Category Archives: BattleTech Game

Your BattleTech News Roundup For June 2020

Welcome to your BattleTech News Roundup for the month of June, 2020. Now we’ve got protests against police brutality and massive civil unrest to go along with the global pandemic, so that’s cool. Who had race riots on their Apocalypse: 2020 Bingo card? Someone’s gotta be close to winning by this point. I’m still waiting on “volcanic eruption” and “meteorite impact” to complete my set, although I’m eyeing “alien invasion” with more and more suspicion.

Anyway, we’re not going to get too political around these parts. BattleTech had a busy month in June, so we’ve got plenty of much more fun stuff to talk about. Let’s get this party started.

MechWarrior 5 Adds Mod Support To Microsoft Store-Bought Games

Flea

While MechWarrior 5: Mercenaries has remained an Epic exclusive, it’s not 100% exclusive to Epic. If you’re really against Epic, you could always buy the game on the Microsoft Store for the same price.

But there was a problem in that the Microsoft version of MechWarrior 5 didn’t have mod support, which was one of the key features of the game. That’s changed as of earlier this month with a brand new patch that brought mod support to the Microsoft Store and Xbox GamePass versions of MechWarrior 5.

There was a bit of a hiccup as PGI also changed the save data location to make things a little more accessible, but this caused players to lose their save files and campaign progression if they had the game installed anywhere other than their C drives. Players had to go digging around for their save files to put them in the new location in order to get their campaign back.

Minor bug aside, this is a welcome change for Microsoft Store players since mods can greatly enhance your experience in MechWarrior 5. Welcome to the fold, Microsoft Store and Xbox GamePass MechWarriors!

Shrapnel, The Official BattleTech Magazine, Has Officially Arrived

shrapnel

Kickstarter backers got their inaugural issue of Shrapnel a few weeks ago, but now The Official BattleTech Magazine is available for everyone via Amazon.

Shrapnel represents a return to more serialized BattleTech fiction, filling the void left by BattleCorps when it shut down in 2017. It’s definitely a tome, clocking in at 172 digital pages when you include the index (the magazine portion itself is more like 150 pages). Within this digital magazine, you’ll find short stories from recognizable authors like Blaine Lee Pardoe and Kevin Killany, a forward from editor Philip A. Lee, and some more technical pieces about sniper rifles and the Eridani Light Horse.

They’re also publishing Michael A. Stackpole’s recent Kell Hounds novella If Auld Acquaintances Be Forgot. Which sort of explains why this thing is about the size of a small novel, and why it’s being priced at $5.95 on Amazon. That’s good value, considering the amount of text you’re getting.

As Blaine points out, the first issue of Shrapnel is very wordy without a lot of visual aids. Shrapnel is taking submissions for future issues, but so far the submission guidelines are all about word limits and preferred subject material (which is to say character-focused BattleTech stories). There’s nothing about fanart submissions, but reach out anyway. I’m sure Catalyst would love to spruce things up with a bit of fanart.

Now, I know what you’re thinking: “Sean, you’re a writer, why don’t you submit something to Shrapnel?” Well, I did have this idea about a gay romance between star-crossed Elementals from different Clans, but I don’t think anyone wants to read that. Plus I’d have to edit out the sex scenes to meet the PG-13 requirement and trust me, that’d be A LOT of work.

But if anyone at Catalyst thinks goofy articles about AC/20 ammo being made of pancakes is worth reading, gimme a shout.

Catalyst Sends C&D’s To Thingiverse Accounts Over BattleTech Copyrights

UrbieCop

courtesy of Fried Eggs on Discord

Well, this was a long time coming. Catalyst has finally taken action against the burgeoning 3D printing community to remove all copyrighted materials from Thingiverse, perhaps the largest 3D printing design site on the internet. This has resulted in many ‘Mech designs being removed at their request.

Takedown requests started getting sent out at the beginning of June, and according to a copy of the request posted by Reddit user AceTimberwolf, those requests are coming directly from BattleTech line developer Ray Arrastia.

You can’t blame Catalyst for protecting their copyrighted ‘Mechs, but it looks like this was a takedown of anything that was tagged “BattleTech” on Thingiverse. This meant things that aren’t technically copyrighted also got taken down, including stuff like buildings, trees, and other hex-based terrains. Custom designs that were based on copyrighted ‘Mechs also got the ax.

DCMA notice

It was all a little heavy-handed, and it has left a bad taste in the mouths of the 3D-printing community. The BattleTech International 3D Printing Facebook group has taken to tagging their designs “America Mecha Game” to both protest the mass removal and also avoid future takedown notices, with various pirate memes dominating the recent postings (kudos to Fried Eggs on the Everything BattleTech Discord server for coming up with this delightful UrbieCop meme).

My take? Catalyst is staring down an existential threat. Printing minis at home means they lose their market, which means they lose some pretty essential revenue. They’d rather BattleTech fans buy minis they make instead. That’s how their business works, how it’s always worked.

But there’s really no putting this genie back in the bottle. Just as how music had to transform decades ago thanks to the advent of MP3s, so too will gaming miniature providers have to change how they do things thanks to 3D printers. C&D’s and takedown requests might slow things down for now, but they won’t stop it. The technology is out there, and it’ll only get harder and harder to police as 3D printers get cheaper and 3D designs get easier to make.

I won’t link them here, but I can tell you that certain Facebook groups are already throwing Dropbox links around with all those removed Thinigverse designs inside them. This fight is only going to get spicier in the coming months as the Clan Invasion Kickstarter shipments start later this year.

Halfway Through, So Here’s A Pixel Art Javelin

[OC] Practicing Pixel Art! from battletech

Reddit user Maaxxim posted this one and I really like it. Javelins don’t get enough love (even though you’re basically given one for free in MechWarrior 5), so I’m glad to see someone else is giving the Javelin some long-overdue attention.

BattleTech Recognition Guide: IlClan Volume One Now Available

BattleTech Recognition Guide

People have been wondering when we’ll see IlClan. Well, here’s our first good taste. The IlClan TRO is being handed out piece by piece as it’s being created in the form of the BattleTech Recognition Guide: IlClan.

What will eventually span 22 PDF files, these Recognition Guides will include at least one all-new ‘Mech per volume and also redesigns on classic ‘Mechs rebuilt using Dark Age tech. They’ll also include “in-universe development notes, battle histories, notable pilots, and record sheets for each ‘Mech.”

Dominator

After all 22 PDFs are published, they’ll be combined into a single print volume. If this doesn’t eventually become the IlClan TRO, I don’t know what will.

