Category Archives: MechWarrior Online

Your BattleTech News Roundup For June, 2022

June is the best month. The start of summer brings the heat, while the month of Pride brings back the festival atmosphere that has been missing from Toronto for the past two years. Not that I’m willing to bake myself in the sun for hours just to watch a bunch of scantily-clad dudes walk down Yonge Street, but it’s still a nice return to normalcy.

Speaking of normalcy, it’s the end of the month, and that means it’s time for your regularly schedule BattleTech update! Let’s get started!

Call To Arms Hits MechWarrior 5 Like A Hatchet

MechWarrior 5: Mercenaries DLC 3 Call to Arms Launch Trailer
Watch this video on YouTube.

We’ll start off with something that you likely already know from our previous reporting, but MechWarrior 5‘s third (and possibly last) DLC is available now. Building on the melee combat added in Legend of the Kestrel Lancers, Call to Arms adds a whole armory’s worth of melee weapons to MechWarrior 5: Mercenaries. Quickdraws are a lot scarier when they’re comin’ at you with a giant sword instead of an LRM-10.

In addition, Call to Arms adds several new biomes, 23 new “weapon-focused” ‘Mech variants, five new weapon-focused Hero ‘Mechs, and a small quest to retrieve the Hatchetman on behalf of some Lyran rebels. Contract tonnage is also a lot more flexible, and dying will just mean swapping to another MechWarrior in your lance. 

As for what’s coming next, I have no idea and everything is pure speculation at this point. But if this is truly the last MechWarrior 5 expansion, the modders are finally free to go buckwild with this game, and that’s pretty exciting on its own. 

Someone Is Making A BattleTech Player-Finder App

BattleSpots

As we emerge from the COVID pandemic, people are naturally looking to be more social. And what better way to be more social than to find a bunch of like-minded BattleTech fans to play the hit tabletop game? I’ve been seeing a lot of folks posting pictures of all those fancy new minis and complaining about not having anyone to play with, but a new app might soon eliminate that problem.

Reddit user vonseiten posted to the BattleTech subreddit their idea for a BattleTech Player-Finder and Battlereport app. Called “BattleSpots,” the app seems to be powered by another app called Spotteron, which basically just lets you geolocate other people using the app under certain categories. There’s a Discord up for those lookin’ to sign up, provide feedback, or to answer any questions you have with how the whole thing works. 

BattleSpots is available now on Google and iOS. The official site will link you to the Google Play and App Store pages.

Myomer Muscles Inch Closer To Reality

Myomer

We’ve seen a few stories about technological breakthroughs in material science that made Myomer Muscle-like fibers, but this most recent paper published in Nature Nano seems the closest yet to commercial applications. 

Researchers at Texas U. at Austin and Penn State University have created a block copolymer (fiber material) that assembles itself in water, making it easier to create than previous fibers. These fibers are also 75% more efficient than current electrical actuators, and up to 900% tougher too. Best of all, the fibers are recyclable, meaning it’s easy to reverse their water-born assembly to be used in other applications. Apparently, the researchers were initially looking for a new material to make water filtration membranes, but instead they discovered a material that could have massive applications in both robotics and medicine. 

As usual, this is all still in the research stages and hasn’t actually seen any real-world applications. But I’m hopeful for some cool bionics by the time I need my hip replaced. You can read more about these fibers over at the University of Texas’s website.

Aerospace Hangar Bay By Bruce Patnaude

Aerospace Hangar Bay By Bruce Patnaude

We’ve got two pieces from Gallery 3025 to share this month, and both of them are by artist Bruce Patnaude. The first, shown above, depicts a busy hangar bay full of Aerospace pilots undergoing preflight checks. These fighters appear to be Sholagars, but my knowledge of Drac spacers is not particularly extensive. Correct me on this one if I’m wrong. 

If you want to see more, be sure to visit the Gallery 3025 Patreon and sign up for as little as $2 a month. 

DOS Game Club Dives Deep Into MechWarrior 2 In Latest Podcast

mechwarrior_2_cover

Emil from The Art of BattleTech recently guest starred on the DOS Game Club podcast where the subject of the episode was MechWarrior 2: 31st Century Combat. The game that truly catapulted the series to its legendary status and cemented ‘Mech combat as its own video game genre, DOS Game Club spent just over three hours discussing the development, gameplay, and legacy of MechWarrior 2. It also started with the audio of the intro cinematic, which brings back so many memories even without the visuals. 

I knew quite a bit of the development of MechWarrior 2 from a deep dive into the 1995 classic from a few years ago, some of which was discussed during the podcast, but a lot of it was MechWarrior 2’s overall gameplay and its contribution to gaming history. No spoilers, just listen to the podcast. And of course, check out The Art of BattleTech on Twitter for even more tidbits (and some great art) from your favorite BattleTech games.

More LAMs For The LAM God

Phoenix Hawk LAM commission from battletech

We recently discussed the Phoenix Hawk LAM in a recent Bad ‘Mechs article, although the Phoenix Hawk was probably the best LAM ever produced. It never quite looked as well as it performed, which is why we can thank Reddit user fedOtich for giving the Phoenix Hawk LAM a well-deserved makeover.

Despite the quality of the image, it doesn’t seem to have created any LAM converts, judging by the comments. I’m still of the mind that LAMs should stick with their anime roots, but maybe if they had designs like this one I’d change my mind. 

UrbanMech, UrbanMech, Doing Exactly What An UrbanMech Does

UrbanMech Thumper Gallery 3025

Our second Bruce Patnaude piece showcases the venerable UrbanMech in its natural environment. It occurs to me we still haven’t discussed the severe restrictions placed on the UrbanMech due to its awful performance in several key BattleMech metrics, but I’m sure we’ll get to it eventually. It’s gotta be special for this little trashcan. 

MechWarrior Online Adds The Crusader In Latest Update

MechWarrior Online Crusader

Ever since the Unseen drama ended with the designs returning to BattleTech, fans have asked for the Crusader to be added to MechWarrior Online almost as much as they did the Rifleman, Marauder, and Warhammer. For some reason, those requests were… I don’t want to say “ignored,” but definitely filed for later consideration, which has taken years for those requests to finally be considered. And now, the Crusader is finally in MechWarrior Online.

Added in the latest patch, the Crusader comes in four different variants (the CRD-3R, 5K, 5M, and 7L) as well as the “Crael” Hero variant. All variants get +10 armor to the torso and legs as well as +15 armor for each arm, bringing it to rough parity with other Inner Sphere heavy ‘Mechs in terms of toughness. I’m no ‘Mech guru so I couldn’t tell you what the meta variants will be, but I’m lookin’ at the 3R for that extra top speed. 

June’s update also brings an all-new map to MechWarrior Online. Vitric Station is based on the Vitric Forge Faction Play map, which is a high-tech installation located on a red planet. High ground snipe lines are interrupted by larger structures in the middle along with ramps to bridges that will provide light ‘Mechs with quick access to enemy positions. It looks like teams will spawn on either end of the map and then clash in either the dense urban environment of the upper section or fire across chasms in the lower area. The shimmering blue sun is a nice touch. 

Snub Nose PPCs, Heavy Gauss Rifles, and Light Machine Guns have all been buffed, while ER PPCs have been nerfed. For the rest of the balance changes and the few ‘Mechs that have received slight quirk adjustments, check out the patch notes here

Zeus. Just Zeus.

One more before bed. Here is a Zeus. from battletech

I love the Zeus. It’s not not quite a bad ‘Mech, but having that AC/5 on the 6S model gives it a hint of that bad ‘Mech flavor. But the design just oozes charm, from those massive shoulders to the distinctive cockpit to that iconic arm-mounted missile launcher. There’s a reason why the Zeus is a classic that’s withstood the test of time. 

Here’s a Zeus courtesy of meltdonw14 on the BattleTech subreddit. It gives me the vibe of something you’d see in the middle pages of one of the earlier BattleTech novels back when they still had a few illustrations in them.

Lego Cicada Go Brrrr

Just a personal render this time, for one of the heroes in my Current Battletech (2018) run, so here, enjoy my best Melee/Flank alpha striker. The Cicada :D from battletech

We haven’t heard from the Lego BattleTech fans in a little while, so here’s a Lego Cicada from Shotgunfrenzy. The Cicada is just one of those ‘Mechs that can’t stay down despite being an objectively terrible design. I’m not sure why I haven’t covered it in a Bad ‘Mechs piece, but I’m sure the Cicada‘s day is coming. 

But you can’t deny that the Cicada is a ‘Mech with an unmistakable style. You know when you’re fighting a Cicada that it’s probably just going to run away until it can lull you into a false sense of security and then stab you in the back with it’s two medium lasers. Plus, you can never really tell if the lasers are coming from the arms or the side torsos. A mysterious ‘Mech, the Cicada.

Gaming Jay’s Crescent Hawk’s-Inspired Retro BattleTech Game Is Now Available For Download

Battle Mercs Public Alpha Release Stream – Crescent Hawks Fan Game
Watch this video on YouTube.

Earlier this month, we sat down with Gaming Jay to discuss his personal fan project creating a new version of the classic Crescent Hawk’s games. Called Battle Mercs, the game combines the metagame features of the Crescent Hawk’s games with an updated real-time combat engine that’s been compared favorably to Faster Than Light’s. Gaming Jay had been looking for private alpha testers earlier in the month, but now he’ll be looking to gather more data thanks to Battle Merc’s first public release. 

Head on over to Gaming Jay’s Google Drive to pick up your free public alpha. Keep in mind that this is still an alpha version of Battle Mercs, so it likely won’t be entirely feature complete and there might be a few bugs to contend with. Jay is looking for feedback, so be sure to join the Battle Mercs Discord to discuss the game.

Well-Equipped Mercenaries Choose The Bombardier For All Their Fire Support Needs

Double Trouble from battletech

I mostly wanted to bring attention to this piece by SU-SMD of Reddit user SupriseFormer’s merc company due to the Bombardier in the background. In an era where Archers are literally a dime a dozen, it’s nice to see the Bombardier strut its stuff. There’s also a Valkyrie, a ‘Mech that deserves more credit than it’s given, and a Marauder but for me, it’s the Bombardier the show. 

Yes, This Is A Hammerhead Miniature You Need To Buy 

Hammerhead Model

And just in the nick of time, Catalyst comes in with some great new products for June. The Hammerhead just got its first ever miniature design and that’s something worth celebrating. A 45-ton ‘Mech made by Clan Sea Fox during the Dark Age, the Hammerhead was a workhorse design that was sold far and wide. It’s Hardened Armor made it tougher than any sub-50-ton design ought to be, and its spread of energy weapons and Streak SRMs made it a threat to nearly anything at long range.

All profit from Hammerhead sales are being directed to cover the healthcare costs of one of the owners of Iron Wind Metals who has sadly been diagnosed with terminal cancer.

Catalyst has also brought back the Warrior Trilogy in both hardcover and leatherback cover forms, and there’s a new novel from Bryan Young on the horizon. A Question of Survival will focus on Clan Jade Falcon’s efforts to rebuild after their loss on Terra, with the easiest way to replacing dead MechWarriors is to simply take them from a neighboring Clan. Expect A Question of Survival to receive a release date soon.

And that’s it for June! Join us next month for all the BattleTech news that’s fit for human consumption (and some that’s only been rated for dogs and cats).

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For May, 2022

May showers have brought both flowers and flies, which for some reason have all come out and are buzzing around in my room as I write this. I’d be upset if I didn’t consider this to be the sound of summer.

As always, we got a ton of BattleTech news to get through, so let’s dive right in before this fly finds my beer. Ah, fuck, he’s already in there! Stupid flies…

MechWarrior 5 DLC Call To Arms Gets Pricing And Release Date

Last month, we found out MechWarrior 5‘s third DLC will be called Call to Arms, mostly because it adds an arsenal of melee weapons as well as the iconic Hatchetman medium ‘Mech. We didn’t know when or how much Call to Arms would cost, but we do now

Unlike the Legend of the Kestrel Lancers and Heroes of the Inner Sphere, which debuted at $20, Call to Arms will be priced at $14.99 USD when it launches on June 8. Regional pricing means that’ll vary by platform and country, but US residents should expect to pay fifteen bucks. Canucks such as myself will have to pay something like $22.50. 

Being five dollars cheaper than the previous two DLC might be indicating that Call to Arms will be somewhat lighter in content than the previous expansions. Although Call to Arms will add 28 new ‘Mech variants, five Hero ‘Mechs, nine melee weapons, and three new biomes, there’s no mention of any new story-based campaigns or scripted missions that’ll be coming with Call to Arms [Ed. My bad! There’s actually going to be a five-mission campaign where players snag the Hatchetman from the Isle of Skye]

I do get the sense that this is MechWarrior 5’s swan song, a little parting gift as PGI gets started on its next project. Whatever that is, hopefully it’ll include melee weapons at launch rather than as paid DLC later on. Then we can pay for something else, like, oh I dunno, Aerospace assets?

