Category Archives: Videos

Your BattleTech News Round-Up For July, 2023

July is not traditionally a particularly busy month for BattleTech, with Gen Con usually taking up all the oxygen until August. However, we seem to have gotten a blockbuster month for BattleTech news, so I won’t waste time. We got a lot of ground to cover, so let’s hop to it!

New BattleTech Products From CGL For July

Proliferation Cycle Pack

We’ve got a bunch of new product announcements from Catalyst Game Labs, starting with one that just snuck in at the end of June. The Proliferation Cycle pack is now available, containing seven of the earliest BattleMechs known to mankind. They include the Firebee, Gladiator, BattleAxe, Ymir, Icarus II, and of course, the Mackie. It also includes the first OmniMech, the Coyotl, which remains fairly effective even to this day.

Snord’s Irregulars Assault Lance is also available, which includes the Spartan, Guillotine, Highlander, and the utterly disgusting FrankenMech, and there’s an entire UrbanMech Lance with a new pose of the R60 and three new variants, including one from the ilClan era. Head on over to Catalyst’s web store to order these little beauties.

RGV1-Classics

Later in July saw the release of the Gray Death Legion Heavy Battle Lance pack, which includes a jumping Shadow Hawk, new variants on the Gargoyle and Catapult (which appears to be the K2 variant), and the new Regent (which is like a Hauptmann, only it’s made by Sea Foxes). Grab that exclusively at Barnes & Noble. A collection of new plushy patterns have also been released (including Archers in both Wolf’s Dragoons and Kell Hounds colors) as well as the BattleTech Activity Book 02 in both print-on-demand and pay-what-you-want PDF.

And most recently, BattleMech Recognition Guide Vol. 1: Classics is available now in digital and print formats. This guide focuses on some of the best-known ‘Mechs of the Inner Sphere and Clans but rebuilt with ilClan-era tech. It contains materials originally published in the Recognition Guide: ilClan series. Grab it on the Catalyst Web Store or through DriveThruRPG

CGL Has Stuff Going On At GenCon

We are just days away from Gen Con Indy, and Catalyst Game Labs has a lot of stuff going on. So much stuff that I had to scroll for several pages before I finally got to the end of the CGL’s section of Gen Con’s event finder. A lot of the more popular events are already sold out, but there are stil plenty of activities with space available.

Thursday will see Alpha Strike Academy, BattleTech mini painting classes, the Solaris Melee Challenge, Raise the Flag, and both Grinder and Feature events, as well as BattleTech Bootcamp (which unfortunately seems to be sold out). The BattleTech Championship Circuit begins Friday, with continuations on Alpha Strike Academy, Raise the Flag, and the Solaris Melee Challenge. This continues into Saturday with an Alpha Strike scenario called “Battle of the Super Heavies,” and even more BattleTech Total Warfare scenarios. 

There are loads more than what I’d just briefly listed above, so check out this list to sign up for events. Gen Con runs from August 3 to 6 in Indianapolis, Indiana. Get your tickets here.

And since Gen Con is BattleTech‘s biggest convention of the year, I wouldn’t be surprised to hear about some new product announcements. Expect to hear more on that in next month’s news roundup.

Opinion: Is the Size And Weight Of ‘Mechs Accurate?

Sarna Complaints Department

Courtesy of Eldoniousrex

In this month’s opinion, we’re going to take a look at a question posed by user agent_venom_2099 over on the new-and-improved BattleTech subreddit. The question: does 31st (and 32nd) century weight seem accurate based on what we know of modern-day military hardware, such as tanks?

The key comparison is the M1A1 Abrams, America’s main battle tank. Weighing in at almost 70 tons, an Abrams is roughly 10 meters long, three meters high, and a little over three-and-a-half meters wide. The exact dimensions of ‘Mechs aren’t often discussed, but the similarly-massed Warhammer is often portrayed as around 12 meters tall and four meters wide at the shoulder. 

The Warhammer seems larger dimensionally, but we should remember that the Abrams is basically a metal brick with tracks on each side and a turret in the middle. The Warhammer is a hollow armored carapace over a metal skeleton with a fusion engine in the center and PPCs on either side. 

Is it accurate to say these two machines are equivalent mass? I’d say so. Sure, the Abrams is likely denser and smaller by volume, but that’s just tanks for you. ‘Mechs are supposed to move in ways that tanks can only dream of, and that additional mobility likely just means ‘Mechs aren’t as dense as traditional tanks. This could also explain why heavy tanks like the Manticore II are often shown as smaller (by volume) than ‘Mechs even though the Manticore II weighs in at 70 tons--even heavier than an Abrams.

What do you think? Should ‘Mechs be heavier than they are, or do you think their general size and volume are appropriate for their mass? Let me know in the comments below.

Lego Thor Comes With A Removable Reactor, Sensor Module, And Pilot

Lego Summoner (Thor)
by u/cosmicmoonglow in battletech

We love to see Lego ‘Mechs here at Sarna, and we’re even more impressed when you can actually put a little Lego figure inside one. I’m doubly impressed that this Thor not only has a functioning cockpit but also one that can eject the pilot before its ammo explodes.

On top of that, this Lego Thor has a removable reactor and sensor module so you can showcase it undergoing maintenance. Unfortunately, we still don’t have the schematics to make our own Lego Thor, but creator cosmicmoonglow has promised to post them after tinkering a bit with the design.

Longbow Coming To MW5 In The Dragon’s Gambit DLC

As hinted last month, it turns out we haven’t seen the last of MechWarrior 5: Mercenaries after all! The Dragon’s Gambit brings an all-new campaign that takes place during the War of 3039. Where in Legend of the Kestrel Lancers players sided with the Federated Commonwealth, this time you’ll be hired by the Draconis Combine and paired with the 5th Amphigean Light Assault Group on Vega. According to Sarna’s records, the 5th Amphigean faced off against the Grave Walkers, Seventeenth Recon Regiment, and Snord’s Irregulars before being eventually forced off-world. Does this mean we’ll be fighting a losing battle? We’ll find out in a “handcrafted campaign” that spans 15 missions--the most of any MechWarrior 5 DLC yet.

In addition to the new campaign, MW5 is also getting a new ‘Mech: the Longbow. A classic Unseen design, we haven’t seen the Longbow since MechWarrior 4: Mercenaries. At 85 tons, the Longbow is the classic assault artillery machine, capable of launching flights of 50 LRMs at a time. However, it’s not something you couldn’t already do in the Stalker. There will be a new Hero variant called the Hailstorm, however, so expect it to be the most unique of the Longbows.

Besides the new ‘Mech, there will also be “high-tier weapons caches” in every campaign mission, new “Otomo” variants of Combine ‘Mechs (including the Dragon, Mauler, Catapult-K2, BattleMaster, Charger, and Hatamoto-Chi), as well as new co-op instant action modes that will come as a free update to all MW5 owners. 

The Dragon’s Gambit arrives on September 28. Check out the official site for more info.

Multiple MechWarrior Projects At PGI?

Multiple mechwarrior projects in development?
Watch this video on YouTube.

The Dragon’s Gambit might not be the last MechWarrior 5 DLC. According to No Guts No Galaxy’s Sean Lang, MW5 developer PGI has “multiple MechWarrior projects in development,” with at least one new title that’s almost certainly MechWarrior 6

Speaking with Daeron “Bombadil” Katz over at PGI, Lang found out there’s a “new project” in the works that’s confirmed to be a new title release. He speculates that it’s MechWarrior 6 and it’ll be set during the Clan Invasion. Given how MechWarrior 5‘s DLC has been slowly working its way through the pre-invasion highlights, that theory doesn’t sound too far-fetched to me.

There’s also some speculation that MechWarrior Online 2 is in development, or that MechWarrior 6 will ship with expanded multiplayer capabilities that’ll effectively sunset MechWarrior Online. Note that this is purely speculation and we haven’t received any official announcements outside of The Dragon’s Gambit DLC.

I should also note that new games typically take a while to create, and Lang suspects we won’t see MechWarrior 6 for three to four years yet. This would necessitate an extension of PGI’s MechWarrior license, which is set to expire in 2025. Given the new game in development, I’d suspect that extension has already been granted or is basically a sure thing.

As for MechWarrior 5, PGI president Russ Bullock strongly hinted on Twitter that there’s more DLC on the way. But after the War of ‘39, there are basically no big in-universe events until the Clans are encountered in the deep periphery by ComStar in ‘48. One more DLC that serves as a prelude to a Clan Invasion-focused MechWarrior 6 would make a lot of sense. Maybe we’ll find out in “a couple of months.” 

The Stone Rhino Arrives In MechWarrior Online

Stone Rhino MWO

Lest we forget, MechWarrior Online is still here, and it’s still getting new ‘Mechs. The Stone Rhino has arrived, and it’s a terrifying monster of an assault ‘Mech that really seems to be the in-game equivalent of the Inner Sphere Fafnir. Every Stone Rhino variant is available save for the Stone Rhino 5 and 8, which is interesting given that the Stone Rhino 6 has 14 medium pulse lasers, enough to cause most ‘Mechs in MWO to self-destruct if fired all at once. In comparison, the Stone Rhino 5 would have merely brought four LB-5X autocannons and six ER medium lasers, while the Stone Rhino 8 would require Dark Age technology that isn’t available in-game yet.

Never fear, for the hero variant of the Stone Rhino, called the Koloss, is far more terrifying than any Stone Rhino ever produced. Five SRM-6s, two LB 10-X ACs, and five ER medium lasers are combined with MASC to make this a fast-moving brawler with punch enough to down most ‘Mechs in a single blow. Head on over to the MechWarrior Online store page to purchase the Stone Rhino packs now.

There are also two new Legendary ‘Mechs, and surprisingly, they’re both Annihilators. One, appropriately called Gausszilla, is armed with five Clan-spec Gauss Rifles, albeit at the steep price of a waddling speed of 32.4 kph. The other, called Stone Crusher, is armed with an array of Inner Sphere medium and large lasers tied to a targeting computer. Both come with mini battle passes that grant premium time, general skill points, ‘Mech credits, and cosmetics. 

July’s update also brought us a new map, Ceres Metal Scrapyard, as well as adjustments to weapon performance and ‘Mechs. Most notably, Inner Sphere PPCs now deal some damage below 90m, Marauder IICs and Mad Cat Mk II’s have had their agility stats adjusted, and another round of quirk tweaks have hit a number of designs, but mostly seem centered on the Executioner, King Crab, and Uziel.

As always, get the full patch notes on MechWarrior Online‘s site. 

Blood Asp And Masakari Mods Now Available For MechWarrior 5

You just can’t keep the Blood Asp down. Even though it’s only ever flirted with the video games, appearing in MechCommander 2, MechAssault 2, and MechWarrior Online, and even though I can think of no particularly noteworthy pilots, fans just love this 90-ton assault ‘Mech. I think it’s mainly down to its striking over-the-shoulder Gauss Rifles in its primary configuration. We’ll be seeing more of these beasts from Clan Snow Raven as we head into the ilClan-era, and we’re also going to see the Blood Asp make its debut in MechWarrior 5 thanks to yet another mod from SankaraSamsara. 

We once again have Pawel Czarnecki to thank for providing these 3D models that have been up-scaled and animated for MechWarrior 5. As with the rest of SankaraSamsara’s mods, you can get the Blood Asp via Nexus Mods or from the MechWarrior 5 section of the Steam Workshop. The Mech Delivery mod can help you find your Blood Asp without having to visit a bajillion planets in the outer periphery.

And no sooner do we get the Blood Asp than we also get the Masakari, or the Warhawk for all you Clanners out there. As with the Blood Asp, head on over to either Nexus Mods or Steam’s Workshop page for MechWarrior 5 to download.

Myomer Muscles Once Again Inches Towards Reality

Myomer musculature is once again in the news thanks to a team of researchers from Penn State University. They’ve developed a new type of ferroelectric polymer nanocomposite that “significantly reduced” the amount of power required to obtain an effect, “expanding potential applications” to include things like medical devices and robotics.

Myomer

We’ve been keeping tabs on the development of myomer for some time, and what’s always held these ferroelectric polymers back is how much power is required to actually get them to move. This new polymer requires “less than 10 percent” of the power other polymers required for a ferroelectric phase change. 

“Typically, this strain and force in ferroelectric materials are correlated with each other, in an inverse relationship,” said Qing Wang, research lead and Penn State professor. “Now we can integrate them together into one material, and we developed a new approach to drive it using the Joule heating. Since the driving field is going to be much lower, less than 10%, this is why this new material can be used for many applications that require a low driving field to be effective, such as medical devices, optical devices, and soft robotics.”

Soft robotics refers to the development of robots that use flexible or “soft” materials in order to make them safer for humans to work with. Doesn’t sound like the sort of thing that a ‘Mech would be concerned with, but it does sound like the exact sort of thing that would be useful in a bionic arm, for example. 

For more on this exciting development, head on over to SciTech Daily

Warzone Houston To Host BattleTech Event And Alpha Strike Tournament

MRC Warzone Houston

Warzone, Houston’s largest wargaming event, is back for its fifth year come September 22 to 23. Although I see Warhammer takes the top three slots on the Warzone homepage, BattleTech is going to be there too with a narrative event, casual games, and an Alpha Strike tournament.

On Friday, the “Death of Hope” narrative event will start at 11 AM sharp and pits FedSun and allied mercenary forces against House Kurita in a daring strike that takes place during the First Succession War. The event is expected to take all day long as players go through “a large-scale, integrated scenario at the scale we rarely have the time/logistics to pull off,” according to event organizers. Food and beverages will be available for purchase at the venue, and organizers will “likely order pizza” at around 5 PM, so feel free to pitch in for dinner.

The casual Grinder event will also take place on Friday but doesn’t have a specific start time. As a casual event, new players are encouraged to learn the rules of BattleTech, starting in a smaller ‘Mech and working their way to larger machines as their earlier rides get shot up. All supplies will be provided, so there’s no need to come with your own minis.

The Alpha Strike tournament on Saturday, however, will require people to bring their own 400 PV armies. You’ll also need to register for the tournament by providing a list. Games start at 10 AM and run into the evening, going through a series of missions that will have a two-hour time limit (or 15 turns, whichever comes first). For registration and the official rules, check out this PDF

Entry to any of these events will be $20, with more details available on the Warzone Houston website. [UPDATE: There’s been a few changes to this event! See the comment below for more!]

