Category Archives: MechWarrior Online

State Of Play: How MechWarrior And BattleTech Are Doing Post E3

June is almost over. E3 has come and gone, and with it came basically no news about BattleTech, MechWarrior 5, or anything else ‘Mech-related. But that doesn’t mean there isn’t news to report! And now that I’ve got a minute to get caught up, here’s what’s happening in the world of BattleTech video games.

BattleTech Releases Urban Warfare Expansion And The Raven Was OP AF

Raven v Wolverine

Urban Warfare is out, and with it comes a bunch of new things including Flashpoints, a new biome, and new ‘Mechs. The Javelin arrived with the 10N and 10F variants, which allows you to boat up on SRM-6s or Medium Lasers, depending on your preference. But the ‘Mech that made the biggest splash was easily the RVN-1X Raven.

Why? ECM was busted, my friends. With a Raven in your lance, every ‘Mech is effectively cloaked until they move or fire. While this seemed like it would only be useful for guarding assault ‘Mechs that move last in the turn order, if you simply reserved your movement until the enemy had gone, it actually just made your lance completely untargetable unless your opponent was already inside the ECM bubble or they used Sensor Lock.

Also, there was a bug in the game that prevented the enemy AI from using Sensor Lock or just charging the Raven as soon as it appeared. This had been noted by many in the BattleTech community as a completely busted mechanic that needed fixing. 

Here’s my man Baradul with a pretty good example of what I mean.

See how the enemy AI was basically helpless against the Raven‘s ECM? That bug has since been fixed as of the June 20th 1.6.2 patch. Gone are the days when a single Raven could take down an entire enemy lance single-handedly, and good riddance. Ravens should be fragile balls of copper wiring and heatsinks liable to explode at the slightest provocation.

With Urban Warfare out of the way, all eyes turn to the next expansion, titled Heavy Metal. We already know that Unseen ‘Mechs are lurking in this expansion, although we don’t know which ones. But judging by the name, we’re guessing they’re heavy ‘Mechs like the Marauder, Warhammer, or even the Archer.

Did Microsoft Announce MechAssault At This Year’s E3?

Nope. Guess the rumors were false. Moving on.

MechWarrior Online Might Be Dying

At the end of May, PGI President Russ Bullock went on No Guts No Galaxy TV to provide an update on MechWarrior Online, MechWarrior 5, and Mech_Con. While there was plenty discussed on all three topics (which you can read a summary of here), the big bombshell Bullock dropped happened roughly 17 minutes into the broadcast when he basically just came out and admitted that new ‘Mech packs in MechWarrior Online weren’t paying the bills anymore.

“We have something like 1,000 different ‘Mechs between all the variants and everything. Frankly, it’s a lot,” Bullock said. “It’s been quite a while now–I would suggest maybe even a year-ish–since the last time a ‘Mech really was a good return on investment for us.”

Watch Developer Update w/ Russ Bullock from NGNGtv on www.twitch.tv

Before May of this year, MechWarrior Online stuck to a schedule which saw the release of a brand new ‘Mech every month. It was the cornerstone of MWO’s monetization model: a new ‘Mech every month to spend money on and keep the game afloat. While this model has seen a lot of rare and esoteric designs finally find their way into a MechWarrior game (where else can you get inside a Vulcan or a Dervish?!), it hasn’t been worth PGI’s time to create these new designs for some time.

If people aren’t buying ‘Mech packs, then MechWarrior Online isn’t generating money. If MWO isn’t generation money, then PGI’s survival now depends entirely on the success of MechWarrior 5. Even when asked point blank on how MWO would make money going forward, Bullock replied: “I think you can put two and two together.”

First, let me say this isn’t exactly a big surprise. MechWarrior Online has been in decline for years. Steamcharts reports an average of 1,122 players in January of 2018. By January 2019, that number had fallen to 818 players. In the last 30 days, that number declined to just 635 players.

You can pick and choose whatever reason you want for MWO’s slide, but ultimately the game is just old. MWO first arrived in open beta in 2012, and very few games last 7 years at all, let alone make enough money to fund the development of a completely new single-player, campaign-based MechWarrior game.

