LAMs For The LAM God

Phoenix Hawk LAM commission from battletech

We recently discussed the Phoenix Hawk LAM in a recent Bad ‘Mechs article, although the Phoenix Hawk was probably the best LAM ever produced. It never quite looked as well as it performed, which is why we can thank Reddit user fedOtich for giving the Phoenix Hawk LAM a well-deserved makeover.

Despite the quality of the image, it doesn’t seem to have created any LAM converts, judging by the comments. I’m still of the mind that LAMs should stick with their anime roots, but maybe if they had designs like this one I’d change my mind. 

UrbanMech, UrbanMech, Doing Exactly What An UrbanMech Does

UrbanMech Thumper Gallery 3025

Our second Bruce Patnaude piece showcases the venerable UrbanMech in its natural environment. It occurs to me we still haven’t discussed the severe restrictions placed on the UrbanMech due to its awful performance in several key BattleMech metrics, but I’m sure we’ll get to it eventually. It’s gotta be special for this little trashcan. 

MechWarrior Online Adds The Crusader In Latest Update

MechWarrior Online Crusader

Ever since the Unseen drama ended with the designs returning to BattleTech, fans have asked for the Crusader to be added to MechWarrior Online almost as much as they did the Rifleman, Marauder, and Warhammer. For some reason, those requests were… I don’t want to say “ignored,” but definitely filed for later consideration, which has taken years for those requests to finally be considered. And now, the Crusader is finally in MechWarrior Online.

Added in the latest patch, the Crusader comes in four different variants (the CRD-3R, 5K, 5M, and 7L) as well as the “Crael” Hero variant. All variants get +10 armor to the torso and legs as well as +15 armor for each arm, bringing it to rough parity with other Inner Sphere heavy ‘Mechs in terms of toughness. I’m no ‘Mech guru so I couldn’t tell you what the meta variants will be, but I’m lookin’ at the 3R for that extra top speed. 

June’s update also brings an all-new map to MechWarrior Online. Vitric Station is based on the Vitric Forge Faction Play map, which is a high-tech installation located on a red planet. High ground snipe lines are interrupted by larger structures in the middle along with ramps to bridges that will provide light ‘Mechs with quick access to enemy positions. It looks like teams will spawn on either end of the map and then clash in either the dense urban environment of the upper section or fire across chasms in the lower area. The shimmering blue sun is a nice touch. 

Snub Nose PPCs, Heavy Gauss Rifles, and Light Machine Guns have all been buffed, while ER PPCs have been nerfed. For the rest of the balance changes and the few ‘Mechs that have received slight quirk adjustments, check out the patch notes here

Zeus. Just Zeus.

One more before bed. Here is a Zeus. from battletech

I love the Zeus. It’s not not quite a bad ‘Mech, but having that AC/5 on the 6S model gives it a hint of that bad ‘Mech flavor. But the design just oozes charm, from those massive shoulders to the distinctive cockpit to that iconic arm-mounted missile launcher. There’s a reason why the Zeus is a classic that’s withstood the test of time. 

Here’s a Zeus courtesy of meltdonw14 on the BattleTech subreddit. It gives me the vibe of something you’d see in the middle pages of one of the earlier BattleTech novels back when they still had a few illustrations in them.

Lego Cicada Go Brrrr

Just a personal render this time, for one of the heroes in my Current Battletech (2018) run, so here, enjoy my best Melee/Flank alpha striker. The Cicada :D from battletech

We haven’t heard from the Lego BattleTech fans in a little while, so here’s a Lego Cicada from Shotgunfrenzy. The Cicada is just one of those ‘Mechs that can’t stay down despite being an objectively terrible design. I’m not sure why I haven’t covered it in a Bad ‘Mechs piece, but I’m sure the Cicada‘s day is coming. 

But you can’t deny that the Cicada is a ‘Mech with an unmistakable style. You know when you’re fighting a Cicada that it’s probably just going to run away until it can lull you into a false sense of security and then stab you in the back with it’s two medium lasers. Plus, you can never really tell if the lasers are coming from the arms or the side torsos. A mysterious ‘Mech, the Cicada.

Gaming Jay’s Crescent Hawk’s-Inspired Retro BattleTech Game Is Now Available For Download

Battle Mercs Public Alpha Release Stream – Crescent Hawks Fan Game
Watch this video on YouTube.