In a preview posted on Twitter, Catalyst also treated us to that new ‘Mech that was on the cover of Pardoe’s latest book, Divided We Fall. The Dominator is a 65-ton Clan BattleMech with decent speed, armor, and jump jets. And I was mostly right about the armament too with the real design sporting an ER PPC, ER Large Laser, ER Small Laser, and a Streak SRM-6. A Targeting Computer makes those long-range energy weapons hit consistently, and I’m all about consistency.

BATTLETECH Revised Is Now Live

BattleTech Revised via Nexus Mods

Back in March, we heard about a “crack commando team” that was looking to rebalance everything in BATTLETECH, from ‘Mech hardpoints to weapon stats. We were promised an update later, and it seems that time has come.

BATTLETECH Revised is now available on Nexus Mods and it brings with it a totally new BATTLETECH experience. ‘Mechs now have quirks based on their lore that gives them… well, quirks. Strong ‘Mechs were given debuff quirks, while weaker designs got helpful quirks.

Although the mod description states that the quirks are designed to respect a ‘Mech’s lore, the example provided isn’t exactly doing that. Apparently the Commando is considered a “sniper” ‘Mech that now has 50% more firepower for weapons mounted in the right arm. Although the COM-1B has a large laser that might make it slightly sniper-y, the vast majority of Commando variants have short-range missiles and are more harassers and reconnaissance machines than snipers. [Ed. It has been brought to my attention that the prototype and early model Commandos were actually snipers armed with large lasers and AC/2, notably the COM-1A, COM-1B, and COM1-C. So this is more in keeping with BattleTech than previously indicated. My bad!]

On the plus side, weapons have been rebalanced so that some of the more maligned weapon systems such as the AC/2 are now much more of a threat. On top of that, there are big changes to the game’s economy, story, and pilot abilities, with pilots now receiving special bonuses if they’re sent into combat in their personal rides.

It sounds like a much-expanded experience, even if the designers aren’t quite aware of the full BattleTech lore, so if you’re looking to change up your game, try BATTLETECH Revised.

MechWarrior Destiny, Dice Sets, And Puzzles Now Available

June is a big month for Catalyst! They’ve already taken up most of this recap, but we still have a few more newsworthy updates to make with new BattleTech products.

Destiny

Starting with MechWarrior: Destiny, the new RPG based on the Cue system. I have not played anything using the Cue system, but it certainly sounds interesting. Rather than having a GM, the Cue system gives each player a turn at being the Lead Narrator using “cues” on their character sheet to move each scene forward. It’s designed to be easy to learn, so it shouldn’t add too much of a complicating layer to regular BattleTech tabletop gameplay.

MechWarrior: Destiny can be played without the usual stomping robots, or you can incorporate Destiny into your BattleTech or Alpha Strike games for an added role-playing element. MechWarrior: Destiny is availble now in PDF or print formats.

Turning Points: Tyrfing is also available now in PDF form, telling the story of how the planet Tyrfing became the scene for a five-way war for Lostech during the First Succession War. There’s also a bunch of dice sets available using the logos for famous mercenary groups, including Gray Death Legion, McCarron’s Armored Cavalry, the 21st Centauri Lancers, the Eridani Light Horse, and the Northwind Highlanders.

Puzzles

And finally, we got some brand new jigsaw puzzles. Each puzzle is 500 pieces, 18×24-inches, and features box and cover art from some of the most iconic BattleTech products out today. Only 1,000 puzzles of each design will be made, and they’ll be foil-printed too. Combine this with the coloring books from last month and you got yourself the perfect way to keep the kids entertained during social distancing.

Have A Hornet To Brighten Your Day

Hornets 3D models redux from battletech

Reddit user u/juodasvarnas is back with another 3D design, this time the Hornet. It looks sort of like half an UrbanMech with jet engines strapped to the back, which I’m sure is perfectly safe. We need more Hornets out there hopping along and shooting their LRM-5s at nothing in particular–much like how a yellow jacket is inclined to sting for no particular reason.

And that’s it! Join us next month where we talk about all the stuff that happened in the next few weeks, barring an even greater global catastrophe that makes this whole giant robot stuff seem kinda trivial. Unless that global catastrophe IS giant robots. Then I guess we’ll talk about that.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For April 2020

Wow, April has been a drag, right? With most of the world still locked down due to the coronavirus, most of us have been given a bunch of free time to play our favorite BattleTech products. Unfortunately, only the virtual kinds can be played with people who don’t already live with you. You’d think that would leave you with just video games like MechWarrior 5 or BATTLETECH, but don’t forget about the BattleTech Tabletop Simulator if you’ve got a VR headset! It’s always safe to play with big stompy robots in digital space.

And just because there’s a pandemic doesn’t mean the BattleTech news stops. Strap yourselves in for the April news roundup!

DiscreetProteus Has Been Posting Original BattleMech Sketches On Reddit

The original drawing of the Peregrine/Horned Owl from Victor Musical Industries from battletech

So this is a little wild. Reddit user u/DiscreetProteus has been posting original ‘Mech sketches on the BattleTech subreddit, and there are a lot of them. Designs that were originally penned by Ral Partha and Victor Musical Industries are represented here, including the Goshawk/Vapor Eagle, Stone Rhino/Behemoth, and the Wraith. There’s way more, and you should totally just click the username to go through them all. 

What’s fascinating here is how these original sketches morphed into the ‘Mechs we know and love. Some of them are basically unchanged from the original sketch, such as the Horned Owl/Peregrine here, but some of them are wildly different. 

The original drawing and design of the "Cerebus"/Cerberus from battletech

Take the Cerberus sketch here. It was originally going to be called the “Cerebus,” which as far as I can tell is either a reference to a Canadian cartoon aardvark or an unfortunate typo. It was also 10 tons lighter, had ER Large Lasers instead of Gauss Rifles in the arms, and a torso-mounted missile system. 

They also all have a very distinct feel to them–especially the Victor Music Industries ‘Mechs which all seem to be heavily inspired by anime. That’s apparently due to VMI being based in Japan and being staffed by veteran designers that worked in the animation industry. I mean, the Incubus/Vixen looks basically the same as a Gundam, and it wouldn’t be the first time that FASA and a Japanese animation studio created some accidental crossover work

According to u/DiscreetProteus, these old drawings just came up during a bit of spring cleaning and they were kind enough to post them on social media for us nerds to gawk at. Hopefully, a few of these get archived for safe-keeping.

Reddit User u/juodasvarnas Posted Some Amazing 3D Renderings

Brigand 3D model from battletech

Some of us are taking the COVID-19 lockdown better than others. Reddit user u/juodasvarnas has decided to use his downtime to take up 3D-modeling and recreated some of BattleTech‘s more obscure designs. I mean, who’s ever seen fan art of a Thorn? Or a Brigand? I love it. 

