Category Archives: Novels

Crashing ‘Mechs With Jennifer Brozek, Author Of The Rogue Academy Trilogy

A lot of what keeps BattleTech going is the fiction. I may have been introduced to the BattleTech universe through the MechWarrior video games, but what truly hooked me as a wee lad was reading my first BattleTech novel. My first book was Freebirth. With its intricate look at the inner workings of Clan society and ProtoMechs of all things, it was a heck of a way to start. These days, I’d recommend a teenager start with something a little more accessible. Something like Iron Dawn, the first part of the Rogue Academy Trilogy by Jennifer Brozek.

It’s been a while since we checked in with this prolific author. I sat down with Jennifer to get the inside story on the Rogue Academy Trilogy, her life growing up as an army brat, and talk about her latest project; a cozy ghost story that’s told through physical mail. Based on true events from Jennifer’s childhood, Dear Pen Pal: Belgium 1980 is available now on Kickstarter.

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Keeping BattleTech Consistent – An Interview Eric Salzman, Fact-Check Director At CGL

The year of BattleTech‘s 40th anniversary continues with yet another interview with brand stewards Catalyst Game Labs. This time we managed to snag Eric Salzman, a longtime fan who broke into writing and then ascended to become BattleTech‘s Fact-Check Director. This guy knows more about the universe than I ever will, which is why he’s in charge of keeping everyone else consistent with BattleTech‘s established lore—something we here at Sarna can certainly appreciate.

If you think you’re the “well actually” guy at your gaming table, then this interview is for you. And at the end, you can find out how to maintain the lore of the entire BattleTech community by joining the Fact-Check team. Enjoy.

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BattleTech In 2024 – An Interview With Line Developer Ray Arrastia & Assistant Line Developer Aaron Cahall

We’re starting the year off with a bang here at Sarna. We’re asking the tough questions, getting the unexpected answers, and determining where BattleTech will go over the course of 2024. I recently sat down with BattleTech Line Developer Ray Arrastia and Assistant Line Developer Aaron Cahall for the lowdown on what’s coming to BattleTech this year as well as what’s been going on with BattleTech‘s recent history.

This is Sarna’s biggest interview yet, so I hope you brought some popcorn. Enjoy.

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Your BattleTech News Round-Up For December, 2023

I’d managed to avoid COVID for nearly three years, but my luck finally ran out just a few days before Christmas. I can now say from firsthand experience this disease sucks. Holiday plans dashed, gatherings with friends and family delayed, and my throat and sinuses are a mangled mess. Also, mint flavors are now… different. The best I can describe is that the spectrum of mint flavors has shifted. Spearmint now tastes like scotch mint, peppermint tastes like toothpaste, and toothpaste tastes like cinnamon soap. 

I’m lucky COVID merely tickled my olfactory nerve rather than shred it to pieces. Many folks who had COVID in the early days of the pandemic lost their sense of taste and smell entirely.

I will say, I’ve never experienced a virus go for the throat quite that hard. There was a moment when I was sitting naked on my couch with a fever of 103 F (that’s 39.5 C for the metric folk), elevated heart rate and heaving like I’d just run a marathon, and fan blasting away as I waited for what the bottle told me was an overdose of Tylenol to finally kick in, that I understood this was where a lot of folks didn’t make it. 

Perhaps that’s a little dramatic. There are treatments for COVID-19 now, although I’m not sure of their availability in Ontario. Nor am I sure I’d have received that treatment in time if I were to have gone to the ER, given how our healthcare system remains in tatters nearly three years later. 

All this is to say: hug your loved ones, wear a mask in public, and get every vaccine you possibly can. 

And now, onto your BattleTech news. 

Tex Talks: The UrbanMech

Battletech/Mechwarrior Lore - Tex Talks Battletech : The Urbanmech (DIRECTORS CUT)
Watch this video on YouTube.

Tex has given us a delightful Christmas gift this year in the form of Tex Talks: The UrbanMech. It’s a ‘Mech that a lot of folks have been requesting for a very long time, so I’m certain there were a lot of happy MechWarriors out there on Christmas Day. That’s nothing to say of the many thousands of dollars the Black Pants Legion raised for Toys for Tots. 

If you haven’t seen a Tex Talks, it’s a deep dive into the lore surrounding a particular BattleMech. Often that lore goes back way further than you’d expect since Tex takes a historian’s eye to his subject matter. Can’t talk about a modern jet fighter without first mentioning the Wright Brothers and maybe Leonardo (that’s DaVinci, not DiCaprio), so you can’t talk about the UrbanMech without first talking about the Star League and BattleMech development.

This one’s a little zanier than most Tex Talks, and it has way more 3D animations--both of which entertained me immensely. Enjoy it here or via the embedded video above.

Jade Turkey: It’s What’s For Dinner

Apologies to Bishop Steiner for missing this delightful custom design from last month. Twitter isn’t as consistent as it used to be. 

Broken social media platforms aside, here’s the Jade Turkey, a fan-made Jade Falcon BattleMech conceived by Dale Eadeh, modeled by Allen Blackwell, and then finally drawn on the back of an Enforcer by Bishop Steiner. It’s 95 tons, as slow as an Annihilator, and so packed full of laser heat sinks that it can actually use its arsenal of Heavy Lasers to baste any other ‘Mech alive. 

Special mention goes to the single jump jet exhaust port in the back that kinda looks like someone stuck a musket up its ass. For the full range of stats, check out the posts here

Catalyst Announces A Ton Of Stuff At PAX Unplugged For 2024

More news from PAX Unplugged
byu/Available_Mountain inbattletech

Way back at the beginning of this month was PAX Unplugged, where Catalyst Game Labs had a commanding presence. Catalyst announced a lot of great stuff coming in 2024, and we’re going to run it all down.

Let’s start with new ForcePacks. We got a preview of the Star League Command Lance, with Aleksandr Kerensky‘s Orion, an Atlas II,  the dreaded Thunder Hawk, and what appears to be the PXH-1b Phoenix HawkSpecial.” Kerensky’s Orion will be pre-painted in his canonical colors, cutting down on your paint time. Although not shown, three more Star League-era ForcePacks were announced, each of which will have its own pre-painted mini (kudos to Available_Mountain for the deets).

My Nova Cat/Spirit Cat unit will cry out for that Wendigo, but redesigned versions of the Argus, Emperor, Helios, and Kintaro all sound groovy to me! Also love how we’re getting a little extra scenery with those repair/coolant/ammo trucks. 

Along with a new ForcePack every quarter, we’ve got a DropShip load of new fiction coming too. Executive editor John Helfers along with author Michael Ciaravella broke all the good news (with a nod of the hat to Big Red for summarizing). 

As mentioned in my interview with Brent Evans, the Draconis Combine is going to be quite the hot spot for the Inner Sphere in 2024. Shadow of the Dragon by Craig Reed will reveal the fallout of the Davion invasion and how the Draconis royalty is getting along (which, if I were to guess, is violent). Phillip Lee follows up on Hunting Season with Letter of the Law, and Bryan Young will release the follow-up to A Question of Survival with Without Question

Our first book to proceed from Hour of the Wolf will be courtesy of Michael Ciaravella. Trial by Birthright will be set on Terra and continue the timeline forward with what ol’ Alaric has been up to since seizing the birthplace of humanity. And to tie a nice bow over the HPG Blackout, Bryan Young’s Void Breaker brings back Tucker Harwell in a BattleTech-style spy thriller. Expect both of these later next year.

A few more stories that may or may not be coming in 2024. Tom Leveen is going to come out with a story from the Capellan Confederation and how it’s dealing with the third Star League. Jason Schmetzer is bringing another story of the new Gray Death Legion and plans to release all three novellas in a single novel. Hansen’s Roughriders return in Blood Rage from Craig Reed, and in the more distant future, A Treachery of Ravens by Michael Ciaravella will bring us a Clan Snow Raven novel. There are also some Wars of Reaving novels in the works and a Tales of the Bounty Hunter anthology mentioned.

On the sourcebook front, we’re getting Force Manual: House Davion, Force Manual: House Kurita, and Force Manual: Mercenaries all in subsequent quarters in 2024. MechCommander’s Handbook will also be coming later in the year, as well as an ilClan-focused sourcebook called ilKhan Eyes Only. The Mercenaries Kickstarter should start seeing deliveries sometime in the spring (hopefully!), and we’re still waiting on some concrete news of how Catalyst plans to celebrate BattleTech‘s 40th anniversary—besides flooding us with a ton of new products of course.

There might be a few things that I missed, and if so, you can check out The HobbyHabit‘s videos for a more complete rundown. And before I forget, here’s MechFrog with a shot of the BattleTech Universe book’s cutaway image of an Overlord DropShip. There are also some new minis featured in the Mercenaries Kickstarter, but only for those with access. 

OPINION: Pre-painted ‘Mechs Are Fine, Actually

Sarna Complaints Department

Courtesy of Eldoniousrex

I noted some weird backlash from mini enthusiasts at the news of pre-painted ‘Mechs. Some folks seemed upset at the idea of receiving an Orion already painted to look exactly like Alexander Kerensky’s ride at the moment he tore down the doors to Unity City and accepted Stefan Amaris’ surrender. And my question is: why? 

If you consider yourself an excellent artist capable of doing a better job than a manufacturer, nothing is stopping you from buying a standard Orion ON1-K and painting it like Kerensky’s machine. There’s a bit more of an argument to be made against the pre-painted Prometheus as it’d be much more difficult to kit-bash a Prometheus together, but I’m told there are ways of re-painting minis if you really don’t like Catalyst’s paint job. 

I think for the vast majority of BattleTech fans, a pre-painted ‘Mech is just one less ‘Mech you’ll have to paint yourself. I’m no painter, personally. Heck, part of the reason why I actually liked the MechClix game was because there was no painting involved. Sure, the models weren’t the best quality, but they were sufficient to plop down some pieces and start gaming. I think there should be an entirely pre-painted line of minis for folks who love the game but don’t have the time to paint. Perhaps these pre-painted legendary ‘Mechs will be the precursor to an expansion in this direction.

Either way, people who enjoy painting their minis themselves will always have plenty of opportunity to do just that, and I think some of the angry commenters are completely out to lunch. Agree? Disagree? Leave a comment below.

BattleTech Comic Comes With 200% More Cat Ears

https://twitter.com/wild_cat144/status/1731678132795588940

Wild_Cat144 is no stranger to these parts. She’s made a ton of art for Tex Talks BattleTech and released a ton more for public consumption. Her most recent project is the release of Epsilon Commandos, a webtoon featuring a diverse cast of ‘Mechs and cat-eared people. You can check it out here.

Happy 14th Anniversary To MechWarrior: Living Legends

I don’t mention the fine folks who run MechWarrior: Living Legends nearly often enough, so accept these birthday wishes as my apology. The best free MechWarrior game you can download just celebrated its 14th year with several games last month, which you can take part in yourself for the low price of zero dollars. You get a lot of game for zero down, and it also comes with a passionate community that loves to organize some wild Battlefield-style big games. Do celebrate by downloading the client here.

Equilibrium Are Your 2023 MechWarrior Online Champions (Plus Ongoing Christmas Events)

MechWarrior Online‘s competitive Championship Series recently concluded with Equilibrium defeating the 5th Jaguar Dragoons to become 2023’s champions. Equilibrium had a commanding performance in the final match, sweeping the Dragoons in three straight games. Congratulations to Equilibrium and everyone in the finals. Enjoy your fabulous prizes for getting so far in the season!

In other MechWarrior Online news, the patch came a bit early so PGI could have a nice Christmas break. In the most recent patch are two new Legendary ‘Mechs, the LongbowSpitfire” and the Stone RhinoAksum.” The Spitfire is a one-shot Rocket Splat with some PPCs for backup, while Aksum is all dakka all day. As usual, both come with their own mini battlepasses that provide escalating rewards the more you play with each Legendary ‘Mech.

There are loads of Christmas events still going on, as well as a free giveaway of two ‘Mechs. One is a special variant of the WHM-6R with a Santa hat and a festive paintjob (but is otherwise a standard Warhammer), and the other is the COM-D03, an all-laser Commando with a small cockpit and a compact gyro that allows all those lasers to be mounted in the head and center torso. This makes it an interesting light brawling zombie. You can get both of these for playing just one game and getting a match score above 50 points (not hard to do so long as you show up and shoot). Remember to redeem the event requirements on the event page here.

A couple of adjustments to review. LRM-5s and the ATM-3 are now able to be grouped with larger LRM launchers without contributing to heat penalties, which should make the new Longbow a little more attractive. Rotary Autocannons have had their damage tweaked, and ECM’s jamming effect has been reduced from 120m to 90m. The biggest ‘Mech adjustments have happened to the Annihilator, but there are a few other tweaks mentioned in the patch notes here.