As for all the eggs being put into the MechWarrior 5 basket, that’s how most game studios do it, so why should PGI be any different? They’ll take out a loan or team up with a publisher if things get tight between now and September, but then the game will come out and they’ll be rolling on dough again. Probably.

Also, it should be noted that people are still buying new ‘Mechs, just not in volumes that make it worth PGI’s time to make. To turn that around, PGI will release fewer ‘Mech packs but choose popular designs that haven’t already made it into MechWarrior Online (might I suggest the Crusader, Wraith, or Stone Rhino?)

via Reddit

This is fake, but imagine if it weren’t!

Bullock said that MechWarrior 5 got an exceptional number of pre-orders given the current climate against pre-ordering anything in PC gaming, so we’ll have to wait and see how this shakes out. MechWarrior 5 is out September 10th, with pre-orders available now (EDIT: actually pre-orders are over! Don’t ask me why, I thought that developers liked getting money).

As for MechWarrior Online, if it does die, well, then it had a good run. It leaves a complicated legacy filled with missteps, but it also brought about an incredible revolution in ‘Mech simulation, phenomenal art design and assets used in other ‘Mech games, and created a community of loyal ‘Mech fans from around the world. You can’t really ask for much more than that. 

But before we start singing MechWarrior Online’s dirge, I just want to point out that PGI is still hiring a writer for MWO’s Faction Play, so they’re not planning on closing up shop anytime soon. Heck, I might even apply.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

New MechWarrior 5 Trailer, Pre-Orders Online Now

King Crab

Now that the holidays are over, we turn our sights to the future where we have a lot to look forward to in the BattleTech world. Chief among them is the hotly anticipated release of MechWarrior 5: Mercenaries, which hits digital store shelves on September 10th.

We’re less than 9 months away from release, which means it’s time to get that hype train moving. And what better way to get it rolling than with a brand new game-play trailer?

This trailer initially released through IGN a few weeks ago, but then Piranha Games put it up on the MW5 YouTube channel after they got their exclusive clicks in. We here at Sarna would be jealous, but we don’t even have a YouTube channel to provide our own exclusive video links (but that does sound appealing–hit me up PGI, let’s talk).

Anyway, what we see here is a quantum leap forward in graphics. Finally, we see some real weather on these planets in the form of rain and fog. Fog of war becomes quite literal in this clip, with players relying on instruments and laser beams to see where the enemy is located. It looks really good, although frame rate still seems to be a bit of a problem. Maybe that’s just an issue with whatever software was used to record the footage.

In addition to the reminder that MW5’s development continues with steady progress, Russ Bullock himself (he’s the president of PGI, don’t ya know) posted his own video to let the BattleTech community know that pre-orders are now available.

Called the “Community Edition”, these pre-orders all come with a variety of goodies for both the impending MW5 as well as PGI’s other game, MechWarrior Online. In fact, the rewards for MechWarrior Online seem to be even greater than the rewards for MW5. Purchasing the top-tier “Ultimate Community Edition” gives MWO players 30,000 MC, 90 days of premium time, a free Marauder II, and a ton of C-Bills and experience points.

That’s an in-game value of stuff in MWO way more than the $119.99 you spend pre-ordering MechWarrior 5.

For MechWarrior 5, each tier comes with various incentives to pre-order, such as exclusive in-game skins, digital downloads like desktops and soundtracks, and access to the beta test and the official MechWarrior 5 Discord server.

So1ahma provided a handy chart that breaks down the rewards over on Reddit, which also includes the approximate cash value too (kudos to you, So1ahma).

Personally, I think it’s a little weird that pre-ordering one game actually gives you way more goodies for a completely different game that is only partially related. It’s also a problem for those who really want to pre-order MechWarrior 5 but don’t even play MechWarrior Online–all those digital goodies are just going to waste.

But hey, it’s there if you want it.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Mech_Con 2018 Roundup Day 1 – MW5 Release Date, Trailers, And A New ‘Mech!