I was able to get in touch with juodasvarnas to get the lowdown. “It’s just something i’ve always wanted to try, as I don’t really have much experience in modeling,” he told me in an email interview, “but you won’t ever get any experience if you never try!”

For modeling, he uses SketchUp, a relatively easy program to get into that’s good for clean, straight lines. SketchUp was originally intended for architecture, according to juodasvarnas, but it seems to do a fine job at making giant robots.

Yeoman 3D model from battletech

So why these obscure designs? “Bit of a spur of a moment kind of thing, whatever pops into my mind,” explains juodasvarnas. “Sometimes it’s a ‘Mech which I really like how they look, like the previously mentioned Brigand, or the Heliopolis and Goliath. Other times, it’s a ‘Mech I like conceptually, but find the art for it to be… Awkward to put it lightly?”

The Yeoman stays fairly true to the original, but the Thorn and Brigand are almost total redesigns worthy of MechWarrior 5. U/juodasvarnas doesn’t know what ‘Mech they’ll do next (although he’s leaning towards the Argus), but if you want to use the models for personal use, you can find them on the Battletech Art Society Discord Channel.

Did You Know That There’s A Community-Run Game Of BATTLETECH On Twitch?

This just recently grabbed my attention over on Twitch and I thought it was a pretty neat idea. Someone is playing a campaign in Hairbrained’s BATTLETECH where the company is being played co-op style. Viewers build and manage their own ‘Mechs in a persistent world while roleplaying in the chat. 

The campaign is using Roguetech, the wildly popular mod for BATTLETECH that adds roguelike elements, and is a bit of a work in progress. It’s not quite as chaotic as Twitch Plays; there are a few basic commands that anyone can type in the chat (such as joining the game with !join), but each turn of combat is played by handing over the mouse controls to their respective player. 

After typing !join in the chat, you’ll be given a  random starter ‘Mech and the game master will create the pilot (which you can request to look like whatever you want). You then get into your first contract but be patient since the more players there are, the longer it will take for your character to go on a mission. 

It’s super neat and a great way to spend some time with other BattleTech fans. You can check it out here

MechCommander Gets Updated For Modern Hardware In MechCommander Gold: Darkest Hours Version 4.2

Darkest Hours

MechCommander originally came out in 1998 as the first real-time strategy game set in the BattleTech universe. Although it took some liberties with the BattleTech canon (why the hell was the JagerMech suddenly 70 tons?) it was still a great game that took the franchise in a fresh and new direction. 

It’s also been a genre that BattleTech has never returned to. BATTLETECH brings the series to its turn-based roots, but real-time strategy enthusiasts are out of luck.

But not anymore. RizZen has updated MechCommander Gold: Darkest Hours for modern hardware in version 4.2. Now, anyone can relive the glory days of MechCommander thanks to a completely free download.

Oh right, I forgot to mention: the whole game is free. It’s been freeware since 2006. And since the game is a bajillion years old, it’ll basically run on a potato. Just mount the .ISO file and click on the resolution version of the game you want to install. That’s it. 

Not only does this version contain both the original and Desperate Measures expansion campaign, but it also includes an enormous collection of fan-made custom levels and campaigns.

According to RizZen, this is the most bug-free and complete edition of MechCommander ever made, so you might as well download it to save for a rainy day. Lord knows we got a lot of those lately.

Want To Make A Lego Uziel? This Guy Made Instructions

Credits to Kevin Hansen for not only making this incredible Lego Uziel, but also posting the instructions so that anyone can buy the parts and make it at home. Now, you too can make your own Lego ‘Mech because we finally have some step-by-step instructions to guide us!

Kevin’s also got a Lego Ryoken/Storm Crow on his personal page with similar instructions and a component list. If you don’t have the parts, order them directly from Lego here.

BATTLETECH Advanced 3062 Has Released The Clan Invasion

BattleTech Advanced 3062

You’ve probably played through BATTLETECH a few times by now and are looking for something new. You could try RogueTech, but if you hate roguelikes like me, then maybe give BATTLETECH Advanced 3062 a try.

BATTLETECH Advanced 3062 is a full overhaul of BATTLETECH that brings the technological level of the Inner Sphere to just before the FedCom Civil War. It adds more than 500 new ‘Mechs, dozens of weapons, and changes many of the game’s core mechanics like the turn-based combat and ‘Mechbay customization.

And now you can use Clan tech thanks to the Clan Invasion. Sweet, right? Head on over to Nexus Mods to download this mod and start your thirteenth playthrough right now.

PGI Has Revealed More Details On MechWarrior 5’s DLC

MW5

Although originally targeting April to release MechWarrior 5: Mercenaries‘ first DLC, that all got up-ended thanks to COVID-19. But we do have some new details on what to expect for the first DLC pack thanks to a recent update from PGI.

Called Heroes of the Inner Sphere, the DLC will add a new career mode that will have you start from scratch with any of the Great Houses or you can import your progress from the original campaign. The DLC will also add a new quirking system that MechWarrior Online fans will be familiar with, as well as blueprints to get those quirks installed.

There will be seven new ‘Mechs, including the Corsair, Vulcan, Charger, Hatamoto-Chi, Dervish, Champion, and Marauder II. Expect 50 new variants for existing ‘Mechs as well as a bunch of new equipment and weapons (such as ECM and Chem Lasers).

We still don’t have a precise release date, but that should be coming as we approach summer.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For March 2020

Summoner Wolves

Courtesy of Wolves

Welcome to your March news roundup in the wide world of BattleTech! As the coronavirus pandemic rages on, I’m self-isolating at home and scouring the internet for the latest in BattleTech news. Believe it or not, just because the world is shutting down due to a viral outbreak doesn’t mean BattleTech‘s gears stop churning.

Anyway, we’re not going to dwell on all the awful stuff that’s going on since you’ve got lesser news organizations for that. Instead, we’re going to get caught up on what’s happened this March in BattleTech. Let’s get to it!

The Summoner Is Now In Wolves

Wolves, the fan-made MechAssault remake that we previewed a few months ago, now has the Summoner (or Thor, if you’re a Spheroid) as a pilotable ‘Mech. I really like how they redid the Summoner, from the more angular cockpit to the torso-mounted lasers. They even posted a gameplay video of the Summoner in action and it definitely looks like a 70-ton ‘Mech lumbering around.

The team working on Wolves has also got an Atlas under development. Stay tuned for when that will be available in the downloadable alpha, which you can grab here.