Shrapnel 15’s Double-Wide Issue Brings Us Fox Patrol’s Katie Ferraro

You should already be subscribed to Shrapnel, but if not, you should definitely get December’s issue. Not just because it’s like getting two Shrapnels for the price of one, but because it’s got a portrait of Katie Ferraro, captain of The Fox Patrol mercenary group. It’s nice to be able to put a face to the name, especially for a rising star in BattleTech‘s fiction.

Bushwacker Classic Arrives In MechWarrior 5

The march of modding to MechWarrior 5: Mercenaries continues with the new Bushwacker Classic mod. The Bushwacker model already exists in MechWarrior Online, but this one more closely resembles the tabletop miniature version. It also has a pretty cool skin that harkens back to the BattleTech Animated Series

We once again have SankaraSamsara (aka The Art of BattleTech, or Emil around these parts) to thank for taking Twdwink66’s model and animating it for MechWarrior 5. You can grab this mod either on Nexus Mods or MechWarrior 5’s Steam Workshop.

Star Adder Warhammer IICs Under A Starry Sky

Star Adder Warhammer IIC By Alan Blackwell
byu/Big_Red_40Tech inbattletech

Big Red 40K is set to debut a video on the Warhammer IIC, perhaps one of the best Clan “upgrades” the Inner Sphere has ever seen. He contacted Alan Blackwell to paint this stunning piece of two Star Adder Warhammer IICs in a snowy tundra beneath a brilliant aurora borealis. It’s an incredible piece of art that absolutely deserves showcasing. And you should check out Big Red’s video on the ‘Mech when it arrives.

Your Reminder That Magistracy Monthly Is A Free-Fanzine With Production Value

https://twitter.com/MagestrixRiley/status/1734302506606293068

For example, here’s a piece you’ll find inside the December issue of Magistracy MonthlyIssue 24 has a bunch of things, including fan-made TROs for ‘Mechs, one for VTOL, tons of custom art, and short stories from fans about lesser-known people in the far-flung corners of the Periphery. It’s worth a read, especially since it’s free.

MechWarrior 5: Mercenaries Gets Pinball Mod

Traditional Mod Game play Short
Watch this video on YouTube.

No, this isn’t a mod you can just download on Nexus Mods or Steam. This is an actual pinball machine. Most pinball machines are already so wildly complex in operation that I can’t even begin to describe them, let alone provide advice beyond “hit the ball with the paddles.” Any pinball machines made today are infinitely more complex than the machines I played as a kid. 

But I can appreciate the attention to detail in this mod. The playfield is covered in BattleTech art. The display screen uses actual MechWarrior 5 gameplay footage and sound effects. Ryana comes on every once in a while to quip about your progress (or lack thereof), and losing a ball results in your ‘Mech exploding. 

Beyond Pinball has an entire series of videos dedicated to this mod, and he’s even gotten the attention of PGI president Russ Bullock. Maybe we’ll see this pinball machine become an official product someday. 

Merry Christmas And Happy Holidays From Sarna To You And Yours

Running a holiday-themed event this weekend, just finished the terrain and main objective.
byu/AlwaysUpvotesTheVIII inbattletech

And thank you to AlwaysUpvotesTheVIII for this holiday-themed UrbanMech. Santa was very generous to this Urbie.

That’s it for December and 2023. It’s been a hell of a year for BattleTech, a hell of a year for me personally (with one hell of a sendoff), and judging by everything announced by Catalyst, it’s going to be one hell of a 2024. We’re getting a new MechWarrior game, we’re getting a ton of new fiction, we’re getting new sourcebooks, and we’re getting new minis. Who knows what else 2024 might have in store?

And as always, MechWarriors: Stay Syrupy.

Christmas Mechs

Your BattleTech News Roundup For April, 2023

April fools! Your prank came at the end of the month instead of the beginning. Tricksy, eh? But seriously, I’ve never understood the appeal of April Fool’s Day. Maybe that’s because I have a lot of news to write and dealing in anything but facts just makes my job harder. These days, truth is often stranger than fiction, so it can be hard to know what’s a joke and what’s not.

But a trained BattleTech eye can separate the lies from the truth, although I do have a few interesting lies to share which celebrated the non-holiday. So without further adieu, let’s jump into April’s headlines.

Mercenaries Triples Clan Invasion Kickstarter Total With $7.5 Million Pledged

I get that there’s been quite a bit of inflation between now and the 2020 Clan Invasion Kickstarter, but $7.5 million is still a lot of money. Since the campaign ended earlier this month, Mercenaries has become one of the top 20 highest-funded Kickstarters of all time. Mercenaries has also more than doubled the number of backers from the Clan Invasion, with 23,654 mercs pledged to form their own interstellar group of guns-for-hire. 

Sadly, we didn’t quite reach the $8 million stretch goal that would have given everyone a free Blood Asp (at Company level and above), but we did unlock a lot of stuff. Since Mercenaries broke the $7 million goal, everyone at Company level and above gets two ForcePacks of their choice (one from the $5 mil goal and another from the $7 mil goal), while Battalion level backers and above get four additional ForcePacks. Everyone gets free audiobook versions of Eclipse by Jason Schmetzer, Close Quarters by Victor Milan, and A Splinter of Hope by Philip A. Lee, PDF copies of Cracked Canopy Cookbook, Mercenary Life, Tales of the Bounty Hunter, and No Greater Honor, and a whole bunch of Salvage Boxes which will contain random ‘Mechs. 

Of course, there’s way more than that available, and listing it all here would take hours I don’t have. You’ll just need to check the Kickstarter page to see what your pledge has unlocked. 

According to Catalyst, they have over 400 items to configure, so expect the pledge manager to be available in two-to-three weeks. Then you’ll be able to select your ForcePacks and other add-ons from the manager. All the physical stuff is expected to arrive around June 2024, but as with the Clan Invasion Kickstarter, I’m going to suggest we exercise patience. While global supply chains have largely untangled themselves from the pandemic, this Kickstarter is more than twice as big as the last one, which probably requires some serious man-hours.

Oh, and in case you missed it, the Mercs Kickstarter even made mainstream news outlets like Polygon and Forbes. BattleTech is hitting the big time!

Opinion: What Does BattleTech Mean To You?

Sarna Complaints Department

Courtesy of Eldoniousrex

Catalyst has put out a video series asking both fans and actual BattleTech creatives, “What does BattleTech mean to you?” To Mitch Gitelman, studio head of BATTLETECH developer Hairbrained Schemes and producer for both the MechCommander and MechAssault games, BattleTech was his entry into “big-time video game development.” To BattleTech writer Chris Hussey, BattleTech is an expansive universe where fans can always find something they like, provided it’s not aliens or magic. And to Nick Smith, president of BattleTech pod company Virtual World Entertainment, BattleTech is “a place for everybody” with a “love for big stompy robots.”

To me, it’s all those things too. BattleTech didn’t get me into game development, but it certainly helped me find a new career after I quit schilling for an insurance company. It’s also a huge universe where you can really find any kind of sci-fi, whether it be super high-tech space battles between rival galactic nations or a down-in-the-dirt contest between two martial arts experts. It’s got everything from political dramas to spy thrillers, but throughout the universe, it all comes back to those giant stompy robots.

On top of that, BattleTech represents a sort of gritty military sci-fi that’s okay to love. I’ve always had a fascination with military hardware, whether it be World War 2 battleships or modern jet fighters, but I’ve always had a problem with getting too excited about these weapons of war. Geeking out over a MiG-29 or an MP5 can be a lot of fun, but these things have killed real people. With BattleTech being a completely fictional universe, I don’t have to worry about that.

Oh don’t get me wrong--BattleTech has plenty of documented atrocities where ‘Mechs killed civilians wholesale, but it’s all make-believe. We can joke about the Word of Blake nuking most of Wolf’s Dragoons into atoms because it’s not real. And in an age where armed conflict seems to be escalating every day, I think it’s important to have that geeky outlet for hardcore military sci-fi where the stakes just aren’t as high.

I’m not sure I’d actually want to live anywhere in the BattleTech universe (with the exception of the Magistracy, of course), but I’m glad it’s here in our universe.

MechWarrior Living Legends Rebrands As MechWarrior LOL

A rebranding is in the air!
Watch this video on YouTube.

Told you we’d get to the April Fool’s stuff. After MechWarrior Online rebranded itself MechWarrior Online: Legends last month, MechWarrior: Living Legends has since rebranded itself as MechWarrior: Living Online Legends, or MechWarrior LOL. I suspect this will cause some confusion with League of Legends, which might lead to yet another rebranding in the very near future.

Disney And Catalyst Reboot Herbie As An UrbanMech

Disney and Catalyst Game Labs is finally greenlighting my project! The Herbie movies set in the Battletech Univers!
by u/Samwitch13 in battletech

Another good one, this time from Reddit user Samwitch13. Pretty sure that paint job came from the recent PseudoTech featuring the Urbie Derby, but can’t say that Photoshop isn’t on point. But hey, just imagine what a BattleTech movie could be with Disney money.

Crescent Hawks Training Video Details Exploits Of The  Kell Hounds

BattleTech Crescent Hawk Training Vid - Kell Hounds
Watch this video on YouTube.

Here’s a fun new video that came as part of the Mercenaries Kickstarter. Catalyst reached out to Rem Alternis Productions to produce a training video for new recruits to the Crescent Hawks, where the motto is: “We’re here to make money, not friends.” The video deals with the formation and legacy of the Kell Hounds, its notable figures, and their ‘Mechs, as well as what the famed mercenary unit is up to during the ilClan era. 

It’s a good refresher if you’re not up on your Kell Hounds lore. Hopefully we’ll get a few more of these videos.

One-Hundred Tons Of Highway-Crushing Claw

3D artist Maska brings us this brief animation of a King Crab making its way downtown, firing its twin AC/20s at some unfortunate soul off-camera. Ever since the King Crab became the poster child for MechWarrior 5, we’ve been seen more of the Crab‘s bigger, badder, and meaner brother. Can’t say I’m disappointed. Kudos to you, Masaka!

PGI Is Hiring A Writer (Probably For MechWarrior 6)

Katapult

Wanna write the next MechWarrior game? PGI, developer of MechWarrior Online, MechWarrior 5, and holder of the MechWarrior IP, is hiring a”Narrative Writer II.” The listing doesn’t explicitly state that it’s for MechWarrior 6, but it does say that an applicable qualification is “passion for the MechWarrior/Battletech universe IP.” So it’s possible this is for new MechWarrior 5 DLC or for some wild expansion to MechWarrior Online, but I’m betting whoever lands this gig would be writing for the next MechWarrior game.

We should note that game writing isn’t your typical writing gig. This job doesn’t send you off to write a novel or a short story to somehow turn into a video game--it’s writing with an eye and ear toward in-the-moment game design. That means scripting levels so that they jive with the audio cues and physical action, which means a lot of coordination with the narrative director, level designers, and audio team. It also means writing using game engine editors and scripting tools, as well as documentation for external localization. 

PGI is looking for someone in the field with two years of experience writing and at least one shipped title. Obviously, love for the BattleTech universe is a bonus, but not strictly speaking a necessary qualification. It’s more important to know and understand military jargon than to know every ‘Mech in the Inner Sphere, although, knowing the quirky military jargon of the Clans would probably be a huge bonus. Probably. 

The position has a flexible schedule, “comprehensive benefits,” and remote work is available. Heck, I should apply. I don’t actually have any games writing experience, but how hard could it be? 

Lady Kamea Arano Says Trans Rights!

https://twitter.com/EnbyKaiju/status/1647736301410721792?s=20

Hairbrained’s BATTLETECH had probably the best voice acting of any BattleTech or MechWarrior game out there, and that was in no small part due to the performance of Gin Hammond as Lady Kamea Arano. So it means a lot when Lady Arano herself comes forward to say “Trans rights are human rights.”

Surprisingly, even the villainous Santiago Espinosa (voiced by the talented Tren Sparks) offered support for Trans rights, which is not something you hear from too many fascist dictators. But considering the environment trans folks face these days, I think they’ll take all the help they can get. 

Cool BattleTech Paper Diorama

Not sure if I should post this here, but I made this for my boyfriends birthday :D
by u/Scarlerr in battletech

 

Scarlerr posted this to the BattleTech subreddit. I’ve seen a lot of miniatures, some paintings, and even a few scale models, but I’ve never seen a watercolor paper diorama with a Raven front and center. 

The best part is the little cottage. Is this the Raven‘s summer home? Does it vacation here every weekend from March to October, water-skiing with its UrbanMech neighbors? Or is it a fairy-tale character like Little Red Riding Hood, off to meet her grandmother who’s been eaten by a Timber Wolf?  