Focht News Network Coming to CNE And Other Convention

Focht News Network Logo

The fine folks over at the Focht News Network also have some big plans for August. You can expect to see them at GenCon, but also up in Canada, they’ll be the Gaming Garage at the CNE, Canada’s largest (and only) national expo. The Gaming Garage will also host an esports competition, a robotics competition, and a pinball tournament, but it’s the tables that’ll host Focht News that’ll have ‘Mech minis on an expansive battlefield.

I’ve been told that this year’s setup will be quite impressive, so if you’re in the Toronto area, come on down for some BattleTech games. I also got roped into volunteering on Saturday, so you can expect to see me there! Focht will be at the CNE from August 18 to 20.

You’ll also be able to find Focht at Fan Expo Canada at the Metro Toronto Convention Center from August 24 to 27. I’ve got a prior engagement, but I’ve been told that my absence won’t stop the BattleTech fun.

Unearthed Japanese Ad For MechAssault Is Very Early 2000s

Japanese Original Xbox Game Promos Compilation: Mechassault, Halo 2 And More!
Watch this video on YouTube.

Major BioMech recently unearthed this Xbox promo for the original MechAssault and man, it’s a trip. Thought lost to history, BioMech had it on a demo disk and uploaded it to YouTube for preservation purposes, and because it’s a neat look at advertising from the early 2000s. 

MechWarrior Living Legends Gets Its Long-Awaited Heavy VTOLs In Latest Update

Anhur Prime MechWarrior Living Legends

We’ve got updates for all the major MechWarrior titles this month, including MechWarrior: Living Legends. Update 0.16.0 has added all-new Heavy VTOL units, the Karnov and the Anhur, which are like the regular light VTOLs but with tank turrets mounted on their sides. In this way, players fly the VTOL and take aim with their turrets might like how they’d control a standard tank or ‘Mech.

Being larger and heavier than standard VTOLs, expect these Heavy VTOLS to maneuver more slowly but offer better firepower and increased armor protection. In addition, both the Karnov and the Anhur can act as Battle Armor spawn points or ammunition stores, allowing your team to put increased pressure on the front lines of battle.

Update 0.16.0 also brings some new weapons! The Rocket Launcher 10 is now available and works exactly as you’d expect, and the AP Gauss is available but only on the Anhur Heavy VTOL.

There are some other tweaks and weapon changes, but you can read about ’em on the MechWarrior: Living Legends ModDB page here. You can also download the game there, which I hasten to remind you, is totally free.

That Crab Is About To Have A Very Bad Day

Panzerbunn Atlas Crab

Courtesy of Panzerbunn

I’m not entirely sure what that Atlas is wearing on its head, but it sure does seem like it has a bit of a Christmas in July theme going on. Anyway, artist Panzerbunn is giving us a prime example of why you should keep your Crab well away from an Atlas, lest you eat a fist with 100 tons behind it. 

Kudos to the stalking Stalker in the background, although I don’t think it’s going to have much left to do once that fist lands. 

Renegade HPG Interviews BattleTech Art Director Brent Evans

A Conversation with Brent Evans | Art Director for Catalyst Game Labs and BattleTech
Watch this video on YouTube.

CGL Art Director Brent Evans recently sat down with Trevor at Renegade HPG for a chat on the current state of BattleTech. It was a delightful conversation on where the game has been and where it’s going, as well as a fascinating look at the business of producing all those high-quality miniatures for the Clan Invasion and Mercenaries Kickstarter.

I won’t go into too much detail, but it was wild to hear how Chinese manufacturers have their own proprietary software that compels them to rebuild 3D models sent for manufacturing. There’s also the strange politics of plastic manufacturers where larger orders always get preferential treatment. Evans admitted that CGL has been bumped before, but after years of carefully cultivating business relationships, they now have a reliable pipeline to get minis into boxes.

Evans argued that BattleTech’s success today is built on the foundation of solid logistics--something that parallels well with a popular maxim in warfare. For the first time in BattleTech history, Evans said, CGL has been able to keep the primary edition of the boxed set in stock at retailers for over 12 months.

But perhaps the most interesting subject would be the upcoming products. There’s the BattleTech Universe book, an updated and expanded version of the small primer included in the introductory boxed sets that attempts to explain the BattleTech universe. That’s expected to arrive something in October or November. There are also Faction Box Sets on the horizon, although CGL is still working out the details on what ‘Mechs go in which box. Major Houses and Clans will come first, followed by Dark Age and other smaller factions.

Evans didn’t say this, but I suspect we’ll see individual new ‘Mechs appear in these Faction Boxes in order to provide a compelling reason for fans to open their wallets and to keep retailers from seeing certain boxes sit on store shelves. No time frame on when that’ll happen, but I’m going to throw my request for a Cestus in right here, right now.

There’s a lot more discussed, so do check out the full interview in the video here.

ProtoMechs Are Basically Aliens

“Dying Breed” – Ink piece for Shrapnel Magazine
by u/TheRedEpicArt in battletech

I never liked ProtoMechs. They’re a neat concept, but they’re verging a little too closely to the realm of anime and exosuits rather than ‘Mechs. And it seems like I’m in the majority since ProtoMechs have been largely abandoned by the Clans that were tinkering with them.

The Delphyne, in particular, always seemed the most monstrous and alien of the ProtoMechs. Here we have Jared Blando’s piece for Shrapnel #12 showcasing just how monstrous this little devil can get as it blasts a Wasp‘s cockpit with its mouth-mounted medium pulse laser. Thanks for sharing, Blando!

The Black Marauder Doesn’t Wait For Halloween To Terrify MechWarriors

As we’re all aware by now, the Black Marauder is a personal favorite, and Dusk Haunters‘ sculpt naturally caught my attention. It’s got teeth, eyes, and even chains wrapping around this hell-born ‘Mech. Be sure to bring this piece back out for the spooky season.

Commandos Rock. Period.

Give yourself five more tons to play with and never even consider running a Stinger or a Wasp again. Oshlet proves just how amazing the Commando is with this piece showcasing the many missiles this potent Steiner scout ‘Mech can spam at short range. Commando fans, unite!

Sooo… Superconductors Could Be A Thing

Superconductor

Pretty much everything in BattleTech, from fusion engines to Gauss Rifles, is predicated on the existence of superconducting materials. It’s not really discussed much in lore because it’s sort of boring to talk about wires, but it’s a technology that is essential for other technology to flourish. And now, three researchers at Cornell University say they’ve invented the world’s first room-temperature superconductor.

Previous superconductors have always been hard to make or only worked at super low temperatures--like, near zero degrees Kelvin. This superconductor can be made at room temperature using nothing but a mortal and pestle, a vacuum, and a furnace. And if it’s real, it’ll pave the way to fusion reactors, high-storage batteries, quantum computers, and more. This could very well be the discovery that saves humanity from climate change.

It could also give us giant robots. Fingers crossed for both.

Reminder: Override Engaged To Host BattleTech Event At Nashcon

MRC & Nashcon With Warning44 and Vapor
Watch this video on YouTube.

I mentioned this event already back in May, but Sam has returned with more details and some informative videos to let people know what’s going on in Nashville.

As a reminder, Override Engaged/MRC will be hosting a BattleTech event at NashCon 2023 starting Thursday, August 17 at 7 PM. Opening night will be pickup games and socializing, while Friday will begin the narrative-focused Solaris Civil War scenario. Saturday will be a three-round Classic BattleTech tourney and a painting competition, and Sunday will be a three-round Alpha Strike tourney and the conclusion of the aforementioned painting competition. Expect rewards and prizes to be handed out following the conclusion of each event.

We’ve got a Google Doc with more details as well as an hour-long video explaining the whole event. 

Apparently, MRC is a pretty active group. Sam gave me a rundown of the events they’ve run throughout May and June:

“In May we had the largest recent Classic Battletech tournament, with initially 39 players from all over the world joining the MRC Discord to battle out ‘Tukayyid Heat,’ with 74 matches played across the month of May using MegaMek,” Sam tells me. “In June we followed that with a 10,000 BV2 force limit set within the  Late Republic era tournament, again within the MRC Discord, using MegaMek that saw another 20 players play 32 games across four weeks. This event saw most of the entire combined arms available unleashed, including vehicles, VTOLS, and Battle Armor/Infantry. Finally, we are wrapping up a July event, also within the MRC Discord and using MegaMek, focusing on the Pre-Operation Klondike preparations, using all 20 original Clans and First Succession War-era ‘Mechs, to which Organizer Pirate has put out a few fun introduction videos. And we do have one more tournament already being prepared, another combined arms, 10,000 BV2 force limit set within the Dark Age era, again within the MRC Discord and using MegaMek. All details can be found within the MRC Discord.”

If you’ve got any events you’d like advertised in Sarna, give drop me a line either here or via email. 

And that’s it for July! Join us next month for another toasty recap of all the BattleTech news that’s already happened.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Checking In On The World’s Real Giant Robots

Exospaien Technologies Prosthesis

Courtesy of Exospaien Technologies

Many moons ago, I toured the globe to ascertain the current status of the world’s giant stompy robots. What we found out was that humanity made some decent progress towards making its first true ‘Mech, but hadn’t quite arrived at the future promised in the 31st century. Can’t really blame ‘em since the Mackie didn’t take its first steps until 400 years from now, but you also can’t blame me for being impatient.

Six years since that article was first published, we’ve made yet more strides towards a ‘Mech-anized future, but it looks like we’re still some decades (or centuries) away from something that closely resembles a BattleMech. But it’s always nice to get our hopes up, so let’s check in on the world’s real-life giant robots. 

Method V2

Method 2 Is A Hulking Robot Straight Out Of Science Fiction (HBO)
Watch this video on YouTube.

Quick recap: the Method V2 was a South Korean design that really seemed the closest to being both A) BattleMech-sized, and B) able to walk on two legs. Back in 2017, it was a technological test bed that still needed to be hooked up to an external power supply and suspended from wires hanging from the ceiling to keep from falling over.

Sadly, there doesn’t seem to have been much movement with the Method V2. Vice got into the V2 in 2018, proving that it still works, but we haven’t seen any announcements about any sales, a final product, or even possible applications. The whole thing really seems to have just made a splash and then disappeared. Even the official site is down.

One potential reason for that could be ballooning development costs. According to CNBC, the Method V2 didn’t cost $8 million, but actually $100 million--a price that Method V2 creator Hankook Mirae Technology might not have been able to afford. There are some unconfirmed reports that the company went bankrupt and all development has ceased since 2019. A financial audit from 2021 could support this theory, but companies can be audited for lots of reasons beyond bankruptcy.

Megabots and Kuratas

THE GIANT ROBOT DUEL
Watch this video on YouTube.

The highlight of these two bots came in 2018 when Eagle Prime Mk. III finally fought Kuratas in a live online broadcast that was… frankly, disappointing. Neither side really wanted to damage their robots, so the combat felt a little disingenuous. Don’t expect Solaris VII in the above video.

Today, MegaBots is trying to raise enough funds to build another giant robot to do it all over again. To that end, they’ve co-developed a mobile game called MegaBots Battle Arena where you can build your own virtual deathbot to fight other people online. There’s also an associated line of NFTs that are on sale, but with the crypto crash, that probably isn’t worth much these days.

The Kuratas has seemingly disappeared from the face of the Earth. I can’t find any mention of the bot since its fight against Eagle Prime. In all likelihood, it’s sitting in a warehouse somewhere in Japan.

Boston Dynamics: Spot and Atlas

Atlas | Partners in Parkour
Watch this video on YouTube.

With the bad news out of the way, here’s the good news. Boston Dynamics has continued to innovate in the field of robotics and has since produced Spot, a four-legged robot that has multiple potential uses. We’ve also seen Atlas go from merely walking to running obstacle courses and putting on acrobatics displays.

Spot first went on sale in 2020, and since then has been iterated to fulfill numerous tasks thanks to its modular attachments. You can give Spot an arm to have it interact with objects, or give it visual sensors to provide on-site eyes and ears wherever it’s too dangerous to send people. This obviously has a bunch of military applications, although not quite as many as Boston Dynamics’ earlier BigDog robot.

In many ways, Atlas has been the more dynamic of the two robots. The way Atlas can move far surpasses anything we’ve ever seen out of a remotely operated device and seems to be the closest we’ve come to ‘Mech ambulation, albeit in a much smaller package. Atlas, however, isn’t for sale yet. 

Boston Dynamics also now sells a giant robotic arm that’s intended to replace warehouse workers, but that’s probably the least interesting thing they produce.

Yokohama Gundam Factory’s Giant Gundam

[4K] GUNDAM Robot in Japan GUNDAM FACTORY YOKOHAMA Gundam moves in Yokohama!
Watch this video on YouTube.

I know Gundam’s aren’t BattleTech, but they share a lot of history. Plus, this is easily the biggest giant robot ever built. It even seems larger than how Gundams are depicted in various anime and manga.

Yokohama’s giant Gundam debuted in October of 2020 as a 60-foot tall robot that could actually move. At least, in a limited sense. It still had to be connected to the massive gantry, but it could move its legs, arms, head, and various individual panels to make it look like it was the real thing. The Gundam has 24 degrees of freedom, has a working walk sequence, and can even kneel down. 

Tourism seems to be the main deal with Gundam Factory Yokohama, the location where you can purchase tickets to get up close and personal with the giant Gundam. Tickets are 1,650 yen for adults over 13 and 1,100 yen for children. Note that you don’t get to actually go inside that Gundam--you just get to walk up the gantry to watch the Gundam do some poses and walk for you.

This Gundam certainly gets points for scale, but it loses points on freedom of movement if it has to remain tied to a gantry.

New Canadian ‘Mech From Exosapien Technologies 

Pilots test giant 'mech' exoskeleton at B.C. training ground
Watch this video on YouTube.

Quad-walkers get a bad rep in BattleTech, but let’s be honest: four legs are more stable than two. With four legs, you can walk without needing to rely on a gyro to keep you stable. This is exactly how Prosthesis from Exosapien Technologies operates. 

Prosthesis first made a big splash in 2020 with interviews with CBC and CNET. It’s billed less as a ‘Mech and more like a big exoskeleton--a look complimented by all those metal tubes. Those two big “tusks” at the front of this walking elephant both keep objects from striking the driver, provide a leveraging surface if Prosthesis gets stuck, and keep the exoskeleton from tipping over like a turtle on its shell. 

Just like with BattleTech‘s quad ‘Mechs, Prosthesis is a bumpy ride, so the pilot sits suspended in the cockpit. Moving your arms moves your front legs, while the back legs are controlled by your feet. As you move, Prosthesis moves. And you get about an hour of movement from 550 lbs of lithium-ion batteries.