Redemption Rites Continues The Story Of Wolf’s Dragoons In The IlClan Era

Redemption Rites

So, spoiler alert, but it’s been a few months since the release of Hour of the Wolf, so I think it’s fine for us to drop a few plot points for the current era of BattleTech. After Clan Wolf takes Terra and rises to the heady rank of ilClan, ilKhan Alric Ward makes perhaps the biggest mistake of his career. He snubs Wolf’s Dragoons after they made a terrible sacrifice to stop Malvina and Clan Jade Falcon. Even an ilClan isn’t invulnerable and even mauled, Wolf’s Dragoons is a terrible foe.

Jason Schmetzer tells the story of Wolf’s Dragoons in ilClan era, and it’s a story of revenge. Redemption Rites is available now on Amazon or wherever you buy books.

Water, Earth, Fire, Air

Salamander Sylth Gnome Undine from mechwarrior

Once, the four elements lived in harmony. But all that changed when the fire nation attacked. Or the Salamander, I guess.

Avatar references aside, it never really made a whole lot of sense to me why Elementals were called “elementals” without having any association to the actual elements. Well, now they do, and geergutz does a great job of showcasing all for Elemental variant armors. These include the Salamander, the Sylph, the Gnome, and the Undine. The Gnome is a bit of a stretch for earth, but it is probably the most earth-bound of the Elementals that I know of.

Evolution Of MechWarrior’s Mechs In One Image

It’s sometimes hard to remember how far MechWarrior has come, but this picture from Adam Kusiak puts the game’s evolution into stark relief. I still love MechWarrior 2: Mercenaries, but damn, I don’t remember the Commando being quite so goofy lookin. The Atlas too looks ridiculously blocky, but I guess we gotta give Activision some credit for getting more man-shaped ‘Mechs into the series using such primitive hardware. It really makes you wonder where MechWarrior will be in another 23 years.

Shrapnel’s Road To Tukayyid Anthology Now Available On Anchor.fm

Road to Tukayyid Shrapnel

If you’re not subscribed to Shrapnel, the monthly BattleTech magazine, then you’ve been missing out on the fantastic Road to Tukayyid anthology. However, now you can at least listen to these short stories over on Anchor.fm. This isn’t just some guy speaking text aloud either--there are some exciting music and sound effects in there too. Definitely something to snag for your next road trip or to take with you to the gym. 

Warhammer Or Cat Girl, Decisions Decisions… 

You’ve certainly seen Tex’s talk on the Warhammer by now (you’ve had a month, so there’s no excuse), and now it’s time for merch. Eldonious is promising an art pack containing many of the images seen in the Tex Talks BattleTech episode, including this one here. It’s great, Eldonious is great, and when the Warhammer pack eventually launches, I’m sure it’ll be great too.

And if you absolutely can’t wait, Eldonious already has a few of the Warhammer designs available on t-shirts. I’m not a huge Warhammer fan, but there are a bunch of other designs available too. I’m very much considering the Canopian Cat Girl Cataphract giveaway. For the ‘Mech, not the cat girl. Well, maybe a little for the cat girl. 

Mark Nicholson Leaves MechWarrior 5 Developer PGI

Mark Nicholson - PGI 3D Artist Exits - Mechwarrior Online
Watch this video on YouTube.

Mark Nicholson has left PGI, makers of MechWarrior 5: Mercenaries and MechWarrior Online. We spoke to Mark not too long ago where he offered some insight into how new ‘Mechs are designed and the incredible talent required to bring these giant walking death machines to life. PGI has sadly lost a fantastic artist. We wish Mark well in whatever comes next. 

PGI Is Not Working On Lord Of The Rings Online

Piranha Games isn't helping with Lord of the Rings Online
Watch this video on YouTube.

Another quick news bite courtesy of No Guts No Galaxy. It seems that PGI isn’t supporting Lord of the Rings Online after all. That comes directly from PGI’s Daeron Katz, so it’s most likely legit. 

PGI getting taken off of the MechWarrior license to work as a support studio was one of the more depressing rumors that sprung up following the studio’s sale to EG7. With this rumor laid to rest, we now have absolutely no idea what PGI is working on aside from support for MechWarrior Online and MechWarrior 5. Silence could mean MechWarrior 6 is on the table, but we’ll have to wait and see if either PGI or EG7 makes an announcement.

MW5 Mod Imports MechAssault 2’s Atlas And Timber Wolf

Serious Sam Fusion: NEW Mechassault 2 Atlas and Mad Cat Enemy Resource Showcase
Watch this video on YouTube.

Do you like MechAssault? Then you should check out Wolves, the free MechAssault fan game that’s getting better and better every day. But if you also happen to own Serious Sam Fusion, then you should check out this new mod courtesy of Andreiki. The mod adds both the Mad Cat and Atlas models from MechAssault 2: Lone Wolf. As you’d probably expect given Serious Sam is a game where you run around on foot with a machine gun, Andreiki is recommending that anyone who wants to use these models make them the boss of whatever custom map you’re trying to create.

Major BioMech, who first alerted me to this mod, has created a lovely video showcasing the Mad Cat and Atlas in action. Because it’s Serious Sam, you can equip yourself with a laser blaster and eventually take down this 75-ton monster, but BioMech wasn’t quite able to take down both a Mad Cat and an Atlas on the first try.

Retro BattleTech Fan Game Is Looking For Alpha Testers

Retro battletech game looking for a few more alpha testers — or interested map makers from battletech

A while back, I dove into The Crescent Hawk’s Inception, the world’s first BattleTech video game. Originally released in 1988, the game was largely a text-based adventure game with some turn-based combat that vaguely resembled the tabletop rules. It had not aged well, to put it mildly, but if I’m honest, few BattleTech games have. And if I’m further honest, that hasn’t stopped me from reminiscing about MechWarrior 2, so I can’t judge anyone for doing the same about Crescent Hawk’s Inception.

The only difference between me and GamingJay is that I don’t go ahead and remake MechWarrior 2 from scratch in my spare time. Which is exactly what Reddit user GamingJay has done with the old Crescent Hawk’s game.

GamingJay is already so far along with their personal project that they’re even asking for alpha testers. You can shoot ’em a message on Reddit to ask for an alpha build of GamingJay’s retro BattleTech game and then offer your feedback for future development.

I’ve actually reached out to GamingJay and was able to briefly play a bit of alpha. It’s certainly an upgrade over the original, which now has a sort of real-time combat system reminiscent of Faster Than Light‘s. It goes a long way to making this game more interactive than the original Crescent Hawk’s games, and I think there are a lot of folks out there that might be very interested to give this home-brewed Crescent Hawk’s remake a try.

Give Me More Flashman Art, Dammit!

New here! Just thought I would introduce myself! I’m a old battletech fan falling in love with it again because of the recent renaissance from battletech

The Flashman is a ‘Mech that doesn’t get nearly enough credit from BattleTech fans. I loved the Flashman back in MechWarrior 2: Mercenaries and I lament how the Black Knight seems to have taken the Flashman‘s place as the 75-ton all-energy Inner Sphere heavy ‘Mech. Give me my pop-can laser boat or give me death.

Thankfully, Reddit user Scouttherangerdog shares my love for the Flashman, so I get to live for another day. Be sure to welcome Scouttherangerdog back with open arms and leave a like on this fantastic piece.

How To Carry Around A Company Of Mechs In A Leopard

Mechwarrior 5 is a totally accurate Succession Wars game where you really have to scrounge for equipment, every mission is make-or-break from battletech

It always did bother me how a Leopard-class DropShip, which in the lore can only carry a single lance of ‘Mechs, somehow managed to carry an entire company’s worth plus however many I wanted in cold storage in MechWarrior 5. The answer is obvious when you think about it, but it took BipBeepBop123’s diagram for me to finally figure it out for myself. 

MechWarrior Online Ditches That Terrible Skill Tree In Latest Patch

Top 5 Things You should know about Skill Tree reconfigured
Watch this video on YouTube.

The latest MechWarrior Online patch, which actually topped a gigabyte, is easily the biggest to hit the game in years. That’s because one of the core systems in MechWarrior Online has finally been overhauled after years of complaints from all walks of MWO players. Casuals hated it because it was expensive and confusing, and pros hated how long it took to unlock the tree and how many builds wasted skill points due to the tree’s design.

Well, no more. The old skill trees are gone and now you can pick and choose what skills you want and click and drag to unlock as many as you can. It’s a lot simpler, faster, and cheaper than the old tree, and there’s no need for everyone to be refunded their skill points because they’re all still present in the new skill tree. All the same, PGI has gifted players five free skill points for every ‘Mech they own so MechWarriors can further customize their rides.

Besides that, the Rouchneck got a full quirk pass while the Flea and Timber Wolf had their quirks adjusted alongside several other designs. Clan ER Large Lasers had their duration extended to combat the blue line meta, and machine guns had their crit damage multipliers reduced to make light ‘Mechs slightly less deadly. Strangely enough, SRMs all had their heat reduced, so expect to see a lot of brawling splat-Cats in the very near future. There’s also a new Platinum Collection pack that includes variants of the Spider, Cicada, JagerMech, King Crab, Incubus, Vapor Eagle, Hellfire, and Kodiak.

And that’s it for May! Join us in June when I’ll have become a year older and the rest of you will be the exact same age. Unless your birthday is also in June, in which case, happy birthday!

And as always, MechWarriors, Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For April, 2022

Taxes. I still need to do mine, and that’s why this intro is going to be extremely short. BattleTech news for April, go!

PseudoTech: Arcade Operations Released For April Fools Day

Eldonious is the fantastic artist who does the cover images for the Bad ‘Mechs series, so of course, I’m going to plug his recent work for Catalyst’s 2022 April Fools product, PseudoTech: Arcade Operations. It’s a tongue-in-cheek sourcebook that offers alternative styles of combat in Solaris with a classic arcade flavor. Think power-ups, boss fights, and even a Tetris mode, which is both confusing and concerning. You can pick up the PDF for three bucks over on Catalyst’s website.

Wolves Previews Puma As Part Of Wave 3’s Planned Multiplayer Update

Mechassault Fangame - Wolves Wave 3 Puma Showcase
Watch this video on YouTube.

Wolves, the MechAssault fan game that’s promising to bring MechAssault kicking and screaming into the future, is gearing up for its Wave 3 update. We’ve seen the folks over at New Day Fiction make significant progress on their passion project over the years, and now they’re gearing up for the release of a new wave of ‘Mechs to be added to Wolves’ roster.

One of those ‘Mechs just happens to be the Puma (or Adder, if you’re nasty). New Day Fiction’s Pajama Boy joined texture artist Knightly Doggo to showcase the Puma in a seven-minute video posted to the MechAssaultReborn YouTube channel. Doggo confirmed a few of the features coming to Wolves, including a planned multiplayer mode that will let players browse and join servers hosted by other players. Waves 3 will contain four ‘Mechs, one for each weight class, with the Puma being the light ‘Mech and the Timber Wolf as its heavy. Best of all, that multiplayer mode will arrive with Wave 3’s launch. 

The only bad news here is that there’s no concrete launch date for Wave 3. Wolves is a fan game, so these folks all have day jobs to attend to first. We’ll hopefully get that launch date in the coming weeks. 

MechWarrior Online Dev Blog Reveals Revamped Skill Tree

MechWarrior Online May Features Update
Watch this video on YouTube.

Some time ago, MechWarrior Online introduced its worst feature, the skill tree. Requiring 92 clicks to complete and so confusing that you needed a degree in brain rocket surgery to understand, the skill tree was roundly criticized by the community at the time, and it hasn’t changed much since then. In my experience, what sucks the most about the skill tree is while it can offer substantial buffs to your ‘Mech’s performance, it becomes mandatory to take a fully-skilled ‘Mech onto the field the further up the MechWarrior Online skill rankings you are. Taking an unskilled ‘Mech into a tier-one match feels like taking a recently-be-shat baby into a sumo wrestling match. 

Thankfully, I have some good news. Developer PGI’s recent development vlog has revealed significant changes coming to MWO’s skill tree. The skill tree will become far easier to understand by breaking up trees into related groups, while the number of clicks will be reduced by letting the player just click once to unlock all skills in a node. 

What’s so amazing about this change is that you’ll finally be able to get the skills you want without being forced to pick skills you don’t want. Getting armor nodes won’t require getting skeletal density nodes, and getting the laser durations nodes won’t require getting every single other node in the firepower tree. Everything will have its own itty bitty tree so you’ll finally be able to customize your ‘Mech the way you want it.

With a few exceptions. Seismic is still locked behind at least four targeting nodes, and a fully-powered ECM is locked behind eight sensor nodes. Consumable slot upgrades are also locked behind several other nodes so perhaps MechWarrior Online will become less Airstrike Warrior Online in the near future.

Best of all is that no refunds will be necessary when the new skill tree rolls out and unlocking new skills will be a lot cheaper than before. This might even encourage new players to stick around for more than a few quick play matches. 

Matt Newman also mentions a few other upgrades coming in future patches, including a specific event queue that might arrive alongside the revamped skill tree. Both are tentatively planned for the May 24 update, according to the recently updated 2022 roadmap, so cross your fingers it all goes according to plan. 

In the meantime, there are two new Platinum ‘Mech Packs for both Inner Sphere and the Clans if you like your ‘Mechs looking like flat chrome, a few adjustments to weapon health, and several more ‘Mechs got a quirk pass in April’s patch. These include the Huntsman, Wolverine, Black Lanner, and Archer, alongside some more adjustments to the Rifleman, Hellbringer, and Dire Wolf. You can check ‘em all out in the patch notes here.