Bombadil Leaves No Guts No Galaxy

This actually happened last month, but it definitely bears mentioning. Bombadil announced that he was leaving No Guts No Galaxy and the gaming industry in general to pursue other interests. Everything has now been handed over to Phil, including the Twitch channel, podcast, and Twitter account.

We don’t know what those other interests are, but we definitely wish Bombadil luck in whatever he chooses to pursue.

Clan Invasion Character Site Is Live

At the Star Colonel level of backing and above, Clan Invasion Kickstarter backers were rewarded with having their names added to the official BattleTech canon. This guarantees that their name will appear somewhere in sourcebooks or fiction, although the precise details of that were to be discussed at a later date.

Kickstarter Database

In order to get everyone to provide their info, Catalyst has set up a website where backers can add their personal (or online persona’s) info. I see Tex has already added his “Randolph P. Checkers” character to the database, and there are plenty of other colorful characters for you to peruse there as well even if you haven’t backed at the $300 level.

If you’re a backer, head to the website now to get your name added to the list of soon-to-be canon characters.

Catalyst Delays Clan Invasion Due To COVID-19

Well, this was almost inevitable, but with the coronavirus shutting down businesses all over the world, Catalyst has announced that the Clan Invasion will be further delayed.

Since Catalyst Games is a mostly virtual company, its operations are continuing as per normal. It’s everything else that’s coming to a screeching halt, and there’s not much that can be done about it other than wait it out.

Catalyst Game Labs

Catalyst says the delay will be “several weeks” for production and shipment, and that they’re “exploring alternative options to mitigate delays, including domestic U.S. printing.” We’ll keep everyone up to date on this one.

In the meantime, Catalyst has a 20% off sale on everything in their online store, with an additional 20% off for non-BattleTech, non-Shadowrun products. I’m not sure what those are, but you can head on over to Catalyst’s website to check out the deals.

BATTLETECH Revised Mod Coming Soon

Project XLRP2 gets a new name "Battletech Revised" from Battletechgame

Harebrained Schemes might be done with BATTLETECH, but that doesn’t mean BattleTech fans are done with it. Originally called BATTLETECH XLRP when it was announced two weeks ago (which stands for Extensive Lore and Rebalancing Project), it’s since been given a more descriptive title of BATTLETECH Revised.

According to the earlier Reddit post, a “crack commando team” plans on taking BATTLETECH and rebalancing everything to be less in-line with the tabletop game and more interesting from the strict video game perspective. This means that hardpoints might be changed, damage values will be tweaked, heat will be toned down or turned up (depending on the laser/PPC), and new, non-canon variants of ‘Mechs might be added.

This sounds like a pretty ambitious project and one to keep an eye out for. I can honestly say that certain weapons in BATTLETECH definitely feel underpowered due to adhering too closely to the tabletop rules, so this might be a way of changing things up to make more ‘Mechs and builds viable at higher difficulties.

No news on when BATTLETECH Revised will release, but expect more details “soon.”

Someone Has Finally Figured Out The Actual Damage Numbers In MechWarrior 2

MechWarrior 2: 31st Century Combat originally released with a manual that pretty much copied the weapon damage values from the tabletop game. However, anyone who actually played the game can tell you that they were utter BS. PPCs and LRMs did WAY more damage than they should, while Small Lasers were like shooting someone with a squirt gun.

Someone has finally gone through each and every weapon in MechWarrior 2 and figured out what the REAL damage values are. Kudos to you, Pixelmusement, for taking the time to go through every weapon and see what’s what.

I thought this was really neat and well worth a look.

Toy Galaxy Takes A Look At BattleTech: The Animated Series

Finally, YouTube channel Toy Galaxy did an interesting dive into BattleTech: The Animated Series. The video specifically looks at the cartoon and the toys that it generated, as well as the rival cartoon from Harmony Gold and the ludicrous legal battle that ensued. It’s an angle on the Harmony Gold thing that rarely gets coverage thanks to the Unseen ‘Mechs, and is again, well worth a look.

One Last Thing: Catalyst Made A BattleTech Coloring Book

Some of you might be bored because of this whole coronavirus thing. Others might have children at home due to school closures. Or maybe you just like pictures of big stompy robots. But for whatever reason, Catalyst has created a BattleTech coloring book.

BattleTech Coloring Book

It’s pay-what-you-want, which of course means “free” in my lexicon, but you do you. The BattleTech Activity Book is 56 pages and contains line art from the upcoming Clan Invasion as well as the previous Inner Sphere BattleTech Box Sets. Currently, you can only print it out in PDF form, but soon there should be a physical copy that you can order. It will likely cost more than $0, though.

That’s it for March! Join us next month for another BattleTech news roundup.

And as always MechWarriors: Stay Syrupy

stay syrupy

Community Outreach – The Robert N. Charrette Collection

If you’re new to BattleTech, you might not know much about Robert N. Charrette. I hesitate to call him one of the founding fathers of BattleTech as that makes it seem like there’s some sort of sacred text out there, but maybe “formative” father would do just as well. Robert penned some of the earliest BattleTech fiction, including Wolves on the Border, Wolf Pack, and Heir to the Dragon, and he was perhaps the third BattleTech author I’d ever read. All those stories introduced iconic characters that would define an era in BattleTech history.

But turns out that fiction isn’t even half Charrette’s contribution to BattleTech. 

So this sort of just fell into my lap, and I have to first off thank Michael “Sigil” Todd for tossing it my way. You might remember Michael from his work on the unofficial BattleTech CCG expansion as well as the equally unofficial TRO: 3028. Michael also did a huge amount of work creating the BattleTech retrospective Unseen: A History of FASA, Battledroids and BattleTech, which if you haven’t seen you should really give a look as it might just be THE historical account of BattleTech. 

During his endeavor to get to the heart of the Unseen era of FASA history, Michael met Robert and struck up a friendship. Then when Robert needed to downsize his enormous BattleTech collection, Michael reached out to me to get the word out.

That’s when I found out that Robert is the guy who made the vast majority of the original sculpts for the BattleTech (or Battledroids, as it was called back then) tabletop game. Those ancient metal minis? Robert’s the guy who made them. 

Well, maybe not all of them, but most of them. And certainly some of the more iconic ‘Mechs such as the Phoenix Hawk, Warhammer, Rifleman, Marauder, Archer, Locust, Catapult, and even the now-legendary Urbanmech. Yes, we can thank Charrette for the first three-dimensional representation of the walking trash can. 