“This is a dream I’ve had for about 14 years,” Exosapien Technologies co-founder Jonathan Tippett told the CBC back in 2020. “It’s intended to create a new experience for humans.” 

Prosthesis was awarded the Guinness World Record for the largest four-legged exoskeleton, and the company is still offering “pilot experiences” for anyone willing to come out to Vancouver.

There’s also a new exoskeleton on the way. Exosapien’s dream has always been to create an exoskeleton racing league, and it looks like the Exoquad VX1 is aimed at high-speed agility over rugged all-terrain walking. Unveiled back in February, the VX1 is described as a motorcycle crossed with a mech suit. Much like Prosthesis, the VX1 has the drive suspended from the cockpit, although the pose is more reminiscent of a race bike. Don’t expect to see the VX1’s prototype until sometime in 2024.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Round-Up For June, 2023

The sun is shining, the birds are chirping, and the forests are all on fire. Welcome to summer in 2023! Not only is it the season of sun, sand, and swimming, but it’s also the season of BattleTech! We’ve got a DropShip load of art, stories, videos, and news from across the Battletech universe, but we’re going to kick things off with a world first for the franchise.

Queer And Allied Writers Bring Us BattleTech Pride 2023 Anthology

2023 BattleTech Pride Anthology

Courtesy of Detocroix

June is the month of Pride, and to celebrate BattleTech being for everyone, several LGBTQ+ BattleTech writers got together to produce an anthology of short stories revealing that queerness does indeed exist in the 31st and 32nd centuries. Robin “Valk” Briseno, Albert “Blundering Albatross” Ross, Allen “Highmont” Nickloy, Detocroix, and Russel Zimmerman all contributed their works, with a forward provided by authors Bryan Young and Michael A. Stackpole. That incredible Bullshark cover art was provided by the talented Samantha Richardson, and there’s even more interior art courtesy of VersusJordan.

I won’t get into any spoilers, but I will say that all five of the short stories you’ll find within are entertaining in their own unique ways--just like Pride should be. Not all of them are about MechWarriors. Some don’t even portray MechWarriors in a particularly flattering light. Even still, I ate this anthology in an afternoon and enjoyed every page.

Up until Fox Tales and The Nellus Academy Incident, I’d never read about an even tangentially queer story set in the BattleTech universe. That’s not to say that BattleTech didn’t still speak to me, but the predominantly hetero-centric motivations for its characters certainly didn’t. Something like this though, makes me think that BattleTech is for everyone.

Best of all, the BattleTech Pride Anthology is 100 percent free. Head on over to Itch.io to download the anthology in your preferred file format.

Pride Anthology Causes Major Shakeup In BattleTech Reddit (And Opinion)

Pride Blackjack

Courtesy of Snake of Limited Wisdom on Reddit

Now that we’ve gotten the Pride Anthology out of the way, let’s talk about the unfortunate fallout that the Pride Anthology caused on the BattleTech subreddit. This is both a longer story and a bit personal, so consider this in lieu of the usual opinion piece.

It’s no secret that I’m a frequent visitor of the BattleTech subreddit. I’m honored to have had Redditors repost the Bad ‘Mechs series there, and I’ve always loved looking at the various miniatures and personal projects shared by BattleTech fans. And while the rest of my Reddit feed always broke out into rainbow colors every June, the BattleTech sub remained chromatically muted. 

For years, I thought nothing of it. I just assumed that there wasn’t a whole lot of overlap between the queer community and BattleTech. It’s only in the past year thanks to sites like Discord and Twitter that I’ve discovered there’s actually quite a vibrant and active queer community that loves its big stompy robots as much as I do. But even that wasn’t enough to get me to suspect something was up with the BattleTech subreddit. 

Pride Hunchback IIC Courtesy of Metalzarak on Reddit

Courtesy of Metalzarak on Reddit

It wasn’t until the Pride Anthology came along that I found out what was actually going on. It turns out the BattleTech subreddit moderators had been trashing any posts having to do with Pride or LBGTQ+ themes. Any rainbow-colored minis, any Trans flags flown on a Timber Wolf‘s arm, or any discussion at all about homosexuality in the BattleTech universe was effectively banned on the BattleTech subreddit. 

We’d never would have found out if it wasn’t for the big splash made by the Pride Anthology. Only after several Anthology posts got removed did folks notice that it wasn’t just the Anthology that was having trouble sticking to the BattleTech subreddit. Eventually, the moderators came clean and provided a curiously tone-deaf explanation as to why the BattleTech Pride Anthology wasn’t worthy of the BattleTech subreddit.

According to Mr_Severan, one of the now-former BattleTech subreddit moderators, any queer content (including the Pride Anthology) broke Rule 1, which forbade any discussion of “real world politics.” Apparently, the existence of LGBTQ+ people was considered too political, and the moderators were instructed to remove any posts that even smelled slightly gay. I’m not even going to get into the bizarre 1988 excuse, as though queers didn’t exist before or after that year. 

The post is now deleted, but I’ve read it, and it’s all garbage; that’s probably why it was deleted. And to his credit, Mr_Severan has since admitted such and apologized. But it served to further galvanize the queer BattleTech community, who brought the controversy to the attention of Catalyst Game Labs. Anthology author Rusty Zimmerman, alongside CGL community and marketing director Rem Alternis, went to the heroic effort of setting up an entirely new subreddit called r/OfficialBattleTech over the course of a single night in order to both distance the brand from the toxic moderation policies of r/BattleTech and to provide a CGL-approved presence on Reddit.

Pride 'Mechs Courtesy of enbykaiju on Reddit

Courtesy of enbykaiju on Reddit

And for a while, r/OfficialBattleTech was the queerest subreddit I’d ever seen. Every post was a rainbow-colored ‘Mech or a King Crab in trans colors that said “This machine stomps fascists.” It was beautiful. I’d never felt more like a part of a community than during that single weekend when r/OfficialBattleTech was operational.

The subreddit didn’t last very long, and that’s because the owner of r/BattleTech, ddevil63, returned from a 15-year exile to boot the entire moderator team that had been screening queer content.

“I originally created r/battletech 15 years ago because I wanted a place to talk about Battletech on Reddit,” wrote ddevil63. “I have not been active as a moderator or contributor but I regularly read posts and comments. Yesterday was when I became aware of the removal of the Pride Anthology post and the rightfully deserved backlash. I have no moderation or community management experience but I’m trying my best to right any wrongs.”

Timber Wolf

In an AMA over on r/OfficialBattleTech, Catalyst reps including BattleTech line developer Ray Arrastia revealed they were in contact with ddevil63 to discuss the future of the two subreddits. It was eventually decided that the two subreddits would merge, with r/BattleTech becoming the official subreddit of BattleTech on the site. Additionally, a new set of community guidelines were established, among them being the number one rule from r/OfficialBattleTech: “BattleTech is for everyone.”

The thing that stuck with me through the whole ordeal is how it made me realize silencing all discussion of anything LGBTQ+ related really made me think that there wasn’t a single queer BattleTech fan out there in the whole universe. For years, I thought it was just me. It drove home how effective silencing discussion of LGBTQ+ concepts can be at isolating people; at making them feel sad and alone even when it’s about something that should be fun and inclusive. 

I’m glad this story had a happy ending. Color has returned to the r/BattleTech subreddit, and while it doesn’t have quite the same number of pride flags being flown by Atlases, Centurions, and Elementals, I still see them often enough to be reminded that BattleTech really is for everyone.

However, there are lots of places that aren’t having a happy ending this Pride. Laws are being signed throughout the US that prohibit the display or discussion of LGBTQ+ concepts, which will have an equally isolating and harmful effect on queer people--especially children. It’ll also be a lot more destructive than just a bunch of mods removing Pride posts on a subreddit. That’s why it’s important for us to talk about these things here, now, so that nobody is made to feel alone. 

And to anyone who wants to argue that the existence of LGBTQ+ people is “too political” for a BattleTech news blast, I can comfortably say you’re wrong. It’s never too political to stand up for what’s right.  

Happy Pride everyone.

Pride 'Mechs Courtesy of SneakyZaku on Reddit

Courtesy of SneakyZaku on Reddit

Mod Brings Back Ejection Seats To MechWarrior 5

Ever since the very beginning of MechWarrior, a downed ‘Mech didn’t necessarily mean a dead pilot. More often than not, pilots would eject from their doomed machines to fight another day. Get knocked down in MechWarrior 2 or MechCommander, and you’d be treated to an ejection seat rocketing away. Usually.

MechWarrior 5, however, assumed that you turned your ejection system off for some reason. Your ‘Mech being downed meant you died and the mission would have to be restarted.

This mod doesn’t stop you from having to restart the mission, but MagnumGB has given MechWarrior its ejection seat back. As you can see in the video above, getting your ‘Mech shot out from under will result in a rocket literally being fired under your ass. Rhiana will then call for recovery teams which will hopefully find you before an errant autocannon round punctures your parachute. 

You can find this mod over on MechWarrior 5‘s Steam Community Workshop page as well as Nexus Mods (eventually).

The Chimera Leaps From MechWarrior 4 To 5 Thanks To Mod

The Chimera, my latest classic mech mod is now out for Mechwarrior 5. This marks the 11th classic mech mod that I’ve made, so if you want to support me doing more, I’ve launched a Patreon to help motivate me to continue the modding work https://patreon.com/CelestialMechWorks
by u/BoukObelisk in Mechwarrior5

I can’t say the Chimera was my favorite medium ‘Mech to come out of MechWarrior 4, but it was fast, came with a big MRM-20 that was a lot of fun, and was a reasonable choice to give to your lancemates early in the game. And now you can do the same thing in MechWarrior 5: Mercenaries thanks to this mod from Pawel Czarnecki and SankaraSamsara.

As with last month’s Argus mod, Pawel Czarnecki made the model while SankaraSamsara did everything else. And as with the Argus mod (as well as SankaraSamsara’s other mods, including the Hellbringer, Summoner, Mad Dog, Timber Wolf, Hellcat, Stone Rhino, and more), your best bet to find this ‘Mech without touring the entire Inner sphere is to download and make use of the ‘Mech Delivery mod, something I sincerely hope gets incorporated into the base game eventually.

Download the Chimera Mod on either Nexus Mods or MechWarrior 5’s Steam Workshop page.

A Sunset For A Wolf

A Sunset for a Wolf - by Wild-Cat 144

A Sunset for a Wolf – by Wild-Cat 144

Before the r/OfficialBattleTech subreddit was taken offline, there was a flood of posts as CGL tried to get the word out to the community. Now that it’s gone, some of these posts will sadly be lost. Luckily, I’ve snagged a few choice pieces before they went back to being merged.

This one from Wild-Cat 144 is great because it shows a Clan Wolf MechWarrior wearing a bikini and perhaps the worst Mad Cat variant of them all, the Timber Wolf Alt. Config B. If I recall correctly, some MechWarriors got into their ‘Mechs wearing nothing but a cooling vest. Food for thought.

Lincoln Osis Says Screw Your Holotable!

Lincoln Osis from Sharlin648

Lincoln Osis from Sharlin648

Poor Lincoln Osis. It would be many years since his Clan Smoke Jaguar days before he’d see another victory, but we can always remember his goatee, cape, and dreamy mohawk hairdo. Too bad about the table.

This post came courtesy of Sharlink648’s artist friend. Thanks to you both!

A Lance At War

Lance by William Liu

Lance by William Liu

We also have this incredible piece from artist William Liu. This is clearly a lance making a fighting retreat as that Leopard DropShip comes in to whisk them all away from whatever it is they’re blasting. Also, that Locust can jump, which is notable as I can recall not a single Locust variant that has jump jets.

 

Catapult Says Trans Rights

https://twitter.com/ArtofBattletech/status/1666140608748978188

The Art Of BattleTech (aka SankaraSamsara) also gave us a mod for MechWarrior 4‘s Catapult model, but I’m less excited for that as MechWarrior 5 already has the Catapult. This one is painted in Trans colors though, so it gets a nod. Pride and all.

What If The Steiner Scout Squad Came In A Sticker Pack?

It would probably look a lot like this. Koodos to @Erikaceous_VT on Twitter for this incredible image that seems like it’d make a great avatar for various messaging apps. Maybe even turn it into a gif for a Steiner Scout Squad emoji pack. A guy can dream.

A Slightly More Anime Phoenix Hawk

Serah and Phoenix Hawk - by geergutz

Serah and Phoenix Hawk – by geergutz

There’s a little bit of irony here as the Phoenix Hawk design originally came from anime, but I had to make sure geergutz’s latest commission made it into the news blast somehow. Don’t think the machine guns were mounted in the torsos, though I do love the way ammunition is being fed in from the gantry.

Gamma Regiment Takes No Guff

Can we have more art? Of course we can. This one comes by way of Art of BattleTech but it was commissioned by @AdventuringZone. It features Wilhelmina Korsht of Wolf’s Dragoons Gamma Regiment as drawn by Tan Ho Sim. A stunning level of detail is to be found here, from the lens flare to the painstaking recreation of the new Marauder II sculpt.

A Lego Marauder That Won’t Break Your Coffee Table

I heard you guy appreciated lego mechs. I present to you my latest build. The Marauder II MAD-5A. Hope you all like it.
by u/MoonBoots2077 in OutreachHPG

We all love a good Lego ‘Mech, and MoonBoots2077 has delivered unto us a Marauder MAD-5A that won’t break the metaphorical bank. Hansen’s Bricks are great, but some of those models are absolutely enormous and will shatter your coffee table if not your wallet. This one seems like it’ll fit neatly on a hanging shelf and won’t require a kidney to buy online.

Someone Turned Bad ‘Mech Articles Into An Audiotale

Hellbringer : Bad 'Mechs a Sarna Tale | Battletopia Stories
Watch this video on YouTube.

Apologies to Shrapnel of Battletopia, who has apparently been narrating BattleTech short stories for a while now, but I only just recently found out about his work after it was pointed out to me that he’d taken two Bad ‘Mechs articles and turned them into brief audioplays. That means they have sound effects, music, and production values that go way beyond your average audiobook.

My first time hearing the Hellbringer piece was absolutely surreal. I never really write the little vignettes at the beginning with any thought towards anything other than text, and actually hearing it work out with a bit of editing and voice acting was very cool. I think the Whitworth piece is even better just because there’s a lot more action involved, but they’re both quite excellent. Here’s hoping the Scorpion is next!

