Back when I was but a wee MechWarrior, I remember seeing ads for what seemed like a heavenly place in Chicago where I could hop into a simulator to truly experience what it would be like inside the cockpit of a multi-ton death machine (or at least, the closest approximation to what that could be […]
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Your BattleTech News Round-Up For September, 2024
It’s September, and you know what that means. I’ve been planning on what to do with my grey pile of shame. It has grown exponentially since receiving my Mercs shipment (apologies for the brag to many of you who still haven’t received yours) and so I’ve been deciding on what units to insert each of […]
Read More →Community Outreach – Dropping The Hammer On MegaMek
With the rising popularity of tabletop RPGs like Dungeons & Dragons and the desperation for players to continue their tabletop experience during years of COVID lockdowns, “virtual tabletop” is now a well-known term amongst most gamers. But before Roll20, Tabletop Simulator, and Foundry, a group of BattleTech fans began work on a project that would ensure […]
Read More →Your BattleTech News Round-Up For February, 2024
Normally this is when Southern Ontario enters its deep freeze, with heaps of snow up to my shoulders where the removal services can’t get to fast enough. But this year, it’s been relatively snow-free. In fact, we’ve had more above-freezing days this month than any other February on record. Yesterday it was 16 degrees C […]
Read More →Your BattleTech News Round-Up For October, 2023
It’s the spooo00OO0oooo00oOOOooky month! I don’t really have anything scary to offer other than my ability to mix capital Os and zeroes together to create a ghostly sound, but that doesn’t mean we can’t all appreciate the terrors that October brings. And also some BattleTech news. As always, we’ve got a lot of ground to […]
Read More →Your BattleTech News Round-Up For September, 2023
It’s been an eventful September. We had the hottest summer in human history, Hollywood writers secured a historic contract that prevents them from losing their jobs to AI, and best of all, we’ve got a DropShip-load of BattleTech news to cover. So let’s skip all this historic garbage and get straight to the news that […]
Read More →Your BattleTech News Round-Up For August, 2023
August has been a trip. I received my first communicable disease since the pandemic this month. It was just a cold, but after having evaded pretty much all infections for over two years, it still felt like I’d been run over by a mucus-filled buffalo. Worse, it came just as I was about to head […]
Read More →The AI Conundrum: Are BattleTech’s Human Creators on the Verge of Extinction?
If you’ve spent even a moderate amount of time on the internet these past few months, you’ve probably come across a picture of someone with way too many fingers, or a stilted conversation between Bill Gates and Socrates, or a pixelated sitcom where there are long stretches of silence while everyone keeps bumping into furniture. […]
Read More →Your BattleTech News Round-Up For June, 2023
The sun is shining, the birds are chirping, and the forests are all on fire. Welcome to summer in 2023! Not only is it the season of sun, sand, and swimming, but it’s also the season of BattleTech! We’ve got a DropShip load of art, stories, videos, and news from across the Battletech universe, but […]
Read More →Your BattleTech News Roundup For February, 2023
February is the worst month. Partially because it’s in winter, but mostly because it has three fewer days than the other months, so I’m always caught off-guard when the end of the month arrives much earlier than usual. And yet, as with every month, I’ve still managed to scrounge together all the best BattleTech news […]
Read More →Your BattleTech News Roundup For June, 2022
June is the best month. The start of summer brings the heat, while the month of Pride brings back the festival atmosphere that has been missing from Toronto for the past two years. Not that I’m willing to bake myself in the sun for hours just to watch a bunch of scantily-clad dudes walk down […]
Read More →Your BattleTech News Roundup For January 2022
It’s January. The nights are long, the days are cold, and I’m basically waiting for lockdowns to end. Which to be fair to COVID, probably won’t change my behavior all that much. I tend to hibernate through the winter as much as humanly possible. But just because I’d prefer to sleep my way through winter […]
Read More →Your BattleTech News Roundup For November, 2021
I hope y’all had a good Thanksgiving weekend. Being Canadian, I already had my Thanksgiving a month ago, but that doesn’t mean I can’t eat a turkey twice. Or rather, two different turkeys. I don’t bury the turkey for a month to ferment and then eat what’s left a month later. That’d be weird. Anyway, […]
Read More →Community Outreach – Mark Nicholson, 3D Artist At MechWarrior Online Developer PGI
Welcome back to another edition of Community Outreach. This week, Sarna sat down to talk to Mark Nicholson, 3D artist at PGI, and one of the architects turning ‘Mechs from mere ink on a page (or pixels in a digital image) into an actual moving, stomping, Autocannon-blasting giant robot. Mark has been talking about his […]
Read More →The Succession Wars and so much more…
Way back in August 2013 we featured an article on Scrapyard Armory’s Succession Wars online game. With the surge in popularity of BattleTech both in virtual and physical formats we thought now was a good time to revisit this great game. Based on the 1987 table top board game by FASA, Scrapyard Armory’s Succession Wars […]
Read More →Did You Know? Tabletop Simulator has BattleTech in VR
Nothing quite beats the feeling of sitting down around a big table with your friends and spending an evening playing tabletop BattleTech. The sound of rattling dice, the camaraderie, the drinking (at least when I do it), and the inevitable hollering that follows when someone bumps into the table and knocks over everyone’s ‘Mechs. Priceless. […]
Read More →Solving the Range Problem with Armor Piercing Pancakes
There are two types of sci-fi universes: there’s the universe that provides no explanation and uses science as a substitute for magic (like Star Wars), or there’s the universe that tries to justify its awesomeness with plausible explanations. BattleTech has always erred on the latter side but for a few exceptions (the largest, of course, […]
Read More →MekWars: Dominion Begins New Cycle
The MekWars campaign set in the Star League began a new cycle, or campaign, on October 23, 2015.
Read More →The First Slate of Changes at MegaMekNet is Complete
As mentioned in a previous post, the online server for playing people online via MegaMek called MegaMekNet had instituted a new set of changes to shake things up. The longest running server online, MMNet has decided to place the decisions for the latest cycle into the hands of the players. Each faction elects a person […]
Read More →MegaMekNet Goes in a New Direction
Earlier on Saturday, August 29, the long-standing MekWars server, MegaMekNet began to initiate plans to reset their server, rebooting to a new player-empowered set of rules moving forward.
Read More →MekWars: Dominion Announces New Cycle
The Star League-era MekWars campaign announced that it would be starting the next cycle of events on May 18, 2015.
Read More →Future Possibilities for Tabletop BattleTech
I am lucky to count myself part of an active and ongoing BattleTech gaming group. While we have a great time stomping about in our ‘Mechs, trying to complete campaign objectives, by necessity we are stuck playing only a single battle per meeting. Each battle, ranging from lance on lance all the way up to […]
Read More →New Releases for MegaMek, MekHQ and MegaMekLab
On Sunday, December 14, all three in house products were released for MegaMek, MekHQ and MegaMekLab. These three development releases are timed together in order that users of the different programs can use them simultaneously. If you are feeling a little bored today, and want to play some BattleTech, then just check out the free […]
Read More →New MegaMek and MegaMekLab Releases
On Saturday, September 27, two new development releases were announced for MegaMek and MegaMekLab. A full list of the changes for MegaMek 0.39.2 can be found here: The list of additions includes strengthening the AI “bot” that you can play against, as well as adding rules such as strafing and a variety of bug fixes. […]
Read More →MegaMek Announces Map Editor
On Saturday, August 2, developers for MegaMek released a preliminary version of a map editor feature for MegaMek. This will allow players to edit their maps prior to playing, so that they can play on a map they modified. This highly anticipated feature is in the earliest, debugging stages. MegaMek is a great way to […]
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