We need the story, Scarlerr. 

Von Biomes 12 Makes MechWarrior 5: Mercenaries Very Pretty

Mechwarrior 5 - MODDED! New Mod vonBiomes 12 is out on Nexus, Steam & Patreon!
Watch this video on YouTube.

Head over to either the MechWarrior 5: Mercenaries Steam Workshop page or the Nexus Mods site, and you’ll see Yet Another Mechlab is the most popular mod. Look a few mods down the list though, and you’ll see vonBiomes, a mod that I’d definitely consider adding to your rotation so long as you’ve got a gaming rig that can handle it.

MechWarrior 5 already has a lot of different biomes that you can potentially drop onto, but after a while they all sort of blend together. Download the vonBiomes mod and you’ll never get bored of tromping through a volcanic waste or massive junkyard. The mod adds over a dozen new biomes, including one with giant alien fungal growths, a desert with actual cacti, and an old-growth forest where trees are actually way taller than the ‘Mechs. The only downside is that these biomes are so pretty that they can really tax your machine, especially if you’ve got ray tracing turned on.

VonBiomes recently received its 12th update with a ton of new stuff. Besides the usual bug fixes and compatibility with the recently released Rise of Rasalhague DLC, version 12 adds new dynamic lighting for sunny planets, new mission backgrounds, and UI updates. It’s all very pretty, which you can see in vonSeiten’s video, so if you’ve got a good gaming rig, be sure to give this mod a download.

RenegadeHPG Interviews Loren L. Coleman 

A Conversation with Loren L. Coleman | Catalyst Game Labs Owner/CEO (Part 2: The Publisher)
Watch this video on YouTube.

Travis over at RenegageHPG sat down with Loren L. Coleman, co-founder of Catalyst Game Labs and current “steward” of the Battletech license. Since the conversation lasted nearly two hours, Travis broke this interview into two parts, with the first mostly talking about Loren’s time as a BattleTech author and the second dealing more with his managerial role at Catalyst. 

The first part doesn’t really tread any new ground, but I find part two to be a very interesting conversation. Catalyst had a lot of problems when it took the BattleTech license from WizKids following Dark Age, and getting things back on track required a herculean effort. He also dove into the success of the Clan Invasion Kickstarter and why Catalyst keeps crowd-funding these product releases. 

There’s a lot of interesting stuff here, so I encourage y’all to set aside some time to see what Loren has to say. 

MechWarrior Online: Legends Adds New Legendary ‘Mechs In April Patch

MechWarrior Online Legends Scattershot

In MechWarrior Online: Legends news, April brings two new Legendary ‘Mechs to, some map updates, and yet more adjustments to ‘Mech quirks. The Scattershot is a Shadow Hawk variant that comes armed with two MRM-20s and three LB-X AC/2s, which is pretty good for a stock loadout. You’ll also get a mini battle pass that lets you earn GSP, C-bills, MC, premium time, and cosmetics just for playing the Scattershot. Meanwhile, the Marauder IIC “Dreadnought” is an Annihilator with a dead side. Four LB10-X ACs are paired with four ER Small Lasers, but only one of each are located on the left side of the ‘Mech, meaning it retains the bulk of its firepower even after losing its left torso. 

These new Legendary ‘Mechs are really good, with unique and desirable characteristics that set them apart from every other ‘Mech in the game. It has a few players accusing PGI of releasing pay-to-win ‘Mechs, but having played my fair share of World of Warships, that’s nothing new for a free-to-play game. 

Both Terra Therma and Free Worlds Colosseum received updates that’ll hopefully mean fewer MechWarriors getting stuck on geometry. Free Worlds in particular received a bunch of new trees and foliage that’ll make it more interesting, but removed the fireworks. Not sure why, but no more colorful explosions will appear in the sky unless the player puts them there.

As for quirks, the Osiris, Hatchetman, Storm Crow, Summoner, and Fafnir are all big winners in this patch. The Fafnir in particular received armor buffs and reductions to its critical hit chances that’ll hopefully make it into the terrifying behemoth it should be. The Wolfhound received some quirk consolidation, although some variants might see their heat-sinking diminished after April’s patch. 

A few specific variants have also received some quirk adjustments, which you can read about in the patch notes here. 

And that’s it for April! Join us next month for yet another rundown on all the best news for BattleTech fans like you.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For March, 2023

You know, I’d be pretty upset about the fact that winter is clearly trundling along into April this year if it weren’t for all this great BattleTech news. The Mercenaries Kickstarter was a huge success even after just 24 hours, and it looks like it could even double the funds generated by the Clan Invasion. People love their mercs, I guess.

But besides the Mercenaries Kickstarter, we’ve got plenty of other Catalyst products to share, some MechWarrior updates to peruse, and plenty of exceptional pieces from the BattleTech community. So let’s get to it.

Mercenaries Kickstarter Blows Past Clan Invasion Funding In Less Than Six Hours

Mercenaries Kickstarter Jumpship

We’ll start things off with the biggest news for March which was always going to be the Mercenaries Kickstarter, which kicked things off on March 23. The crowd-funding goal of $50,000 was reached pretty much as soon as the Kickstarter went live. It took just 20 minutes for the funding total to climb past $780,000, and it blew past the Clan Invasion Kickstarter’s total of around $2.5 million in less than six hours. By Friday evening, the Mercenaries Kickstarter broke 15,000 backers and $4 million, and we’re already well past $4.5 million. 

As of the time of this writing, the Mercenaries Kickstarter is cruising towards $5 million, with a very achievable stretch goal that will give everyone who backs at Company level and above a free ForcePack, and everyone who backs at Battalion level and above another free ForcePack. That’ll bring Company-level backing to 3 ForcePacks total. 

What’s interesting here is that a lot of folks backed at Company level and above without even seeing the full list of ForcePacks, which only went live by the weekend. Now we know just what new ‘Mechs Mercenaries is bringing to the table, although we had a pretty good idea of what to expect from the ilClan Recognition Guides. I’m personally going to try and complete my set of Bad ‘Mechs, so that likely means the Inner Sphere Heavy Recon and Pursuit Lances, and then when the $5 mil unlock hits, probably the Security Lance. 

But the physical minis are really only half of what’s available in the Kickstarter. The digital rewards even at the Company level include six novellas, No Greater Honor, Tales of the Bounty Hunter, the Mercenaries issue of Shrapnel, and BattleTech‘s new Graphic Novel #1 all in digital form, plus a few wallpapers to bring the Mercenaries Kickstarter to your desktop. That’s a lot of BattleTech media to go along with your minis. 

Sadly, it’s too late for you to get the free Visigoth fighter, but there’s still plenty of time to join in on the Mercenaries Kickstarter to get loads of BattleTech swag for an extremely good price. 

More ForcePacks Brings Ancient Designs Back From The Dead

And now for some Catalyst news from earlier this month. The Proliferation Pack brings seven ancient BattleMech designs including the Mackie, Ymir, BattleAxe, Gladiator, Icarus II, Firebee, Coyotl. I’m a particular fan of the Gladiator, which I’d take over a Griffin any day of the week, but there’s no denying the Mackie‘s charm either. The Proliferation Pack arrives this spring for $44.99. 

In addition, Snord’s Irregulars are getting a ForcePack which contains a Highlander, a Guillotine, a Spartan, and even the unique FrankenMech that’s basically if a Rifleman, a Warhammer, and an Archer got tossed into a blender and came out lookin’ like an Unseen smoothie. This one is also coming out in the spring.

Not to be outdone by all the new ilClan ‘Mechs, Catalyst has announced a Classics Recognition Guide which compiles all those old-school cool ‘Mechs into a single volume. The Classic Recognition Guide will contain material already published under the ilClan Recognition Guides but will be limited to classic ‘Mechs like the Wasp, Wolverine, Crusader, and others that you’ll probably recall best from the 3025 TRO. Each design has been updated with current-era variants and new art.

Those plushies that have been relentlessly teased for a while now are finally fully revealed and on sale, a Destiny-sized Marauder will also be available in limited numbers, and there are some new t-shirts for sale too. And before I forget, Perception of Victory, a new Mercenary Tales short story by Michael J. Ciaravella, is now available as well as No Greater Honor in audiobook form.

BattleTech Aces Lets You Play Alone Or With A Friend Against An AI Opponent

There was a lot to come out of the Mercenaries Kickstarter, but I wanted to highlight this since it really seems like a game changer for BattleTech. It’s called BattleTech Aces, and it turns a competitive tabletop game that can take all afternoon into a solo or cooperative game that takes about an hour or two--along the same lines as your typical boxed tabletop game.

You can see Josh and Randall playing this at AdeptiCon in the Twitch clip above. The “AI” portion of BattleTech Aces is represented by a deck of cards that tells the opposing force where to move and what to attack. Combine that with the quicker rules of Alpha Strike and you get something that really appeals to those who want multiple games in an afternoon rather than one that might stretch into next week.

Mercenaries backers get free access to the open beta at all levels, with a digital version of the playtest sent out via email. I haven’t gotten it yet, but given CGL has over 16,000 people to get back to, I think we might just have to be patient [ED: Actually, the link to the playtest material and the digital goods are in the Kickstarter update posts!]. I’m excited to give it a try though!

MechWarrior 5 Patch Tweaks AI, FPS Controls

MechWarrior 5 Black Knight

We got a patch for MechWarrior 5: Mercenaries earlier this month, and it’s the first one since the Rise of Rasalhague DLC brought both the Crusader, a new series of campaign missions, and AI improvements to what were previously some pretty useless lancemates. And while the improved AI did cause lance members to fire their guns twice as often and sometimes even hit what they were shooting at, it also caused some pathing issues that would occasionally result in your teammates getting stuck on a ruck or just never even leaving the drop zone.

March 9th’s patch fixed that issue, but also introduced a new one. I’m noticing that if you don’t assign targets, your lancemates will bunch up close, often to the detriment of clean sight lines. This will make them fire less often than before, which is a bummer. However, if you manually assign targets, they’ll do some serious work. So it’s a bit of a tradeoff--you get more reliable pathing and excellent manual control, but less reliable automatic AI engagement. I’m sure we’ll get another fine-tuning pass on the AI at some point, but just remember to manually assign targets wherever possible.

Elsewhere in the patch, those new FPS controls are being well-received by console players, and Infiltration missions have been rebalanced so the rewards are more in line with the other mission types. They’ve also gotten slightly harder as now you can’t just pick off every enemy group without triggering the general alarm. 

Of course, there’s also a crapton of squashed bugs in the patch too, so be sure to have it downloaded to get the full benefit of all those fixes. 

A Lance After My Own Heart

I had @attack_llamas make art for me and my lancemates in mw5 enjoy
by u/Professional-Help931 in battletech

Here’s a piece from @attack_llamas made for Reddit user Professional-Help931. It portrays their lance as they stomp around in MechWarrior 5, and it’s a pretty great lance. It can be really tough to be a light ‘Mech pilot solo, but it’s a whole different story when you team up with friends. Suddenly, that Jenner turns from a liability into an incredible asset, being able to quickly respond to threats and go on scouting missions to take out enemy artillery before they can blow your poor Awesome to bits. I very much approve this lance’s composition. 

Kaiju Vs. Warhammer, Who Ya Got?

Anime North is coming up, bringing with it Toronto’s most excellent anime convention. If you’re in the area, I highly recommend coming down for a visit, but even if you’re not, you can definitely enjoy this piece of a kaiju fighting a Warhammer-like ‘Mech in some unfortunate Draconis city. 

I dunno if this Warhammer has the gumption to survive against what is most certainly not Godzilla, but I’m still rootin’ for it all the same. Also, the Focht News Network will be there to do stuff, and that sounds like a swell time. 

Um…

https://twitter.com/ShamikaMills18/status/1631730109509160960?s=20

No words. None. I don’t know what this is, and I don’t want to know. Don’t explain this to me, don’t even mention it ever again. I’m just showing it to you because I don’t want you to find out from anywhere else.

That’s How You Deal With Fleas

Timber Wolf Lego build (work in Progress
by u/ecdmuppet in mechwarrior

I’m pretty certain that the ‘Mech this Timber Wolf is unceremoniously stomping over is a Flea, but if not, I apologize for the wonky title. This model, courtesy of ecdmuppet, hits a level of dynamism that I rarely see in Lego. Apparently, there’s a gearing system in the pelvis that allows the legs to be locked at multiple angles, so we could theoretically see this Timber Wolf stomping on anything from a Cicada to a Summoner. Ecdmuppet said we’ll get instructions to make this model yourself once they’re done with the build. 