Oh, also, the Mauler is still bad

Robber Baron LAM Gives Me Strong Crimson Skies Vibes

At first, this was one of those “thanks I hate it” posts, but then I kind of thought about it for a second and decided that I actually love it. If you were to turn an Assassin into a LAM, this is exactly what it’d look like. Plus it sort of seems like it’d be right at home in the Crimson Skies universe, another beloved FASA game that unfortunately never became quite as popular as BattleTech.

I don’t think I want to add transforming robots to Crimson Skies, but I do love the idea of a LAM somehow being able to stay aloft through a three-bladed propeller. Definitely would stick to the Crimson Skies conceit of having slower-moving planes because this was all prior to World War 2’s race for bigger and better engines.

Von Solaris 7 Mod For MechWarrior 5 Is In Development

MechWarrior 5 Solaris 7 Mod Update - New Arena, Medium Mech League! Tune in for some live preview!
Watch this video on YouTube.

You want more mods? We got more mods! VonSeiten, famously of the vonBiomes mod for MechWarrior 5, has embarked on an even more ambitious project: the “vonMissions” Modpack, which will include Solaris 7.

Ever since MechWarrior 2: Mercenaries, it’s been a tradition for MechWarriors to briefly cease whatever the hell they’re doing midway through the game in order to become the Solaris Champion. That tradition tragically didn’t continue in MechWarrior 5, but because MechWarrior 5 makes it so easy to mod, the tradition is kept alive thanks to vonSeiten.

Things are still in early development, but we got a sneak peek at Solaris 7 thanks to vonSeiten’s preview video above. Solaris will have leagues broken down by weight class, meaning you won’t be able to take a Centurion into the light ‘Mech league. Combat is sort of a grand melee similar to how it worked in MechWarrior 4: Mercenaries. You can see vonSeiten struggles with taking on multiple opponents in the bring and colorful arena (love the holographic advertisements). Getting blown up means you’re out of the tournament.

If you’d like to support vonSeiten’s work, consider subscribing to his Patreon where you’ll get early access to mods in development. Expect the vonMissions Modpack to arrive on Nexus Mods and Steam alongside the rest of vonSeiten’s mods.

Wolves Arrives In MechWarrior 5

Another MechWarrior 5 mod we need to talk about comes courtesy of TheMoneyMann and the Wolves development team. You might recall Wolves as the MechAssault fan game that you can download and play right now for free because the people making Wolves are awesome. And now you can play the same Mechssault ‘Mechs in MechWarrior 5.

The MechAssault Wolves ‘Mechs mod works best in conjunction with the popular Yet Anther Mech Lab mod, but you can get it to work without YAML so long as you remove the invalid slots in the ‘Mechlab. The mod provides you with the Cougar, Arctic Wolf, Thor, and Atlas, with TheMonkeyMann promising to release another wave of Wolves ‘Mechs every month.

Head on over to Nexus Mods or the MechWarrior 5 Steam Workshop page to download the mod.

Catlases Are Multiplying

So I modified a model to print my own CAtlas. BEHOLD!
by u/Menarra in battletech

I’m not sure why the Catlas has captured my fascination so much, but I’m running with this meme until it reaches some sort of logical conclusion. This model, custom-printed by Menarra on Reddit, isn’t quite that conclusion, but it’s another lumbering step on the Catlas’s journey. Perhaps we’ll see a new Catlas every month.

Sharapnel #13, Hansen’s Roughriders T-Shirt, And Misprinted Rifleman Headline Catalyst’s June Offerings

A bit of a slower month for Catalyst, likely owing to work on the Mercenaries Kickstarter. We’ve got Shrapnel issue 13 to enjoy, featuring stories from authors like Bryan Young, Russel Zimmerman, David G. Martin, and many more. The other new product is a Hansen’s Roughriders t-shirt that will show your allegiance to one of the Inner Sphere’s largest but slightly lesser-known mercenary regiments.

Catalyst had one other announcement earlier this month. After being revealed at AdeptiCon, fans found out that some of the new premium Rifleman minis had been misprinted with incorrect proportions. Catalyst is asking anyone with a misprinted Rifelman to contact them at store@catalystgamelabs to arrange for a refund or replacement.

“We apologize for the inconvenience, but hope you enjoy your complimentary limited-edition Rifle-boy,” the company wrote, perhaps suggesting the direction of those incorrect proportions.

MechWarrior Online Kicks Off Beach Party Event That Lasts All Summer Long

MechWarrior Online Desparada

Courtesy of PGI

Or at least almost all summer long. From now until August 22, players can enjoy MechWarrior Online: LegendsBig Beach Party 2023. This is a loot bag event, so if you’ve played in any other similar events, you’ll already know just how much free stuff you can get just for playing the game. On top of getting up to 400 loot bags which can contain anything from c-bills to cockpit decorations, players can earn up to four Hero ‘Mechs of their choice from each of the ‘Mech categories: light, medium, heavy, and assault. These Hero picks unlock after 250, 300, 350, and 400 loot bag redeems, with players able to get bonus redemptions by purchasing either a Platinum, Legendary, or Stone Rhino ‘Mech pack. 

June also brings a brand-new patch to MechWarrior Online. First, we have two new Legendary ‘Mechs: the Quickdraw “Desperada” and the Timber Wolf “Howl.” Both have unique quirks and paint jobs, the 30-percent c-bill boost, and an associated mini battle pass that’ll unlock GSP, MC, premium time, and more. Desperada is also wearing Trans colors--an excellent nod to Pride month--as well as the phrase “uwu” on the left leg. There are also gay and Trans Pride decals available for purchase with c-bills. 

In the balance department, the Cicada and Cyclops are this month’s big winners with adjustments made to the CDA-3M, 2A, 2B, and the Hero X5, as well the CP-11-A, DC, Z, and Slepnir. These are all buffs, so odds are your preferred Cicada or Cyclops is just going to be a whole lot better after June’s patch. The Fafnir also received some extra left and right-torso armor, too. 

The patch is available now on all platforms. You can check out the patch notes here.

Big MechWarrior Announcements Coming Next Month

Some short but also very important MechWarrior news. PGI President Russ Bullock has confirmed that there’s “lots of news coming over the next couple/few months,” and then later told No Guts No Galaxy on Twitter to expect an “announcement in July and a bigger one in September-ish.”

There are some game festivals in the UK coming in July as well as San Diego Comic-Con, so we might see an announcement at one of those. September brings PAX West and Tokyo Game Show. PAX is right around the corner from PGI’s hometown in Vancouver, so I could see a bigger announcement coming then (MechWarrior 6 perhaps?), and maybe some news on MechWarrior 5‘s Japanese localization at TGS.

Happy Pryde!

subreddit instructions unclear, painted Pryde ‘Mechs
by u/ValkyrieRaptor in battletech

Honestly, I’m surprised I didn’t see this joke earlier. I’m not a huge Jade Falcon fan, but I do love me some second-line Clan ‘Mechs. They’re almost as bad as Inner Sphere ‘Mechs.

And that’s all for June! Remember, the month after Pride is wrath, so be sure to keep your heads down and avoid the rampaging queens.

And as always, MechWarriors: Stay Syrupy. 

stay syrupy

Your BattleTech News Roundup For March, 2023

You know, I’d be pretty upset about the fact that winter is clearly trundling along into April this year if it weren’t for all this great BattleTech news. The Mercenaries Kickstarter was a huge success even after just 24 hours, and it looks like it could even double the funds generated by the Clan Invasion. People love their mercs, I guess.

But besides the Mercenaries Kickstarter, we’ve got plenty of other Catalyst products to share, some MechWarrior updates to peruse, and plenty of exceptional pieces from the BattleTech community. So let’s get to it.

Mercenaries Kickstarter Blows Past Clan Invasion Funding In Less Than Six Hours

Mercenaries Kickstarter Jumpship

We’ll start things off with the biggest news for March which was always going to be the Mercenaries Kickstarter, which kicked things off on March 23. The crowd-funding goal of $50,000 was reached pretty much as soon as the Kickstarter went live. It took just 20 minutes for the funding total to climb past $780,000, and it blew past the Clan Invasion Kickstarter’s total of around $2.5 million in less than six hours. By Friday evening, the Mercenaries Kickstarter broke 15,000 backers and $4 million, and we’re already well past $4.5 million. 

As of the time of this writing, the Mercenaries Kickstarter is cruising towards $5 million, with a very achievable stretch goal that will give everyone who backs at Company level and above a free ForcePack, and everyone who backs at Battalion level and above another free ForcePack. That’ll bring Company-level backing to 3 ForcePacks total. 

What’s interesting here is that a lot of folks backed at Company level and above without even seeing the full list of ForcePacks, which only went live by the weekend. Now we know just what new ‘Mechs Mercenaries is bringing to the table, although we had a pretty good idea of what to expect from the ilClan Recognition Guides. I’m personally going to try and complete my set of Bad ‘Mechs, so that likely means the Inner Sphere Heavy Recon and Pursuit Lances, and then when the $5 mil unlock hits, probably the Security Lance. 

But the physical minis are really only half of what’s available in the Kickstarter. The digital rewards even at the Company level include six novellas, No Greater Honor, Tales of the Bounty Hunter, the Mercenaries issue of Shrapnel, and BattleTech‘s new Graphic Novel #1 all in digital form, plus a few wallpapers to bring the Mercenaries Kickstarter to your desktop. That’s a lot of BattleTech media to go along with your minis. 

Sadly, it’s too late for you to get the free Visigoth fighter, but there’s still plenty of time to join in on the Mercenaries Kickstarter to get loads of BattleTech swag for an extremely good price. 

More ForcePacks Brings Ancient Designs Back From The Dead

And now for some Catalyst news from earlier this month. The Proliferation Pack brings seven ancient BattleMech designs including the Mackie, Ymir, BattleAxe, Gladiator, Icarus II, Firebee, Coyotl. I’m a particular fan of the Gladiator, which I’d take over a Griffin any day of the week, but there’s no denying the Mackie‘s charm either. The Proliferation Pack arrives this spring for $44.99. 

In addition, Snord’s Irregulars are getting a ForcePack which contains a Highlander, a Guillotine, a Spartan, and even the unique FrankenMech that’s basically if a Rifleman, a Warhammer, and an Archer got tossed into a blender and came out lookin’ like an Unseen smoothie. This one is also coming out in the spring.

Not to be outdone by all the new ilClan ‘Mechs, Catalyst has announced a Classics Recognition Guide which compiles all those old-school cool ‘Mechs into a single volume. The Classic Recognition Guide will contain material already published under the ilClan Recognition Guides but will be limited to classic ‘Mechs like the Wasp, Wolverine, Crusader, and others that you’ll probably recall best from the 3025 TRO. Each design has been updated with current-era variants and new art.

Those plushies that have been relentlessly teased for a while now are finally fully revealed and on sale, a Destiny-sized Marauder will also be available in limited numbers, and there are some new t-shirts for sale too. And before I forget, Perception of Victory, a new Mercenary Tales short story by Michael J. Ciaravella, is now available as well as No Greater Honor in audiobook form.

BattleTech Aces Lets You Play Alone Or With A Friend Against An AI Opponent

There was a lot to come out of the Mercenaries Kickstarter, but I wanted to highlight this since it really seems like a game changer for BattleTech. It’s called BattleTech Aces, and it turns a competitive tabletop game that can take all afternoon into a solo or cooperative game that takes about an hour or two--along the same lines as your typical boxed tabletop game.

You can see Josh and Randall playing this at AdeptiCon in the Twitch clip above. The “AI” portion of BattleTech Aces is represented by a deck of cards that tells the opposing force where to move and what to attack. Combine that with the quicker rules of Alpha Strike and you get something that really appeals to those who want multiple games in an afternoon rather than one that might stretch into next week.

Mercenaries backers get free access to the open beta at all levels, with a digital version of the playtest sent out via email. I haven’t gotten it yet, but given CGL has over 16,000 people to get back to, I think we might just have to be patient [ED: Actually, the link to the playtest material and the digital goods are in the Kickstarter update posts!]. I’m excited to give it a try though!

MechWarrior 5 Patch Tweaks AI, FPS Controls

MechWarrior 5 Black Knight

We got a patch for MechWarrior 5: Mercenaries earlier this month, and it’s the first one since the Rise of Rasalhague DLC brought both the Crusader, a new series of campaign missions, and AI improvements to what were previously some pretty useless lancemates. And while the improved AI did cause lance members to fire their guns twice as often and sometimes even hit what they were shooting at, it also caused some pathing issues that would occasionally result in your teammates getting stuck on a ruck or just never even leaving the drop zone.

March 9th’s patch fixed that issue, but also introduced a new one. I’m noticing that if you don’t assign targets, your lancemates will bunch up close, often to the detriment of clean sight lines. This will make them fire less often than before, which is a bummer. However, if you manually assign targets, they’ll do some serious work. So it’s a bit of a tradeoff--you get more reliable pathing and excellent manual control, but less reliable automatic AI engagement. I’m sure we’ll get another fine-tuning pass on the AI at some point, but just remember to manually assign targets wherever possible.

Elsewhere in the patch, those new FPS controls are being well-received by console players, and Infiltration missions have been rebalanced so the rewards are more in line with the other mission types. They’ve also gotten slightly harder as now you can’t just pick off every enemy group without triggering the general alarm. 

Of course, there’s also a crapton of squashed bugs in the patch too, so be sure to have it downloaded to get the full benefit of all those fixes. 

A Lance After My Own Heart

I had @attack_llamas make art for me and my lancemates in mw5 enjoy
by u/Professional-Help931 in battletech

Here’s a piece from @attack_llamas made for Reddit user Professional-Help931. It portrays their lance as they stomp around in MechWarrior 5, and it’s a pretty great lance. It can be really tough to be a light ‘Mech pilot solo, but it’s a whole different story when you team up with friends. Suddenly, that Jenner turns from a liability into an incredible asset, being able to quickly respond to threats and go on scouting missions to take out enemy artillery before they can blow your poor Awesome to bits. I very much approve this lance’s composition. 

Kaiju Vs. Warhammer, Who Ya Got?

Anime North is coming up, bringing with it Toronto’s most excellent anime convention. If you’re in the area, I highly recommend coming down for a visit, but even if you’re not, you can definitely enjoy this piece of a kaiju fighting a Warhammer-like ‘Mech in some unfortunate Draconis city. 

I dunno if this Warhammer has the gumption to survive against what is most certainly not Godzilla, but I’m still rootin’ for it all the same. Also, the Focht News Network will be there to do stuff, and that sounds like a swell time. 