MW5 Banner

Another year, another Mech_Con has come and gone. Sadly, yours truly was unable to attend this year’s convention due to financial constraints (and because I couldn’t find a couch to sleep on in Vancouver), but that doesn’t mean we won’t talk about all the latest and greatest announcements that came out of the biggest BattleTech-only convention of the year.

This year’s convention was a 2-day affair, which means instead of trying to jam 24-hours of BattleTech awesomeness into a single 12-hour period (which went well into the wee hours of the morning if I recall correctly), the organizers have spread the announcements over both Saturday and Sunday. As the first day is all about MechWarrior Online and MechWarrior 5: Mercenaries, we’ll be talking about those first.

MechWarrior 5 Release Date Announced

Last summer, MechWarrior 5’s December 2018 release date was pushed back to be sometime in 2019. Now, we have a specific date in 2019 when we can expect to see the first single-player MechWarrior experience in nearly two decades.

MechWarrior 5: Mercenaries drops on September 10th, 2019.

Along with the announcement at this year’s Mech_Con, developers Piranha Games dropped a brand new trailer to give everyone a taste of how it will feel to be a mercenary commander.

The trailer very much reminds me of Mechwarrior 2: Mercenaries, and I suspect that’s very much by design. First, you see your female commander ride her Victor into battle against a Hunchback and a King Crab. Being out-gunned nearly two to one obviously doesn’t go well for the Victor, who blows up before even being properly introduced.

Next it switches to the player, who starts off in a Cicada. This again reminds me of MechWarrior 2: Mercs as my first ride after performing the Commando-required training missions was always the Cicada.

Of course, I was very young at the time and didn’t understand that the Cicada was a terrible ‘Mech. It went fast, had a few lasers, and weighed more than anything else on the field, and that was good enough for me.

After the Cicada, the player seems to upgrade to the Griffin GRF-1S, then follows that up with a Dragon, a Thunderbolt, and finally a Stalker. The clear implication is you build up your mercenary company from battlefield salvage as you go along, much like the old MechWarrior: Mercenaries games did.

Some of the big takeaways here are the sound effects, which seem vastly improved over last year’s trailer, as well as the graphics and environmental effects, which are also improved.

Of course, this is just a trailer and not necessarily indicative of gameplay. That’s why we also have a 20-minute gameplay demo that also shows how far MechWarrior 5 has come since last year.

This gameplay demo comes courtesy of Giuseppe over at Twinfinite, who was lucky enough to sit in one of the 4 “pods” that PGI set up for Mech_Con. Each pod had a full Thrustmaster joystick setup and was tied together to test MechWarrior 5’s co-op capability, which is sure to be a game-changer for the series.

The demo starts off which each pilot walking along a dropship gantry to pick which ‘Mech they’ll pilot. Giuseppe hops aboard a Thunderbolt, which is a fantastic choice if I do say so myself. I’ve gotta say, the dropship’s Mechbay is a very impressive addition to the MechWarrior franchise and really gives you a sense of scale for the ‘Mechs you’ll be piloting.

As soon as the game starts, you can see a drastic improvement in graphics from last year’s game. Last year, things looked very drab, dull, and plain. This year, the colors seem more vibrant and there’s a much greater emphasis on textures and greenery to make the terrain come alive.

Admittedly, it does seem that framerate issues remain, so optimization will be a big deal. But PGI has 10 months to figure that out, which should be plenty of time. If last year’s game was a playable alpha build, this year seems much closer to a playable beta build.

Of particular note was the voice acting, which seems to take a page out of BattleTech’s book and casts some memorable voice actors to belt out some lines when beginning a mission.

The music seems adequate if not particularly outstanding, but that’s also subject to change in a year, and I’m sure you can always replace the tunes with MechWarrior 2 covers if you prefer.

Along with the 20-minute demo, we also got a sweet piece of box art for the game. Although it seems highly unlikely anyone will actually buy this game in stores, you still gotta have something to put on a web page to advertise your game, and once again, the talented Alex Iglesias hits it out of the park with this terrifying image of a rampaging King Crab.