Renegade HPG Posts Remaster Of Remastered BattleTech Animated Series

BattleTech Cartoon | Episode 3 [Remastered]
Watch this video on YouTube.

Renegade HPG and The Art of BattleTech did us all a public service by using modern technology to remaster the ’90s BattleTech cartoon last year. Unfortunately, some of the episodes were still of very low quality simply due to the degradation of the source material. However, Renegade HPG has recently sourced better versions of a few of the episodes that weren’t quite up to par in his initial remaster project and he’ll be replacing those episodes over the coming weeks.

All this is to say that BattleTech: The Animated Series is back and better than ever. Check it out over on Renegade HPG’s YouTube channel if you haven’t already. Or if you just wanna binge the whole series again.

MechWarrior 5 Announces Third DLC, “Call To Arms”

Call to Arms Key Art

Last month, we found out that the Hatchetman would make its MechWarrior debut, and that it’d bring its iconic hatchet with it. Now in April, we’re finding out that the third DLC is called Call to Arms, probably because it’s bringing a full suite of melee weapons to MechWarrior 5: Mercenaries.

Besides the Hatchetman‘s hatchet, Call to Arms is bringing eight other melee weapons, including Battleaxes, Claymores, Katanas, regular Axes, Trench Blades, Long Swords, Claws, and Maces. For some reason, these weapons are broken down into Assault, Heavy, and Medium categories, and it’s not entirely clear why. This might indicate that only Assault ‘Mechs can wield Battleaxes, or it might just be a handy short-hand for identifying the weight of the weapon itself. I certainly hope light ‘Mechs can still wield melee weapons since the Mjolnir seems to wield a mace just fine at 25 tons.

In addition to the melee weapons themselves, Call to Arms brings 23 new melee-focused ‘Mech variants, five more Hero ‘Mechs that are also wielding melee weapons, and an all-new animated Stormsurge skin. It certainly looks cool, but I don’t BattleMech technicians wasting optic camouflage tech on a paint job, so this skin seems a little out of place. We’ll also get three new biomes in Call to Arms to give players a little more variety in where they engage in giant robot mayhem.

Call to Arms will also launch alongside a free update that adds several new features to the game, including a flexible mission tonnage system that’ll let you take ‘Mechs way over the tonnage limit into missions at the cost of some C-bills. If I recall, there’s already a mod that basically eliminates the weight limit for no penalty, but I can see why it’d be a slightly more interesting game mechanic to sacrifice C-bills for bringing the Steiner Scout Lance on patrol. There are also a few updates to the star map and contracts screens, and a new mechanic that lets you switch to a lancemate’s ‘Mech if yours gets taken down.

And of course, there’s a five-mission questline that’ll take you to the Isle of Skye to capture a brand new Hatchetman. So you’ll at least be able to field the Hatchetman almost immediately upon getting the DLC.

So, when is Call to Arms coming out? That we don’t know. The official site says “coming soon,” so my guess is sometime this summer. After that, I suspect that’ll be a wrap for MechWarrior 5, and then hopefully onto MechWarrior 6. Fingers crossed on a Clan Invasion-themed game.

Don’t Piss Off A Wolverine

A painting of that one time my Wolverine pilot soloed a lance of light mechs and won. from battletech

Could a Wolverine solo a lance of light ‘Mechs and win? The answer to this question is apparently “yes” since that’s what happened to Reddit user 1001WingedHussars. They also immortalized the occasion in this fantastic piece showcasing the hero Wolverine charging a Wasp before blasting it in the back with a Gauss Rifle slug. Thanks for sharing, 1001WingedHussars, if you’re curious, you can get the full story straight from the source here.

Catalyst Announced New ‘Mech Packs And Mercenaries Kickstarter

Hansen's Roughriders

Catalyst just made a slew of announcements, which you can view on the official site here. Easily the biggest is Mercenaries Kickstarter, which will attempt to replicate the success of the Clan Invasion Kickstarter with 50 new plastic minis that range from both before and after the Clan Invasion. Examples include the Firestarter, Griffin IIC, Ostroc, and Kraken, but also several tanks such as the Galleon Light Tank, SRM/LRM Carrier, and Demolisher Heavy Tank. “A variety of mercenary-themed stretch goals will also be included,” Catalyst notes. If this is even half as successful as the Clan Invasion Kickstarter, I suspect we’ll see a bunch of those stretch goals become reality.

KS-Mercenaries

There are also several new ‘Mech Packs coming in autumn that might give us a taste of what’s to come in the Mercenaries Kickstarter. The Eridani Light Horse Hunter Lance includes the Sagittaire, Banshee, Cyclops, and Thunderbolt, while the Hansen’s Roughriders Battle Lance includes an Enforcer, Atlas (which is in a new pose), Hatchetman, and Penetrator. The Northwind Highlanders Command Lance includes a Highlander (of course), a Grasshopper, a Warhammer, and a Gunslinger (although the non-final example box has an Atlas), and the Kell Hounds Striker Lance includes a new Wolfhound, a Nightsky, a Griffin, and a Crusader. Later in 2023, the Gray Death Legion will bring a new variant of the Gargoyle (the C variant, from the looks of it), an all-new Regent, a Shadow Hawk, and a Catapult-K2.

New ‘Mech minis aren’t the half of what Catalyst has announced. In July, the first ilClan-era sourcebook arrives in Empire Alone, alongside two updated Tactical Operations Advanced Rules and Units with full errata. The third quarter of this year brings Technical Readout: Dark Age, which will combine ‘Mechs previously featured in Technical Readout: 3075, Technical Readout: 3085 (and Supplemental), Technical Readout: 3145, Technical Readout: Irregulars, Technical Readout: Prototypes, “and more.” Michael Ciaravella’s new novel, The Damocles Sanction, also comes out third-quarter this year, and Bryan Young’s new novel, A Question of Survival, comes out later this summer. And in the winter months, Dominions Divided tells us what’s going on between the Federated Suns and Draconis Combine, as well as how the Rashlhague Dominion is taking the news of Clan Wolf’s victory on Terra, and finally, a new BattleTech Universe primer will do its best to summarize all the important plot beats of BattleTech between now and the year 3150.

That’s not everything, of course, so check out Catalyst’s news update to get the full rundown of products coming.

Atlantic City To Host Classic BattleTech Tournament

Atlantic City Open

The Everything BattleTech Facebook page recently shared this link to what is being billed as a Classic BattleTech Championship in Atlantic City. The tournament is being hosted by Frontline Gaming Community, is being held at Harrah’s Resort, and will run the weekend of June 10. Sign-ups are available now.

I’m not a huge tabletop guy, but the rules sound pretty standard. No force may exceed a total Battle Value of 6,000, no Aerospace units are allowed, and ‘Mechs can be chosen from the BattleTech Force Packs Record Sheets Wave One, Wave Two, and Wolf’s Dragoons. Elemental battle armor is allowed if you’re going for a combined-arms Clan army. Older miniatures are allowed, but tournament organizers are encouraging at least 80% of fielded forces to use minis currently available from Catalyst and Iron Wind Metals. 3D-printed minis are banned.

Apparently, this tournament isn’t just going to be a free-for-all, and specific mission objectives will be announced in the coming days. This could greatly influence your unit composition, so check those objectives before you get your heart set.

Well, That’s A Lot Of Collateral Damage, But I Guess The Contract Has Been Satisfied…

Contract Complete from battletech

Sneaking this one just under the deadline is Reddit user yi-ngo, who posted this amazing piece to the BattleTech subreddit. It depicts the pained expression of a Davion liason seeing just what sort of mayhem this mercenary lance got up to in the service of the Prince. Or at least, that’s how I imagine it.

Tex Talks BattleTech Talks About The Warhammer

Tex Talks Battletech : The Warhammer
Watch this video on YouTube.

It has been almost a full year since Tex Talks BattleTech brought us the Marauder. Now, Tex is back with the Warhammer, and as always, it was well worth the wait. This is an even longer video than the Marauder, as Tex and the Black Pants Legion seem to have no concept of the term “mission creep.” As in previous videos, Tex starts off with an interesting subject that seemingly has little relation to the Warhammer before bringing things full circle with an insightful and detailed dive into the Warhammer’s history, and also a rundown of the most popular Warhammer variants (although, not all of them, because there are a lot of Warhammer variants). There’s also a crapton of new art from various BattleTech artists, an all-new animation from D.C Bruins featuring Randolph P. Checkers, and a full 20 minutes of goofy bullshit at the end. And yes, drunken Duncan Fisher once again makes an appearance.

There are a lot of great BattleTech fan videos out there, but it’s hard to compare them with the monumental amount of effort that the Black Pants Legion put into this one. Watch it.

And that’s it for April! Join us next time as we dive deep into another Bad ‘Mechs ahead of everything that’s happened in May.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

 

Your BattleTech News Roundup For March, 2022

Well hey, we’re not all dead! That’s a fancy turn of events that I was totally not expecting. Perhaps it’s the spring weather that’s finally got me in a cheerful mood. Or maybe it’s the fact that we haven’t all been vaporized in nuclear fire. Either way, I’m happy for March, and I’m sure you’ll be happy for all the news coming straight to your eyeholes through my fingertips. 

That sounds weird. Let’s just get to your BattleTech news for March while I go wash my hands. 

Renegade HPG Talks To BattleTech Animated Writer Robert Skir

Making BattleTech The Animated Series | with Writer Robert Skir
Watch this video on YouTube.

Continuing last January’s interview with BattleTech: The Animated Series producer Kurt Weldon, Renegade HPG is back to talk with series writer Robert Skir. Perhaps better known for classic ’90s cartoons including X-Men, Batman, and Gargoyles, Robert still had plenty of fond memories to share with Travis. And perhaps surprisingly for people that are brought into the BattleTech universe, Robert did quite a bit of research on the universe before writing the series. Although not particularly interested in “space tanks” as he called them, Robert came to the understanding that BattleMechs are really an integral part of both the characters and the stories they’re trying to tell, making the series into as much a drama as it was a means to sell toys (which it generally failed to do, which perhaps explains with the show was canceled). 

If you want the lowdown on how a ‘90s cartoon gets written and very specific details on BattleTech: The Animated Series, this is the interview you need to see. 

MechWarrior Online’s Roadmap Was A Whole Lot Of Nothing

Mechwarrior Online - Roadmap 2022
Watch this video on YouTube.

This technically came about in February, but it was a little late to hit that month’s news blast so we’re pushing it into March. We’re well into 2022 and well into MechWarrior Online‘s renaissance with multiple patches, multiple map revamps, and even a brand new map. It’s time for fans to get a roadmap, and what PGI delivered was a whole lotta nothin’.

To be fair to PGI, they’ve been bitten before by overpromising and underdelivering, so the 2022 roadmap was couched in language that made everyone aware that it was very much a work in progress. But with most of the year filled with “TBD” placeholders, the roadmap really didn’t reveal a whole lot to MechWarrior fans. 

A follow-up post from live ops manager Matt Newman clarified a few points on the roadmap. He said there’d be more ‘Mech variants coming in the year, but the exact number and delivery dates are up in the air. PGI is also committed to four brand new maps--the first of which arrives this month--but specific timetables are still unknown. The Cauldron is continuing its work on quirks and game balance and there will be more events and sales as the year goes on. 

So stuff is coming (as we’ll see more later in this very article), but there are not a lot of hard dates that can be set at the moment. Perhaps a roadmap was a bad idea and instead a more general post on future plans might have been sufficient. I’ll be the first to admit it’s tough to keep MechWarriors happy. 

MWO Supports Ukraine With Free ‘Mech (And Also Patch Notes And Limited-Time Events)

Uziel Free Mech

As with each month, there’s a new free ‘Mech being given away in MechWarrior Online. The Uziel UZP-6P is a decent medium energy boat, and this particular Uziel can come with a blue and yellow paint job--the same colors as the Ukrainian flag. There’s also a peace symbol on the right torso. It’s not quite an explicit political statement, but it’s close, and an interesting choice given the number of Russian players in MechWarrior Online.

Getting that Uziel only requires a combined match score of 8,000 rather than the 10,000 required for previous free ‘Mech giveaways. That might be due to another big change that happened over the March 12 weekend which was 8v8 quickplay matches. The official line was testing for the coming events queue, but it also provided an excellent opportunity for PGI to see if 8v8 games might make the wait time between matches somewhat shorter. I’ve played a few games and they certainly did arrive faster, but it seems the matchmaker had some difficulty ensuring a fair balance of ‘Mech classes and pilots on both sides. 

If you didn’t like 8v8, the good news is that things are back to the usual 12v12 matches now. The rest of the month is celebrating St. Patrick’s day by hosting the Lucky Charms lootbox event. Tons of free credits and skill points are being given away alongside several cockpit cosmetics that fit the Irish theme. 

And now let’s talk about that patch. Only a few ‘Mechs getting new quirks, including the Catapult, Charger, Bushwacker, Night Gyr, and Warhammer IIC, but there’s a litany of smaller tweaks being made to various ‘Mechs that have already received their quirk passes. It seems the Cauldron is slowing down a bit on the quirk passes to fine-tune some previously quirked ‘Mechs.