Robert’s collection has gotten to the point where it needs to shrink a bit, so he’s looking to off-load some of his more interesting artifacts. I was able to briefly chat about what’s being called the “Charrette Collection” and what Robert’s contribution to BattleTech in general. Enjoy. 

Battledroids Lance

via Robert N Charette


Sarna (Sean): Well, first of all, what’s this I hear about you off-loading all your BattleTech stuff? Are you abandoning BattleTech and all of its big-stompy-robot glory?

Robert N. Charrette: Not all, just most. My personal gaming interests have drifted away and I haven’t played with them in years, but BattleTech will always hold a special place in my heart.

Sarna: You’ve been a huge part of the BattleTech universe for decades. I personally have read all of your stories, but I’ve only just recently discovered that you’re the one responsible for most of BattleTech’s first-edition metal miniatures. What’s the story there? 

“BattleTech will always hold a special place in my heart.”

Robert: I believe Michael Todd covered that story in his history of BattleTech. In short, Ral Partha pitched doing miniatures to FASA when BattleDroids was released. There was some reluctance to have Ral Partha do them since they were not a specialized producer of mechanical miniatures, so a “proof of capability” model was to be produced and I got the assignment, being the most enthusiastic sculptor regarding – I believe the term of art is – big stompy robots.

Sarna: How does one get the job of creating miniatures for a nascent tabletop game?

Robert: Being in the right place at the right time and having the ability to do the work.

Sarna: Are there any particular favorites from that first set of minis you produced?

Robert: The BattleDroids? Has to be the Wasp/Stinger/Phoenix Hawk family as they all were derived from the “proof of concept” model.

Sarna: But back to the “Charrette Collection,” as it’s being called. What exactly are you offering?

via Robert N.Charette

Robert: Michael has kindly offered to help with the “downsizing” of my gaming collection. Naturally, with his interest in BT, we started there. The first offerings are a mix of items from my gaming collection, which I painted and based myself, and other, now vintage, BattleTech items that I had a hand in or managed to collect in those early days. I’m still looking for that box of BattleTech sourcebooks and such.

Sarna: How can people get in touch to put in a bid or offer for these items?

Robert: https://charrettecollection.square.site/

Sarna:  What are you up to these days? Anything else you’d like to share?

Robert:  Mostly non-gaming things. 

For about 15 years I have been heavily focused on studying Armizare, a resurrected medieval martial art written down in the early 15th century by Fiore Dei Liberi. I wrote a book on the pedagogy of the manuscript I study, give presentations on it to academics and taught classes on it at seminars across the country and in Canada, and have been slowly, laboriously progressing on a series of books relating to the understanding and practical practice of Armizare, in and out of armor.

I am also back at the modern version of what I started out doing before I took up sculpting: graphic layout work. Computers make it both easier and harder than the exacto knives and rubber cement I started with.

via Robert N. Charrette

You can check out The Charrette Collection over on his site here. This is a once in a lifetime opportunity to own a piece of BattleTech history, and the miniatures are all beautifully painted too. I totally recommend you check it out.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

New Heavy Metal Trailer For HBS’ BattleTech Reveals New ‘Mech: The Bull Shark

BattleTech’s Heavy Metal expansion arrives on November 21st, and it is bringing 470 metric tons of new weapons and ‘Mechs. 

We got a lot of exciting ground to cover here, so we’re just going to dive right in. The new trailer for BattleTech’s upcoming Heavy Metal expansion just dropped and brought with it the juiciest of new info, starting with a brand new, never-before-seen BattleMech, the Bull Shark.

From the trailer, the Bull Shark is a 95-ton assault ‘Mech armed with a Thumper artillery cannon. That’s all we got. Judging by this beast’s appearance, it seems armed with autocannons above machine guns in the arms, as well as a quartet of lasers mounted across its two burly shoulders.

I’m just speculating here, but judging by the name, we could be looking at a design from the old Rim Worlds Republic. History students will remember that as the home nation of Stefan Amaris, better known as Amaris the Usurper. So that’s pretty cool.

Bullshark

As with MechWarrior Online, this new design’s canonicity is going to be a matter for debate for some time. I dunno how much Catalyst was involved in the Bull Shark’s making or if it will eventually get their seal of approval. 

The remaining seven designs will be something we’re all familiar with. Starting from the small, Heavy Metal brings us the Flea, Assassin, Vulcan, Phoenix Hawk, Rifleman, Archer, and Annihilator. All of these appear to be models taken from MechWarrior Online, with many being classic designs that are fan favorites.

Some of you might be wondering about the Warhammer and Marauder, two classic heavy ‘Mechs that were long rumored to be coming in Heavy Metal. They are not part of the expansion. Instead, they’ll be given to everyone FOR FREE as part of the 1.8 update, no Heavy Metal required.

New ‘Mechs leads us to new weapons. As shown briefly in the trailer just before we’re showcased the Bull Shark, a screen tells us each of the new weapons systems that will be added in Heavy Metal. A lot of these technologies normally wouldn’t be seen in the Inner Sphere until well after that Clan Invasion, so we’re playing a bit loose with the timeline here. One wonders just how Harebrained is going to explain their presence in the pre-Fourth Succession War era.

Anywhoodle, we’ll all recognize Inferno Missiles, TAG, NARC Beacons, and Ultra and LBX Autocannons, and yes, they’ll come in the full range of 2/5/10/20 and not just the Ultra AC/5 and LB 10-X as they first appeared in the Clan Invasion era. Snub PPCs are also coming, which is a Second Star League-era technology from the Draconis Combine and definitely not something we heard about before then.

A new ‘Mech-sized mortar will almost certainly be the Thumper Artillery System. Although normally mounted on vehicles, ‘Mech-mounted Thumpers weren’t entirely unheard of.

Finally, COIL Lasers are described by Polygon as having a “charge-up” function. The more you move before firing, the more damage they deal. Their exact function is unknown at this time as they don’t seem to have any classic BattleTech analog.

These weapon additions are really throwing the timeline for a loop and I do not know how to feel about them. One thing I will definitely appreciate is the new Flashpoint mini-campaign that will be added with Heavy Metal. It will feature Wolf’s Dragoons, Natasha Kerensky, The Bounty Hunter, and a mysterious derelict spacecraft. We can likely assume there’s going to be some of this amazing tech on that spaceship, so maybe that will be out explanation.

I also see mentioned on the Paradox forums post that there will be official mod support added for the first time, so everyone playing with RogueTech installed is going to be super excited about that. I can’t find a better source for that though, so this might just be wishful thinking.