Since when did the King Crab become the poster child of the MechWarrior franchise? It seems all the marketing material is going King Crab over Atlas these days.

MechWarrior Online Reveals Brand New ‘Mech – The Corsair

Just like last year’s introduction of the Sun Spider, PGI is bringing yet another brand new ‘Mech to the world of BattleTech.

Corsair

It’s called the Corsair, and Catalyst Game Labs’ Randall Bills has once again given the new ‘Mech his blessing with another fantastic short story describing its origin. I highly recommend going over to the MechWarrior Online website to give the Corsair a quick read-through, or you can get the Cole’s Notes version on our very own Wiki here.

The Corsair is described as a classic “FrankenMech” made from the bits and pieces that periphery bandits and pirate groups can salvage from whatever is available. According to the ‘Mechs description on the PGI website, all of these pirate FrankenMechs are cobbled together from various heavy and assault ‘Mechs and given the blanket designation of “Corsair.” This would mean that Corsairs don’t have any particular weight or loadout and can be made of pretty much anything.

And the Corsair’s visuals certainly confirm its hodge-podge nature. Its chest looks like the blade of a bulldozer, its right shoulder seems to come from a Thunderbolt, while the legs are only vague symmetrical without having any symmetry to their armor plating. Your guess is as good as mine as to where those arms came from.

However, when the Corsair is introduced to MechWarrior Online later in March, it’ll come with a set of standard loadouts and designations much like every other Inner Sphere ‘Mech. This sort of belies the Corsair’s FrankenMech nature by making every version come with the same tonnage (95-tons) and one of 5 weapon loadouts, but it’s likely that a variable weight ‘Mech would require a drastic overhaul of MechWarrior Online’s base code.

With MechWarrior 5: Mercenaries only 10 months away, there’s no way PGI would pour that kind of manpower just to make one ‘Mech a little more flavorful. If we’re lucky, we’ll see some true Corsair-style ‘Mechs in MW5.

The COR-5R sort of looks like if an Orion had sex with a Thunderbolt and then ran headlong into a bulldozer. An AC/10, LRM-15, SRM-6, 3 Medium Lasers, and one Large Laser is surprisingly competent for a pre-Clans era Inner Sphere ‘Mech. It looks like there are enough hardpoints to allow for quite some variation too.

As with any MechWarrior Online ‘Mech, the Corsair’s true performance will all come down to its quirks, but we won’t know about those until closer to the ‘Mech’s ship date on March 19th.

MechWarrior Online Announces Huge Holiday Bonus

via MWO

Last year, if you played MechWarrior Online on December 27th, you got two free hero ‘Mechs (the Sun Spider and the Roughneck) along with a ton of in-game cash and free loot. This year, they’re doing the same thing by giving away the hero variant Corsair as well as the upcoming Warhammer IIC.

A lot of people have fond memories of the Warhammer IIC as the best damned 80-ton assault ‘Mech you could use in MechWarrior 2. Those same gamers are hoping it will be the best damned 80-ton assault ‘Mech in MechWarrior Online. You’ll be able to find out for sure on December 27th if you play just a single game. You don’t even have to win–you just have to play.

Along with the ‘Mechs, you get 6,000,000 C-Bills in spending money (which should be enough to customize one of the two ‘Mechs), 1,250 MC (which is game equivalent of real-world money), and 7-days of Premium Time to encourage you to play a little longer than one game.


And that’ll do for today! Join us next time as we cover the MechWarrior Online World Championship Finals, announcements from Harebrained Schemes and Catalyst Game Labs, and maybe even peek at a few of the posted photos over on Twitter.

And as always MechWarriors: Stay Syrupy.

stay syrupy

 

Community Outreach – Interview With BanditB17 And mdmzero0 On The 2018 MechWarrior Online World Championship Finals

It’s that time of year again, ‘Mech fans! The MechWarrior Online World Championship is just around the corner. The three final teams have crushed all others to become the best three teams in the world, and we sit down with MWO shoutcasters BanditB17 and mdmzero0 to get their take on this year’s tournament.