Earlier this month, we sat down with Gaming Jay to discuss his personal fan project creating a new version of the classic Crescent Hawk’s games. Called Battle Mercs, the game combines the metagame features of the Crescent Hawk’s games with an updated real-time combat engine that’s been compared favorably to Faster Than Light’s. Gaming Jay had been looking for private alpha testers earlier in the month, but now he’ll be looking to gather more data thanks to Battle Merc’s first public release. 

Head on over to Gaming Jay’s Google Drive to pick up your free public alpha. Keep in mind that this is still an alpha version of Battle Mercs, so it likely won’t be entirely feature complete and there might be a few bugs to contend with. Jay is looking for feedback, so be sure to join the Battle Mercs Discord to discuss the game.

Well-Equipped Mercenaries Choose The Bombardier For All Their Fire Support Needs

Double Trouble from battletech

I mostly wanted to bring attention to this piece by SU-SMD of Reddit user SupriseFormer’s merc company due to the Bombardier in the background. In an era where Archers are literally a dime a dozen, it’s nice to see the Bombardier strut its stuff. There’s also a Valkyrie, a ‘Mech that deserves more credit than it’s given, and a Marauder but for me, it’s the Bombardier the show. 

Yes, This Is A Hammerhead Miniature You Need To Buy 

Hammerhead Model

And just in the nick of time, Catalyst comes in with some great new products for June. The Hammerhead just got its first ever miniature design and that’s something worth celebrating. A 45-ton ‘Mech made by Clan Sea Fox during the Dark Age, the Hammerhead was a workhorse design that was sold far and wide. It’s Hardened Armor made it tougher than any sub-50-ton design ought to be, and its spread of energy weapons and Streak SRMs made it a threat to nearly anything at long range.

All profit from Hammerhead sales are being directed to cover the healthcare costs of one of the owners of Iron Wind Metals who has sadly been diagnosed with terminal cancer.

Catalyst has also brought back the Warrior Trilogy in both hardcover and leatherback cover forms, and there’s a new novel from Bryan Young on the horizon. A Question of Survival will focus on Clan Jade Falcon’s efforts to rebuild after their loss on Terra, with the easiest way to replacing dead MechWarriors is to simply take them from a neighboring Clan. Expect A Question of Survival to receive a release date soon.

And that’s it for June! Join us next month for all the BattleTech news that’s fit for human consumption (and some that’s only been rated for dogs and cats).

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For April, 2022

Taxes. I still need to do mine, and that’s why this intro is going to be extremely short. BattleTech news for April, go!

PseudoTech: Arcade Operations Released For April Fools Day

Eldonious is the fantastic artist who does the cover images for the Bad ‘Mechs series, so of course, I’m going to plug his recent work for Catalyst’s 2022 April Fools product, PseudoTech: Arcade Operations. It’s a tongue-in-cheek sourcebook that offers alternative styles of combat in Solaris with a classic arcade flavor. Think power-ups, boss fights, and even a Tetris mode, which is both confusing and concerning. You can pick up the PDF for three bucks over on Catalyst’s website.

Wolves Previews Puma As Part Of Wave 3’s Planned Multiplayer Update

Mechassault Fangame - Wolves Wave 3 Puma Showcase
Watch this video on YouTube.

Wolves, the MechAssault fan game that’s promising to bring MechAssault kicking and screaming into the future, is gearing up for its Wave 3 update. We’ve seen the folks over at New Day Fiction make significant progress on their passion project over the years, and now they’re gearing up for the release of a new wave of ‘Mechs to be added to Wolves’ roster.

One of those ‘Mechs just happens to be the Puma (or Adder, if you’re nasty). New Day Fiction’s Pajama Boy joined texture artist Knightly Doggo to showcase the Puma in a seven-minute video posted to the MechAssaultReborn YouTube channel. Doggo confirmed a few of the features coming to Wolves, including a planned multiplayer mode that will let players browse and join servers hosted by other players. Waves 3 will contain four ‘Mechs, one for each weight class, with the Puma being the light ‘Mech and the Timber Wolf as its heavy. Best of all, that multiplayer mode will arrive with Wave 3’s launch. 

The only bad news here is that there’s no concrete launch date for Wave 3. Wolves is a fan game, so these folks all have day jobs to attend to first. We’ll hopefully get that launch date in the coming weeks. 