But the biggest news is two new ‘Mech variants coming, including the Kit Fox-P and the Summoner-G, as well as a brand new map. Emerald Valley brings beautiful, verdant highlands with plenty of rocky outcrops and buildings to take cover behind. Like MechWarrior Online‘s other new map, Emerald Vale looks pretty big, so hopefully that 8v8 change isn’t coming back anytime soon. Otherwise, folks will have trouble finding each other in this mountainous maze.

Don’t Forget BattleTech Fans In Ukraine

I know I said we weren’t going to get political, but this one was pretty heartbreaking. Kyiv still stands bravely in the face of Russian aggression (and if recent reports are to be believed, have even pushed Russian forces back), but it’s still a humanitarian crisis of a scale that Europe hasn’t seen since World War 2. Please give to Ukrainian charities if you have the means.

This Is What Happens To LRM-Boats Who Get Noticed

Notice me step-boat <3 from OutreachHPG

This one’s a bit MechWarrior Online-specific given the Flea poking a Nova Cat-B in the butt, but I felt it was relevant enough to BattleTech fans everywhere that it should be celebrated in the news. Credit to Reddit user acreamysquid for the pic and for noticing senpai.

Catalyst Returns To Conventions And Announces A New Tech Readout

With Covid on the wane (at least for now), it’s time to get back to the business, and that means conventions for Catalyst Game Labs. Adepticon just ended in Illinois where Catalyst revealed a brand-new product: Technical Readout: Dark Age.

A compilation of the most common ‘Mechs found in Technical Readout: 3067, Technical Readout: 3075, Technical Readout: 3085, Technical Readout: 3145, Technical Readout: 3150, Technical Readout: Irregulars, and Technical Readout: Prototypes, Technical Readout: Dark Age was available in limited quantities at Adepticon and will see a wider release at a later date. 

Catalyst also announced a new cover reprint for Surrender Your Dreams as well as the print-on-demand version of No Substitute for Victory, both of which are available now. Head to Catalyst’s website or follow these links to buy ’em.

The Great UrbanMech Uprising Is Why You Should Buy Shrapnel #8

Hello for the people that don’t know I’m an artist working on the Shrapnel magazine. And as some of you have already seen here #8 is out and I wanted to hear what your guys thoughts are on my latest work. This piece is for the story "The Great Urbanmech Uprising". from battletech

I don’t have Shrapnel issue 8, but this art is basically compelling me to purchase it. Reddit user meltdonw14, who has shared quite a bit of amazing art on the social media site, had his work featured in Shrapnel for the story “The Great UrbanMech Uprising.” Do you want to know how the UrbanMechs rose up to throw off the shackles of their oppressors? I know I sure do. Plus the story confirms the canonicity of a UrbanMech duelist association called the “Urbie Durbie.” That’s how you move magazines, people.

MechWarrior 5 Is Not Dead Yet

A little while ago, I talked about the future of MechWarrior 5, which wasn’t looking super great after publisher EG7 released a report saying MechWarrior 5‘s production was winding down. No Guts No Galaxy’s Sean Lang postulated that MechWarrior 5 was likely to see at least one more expansion for MW5, but that would likely be the end before PGI moves on to bigger and better things (like possibly MechWarrior 6). 

On March 22, PGI president Russ Bullock answered No Guts No Galaxy to reveal “significant amounts of development going on for both MechWarrior products,” which include MechWarrior 5 and MechWarrior Online. More info is promised in the coming “days or weeks” and “not months.” 

In fact, we’ve already seen the first ‘Mech that’ll be coming in MechWarrior 5‘s third DLC. More details on that later on.

MechWarrior Living Legends Is Revamping Its VTOL Flight Model

Dev Preview: VTOL Flight Model Rework!
Watch this video on YouTube.

It’s been a while since we heard from MechWarrior: Living Legends, the stand-alone Crysis mod that is the absolute best way to play a PC-based BattleTech game for zero dollars (or Euros or Pesos or whatever other currency you’ve got jangling around in your digital pocketbook). It’s also the only BattleTech video game that offers combined arms combat--you can roll around in a tank, jet around as an Elemental, or fly around in an Aerospace fighter.

Or you can zip around in any of BattleTech’s many conventional VTOL aircraft, which range from the Hawk Moth for the Inner Sphere faction to the Clan’s Donar. Choppers are a great way of providing stable fire support or a fast defensive response, and although they’re vulnerable to fire from… well, pretty much everything (just like real-life choppers), there are some MWLL fans that swear by these zippy little monsters.

And now they’re getting a flight model revamp. In their current form, VTOLs can be quite difficult to get the hang of. You can’t move backward or sideways as most modern helicopters can, and you can’t pitch your VTOL in order to engage targets that are significantly above or below your flight path. All that’s changing in the upcoming VTOL flight model rework, along with several other new features that will make VTOLs more realistic. 

The latest trailer showcasing the flight model rework promises these changes will hit MWLL “soon,” so stay tuned. And as always, give MechWarrior: Living Legends a try if you’re tired of the more modern MechWarrior games.

MechWarrior Online Is Teasing A New ‘Mech And I’m Pretty Sure It’s The Crusader

This is a big deal. The Crusader has been one of the most requested Unseen ‘Mechs since MechWarrior Online got started way back in 2012, and with all the other Unseen ‘Mechs lumbering around (including the Shadow Hawk, Phoenix Hawk, Locust, Griffin, Warhammer, Marauder, and many more), the Crusader has been a conspicuous absence.

But that might soon change. The MechWarrior Online Twitter account appears to be teasing a brand new ‘Mech, and from what folks far more observant than I can tell, it appears to be the vaunted Crusader. Fans point to the feet and vents on the legs as telltale signs that the Crusader will soon arrive in MWO.

That said, we’ve yet to receive all the teaser images for anyone to put ‘em all together to create a conclusive, singular image. I’ll be following this Twitter thread to find out though. [Edit: It’s confirmed]

I don’t think the Crusader will upset the MWO meta all that much. Most missile boats are either Supernovas or Nova Cats, with the occasional Huntsman thrown in for funsies. I think I have a friend who loves his Stalker missilier, but Archers and Catapults aren’t particularly common. On the other hand, the Crusader offers an interesting mix of missile, energy, and ballistic hardpoints, so it’s possible that the Crusader could surprise me with a competitive build that’s very different from its stock loadout. 

…And The Hatchetman In MechWarrior 5: Mercenaries

Same deal as above, but instead of MechWarrior Online (which doesn’t have melee combat options and likely never will) it’s MechWarrior 5: Mercenaries (which does have melee combat options, but so far limited to just punches). Hatchets (and axes and swords) can do a LOT of damage in the tabletop, so here’s hoping Mr. Hatchetman is as baller in MechWarrior 5. This basically confirms MechWarrior 5‘s third DLC, which will be officially announced in early April.

This UrbanMech Plush Is Really Going Places

You’ve heard of Elf on the Shelf. Let me present Urbie on a Journey! from battletech

I just liked the idea of replacing the Travelocity gnome with an UrbanMech plush. Kudos to ZookeeperD for this delightful arrangement of Urbie photos. 

Operation Lancaster Explores Jihad-Era With Over 500 Pages Of Stories, Art, Record Sheets, And More

Operation Lancaster: A BattleTech Fan Project led by Devin Ramsey (Launch Video)
Watch this video on YouTube.

Almost two years ago, Michael at Metal Core Collectibles informed me of an upcoming fan project called Operation Lancaster. What started as a fan-made TRO project has since ballooned into an absolutely massive tabletop expansion, complete with art, character profiles, record sheets, and even a fancy launch trailer. It even has MegaMekLab files if you prefer to play your BattleTech tabletop games digitally.

Operation Lancaster primarily tells the story of several mercenary units fighting against the Word of Blake during the Jihad. You’ll be able to get caught up thanks to several short stories included in the 500-plus page PDF file that you can find in the video description.

This project is a huge love letter to BattleTech. It’s also telling a story that most of the community has either glossed over or ignored--including Catalyst itself. The Jihad is a great opportunity to tell compelling stories during what is likely BattleTech‘s darkest hours, and it’s fun to see fans diving into this sera with such gusto.

And that’s it! I’m in the middle of buying and also renovating a new home, so I apologize for being a little light on content. I promise the next Bad ‘Mechs will be out soon™.

And as always MechWarriors: Stay Syrupy. 

stay syrupy

Your BattleTech News Roundup For January 2022

It’s January. The nights are long, the days are cold, and I’m basically waiting for lockdowns to end. Which to be fair to COVID, probably won’t change my behavior all that much. I tend to hibernate through the winter as much as humanly possible.

But just because I’d prefer to sleep my way through winter doesn’t mean you have to, and neither should you. Not because humans are terrible at hibernating, but because there’s so much BattleTech news to consume! Sarna has the best news in the Inner Sphere to start off your new year. Join me as I take a meandering tour of what’s new for BattleTech in January 2022.

Gotta Dodge Those Gauss Rifles Buddy

Headshot! by u/SU-SMD from battletech

SU-SMD is back with more art, although this time it was posted by commissioner FKDesaster. It pictures a slightly different BattleTech universe where the Goliath Scorpions were an invading Clan that met the Davion Guards on some forlorn Steiner planet. The meeting ends with a Battlemaster getting its head blown off. A great piece all around! 

Place Your Bets In Three-Way Medium ‘Mech Brawl

Hype Poster – ATOW/CBT Solaris Match-up – any predictions? from battletech

Next up we have this Solaris VII poster from mikey39800. A three-way battle pits a Nightsky against a Uziel and a four-legged Bishamon. Honestly, I’d give it to the Nightsky in this threeway, but the Bishamon has a definite mobility advantage. It’ll all depend on how tight these “garden ruins” are.

It sounds like Mikey has a bit of a backstory for these fighters which might give you an idea on where to place your bets.

Hatchetman Mod Makes Melee Combat ‘Mech Available In MechWarrior 5

Hatchetman Nexus Mods

The Hatchetman has been available in Hairbrained’s BATTLETECH for some time, marking the first ax-wielding ‘Mech to appear in anything other than the tabletop and card games. With MechWarrior 5 getting melee combat options with the Kestrel Lancers expansion, there was some expectation that the Hatchetman might find its way into the latest MechWarrior entry. Sadly, that didn’t happen, but thankfully, there are mods.

Courtesy of mod creator KodiakJ, you can now play with the Hatchetman in MechWarrior 5: Mercenaries. The design here is more based on the re-worked CGL ‘Mech from Recognition Guide: ilClan, vol. 12 rather than BATTLETECH, but it still looks great. 

The mod adds two variants: the original HCT-3F, which was introduced in 3023, and the HCT-5S, which was introduced in 3049. Unfortunately, the hatchet is mostly decorative in terms of combat, but it does have a custom slashing animation that differs significantly from all the punches being thrown by other ‘Mechs. Trust me, you’re gonna love it. 

Dolgfer Shows His Pandemic Projects

Battletech - Lego - Birth of a Battle Mech - Battlemechs of 2020 + 2021
Watch this video on YouTube.

Dolgfer is someone that I’ve had the pleasure of speaking to thanks to his incredible talents at turning BattleTech into Lego models. He recently recapped his ‘Mech hangar’s additions over the course of the pandemic, showcasing the Longbow, Hollander, Commando, Ryoken, King Crab, and Marauder. He also previewed his next project, the Dragonfly, which will be modified to be more like the MechWarrior Online version and not the torso-less canon version.

If you’ve ever wanted to combine a love for BattleTech and Lego, Dolgfer is a great place to find out how.

MechWarrior Online’s January Patch Brings Another Quirk Pass And New Variants Of Clan ‘Mechs

MWO Jan 2022 Patch Notes

January brings yet another update for MechWarrior Online. We don’t have a new map, but we do have the Predator Booster Pack bringing the Blood Asp-E and the Shadow Cat-D, a few adjustments to weapons, as well the sixth quirk pass for some underloved ‘Mechs. Well, underloved except by me of course. 

The Nova, Linebacker, Black Knight, Battlemaster, and Blood Asp all received new quirks and/or quirk adjustments. Honestly, the quirks on the Nova seem a little underwhelming compared to its immediate competition, the Hunchback IIC, so I hope that The Cauldron gives this chassis another look after obtaining some gameplay data. The Linebacker was also only slightly tweaked, but it’s somewhat more played than the Nova in the current meta so I can understand the caution here.

The Black Knight will be an energy monster with its structure quirks converted to armor and several newly added quirks across all variants. The Battlemaster should also prove to be a beast with the BLR-3M being of particular interest for its extra 7.5% top speed.

There are several other adjustments to ‘Mechs, but you can read about it in the patch notes here. And don’t forget that January’s free ‘Mech is the Hunchback IIC-A, which will be available until February 7 (provided you play the game enough, of course). 

PGI Is Giving Away Their ‘Mech Pods!

MW5 Pods

Oh, and before I forget, MechWarrior Online and MW5 developer PGI is giving away their ‘Mech pods. You might recall these custom-built pods from the Mech_Con‘s of yesteryear. Well, since everyone is working from home, PGI is downsizing its office and needs to find a good home for these old simulator pods.