Continue reading

Harmony Gold And Piranha Games Lawsuit Has Been “Resolved”

Atlas Punch

Harmony Gold’s lawsuit against BattleTech and it’s various creators looks to finally be over. And this time, just maybe, it’s over for good.

Piranha Games President Russ Bullock took to the MechWarrior Online forums to make an official announcement on the settlement between PGI and Harmony Gold. He was necessarily brief with his words as the exact details of the settlement were not disclosed. However, he was able to offer this approved wording:

“Harmony Gold and Piranha Games are delighted to announce that they have ended their dispute. Piranha Games will continue to use the “classic” BattleTech designs and Harmony Gold and Piranha Games look forward to continuing to serve their respective fans and customers.”

Standard disclaimer: I’m no lawyer, but this seems like a win. It essentially means that Piranha Games can continue to use the Unseen ‘Mech designs currently in MechWarrior Online, and likely can put a few into the upcoming MechWarrior 5: Mercenaries as well. 

Thanks to the kind folks over at the BattleTech subreddit, we also have a copy of the court documents for people to verify with more legally-trained eyes.

Robotech courtesy of Mecha Talk

courtesy of Mecha Talk

Note the use of “dismissal with prejudice” in the court docs. This means that whatever terms were agreed upon for the settlement, Harmony Gold cannot bring the same case before the courts again. In order to sue PGI they’d have to convince a judge that the new case isn’t the same as the old one, which would probably be a very tough thing to do after all this litigation.

And even if Harmony Gold convinced a judge that there’s a new case to argue, they’d still be right back where we last left them before the settlement: with PGI arguing that Harmony Gold doesn’t even own the copyrights and can’t sue as a result.

That’s not to say that a new lawsuit isn’t impossible. We don’t know the terms of the settlement, so whatever deal they worked out might only be for the current generation of games. A new game, say BattleTech 2 or MechWarrior 6, might not be protected by this settlement (if Unseen designs are used) and be subject to another lawsuit.

Another big deal is that this settlement drops the claims against everyone, including Catalyst Game Labs. We no longer have to worry about HG shutting down the tabletop side of things just because of a dispute in the virtual world of video games.

Now, there’s a lot of debate over on the official BattleTech forums about what suddenly brought this case to a settlement when PGI seemed like they were all-in on their arguments against Harmony Gold. Maybe HG managed to get that letter rogatory from Big West authorizing them to defend copyrights that they owned? Or maybe there was something even bigger hidden in HG’s arsenal that we might never know about.

All we can say for sure is that this looks to be the end of the road for this current spat of legal issues for now, and maybe, hopefully, forever.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Harmony Gold and Piranha Games Have Settled – Probably

Harmony Gold and Piranha Games have settled according to recently filed court documents.

Unlike last time when Harebrained Schemes had their case with HG dismissed two months ago, we’re going to keep our champagne bottles firmly corked and the confetti safely ensconced in whatever container confetti is normally ensconced in (I don’t actually know anything about confetti–is it a tin? A can?).

According to court documents filed in Washington District Court on June 7th, MechWarrior Online creators Piranha Games have reached a settlement agreement with hated patent trolls, Harmony Gold.

“Plaintiff Harmony Gold U.S.A., Inc. (‘Harmony Gold’) and Defendant Piranha Games Inc. (‘Piranha’) have agreed to a settlement in principle of this case,” the document reads, “but need time to prepare the written settlement documents.”

The motion goes on to state that if things fall apart then the case will proceed as it had previously.

As for what that settlement might entail, that we don’t know. And we may never know–legal settlements are often subject to non-disclosure agreements that will prevent us from ever knowing for sure if Harmony Gold will rear their ugly heads to rain on our parade.

BUT, and I say this as a non-lawyer with absolutely no background to draw from (sorry, our resident lawyer is on vacation and wasn’t able to comment as of the time of this writing), it seems likely that PGI paid off Harmony Gold with a stipulation that they cannot come after them for their upcoming game, MechWarrior 5: Mercenaries.