MechWarrior Online Dev Blog Reveals Revamped Skill Tree

MechWarrior Online May Features Update
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Some time ago, MechWarrior Online introduced its worst feature, the skill tree. Requiring 92 clicks to complete and so confusing that you needed a degree in brain rocket surgery to understand, the skill tree was roundly criticized by the community at the time, and it hasn’t changed much since then. In my experience, what sucks the most about the skill tree is while it can offer substantial buffs to your ‘Mech’s performance, it becomes mandatory to take a fully-skilled ‘Mech onto the field the further up the MechWarrior Online skill rankings you are. Taking an unskilled ‘Mech into a tier-one match feels like taking a recently-be-shat baby into a sumo wrestling match. 

Thankfully, I have some good news. Developer PGI’s recent development vlog has revealed significant changes coming to MWO’s skill tree. The skill tree will become far easier to understand by breaking up trees into related groups, while the number of clicks will be reduced by letting the player just click once to unlock all skills in a node. 

What’s so amazing about this change is that you’ll finally be able to get the skills you want without being forced to pick skills you don’t want. Getting armor nodes won’t require getting skeletal density nodes, and getting the laser durations nodes won’t require getting every single other node in the firepower tree. Everything will have its own itty bitty tree so you’ll finally be able to customize your ‘Mech the way you want it.

With a few exceptions. Seismic is still locked behind at least four targeting nodes, and a fully-powered ECM is locked behind eight sensor nodes. Consumable slot upgrades are also locked behind several other nodes so perhaps MechWarrior Online will become less Airstrike Warrior Online in the near future.

Best of all is that no refunds will be necessary when the new skill tree rolls out and unlocking new skills will be a lot cheaper than before. This might even encourage new players to stick around for more than a few quick play matches. 

Matt Newman also mentions a few other upgrades coming in future patches, including a specific event queue that might arrive alongside the revamped skill tree. Both are tentatively planned for the May 24 update, according to the recently updated 2022 roadmap, so cross your fingers it all goes according to plan. 

In the meantime, there are two new Platinum ‘Mech Packs for both Inner Sphere and the Clans if you like your ‘Mechs looking like flat chrome, a few adjustments to weapon health, and several more ‘Mechs got a quirk pass in April’s patch. These include the Huntsman, Wolverine, Black Lanner, and Archer, alongside some more adjustments to the Rifleman, Hellbringer, and Dire Wolf. You can check ‘em all out in the patch notes here.

Renegade HPG Posts Remaster Of Remastered BattleTech Animated Series

Watch this video on YouTube.

Renegade HPG and The Art of BattleTech did us all a public service by using modern technology to remaster the ’90s BattleTech cartoon last year. Unfortunately, some of the episodes were still of very low quality simply due to the degradation of the source material. However, Renegade HPG has recently sourced better versions of a few of the episodes that weren’t quite up to par in his initial remaster project and he’ll be replacing those episodes over the coming weeks.

All this is to say that BattleTech: The Animated Series is back and better than ever. Check it out over on Renegade HPG’s YouTube channel if you haven’t already. Or if you just wanna binge the whole series again.

MechWarrior 5 Announces Third DLC, “Call To Arms”

Call to Arms Key Art

Last month, we found out that the Hatchetman would make its MechWarrior debut, and that it’d bring its iconic hatchet with it. Now in April, we’re finding out that the third DLC is called Call to Arms, probably because it’s bringing a full suite of melee weapons to MechWarrior 5: Mercenaries.

Besides the Hatchetman‘s hatchet, Call to Arms is bringing eight other melee weapons, including Battleaxes, Claymores, Katanas, regular Axes, Trench Blades, Long Swords, Claws, and Maces. For some reason, these weapons are broken down into Assault, Heavy, and Medium categories, and it’s not entirely clear why. This might indicate that only Assault ‘Mechs can wield Battleaxes, or it might just be a handy short-hand for identifying the weight of the weapon itself. I certainly hope light ‘Mechs can still wield melee weapons since the Mjolnir seems to wield a mace just fine at 25 tons.

In addition to the melee weapons themselves, Call to Arms brings 23 new melee-focused ‘Mech variants, five more Hero ‘Mechs that are also wielding melee weapons, and an all-new animated Stormsurge skin. It certainly looks cool, but I don’t BattleMech technicians wasting optic camouflage tech on a paint job, so this skin seems a little out of place. We’ll also get three new biomes in Call to Arms to give players a little more variety in where they engage in giant robot mayhem.