MechWarrior 5 Developer PGI Is Doing “Significant Hiring”

How would you like to work on the next MechWarrior game? PGI is hiring right now across multiple positions, so if you’re a 3D environment artist, a lighting artist, a VFX artist, or a software engineer (and a few others besides), then head over to PGI’s site to apply for any of the eleven positions currently open. 

But because we’ve got a bunch of job listings, we also have a unique opportunity to see what PGI is up to. For example, we know that PGI is looking to create new ‘Mechs for MechWarrior Online thanks to the 3D Artist II listing. “This role will play a key artistic and technical part in implementing new ‘Mechs in MechWarrior Online,” reads the listing, “modeling and texturing weapons mounts and cosmetic attachments for hard surface export/import to game engine, addressing bugs and creating ‘Mech Patterns with customizable colors.”

There aren’t too many clues for the next MechWarrior game to be found in this listing, but the Level Designer II position will require experience in Unreal Engine 4, which is what MechWarrior 5 currently runs on. This could suggest that MechWarrior 6 (or whatever the next MechWarrior game will be called) will also run on Unreal Engine 4, or that particular position will be for continued work on MechWarrior 5.

Remote work options are available, and PGI also has some pretty great perks, like flexible hours and social events (at least for those that can work in and around Vancouver). Head to the links above if you’d like to check ‘em out.

The Black Marauder Stalks The News Blast Once Again

"dark one" model progress
by u/makenzie71 in battletech

From Lego to a completely different type of model. We talked about one MechWarrior 5 mod-maker who’s bringing the dreaded Black Marauder to the game, here we have makenzie71 bringing the Black Marauder to the tabletop. Actually, it’s probably a bit too big for the tabletop game, but it’s certainly a great-looking figure to decorate your desk with. It’s also far more terrifying than any depiction of the Black Marauder I’ve seen, although I will give credit to Juodas Varnas for this version from a few years back.

BattleTech Pride Anthology Announced

https://twitter.com/Detocroix/status/1633600013795495936

BattleTech has come a long way in terms of representation (tip of the rainbow hat to you, Fox Patrol) but if Steven Universe has taught me anything, it could always be gayer. So I’m happy to report an open call for the BattleTech Pride Anthology 2023, a fan-made collection of short stories featuring LGBTQ+ characters. 

All submissions should be between 2,000 to 5,000 words in manuscript format and fit neatly into pre-existing lore and timelines. No making up entire Clans, planets, or climactic battles between Great Houses that nobody has ever heard of, but skirmishes on the periphery between two small-time mercenary outfits are A-Ok. All submissions must be in before May 1 so that there’s plenty of time to get them edited and assembled for release in June. I’m assuming June because that’s Pride Month. More deets are available here.

Opinion: Did TRO 3058 Kick All The Fun Out Of Inner Sphere ‘Mechs?

Sarna Complaints Department

I remember way back when I was still in high school I went looking for an Inner Sphere ‘Mech that could mop the floor with any Clanner out there, and I found it in the Thunder Hawk. How can you go wrong with three Gauss Rifles? You can’t. And that’s why it was good. Maybe even a little too good--45 damage per heatless salvo that could luck out and decapitate a ‘Mech is just plain unfair. 

And it seems I wasn’t alone in this opinion. Bishop Steiner recently doodled the Thunder Hawk (or ThunderChicken, as he likes to call it) where he went into detail about how the ‘Mech was emblematic of the issues with Inner Sphere ‘Mech designs from the era. It was all mostly Gauss Rifles and lasers placed on ‘Mechs that were the most efficient in their weight class.

Thunder Hawk 3058

Did that make these ‘Mechs boring? I’m not so sure. I think we need to look at these ‘Mechs in the context of the still relatively recent Clan Invasion. Inner Sphere armies were looking at what they had that could compete with the Clans, and that meant making ‘Mechs as efficient damage dealers as possible. That naturally works out to lasers and Gauss Rifles--the latter for dealing the same damage at similar range, and the former for simply adding in more damage while taking advantage of then-new double heatsinks. 

But still, the Thunder Hawk took this philosophy to its logical extreme and made something truly terrifying. Lights and mediums are often crippled or destroyed in a single salvo at ranges they can’t respond, while heavies and assaults have to get lucky on rolls to win the damage race.

Don’t get me wrong--there are a lot of 3058-era ‘Mechs that I like. The Dragon Fire, Cestus, Merlin, and Spartan are all great. But going for maximum tabletop efficiency in a ‘Mech just sort of takes the soul out of it. Let me know if you share that opinion in the comments below.

MWO Rebrands Itself As MechWarrior Online: Legends

MechWarrior Online Legends March 2023 Patch Notes

With Solaris having been removed as an available game mode for MechWarrior Online for some time, it makes sense that MWO would rebrand itself, and that’s exactly what’s happened in the latest patch. MechWarrior Online: Legends introduces the new Legendary type of ‘Mech to go along with Champions and Heroes. What makes these Legendary ‘Mechs special are exclusive weapons layouts, “outlier” quirks, and a miniature battle pass system that allows you to earn GSP, C-bills, MC, premium time, and various cosmetic items for earning ‘Mech XP on your Legendary ‘Mech. 

So far, there are two Legendary ‘Mechs. The first is a new Fafnir called The Juggernaut. Its shtick is that it’s got maximum armor, a 400-series standard engine, MASC, and a bunch of Heavy Machine guns and the quirks to make them dangerous. It looks pretty goofy, but not as goofy as the new Legendary Mad Cat MK II: Moonwalker. This thing has a unique quirk that gives it an additional 30 percent to its reverse speed, making it almost as fast going backward as it is going forward. Combined with a bunch of UAC/2s and an ER PPC, and the Moonwalker can ensure it’s always got its best foot forward while it’s blasting away.

This month’s patch also brings us the first new map from PGI’s newly hired level designer, Krazzdaxx. The map is a purple coliseum with low rolling hills and rocky outcroppings that look like bismuth crystals. There’ve also been a few tweaks to Terra Therma so the middle of the map isn’t quite so one-sided in terms of cover.

And as is tradition, we’ve got a few ‘Mechs that have a few new quirks. The Kintaro is the big winner in this month’s patch, with revamped quirks across every variant and additional armor quirks for the ape-like ‘Mechs arms. The Champion line also received some adjustments, and the Dire Wolf has seen its armor quirks improved as well. Finally, all variants of the Fafnir now have much much smaller center torso hitboxes, so hopefully they won’t be quick as squishy.

No Guts No Galaxy Talks To PGI About MWO’s Matchmaker, Maps, and Rebrand

Podcast 231 - MM, Maps, Mechs, more! w/ Daeron & Matt
Watch this video on YouTube.

For a bit of a deeper dive into the recent MechWarrior Online rebrand, we turn to No Guts No Galaxy‘s most recent podcast featuring Matt and Dearon from PGI. A lot of what was discusses has to do with what we’ve already covered in the recent update, but there are a few things worth pointing out. 

First is that discussion still centers around MechWarrior Online‘s matchamaker. While the Cauldron has been instrumental in breathing new life into MWO with massive balance changes to ‘Mechs and suggestions for map tweaks to create better matches, the Cauldron has not yet been able to tackle MWO‘s matchmaking system. There’ve been some suggestions that the Cauldron could help out with making matches fairer and faster, but there seems to be some hesitancy from Matt and Daeron to give Cauldron all the keys to the kingdom despite all the good the Cauldron has done so far. 

Another thing that would help MechWarrior Online immensely is the possibility for multiple spawns in Quickplay matches. One of the biggest problems I have with MWO is that I spend way more time waiting for matches to begin than actually playing them, something that multiple respawns would solve. Respawns already exist in certain event queue game modes, so changing up Quickplay to have longer matches via respawns would help bring the play-to-waiting ratio back to a healthier level. Daeron said that he’d look into it with PGI’s engineers.

And of course, there’s talk of the Stone Rhino. A classic Clan beast that has yet to appear in MechWarrior Online, fans have been calling for this iconic ‘Mech for years. Matt’s response was “no comment,” but the hints are there. It seems like a matter of “when” now rather than “if.” 

Ever Wonder How Iron Wind Metals Makes ‘Mechs?

https://www.reddit.com/r/battletech/comments/11nxdu0/heard_yall_like_mechs/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button

Well, thanks to Iron Wind themselves, you can now see how those metal ‘Mechs are made. It looks like the rubber molds are placed on a centrifuge and then spun around as hot pewter gets poured into the center. The centrifugal force then pushes the metal into the molds which then cool after just a few seconds. Just clean up a few of those metal tags and you’ve got yourself a Steiner Scout Squad. 

How About Some What-If ‘Mechs?

Mech Redesigns-banshee-awesome-stalker-daishi (my art)
by u/geergutz in mechwarrior

We’ve featured geergutz before, and that’s because they do good work. Here we have several redesigned ‘Mechs that seem to break out of BattleTech‘s traditional style for something just a little different. I like it, and geergutz has a bunch of them posted over on Reddit that I think are definitely worth a look.

MechWarrior Living Legends Releases April Schedule Of Events

Monthly Events – April
by u/Bird-Thing in MWLL

We can’t have a news blast without an update from everyone’s favorite free multiplayer MechWarrior game. MechWarrior Living Legends will host a number of games throughout April, including control matches on April 2nd and 29th, single-life matches on the 16th, and a Chaos March tournament on Saturday, March 22. Most games start at 7 PM UTC (that’s 3 PM ET), but the Chaos March matches will start at 6:30 PM UTC (2:30 PM ET). Teamspeak info is in the Reddit link above.

All Systems Radical

All Systems Radical
by u/AGBell64 in battletech

There aren’t too many Thunderbolts with jump jets out there. There are even fewer Thunderbolts with massive ‘Mech-sized skateboards. I think that makes this Thunderbolt pretty special. Thanks for sharing, AGBell64.

Whew, another long one for March. I don’t expect April to slow the BattleTech roll, so expect Sarna to return next month with everything you need to know.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For February, 2023

February is the worst month. Partially because it’s in winter, but mostly because it has three fewer days than the other months, so I’m always caught off-guard when the end of the month arrives much earlier than usual. And yet, as with every month, I’ve still managed to scrounge together all the best BattleTech news that’s fit for the Inner Sphere. Plus a whole bunch of wild UrbanMech pics. You’re welcome.

So without further adieu, here’s your BattleTech news for February 2023.

Art Of BattleTech Brings The Hellcat To MechWarrior 5

Last month, Catalyst gave us the canonized version of MechWarrior 4‘s Hellhound, now renamed the Hellcat. And no sooner does the Hellcat join the annals of BattleTech canon than does The Art of BattleTech bring us a new MechWarrior 5 mod that lets players return to what is quite possibly the best medium ‘Mech from MechWarrior 4: Mercenaries.

The Hellcat model is courtesy of Ion Raptor who based their design on the MechWarrior 4 model by David A. White. It looks like the mod’s design is largely based on the TRO from ilClan Recognition Guide Volume 30, which includes two ER Large Lasers, an LB-10X autocannon, and an SRM-6. As usual, Arty advises players to get the ‘ Mech Delivery mod to make it a bit easier to find the new Hellcat in the vastness of the Inner Sphere. Head on over to Nexus Mods to get both the Hellcat and the ‘Mech Delivery mods.

Be Afraid: The Black Marauder Is Also Coming To MechWarrior 5

Black Marauder icon image (for an MW5 MOD I’m doing) from mechwarrior

The mods keep coming and they don’t stop coming. Courtesy of Volfegan is the Black Marauder mod, which will add a heretofore-unseen level of spookiness to your next MechWarrior 5 career.

I’m sure I’ve talked about the Black Marauder a little closer to Halloween, but just as a reminder, the Black Marauder is a BattleTech ghost story of a demonic Marauder that was found on an airless asteroid in an uninhabited system one jump from Malagrotta. You can’t blame the Ninth FedCom RCT for nabbing a free heavy ‘Mech, but every tech that touched the Black Marauder and every MechWarrior that sat in its seat suffered a horrible fate. The Black Marauder has changed hands multiple times over the decades, bringing misfortune and calamity to everyone near it.

I love the Black Marauder, and now Volfegan is making it real and pilotable in MechWarrior 5. I’m not sure if it’ll be as cursed as it is in the lore, but its weapon layout certainly seems desirable enough to risk a curse or two. Stay tuned for this mod’s release date.

Hired Steel Episode 3 Is Here And It Is Glorious

Hired Steel: A Mech Machinima – Episode Three
Watch this video on YouTube.