Um…

https://twitter.com/ShamikaMills18/status/1631730109509160960?s=20

No words. None. I don’t know what this is, and I don’t want to know. Don’t explain this to me, don’t even mention it ever again. I’m just showing it to you because I don’t want you to find out from anywhere else.

That’s How You Deal With Fleas

Timber Wolf Lego build (work in Progress
by u/ecdmuppet in mechwarrior

I’m pretty certain that the ‘Mech this Timber Wolf is unceremoniously stomping over is a Flea, but if not, I apologize for the wonky title. This model, courtesy of ecdmuppet, hits a level of dynamism that I rarely see in Lego. Apparently, there’s a gearing system in the pelvis that allows the legs to be locked at multiple angles, so we could theoretically see this Timber Wolf stomping on anything from a Cicada to a Summoner. Ecdmuppet said we’ll get instructions to make this model yourself once they’re done with the build. 

MechWarrior 5 Developer PGI Is Doing “Significant Hiring”

How would you like to work on the next MechWarrior game? PGI is hiring right now across multiple positions, so if you’re a 3D environment artist, a lighting artist, a VFX artist, or a software engineer (and a few others besides), then head over to PGI’s site to apply for any of the eleven positions currently open. 

But because we’ve got a bunch of job listings, we also have a unique opportunity to see what PGI is up to. For example, we know that PGI is looking to create new ‘Mechs for MechWarrior Online thanks to the 3D Artist II listing. “This role will play a key artistic and technical part in implementing new ‘Mechs in MechWarrior Online,” reads the listing, “modeling and texturing weapons mounts and cosmetic attachments for hard surface export/import to game engine, addressing bugs and creating ‘Mech Patterns with customizable colors.”

There aren’t too many clues for the next MechWarrior game to be found in this listing, but the Level Designer II position will require experience in Unreal Engine 4, which is what MechWarrior 5 currently runs on. This could suggest that MechWarrior 6 (or whatever the next MechWarrior game will be called) will also run on Unreal Engine 4, or that particular position will be for continued work on MechWarrior 5.

Remote work options are available, and PGI also has some pretty great perks, like flexible hours and social events (at least for those that can work in and around Vancouver). Head to the links above if you’d like to check ‘em out.

The Black Marauder Stalks The News Blast Once Again

"dark one" model progress
by u/makenzie71 in battletech

From Lego to a completely different type of model. We talked about one MechWarrior 5 mod-maker who’s bringing the dreaded Black Marauder to the game, here we have makenzie71 bringing the Black Marauder to the tabletop. Actually, it’s probably a bit too big for the tabletop game, but it’s certainly a great-looking figure to decorate your desk with. It’s also far more terrifying than any depiction of the Black Marauder I’ve seen, although I will give credit to Juodas Varnas for this version from a few years back.

BattleTech Pride Anthology Announced

https://twitter.com/Detocroix/status/1633600013795495936

BattleTech has come a long way in terms of representation (tip of the rainbow hat to you, Fox Patrol) but if Steven Universe has taught me anything, it could always be gayer. So I’m happy to report an open call for the BattleTech Pride Anthology 2023, a fan-made collection of short stories featuring LGBTQ+ characters. 

All submissions should be between 2,000 to 5,000 words in manuscript format and fit neatly into pre-existing lore and timelines. No making up entire Clans, planets, or climactic battles between Great Houses that nobody has ever heard of, but skirmishes on the periphery between two small-time mercenary outfits are A-Ok. All submissions must be in before May 1 so that there’s plenty of time to get them edited and assembled for release in June. I’m assuming June because that’s Pride Month. More deets are available here.

Opinion: Did TRO 3058 Kick All The Fun Out Of Inner Sphere ‘Mechs?

Sarna Complaints Department

I remember way back when I was still in high school I went looking for an Inner Sphere ‘Mech that could mop the floor with any Clanner out there, and I found it in the Thunder Hawk. How can you go wrong with three Gauss Rifles? You can’t. And that’s why it was good. Maybe even a little too good--45 damage per heatless salvo that could luck out and decapitate a ‘Mech is just plain unfair. 

And it seems I wasn’t alone in this opinion. Bishop Steiner recently doodled the Thunder Hawk (or ThunderChicken, as he likes to call it) where he went into detail about how the ‘Mech was emblematic of the issues with Inner Sphere ‘Mech designs from the era. It was all mostly Gauss Rifles and lasers placed on ‘Mechs that were the most efficient in their weight class.

Thunder Hawk 3058

Did that make these ‘Mechs boring? I’m not so sure. I think we need to look at these ‘Mechs in the context of the still relatively recent Clan Invasion. Inner Sphere armies were looking at what they had that could compete with the Clans, and that meant making ‘Mechs as efficient damage dealers as possible. That naturally works out to lasers and Gauss Rifles--the latter for dealing the same damage at similar range, and the former for simply adding in more damage while taking advantage of then-new double heatsinks. 

But still, the Thunder Hawk took this philosophy to its logical extreme and made something truly terrifying. Lights and mediums are often crippled or destroyed in a single salvo at ranges they can’t respond, while heavies and assaults have to get lucky on rolls to win the damage race.

Don’t get me wrong--there are a lot of 3058-era ‘Mechs that I like. The Dragon Fire, Cestus, Merlin, and Spartan are all great. But going for maximum tabletop efficiency in a ‘Mech just sort of takes the soul out of it. Let me know if you share that opinion in the comments below.

MWO Rebrands Itself As MechWarrior Online: Legends

MechWarrior Online Legends March 2023 Patch Notes

With Solaris having been removed as an available game mode for MechWarrior Online for some time, it makes sense that MWO would rebrand itself, and that’s exactly what’s happened in the latest patch. MechWarrior Online: Legends introduces the new Legendary type of ‘Mech to go along with Champions and Heroes. What makes these Legendary ‘Mechs special are exclusive weapons layouts, “outlier” quirks, and a miniature battle pass system that allows you to earn GSP, C-bills, MC, premium time, and various cosmetic items for earning ‘Mech XP on your Legendary ‘Mech. 

So far, there are two Legendary ‘Mechs. The first is a new Fafnir called The Juggernaut. Its shtick is that it’s got maximum armor, a 400-series standard engine, MASC, and a bunch of Heavy Machine guns and the quirks to make them dangerous. It looks pretty goofy, but not as goofy as the new Legendary Mad Cat MK II: Moonwalker. This thing has a unique quirk that gives it an additional 30 percent to its reverse speed, making it almost as fast going backward as it is going forward. Combined with a bunch of UAC/2s and an ER PPC, and the Moonwalker can ensure it’s always got its best foot forward while it’s blasting away.

This month’s patch also brings us the first new map from PGI’s newly hired level designer, Krazzdaxx. The map is a purple coliseum with low rolling hills and rocky outcroppings that look like bismuth crystals. There’ve also been a few tweaks to Terra Therma so the middle of the map isn’t quite so one-sided in terms of cover.

And as is tradition, we’ve got a few ‘Mechs that have a few new quirks. The Kintaro is the big winner in this month’s patch, with revamped quirks across every variant and additional armor quirks for the ape-like ‘Mechs arms. The Champion line also received some adjustments, and the Dire Wolf has seen its armor quirks improved as well. Finally, all variants of the Fafnir now have much much smaller center torso hitboxes, so hopefully they won’t be quick as squishy.

No Guts No Galaxy Talks To PGI About MWO’s Matchmaker, Maps, and Rebrand

Podcast 231 - MM, Maps, Mechs, more! w/ Daeron & Matt
Watch this video on YouTube.

For a bit of a deeper dive into the recent MechWarrior Online rebrand, we turn to No Guts No Galaxy‘s most recent podcast featuring Matt and Dearon from PGI. A lot of what was discusses has to do with what we’ve already covered in the recent update, but there are a few things worth pointing out. 

First is that discussion still centers around MechWarrior Online‘s matchamaker. While the Cauldron has been instrumental in breathing new life into MWO with massive balance changes to ‘Mechs and suggestions for map tweaks to create better matches, the Cauldron has not yet been able to tackle MWO‘s matchmaking system. There’ve been some suggestions that the Cauldron could help out with making matches fairer and faster, but there seems to be some hesitancy from Matt and Daeron to give Cauldron all the keys to the kingdom despite all the good the Cauldron has done so far. 

Another thing that would help MechWarrior Online immensely is the possibility for multiple spawns in Quickplay matches. One of the biggest problems I have with MWO is that I spend way more time waiting for matches to begin than actually playing them, something that multiple respawns would solve. Respawns already exist in certain event queue game modes, so changing up Quickplay to have longer matches via respawns would help bring the play-to-waiting ratio back to a healthier level. Daeron said that he’d look into it with PGI’s engineers.

And of course, there’s talk of the Stone Rhino. A classic Clan beast that has yet to appear in MechWarrior Online, fans have been calling for this iconic ‘Mech for years. Matt’s response was “no comment,” but the hints are there. It seems like a matter of “when” now rather than “if.” 

Ever Wonder How Iron Wind Metals Makes ‘Mechs?

https://www.reddit.com/r/battletech/comments/11nxdu0/heard_yall_like_mechs/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button

Well, thanks to Iron Wind themselves, you can now see how those metal ‘Mechs are made. It looks like the rubber molds are placed on a centrifuge and then spun around as hot pewter gets poured into the center. The centrifugal force then pushes the metal into the molds which then cool after just a few seconds. Just clean up a few of those metal tags and you’ve got yourself a Steiner Scout Squad. 

How About Some What-If ‘Mechs?

Mech Redesigns-banshee-awesome-stalker-daishi (my art)
by u/geergutz in mechwarrior

We’ve featured geergutz before, and that’s because they do good work. Here we have several redesigned ‘Mechs that seem to break out of BattleTech‘s traditional style for something just a little different. I like it, and geergutz has a bunch of them posted over on Reddit that I think are definitely worth a look.

MechWarrior Living Legends Releases April Schedule Of Events

Monthly Events – April
by u/Bird-Thing in MWLL

We can’t have a news blast without an update from everyone’s favorite free multiplayer MechWarrior game. MechWarrior Living Legends will host a number of games throughout April, including control matches on April 2nd and 29th, single-life matches on the 16th, and a Chaos March tournament on Saturday, March 22. Most games start at 7 PM UTC (that’s 3 PM ET), but the Chaos March matches will start at 6:30 PM UTC (2:30 PM ET). Teamspeak info is in the Reddit link above.

All Systems Radical

All Systems Radical
by u/AGBell64 in battletech

There aren’t too many Thunderbolts with jump jets out there. There are even fewer Thunderbolts with massive ‘Mech-sized skateboards. I think that makes this Thunderbolt pretty special. Thanks for sharing, AGBell64.

Whew, another long one for March. I don’t expect April to slow the BattleTech roll, so expect Sarna to return next month with everything you need to know.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For February, 2023

February is the worst month. Partially because it’s in winter, but mostly because it has three fewer days than the other months, so I’m always caught off-guard when the end of the month arrives much earlier than usual. And yet, as with every month, I’ve still managed to scrounge together all the best BattleTech news that’s fit for the Inner Sphere. Plus a whole bunch of wild UrbanMech pics. You’re welcome.

So without further adieu, here’s your BattleTech news for February 2023.

Art Of BattleTech Brings The Hellcat To MechWarrior 5

Last month, Catalyst gave us the canonized version of MechWarrior 4‘s Hellhound, now renamed the Hellcat. And no sooner does the Hellcat join the annals of BattleTech canon than does The Art of BattleTech bring us a new MechWarrior 5 mod that lets players return to what is quite possibly the best medium ‘Mech from MechWarrior 4: Mercenaries.

The Hellcat model is courtesy of Ion Raptor who based their design on the MechWarrior 4 model by David A. White. It looks like the mod’s design is largely based on the TRO from ilClan Recognition Guide Volume 30, which includes two ER Large Lasers, an LB-10X autocannon, and an SRM-6. As usual, Arty advises players to get the ‘ Mech Delivery mod to make it a bit easier to find the new Hellcat in the vastness of the Inner Sphere. Head on over to Nexus Mods to get both the Hellcat and the ‘Mech Delivery mods.

Be Afraid: The Black Marauder Is Also Coming To MechWarrior 5

Black Marauder icon image (for an MW5 MOD I’m doing) from mechwarrior

The mods keep coming and they don’t stop coming. Courtesy of Volfegan is the Black Marauder mod, which will add a heretofore-unseen level of spookiness to your next MechWarrior 5 career.

I’m sure I’ve talked about the Black Marauder a little closer to Halloween, but just as a reminder, the Black Marauder is a BattleTech ghost story of a demonic Marauder that was found on an airless asteroid in an uninhabited system one jump from Malagrotta. You can’t blame the Ninth FedCom RCT for nabbing a free heavy ‘Mech, but every tech that touched the Black Marauder and every MechWarrior that sat in its seat suffered a horrible fate. The Black Marauder has changed hands multiple times over the decades, bringing misfortune and calamity to everyone near it.

I love the Black Marauder, and now Volfegan is making it real and pilotable in MechWarrior 5. I’m not sure if it’ll be as cursed as it is in the lore, but its weapon layout certainly seems desirable enough to risk a curse or two. Stay tuned for this mod’s release date.

Hired Steel Episode 3 Is Here And It Is Glorious

Hired Steel: A Mech Machinima – Episode Three
Watch this video on YouTube.

As promised, Hired Steel 3 is here, and damn if this isn’t the best footage of ‘Mech combat you’ll find outside of a MechWarrior game. I’m not going to go too far into it, but everything is still there from the previous episodes, only with way more explosions going on. George Ledoux, mister Duncan Fisher himself, provides a lovely opening narration that describes the creation of the Atlas as told by Aleksandr Kerensky, and Tex of the Black Pants Legion continues to lead Eques lance in his Shadow Hawk. Let’s not forget Mr. Paladin in the Catapult, Baradul in his custom Rifleman, AggieLawGirl in the Hunchback, and the villainous Thunderbolt is piloted by Ken Marsiglia. 

Couple of points--not sure when the Trebuchet became a baddie ‘Mech, but I’m here for it. Also, I’m available to voice a wise-cracking Quickdraw if one were needed in Hired Steel Episode 4. Or maybe a Grasshopper. I’ve been really digging the Grasshopper lately.

It’s really a shame that we have to go a year between episodes because they’re just so technically impressive and these guys are basically doing it in their spare time. Go subscribe on Twitter and YouTube for updates, behind-the-scenes stuff, and cool sketches of that Hunchback with reactive armor. 