Heavy Metal arrives on November 21st for $19.99, or nothing if you already purchased the Season Pass. And remember: you get the Marauder and Warhammer for free even if you don’t buy Heavy Metal, but you should totally buy Heavy Metal. It looks like it’ll be the best expansion for BattleTech yet.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

State Of Play: How MechWarrior And BattleTech Are Doing Post E3

June is almost over. E3 has come and gone, and with it came basically no news about BattleTech, MechWarrior 5, or anything else ‘Mech-related. But that doesn’t mean there isn’t news to report! And now that I’ve got a minute to get caught up, here’s what’s happening in the world of BattleTech video games.

BattleTech Releases Urban Warfare Expansion And The Raven Was OP AF

Raven v Wolverine

Urban Warfare is out, and with it comes a bunch of new things including Flashpoints, a new biome, and new ‘Mechs. The Javelin arrived with the 10N and 10F variants, which allows you to boat up on SRM-6s or Medium Lasers, depending on your preference. But the ‘Mech that made the biggest splash was easily the RVN-1X Raven.

Why? ECM was busted, my friends. With a Raven in your lance, every ‘Mech is effectively cloaked until they move or fire. While this seemed like it would only be useful for guarding assault ‘Mechs that move last in the turn order, if you simply reserved your movement until the enemy had gone, it actually just made your lance completely untargetable unless your opponent was already inside the ECM bubble or they used Sensor Lock.

Also, there was a bug in the game that prevented the enemy AI from using Sensor Lock or just charging the Raven as soon as it appeared. This had been noted by many in the BattleTech community as a completely busted mechanic that needed fixing. 

Here’s my man Baradul with a pretty good example of what I mean.

See how the enemy AI was basically helpless against the Raven‘s ECM? That bug has since been fixed as of the June 20th 1.6.2 patch. Gone are the days when a single Raven could take down an entire enemy lance single-handedly, and good riddance. Ravens should be fragile balls of copper wiring and heatsinks liable to explode at the slightest provocation.

With Urban Warfare out of the way, all eyes turn to the next expansion, titled Heavy Metal. We already know that Unseen ‘Mechs are lurking in this expansion, although we don’t know which ones. But judging by the name, we’re guessing they’re heavy ‘Mechs like the Marauder, Warhammer, or even the Archer.

Did Microsoft Announce MechAssault At This Year’s E3?

Nope. Guess the rumors were false. Moving on.

MechWarrior Online Might Be Dying

At the end of May, PGI President Russ Bullock went on No Guts No Galaxy TV to provide an update on MechWarrior Online, MechWarrior 5, and Mech_Con. While there was plenty discussed on all three topics (which you can read a summary of here), the big bombshell Bullock dropped happened roughly 17 minutes into the broadcast when he basically just came out and admitted that new ‘Mech packs in MechWarrior Online weren’t paying the bills anymore.

“We have something like 1,000 different ‘Mechs between all the variants and everything. Frankly, it’s a lot,” Bullock said. “It’s been quite a while now–I would suggest maybe even a year-ish–since the last time a ‘Mech really was a good return on investment for us.”

Watch Developer Update w/ Russ Bullock from NGNGtv on www.twitch.tv

Before May of this year, MechWarrior Online stuck to a schedule which saw the release of a brand new ‘Mech every month. It was the cornerstone of MWO’s monetization model: a new ‘Mech every month to spend money on and keep the game afloat. While this model has seen a lot of rare and esoteric designs finally find their way into a MechWarrior game (where else can you get inside a Vulcan or a Dervish?!), it hasn’t been worth PGI’s time to create these new designs for some time.

If people aren’t buying ‘Mech packs, then MechWarrior Online isn’t generating money. If MWO isn’t generation money, then PGI’s survival now depends entirely on the success of MechWarrior 5. Even when asked point blank on how MWO would make money going forward, Bullock replied: “I think you can put two and two together.”

First, let me say this isn’t exactly a big surprise. MechWarrior Online has been in decline for years. Steamcharts reports an average of 1,122 players in January of 2018. By January 2019, that number had fallen to 818 players. In the last 30 days, that number declined to just 635 players.

You can pick and choose whatever reason you want for MWO’s slide, but ultimately the game is just old. MWO first arrived in open beta in 2012, and very few games last 7 years at all, let alone make enough money to fund the development of a completely new single-player, campaign-based MechWarrior game.

As for all the eggs being put into the MechWarrior 5 basket, that’s how most game studios do it, so why should PGI be any different? They’ll take out a loan or team up with a publisher if things get tight between now and September, but then the game will come out and they’ll be rolling on dough again. Probably.

Also, it should be noted that people are still buying new ‘Mechs, just not in volumes that make it worth PGI’s time to make. To turn that around, PGI will release fewer ‘Mech packs but choose popular designs that haven’t already made it into MechWarrior Online (might I suggest the Crusader, Wraith, or Stone Rhino?)

via Reddit

This is fake, but imagine if it weren’t!

Bullock said that MechWarrior 5 got an exceptional number of pre-orders given the current climate against pre-ordering anything in PC gaming, so we’ll have to wait and see how this shakes out. MechWarrior 5 is out September 10th, with pre-orders available now (EDIT: actually pre-orders are over! Don’t ask me why, I thought that developers liked getting money).

As for MechWarrior Online, if it does die, well, then it had a good run. It leaves a complicated legacy filled with missteps, but it also brought about an incredible revolution in ‘Mech simulation, phenomenal art design and assets used in other ‘Mech games, and created a community of loyal ‘Mech fans from around the world. You can’t really ask for much more than that. 

But before we start singing MechWarrior Online’s dirge, I just want to point out that PGI is still hiring a writer for MWO’s Faction Play, so they’re not planning on closing up shop anytime soon. Heck, I might even apply.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

BattleTech: Urban Warfare Confirmed For June 4th Release

BattleTech’s second expansion, Urban Warfare, arrives on June 4th.

Development of BattleTech continues over at Harebrained Schemes with the recently announced Urban Warfare expansion. We knew this one was coming when the whole season pass thing was announced, but now we know when it’s coming and what we’re all in store for.

As the name suggests, the first thing we should get used to is the idea of fighting in an urban environment. That’s right: ‘Mechs are going to brawl in a city, and suddenly the UrbanMech isn’t looking half bad.

The important thing to note here is that every building–EVERY. SINGLE. ONE.–is fully destructible. This means that you can either go around a building or, as is my preference, through the building to get at the enemy. However, it should be noted that not every building will leave a convenient ‘Mech-sized hole to walk through. Some high rises will just flat-out collapse and leave a building-sized pile of rubble that you can’t just smash or shoot your way through.

On top of that, there’s going to be gas and transformer stations that can really change the face of combat. At the very least, there will be a lot more tactical options to consider in every engagement.