The bad news is that the Razer-supplied rigs that were powering these pods won’t be coming with them, and neither will the monitors or joysticks. It’s really just the ‘Mech-inspired scaffolding. But hey, if you want your battle station to feel like a giant walking death machine (and you live in the Vancouver area), reach out to PGI to take these pods off their hands.

Renegade HPG Interviews BattleTech Cartoon Producer Kurt Weldon

Making BattleTech The Animated Series | with Producer Kurt Weldon
Watch this video on YouTube.

Renegade HPG is starting the year off right with a new interview featuring Kurt Weldon, a producer who worked on the BattleTech cartoon series. Renegade HPG remastered BattleTech: The Animated Series starting in late 2020 and thanks to his fascination with the ’90s cartoon, we get to hear some truly wild stories about the show’s development. 

This won’t come as too big of a surprise to anyone with knowledge of kids’ toys, but BattleTech: The Animated Series never would have gotten made without a merchandising deal for kids’ toys. However, the show never really hit it off with kids and was instead number one for 16 to 24-year-olds. Sadly, none of those guys are buying children’s toys (usually--I still have a Bushwacker rolling around somewhere), so the show was ultimately canceled. 

Well, that and because of FASA’s tumultuous legal issues.

There’s a lot more in the interview, like how primitive CG was integrated into the cartoon and how sometimes episodes would arrive out of order, requiring some creative editing. I highly recommend you give this interview a listen. 

Microsoft’s Activision Acquisition Brings MechWarrior IP Back Under One Roof

MechWarrior 2, GBL, MW2:Mercs

Microsoft announced on January 18 that it intended to acquire Activision Blizzard for around $70 billion. That easily makes it the biggest purchase in gaming history, ten times larger than when Microsoft purchase Bethesda last year. The deal is expected to require regulatory approval and also the approval of Activision’s shareholders, but if it does, the MechWarrior IP will be entirely controlled by Microsoft.

Right now, Microsoft licenses MechWarrior to PGI to make MechWarrior 5 and MechWarrior Online. Microsoft already owns the rights to MechWarrior 3 & 4, as well as the various MechCommander and MechAssault games, but as The Art of BattleTech notes, anything before January 1999 was still owned by Activision. This includes MechWarrior 1 & 2, Ghost Bear’s Legacy, and MechWarrior 2: Mercenaries.

Activision, being one of the worst companies in America and only interested in re-releasing games that could make them a ton of money, never bothered to make the earliest MechWarrior games available even on retro-oriented platforms like GOG. However, Microsoft has proven to be far more charitable with its older IPs.

I’m not saying that Microsoft is immediately going to remaster the old MechWarrior games and release them on Steam, but the possibility at least exists now. It’s certain that Activision was never going to do anything that wasn’t related to Call of Duty, so now there’s at least a chance.

Who knows? Maybe we really will see MechWarrior 2 remastered. 

This UrbanMech Has Cat Ears And That’s Okay

Hatchy recently shared her personal ride on Twitter, which just so happens to be a customized UM-R60 UrbanMech. But not just any UrbanMech--this is an Urbie with cat ears. I give you, the Cheap-N-Easy.

It’s a bit of a misnomer since the R60 has been upgraded with double heatsinks, Ferro Fibrous armor, and a C3 Command Unit, making it anything but cheap. The autocannon has been replaced by an ER Large Laser, the small laser replaced by a machine gun, and an SRM-2 was placed in the chest. Or what counts as the chest of a walking trash can.

Look, no one’s going to argue that putting a C3 unit in an UrbanMech is a good idea. What’s great about this thing is that it just oozes flavor out of every actuator. The Cheap-N-Easy has a story to go along with those cat ears, and you can read that story by clicking this link. 

3D-Print Some Cool Buildings For Your Next Tabletop Game

Fancy Buildings Kickstarter

3D-printing BattleMechs is no bueno since CGL owns the rights to them and they’d rather you didn’t. But 3D-printing terrain for your next tabletop game is fair play, and Rod Genardini of Melbourne Australia recently kicked off a Kickstarter campaign to bring you an array of cityscape models perfect for your next BattleTech game.

The Kickstarter features 25 files with optional hex skirts for BattleTech. Or if you want to play with these things in different tabletop games, print them without the hex base. I’m not here to tell you what games to play.

These also don’t necessarily need to be for a city campaign. Just use a smattering of these structures for a research facility or a communications array. Maybe even an HPG station. Smaller sheds and bunkers are perfect for military outposts, while skyscrapers make the perfect backdrop to an urban assault.

The campaign got started just a few days ago, so you’ve got plenty of time to figure out what level you’d like to back the project at. Deliveries of digital files are expected in April. Note, you’ll still need a 3D printer to actually turn these files into playing pieces.

Watch Out, Shrapnel—Lady Centrella Has Started A Monthly BattleTech E-Magazine

MM-Cover-1-Jan-2022

Not satisfied with turning MechWarrior 2: Mercenaries and Haribrained’s BATTLETECH into a tabletop campaign sourcebook, Riley Centrella is now after my job with a monthly e-magazine. That’s fine, Lady Centrella--there’s enough BattleTech news for the both of us. 

I kid. To be fair, this e-magazine has way more fan projects and literature than I normally get to in our monthly news blasts, and some pretty sweet fan art too. It’s really Shrapnel that should be concerned. 

You can download the first issue for free by heading over to Lady Centrella’s Patreon. Patrons get first access before the issues will become freely available. 

Wolves Teases Wave 3 ‘Mechs, Including Everyone’s Favorite

Wolves Wave 3 is coming. As a reminder, Wolves is the MechAssault fan-made game that absolutely blows my mind every single time I look at the work being done on it. We recently got to see the Raven, and now we’re getting a good look at the Mad Cat, a 75-ton beast that’s been the posterchild of the BattleTech franchise for decades. 

While Wolves’ version of the venerable Timber Wolf has all the classic lines of the original, you can see a few unique aesthetic choices that give this version a distinctly MechAssault feel. Those rotary cannons in the torso, for example, can easily be machine guns or autocannons depending on what power-up you’ve grabbed. 

If you still haven’t played Wolves, pick up the free download over on its dedicated website and stay tuned for Wave 3’s arrival.

Tamar Rising, First Of The IlClan-Era Sourcebooks, Is Available Now

Oh, almost forgot! The first of the post-IlClan sourcebooks just came out. Tamar Rising explores what happens when the two biggest Clans in the Inner Sphere beat themselves half to death and leave a whole bunch of Steiners to their own devices. Spoiler alert: things get schemy real fast.

Tamar Rising looks specifically at the former Clan Jade Falcon Occupation Zone and the many, many conflicts that arise following the Jade Falcon’s loss on Terra. The Lyrans have had a chance to lick their wounds and are itching for revenge, or maybe just an opportunity to expand their own holdings.

You can get the PDF for $14.99 or the book and PDF combo for $34.99 over at Catalyst’s storefront. There’s also going to be a live YouTube AMA on February 5 at 2 PM ET where you can ask line developer Ray Arrastia questions about the new sourcebook.

And that’s it for January! Join us next month for more giant stompy robot action.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For December, 2021

Well, another year has come and gone. This is where we normally wax nostalgic over the past year and look forward to 2022, but I’ll be honest, 2021 wasn’t all that great and 2022 isn’t shaping up to be much better. With COVID counts where they’re at, we’re certainly getting off on the wrong foot.

But I will offer some hope. Initial reports are calling Omicron slightly less deadly than previous COVID strains, so if the pattern holds with the 1918 flu pandemic, future COVID strains will continue to get milder and milder until it’s basically just another disease. To be clear, influenza still kills plenty of people each year, but it’ll be manageable to the point where things return to some semblance of normal, albeit where vaccines and masks are way more common.

It took two years for the 1918 flu to get to that point, so while 2022 probably won’t be great (certainly not at the beginning), we might see things improve by the end of 2022 and into early 2023. Hopefully.

In the meantime, Sarna will continue to be your one-stop shop for the best BattleTech news. Let’s see what happened in December.

Gingerbread Spider Goes Brrrrrr

The Gingerbread Spider: A Mechwarrior Dubstep Rock Opera
Watch this video on YouTube.

We’ll start off this last news blast of the year with some festive content sent in by a reader. Elfcat presents “The Gingerbread Spider.” It’s sort of like “The Nutcracker,” only the ballet is being performed by a light ‘Mech that was designed to fly. Almost.

I wouldn’t say that SPD-5K is a meta build, but it’s certainly effective as part of a light ‘Mech wolfpack. It’s also great for picking off stragglers that might have had most of their armor stripped from LRMs or taking fire. 

Personally, I think the Mist Lynx-G is the better Heavy Machine Gun platform, but to each their own. 

MechWarrior Online Is Giving Away A Lot Of Stuff Over The Holidays

MechWarrior Online Hellebore Outpost Preview
Watch this video on YouTube.

There’s a DropShip full of MechWarrior Online news to close out the year. First up, a patch was released earlier in the month that added MechWarrior Online‘s first new map in years. Called “Hellbore Outpost,” this map brings unparalleled verticality to an engagement. Cliffs, canyons, and raised platforms mean that fire can come from any angle, with geological formations providing ample cover for an ambush. I’ve only played it a few times, but so far I find it an interesting addition to the usual playlist.

Along with the new map comes the fifth quirk pass, and it hits some of my favorite ‘Mechs. The Quickdraw, JagerMech, Summoner, Firestarter, and Annihilator have all had their quirks adjusted. The Quickdraw in particular is finally viable in today’s meta and I quite enjoy my laserboat QKD-5K. It’s great when a bad ‘Mech turns good.

Single heat sinks also received a buff as part of this update, so certain Inner Sphere assault ‘Mechs will find it more useful to use single heat sinks than doubles.

And keeping with MechWarrior Online tradition, the holiday season brings back the Stocking Stuffer event for another year. The event is simple: play games and unlock rewards based on your match score. The more you get in a match, the more stockings you uncover. Stockings can include C-bills, MC, skill points, experience, premium time, and more. Now is the most rewarding time of the year to play MWO, but be sure to get your games in before Jan 4 when the Stocking Stuffer event ends.

But we saved the best part for last. MechWarrior Online is giving away two free ‘Mechs for everyone who logs in between December 26 and January 4 to play one match. The Mauler MAL-2P and Marauder IIC-A can be yours along with 25 Stocking Stuffers, 6.5 million C-bills, 1,250 MC, and seven days premium time. Oh, and both ‘Mechs come with a 30% C-bill boost too.

There’s also a new ‘Mech pack available with two new versions of the Sun Spider and the Roughneck. Go check ’em out on their website here.

Congrats To The 1st Jaguar Guards For Winning The MechWarrior Online World Championship Series

MWO CS2021 Grand Final - JGx vs 5JDx
Watch this video on YouTube.

The MechWarrior Online competitive scene got a big boost with the game’s renaissance this year, and although there wasn’t quite as much ceremony thanks to COVID and the lack of Mech_Con, the final games were still an exciting display of piloting from the best MechWarriors in the world.

Ultimately, the 1st Jaguar Guards came out on top, defeating the 5th Jaguar Dragoons in the final round. Ghosts of Nox came in third and the appropriately named “here 4 da loot” came in fourth. KDCM V: Trans Rights, the team that was initially told to change their name before PGI backtracked, came in seventh place.

I didn’t get a chance to see every match, but I did catch the final ‘Mech usage statistics and was incredibly surprised to see such a wide variety of chassis used by the world’s top players. Whereas previous years would often see the same ‘Mechs over and over again (I’m lookin’ at you, Hunchback IIC), this year had almost twice as many ‘Mechs make it to the finals.

Perhaps the biggest surprise is the Firestarter, which has historically been one of those bad ‘Mechs that nobody really uses. I guess the recent balance passes have really shaken up the meta to the point where the Firestarter actually shines. Guess I’m going to have to give that ‘Mech a try.

The MechWarrior 5 Timber Wolf Mod Is Here

Timberwolf / Mad Cat Classic mod for Mechwarrior 5 Mercenaries Trailer #2
Watch this video on YouTube.

Remember that Timber Wolf mod that was mentioned in November’s news roundup? Well, The Art of BattleTech managed to get this beaut out for Christmas

Not only is the outside a highly detailed model that brings the classic Mad Cat look into the latest and greatest MechWarrior game, but it also has a custom cockpit courtesy of Alan Yeoh. Honestly, it looks a lot like a modern fighter pilot cockpit with a few extra screens on the ferro-glass windows. It can seem a little cluttered in first-person view, but that’s why MechWarrior 5 has a third-person camera. There’s also an alternate cockpit with fewer screens but more rearview mirrors. 

As expected, the Timber Wolf is pretty overpowered in comparison to most of MechWarrior 5‘s available chassis. That makes the Timby a great choice for pretty much everything that the game can throw at you. 

You can check out the mod in action here and then head to NexusMods or Steam Workshop to download the mod yourself. 

Also, Here’s A Mad Dog Mod For MechWarrior 5

Mad Dog / Vulture Classic mod for Mechwarrior 5 Mercenaries - Trailer
Watch this video on YouTube.

Not satisfied with just the Timber Wolf, Art is busy making the Mad Dog for MechWarrior 5 too. There should also be a Summoner on the horizon, but there’s no trailer of that delightful 70-tonner yet. Stay tuned. 