Call to Arms will also launch alongside a free update that adds several new features to the game, including a flexible mission tonnage system that’ll let you take ‘Mechs way over the tonnage limit into missions at the cost of some C-bills. If I recall, there’s already a mod that basically eliminates the weight limit for no penalty, but I can see why it’d be a slightly more interesting game mechanic to sacrifice C-bills for bringing the Steiner Scout Lance on patrol. There are also a few updates to the star map and contracts screens, and a new mechanic that lets you switch to a lancemate’s ‘Mech if yours gets taken down.

And of course, there’s a five-mission questline that’ll take you to the Isle of Skye to capture a brand new Hatchetman. So you’ll at least be able to field the Hatchetman almost immediately upon getting the DLC.

So, when is Call to Arms coming out? That we don’t know. The official site says “coming soon,” so my guess is sometime this summer. After that, I suspect that’ll be a wrap for MechWarrior 5, and then hopefully onto MechWarrior 6. Fingers crossed on a Clan Invasion-themed game.

Don’t Piss Off A Wolverine

A painting of that one time my Wolverine pilot soloed a lance of light mechs and won. from battletech

Could a Wolverine solo a lance of light ‘Mechs and win? The answer to this question is apparently “yes” since that’s what happened to Reddit user 1001WingedHussars. They also immortalized the occasion in this fantastic piece showcasing the hero Wolverine charging a Wasp before blasting it in the back with a Gauss Rifle slug. Thanks for sharing, 1001WingedHussars, if you’re curious, you can get the full story straight from the source here.

Catalyst Announced New ‘Mech Packs And Mercenaries Kickstarter

Hansen's Roughriders

Catalyst just made a slew of announcements, which you can view on the official site here. Easily the biggest is Mercenaries Kickstarter, which will attempt to replicate the success of the Clan Invasion Kickstarter with 50 new plastic minis that range from both before and after the Clan Invasion. Examples include the Firestarter, Griffin IIC, Ostroc, and Kraken, but also several tanks such as the Galleon Light Tank, SRM/LRM Carrier, and Demolisher Heavy Tank. “A variety of mercenary-themed stretch goals will also be included,” Catalyst notes. If this is even half as successful as the Clan Invasion Kickstarter, I suspect we’ll see a bunch of those stretch goals become reality.

KS-Mercenaries

There are also several new ‘Mech Packs coming in autumn that might give us a taste of what’s to come in the Mercenaries Kickstarter. The Eridani Light Horse Hunter Lance includes the Sagittaire, Banshee, Cyclops, and Thunderbolt, while the Hansen’s Roughriders Battle Lance includes an Enforcer, Atlas (which is in a new pose), Hatchetman, and Penetrator. The Northwind Highlanders Command Lance includes a Highlander (of course), a Grasshopper, a Warhammer, and a Gunslinger (although the non-final example box has an Atlas), and the Kell Hounds Striker Lance includes a new Wolfhound, a Nightsky, a Griffin, and a Crusader. Later in 2023, the Gray Death Legion will bring a new variant of the Gargoyle (the C variant, from the looks of it), an all-new Regent, a Shadow Hawk, and a Catapult-K2.

New ‘Mech minis aren’t the half of what Catalyst has announced. In July, the first ilClan-era sourcebook arrives in Empire Alone, alongside two updated Tactical Operations Advanced Rules and Units with full errata. The third quarter of this year brings Technical Readout: Dark Age, which will combine ‘Mechs previously featured in Technical Readout: 3075, Technical Readout: 3085 (and Supplemental), Technical Readout: 3145, Technical Readout: Irregulars, Technical Readout: Prototypes, “and more.” Michael Ciaravella’s new novel, The Damocles Sanction, also comes out third-quarter this year, and Bryan Young’s new novel, A Question of Survival, comes out later this summer. And in the winter months, Dominions Divided tells us what’s going on between the Federated Suns and Draconis Combine, as well as how the Rashlhague Dominion is taking the news of Clan Wolf’s victory on Terra, and finally, a new BattleTech Universe primer will do its best to summarize all the important plot beats of BattleTech between now and the year 3150.

That’s not everything, of course, so check out Catalyst’s news update to get the full rundown of products coming.

Atlantic City To Host Classic BattleTech Tournament

Atlantic City Open

The Everything BattleTech Facebook page recently shared this link to what is being billed as a Classic BattleTech Championship in Atlantic City. The tournament is being hosted by Frontline Gaming Community, is being held at Harrah’s Resort, and will run the weekend of June 10. Sign-ups are available now.