Unless the settlement details get disclosed the only way to tell is to wait and see what ‘Mechs Piranha Games opts to put in their upcoming single-player MechWarrior game. If there’s no Marauders, Warhammers, or Riflemen, then we’ll have our answer.

On the plus side, the Shadow Hawk, Griffin, and many more Unseen ‘Mechs are still present in Harebrained’s BattleTech, so we know that whatever settlement they reached in April didn’t take those iconic ‘Mechs away for good.

We’ll be sure to keep you up to date as we get more info.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

MechWarrior Online World Championship Tournament Announced With Stock ‘Mech Restriction

courtesy of mechwarrior.com

courtesy of mechwarrior.com

The MechWarrior Online World Championship tournament has just been announced with a surprise twist.

Stock ‘Mechs. That’s right: rather than taking out the highly customized, tuned, and optimal loadouts that all these pro-MechWarriors are used to, they’ll be confined to using the as-stock weapons, ammo, and armor that you can find on any of the old TRO’s.

PGI announced their latest iteration of the MechWarrior Online World Championship tournament on Twitter, with CEO Russ Bullock writing that the team “wanted to do something different” when it came to this year’s competition. That difference evidently being to lock everyone into using the configuration that most ‘Mechs came in as they were originally purchased.

I say “most” since that’s not the only restriction. The tournament has been limited to Inner Sphere-only technology circa 3039, with PGI providing a list of eligible ‘Mechs and variants on their MWOWC rules page.

courtesy of mechwarrior.com

courtesy of mechwarrior.com

Teams are comprised of 8 players, just as last year, with no team being able to field more than three ‘Mechs in any given weight class. Also, no duplicate chassis are allowed, so if someone takes a Wolfhound then nobody else on that team will be able to. Quirks, skill points, and consumables will all be as normal.

The stock-class restriction was quick to draw both criticism and praise from the MechWarrior Online community. Many professional players lamented the fact that stock-class ‘Mechs are perhaps even less balanced than the current metagame present at the highest levels of competitive play. Most competitive builds are mission-focused to bring down opposing ‘Mechs, but stock builds are made for the larger BattleTech lore, which often pits ‘Mechs against other opponents such as infantry, tanks, and AeroSpace Fighters. Those sub-optimal chassis are likely to be overlooked entirely as competitive teams scramble to find the best anti-’Mech chassis available.

However, stock-class tournaments aren’t entirely new to MechWarrior Online, with many beer-league teams playing in such casual tournaments throughout the year. Those MechWarriors may be encouraged to give the competitive scene a try with these new rules and restrictions.

But while the unrestricted MWO strives for balance among all ‘Mechs (with varying levels of success), stock ‘Mechs were never designed to be equal. There will be clear winners and losers in the list that PGI has provided. For example, I think it highly unlikely that the stock Locust will see any amount of play. The stock version has virtually no armor, and without the benefit of 3050s-era weight-saving technology to give it a larger engine, it runs too slow to dodge any shots.

There’s also some clear winners on the list. The Wolfhound was already a favorite among pro-players, and the stock loadout of four Medium Lasers and one Large Laser is essentially a viable laser-vomit build even unmodified. It will certainly be much slower than we’re used to seeing on the competitive stage, and it will run vastly hotter thanks to single heat sinks, but as a light ‘Mech, it seems like the best of the bunch.

Other laser-vomit builds, such as the Crab, the Grasshopper, and Black Knight are also likely to be popular as they’ll allow for pinpoint damage without needing to worry about ammunition. Another possible ‘Mech to watch out for is the Archer. Without AMS or ECM to provide protection, LRM-boats such as the Archer could spell a quick death for any light ‘Mechs caught out of position, especially since those light ‘Mechs will be moving far slower due to a lack of XL engines.