More Logistical Woes For Catalyst Orders

Don’t know if this has been shared yet from battletech

This really isn’t limited to Catalyst Games--lots of retailers are warning customers that orders aren’t arriving in a timely fashion this holiday season. Blame covid and the ongoing global logistical snafu, but if you didn’t get your Catalyst order in time for Christmas, you probably won’t get it until January.

On the bright side, the final two installments of the IlClan Recognition Guides have arrived, and since those are digital files, you can just download them now without waiting. 

Santa Nova Cat Is Coming To Town

https://www.reddit.com/r/battletech/comments/rnl9ok/santa_mech_is_here_to_bring_holiday_cheer_to_the/?utm_medium=android_app&utm_source=share

I don’t know where Reddit user h_ahsatan got a beard to fit this Nova Cat, but I’m glad they did. Hopefully, it doesn’t catch fire when this thing lets loose with all those energy weapons. 

Duane Loose Reveals How The Stryker Was Updated Got HBS’s BATTLETECH

It’s no exaggeration to say that Duane Loose practically defined BattleTech‘s visual style for decades. The artist that penned the original drawings that appeared in TRO 3025 recently shared an interesting story on his Twitter account about how he teamed up with Hairbrained Schemes to redesign the Striker missile tank. 

Working with Mike McCain, Loose helped create several redesigned vehicles, including the Striker. Loose also dropped several sketches of the Swiftwind and Demolisher tanks, but the Striker received special attention with a set of eight sketches. You can see how the missile tanks started out with eight wheels before shrinking those down to just six by the time they arrived at the final product. 

Strikers were always the worst in that game, but at least they looked cool.

Duncan Fisher Wishes Us All A Happy Holidays!

MERRY CHRISTMAS FROM DUNCAN FISHER
Watch this video on YouTube.

The Black Pants Legion, ever patrons of the fine arts, asked George Ledoux to put on his Duncan Fisher persona and wish us all happy holidays. Thanks, Duncan. I think we all needed that this year. 

And that’s it for 2021! I hope you’re all staying safe, staying healthy, and are looking forward to a better year to come.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For November, 2021

I hope y’all had a good Thanksgiving weekend. Being Canadian, I already had my Thanksgiving a month ago, but that doesn’t mean I can’t eat a turkey twice. Or rather, two different turkeys. I don’t bury the turkey for a month to ferment and then eat what’s left a month later. That’d be weird.

Anyway, we’ve got a bunch of BattleTech news for you, so let’s get straight to it.

Last-Minute Halloween Video Serves Up A Spooky Hellbringer

HELLBRINGER
Watch this video on YouTube.

I didn’t manage to get this one into the October news blast because Farseer Animation released it on Halloween. Given the spooky themes, it was only appropriate of them to do so, but that meant it missed my deadline by a hair.

So we’ll have a brief throwback to Halloween in today’s news. Farseer has managed to create a believable and chilling campfire tale about a cursed Hellbringer. I won’t ruin the surprise ending, but I will say it’s pretty spooky. 

PGI Dev Says Those Datamined MechWarrior 5 Files Aren’t A Clan Expansion

Another follow-up to our October news about hidden files in MechWarrior 5 that might hint at a Clan Invasion expansion. Chris Lowrey, who worked as narrative director on Legend of the Kestrel Lancers, responded on Twitter to say that the files found are mostly future-proofing for modders who might want to add that sort of content themselves. They’re mostly blank faction files that modders can use to add whatever factions they want, and because PGI put them there to begin with, it makes the odds of a future update breaking those mods entirely a lot lower.

It’s plausible, and also fits with what PGI has been saying all along in that the Clans are not coming to MechWarrior 5. At least, not officially. More on that later.

On the other hand, Lowrey also recently told The First Circuit Podcast that he couldn’t entirely rule out the possibility of a Clan-themed DLC, saying “Nothing is decided on that front.” And so far I haven’t heard of any decisions one way or another. 

Catalyst Releases New BattleTech Companion App For Black Friday Sale With Force Packs Back In Stock

BattleTech Force Packs

Of course, Catalyst is cashing in on the consumerist frenzy that happens from basically now until December 25, but I won’t go into a full breakdown of what’s available because, frankly, it’s a lot. Clan Invasion Force Packs are available if you missed out on the Kickstarter, including ComStar Level IIs, Clan Stars, and a bevy of Inner Sphere Lances, including some that weren’t available the first time around such as the Clan Ad Hoc Star and Inner Sphere Heavy Battle Lance. There’s also a bunch of non-miniature items that are back in stock, so head on over to the Catalyst store to fulfill your intense desire to spend money on BattleTech merch.

But along with all those new toys, Catalyst brings us another. The BattleTech Tactical Companion App is now available for download for iOS and Google Play. The app contains digital record sheets for every ‘Mech in the Beginner Box Set and A Game Of Armored Combat that keeps track of ammo, heat, and armor, a custom MechWarrior creator as well as several pre-set pilot cards, a lance creator, and a full game state phase tracker to keep track of your games.

And if you prefer things on paper, you can always send your ‘Mech sheets to a printer to hold something other than your phone.

More Tiny BattleTech Stores? More Tiny BattleTech Stores

I’m not sure what a chain marketing itself as Solaris VII BBQ & Bar would be offering other than booze and barbecued meats. Do they just have Solaris VII matches playing on the overhead vids? Do they have holo tables where patrons can battle it out in miniature? Do they have simulator pods where they can get as close as they can to a real-life fight? I don’t have the answers, but I’d love to find out.

I had to look up what “Chava” is, and it’s apparently a beverage served on Trell 1. Nobody knows what Chava actually is, but given the name and context of it being drunk by military figures in Decision at Thunder Rift, it’s probably sort of like tea or coffee. I imagine Chava Garden is therefore something like Starbucks, only hopefully less obnoxious with its size names. Why the fuck is a “tall” a small? Truly baffling. 

A Discussion On Why You Should Be Okay With BattleTech’s Spheroid DropShips

I suppose the Union of the two ball-type craft we've talked about would require a joystick
Watch this video on YouTube.

Space travel is hard, atmospheres suck, so an armored re-entry vehicle with tons of weapons makes a lot of sense--at least, once you have a fusion reactor that can pump out the juice to power one. But why are most DropShips basically spherical? 

A good discussion on the subject can be heard from Sacred Cow Shipyards, a dude who’s been discussing the finer points of sci-fi space travel for some time. BattleTech isn’t often a topic over those parts, but recently he did a dive into the Union DropShips and the concept of spherical re-entry vehicles in general. There are a lot of good points raised, so you should listen. Because I listened and I thought they were good points, and you wouldn’t be reading this if you didn’t trust my opinion at least that much. 

Clever Title About More Pokemon ‘Mechs

Lightning Lance – fourth completed Pokemech Lance. from battletech

I’ve posted a lot of Pokemon ‘Mechs over the few years I’ve been doing this. I don’t think I’ll ever stop. If you want my attention, mash together Pokemon and BattleTech minis. That’ll get you a spot in the Sarna news blast for sure. Here we have an entry from feor1300 who deserves all the praise for turning a Turkina into a Magnezone. Bonus points for the Raichu Imp. I think that Awesome is supposed to be Electivire, but I’m not too sure. It’s mostly just an Awesome with tiger stripes. 

MWO Free ‘Mech, November Patch, And Annual Rewards Program

We’ve got the usual MechWarrior Online stuff, including a free ‘Mech, not-free ‘Mechs, and a patch. 

We’ll start with the free ‘Mech, which is the Ebon Jaguar Alt. Config B. This laser boat used to be a powerful meta choice in MechWarrior Online, and it seems to still be plenty powerful. Win enough games and accrue enough match score and you’ll get one of these 65-ton monsters for free.

Next we have the annual rewards program. If you’ve purchased any amount of ‘Mech Credits in MechWarrior Online over the past year, you get the Urbanmech UM-R80. It’s basically a K9 with ECM, which means it’s the strictly better ‘Mech. If you bought any ‘Mech pack, bundle, new player pack, or more over the past year, you get the Viper Alt. Config F. It’s a machine gun boating medium ‘Mech that can fly and is my personal pick of the litter. The third and final ‘Mech is the Atlas AS7-K3 which you receive if you’ve purchased either the Stryker, Warden, Hunter, or Predator packs. This Atlas also comes with ECM and has jump jets, which is pretty terrifying on a 100-ton ‘Mech. 

If you qualify for any of these ‘Mechs, you should see them injected into your account already. If not and you think you should qualify, contact PGI support.

Last but certainly not least, we got a new patch on Tuesday. This patch is a little smaller than previous ones with fewer changes overall, but it does bring the fourth quirk pass for some of the ‘Mechs that still haven’t been looked at. The Vulcan, Dragon, Cataphract, Hellbringer, and Executioner have all received buffs, some big, some small, and some much-needed. All Dragon variants, for instance, now have armor quirks that match the Grand Dragon that was issued earlier this year. 

Next month will bring a new map and a return of the Stocking Stuffers event, so stay tuned for December stuff. I’ll hopefully have an update out before Christmas this time. 

The Clans Might Not Invade MechWarrior 5, But The Timber Wolf Will

Timberwolf / Mad Cat Classic mod for Mechwarrior 5 Mercenaries
Watch this video on YouTube.

The Art of BattleTech reached out to reveal another new mod being made for MechWarrior 5 besides the one that replaces the male protagonist with a female version. It’s something that the Inner Sphere was totally unprepared for and possesses more firepower than even most assault ‘Mechs in MW5

I of course speak of the venerable Mad Cat. Or Timber Wolf, if you’re nasty.

And not just any Mad Cat. This mod is based on the original art by Steve Venters and has been modeled and textured by the “supremely talented” Alan Yeoh. It’s basically the best a Mad Cat has ever looked in a MechWarrior game.

Art tells me that the plan is to have the Mad Cat out by Christmas with the Vulture and Thor arriving in early 2022.

Lady Centrella Has Now Ported MechWarrior 2: Mercenaries To Tabletop

MechWarrior 2: Mercenaries

A little while ago, I interviewed Riley Centrella about her massive project to convert Hairbrained’s BATTLETECH into tabletop rules. Now she’s done it again but this time for the best MechWarrior game of all time, MechWarrior 2: Mercenaries. And best of all, you can download the whole thing for free.

This is certainly not a campaign for the faint of heart. It contains 43 Operations spread of a 98-page document. There are 43 maps, a special record sheet for the possibly fictional Commando COM-7X, and 165 Record Sheets for all ‘Mechs, vehicles, aerospace fighters, and battle armor featured in the original game.

You can download the whole thing from Magistrex Centrella’s Patreon. So long as I get to play Deadeye’s lines during the campaign, I’ll be happy.

Robert Thurston, Author of The Jade Phoenix Trilogy, Has Passed Away

We’ve lost a legend this month. Robert D. Thurston, author of the Jade Phoenix Trilogy, I Am Jade Falcon, Freebirth, and Falcon Rising, died on October 20 at the age of 84. A decades-long career that spanned over 40 stories, Thurston provided a unique voice to BattleTech that powered some of its most memorable and defining characters. 

“In his writing and thought, he was interested in exploring alternate worlds,” his family wrote in his obituary. “We hope he is finding some good ones now.”

You can read more about Robert’s life in Catalyst’s tribute here

Personally, I will always remember Thurston’s works as just being unique amongst BattleTech fiction. He brought a nobility and clarity to the Jade Falcons that has yet to be matched by any other author. Robert, you will be missed.

Microsoft Can’t Bring Back MechAssault Because Of Engine Troubles

MechAssault

Xbox recently celebrated its 20th-anniversary event by re-releasing a ton of old Xbox and Xbox 360 games via its backward compatibility program. Although there were quite a few big names on this list of over 70 titles, MechAssault and MechAssault 2 weren’t among them. Worse still, this was Xbox’s last hurrah at updating old games for modern hardware, which means we’re probably never going to see an updated version of MechAssault

Which is a bit strange considering MechAssault was basically one of the original Xbox’s launch titles. You’d think that they’d have a vested interest in preserving their legacy. Well, it turns out they tried, but there were problems with getting MechAssault’s engine to work. 

Answering ArtOfBattleTech, MechAssault game writer and designer Tom Dowd said that early iterations with Xbox Live didn’t play well with the game’s engine, so to get it to work Microprose had to cobble something together that just fell apart when modern Xbox folks tried to make it work on something like the Xbox Series X. Fixing it would involve a lot more than just mere emulation, so Microsoft cut its losses and just gave up on it. 

A shame for MechAssault fans, but don’t fret! There’s a new MechAssault game being made by some very talented individuals that you can play for free

A Lego Catapult You Can Build In Less Time It Takes To Read This Article

Catapult-Lego

Most of the Lego sets that I showcase have been fairly intricate affairs with hundreds, if not thousands of individual pieces. Here we have something that you could probably snap together in less than 20 minutes. And it still looks damn good.

This Catapult diorama comes courtesy of xig_brick, who also posted the instructions too. If you’re not into the Catapult, you can always go for the Marauder, although it’s somewhat larger. And if you don’t have the pieces because you’re a grown-ass adult who doesn’t have a bajillion Lego sets lying around (not me, of course), then you can purchase the pieces individually from Lego. Although the future is fast turning into the cyberpunk dystopia that games like Shadowrun warned us about, at least we have Lego on-demand. 