All Good Things Come To Crabs Who Wait

You ain’t puttin’ THIS Crab in a cake! from battletech

TMC has a whole team making BattleTech machinima, but even the best animations start from the humblest of gifs. Here we have AwkwardSmilesCo dipping their claw into the world of BattleTech animation. It looks like it’s probably a King Crab claw, judging by its overall girth, but it could also be the Hermit Crab, a new light ‘Mech entry into the crab family. 

Awkward Smiles said they’re planning on making this part of a larger five-minute animation titled “Mechwarrior: Rough-Housing.” But as animation takes a lot of time and effort, don’t expect it for another few months. As with Hired Steel, we must be patient.

BattleTech TCG Summer League Opens Registration

I might have been a little late in letting people know about the BattleTech TCG renaissance happening online. Never fear, because RenegadeHPG has announced a summer league will get started on June 1. Registration is open, and you don’t even need any actual cards to take part. All the cards are available online for free with a few simple downloads, although registration is $35 to cover the cost of prizes and such. Oh yeah, there are prizes. Those can be anything from playmats to card sleeves to signed artist proofs to signed BattleTech novels.

Check this post here for the sign-ups and rules. And head to the BattleTech Trading Card Game Revival Facebook Group for more cool card stuff, like totally new cards that Wizards of the Coast never bothered to produce.

Opinion Piece:  Is The Crusader A ‘Bad ‘Mech?

Crusader Rise of Rasalhague

Courtesy of PGI

This week for the editorial, I thought I’d peel back the curtain slightly and talk about what makes a Bad ‘Mech. I know there have been a few, shall we say, controversial choices made, so I thought it might be neat to provide a little insight into the internal debates I have when determining what is and is not a Bad ‘Mech. 

And I’m going to do that by talking about the Crusader, a beloved missile boat from the classic 3025 TRO era. One of the Unseen ‘Mechs, the Crusader would be visually redesigned and updated during the Project Phoenix years, but wouldn’t be seen in its classic form again until just recently with the ilClan Recognition Guides. We’d also see a visually distinct and slightly modified version come out of PGI for MechWarrior Online and MechWarrior 5 with the Rise of Rasalhague expansion.

Crusader IlClan Recognition Guides

I gotta say, I really like the Crusader. It has a cool design, a bunch of notable pilots, and in the MechWarrior games, it’s depicted as being slightly more nimble than your average 65-ton heavy ‘Mech. But the CRD-3R is critically flawed. It’s too hot and it has virtually no ammo to feed all those missile launchers. A single ton for two SRM-6 launchers is nothing, and two tons for its paired LRM-15s gives this thing a few salvos before it has to run back to its supply lines. Plus, mounting those SRM-6s on the legs (at least, in the tabletop version) means they can’t be fired while torso twisting and they’re offline as soon as the pilot steps into a waist-high pond. 

But is that enough to make the Crusader a Bad ‘Mech? I’m on the fence. The Crusader has great armor--better than most 65-tonners at the time. And it doesn’t try to shoe-horn jump jets for added mobility (not that it has any tonnage to spare for them). And while leg-mounted weapons are certainly uncommon, they’re also kinda cool just for being unique.

Plus, BattleTech even acknowledges the CRD-3R is critically flawed as pretty much every major house has its own version that tries to fix it. The Davions have the 3D which downgrades the SRM-6s for SRM-4s and gets rid of the machine guns for heat sinks. The Kuritans gave us the 3K version that downgrades to LRM-10 launchers and also removes the machine guns for heat sinks. The 3L combines both the LRM-10 and SRM-4 launchers of the other two models for a much more reasonable strain on its ammo supply, and then the Liaos ruin it by throwing in some jump jets. 

On top of that, how much of the Crusader‘s problems are based on the fact LRMs just aren’t a particularly potent main armament, either for tabletop or in video games? Are all missile boats just bad? Maybe in terms of game mechanics, but in terms of lore, the Crusader has never been described as anything but effective, so maybe those missiles are more narratively potent than game mechanics allow.

It’s borderline, but ultimately, I don’t think the Crusader hits the low bar of a Bad ‘Mech. Disagree? Feel free to leave your opinion in the comments below.

Eldonious Unveils More UrbanFest Art

December’s PseudoTech release of Arcade Operations: UrbanFest brought some hilarious UrbanMech-centric scenarios for BattleTech players to try on tabletop, and it also brought some amazing takes on UrbanMech mythology courtesy of Eldoniousrex. He’s been sharing several iterations of UrbanMech online, including a cowboy, a wizard, a superhero, a Goku-analog, and a rogue. Basically a full party, although I’ll bet Goku and Super Urb will have some harsh words at some point.

There’s also this American Gladiator-style UrbanMech that describes itself as “firestarter.” I assume that means the small laser has been tossed for a flamer, but I can’t tell from the image since it’s mostly about the amazing physicality of this muscular and patriotic UrbanMech

Anyway, y’all should pick up PseudoTech’s new Arcade Operations: UrbanFest over on Catalyst’s site

PGI Promises Patch For Pathfinding Problems

I’ve already played through the Rise of Rasalhauge DLC twice now and it’s great--definitely the direction MechWarrior 6 should go. And the improved AI is definitely leading to higher damage numbers from your AI-controlled lancemates, but it’s also caused some issues with getting them to the fight. Sometimes they’re getting stuck on buildings or just not moving from the initial drop point, leaving Mason alone to face entire companies of Steiner and Drac ‘Mechs. I mean, I still won, but my new Crusader got chewed to pieces.

Thankfully, support for MechWarrior 5 isn’t over just because the fourth and presumably final DLC has dropped (although I’ve been wrong about MW5’s DLC count before and I’ll gladly be wrong again). PGI has promised a new patch is coming in March that’ll fix those stuck lancemates. It’ll also have improvements to the new FPS mode, which is the mode with “conventional” shooter controls for console players unfamiliar with MechWarrior games. No word on when the patch’ll drop, but I’ll be sure to mention it in next month’s newsletter.

MechWarrior Online Gets ‘Mech Adjustments For February, New Map Coming In March

MWO February 2023 patch notes

Courtesy of PGI

Feburary’s patch for MechWarrior Online brings 10 new Platinum variants and the ability to create your own Platinum Custom Collection package, allowing you to select one light, medium, heavy, and an assault ‘Mech. 

On top of that, we’ve got some new ‘Mech adjustments to celebrate, and many of them specifically deal with missile launchers. The Hellbringer, Timber Wolf, Battlemaster, Madcat MkII, and Banshee will all take less damage in their side-torsos so long as they’ve equipped missile launchers of sufficient size. The damage reduction is between 10 to 15 percent, but that’s quite substantial for a ‘Mech with as much armor as the Madcat MkII or the Banshee. Note that these bonuses do not apply if you’re slapping Rocket Launchers on that Banshee. We’ve also got some quirk adjustments for the UrbanMech, Jenner IIC, Cicada, Vulcan, Viper, Hatchetman, Vindicator, Nova, Dragon, Victor, and Kodiak

Finally, new level designer Krazzdaxx will have a new map available for March, with previews set to arrive in the coming days. PGI is also investigating changes to the matchmaker system that will “hopefully improve the matchmaking process,” with more details to come in a new Dev Vlog. There’s also a new sale going on that gives you half-off all engines, weapons, consumables, ‘Mech bays, Premium Time, and every ‘Mech mentioned in February’s patch notes.

New Books, New Recognition Guide, and New Mercenaries Preview From Catalyst

It wouldn’t be a Sarna newsletter without some updates from Catalyst! This month we have a new preview for the upcoming Mercenaries Kickstarter, including the new Starslayer sculpt and the remade Galleon light tank. I still can’t get over the glow-up the Starslayer had to become the poster boy of the new box set. It’s like how the King Crab somehow got to be the cover ‘Mech for MechWarrior 5

We’ve also got a new book and a new short story. Innocent and Defenseless is a new short story from Jason Hansa featuring the Eridani Light Horse and set during the Star League. The new book is Escape from Jardine from Herbert A. Beas II. This full novel features an intrepid explorer from Interstellar Explorations who stumbles upon a Word of Blake remnant on the lost planet of Jardine. She and her compatriots get stuck, and the rest of the book follows the title. You can nab both on Amazon or your e-publication site of choice. 

And don’t forget about Recognition Guide: ilClan Volume 32! This one has a Blood Asp on the cover and a bunch of tanks on the inside. That might make this edition a little less exciting for ‘Mech fans, but I gotta admit, it just ain’t BattleTech with a J. Edgar light hover tank. You can snag that over on Catalyst’s website

Lastly, Catalyst will announce the selected venues for the Mercenaries Kickstarter launch party on March 3. The Mercenaries Kickstarter launches on March 23.

The Steiner Scout Lance Is A Master Of Subterfuge

The Steiner Scout Lance is already perhaps the best scouts in the Inner Sphere, able to rumble up to any location, thoroughly examine the area, and then retreat to report back to Lyran command how many ‘Mechs they blew up. But even the Steiner Scout Lance can sometimes find it difficult to approach a heavily fortified enemy position. In those rare instances, the Steiner Scout Lance resorts to a time-honored military tactic: subterfuge. 

Alec Christian showcases two examples of how the Steiner Scout Lance can camouflage itself to quietly approach the enemy without being detected. Kudos to Eldonoious for providing the Canopus Cat-House Buffet poster. 

MechWarrior Living Legends Announces Events For March

Monthly Events – March from MWLL

Don’t like MechWarrior Online? Don’t have the gaming rig for MechWarrior 5? MechWarrior: Living Legends is here to give you your ‘Mech fix, and it’s absolutely free. It’s been a while since we’ve heard from the folks at MechWarrior Living Legends, so I’m happy to report that they’ve got some plans for March.

Expect an event every weekend in March. Most of them will be organized TC games, but Sunday, March 19 will be single-life matches. All games are scheduled to start at 7 PM UTC (2 PM ET), so mark your calendars. For more info, head on over to the MechWarrior Living Legends Discord server

Two UrbanMechs In A Trenchcoat Try To Get Into A Canopus Caberet

I initially wanted to call this a cat-beret but felt that might’ve been too confusing to hat enthusiasts. Eldonious isn’t the only artist out there that’s putting up great UrbanMech art. I’m not sure when the Quickdraw became the ‘Mech of choice for customer service, but I’m digging it. I might also be partially responsible. 

Just in case you need reminding, it’s official BattleTech canon that cat girls exist. They’re on Canopus, and they’re technically mechanical prostheses rather than true biological mutations or whatever, but they exist. God bless the Magistracy

And that’s all we got for February! Not as exciting as January, but February also has fewer days to play with. I expect March to be full of announcements, so join us next month as Sarna brings you all the BattleTech news that happened in the preceding weeks.

And as always, MechWarriors: Stay Syrupy. 

stay syrupy

Your BattleTech News Roundup For January, 2023

Welcome to 2023, and damn, we’re starting this year off with a bang. I’ve been working non-stop this month collating everything that’s going on, all the fantastic new art, and charting the movements of BattleTech‘s celestial bodies. My oracles have all come home to roost, so before I mix enough metaphors to make a pretty solid gumbo, let’s get to all the BattleTech news that happened this month.

Catalyst Kicks Off 2023 With Pre-Launch Mercenaries BackerKit

Battletech Launch page Clip V2 30 Sec
Watch this video on YouTube.

We’re starting the month off with some big Catalyst news. The pre-launch Mercenaries BackerKit is live and offers a look at what’s in the coming Kickstarter. This includes a list of all the ForcePacks, the new four-inch Timber Wolf figure, and the new Salvage Box containing the Visigoth AeroSpace fighter. There’s also a preview of all the merch coming with the campaign, including mercenary unit badges and pins, new t-shirts, and new short stories. The t-shirts will be available on the Catalyst store page so you won’t have to wait for the Kickstarter to purchase some new threads. 

Sign-ups are available now, and if you do, you’ll also gain access to the Battlefield Support Open Beta, which will test the new tabletop rules. These rules will appear in the Mercenaries box unlocked through Kickstarter. The BackerKit page also promises regional Mercenaries launch parties to be held in conjunction with the larger celebration at AdeptiCon, which will include plastic minis that stores can give away as part of prizes for the event and funding for food and drinks. 

Over 10,000 people have already signed up on the BackerKit page, so it’s already off to a good start. I suspect we’ll have another Clan Invasion on our hands when Mercenaries goes live on March 23. 

We’re going to throw in a couple of new products that are also available this month. There are three new Mercenary ForcePacks available, covering Hansen’s Roughriders, Northwind Highlanders, and the Kell Hounds. New ‘Mechs include the Penetrator, the Gunslinger, and the Nightsky, alongside re-posed existing ‘Mechs and new variants of classics like the Warhammer, Grasshopper, and Enforcer. Pre-orders for all three packs are available now. There’s also a new sourcebook, Dominions Divided, which tells the story of the Federated Suns, Draconis Combine, and Rasalhague Dominion from 3151 to mid-3152. Check that out on the Catalyst store.

A Shadow Cat Waits

Waiting, 2022
by u/Remmor in OutreachHPG

This Shadow Cat piece from RJF Faut (or Faul? I can’t quite tell from the signature) was already pretty enough to catch my eye, but it’s the tagline from the peanut gallery at OutreachHPG that made me guffaw. “Somewhere just outside HPG Manifold, a Shadow Cat patiently runs the match clock down,” wrote Reddit user DAFFP. “A tale as old as MWO.”

BattleTech Plans To Sell Over 9 Million Minis By The Summer

BattleTech New Sculpts Shimmering Sword

Polygon recently did a write-up on BattleTech where the publication called it “one of the biggest names in tabletop gaming.” That’s cool of them to say, and probably even true too. Especially since Catalyst gave a nifty little figure to back up the claim. Since the new sculpts started appearing with the redesigned BattleTech Box Set and the Clan Invasion Kickstarter (and will be continued in the upcoming Mercenaries Kickstarter), Catalyst has sold many millions of minifigures and expects that number to reach 9 million by the middle of summer. 

Now, that number might include estimates for the Mercenaries Kickstarter as that’s going live in March, but it’s still a pretty big number for a game that doesn’t necessarily want its players to be fielding armies of dozens or even hundreds of figures (although, you certainly still can if you want to). 

The article also notes how MechWarrior 5 and MechWarrior Online developer PGI, Catalyst, and Harebrained Schemes are sharing resources to help build the franchise. “By any metric, BattleTech is now more successful and more popular than ever before,” Catalyst told Polygon. “With the coming Mercenaries Kickstarter and the lead-up to BattleTech’s 40th anniversary, there’s an excellent chance our current staggering success will be eclipsed as BattleTech reaches even more fans.”