As promised, Hired Steel 3 is here, and damn if this isn’t the best footage of ‘Mech combat you’ll find outside of a MechWarrior game. I’m not going to go too far into it, but everything is still there from the previous episodes, only with way more explosions going on. George Ledoux, mister Duncan Fisher himself, provides a lovely opening narration that describes the creation of the Atlas as told by Aleksandr Kerensky, and Tex of the Black Pants Legion continues to lead Eques lance in his Shadow Hawk. Let’s not forget Mr. Paladin in the Catapult, Baradul in his custom Rifleman, AggieLawGirl in the Hunchback, and the villainous Thunderbolt is piloted by Ken Marsiglia. 

Couple of points--not sure when the Trebuchet became a baddie ‘Mech, but I’m here for it. Also, I’m available to voice a wise-cracking Quickdraw if one were needed in Hired Steel Episode 4. Or maybe a Grasshopper. I’ve been really digging the Grasshopper lately.

It’s really a shame that we have to go a year between episodes because they’re just so technically impressive and these guys are basically doing it in their spare time. Go subscribe on Twitter and YouTube for updates, behind-the-scenes stuff, and cool sketches of that Hunchback with reactive armor. 

All Good Things Come To Crabs Who Wait

You ain’t puttin’ THIS Crab in a cake! from battletech

TMC has a whole team making BattleTech machinima, but even the best animations start from the humblest of gifs. Here we have AwkwardSmilesCo dipping their claw into the world of BattleTech animation. It looks like it’s probably a King Crab claw, judging by its overall girth, but it could also be the Hermit Crab, a new light ‘Mech entry into the crab family. 

Awkward Smiles said they’re planning on making this part of a larger five-minute animation titled “Mechwarrior: Rough-Housing.” But as animation takes a lot of time and effort, don’t expect it for another few months. As with Hired Steel, we must be patient.

BattleTech TCG Summer League Opens Registration

I might have been a little late in letting people know about the BattleTech TCG renaissance happening online. Never fear, because RenegadeHPG has announced a summer league will get started on June 1. Registration is open, and you don’t even need any actual cards to take part. All the cards are available online for free with a few simple downloads, although registration is $35 to cover the cost of prizes and such. Oh yeah, there are prizes. Those can be anything from playmats to card sleeves to signed artist proofs to signed BattleTech novels.

Check this post here for the sign-ups and rules. And head to the BattleTech Trading Card Game Revival Facebook Group for more cool card stuff, like totally new cards that Wizards of the Coast never bothered to produce.

Opinion Piece:  Is The Crusader A ‘Bad ‘Mech?

Crusader Rise of Rasalhague

Courtesy of PGI

This week for the editorial, I thought I’d peel back the curtain slightly and talk about what makes a Bad ‘Mech. I know there have been a few, shall we say, controversial choices made, so I thought it might be neat to provide a little insight into the internal debates I have when determining what is and is not a Bad ‘Mech. 

And I’m going to do that by talking about the Crusader, a beloved missile boat from the classic 3025 TRO era. One of the Unseen ‘Mechs, the Crusader would be visually redesigned and updated during the Project Phoenix years, but wouldn’t be seen in its classic form again until just recently with the ilClan Recognition Guides. We’d also see a visually distinct and slightly modified version come out of PGI for MechWarrior Online and MechWarrior 5 with the Rise of Rasalhague expansion.

Crusader IlClan Recognition Guides

I gotta say, I really like the Crusader. It has a cool design, a bunch of notable pilots, and in the MechWarrior games, it’s depicted as being slightly more nimble than your average 65-ton heavy ‘Mech. But the CRD-3R is critically flawed. It’s too hot and it has virtually no ammo to feed all those missile launchers. A single ton for two SRM-6 launchers is nothing, and two tons for its paired LRM-15s gives this thing a few salvos before it has to run back to its supply lines. Plus, mounting those SRM-6s on the legs (at least, in the tabletop version) means they can’t be fired while torso twisting and they’re offline as soon as the pilot steps into a waist-high pond. 

But is that enough to make the Crusader a Bad ‘Mech? I’m on the fence. The Crusader has great armor--better than most 65-tonners at the time. And it doesn’t try to shoe-horn jump jets for added mobility (not that it has any tonnage to spare for them). And while leg-mounted weapons are certainly uncommon, they’re also kinda cool just for being unique.

Plus, BattleTech even acknowledges the CRD-3R is critically flawed as pretty much every major house has its own version that tries to fix it. The Davions have the 3D which downgrades the SRM-6s for SRM-4s and gets rid of the machine guns for heat sinks. The Kuritans gave us the 3K version that downgrades to LRM-10 launchers and also removes the machine guns for heat sinks. The 3L combines both the LRM-10 and SRM-4 launchers of the other two models for a much more reasonable strain on its ammo supply, and then the Liaos ruin it by throwing in some jump jets. 

On top of that, how much of the Crusader‘s problems are based on the fact LRMs just aren’t a particularly potent main armament, either for tabletop or in video games? Are all missile boats just bad? Maybe in terms of game mechanics, but in terms of lore, the Crusader has never been described as anything but effective, so maybe those missiles are more narratively potent than game mechanics allow.

It’s borderline, but ultimately, I don’t think the Crusader hits the low bar of a Bad ‘Mech. Disagree? Feel free to leave your opinion in the comments below.

Eldonious Unveils More UrbanFest Art

December’s PseudoTech release of Arcade Operations: UrbanFest brought some hilarious UrbanMech-centric scenarios for BattleTech players to try on tabletop, and it also brought some amazing takes on UrbanMech mythology courtesy of Eldoniousrex. He’s been sharing several iterations of UrbanMech online, including a cowboy, a wizard, a superhero, a Goku-analog, and a rogue. Basically a full party, although I’ll bet Goku and Super Urb will have some harsh words at some point.

There’s also this American Gladiator-style UrbanMech that describes itself as “firestarter.” I assume that means the small laser has been tossed for a flamer, but I can’t tell from the image since it’s mostly about the amazing physicality of this muscular and patriotic UrbanMech

Anyway, y’all should pick up PseudoTech’s new Arcade Operations: UrbanFest over on Catalyst’s site

PGI Promises Patch For Pathfinding Problems

I’ve already played through the Rise of Rasalhauge DLC twice now and it’s great--definitely the direction MechWarrior 6 should go. And the improved AI is definitely leading to higher damage numbers from your AI-controlled lancemates, but it’s also caused some issues with getting them to the fight. Sometimes they’re getting stuck on buildings or just not moving from the initial drop point, leaving Mason alone to face entire companies of Steiner and Drac ‘Mechs. I mean, I still won, but my new Crusader got chewed to pieces.

Thankfully, support for MechWarrior 5 isn’t over just because the fourth and presumably final DLC has dropped (although I’ve been wrong about MW5’s DLC count before and I’ll gladly be wrong again). PGI has promised a new patch is coming in March that’ll fix those stuck lancemates. It’ll also have improvements to the new FPS mode, which is the mode with “conventional” shooter controls for console players unfamiliar with MechWarrior games. No word on when the patch’ll drop, but I’ll be sure to mention it in next month’s newsletter.

MechWarrior Online Gets ‘Mech Adjustments For February, New Map Coming In March

MWO February 2023 patch notes

Courtesy of PGI

Feburary’s patch for MechWarrior Online brings 10 new Platinum variants and the ability to create your own Platinum Custom Collection package, allowing you to select one light, medium, heavy, and an assault ‘Mech. 

On top of that, we’ve got some new ‘Mech adjustments to celebrate, and many of them specifically deal with missile launchers. The Hellbringer, Timber Wolf, Battlemaster, Madcat MkII, and Banshee will all take less damage in their side-torsos so long as they’ve equipped missile launchers of sufficient size. The damage reduction is between 10 to 15 percent, but that’s quite substantial for a ‘Mech with as much armor as the Madcat MkII or the Banshee. Note that these bonuses do not apply if you’re slapping Rocket Launchers on that Banshee. We’ve also got some quirk adjustments for the UrbanMech, Jenner IIC, Cicada, Vulcan, Viper, Hatchetman, Vindicator, Nova, Dragon, Victor, and Kodiak

Finally, new level designer Krazzdaxx will have a new map available for March, with previews set to arrive in the coming days. PGI is also investigating changes to the matchmaker system that will “hopefully improve the matchmaking process,” with more details to come in a new Dev Vlog. There’s also a new sale going on that gives you half-off all engines, weapons, consumables, ‘Mech bays, Premium Time, and every ‘Mech mentioned in February’s patch notes.

New Books, New Recognition Guide, and New Mercenaries Preview From Catalyst

It wouldn’t be a Sarna newsletter without some updates from Catalyst! This month we have a new preview for the upcoming Mercenaries Kickstarter, including the new Starslayer sculpt and the remade Galleon light tank. I still can’t get over the glow-up the Starslayer had to become the poster boy of the new box set. It’s like how the King Crab somehow got to be the cover ‘Mech for MechWarrior 5

We’ve also got a new book and a new short story. Innocent and Defenseless is a new short story from Jason Hansa featuring the Eridani Light Horse and set during the Star League. The new book is Escape from Jardine from Herbert A. Beas II. This full novel features an intrepid explorer from Interstellar Explorations who stumbles upon a Word of Blake remnant on the lost planet of Jardine. She and her compatriots get stuck, and the rest of the book follows the title. You can nab both on Amazon or your e-publication site of choice. 

And don’t forget about Recognition Guide: ilClan Volume 32! This one has a Blood Asp on the cover and a bunch of tanks on the inside. That might make this edition a little less exciting for ‘Mech fans, but I gotta admit, it just ain’t BattleTech with a J. Edgar light hover tank. You can snag that over on Catalyst’s website

Lastly, Catalyst will announce the selected venues for the Mercenaries Kickstarter launch party on March 3. The Mercenaries Kickstarter launches on March 23.

The Steiner Scout Lance Is A Master Of Subterfuge

The Steiner Scout Lance is already perhaps the best scouts in the Inner Sphere, able to rumble up to any location, thoroughly examine the area, and then retreat to report back to Lyran command how many ‘Mechs they blew up. But even the Steiner Scout Lance can sometimes find it difficult to approach a heavily fortified enemy position. In those rare instances, the Steiner Scout Lance resorts to a time-honored military tactic: subterfuge. 

Alec Christian showcases two examples of how the Steiner Scout Lance can camouflage itself to quietly approach the enemy without being detected. Kudos to Eldonoious for providing the Canopus Cat-House Buffet poster. 

MechWarrior Living Legends Announces Events For March

Monthly Events – March from MWLL

Don’t like MechWarrior Online? Don’t have the gaming rig for MechWarrior 5? MechWarrior: Living Legends is here to give you your ‘Mech fix, and it’s absolutely free. It’s been a while since we’ve heard from the folks at MechWarrior Living Legends, so I’m happy to report that they’ve got some plans for March.

Expect an event every weekend in March. Most of them will be organized TC games, but Sunday, March 19 will be single-life matches. All games are scheduled to start at 7 PM UTC (2 PM ET), so mark your calendars. For more info, head on over to the MechWarrior Living Legends Discord server

Two UrbanMechs In A Trenchcoat Try To Get Into A Canopus Caberet

I initially wanted to call this a cat-beret but felt that might’ve been too confusing to hat enthusiasts. Eldonious isn’t the only artist out there that’s putting up great UrbanMech art. I’m not sure when the Quickdraw became the ‘Mech of choice for customer service, but I’m digging it. I might also be partially responsible. 

Just in case you need reminding, it’s official BattleTech canon that cat girls exist. They’re on Canopus, and they’re technically mechanical prostheses rather than true biological mutations or whatever, but they exist. God bless the Magistracy

And that’s all we got for February! Not as exciting as January, but February also has fewer days to play with. I expect March to be full of announcements, so join us next month as Sarna brings you all the BattleTech news that happened in the preceding weeks.

And as always, MechWarriors: Stay Syrupy. 

stay syrupy

Your BattleTech News Roundup For November, 2022

Literally nobody has asked me, “Sean, how have you avoided COVID for so long?” And if someone were to actually ask I’d reply that I’ve cloistered myself in my basement apartment where I only go out for food and hiss at everyone who knocks on my door, thus also providing me with a steady stream of “free” takeout food from restaurants that don’t ask me to pay in advance. However, today my streak might have been broken by a wave of malaise and mild congestion that appears to have come from nowhere. We’ll see what the swab says by the time I’m done writing this article.

Anyway, there’s a surprising amount of BattleTech news leading into the holiday season, so let’s not mince too many words getting to all these big surprises. It’s time for all the best BattleTech the world has to offer, courtesy of Sarna.