Along with the new urban biome comes a bunch of new tech. In this case, Lostech. ECM and Active Probes are coming to BattleTech, and they’ll arrive in the first new ‘Mech we get to discuss: the RVN-1X Raven.

Urban Warfare

The RVN-1X was the very first Liao prototype pushed into service in 3024 to beat back the invading Federated Suns armies. It was equipped with a prototype Electronic Warfare system that combined the ECM and Active Probe into a single 7.5-ton device, which really cut into the Raven’s available tonnage. This meant that either weapons or engine would have to be sacrificed in the name of this EW suite, and the 1X chose engine. It can wobble at 86 kph, which puts it on the slow side for a light ‘Mech, but not as slow as the UrbanMech.

We’re not 100% clear on how ECM is going to work, but we do know it will disrupt enemy targeting and provide immunity to indirect fire. This likely means that ‘Mechs covered in an ECM umbrella will simply be harder to hit in combat.

The Active Probe is described as being able to “reveal, locate, and target enemy units that would otherwise be hidden.” That’s a little vague, but we’re hoping it also increases overall sensor range, and might even add something to indirect fire targeting (ie. LRMs).

Our next ‘Mech is the beautiful Javelin. We’re not given the exact designation of which Javelin, but I’m thinking it’s at least going to be the classic JVN-10N with its twin SRM-6 packs. There are a lot of other Javelin variants that could be added here as well, but we’ll have to wait and see what Harebrained says about it.

Three new enemy tanks join the fray, including the Gallant, the Packrat, and the Rotunda. The Gallant is particularly noteworthy for being an incredibly old design! Circa 2551, to be precise, but it’s still equipped with a potent arsenal that MechWarriors cannot take for granted.

The Packrat is described in our beautiful Wiki as having an SRM-6 and a Flamer, but Harebrained seems to have made a bit of an alteration to give the Packrat ECM. The Rotunda scout car has also been switched up by having an Active Probe added to its arsenal. It seems doubtful with an Active Probe on board that the Rotunda would still have room for a Large Laser and an SRM-2.

Urban Warfare will also expand BattleTech’s Flashpoint system with more possible encounters, special events, critical choices, and Lostech loot. There will also be a new mission type called Attack and Defend where the objective is to “destroy an enemy’s base to stop a steady stream of attackers before they can overcome your forces and knock out your employer’s base.” Which sounds hard.

Urban Warfare drops June 4th. After that comes Heavy Metal, and Harebrained has already said that some Unseen ‘Mechs will come along with it. Judging by the name, I’m gonna guess that we’re going to see the Warhammer, Rifleman, and Marauder. We’ll see how accurate that prediction is later.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Mech_Con Roundup Day 2 – Harebrained Show, Catalyst Announcements, And A New MWOWC Champion!

Day 2, electric boogaloo! After PGI had their big huzzah on the first day of Mech_Con 2018, the rest of the BattleTech companies got their chance at glory. We had Harebrained Schemes show off their latest BattleTech expansion: Flashpoint, Catalyst Game Labs revealed some fancy dice and that the new box sets aren’t a year-long fever dream, and the MechWarrior Online World Championships crowned a new champion! 

Harebrained Schemes Has Old Men Fight In Giant Robots

Once again, Harebrained decided to showcase their latest creation by making FASA co-founder Jordan Weisman and Harebrained co-founder Mitch Gitelman duel to the death, but this time, instead of mindlessly jumping on each other for a solid hour, they had Hatchetmen. Er, I mean henchmen.

So that went well.

I sadly did not get to see this hopefully yearly tradition when it was broadcast live on Twitch, but thankfully, PGI kept the whole 12-hour video from last Sunday online. So you can see the entire debacle so long as you’re willing to skip to roughly 6 hours in.

Which I can do for you. You’re welcome.

Watch MechCon Vancouver 2018 from PiranhaGames on www.twitch.tv

Like I said, rather than fight it out themselves, the two grandfathers of BattleTech picked two randos out of the audience to be there “advisors”. And by choose, it was more like Gitelman picked the best BattleTech player in Harebrained’s office, while Weisman got Willian von Wilhelm Helmut, the guy who won the Valhalla Tournament Of Champions. Whatever that is.

But here’s the thing: BattleTech is a game of random numbers. And on top of that, Weisman and Gitelman weren’t all that good at taking instructions. Weisman eventually fired his general, while Gitelman often ignored sound advice in favor of performing yet another DFA maneuver.

This year, the numbers were on Gitelman’s side. While last year he had to serve as Weisman’s bondsman, this year the tables are turned and it will be Weisman who washes Gitelman’s car and brews his lattes. They are from Seattle, after all.

Afterward the fight (and somewhat during), the two hosted a live Q&A session about the future of BattleTech. They revealed that more Unseen ‘Mechs are set to arrive, including the Marauder and Warhammer heavy ‘Mechs, but not to expect them in the next planned expansion which is Urban Warfare.

Catalyst Game Labs Answers Questions, Proves That Box Sets Actually Exist

The boys and girls at Catalyst Game Labs were also at Mech_Con to show everyone going gaga over MechWarrior 5 that there’s a simpler, slower, and lower-tech way of playing BattleTech that involves dice, miniatures, and a lot of reading. No, more reading than that–veritable textbooks of reading. Tomes, if you will.

I kid. I only wish I had the free time to play an actual, sit-down-and-roll-dice game of BattleTech.

But also as with last year, Catalyst answered a bunch of questions from the hardcore BattleTech faithful, chief among them was “where the hell are those brand new box sets you’ve been promising since last year?”

The answer: in the warehouse, and expecting to be at brick and mortar stores by the end of the month. It sounds like it might miss the Christmas rush, but maybe you’ll get it in time for New Years.

Box Sets

In addition to the new box sets, Catalyst Primary Randall N. Bills and BattleTech Line Developer Brent Evans also dropped a few new items on the horizon, such as new map pack called “grasslands” (to arrive sometime in March) as well as a reprint of the BattleTech Manual for BattleTech’s 35th anniversary.

We also got some news about Shattered Fortress, which will become a stepping stone to the hotly anticipated Il-Clan sourcebook. We also got a strong hint that the universe will go back to hammering the Capellan Confederation into space dust in the tradition of the classic BattleTech novels.

As always, new fiction is the top priority for BattleTech fans, which Evans was happy to reveal that there are no less than 30 fiction projects of varying length currently in progress. These will become available via electronic distribution (ie. Amazon) as soon as they’re done, which we’ll report on once we’ve got a title to share.