I’m not a huge tabletop guy, but the rules sound pretty standard. No force may exceed a total Battle Value of 6,000, no Aerospace units are allowed, and ‘Mechs can be chosen from the BattleTech Force Packs Record Sheets Wave One, Wave Two, and Wolf’s Dragoons. Elemental battle armor is allowed if you’re going for a combined-arms Clan army. Older miniatures are allowed, but tournament organizers are encouraging at least 80% of fielded forces to use minis currently available from Catalyst and Iron Wind Metals. 3D-printed minis are banned.

Apparently, this tournament isn’t just going to be a free-for-all, and specific mission objectives will be announced in the coming days. This could greatly influence your unit composition, so check those objectives before you get your heart set.

Well, That’s A Lot Of Collateral Damage, But I Guess The Contract Has Been Satisfied…

Contract Complete from battletech

Sneaking this one just under the deadline is Reddit user yi-ngo, who posted this amazing piece to the BattleTech subreddit. It depicts the pained expression of a Davion liason seeing just what sort of mayhem this mercenary lance got up to in the service of the Prince. Or at least, that’s how I imagine it.

Tex Talks BattleTech Talks About The Warhammer

Tex Talks Battletech : The Warhammer
Watch this video on YouTube.

It has been almost a full year since Tex Talks BattleTech brought us the Marauder. Now, Tex is back with the Warhammer, and as always, it was well worth the wait. This is an even longer video than the Marauder, as Tex and the Black Pants Legion seem to have no concept of the term “mission creep.” As in previous videos, Tex starts off with an interesting subject that seemingly has little relation to the Warhammer before bringing things full circle with an insightful and detailed dive into the Warhammer’s history, and also a rundown of the most popular Warhammer variants (although, not all of them, because there are a lot of Warhammer variants). There’s also a crapton of new art from various BattleTech artists, an all-new animation from D.C Bruins featuring Randolph P. Checkers, and a full 20 minutes of goofy bullshit at the end. And yes, drunken Duncan Fisher once again makes an appearance.

There are a lot of great BattleTech fan videos out there, but it’s hard to compare them with the monumental amount of effort that the Black Pants Legion put into this one. Watch it.

And that’s it for April! Join us next time as we dive deep into another Bad ‘Mechs ahead of everything that’s happened in May.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

 

Your BattleTech News Roundup For February, 2022

Hah! Just when you thought that Sarna’s monthly news reports were going to start off a little more cheerily with the waning pandemic, HERE COMES RUSSIA WITH A STEEL CHAIR!

But seriously, this whole Russian invasion of Ukraine is terrifying and I find little (read, no) humor in it. To everyone suffering in Ukraine, I hope this all ends soon with a minimum loss of life. To everyone outside of Ukraine, here’s how you can help.

And now, onto the news. 

Can I Interest You In Life Insurance With Kerensky Mutual? 

Elementals wrecking havoc on you Mercenary unit? Try Battle-Armor insurance! from battletech

We begin with something that just missed the cutoff for the January news blast. I’m all about the BattleTech memes, and this one from Agressive_Loafing is premium dank meme material. All they had to do was add a top hat and a briefcase and suddenly this Elemental is far less of a threat to this Zeus. Although, depending on the deductible, still a potential threat. 

The Savage Wolf Arrives In MechWarrior 5: Mercenaries

Savage Wolf MechWarrior 5

So, remember that time a modder added the Timber Wolf to MechWarrior 5? Well, now we’ve got the Mad Cat Mk IV, better known as the Savage Wolf

Normally, this ‘Mech doesn’t show up in the Inner Sphere until the year 3136, but in this MechWarrior 5 mod, it’ll start appearing in 3058, albeit extremely rarely. Instructions on how to use a save editor to acquire the Savage Wolf immediately are listed at the bottom of the mod page.

According to the mod description by gomgom50, the Savage Wolf requires at least the Heroes of the Inner Sphere expansion and maybe the Legendo of the Kestrel Lancers, too. There’s also a version of the mod that works in conjunction with the YAML Mechlab and YAMC Clan Weapon mods. 

You might note there is a slight difference between the canon Savage Wolf and the version displayed in the mod, specifically where it comes to the placement of the Streak SRM-6s. The rear-facing launchers have been swapped to the front, making this basically the same as the Timber Wolf Alt. Config D. I think gomgom50 has done a decent job of retaining the Savage Wolf’s distinctive looks while modifying the weapons to work in MW5.