More Deets On Mercenaries Kickstarter Announced For March 2023

Mercenaries Kickstarter Kodiak Diorama via Catalyst

Catalyst has gotten some specifics with the coming Mercenaries Kickstarter. The new crowdfunding campaign, which brings over 50 new miniature designs, arrives on March 23, 2023 at 11 AM ET--the first day of AdeptiCon, where Catalyst will also be present.

“I’m an equal-opportunity gamer and enjoy playing nearly any type of game,” said managing developer Randall N. Bills in a statement. “But walking past endless tables of amazing terrain and fantastically painted miniatures is an incredible experience unto itself. If you love miniatures games, AdeptiCon is the place to be. And we couldn’t imagine a more perfect venue for launching our Mercenaries Kickstarter.”

Although primarily focused on Warhammer, BattleTech has been around for almost as long, and in recent times has even snagged a few former Warhammer players fed up with Games Workshop’s policies. Announcing what will surely become a multi-million dollar campaign at AdeptiCon is probably a big get for the convention. 

In other Catalyst news, a brand new anthology just got released on Amazon and your favorite e-publications. Fox Tales collects all five Fox Patrol short stories into a single book and includes an entirely new Fox Patrol story that’s never been published. Set at the tale-end of the Dark Age era, Fox Patrol was an independent mercenary unit that had basically three members for the bulk of its history: Captain Katie Ferraro in her restored Kit Fox, Evan Huxlet in his Locust, and Arkee Colorado in his Quickdraw.

I gotta say, I’m intrigued by Fox Tales. Not because Evan and Arkee are boyfriends, which is still a nice bit of inclusion for the 32nd century, but because the gal in charge drives a ‘Mech I’ve always loved. The Kit Fox isn’t quite bad enough to truly be a Bad ‘Mech, at least in my eyes, but it’s close. All firepower and barely enough armor and mobility, the Kit Fox defines what I like to call the “spunky” light ‘Mech. You can never write off a Kit Fox, and making the Kit Fox the star of its own novel series alongside another favorite of mine, the Quickdraw, just demands that I dust off that Kindle app and type in my new credit card info.

There’s also a new digital box version of the Jade Phoenix Trilogy, a series of novels I’ve read three times already so I don’t really need ‘em again, but you can never go wrong with the classics. And finally, the Alpha Strike Box Set is now available for purchase on Catalyst’s website. Ever wish BattleTech tabletop didn’t take multiple days to complete a game? Alpha Strike might be for you. 

No New Rommel Models As Tank Gets Axed From Future Development

Rommel Tank

Even before the official announcement of the Mercenaries Kickstarter campaign, Catalyst teased out a bunch of new model designs for tanks and VTOLs that had BattleTech miniature painters all aflutter on the BattleTech forums. Somebody asked if we’ll see the Patton and the Rommel redesigned, to which BattleTech line developer Ray Arrastia responded, “no Rommel. You won’t be seeing that again.” The scuttlebutt about town is that the Rommel is unofficially dead, potentially due to someone at Fanatics having a problem with one of their IPs being associated with a Nazi general. 

And fair enough. Rommel has often been too hyped for being the Desert Fox that folks often overlook the fact he was a card-carrying Nazi. Historians are divided on whether Rommel was merely complicit or an enthusiastic supporter of the holocaust, but the bottom line is he wasn’t a nice dude, and I’m not upset that his name won’t be used to represent a fictional tank in the future.

Plus, the Patton is basically the same damn tank anyway, so there’s no need for the Rommel to exist. The Patton/Rommel thing was a joke on the M3 Grant/Lee tanks of World War 2, and while that’s probably funny to a significant portion of BattleTech’s players, I don’t think that humor outweighs the cost of honoring a general best left forgotten.

Anyway, the Rommel will still be listed on Sarna and you can still get older models from places like Iron Wind Metals if you desperately need one for your collection. 

Crusader Callback To Comachos Caballeros

And now in Brilliant color! from battletech

I kinda wish there were more BattleTech comic strips. I know comics are way more difficult to produce than novels, but if BattleTech comics were more of a thing, we could have something like this piece from Reddit user meltdonw14

I’m pretty sure this scene was taken from the novel Close Quarters, where Father Roberto “Call me Bob” Garcia takes a swing at an Atlas in his Crusader. But it’s been years on this one for me, so maybe it was Hearts of Chaos? Definitely one of the Comacho’s Caballeros novels, that’s for sure.

Art of BattleTech Brings The Summoner To MechWarrior 5 (With A Little Help)

Summoner / Thor Classic mod for Mechwarrior 5: Mercenaries - Wolf Trailer
Watch this video on YouTube.

After bringing us the Timber Wolf and Vulture Classic mods, The Art Of BattleTech (aka SankaraSamsara on Nexus Mods) has returned with yet another Clan ‘Mech. The Summoner is at least as famous as the Timber Wolf and Vulture, having been the personal ride of Aiden and Marthe Pryde for most of their respective careers. Ugly and imposing thanks to its asymmetrical layout, the Summoner is a feared design, and now you can pilot one in MechWarrior 5.

Like the previous mods, the Summoner is based on the original Clan design from Steve Venters. The model was done by Alan Yeoh, and Art of BattleTech has a laundry list of folks to thank for helping him figure out the animations, which you can read over on Nexus Mods. You can also download the mod there too, or just search for the mod on MechWarrior 5‘s Steam Workshop. That’s what I usually do for my mods. 

And if the Summoner is here, then you just know it wouldn’t be too long before the Hellbringer showed up. Following Steve Venters’s design meant that half the work on the Hellbringer was already done, with the legs, lower torso, and right arms shared between the two designs. Same deal with the Summoner, find the Hellbringer on Nexus Mods and Steam Workshop.

MechWarrior Online Offers Free Shadow Cat For November

Shadow Cat D MechWarrior Online Event

MechWarrior Online is giving away a couple of ‘Mechs. First, for the month of November, players can take part in the ongoing freebie event which can net them a Shadow Cat SHC-D. That’s the one with the ER large laser, twin medium pulse lasers, a Streak SRM-6, and some machine guns. And an ER small sort of as an afterthought. Honestly, you’re going to want to double up on those ER larges or lean into a medium pulse laser strategy. But first you’ll need to accumulate 9,000 total match score throughout the event. You got a few weeks left as the event goes until early December.

Next is the MechWarrior Online Annual Reward, which actually already arrived on November 22. Those that were active players during the year received 6.5 million C-bills, a free ‘Mech bay, 100 general skill points, and a year 9 cupcake cockpit item. Those that bought MC at any point throughout the year got their choice of any previous year’s light or medium Loyalty ‘Mech and 100 GSP, while anyone who purchases one of this year’s ‘Mech packs (excluding the Platinum or Booster Packs) get their choice of any light or medium Hero ‘Mech and 100 GSP. Those that purchased any of the Booster or Platinum packs will generally get a Hero ‘Mech of their choice, although the rules get evermore specific depending on the precise nature of the purchase. For more details, head on over to the annual rewards page. Note that selections must be made before January 31, 2023, so don’t expect those free ‘Mechs to arrive before then.

And finally, we got a patch with some big changes for MechWarrior Online‘s maps. Terra Therma Classic is now Terra Therma Crucible, with the second floor of the map eliminated in favor of a first floor covered in lava with much more open lines of sight. The capture point on Domination will be right in the center of that lava pool, which sounds pretty dangerous. Emerald Vale and Grim Plexus have had their terrain cleaned up, Hibernal Rift will now prevent people from sniping atop the glacier, and HPG  and Polar Highlands should now have fewer stuck ‘Mechs, and Vitric Station has received a number of smaller adjustments. There’s a few more, but you’ll need to experience those changes for yourself in-game. 

Not too many ‘Mech quirks to talk about so I’m going to skip ’em. As always, the full patch notes are available on the MechWarrior Online site

A Lego Catapult Is Here To Offer Long-Range Fire Support, One Brick At A Time

Hansen Bricks Catapult

You might remember Kevin Hansen of HansenBricks.com as the talented modeler who created this Uziel or the even more impressive King Crab. After more than two years, he’s back with a new Lego build: the Catapult

Hansen based his design on the MechWarrior Online/MechWarrior 5 version “as it was personally my favorite.” The final model is about a foot tall and uses 2,200 pieces, which you can view along with the model’s instructions over on the HansenBricks site. It’s big enough to fit a minifigure in case you wanted something that’s to scale with Lego’s itty-bitty plastic people.

Catalyst Partners With Humble Bundle To Offer The Perfect Introduction To BattleTech 

Humble BattleTech Bundle

Humble Bundle is usually where I turn to if I want lots of games on the cheap--usually from specific publishers, but sometimes it’s whatever Humble gets its hands on. This time, Humble has gotten its hands on a bunch of BattleTech stuff to offer an “Introduction To BattleTech Book Bundle” just in time for the holidays.

From now until December 16, you can get up to $350ish value in BattleTech books for the low price of $30.00. This being Humble, the idea is to encourage people to pay more for the proceeds to go to charity--in this case, the Navy-Marine Corps Relief Society, which offers financial and other assistance to US Naval and Marine Service members and their families. 

The 28 items offered are all digital except for the BattleTech Beginner Box Set, which won’t be shipped until January. And if you can’t afford the full $30, you can still pay to receive a smaller number of digital items, which Reddit user honicthesedgehog has kindly broken down for me. All items are listed cumulatively, so paying for a higher bundle gives you everything in the cheaper bundles too.

$1+ gives you:

  • Alpha Strike Commanders Edition
  • BattleMech Manual
  • BattleTech Primer V2
  • Recognition Guide ilClan v1

$10+ gives you: 

  • Chaos Campaign: Succession Wars
  • Combat Manual: Mercenaries
  • House Arano: The Aurigan Coalition
  • Legends
  • Technical Readout: Clan Invasion
  • Technical Readout: Succession Wars
  • Total Warfare
  • Touring the Stars: Tyrfing

$18+ gives you:

  • Battle of Tukayyid
  • Battle of Tukayyid Supplemental
  • Combat Manual: Kurita
  • Empire Alone
  • Era Report 3145
  • Field Manual: 3145
  • IlClan
  • Pesudotech: Arcade Operations
  • Shattered Fortress
  • Spotlight On: Crescent Hawks
  • Tamar Rising
  • Total Chaos
  • Turning Points: Irian
  • Turning Points: Misery
  • Turning Points: Tyrfing

$30+ gives you:

  • BattleTech: Beginner Box (promo code for the Catalyst store, doesn’t include shipping)

“There are MechWarriors like you in every generation. And I have felled every last one of them.”

Nightstar Mihaly Ace Combat 7

Courtesy of ValkyrieRaptor

I see a lot of great minis being painted online, so I can’t really give them all a shoutout otherwise I’d just be gushing over minis every month. But ValkyrieRaptor made this Ace Combat 7 crossover and I simply have to gush over it because Ace Combat 7 is perhaps one of my favoritist games, ever.

Ace Combat has been around for a while, and it’s always generally the same sort of game: a flight-combat action game with an anime-inspired plot that’s about as ludicrous as you can imagine. Ace Combat 7‘s plot involved the silent protagonist being accused of murdering a former president that was inspecting a space elevator, being relegated to a penal colony of fighter pilots, and then saving the world from an army of AI-controlled drones. 

It is all bonkers nonsense, but it’s so off the wall that it’s wildly entertaining. Plus, the game really makes you feel like a fighter pilot, adding just enough real-world fighter concepts to trick you into thinking you’re the greatest ace pilot in the world without needing to have the actual knowledge necessary for a real flight simulator like DCS

Anyway, one of the characters in Ace Combat 7 is an older gentleman named Mihaly Dumitru Margareta Corneliu Leopold Blanca Karol Aeon Ignatius Raphael Maria Niketas A. Shilage, or just Milhaly for short. He’s sort of the game’s recurring antagonist and an absolute maniac at the controls of his Sukhoi SU-30, which can perform maneuvers that even the cocaine-fueled and G force-immune protagonist can’t. His line is that he’s seen “pilots like you in every generation,” and he’s “felled every last one of them.” It’s the sort of writing that I wish we could see more of in a MechWarrior game, but I think BattleTech fans have historically been a little too grounded for that sort of thing.

Mihaly’s SU-30 is a thing of beauty, and when applied to a new-sculpt Nightstar, it’s sublime. According to ValkyrieRaptor in his Clan Invasion campaign, this MechWarrior plays the antagonist in his experimental Nightstar. Let’s just hope he’s not also programming a drone army, or whoever’s playing that campaign is in for a rough time.

How Would A Goliath Wear Pants?

Goliath Pants

Courtesy of CorneliusBreadington

We’ve all wondered how a centaur would wear pants (or if it would wear pants at all), so it only seems natural to ask the same question of the Goliath. CorneliusBreadington also provides us with several additional options for the Goliath, including short short shorts. They’re like short shorts, only they somehow hide less of that booty than if you wore nothing at all.