Opinion Piece: “BattleTech Has Always Been Woke”

Sarna Complaints Department

Welcome to Sarna’s new editorial column. I’ve noticed that a lot of you seem to dislike the idea of me throwing in some opinions throughout our monthly news round-ups, so I thought to break off the majority of that opinionated writing and throw it into a new column that you can easily skip if you’d prefer to stick to the news. 

Our inaugural editorial comes courtesy of esteemed novelist and BattleTech writer Michael A. Stackpole, who declared on Twitter that “BattleTech has always been woke” following a post from Catalyst outlining the success BattleTech has achieved in recent years which counters the right-wing battle cry of “go woke, go broke.” 

We’re going to set aside the saying, for which you can find plenty of examples for and against, and instead focus on Stackpole’s comment of BattleTech always having been woke. For those unaware, “woke” is defined as “alert to racial prejudice and discrimination.” Stackpole’s example is naturally his own work in the Warrior Trilogy. “The anti-prejudice/anti-racism theme roars through it all,” stated Stackpole, and it’s hard to disagree there. One could argue the only reason why Justin Xiang Allard was able to infiltrate the Liao government so thoroughly was because of racial prejudice.  

But has BattleTech always been woke? A certain tank that will no longer be reprinted seems evidence to the contrary. And the fact that both House Kurita and House Liao are still largely ethnically and racially defined, would beg to differ

Things got a lot better with the introduction of the Clans, with its egalitarian society that cared little for race or gender, only whether you were born in a test tube with combat-capable genes. And the problematic similarities between the freebirth/trueborn argument and racist ideology steeped in geneticism get addressed in books like Freebirth and characters like Phelan Kell and Alaric Ward (although Alaric has his own problems, that’s a topic for another editorial).

So I think it might be more accurate to say that BattleTech didn’t arrive woke, but it’s been moving in that direction for decades. And with recent stories even venturing into LGBTQ+ characters, it certainly isn’t slowing down. 

A ‘Mech By Any Other Name

I commissioned art of a situation that happened in my game.
by u/CupofLiberTea in Battletechgame

I know there are a lot of Awesome fans out there, so I had to share this piece commissioned by CupofLiberTea over on Reddit. They even have a great story to go along with it, too. 

“Years ago I had a BTA3062 game, and during a mission, my Assassin was legged by an unlucky Gauss shot. There were still many enemies left in the turn order and my Assassin was in serious danger. My only hope was to plant my Awesome‘s chunky frame between the Assassin and the enemy. With an assault mech blocking their view, the enemy took shots at it instead. The Awesome took a pummeling, but held the line long enough to let the crippled mech jump jet to safety.”

MechAssault’s Dragoon Suit, MechWarrior 4’s Hellhound Canonized In Latest IlClan Recognition Guides

https://twitter.com/BattletechCom/status/1615703065272754178?s=20

Big news for fans of some classic ‘Mech games. Both the battle armor from MechAssault 2: Lone Wolf and MechWarrior 4: Mercenaries take on the Hellhound have been canonized in the latest releases of the IlClan Recognition Guides.

We’ll start with the Dragoon Suit, which was the star of MechAssault 2. This little guy, simply referred to as “battle armor” in-game, has been given a name and backstory in IlClan Recognition Guide 29. Equipped with a Light Mortar and either a Flamer or Micro Pulse Paser, the Dragoon mirrors the capabilities of MechAssault‘s armor but for the highly advanced neuro-hacking, which allowed it to force-eject an enemy MechWarrior from their ride. 

But what’s really cool is Guide 29 canonizes “The MechWarrior” and many of the events that occur in MechAssault 1 & 2--specifically the invasion of Helios and operations against the Word of Blake during the Jihad. 

Next, we have MechWarrior 4’s Hellhound, which has been renamed the Hellcat and slightly redesigned from its debut in MW4: Mercenaries. The standard loadout of twin ER Large Lasers, LB 10-X AC, and SRM-6 remains, but the visual design of the Hellhound--sorry, Hellcat--has been modified to more accurately reflect its loadout. And rather than being introduced at the end of the Refusal War as suggested in MW4: Mercs, the Hellcat arrived in the 3130s when it became freely available through Clan Sea Fox. 

IlClan Recognition Guide 30 provides us with the Hellcat and the Onuris Attack VTOL, which sure looks a lot like the Igor VTOL from MechWarrior 5. It’s not quite the same, but it’s possibly yet more evidence of how PGI and Catalyst are collaborating on the future of BattleTech.

This Metal Remix Of The BattleTech Theme Will Take Back The Galaxy

Battletech Animated Series Metal Cover 2022
Watch this video on YouTube.

Do I like metal remixes of classic cartoon intro themes? Of course I do. So here’s andrewlik belting out the one-minute intro to BattleTech: The Animated Series. I’ll let those two guitars do the rest of the talking.

Tex Talks BattleTech Back Online After Black Pants Legion Gets Hacked By Tesla Fans

If you were wondering where Tex’s latest video on the Charger went soon after the beginning of the new year, it was taken offline after the Black Pants Legion got hacked by Tesla fans. Apparently, Elon Musk’s personal army of internet trolls has nothing better to do than take on a small group of independent content creators and BattleTech fans. 

I’m not even going to guess at their motivations. Internet vandals are just a fact of life in the cyberpunk dystopia we all find ourselves in. The good news is that Tex and the Black Pants Legion managed to regain access to their channel and get all that wonderful content back online. From what Tex described in his recent podcast, it was quite the ordeal.

Things are alright now, but folks who were previously subscribed to the Black Pants Legion will want to verify that their subscription remains intact. 

Renegage HPG Is Looking To Revive The BattleTech Trading Card Game

You’ll all remember Renegade HPG as the owner of a fabulous YouTube channel where he interviews BattleTech creatives, and also the owner and operator of Gallery 3025, a Patreon which creates beautiful new BattleTech art. Fans of Tracis’ channel will know that he’s a die-hard BattleTech TCG fan, and now he’s aiming to revive the game.

And when I say revive, I mean bring back from the dead and turn it into a living game. That means new cards (unofficial, of course), revised and new mechanics, monthly tournaments, and an open and active community of folks who want to contribute and play BattleTech in card form. There are already a bunch of new cards posted on the Facebook Group, along with an experimental format to playtest all these new cards.

For those looking to play along, you’ll want to download LackeyCCG and the BattleTech plugin, instructions for which can be found in this post here. League games are already underway, but newcomers are always welcome. 

Highlander Posts Up For The Dunk

What do you get when you have an undying love for NBA Jam and the Highlander? This. At least, I assume. Big thanks to BigRock! On Twitter for creating this unusual but timeless piece. My heart goes out to that Elemental’s sibkin.

A New MechWarrior Game Is Coming

Podcast 230 - Mechwarrior's Future w/ Russ Bullock
Watch this video on YouTube.

It’s confirmed: a new MechWarrior game is in development at PGI. That’s according to Piranha Games president Russ Bullock, who finally confirmed what we kinda suspected for a while in the latest No Guts No Galaxy podcast.

“We’re still working on MechWarrior, which has been somewhat surprising to me, that we’ve been able to work on it this long, which is great,” Bullock told Sean Lang. “Everyone knows we have DLC four coming out for MechWarrior 5, and there is another MechWarrior game in development at Piranha.”

Before anyone gets too up in arms, it won’t be MechWarrior Online 2. It’ll be a single-player game “in line with MechWarrior 5,” and it’ll be a “standalone game.” As for when we’ll hear more, that might not be for a while.

“It’ll be announced later – don’t know, if I had to guess it may even be until… oh, who knows,” added Bullock. “Somewhere in 2023. Maybe even as late as the fall, like September or something. So it’ll be a while, you’ll have to wait around to see what that is. But yeah, more in-line with a MechWarrior 5 type of experience, meaning it’ll be a game that comes out on all the platforms, PC and console.”

Bullock said that this new MechWarrior game will build on the technology already created in MechWarrior 5, which sounds great to me. There’s a lot of good tech in MechWarrior 5, from procedurally-generated maps to the co-op gameplay mechanics, but what has always held MechWarrior 5 back in the eyes of most fans was the lack of a hand-crafted campaign. With this presumed MechWarrior 6 using all the tech already built in MechWarrior 5, hopefully, more resources can be spent focusing on missions with scripted events and cut scenes, and more intricate mission mechanics. 

And what about MechWarrior Online? Bullock confirmed PGI has the MechWarrior license until 2025, but creating a sequel to the PvP game would need “more runway than that.” 

“You’re not going to make a MechWarrior Online 2 if your license is maybe over in 2025,” Bullock said. “We’d have to know that we have a minimum of five years once the game is done, so we probably need an extension to 2030.”

Could that mean PGI is going to shoot for a license extension? I suppose we’ll have to see how well MechWarrior 6 performs first.

MechWarrior 5: Mercenaries – Rise Of Rasalhague Drops On All Platforms Alongside Free Update

MechWarrior 5: Mercenaries - DLC 4 - Rise of Rasalhague Launch Trailer
Watch this video on YouTube.

But before we get too excited about a new MechWarrior game, I’m here to remind you that MechWarrior 5 just received its new Rise of Rasalhague DLC. As previously discussed, this DLC features a new 12-mission quest line, 11 variants of the Crusader ‘Mech, and the all-new Rival Mercenaries feature that will pit you against well-known Merc outfits from throughout the Inner Sphere. 

MechWarrior 5 is also receiving a free update along with Rise of Rasalhague, so even if you don’t have the cash to buy the new DLC right this second, you’ll still benefit from various improvements outlined on this page here. In my eyes, the biggest QOL changes here will be the improved lancemate AI that makes them fire more often, get stuck in dropships less often, and will entirely stop them from Kool-Aid-Maning their way through buildings you’re trying to defend. Additionally, PGI has updated the ‘Mech hangar to allow up to 40 active ‘Mechs instead of just 12. Those additional ‘Mechbays need to be leased for a quarterly fee, but I know I have over 100 million C-bills by the end of the main campaign, so a few more active ‘Mechs will be a godsend. 

MechWarrior 5: Mercenaries – Rise of Rasalhague is available now on all platforms.

MechWarrior Online’s Plans For 2023 Include New Maps, A Battlepass, And A New ‘Mech

MechWarrior Online 2023 Plans Devlog
Watch this video on YouTube.

The other existing MechWarrior game that we have yet to discuss is MechWarrior Online. Matt and Daeron over at PGI recently sat down to talk about the future of MechWarrior Online, where they laid out what fans can expect in 2023. The big takeaway here is that PGI isn’t done with MechWarrior Online yet and plans to update the venerable PvP game with yet more content.

That content includes four “new” maps, where some will be entirely new and others will be revamped versions of existing maps that could use a little love. There’s also an entirely new ‘Mech chassis that will come sometime this year. The Crusader and Hatchetman were apparently very successful for PGI, so making a new ‘Mech is still profitable. No idea what the ‘Mech will be, but Matt said that we’ll likely guess it just as soon as the first teaser goes live. 

Additionally, MechWarrior Online might be rebranding itself to MechWarrior Online Legends. The new name would follow a new monthly battle pass that would feature an all-new Legendary ‘Mech with unique quirks to make it stand out from existing Hero ‘Mechs. Legendary ‘Mechs will have unique skins and Champion-style loadouts that might be playable straight out of the box. Nothing is finalized as of yet, but it’s certainly in line with what other live-service games have done to monetize themselves. Expect the battlepass to include other items like C-Bills, GSP, Bolt-ons, Cockpit items, MC, engines, and more. 

There’s lots more discussed, like retiring old ‘Mech bundles, reworking faction play, adding new weapons, and more events for the event queue, but you can hear all that straight from Matt and Daeron’s mouths in the video linked above. 

In the near term, there’s still a Dire Wolf DWF-C up for grabs as January’s free ‘Mech, and the most recent patch has made quite a few adjustments to existing maps and ‘Mechs. The Raven, Incubus, Panther, Mist Lynx, Timber Wolf, and Marauder IIC have all seen their armor adjusted, while two variants of the Crab now have additional heat quirks to enhance their gameplay. Standard AC/10s and 20s have seen their cooldown decrease, and 13 maps have received adjustments and fixes. You can check out the full patch notes here

Gallery 3025 Brings Us A “Wetlands Skirmish”

Wetlands Skirmish by Jayden Morris and Bruce Patnaude

Wetlands Skirmish by Jayden Morris and Bruce Patnaude

This stunning piece from Gallery 3025 contributors Bruce Patnaude and Jayden Morris depicts a Marauder taking part in some combined arms combat with unmounted infantry in a swamp. Perhaps this is the Eridani Light Horse on Huntress in the very middle of eliminating the Smoke Jaguar Clan. Or maybe they’re just on a nameless rock in the deep periphery fighting for the highest bidder. Either way, this is just another example of why Gallery 3025 deserves your support.

Some Say Kerensky Never Smiled Again After The Civil War

People tend to focus on the ‘Mechs in BattleTech, as they rightly should, but let’s not entirely forget the people. It doesn’t get more iconic than Alekandr Kerensky taking down the Amaris Empire in his Orion. I suspect he maintained that exact expression for the two decades it took him, too. 

More Art, But Faster This Time

My best so far.
by u/meltdonw14 in battletech

This thing is already pushing 3,500 words, and I just don’t have the space to give every artist their due, so we’re going to speedrun through the rest of ‘em. Meltdonw14, you got two great pieces this month--keep up the good work. Matt Plog gives us this phenomenal Guillotine IIC, one of my favorite weird-ass ‘Mechs. I know this is mostly a trace and recolor of the Recognition Guide redesign, but I don’t care, this is a great Griffin. And Michael Long provides us with a hot-wheels take on the classic Timber Wolf from his MechWarrior 5 mod. 

BattleMercs, The Crescent Hawks-Like Fan Game, Releases Into Open Beta

BattleMercs Beta | New Missions, New Sprites, and More!
Watch this video on YouTube.

You might recall Battle Mercs, the Crescent Hawks’ Inception-like game coming from a die-hard fan? Gaming Jay has informed me that Battle Mercs has just released into open beta, meaning everyone can download the game to give it a try. 

Jay tells me this is the most stable version of the game yet, and the most recent patch notes reveal a whole bunch of improvements, from long-term campaign-style missions to DropShip animations to the inclusion of vehicles like the Pegasus, Galleon, and even the Rommel

The neat part about Battle Mercs is that the game has been made with modding in mind. Jay has hosted a few livestreams where he basically provides a tutorial on how to make your own maps and missions. As we discussed in our previous interview, the dream is for Jay to make the tech and for someone else to come along and create a massive story-based campaign along the same lines as the Crescent Hawks games.