This may be the first and only time we see a Republic-era ‘Mech in MechWarrior, so be sure to give this one a try.

Renegade HPG Talks to Former FASA President Sam Lewis

Sam Lewis Talks BattleTech
Watch this video on YouTube.

Renegade HPG has once again proven in a fantastic resource for anyone looking to learn more about BattleTech’s past. This time, Travis has snagged Sam Lewis, BattleTech line developer and later FASA president between the years of 1987 to 1995. Travis went through Sam’s entire career with FASA and especially the formative years of BattleTech’s lore where Sam worked with the authors like Michael Stackpole and Anthony Pryor. He also had a hand in creating the BattleTech Animated Series, which given how much digging Renegade HPG has done on that topic, explains how Sam Lewis came to be on the opposite end of a Zoom call.

It’s a long interview that spans many topics, so be sure to set aside some time. But if you kinda already know Sam’s history and just want a bit of fun, Renegade HPG did a follow-up interview with Sam and DC Bruins where the three of them watched some recent BattleTech fan films. Sam’s delight is infectious and a real treat. Give ‘em both a watch.

Wait A Minute, It’s Not Halloween Yet!

The Black Marauder from OutreachHPG

Tychorion is an artist you should be following on Twitter. A true BattleTech fan, Tychorion shares a lot of great ‘Mech art, and I wanted to showcase one piece that recently popped up on Reddit that made me once again dive into Sarna’s vast data repository.

This is the Black Marauder, a ‘Mech that really oughtta be shared closer to Halloween. As noted in Sarna’s entry, “In some instances the ‘Mech was—always inconclusively—described to move in ways that are impossible for a Marauder (or any ‘Mech), including one tale where it was said to have turned its ‘head’ by bending its long snout just forward of the arm joints and revealed a maw with rows of serrated teeth.” 

What’s even spookier is that the ‘Mech seems to grow stronger when you line its armor with carcasses or how it turns its pilots into bloodthirsty demons. Tales of the Black Marauder started during the Fourth Succession War and extended all the way to the early Republic era. Either way, if you see a grinning Marauder turn without torso twisting, it’s time to run.

Hey Kid, Wanna Buy A Gauss Rifle? 

ArcFlash Labs' GR-1 Anvil Portable Gauss Rifle
Watch this video on YouTube.

Forgotten Weapons, a YouTuber who specializes in reviewing and dissecting firearms from throughout history both modern and ancient, recently decided to showcase something that’s on the bleeding edge of gun science. I present to you, the Arcflash Labs GR-1 Anvil; the world’s first commercially available Gauss Rifle.

Just like in BattleTech, the GR-1 uses a battery to charge a bank of capacitors that power a string of coils that magnetically accelerate a metal slug down and out the barrel. As Forgotten Weapons notes, the GR-1 is wildly impractical, not the least of which because it weighs over 20 pounds, will fry your cell phone if it’s still in your pocket when you pull the trigger and fires a small metal slug at roughly 230 feet per second. To put that into perspective, that’s basically a gun that weighs as much as two bowling balls firing a little metal pellet at about the same speed as a paintball gun. It’s enough to leave a pretty nasty bruise, but it’s not likely to penetrate the skin unless it’s fired at extremely close range. You can actually see the metal slugs drop significantly soon after leaving the barrel during the firing tests. 

Forgotten Weapons notes that the GR-1 is still in a technical alpha stage and isn’t being mass produced just yet, so we can forgive its lackluster performance. Getting one involves printing the parts via a 3D printer and then sourcing all the electrical bits yourself. And also machining the barrel and however many metal slugs you want. 

The GR-1 Anvil is a far cry from the Gauss Rifles of BattleTech which fires nickel-ferrous slugs at hypersonic speeds, but who cares? The technology is here, so you can check off Gauss Rifles from your BattleTech future bingo card.

Catalyst Announces New Wolfhound IIC Mini

Wolfhound IIC Grinner

When Phelan Kell was captured by Clan Wolf, then Khan Ulric ordered his prized Wolfhound be rebuilt from the ground up using Clan technology. This meant a brand-new XL engine, an Endo Steel chassis, Ferro-Fibrous armor, and a brand new weapons complement of one ER Large Laser, three Medium Pulse Lasers, a rear-firing ER Medium Laser, and an ECM Suite. An already capable Inner Sphere design suddenly became a powerhouse able to punch well above its 35 tons. Strangely, Clan Wolf didn’t decide to mass-produce the Wolfhound IIC, but Catalyst Game Labs isn’t making the same mistake.