I am very much hoping this goes on sale somewhere before Christmas. 

Stand And Deliver

Last Stand, me, 3D Studio Max + Arnold + Photoshop, 2022 from mechwarrior

I’m pretty sure this is a Warhammer IIC, one of the greatest ‘Mechs ever made and one of the deadliest combatants anyone can ever hope to face on the battlefield of the 31st century. French artist Guilhem Bedos kindly shared their work on Reddit, which is where it caught my eye. Note the almost dazzling urban camo paint scheme that really lights up with those twin PPCs. Just the thing to warm the heart with old man winter bearing down on us.

MechWarrior Online Announces Hatchetman ‘Mech That Can’t Use Iconic Hatchet

MechWarrior Online Hatchetman

I’m about as surprised as anyone on this one. After years of denying us any melee-wielding ‘Mechs, PGI just announced the Hatchetman will be coming to MechWarrior Online. However, melee weapons still won’t be usable in MechWarrior Online. They are in MechWarrior 5: Mercenaries, but melee weapons are just cosmetic in the online PvP of MechWarrior Online.

This obviously begs the question of just what the heck that Hatchetman will do with what amounts to a four-ton paperweight in its right arm. Judging by the pre-release specs, the weight of the hatchet is being replaced by some extra heat sinks and armor on the standard 3F-model, with similar swaps being done on the other five variants to be introduced. Early adopters can pre-order the Hatchatman Package for $40, with deliveries expected in-game on January 3.

In game terms, that hatchet will likely just extend the hit-box of the right arm to make it more like a shield rather than a weapon, thus making it advantageous for MechWarriors to place everything on the left side of the ‘Mech. That might prove effective, but there are plenty of ‘Mechs that can dead-side effectively. The real draw of the Hatchetman has and should be the hatchet, and being unable to use it makes me question why the Hatchetman is being brought to MechWarrior Online at all.

MechWarrior 5 To Receive Rise Of Rasalhague DLC In January

As hinted at last week, PGI has surprised us with more MechWarrior 5 DLC. Rumors were that PGI was done with MechWarrior 5 after Call to Arms and that it was now working on MechWarrior 6, but apparently, those rumors were false because MechWarrior 5 is heading to Rasalhague in January.

Rise of Rasalhague will bring an all-new 12-mission quest line for mercenaries to follow in their campaigns. It will also add the Crusader ‘Mech that was recently added to MechWarrior Online and a whopping 11 variants for it. It’ll also bring a new Rival Mercenaries feature, “allowing you to interact with numerous other mercenary companies and the infamous Bounty Hunter.” Working in areas garrisoned by other mercenary groups can result in hostile invasions or friendly assistance, depending on your relationship with that merc group. And doing bounties for the Bounty Hunter can result in some sweet loot.

One of the images on the Rise of Rasalhague page is for a new mission type called “Infiltration,” and I want to point out that the screen capture shows an Atlas sneaking into an enemy base to destroy several ‘Mechs before the general alarm sounds. I’m guessing the Steiner Scout Squad was called in for that particular contract.

In addition to the new expansion, a free game update will be sent to everyone who owns MechWarrior 5 with an improved AI, QOL enhancements, and an expanded ‘Mech hanger. Thank the ‘Mech gods for that last one because I was simply exhausted with swapping out ‘Mechs when I suddenly found myself on a mission with a vastly different weight limit to the one I’d just completed.

Rise of Rasalhague and the free update both arrive on January 26. And, according to PGI president Russ Bullock, there’s “more stuff in development.”

And that’s it for November! Join us next month as we celebrate the holiday season with whatever stuff you got for Christmas.

And as always, MechWarriors: Stay Syrupy.

Update: The test was negative, so I suspect the true culprit was those tacos I had last night.

stay syrupy

Your BattleTech News Roundup For July 2022

Where British Columbia and Europe both suffer record high temperatures, it’s been uncharacteristically cool in Southern Ontario, and I feel like I’m being cheated out of my hot-hot summer. I haven’t needed to turn on the air conditioning, and I’ve even been writing these articles in sweatpants when I should be down to my skivvies. That’s just in case you were wondering what “business casual” is around here.

As always, we’ve got a Leopard DropShip’s-worth of news, so we don’t have time for me to complain about global warming tacitly avoiding my hometown just to force me to wear more clothes that I’d expect in July. Here’s what’s going on in the BattleTech world for July, 2022.

Catalyst Releases Third Founding Of The Clan Novels And Announces Store Credit For Missing Kickstarter Dice And Decks

Apparently Catalyst has had some trouble with the Clan Invasion Kickstarter’s insignia dice and pilot decks. For some backers, the dice weren’t of the expected quality while others were outright missing decks of pilots. Catalyst did say that they had a 96% successful fulfillment rate, which is pretty great considering this all happened during the whirlwind of the pandemic, but the company wants to make sure every backer is a satisfied customer.

Land of Dreams

To that end, Catalyst is now offering store credit for backers who pledged for either dice or decks. Those who had pledge rewards including insignia dice will receive at least $5 credit at the Catalyst store per pair of dice, and an additional $5 per order for the conversion to store credit. For missing decks, CGL has created the “Heroes of the Inner Sphere” deck, which will be received in addition to $15 store credit per missing deck. Those credits will be mailed out in the next few weeks. Give it a bit of time as there are 12,000 credits to be sent.

Catalyst also had some trouble getting the third Founding of the Clans book to backers as well. You can read the update on Kickstarter for the full story, but the climax is a Dropbox link that will provide backers with Land of Dreams and Jaguar’s Leap by Reed Bishop. I gotta say, putting the Starslayer on the cover of a BattleTech book is a gutsy move, but I’m all for it. 

Something Weird Is Going On With Everything BattleTech

Something is up with the Everything BattleTech group. Folks might have noticed an abrupt rebranding to “Everything Sci-Fi,” followed by this statement from Catalyst Games earlier this month. It seems that the BattleTech license holder, Fanatic (which acquired Topps earlier this year), had issues “regarding potential violations of the BattleTech rights and license.” Catalyst was contacted to discuss those issues with Everything BattleTech founder David Vivas, sending Line Developer Ray Arrastia to spearhead a “series of dialogues” with Vivas as well as other BattleTech communities.

Apparently things didn’t go well. Vivas rebranded the Everything BattleTech Facebook page to “Everything Sci-fi” and then again to just “EBT.” The Everything BattleTech Discord is currently voting on a more permanent solution, which includes fantastic suggestions like “OnlyMechs,” “Mecha Fight Club,” and “Republic of Mechs.” I’m a fan of OnlyMechs, personally.

Everything BattleTech

Catalyst’s statement doesn’t go into details, but it seems like the issue was largely surrounding the use of the name BattleTech specifically, especially on what was formerly known as the Everything BattleTech Patreon (which has now been renamed the David Vivas Patreon). The Everything BattleTech Discord server seems mostly unchanged outside of a few new channels that are helping with the rebranding effort.

The statement went on to explain Ray never made “any requirement for a comprehensive rebranding or retreat from the BattleTech fan space,” and the sudden rebranding came as a complete surprise. I reached out to Vivas for his side of the story, but he declined to comment. 

BattleTech has a long and complicated history when it comes to fan works and fan communities. Without knowing both sides of this story I won’t say whether this is just another case of an overly aggressive copyright holder or a group trying to cash in on the resurgence BattleTech has enjoyed over the past few years. The truth is probably somewhere in the middle.

Empire Alone Reveals First Conflicts Of The ilClan Era

In somewhat more exciting news from Catalyst, we’ve got a new sourcebook to talk about. Empire Alone is the second sourcebook of the ilClan era, telling the tale of what happens in the Wolf Empire while Alaric Ward is off conquering Terra and the year following his victory. The Free Worlds League sees an opportunity to recapture worlds lost to the Wolves, which risks putting Nikol Marik in a war against Clan Wolf and potentially every Clan that acknowledges Alaric as the leader of a new Star League. And then there’s Wolf’s Dragoons, weakened after assisting Clan Wolf in defeating the Jade Falcons and then snubbed by the new ilKhan. They might be licking their wounds, but an opportunity for revenge can’t be ignored.

Empire Alone runs from the year 3151 to mid-3152 and centers around the major events between the Free Worlds League and the Wolf Empire. It’s available now at retailers and on Catalyst’s store along with the new CountersPack: BattleForce, the perfect solution to large-scale engagements.

And finally, there’s a new mini. The Timber Wolf TC (“temporary configuration”) was designed to counter ComStar ambushes during the Battle of Tukayyid. It comes armed with two large pulse lasers, two ER medium lasers, two Streak SRM-6s, and a smaller ER laser in the left torso. It also has five jump jets to escape whatever trap ComStar lays. It worked pretty well, and the mini is now available on the Catalyst web store.

Oh, and I almost forgot: there’s a new novel out for you fiction lovers. A Question of Survival reveals how Clan Jade Falcon plans to repopulate its depleted warrior caste following their defeat at the hands of Clan Wolf. The Rasalhague Dominion falls squarely in the sights of Jiyi Chistu‘s forces, and several sibkos may suddenly find themselves growing up Falcons rather than as proud Ghost Bears

An Outdoor Market For The Best Cheapest ‘Mechs In The Inner sphere

Speaking of Empire Alone, our very own Eldoniousrex created some cool-ass art for the sourcebook. Not only did he do the cover, but he also did this great landscape of a Clan Sea Fox market. Note the Griffin IIC, a ‘Mech that proves the Clans can make a better Griffin that’s lighter, faster, more powerful, and even cheaper than the original. Now that’s a ‘Mech that’s worth every C-bill. He also has an absolutely incredible new t-shirt design that y’all should definitely buy.

The Perfect ‘Mech Might Just Be The Whitworth

Whitworth via fed0tich

Some of you might be wondering why I haven’t discussed the Whitworth in a Bad ‘Mechs article. That’s because I don’t think the Whitworth is actually bad. Sure it’s a little slow for a 40-ton ‘Mech, but it can still keep up with most regiments and fulfill its role as a rapid response fire support ‘Mech. It can help lay ambushes and leap away before the enemy can return fire. And when it gets caught by faster light ‘Mechs, its heavier armor and three medium lasers are just enough to defend itself. It’s actually really good.

So it warms my heart to see someone giving the Whitworth the attention it deserves with art courtesy of fed0tich. Catalyst still hasn’t deigned to officially redesign the Whitworth, but when they do, I sincerely hope it looks something like this. 

July’s MechWarrior Online Patch Adjusts Armor Skills And Enforces Group Maximums In Quick Play

MWO July 2022 Patch Notes

A small patch for MechWarrior Online in July. No big new map or new ‘Mechs, but there’s another quirk pass, some adjustments to skill nods, and a fix for the group play restrictions in Quick Play.

Let’s talk ‘Mechs. Wolfhounds, Javelins, Hunchbacks, and King Crabs have all had their quirks adjusted, with a few tweaks made to specific variants of the Jenner IIC, Phoenix Hawk, Trebuchet, Vapor Eagle, Mad Dog, Banshee, and Sun Spider. Inner Sphere Gauss Rifles have also had their cooldown reduced to make them a little more competitive against their Clan counterparts.

Several skills have been adjusted. Hill Climb skills now actually work and make it easier to climb hills (whereas before this skill did absolutely nothing). Reinforced Casing, Torso Pitch, and Torso Yaw have all been increased, and both Armor Hardening and Skeletal Density skill nodes have been buffed across the board for ‘Mechs larger than 60 tons. There’s a specific chart in the patch notes that describes how each node changes depending on your ‘Mech’s tonnage.

Another big fix deals with Quick Play, by far the most common way to play MechWarrior Online. Group maximums have once again been brought back, meaning no team can have more than a single four-stack or a two-stack and three-stack. Previously, games were a little wonky as solo players were being matched against multiple teams, which often resulted in some terribly one-sided matches. Hopefully your matches will fare a little better.

There’s still a free giveaway going on in MechWarrior Online where you can grab a free Hero ‘Mech for earning 250 loot bags. You can easily get 10-12 loot bags in a single match, so it’s not too hard to get a free Hero ‘Mech, plus all the ‘Mech credits, C-bills, consumables, skill points, and more being given away in each loot bag. The loot bag event is on until August 4.

MechWarrior 5 Makes It Easier To Find A Yen Lo Wang

Yen-Lo-Wang MW5

MechWarrior 5: Mercenaries has also received a new patch. This one is mostly game fixes, but there’s at least an adjustment being made to the spawn rates of the CN9-YLW2 Yen-Lo-Wang and BL-P-KNT2 Black Knight to make them a little more commonplace in your next playthrough. There’s also memory optimizations for both Xbox and PlayStation, and some helpful mod updates for tagging assets and tweaking player aim assist. You can check out the patch notes here to see what annoying bug you hated most just got squashed.