Unreleased Prototype Turn-Based BattleTech Game Debuts After 23 Years Of Waiting

Last, but not least, we’ve got a special Thanksgiving treat for you. 

MrTalida has just published a prototype build for a canceled turn-based BattleTech PC game that was being worked on by FASA Interactive and spearheaded by Asylum Entertainment way back in 1998. Unlike MechCommander, this would be a more faithful adaptation of the turn-based mechanic of tabletop BattleTech, with little digital ‘Mechs shooting over a hex-grid digital battle map. 

The game was never announced and judging by the Powerpoint presentation I saw, FASA had trouble getting investors to put money into a turn-based PC game. A shame, since then we might’ve had something before Hairbrained’s fabulous BATTLETECH from 2018. 

Over on the archive site is a Milestone 8 build of the game that was created in January 1998. The build comes with a playable scenario, ‘Mech editor, and map editor, but it doesn’t have all the planned ‘Mechs or assets. The final product was supposed to have 120 ‘Mechs, over 40 vehicles and infantry types, and have both multiplayer and a single-player campaign.

Getting this to work will be tricky as it was designed for Windows 98. I’m no expert, but you’ll need to at least start with an emulator and then cross your fingers. Even if you get it to work it’s still a prototype and not a finished game, so don’t expect much. But it is a very interesting look at what might have been. 

And that’s it for November! Join us next month as we go over your favorite Holiday-themed gift ideas. Although by then it’ll probably be way too late to purchase a gift and have it shipped in time for Christmas. Ah well.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For October, 2021

The cold and rainy weather has finally struck Southern Ontario, so that means it’s October. The spooky season gets dismally grey where I live, which is only appropriate for the spookiest of non-holidays.

Here’s hoping your personal pandemic experience has gotten to the point where it feels like razor blades and needles are the larger concern with trick or treating than catching COVID. Get vaccinated if you haven’t already, and keep an eye on the relevant medical organizations about potential boosters.

And now, on to your regularly scheduled BattleTech news for October 2021.

The Clans Might Be Coming To MechWarrior 5

This technically happened at the end of September, but by then I’d already hit publish on that month’s news blast, so we’re pushing it into October. A datamine into the most recent MechWarrior 5: Mercenaries patch revealed some interesting new content might be coming to the game, and it involves the Clans

Am I surprised? Well, not that there’s a Clan Invasion potentially coming, but that it’s happening so soon. We’ve only just wrapped up the Fourth Succession War with the Kestrel Lancers expansion and now we’re talking about a Clan invasion.

First, the evidence, courtesy of a Reddit post from neverfearIamhere. The datamine reveals references to the invading Clans, including Clan Wolf, Jade Falcon, Ghost Bear, and Smoke Jaguar, as well as the long list of non-invading Clans. There are also references to the Bushwacker, Hellspawn, Night Gyr, Osiris, Fafnir, Piranha, Thanatos, and Uziel. More recent tech like MRMs, Light PPCs, and Rocket Launchers are also mentioned. The weird thing here is that tech is from the 3060s while the Clan Invasion is supposed to be in the ’40s and ’50s. 

The other weird thing is how often PGI has stated that MechWarrior 5 wouldn’t go into the Clan Invasion, and indeed this sentiment was repeated on a recent No Guts No Galaxy video (which made it sound like MechWarrior 6 was more likely). But I gotta mention that datamines are not necessarily indicative of anything. There could be any number of reasons why that code is in MechWarrior 5, including potentially other DLC packs that bring the timeline into the FedCom Civil War era. I don’t know and PGI hasn’t said anything. But it’s there, and that’s maybe something. 

MechWarrior 5 Female Protagonist Mod Adds Much-Needed Representation

MW5 Female Protagonist with Voice-Over Mod
Watch this video on YouTube.

I always found it a bit odd that MechWarrior 5: Mercenaries doesn’t have an option for a female player character. I mean, it’s 2021; pretty much every franchise out there has gotten the message that gender equality in gaming is a good thing, and they’ve written their games so that the player can choose between male or female. Some have even started giving players the option of falling somewhere else on the gender spectrum.

Being able to play a trans MechWarrior is probably a little more than PGI can handle at the moment (more on that later), but c’mon guys. There are plenty of female MechWarriors in BattleTech, and fans should have the option to play as one.

But where PGI fails, modders provide. The Female Protagonist mod not only adds a female player portrait but also replaces the male voice lines with new ones. The voice is AI-generated so there’s a certain robotic monotone quality, but as mod creator SankaraSamsara says in the mod description, “It’s better than nothing, I think.” 

You can choose between several new player portraits including a few characters from Harebrained’s BATTLETECH as well as Yelena from Deus Ex and even Dr. Kynes from Dune. There’s also a “they/them” pronoun version of the mod that replaces all the appropriate pronouns in the text.

This mod is still in active development, and the creator has already confirmed on Twitter that there are plans to add real voice acting in a future update. Stay tuned. 

Renegade HPG Remasters TRO 3057 Cover

Renegade HPG collaborated with Emil of @ArtofBattleTech fame as well as Jayden Morris to remaster the classic cover of the TRO 3057 DropShips, JumpShips, and WarShips. This here’s the Leviathan, Clan Ghost Bear’s gigantic combined dreadnaught/transport ship. Emil resized the image using some fancy AI upscaling, while Jayden redid the Ghost Bear logo. Renegade HPG brought it all together in one tight little package for Gallery 3025. Which, by the way, you should join if you’ve got the funds.  

Catalyst Provides Update On Clan Invasion Packages

The question many BattleTech fans have been asking Catalyst lately has largely been “where’s my stuff!?” It’s a fair question to ask, given how long they’ve been waiting for their Clan Invasion packages to arrive. 

According to Catalyst, over 90% of Clan Invasion shipments have been delivered without a hitch as of the beginning of the month. That said, there are still quite a few folks who haven’t received their minis, pins, challenge coins, and the all-important UrbanMech plushie. 

Most of them are apparently in the EU. This is due to the fact that the Chinese factories creating the Clan Invasion box sets sent the entirely wrong box sets. Then there was a series of warehouse delays and logistical delays, and then GenCon… and more stuff. You can read the whole thing over on the Clan Invasion Kickstarter page

Bottom line, Catalyst is now all-hands-on-deck ensuring that everyone gets everything they ordered. At the beginning of the month, they received a report on all non-delivered items and will ensure there’s a separate shipment for everything that was missed. 

“We know there is still a great deal of work to do to get us through Wave 2,” Catalyst wrote, “and to keep fixing issues that have cropped up along the way (like Russia!) and on which we will continue to work hard until we have fulfilled and satisfied all 12,000 active backers.”

Of course, Catalyst has more than just Clan Invasion boxes to ship. They’ve recently gotten started with the fourth and final cycle of ilClan BattleMech Recognition Guides with Volume 19, and there are also these interesting figures of what appears to be a Stormcrow Alt. Config B. Prime variants are usually not my preferred OmniMechs, so variant figures are likely to be a pretty good moneymaker.

Living Legends 2 Looks Like It’s Coming Along Nicely

Living legends 2: Atlas boarding and power up scene concept.
Watch this video on YouTube.

Remember Living Legends 2? The team behind the MechWarrior: Living Legends successor recently posted a development update showing several new ‘Mech models in Unreal 5. There’s a Bushwacker, a Marauder, and of course, a big bad Atlas, all of which look fairly close to their classic TRO designs. 

So far, the team says they have a functioning game prototype, but everything is basically placeholders. They’ve got a fully animated Bushwacker and all the game’s systems and netcode working, but there are some systems that haven’t been implemented like ammunition and heat. 

But things definitely seem to be progressing at a pace far faster than you’d expect for what essentially amounts to a fan project. These industrious folks have even got a Steam page set up, although it remains invisible until they’re ready for open alpha testing. 

Oh, and they’ve also changed the name yet again to Living Legends 2: Armored Combat. It sort of evokes the BattleTech name without using the actual trademark. As always, we’ll be keeping a close eye on these guys to see how Living Legends 2 shakes out. 

Fast Food Of The 31st Century

Fast Food chains in the Battletech universe from battletech

Brutetuba shared this little ditty on Reddit recently, and I love it. I don’t know where this idea came from, and I don’t know how it was turned into the tiniest piece of game architecture I’ve ever seen, but it’s great and you all need to burn down Catalyst’s inbox to turn this into an official product. And y’all need to tell me where I can get a tiny hat for an UrbanMech. That shit’s dope.

MechWarrior Online Is Giving Away A Lot Of Stuff This Halloween

We got a lot to talk about in MechWarrior Online, so I’m going to try and speed through it. 

First up, the annual rewards program has been announced. If you played at least 100 matches between November 24, 2020, and now, you’ll get five million C-bills, a ‘Mech Bay, and 100 GSP. If you paid any amount of money in the same time period, you get a free UrbanMech UM-R80 and an additional 100 GSP. Buy any of the new player packs, bungles, DropShip Deals, ‘Mech Packs, or basically anything other than the recent Stryker, Warden, Hunter, or Predator packs, you get a free Viper VPR-F. Buy any of those previously excluded packs and you’ll get an Atlas AS7-K3, and if you bought one from each of these categories, you’ll get two decals, three Boosted cockpit items, and 200 additional GSP. 

Next, MechWarrior Online recently released its October patch which brought the Hunter Pack and the remastered Viridian Bog. The map was redesigned with feedback from the Cauldron to be more open, have more sightlines, and offer greater tactical freedom for the two teams to try and flank opponents. Several weapon systems and equipment have been tweaked, and we’ve got a brand new quirk pass for several ‘Mech designs. Commandos, Jenners, Vipers, Phoenix Hawks, Warhammers, Marauders, Stalkers, Marauder IICs, Corsairs, and Fafnirs have all had their quirks adjusted, so check out the patch notes to see if your preferred ride has some new tricks up its sleeve. 

And of course with Halloween around the corner, there’s a new event and a new free Mech. Loot bags are back, which rewards random goodies for every 100 match score you accumulate in each match. Crack open 250 bags and you’ll get a Hellspawn HSN-8P and a ‘Mech Bay along whatever items you receive in each loot bag. Events like these are great ways to restock your ‘Mech Credits and C-bills for free-to-play players, so be sure to play a few games and grind out that Hellspawn.

MechWarrior Online Says Trans Rights After A Bit Of Convincing

PGI did their very best to get canceled earlier this month after they denied a MechWarrior Online competitive team the use of the words “Trans Rights” and “Trans Fights” in their team names. Daalpacagirl outlined the whole situation in a long-winded Reddit post, along with screenshots of emails between herself and a MechWarrior Online admin, but the TLDR is that she tried to get into the MechWarrior Online World Championships with two teams called “KDCM V: Trans Rights” and “KDCM VI: Trans Fights,” and the PGI admin said “no.” 

What was truly bizarre was PGI’s explanation for declining the team names, saying MechWarrior Online was not an “appropriate environment” for “real-life political discussions.” PGI allowed the teams to go ahead and compete, just without the “Trans Fights” and “Trans Rights” tags. 

The whole thing blew up on social media with PGI co-founder Russ Bullock stepping into the fracas with some pretty awful things to say in support of the GM that denied the team names, calling the whole thing a “tough situation.” If you’d like to see what response THAT got him, PC Gamer picked out a few good examples.

It was at this point that live operations manager Matt Newman had to step in and eat crow, issuing a public apology on the official MechWarrior Online website and remedying the situation personally by restoring the removed team names. 

“Our actions obviously hurt and offended people, I apologize. We will do better,” Newman promised. “With the understanding that trans rights is not a political issue, we will allow the team to use either of their original choices as their team name.”

To her credit, Daalpacagirl graciously accepted the apology on Twitter and promised to continue competing in MechWarrior Online. Russ, meanwhile, wisely remained silent following PGI’s apology, although he offered no apology himself. Sort of explains the lack of a female protagonist in MechWarrior 5, huh? 

I Don’t Actually Love Hunchbacks, But I Kinda Love Hunchbacks

Finished a new Mech illustration, here’s a Hunchback for your enjoyment! from battletech

I know that my signoff is a Hunchback serving up flapjacks, and on more than one occasion I’ve commissioned art of Hunchbacks doing stuff like stirring cauldrons and experiencing explosive dysfunction (to the point where you could accuse me of trying to rebrand Sarna’s signature ‘Mech as the Hunchback), but it’s not because I have any particular love for Hunchbacks. I don’t really like Hunchbacks--they’re tough and dangerous, but they’re kind of a one-trick pony. They’re very good at that trick, but I tend to prefer ‘Mechs that don’t get ranged by a Whitworth

But I also can’t help but appreciate Hunchbacks for their iconic looks. They’re both instantly recognizable by any BattleTech fan and they’re incredibly versatile for their humanoid shape and fully articulated hands. For this reason, it’s easy to make a Hunchback look interesting and dynamic. 

Reddit user nickelangelo2009 showcases the Hunchback‘s dynamism perfectly with their newest illustration. This MechWarrior is very clearly trying to conserve their Hunchie’s limited ammunition, but that’s fine because blazing away with all three lasers still looks cool.