As for assault ‘Mechs, the King Crab is likely to be popular, but with only two tons of ammunition split between either torso, each powerful AC/20 will only have 7 shots to connect with. Professional players are good, but even the pros might not be able to make 7 shots work in the long run.

courtesy of mechwarrior.com

courtesy of mechwarrior.com

As for why PGI decided to go with stock ‘Mechs, it seems likely to do with the upcoming release of their latest game, MechWarrior 5: Mercenaries. Much like Harebrained’s BattleTech, MW5 is set to take place before the Clan Invasion around the year 3025. By showing off competitive players in ‘Mechs that will likely be found in MW5, PGI turns the tournament into a publicity stunt for their game’s release.

The tournament begins on June 21st, which gives competitive teams a few weeks to look over the approved ‘Mechs and see what might work in an 8v8 competition.

This will surely be a MechWarrior Online World Championship unlike any other. We’re certain to see some new faces and maybe even some new strategies thanks to this restriction.

Or it might turn out to be a boring fight between Wolfhounds, Grasshoppers, and Crabs. We won’t know for sure until later in June.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Harmony Gold vs. BattleTech – An Actual Lawyer Weighs In

courtesy of marcomazzoni.dunked.com

courtesy of marcomazzoni.dunked.com

There’s been a lot of speculation on the Harmony Gold v. BattleTech lawsuit, and I’m sorry to say some of that speculation may have come from this very publication. Previous articles from yours truly may have made it seem like the ongoing lawsuit is on its last legs and that we were all moments away from our triumphant victory.

That may have been more wishful thinking on my part, as it turns out. But, rather than me preface every article with the now-standard “I’m not a lawyer, but”, we’ve reached out to an ACTUAL lawyer to get his professional two cents.

Let me introduce you all to Robert Spendlove, an intellectual property lawyer and partner at the law firm of Laubscher, Spendlove & Laubscher. In his own words, Robert “has worked extensively in the gaming and toy industry, for and against such companies as Nintendo, Zuru, Disney, Turbine, and Sony.”

But more importantly, Robert is also a huge BattleTech nerd with over thirty years of losing countless hours to various iterations of the franchise on either tabletop or personal computer. This guy knows two things: BattleTech and IP law, and he’s also pretty damned good at explaining the two.

So good, in fact, that he wrote a big long essay on the current state of the lawsuit that I just couldn’t bear to slice and condense. Thus, to correct my own mistakes and give us all a unique insight into what’s going on, I present to you Robert’s take. Enjoy! Continue reading

BattleTech Arrives Tuesday, Solaris 7 Arrives in MechWarrior Online

BattleTech, courtest of Harebrained Schemes

BattleTech, courtesy of Harebrained Schemes

It’s going to be a fantastic week for BattleTech video games.

The day we’ve all been waiting for is finally almost here. Steam codes have been sent to all Kickstarter backers, pre-orders are available for pre-loading, and on Tuesday, April 24th, we finally get our hands on the finished product, hot off the digital presses from Hairbrained Schemes.

BattleTech is about to arrive.

We’ve had our paws on the multiplayer beta for some weeks now (and did a write-up on the experience a while ago), but this will be the first time we get our hands on the single-player campaign (unless you were one of the lucky few influencers that got an early download to show off on Twitch). As a connoisseur of Harebrained’s Shadowrun series of games, I have high hopes that the single-player experience lives up to the high bar set by their previous turn-based RPGs.

And while we of the BattleTech faithful are obviously hyped for BattleTech‘s arrival, we’re not the only ones. As of the time of this writing, BattleTech is number two on Steam’s top sellers list, beating out such juggernauts as PlayerUnknown’s Battlegrounds and Far Cry 5. That’s high praise even for a game developed by giants in the industry, let alone a small developer like Harebrained.

We’ll have a preliminary review of the game up in the coming weeks after I’ve gotten a chance to play through a few hours of the campaign.

courtesy of MechWarrior Online

courtesy of MechWarrior Online

In other news, MechWarrior Online has released their latest update that brings Solaris 7 to their online shooter. As the name suggests, rather than 12v12 company-level brawls, or 8v8 strategic fights in the case of faction play, Solaris 7 pits MechWarriors in single combat.