Oh, and since the whole Unseen business is finally settled, expect to see some new sculpts coming out. We don’t know when, but some redesigned Warhammer and Marauder minis could be here sometime next year.

MechWarrior Online World Finals Crowns New Champions

A new day has dawned in competitive MechWarrior Online. Two-time champions EmpyreaL have finally been dethroned by last year’s runner-ups, Eon Synergy.

Whereas EmpyreaL was the dominant force in competitive MWO for several years, EON Synergy displayed incredible skill and tactics during this year’s tournament that made them completely unstoppable. Despite EmpreaL’s team of veteran players, EON never lost a game, and the look of absolute relief after proving that EmpyreaL is not invincible could be felt even through an LCD screen.

This year’s winning team were awarded medals and a shared first place prize of $34,653. They also got a ton of in-game content, although, with the amount of ‘Mechs these guys probably already have, one wonders just how much value they’ll get with an extra 50 million C-Bills.

And that’s it for this year’s Mech_Con! Join us next year when I’ll hopefully get paid to fly to Vancouver on first-class tickets due to the incredible importance of Sarna’s first-hand reporting! And I’ll be sure to bring my BattleTech TCG cards when I do. I heard there were a bunch of you jokesters playing this year.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

First BattleTech Expansion – Flashpoint – Arrives November 27th

We all knew this day was coming. Flashpoint, the first of hopefully many BattleTech expansions, has been given a release date of November 27th. You can pre-order now and save 10% off your purchase on Steam.

As we may have mentioned before (Hatchetman), there are several exciting new chassis to explore with this expansion (Hatchetman). First is the quick and nimble Crab, capable of operating for extended periods behind enemy lines thanks to it’s all energy loadout (still not a Hatchetman though). There’s also the Cyclops, another C-word ‘Mech that comes with a Lostech battle computer to help with team resolve throughout the fight (still waiting on my Hatchetman).

And of course, how could we forget: the melee-focused Hatchetman (YES!) which uses a 5-ton hatchet to carve its enemies into scrap.

Flashpoints themselves play out as new end-game short story campaigns that will test your skill as a commander but can come with some incredible rewards. Lostech and rare weapons are at the end of these multi-mission mini-campaigns that can range from two to six missions in length. You’ll need to bring many men and machines to take on these varied sorties as there will be no time to rest or refit before the next mission begins.

In the latest update, Mitch told us that there are approximately 30 hours of new content to be had in Flashpoint, but that seems to completely ignore the numerous hours to be spent grinding out flashpoints for that sweet sweet loot.

Also, apparently the tropical biome has spore clouds. I’m not sure what that means, but nobody has ever looked at a spore cloud and said, “Hey, that looks like a fun place to be!”

In even bigger news, Harebrained Schemes has confirmed there will be two more expansions on top of Flashpoint, with the first one being called Urban Warfare. There were a few somewhat urban settings found in the regular BattleTech campaign, but no true urban settings with enormous skyscrapers and densely packed city streets. That’s all set to change with the next expansion, coming out in the summer of next year (hopefully).

If you’re thinking there might finally be a use for the UrbanMech, then you might be right. Too bad we have to wait until the summer to find out.

Oh, and there’s a season pass available for 20% off on Steam too. I’ma get me that. Daddy likes to save his Canadian pesos.

And as always MechWarriors: Stay Syrupy.

stay syrupy

Harebrained Schemes Reveals BattleTech: Flashpoint Gameplay, Kills Dekker

Crab Flashpoint

courtesy of Harebrained Schemes

Harebrained Schemes and Paradox Interactive just finished their first livestream gameplay reveal of the upcoming Flashpoint expansion for BattleTech.

Last Thursday, Harebrained bigwig Mitch Gitelman and lead BattleTech designer Kiva Maginn sat down with Anders Carlsson of Paradox Interactive to do a live Twitch stream of an early development build of the upcoming BattleTech expansion, Flashpoint. And they barely made it out with a single ‘Mech.

Flashpoints are a new post-campaign mission type where the player will engage in a sort of BattleTech short story. Each contract is comprised of a series of missions varying between two to six. Since these all take place one after the other, there won’t be any chance for major refits or for pilots to recover from injuries. You’ll need to have an A-team and a B-team of both ‘Mechs and pilots to replace your losses throughout the Flashpoint.

Since these missions take place after the campaign, it assumes the player is an experienced veteran and is looking for an additional challenge. Thus, the missions are likely going to be harder than your average campaign mission. However, the rewards for completing a Flashpoint can include Lostech, rare equipment, and other such goodies that might make the sacrifice in man and machine worth it.

The initial teaser made it seem like Flashpoints weren’t available until after the main campaign, but Gitelman let it drop that there are some changes coming in patch 1.3 that might allow Flashpoints to occur concurrently with the campaign–so long as you’re at an “open sandbox” portion, that is.

Obviously things are still in development and subject to change, but this seems like it’ll greatly enhance the core BattleTech gameplay.

Kiva and Mitch showed off a single mission during the stream with a new mission type called “Target Acquisition”. This new mission type requires you to bring a lance of fast but tough machines since you’ll need to split your forces to grab several key locations in order to call in an artillery drop. Each ‘Mech needs to be fast enough to get to the location quickly, but tough enough to take a beating once they get there.

Our Harebrained heroes were up against two full Steiner lances, which meant they were up against a lot of heavy firepower. Also, since they were looking to show off the new ‘Mech designs, their composition wasn’t exactly ideal. Consequently, two pilots died and one ejected (and yes, Dekker was one of them).

We got our first good look at the new Crab, Hatchetman, and Cyclops designs before most of them bought it. The Crab is as expected: swift, low-slung, and filled to the brim with lasers. The Hatchetman can be a deadly combatant in melee but is vulnerable to long-range fire. The Cyclops comes with a Lostech Battle Computer that will greatly affect your lance’s resolve, but Harebrained is still tweaking by just how much.

From the looks of things, this Flashpoint would be hard even for a fully prepared mercenary commander. Mitch said that the team had actually nerfed the difficulty twice, so maybe this is a case where some more tweaks are still in store. At least the new tropical biome looked gorgeous throughout the video.

You can check out the whole stream on Paradox’s Twitch channel, or here where I’ve helpfully embedded it for you. I’m helpful.

Watch BattleTech from ParadoxInteractive on www.twitch.tv

We don’t know when in November Flashpoint will come out, but even if it’s a little later in the month that’s still just a few weeks away. If you’ve already gone through a few campaigns in BattleTech, be prepared to dust off your old save file to get ready to drop jokers with a hatchet to the face.

And as always, MechWarriors: Stay Syrupy.

stay syrupy