Explain To Me How This Even Works

Boombox Atlas via HighlighterFTW

Nevermind all the incredible talent that goes into creating a kitbash like this--I just wanna know how the hell an Atlas is supposed to fire what appears to be the LRM-15 packs of a Catapult that were unceremoniously ripped from the 65-ton ‘Mech’s body and are now being used as a giant external launcher. Does it press a ‘Mech-sized button on the side that says “FIRE ZE MISSILES” or does it just kick out the jams and beatbox its way to a swarm of fiery death? Explain this to me, Reddit user HighlighterFTW. I’m dying to know.

Renegade HPG Talks To Bruce Patnaude

Comic Artist BRUCE PATNAUDE Talks BattleTech | Gallery 3025 LIVE Q&A
Watch this video on YouTube.

Those who follow Gallery 3025 on Patreon (and you really should be) might have noticed a few recent pieces courtesy of Bruce Patnaude, a comic artist with a style very reminiscent of some of BattleTech’s earliest source books. You can see all of Patnaude’s pieces over on Gallery 3025, but we showcased two of them in last month’s news roundup.

To get an idea for Patnaude’s creative process, Renegade HPG’s Travis Gardner (who also runs Gallery 3025) sat down with him to talk about some of the fine work he’s been doing for the gallery. You should definitely check out the video above, and we hope to see more of Patnaude’s fabulous work in the future.

And that’s it for July! Join us again next month where Sarna provides you with all the BattleTech news that’s safe for human consumption.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For May, 2022

May showers have brought both flowers and flies, which for some reason have all come out and are buzzing around in my room as I write this. I’d be upset if I didn’t consider this to be the sound of summer.

As always, we got a ton of BattleTech news to get through, so let’s dive right in before this fly finds my beer. Ah, fuck, he’s already in there! Stupid flies…

MechWarrior 5 DLC Call To Arms Gets Pricing And Release Date

Last month, we found out MechWarrior 5‘s third DLC will be called Call to Arms, mostly because it adds an arsenal of melee weapons as well as the iconic Hatchetman medium ‘Mech. We didn’t know when or how much Call to Arms would cost, but we do now

Unlike the Legend of the Kestrel Lancers and Heroes of the Inner Sphere, which debuted at $20, Call to Arms will be priced at $14.99 USD when it launches on June 8. Regional pricing means that’ll vary by platform and country, but US residents should expect to pay fifteen bucks. Canucks such as myself will have to pay something like $22.50. 

Being five dollars cheaper than the previous two DLC might be indicating that Call to Arms will be somewhat lighter in content than the previous expansions. Although Call to Arms will add 28 new ‘Mech variants, five Hero ‘Mechs, nine melee weapons, and three new biomes, there’s no mention of any new story-based campaigns or scripted missions that’ll be coming with Call to Arms [Ed. My bad! There’s actually going to be a five-mission campaign where players snag the Hatchetman from the Isle of Skye]

I do get the sense that this is MechWarrior 5’s swan song, a little parting gift as PGI gets started on its next project. Whatever that is, hopefully it’ll include melee weapons at launch rather than as paid DLC later on. Then we can pay for something else, like, oh I dunno, Aerospace assets?

Redemption Rites Continues The Story Of Wolf’s Dragoons In The IlClan Era

Redemption Rites

So, spoiler alert, but it’s been a few months since the release of Hour of the Wolf, so I think it’s fine for us to drop a few plot points for the current era of BattleTech. After Clan Wolf takes Terra and rises to the heady rank of ilClan, ilKhan Alric Ward makes perhaps the biggest mistake of his career. He snubs Wolf’s Dragoons after they made a terrible sacrifice to stop Malvina and Clan Jade Falcon. Even an ilClan isn’t invulnerable and even mauled, Wolf’s Dragoons is a terrible foe.

Jason Schmetzer tells the story of Wolf’s Dragoons in ilClan era, and it’s a story of revenge. Redemption Rites is available now on Amazon or wherever you buy books.

Water, Earth, Fire, Air

Salamander Sylth Gnome Undine from mechwarrior

Once, the four elements lived in harmony. But all that changed when the fire nation attacked. Or the Salamander, I guess.

Avatar references aside, it never really made a whole lot of sense to me why Elementals were called “elementals” without having any association to the actual elements. Well, now they do, and geergutz does a great job of showcasing all for Elemental variant armors. These include the Salamander, the Sylph, the Gnome, and the Undine. The Gnome is a bit of a stretch for earth, but it is probably the most earth-bound of the Elementals that I know of.

Evolution Of MechWarrior’s Mechs In One Image

It’s sometimes hard to remember how far MechWarrior has come, but this picture from Adam Kusiak puts the game’s evolution into stark relief. I still love MechWarrior 2: Mercenaries, but damn, I don’t remember the Commando being quite so goofy lookin. The Atlas too looks ridiculously blocky, but I guess we gotta give Activision some credit for getting more man-shaped ‘Mechs into the series using such primitive hardware. It really makes you wonder where MechWarrior will be in another 23 years.

Shrapnel’s Road To Tukayyid Anthology Now Available On Anchor.fm

Road to Tukayyid Shrapnel

If you’re not subscribed to Shrapnel, the monthly BattleTech magazine, then you’ve been missing out on the fantastic Road to Tukayyid anthology. However, now you can at least listen to these short stories over on Anchor.fm. This isn’t just some guy speaking text aloud either--there are some exciting music and sound effects in there too. Definitely something to snag for your next road trip or to take with you to the gym. 

Warhammer Or Cat Girl, Decisions Decisions… 

You’ve certainly seen Tex’s talk on the Warhammer by now (you’ve had a month, so there’s no excuse), and now it’s time for merch. Eldonious is promising an art pack containing many of the images seen in the Tex Talks BattleTech episode, including this one here. It’s great, Eldonious is great, and when the Warhammer pack eventually launches, I’m sure it’ll be great too.

And if you absolutely can’t wait, Eldonious already has a few of the Warhammer designs available on t-shirts. I’m not a huge Warhammer fan, but there are a bunch of other designs available too. I’m very much considering the Canopian Cat Girl Cataphract giveaway. For the ‘Mech, not the cat girl. Well, maybe a little for the cat girl. 

Mark Nicholson Leaves MechWarrior 5 Developer PGI

Mark Nicholson - PGI 3D Artist Exits - Mechwarrior Online
Watch this video on YouTube.

Mark Nicholson has left PGI, makers of MechWarrior 5: Mercenaries and MechWarrior Online. We spoke to Mark not too long ago where he offered some insight into how new ‘Mechs are designed and the incredible talent required to bring these giant walking death machines to life. PGI has sadly lost a fantastic artist. We wish Mark well in whatever comes next. 

PGI Is Not Working On Lord Of The Rings Online

Piranha Games isn't helping with Lord of the Rings Online
Watch this video on YouTube.

Another quick news bite courtesy of No Guts No Galaxy. It seems that PGI isn’t supporting Lord of the Rings Online after all. That comes directly from PGI’s Daeron Katz, so it’s most likely legit. 

PGI getting taken off of the MechWarrior license to work as a support studio was one of the more depressing rumors that sprung up following the studio’s sale to EG7. With this rumor laid to rest, we now have absolutely no idea what PGI is working on aside from support for MechWarrior Online and MechWarrior 5. Silence could mean MechWarrior 6 is on the table, but we’ll have to wait and see if either PGI or EG7 makes an announcement.

MW5 Mod Imports MechAssault 2’s Atlas And Timber Wolf

Serious Sam Fusion: NEW Mechassault 2 Atlas and Mad Cat Enemy Resource Showcase
Watch this video on YouTube.

Do you like MechAssault? Then you should check out Wolves, the free MechAssault fan game that’s getting better and better every day. But if you also happen to own Serious Sam Fusion, then you should check out this new mod courtesy of Andreiki. The mod adds both the Mad Cat and Atlas models from MechAssault 2: Lone Wolf. As you’d probably expect given Serious Sam is a game where you run around on foot with a machine gun, Andreiki is recommending that anyone who wants to use these models make them the boss of whatever custom map you’re trying to create.

Major BioMech, who first alerted me to this mod, has created a lovely video showcasing the Mad Cat and Atlas in action. Because it’s Serious Sam, you can equip yourself with a laser blaster and eventually take down this 75-ton monster, but BioMech wasn’t quite able to take down both a Mad Cat and an Atlas on the first try.

Retro BattleTech Fan Game Is Looking For Alpha Testers

Retro battletech game looking for a few more alpha testers — or interested map makers from battletech

A while back, I dove into The Crescent Hawk’s Inception, the world’s first BattleTech video game. Originally released in 1988, the game was largely a text-based adventure game with some turn-based combat that vaguely resembled the tabletop rules. It had not aged well, to put it mildly, but if I’m honest, few BattleTech games have. And if I’m further honest, that hasn’t stopped me from reminiscing about MechWarrior 2, so I can’t judge anyone for doing the same about Crescent Hawk’s Inception.

The only difference between me and GamingJay is that I don’t go ahead and remake MechWarrior 2 from scratch in my spare time. Which is exactly what Reddit user GamingJay has done with the old Crescent Hawk’s game.

GamingJay is already so far along with their personal project that they’re even asking for alpha testers. You can shoot ’em a message on Reddit to ask for an alpha build of GamingJay’s retro BattleTech game and then offer your feedback for future development.

I’ve actually reached out to GamingJay and was able to briefly play a bit of alpha. It’s certainly an upgrade over the original, which now has a sort of real-time combat system reminiscent of Faster Than Light‘s. It goes a long way to making this game more interactive than the original Crescent Hawk’s games, and I think there are a lot of folks out there that might be very interested to give this home-brewed Crescent Hawk’s remake a try.

Give Me More Flashman Art, Dammit!

New here! Just thought I would introduce myself! I’m a old battletech fan falling in love with it again because of the recent renaissance from battletech

The Flashman is a ‘Mech that doesn’t get nearly enough credit from BattleTech fans. I loved the Flashman back in MechWarrior 2: Mercenaries and I lament how the Black Knight seems to have taken the Flashman‘s place as the 75-ton all-energy Inner Sphere heavy ‘Mech. Give me my pop-can laser boat or give me death.

Thankfully, Reddit user Scouttherangerdog shares my love for the Flashman, so I get to live for another day. Be sure to welcome Scouttherangerdog back with open arms and leave a like on this fantastic piece.

How To Carry Around A Company Of Mechs In A Leopard

Mechwarrior 5 is a totally accurate Succession Wars game where you really have to scrounge for equipment, every mission is make-or-break from battletech

It always did bother me how a Leopard-class DropShip, which in the lore can only carry a single lance of ‘Mechs, somehow managed to carry an entire company’s worth plus however many I wanted in cold storage in MechWarrior 5. The answer is obvious when you think about it, but it took BipBeepBop123’s diagram for me to finally figure it out for myself. 

MechWarrior Online Ditches That Terrible Skill Tree In Latest Patch

Top 5 Things You should know about Skill Tree reconfigured
Watch this video on YouTube.

The latest MechWarrior Online patch, which actually topped a gigabyte, is easily the biggest to hit the game in years. That’s because one of the core systems in MechWarrior Online has finally been overhauled after years of complaints from all walks of MWO players. Casuals hated it because it was expensive and confusing, and pros hated how long it took to unlock the tree and how many builds wasted skill points due to the tree’s design.

Well, no more. The old skill trees are gone and now you can pick and choose what skills you want and click and drag to unlock as many as you can. It’s a lot simpler, faster, and cheaper than the old tree, and there’s no need for everyone to be refunded their skill points because they’re all still present in the new skill tree. All the same, PGI has gifted players five free skill points for every ‘Mech they own so MechWarriors can further customize their rides.

Besides that, the Rouchneck got a full quirk pass while the Flea and Timber Wolf had their quirks adjusted alongside several other designs. Clan ER Large Lasers had their duration extended to combat the blue line meta, and machine guns had their crit damage multipliers reduced to make light ‘Mechs slightly less deadly. Strangely enough, SRMs all had their heat reduced, so expect to see a lot of brawling splat-Cats in the very near future. There’s also a new Platinum Collection pack that includes variants of the Spider, Cicada, JagerMech, King Crab, Incubus, Vapor Eagle, Hellfire, and Kodiak.

And that’s it for May! Join us in June when I’ll have become a year older and the rest of you will be the exact same age. Unless your birthday is also in June, in which case, happy birthday!

And as always, MechWarriors, Stay Syrupy.

stay syrupy