The game changes drastically when you only have a single opponent. Suddenly you no longer need to consider bringing enough ammunition to last you an entire protracted battle. Rather, the goal is to pump out as much damage as possible as quickly as possible to bring your opponent down before he can do the same to you. This opens up a completely new meta in ‘Mech designs, and folks are already throwing up some creative new builds on the various online forums.

On top of that, Duncan Fisher‘s announcing brings a level of immersion that was previously missing to the game, and the MechWarrior Online developers PGI are giving away a free ‘Mech just for logging in: the UZL-3P Uziel!

There’s still time to get the rewards for pre-ordering BattleTech, and MechWarrior Online is still free to play so you can download that and start playing right now. There’s never been a better time to be a BattleTech gamer.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

More News On Harmony Gold vs. BattleTech

 

courtesy of Bradigus

courtesy of Bradigus

Good evening BattleTech fans! While we’re on the eve of BattleTech’s long-awaited release, we have some news on the lawsuit front for the ongoing legal battle between Harebrained Schemes, PGI, and Harmony Gold.

When we last left our intrepid heroes they were asking the judge for summary judgment against HG to find in favor of the defendants (that’s us) without needing to go into a lengthy trial. It turns out that PGI found the results of an earlier trial that proved Harmony Gold didn’t even have the rights to the Unseen ‘Mechs they were suing over in the first place. Those designs were in fact owned by another company called Big West.

What happened next was Harmony Gold decided to amend their complaint and remove some of the specific language from their suit against PGI and Harebrained Schemes. This was in order to buy time and stave off a summary judgment against them, which was seeming very likely due to the shaky legal ground HG suddenly found themselves on.

Not to be deterred, PGI refiled their motion for summary judgment with mostly the same language as before after HG amended their complaint. I’m no lawyer, but according to Reddit user GoodTry3067 (and with kudos for explaining all the legalese) we could be in for a long wait while the judge decides on the request for judgment Like, to the tune of 6 months.

I know, I know, that’s a bummer, but chin up! It’s looking like we might finally see the last of the much-reviled Harmony Gold.

But not so fast. In a last-ditch effort, Harmony Gold is throwing the legal equivalent of a long-bomb, 600 yard play (is that what they’re called? I know less about sports than I do about law) by requesting a letter of rogatory–essentially a letter from litigators in Japan asking them to confirm HG’s ownership of the Unseen copyrights.

They’re not likely to get it for a two reasons: A) Japanese companies rarely, if ever, come to the defense of American companies, let alone idiotic ones like HG who litigate themselves into a corner, and B) any litigator sending a letter to the judge opining that HG owns the copyrights would be lying since they do not.

how I imagine this all went down (courtesy of associated press)

How I imagine this all went down (courtesy of associated press)

Rightly smelling blood, PGI filed a motion to deny HG’s request for a letter rogatory from Japan on the completely reasonable grounds that they should have sent this request way back during the discovery process and not on the eve of trial. They also assert, probably correctly, that HG is just trying to delay a trial and waste the court’s time.

“Piranha opposes the motion for several reasons, but principally because the issue of who owns the copyrights asserted in this case has already been decided by three courts,” wrote PGI in their request for dismissal. “In light of those court rulings, the only apparent reason for Harmony Gold’s motion is to create confusion and cause delay.”

Ouch. There’s no word yet on when the judge will rule on PGI’s motion, which was filed on April 2, but here’s hoping the judge finally loses their cool and tosses Harmony Gold on their collective asses.

Before I end this update, I have a special request. It looks like Harmony Gold may finally get what’s coming to them, and on that day we’re going to need some appropriately smarmy art commemorating the occasion. If you or someone you know might be artistically inclined and can produce an image of Harmony Gold getting either crushed, blasted, or otherwise destroyed by a BattleMech–any ‘Mech, even one of the Unseen–then please send it on over so we can showcase it on what will hopefully be the best news update Sarna has ever posted.  

And as always, MechWarriors: Stay Syrupy.

stay syrupy