And that’s it! Join us next month as we stop being spooky and we start getting somber before the arrival of winter, my least favorite season.

And as always, MechWarriors: Stay Syrupy. 

stay syrupy

Community Outreach – Mark Nicholson, 3D Artist At MechWarrior Online Developer PGI

Courtesy of PGI

Welcome back to another edition of Community Outreach. This week, Sarna sat down to talk to Mark Nicholson, 3D artist at PGI, and one of the architects turning ‘Mechs from mere ink on a page (or pixels in a digital image) into an actual moving, stomping, Autocannon-blasting giant robot.

Mark has been talking about his work over on the MechWarrior Online forums revealing some of the finer aspects of his job, but I wanted to get a little bit more into some of the technical issues of building ‘Mechs designed for customization. MechWarrior Online is the first MechWarrior game that really changes the look of your ‘Mech as you change its loadout, which makes building modular 3D models an enormous technical challenge. I find the whole thing fascinating, and I hope you do too. Enjoy.

Continue reading

Your BattleTech News Roundup For September, 2021

courtesy of PGI

September will be a month to remember. This month, not only did many of us receive our Clan Invasion Kickstarter packages, but we’re also getting a very special present in MechWarrior 5. For the first time in a MechWarrior game, we’re going to be able to play giant rock ’em sock ’em robots.

And yes, I’m aware Hairbrained’s BATTLETECH did melee combat first (and also allowed shoulder charges and mule kicks, too), but there’s something viscerally satisfying about punching a ‘Mech in first-person. It’s going to be so sweet.

As usual, we got a lot to talk about so we’re not going to dwell too much on the arrival of melee combat in a MechWarrior game for the first time, ever. Don’t worry, we’ll pick that thread up later. For now, on to the news!

The MechWarrior Online World Championships Are Back

The MechWarrior Online World Championship Series is back, baby! This was technically announced at the end of August, but we’re pushing this into the September news just due to how amazing it is. 

The last time we saw an officially sanctioned competitive MWO tournament was back in 2019 when PGI held an invitational-style tournament due to falling player numbers. The 2020 tournament never happened, which was unsurprising given how PGI was hard at work on MechWarrior 5 and the pandemic was putting a stop to many game events and tournaments.

But that’s all in the past. The MWO Champion Series returns in 2021 in collaboration with the MWO Comp community, a group of die-hard MechWarriors who kept the competitive spirit alive while MechWarrior Online went through its Cauldron-fueled metamorphosis

The rules seem to be mostly the same as previous championships, with 8v8 games featuring all tech and ‘Mechs available with a maximum of 3 ‘Mechs in each class with no duplicates allowed. A 480-ton maximum is also applied, so there’s no loading up on heavies and assaults allowed.

The competitive queue is already available to all MechWarrior Online players who are part of a competitive team, with the queue open on Thursdays and Saturdays. The competitive queue closes on October 18, and then round one of the double-elimination finals begins on October 30 with the grand finals on December 11. Prizes will be both in-game and real-life cash prizes. 

It’s going to be a very interesting tournament with all the changes that the Cauldron have instituted. New builds, new ‘Mechs, and new strategies will be employed to account for the refreshed maps that have arrived throughout 2021. It’ll also be exciting to see if there are any new faces that have arrived in the competitive scene thanks to MechWarrior Online’s renaissance.

But speakin’ of new maps, a brand new refreshed Caustic map arrived on September 21’s patch, along with another quirk pass. ‘Mechs like the Griffin, Enforcer, Thanatos, Ebon Jaguar, and Rifleman are all getting revamped quirks along with many, many more designs. Check out the patch notes to see if your favorite ‘Mech just got a facelift that’ll bring it into the current MechWarrior Online meta.

See The Timber Wolf In All Its Glorious Variations

SU-SMD recently started on an expedition to draw every version of the Timber Wolf, from Prime to Z, along with unique camo schemes for various Clans employing each design. I like ’em, since you hardly ever see a Timber Wolf other than the Prime variant, with its big, boxy launchers and paired laser pods. I can’t wait till we get to the U alternate configuration for some underwater Mad Cat action [UPDATE: it’s everything I imagined.]

Sarna Unveils A Searchable Map Of The Known Universe

First off, I want to make it clear that I had absolutely nothing to do with this herculean effort. That credit all falls to Sarna Cartographer Gruese, founder and editor-in-chief Nic, as well as the team members of Operation: Doneve. This searchable map will be made available on the main site as well as in the Discord, which you can find here.

This map covers the Inner Sphere and the rest of the known universe right up until the year 3151. Additionally, each planet will have its own centered map which allows you to see which factions owned it during which period. Just click the little arrow over the map to bring yourself forward or backward through BattleTech‘s eras.

You can see the whole map of the Inner Sphere here, and get an example of the planetary-focused maps by looking at Park Place here. It took over 6 years to catalog over 3,000 planets/systems, but the results I’d say are worth it. 

MechWarrior 5 Generated 160,000 Sales For Steam Release

We don’t know how many copies MechWarrior 5: Mercenaries sold when it was first released on the Epic Games Store, but we do know how many it sold on Steam and Xbox. This comes courtesy of a recent financial report from EG7, developer PGI’s new Swedish overlords. An additional 160,000 units were sold when MechWarrior 5 was re-released on Steam and Xbox in May, with 75,000 Heroes of the Inner Sphere DLC purchases on top of that. About 81% of those sales were on Steam, so Xbox/GOG and Epic accounted for the remaining 30,000 in new sales.

That might not sound like a lot compared to all the many million-unit franchises out there, but EG7 considers this a financial success, and that’s all that really matters. EG7 will foot the bill for marketing and publishing, while PGI focuses on making new DLC and adding features to MechWarrior 5--such as the recently-announced Legend of the Kestrel Lancers. We’ll dive into that in just a second, but first… 

MechWarrior 5 VR Mod Goes Into Beta

Virtual reality compatibility was initially touted as one of MechWarrior 5‘s features back in the day, but the complexities of VR proved too much for PGI’s small development team. The feature was cut ahead of the game’s Epic release and there hasn’t been much discussion about it since then. Perhaps VR will get official support in the future, but in the meantime, we have mods.

Specifically, we have VRWarrior from modder Kitt, now available on Nexus Mods. This mod provides support for Oculus, HTC, SteamVR, and Windows Mixed Reality headsets to experience MechWarrior as never before. 

As someone who only recently got their first VR headset, there is nothing that compares to the level of immersion you achieve with VR, and especially for games that put you in some sort of vehicle. Games like Beatsaber and Superhot are fun and all, but when you can only move a few feet in any given direction before you hit an invisible wall, it sort of ruins the experience.

Sitting down in a chair with a headset and a game controller doesn’t have that problem. What VR does is allow you to move your head and look in the direction your head is pointing. This makes you feel like you’re really in the cockpit of a giant death machine, and that’s a feeling that’s difficult to replicate outside of VR. 

However, VRWarrior isn’t perfect. The mod only works when you actually get into a mission, with all the in-between menus and dropship scenes still happening on a flat monitor. It’s also still in very early beta, so expect there to be bugs (many of them are already noted on the Known Issues portion of the mod’s page). But either way you look at it, I’m excited for VR to finally find its way to MechWarrior

Gallery 3025 Brings Us Yet More Great Art

A little while ago, we saw this Archer as a work in progress, but now Jayden Morris has unveiled the finished product on Gallery 3025. It’s pretty amazing, and as always, I encourage you to assist Gallery 3025 by subscribing so they can bring even more precious BattleTech art like this into the world.

MechWarrior 5 Punches Onto PlayStation Along With New Legend Of The Kestrel Lancers DLC

MechWarrior5: Mercenaries - Legend of the Kestrel Lancers Expansion Pack Features.
Watch this video on YouTube.

Big, big news for MechWarrior 5. First, the game is heading to PlayStation. PGI senior community manager Daeron “Bombadil” Katz made the announcement on the official PlayStation blog earlier this month, noting that this will be the first time that a MechWarrior game has come to a Sony-branded console since MechWarrior 2: Arcade Combat Edition for the PlayStation. 

Besides receiving full crossplay with both the PC and Xbox versions, the PlayStation 5 version of MechWarrior 5: Mercenaries will include support for the DualSense controller’s haptic feedback and adaptive triggers. It’ll also come alongside a free update that lets players swap control of lancemate ‘Mechs during gameplay--another all-new feature never-before-seen in a MechWarrior game.

There’s also one other new feature coming with the free update. Fans noted in the PlayStation 5 announcement that there were some UI tweaks, and in the weapon’s table there was something labeled “HANDS.” A follow-up tweet from PGI offered a tongue-in-cheek “no comment,” but basically confirmed that the game was getting melee-based combat--a first for any MechWarrior game. 

Fast forward a week and PGI announced the new Legend of the Kestrel Lancers DLC will arrive at the same time as the PlayStation launch of MechWarrior 5. This new DLC brings MechWarrior 5‘s timeline up to the Fourth Succession War, which saw the newly-formed Federated Commonwealth steal away planets from House Kurita, House Marik, but mostly House Liao. This all-new 14-mission campaign will bring “unique mechanics, authored missions, and custom dialogue and cinematics.”

There’s also going to be new ‘Mech skins, 23 new ‘Mech variants (with a lot of Archers, for some reason), three new biomes (Jungle, Tourmaline Desert, and Megacity), five new random mission types (Scorched Earth, Objective Raid, Targeted Kill, Guard Duty, and Battlefield), and seven new quest lines including the new “all-out-war” battle scenario.

Also confirmed with the DLC features trailer was what MechWarriors have been asking for since as far back as I can remember. Melee combat will finally appear in a MechWarrior game.

It seems like it’ll be limited to just punching, which means only ‘Mechs equipped with fists will get the option to play rock ’em sock ’em robots. However, ‘Mechs with fists are the ones that often needed a little extra to feel the most impactful in the game. My Quickdraw suddenly shoots from bottom-tier to top-tier heavy ‘Mech, along with the Commando and Panther.

The mighty Atlas probably didn’t need the help, but I doubt anyone is going to complain. 

We still don’t know exactly how melee will work, but I’ll assume it’ll be like a weapon system that you can bind to a button and then launch a haymaker at anything that’s close enough. 

Lancemate ‘Mech-swapping and melee combat are included in the free update that launches alongside the PlayStation release of MechWarrior 5: Mercenaries. Legend of the Kestrel Lancers will include the new campaign, sidequests, and 23 new ‘Mech variants. Both are launching on September 23. 

Hatamoto-Chi Is The True ‘Mech Of The Samurai

I couldn’t go without featuring SU-SMD’s other BattleTech piece, a commission from Everything BattleTech’s David for a Hatamoto-Chi in full Draconis Combine samurai regalia. This is the sort of thing that reminds you that the Dracs have a lot of very pretty ‘Mechs so long as you can get over the retro-futuristic aesthetic.

BattleTech Is Slowly Being Turned Into Audiobooks

I’m not sure if any of y’all knew this since I didn’t know it until a helpful Sarna reader pointed it out, but BattleTech’s many novels are slowly being converted into audiobooks. You can head on over to Audible to see which books are currently available, such as The Gray Death Legion saga, Wolves on the Border, and A Bonfire of Worlds. I’m a big podcast guy, so audiobooks are a great thing to slip into my usual listening habits. 

The narrators for books already converted are fine, but I’m holding out for Tex’s rendition of Michael Stackpole’s Blood of Kerensky series. Tex made the announcement on the official Black Pants Legion YouTube page, adding he’s under an NDA so he really can’t offer too much in terms of comments. All he told me was that he needed to upgrade his computer hardware just to render the audio of sufficient quality and that he considers himself an “ultimate amateur” in the audiobook biz, so don’t get too excited.

He also wasn’t able to offer me a timeline, so patience is a virtue and all that.

BattleTech Returns To GenCon 2021

Catalyst Game Labs was at Gen Con this past weekend to showcase many of the new miniatures that arrived with the Clan Invasion Kickstarter Wave 2 packages. I got mine, by the way, and the minis are superb. I hope y’all get your packages in the coming weeks. 

To really make these new minis pop, CGL, Arcturus Rising, and Iron Wind Metal set up a diorama featuring a mixed landscape battle bookended by boxes of Clan Invasion ‘Mech Packs. You can even spot a few new Iron Wind sculpts in there, including the Goliath C, Sojourner, and Archer ARC-9W. 

We’ve got Guardian982 on Reddit to thank for these pictures, which also show a brand new official Annihilator hiding behind a building. The Iron Wind Metals ‘Mechs are available on its website now, while that Annihilator comes as part of a brand new Wolf’s Dragoons Assault Star Force Pack available from Barnes and Noble. This is an exclusive item, so you can ONLY get ’em from Barnes and Noble, and it’s a pre-order item too. Shipping for these Wolf’s Dragoons Force Packs starts December 15. Inside you’ll find the aforementioned Annihilator, but also a Rifleman, Archer, Blackjack, and a re-posed Timber Wolf.

And that’s in for September! Join us next month as we head into the spooky season with some more scary announcements.

And as always, MechWarriors: Stay Syrupy.

stay syrupy