The Wolfhound IIC is now available on Catalyst’s website for $14.99. Yes, that’s more than you’d typically pay per mini in other boxes, but you do get some extra goodies with the Grinner, including three different pairs of legs and four different arms to let you pose Grinner however you’d like. 

Catalyst expects the Wolfhound IIC to be a popular item, so sales are limited to two per person for the first week. They also promise that the Wolfhound IIC will be reprinted so even if they run out they’ll get more stock in future print runs.

On top of that, Catalyst is also making more Salvage Boxes available, but this time containing all 93 designs seen in the Clan Invasion Kickstarter campaign. These Salvage Boxes are fun little ways to augment your arsenal since you never know what you’re going to get. The new Salvage Boxes are available now at Barnes and Noble and Catalyst’s online storefront and will be available soon at your local game shop.

New BattleTech Plushies Have Leaked

The urbanmech is lonely no longer . . . New plushies leaked from battletech

First we got the UrbanMech, a choice that I will hardly fault Catalyst for because if any of BattleTech‘s many ‘Mechs should be turned into a plushie, it’s the Urbie. But it’s not my favorite ‘Mech by a wide margin, and I’d very much prefer something else instead. Thankfully, I might soon be able to purchase a replacement.

This photo got shared on the BattleTech subreddit. I don’t know where it originally came from (some are saying it was posted on Loren Coleman’s Facebook, but the post is gone now) and I don’t know what context this photo was taken under, but I find it difficult to believe someone would go to the trouble of photoshopping a bunch of fake ‘Mech plushies underneath the one real plushie we know about.

From what I can see, there’s a Phoenix Hawk at the bottom, an Archer on the right, an Atlas on the left beside the Urbie‘s left foot, and some strange blue ‘Mech just behind it that I absolutely cannot identify. It sort of looks like a Hatchetman, but without the right-arm hatchet. I’m sure someone will correct me, as I am also sure someone will alert me when these new ‘Mech plushies are officially announced.

New Hired Steel Episode Is Out Now!

Hired Steel: A Mech Machinima – Episode Two
Watch this video on YouTube.

Eldonious Rex, the superb artist who does the art for Sarna’s Bad ‘Mechs series, recently shared a poster done for the folks making Hired Steel, the equally superb fan-made MechWarrior video series. Hired Steel is probably the highest-quality and most intricate animation I’ve ever seen outside of a video game, so I highly encourage you to watch the latest episode which is now available on YouTube

Let’s Talk About Canopian Cat Girls

https://twitter.com/lewdwildcat144/status/1495494181757796358

So. We need to talk about Canopian Catgirls because I hear them mentioned quite a bit, and I don’t get it. I know that the Magistracy of Canopus has an exceptionally liberal and even wildly hedonistic society, which I can definitely get behind. The Magistracy even has a well-regulated sex industry where everyone is protected so long as there’s consent. Honestly, sounds like a great place compared to the rest of the Inner Sphere.

But Sarna doesn’t have an entry on Canopian Catgirls, and I can’t find anything that even mentions the possibility of ladies of the night with cat ears. My understanding here is that some of the Japanese origins of BattleTech got caught up in certain anime tropes which is how catgirls managed to make their way into the established canon. If anyone can help me sleuth this catgirl stuff out, that’d be swell. 

Something Big Is Coming From The Writer Of Star Wars: Rogue One

You might remember Gary Whitta as the screenwriter who wrote Rogue One, The Book of Eli, The Walking Dead, Star Wars Rebels, and a whole bunch of other stuff. He also hosted Animal Talking when that was a thing, and also created the pervy Wordle spinoff, Lewdle

The point is, the guy is connected in Hollywood, and now he’s teasing something big. Something with mechs.

We should note that the word “‘Mech” wasn’t used anywhere, so it seems whatever giant robot action flick Whitta is teasing won’t be a Hollywood adaptation of our beloved BattleTech. But I’m a fan of giant robots of all sorts and stripes, and I know a lot of you folks are too. I’ll stay tuned to this developing story.

Alright, that’s it for February! I seriously hope we stop living in interesting times very soon, except when it comes to BattleTech of course. Because “interesting” in a world context means “bad,” but in a BattleTech context means “cool.” 

And as always, MechWarriors: Stay Syrupy.

stay syrupy