That’s not me, though. I don’t have the patience to learn how to do any amount of coding, and besides, I’m playing through the new Rise of Rasalhague DLC in MechWarrior 5. But that could be you! So if it is, head on over to the Battle Mercs Discord to learn more and to download the beta client. You’ll also be able to download Battle Mercs directly from Sarna at some point, but we’re still getting that worked out. I’ll be sure to get that posted next month once the link goes live. 

By Blake’s holy word, we made it. January kicks off 2023 with a bang, and we’re not even at the Mercenaries Kickstarter yet. Join us next month when I hopefully don’t have to pull an all-nighter just to get this thing out before February ends.

And as always, MechWarriors: Stay Syrupy. 

stay syrupy

Your BattleTech News Roundup For December, 2022

I’m in that middle slump between the holidays. I don’t actually get the full week off, so I’m in for a few days before heading out for another alcohol-fueled adventure celebrating the renewal of the Julian calendar. It’s just long enough for me to forget that wine really shouldn’t be combined with the vast quantity of beer I received for Christmas. The good news is I managed to get my covid booster just before the holidays, so I’m reasonably sure all this cavorting isn’t going to get me sick. Reasonably.

Anyway, welcome to the end of 2022. It’s been a banger year, and to close it out, we got some more BattleTech news for you. ‘Cause that’s what we do around these parts. Strap on your neurohelmet with antlers, because it’s that time of year again.

More BattleTech Comics, Please

What I’ve been up to. from battletech

Last we saw meltdonw14, they were busy creating a scene from Close Quarters featuring a Crusader punching the head off an Atlas. Now, meltdonw14 returns with an even more extensive four-panel comic of a Shadow Hawk infiltrating an enemy base.

The comic is based on the short story included in the BattleTech Beginner Box Set, “The Golden Rule.” Note the Whitworth that’s standing in the gantry with its unmistakable helmet and handless arms. If we’re lucky, we might even get more than one page of this short story, although fleshing the whole thing out as a comic might be more work than we can reasonably expect. Somebody pay this person to keep making BattleTech comics!

Fusion Now Generates More Power Than It Uses

Fusion Reactor

There are a few ways you can do giant robots in sci-fi. First, there’s massive batteries that hold enough charge for said robots to engage in combat, although usually without using energy projection weapons like lasers and particle accelerators. And then there’s fusion power, something that just got one step closer to becoming reality.

Researchers at the Energy Department’s Lawrence Livermore National Laboratory have created a new magnetic field setup that tripled the power created by a fusion reaction in a lab. You can read all the science-y stuff in the full report, but the key takeaway is that this is the first-ever fusion reaction that actually generated more power than it took to initiate fusion--the key requirement for actually generating power.

The whole thing involves almost 200 lasers blasting a couple of hydrogen isotopes until they produce x-rays and implode, causing the extreme pressure and heat required for those isotopes to fuse. This new setup resulted in more power than ever before, but it’s still not enough for a sustained fusion reaction, which is what we’d need for an actual fusion power plant. 

Science sometimes happens in baby steps, but it really looks like we’re going to crack fusion power in most of our lifetimes. Give it a decade or two and we might actually have a running reactor powering a commercial grid--or at least, providing some of the grid’s power. Even if this technology doesn’t become small enough to power a six-story robot, it’s still going to be a big win for humanity and our search for energy sources that don’t require fossil fuels or traditional nuclear fission (not that there’s anything wrong with fission, but people still seem a bit too squeamish over splitting a few atoms to power a grid).

MechWarrior 2 On The Steam Deck

https://twitter.com/TimerasReborn/status/1599394589454258176

Some of you might have heard of the Steam Deck, a handheld PC that sort of takes the Nintendo Switch form factor and turns it into something a bit more powerful and much more useful. Not every game on Steam can run on the Deck, but a lot of them can, and besides Steam, the Deck can also run some interesting software. This apparently includes a PlayStation emulator, which means you can play the PlayStation version of MechWarrior 2

I know this for a fact because German Twitch streamer Timeras proved it with his Deck earlier in the month. Yes, the PlayStation version certainly isn’t the best version of MechWarrior 2, but outside of MechWarrior 5, it’s probably the best MechWarrior game that actually has controller support. Anyway, just an idea for those of you who have a Steam Deck. 

Who Says Banshees Are Bad?

Fed0t Banshee

I did. I said Banshees are bad. But I also admit that the BNC-3S is actually a fantastic ‘Mech and in no way deserving of the term “bad.” It also looks badass, which is the exact opposite of bad. English is weird.

Kudos to fed0tich for this one. You can see their work in a few other past posts with unique spins on classic ‘Mechs, and I appreciate ’em every time. Especially when they’re of favorites like the Banshee.

Kell Brothers Come To Gallery 3025

Morgan_nobackground

While it’s important to recognize the ‘Mechs and many other machines of BattleTech, it’s also important to recognize the many people too. It doesn’t get more iconic than the Kell brothers, who are both featured in Gallery 3025’s recent post by Bruce Patnaude. I especially like how Bruce gave Patrick a bit of a makeover compared to the image that Sarna has in its database, which is… yeesh. 

Usual pitch for Gallery 3025, a community-supported Patreon that pays artists to keep creating BattleTech art. Sign up for less than a coffee a day over on the Gallery 3025 Patreon here.

The Magistracy Has A Fan-Made 3160 TRO Now

Canopus Technical Readout 3160

Y’all want some more fan-created content? Of course you do. Magestrix Riley of the Magistracy of Canopus has informed me of a new fan-made technical readout available now over on her Patreon. The Magistracy Intelligence Report: Technical Readout 3160 contains over 120 units and more than 200 pages of BattleMechs, OmniMechs, IndustrialMechs, and combat vehicles right up to the year 3160. And because this is the periphery we’re talkin’ about, they all have their own very unique style.

The great thing about the periphery is there’s a lot of room for storytelling. That’s why HBS placed BATTLETECH way out in the periphery, and while it means having clean access to replacement parts can be hard to come by, the Periphery offers that 3025-ish nostalgia even when it’s 3160. All you gotta say is that it’s some periphery merc unit running around doing what they can with what they have. 

Although I should note that this fan-made TRO assumes (probably correctly) that the Magistracy has kept up with the advances of defense technology in the rest of the Inner Sphere. Some of these ‘Mechs are real fighters and not just nostalgia trips. Be warned.

MechWarrior Online Has Tons Of Holiday Stuff Up For Grabs

MWO Happy Holidays

It’s the holiday season, and like many live-service titles, MechWarrior Online is giving away a DropShip-load of free loot in the spirit of the season. We’ll get to that free stuff in a minute, but first, some patch notes.

December’s patch brought the Hatchetman for those who purchased it. Expect the C-bill versions to be available later on. There are also a few new Platinum Collections to grab in both Inner Sphere and Clan flavors. Nothing too ground-breaking to report on new ‘Mech Quirks, except for the Zeus getting a built-in speed tweak for the ZEU-6S, ZEU-5S, and the ZEU-92S. The Cyclops has also finally received a quirk pass, although it mostly seems to be about removing weapon-specific quirks for more general quirks, which should help improve build variety.

Alright, time for the loot. MechWarrior Online‘s Stocking Stuffers Lootbag event started a few weeks ago, but you still have until Jan 2 to earn as much free stuff as you can just for playing the game. Mech Bays, general skill points, C-bills, and MC are all up for grabs alongside some festive cockpit decorations. Now is the best time to stock yourself for the new year, so head into MWO and shoot your friends.

And that’s not all. There are seven free Premium Days up for grabs just for redeeming the code “happyholidays2022” (without the quotes). Redeem that code before January 5 at midnight. Also available until January 5 are sales on MechWarrior Online bundles and ‘Mech packs as well as half-off MechWarrior 5 and all DLC except for Call to Arms, which is just 33 percent off. 

Catalyst Issues Mercenaries Kickstarter Preview And The Most Colorful Arcade Operations Yet

Mercenaries Kickstarter Box

As reported last month, the Mercenaries Kickstarter is coming March 23, 2023. We already have a pretty good idea of what we’re in for, but Catalyst’s new preview document gives us an excellent sneak peek at two of my favorite bad ‘Mechs, the Quickdraw and the Assassin. We also have a great look at the Mercenaries box which reveals the Starslayer and the Devastator as two more ‘Mechs likely to appear in the box, otherwise it’d be sort of weird to have them so prominently featured. 

Arcade Operations UbranFest

I’ve already spoken at length on the flaws of both the Quickdraw and the Assassin, so I’m just going to say that these new sculpts make it appear as though neither ‘Mech is an absolute dumpster fire. These are great, and I will definitely be getting the Mercenaries box set just so I can have my beloved Quickdraw sitting on my shelf. And might I add, kudos to Catalyst for giving the Starslayer a center-stage position in the coming Kickstarter. The Starslayer kicks ass and it’s an absolute crime that it was only featured in MechCommander 2.

The other big beat for December is Arcade Operations: UrbanFest, a new entry to the PseudoTech sub-brand that reimagines BattleTech in fun and hilarious ways. As the cover and title suggest, UrbanFest brings the sort of “power and excitement that can only come from thirty tons of slow-moving metal, and limited firepower!” Expect to read “tales of heroism and adventure that only the most unassuming of BattleMechs can deliver,” as well as new sim-game rules for UrbanMech-centric scenarios. There are also a few new UrbanMech variants and “never-before-seen technologies,” which make UrbanFest an absolutely essential read for any UrbanMech aficionado. 

An update on the ilClan Recognition Guides before we move on. Volume 28 is available now, while Volume 29 arrives on January 6, Volume 30 on January 30, Volume 31 on February 3, and Volume 32 on February 17. Mark your calendars.

Bring The Classic Marauder Home For The Holidays

The Marauder (classic) mod in action from Mechwarrior5

Courtesy of the same modder that brought you the Timber Wolf, Mad Dog, Summoner, and Hellbringer mods for MechWarrior 5 comes this new mod that would almost certainly get everyone sued if the Unseen was still a thing. It’s a mod that replaces the MechWarrior 5 Marauder model with something loosely based on the original Duane Loose sketch, itself based on the Zentradi Tactical Pods from the Macross anime. It looks gangly and bizarre--like some sort of alien craft stomping around on feet that look too big for its spindly legs to lift. The model itself looks fantastic, with textures and fine elements that identify this thing as a ‘Mech and not an alien creature, but it really shows the vast shift in design BattleTech has taken over the years.

You can download the Classic Marauder mod on Nexus Mods or MechWarrior 5’s Steam Workshop.

Tex Talks Charger

Battletech/Mechwarrior Lore - Tex Talks Battletech : The Charger
Watch this video on YouTube.

Exactly one year after the Charger was inducted into the storied library of Bad’ Mechs, Tex offers his rebuttal in Tex Talks BattleTech: The Charger. As with every Tex Talks BattleTech, Tex offers an hour of context and thorough analysis that I’m just not able to produce on my own. Tex also offers a wildly entertaining explanation and defense of the Charger, such that even I might consider this horrible, horrible machine when choosing my next Kuritan assault ‘Mech.

As far as I’m aware, the Charger didn’t survive into the ilClan era, so it seems unlikely for the Charger to make it into the Mercenaries Kickstarter. But I sincerely hope that it does. Like the UrbanMech, the Charger is so colossally terrible, but in the completely opposite way--where one is all speed and no guns, the other is no speed and all guns. The two belong together like yin and yang. If the original Kickstarter had UrbanMechs as add-ons, let’s hope the Mercenaries Kickstarter chooses the Charger as its dilapidated mascot. 

Incoming Holiday HPG Message: Merry Christmas

Although attributed to BattleTech short story writer John Helfers, Helfers himself clarified that “this little ditty was written by Mike Ritchie at Rather Dashing Games!” 

  • Twas the night before Christmas, and throughout the Inner Sphere
  • Dropships were swarming, while escorts flew near.
  • Tactics were formed, ammo loaded with care,
  • In hope that their enemy soon would be there.
  • The ‘Mechs were poised to bring death from afar,
  • With pilots in coolant vests and old battle scars.
  • With Mama in her Atlas and I in my Mad Cat,
  • In anticipation of glorious battle and danger we sat.
  • When what from the glow of my HUD I could tell,
  • Was a miniature Urbie and eight tiny Elementals,
  • With a little old pilot whose maniacal glee, 
  • Led me to know it must be Kerensky.
  • More rapid than LRMs his courses they sped,
  • Firing plasma and lasers to make many dead.
  • As rapid he came, he jumped out of sight,
  • Exclaiming to all, “Have a great Christmas fright!”

Clearly that’s a Ghost of Christmas Past because there’s no UrbanMech in existence that can rapidly do anything, let alone carry eight Elementals.

Wishing You A Safe And Happy Holidays

Merry Mech-mas! from battletech

That’s it for December, and 2023 is right around the corner. The new year has lots for us to look BattleTech fans to look forward to, from a new BattleTech Kickstarter full of new mini designs to a brand-new MechWarrior 5 expansion centered on the Free Rasalhague Republic. There were plenty of surprises to excite us throughout 2022, and I don’t expect 2023 to be any different. 

And as always, MechWarriors: Merry Christmas.

stay syrupy

Your BattleTech News Roundup For October, 2022

I normally start these news blasts with complaints about the weather or how everything that could have gone wrong in my new condo has, but instead I’m going to focus on the positives and pose a question to everyone. I’ve been replaying MechWarrior 5 now that I’ve got all the DLC, and it’s really made me fall back in love with perhaps my favorite bad ‘Mech, the Quickdraw. However, I’ve sort of accidentally made the Hunchback my signature ‘Mech thanks to the icon I end every article with. I certainly don’t hate the Hunchback, but I think it’s a little too effective for me. Amusing jank above showstopping power, as I always say.

My question to you: is the Hunchback forever the Sarna ‘Mech now or can I swap to a Quickdraw sometime without people getting too confused (or even noticing)? Maybe I’m just overthinking this. Anyway, on to the news for October.

Duncan Fisher Says Trans Rights

Just in case you were wondering. I never had any doubt, since I’m sure humanity has evolved far beyond petty squabbles over gender identity in the 31st century, but we could certainly use a bit of that forward-thinking right now. 

Wolves Featured In Halo Mod Showcase Alongside 343 Industries

Halo Modding Community Showcase (2022)
Watch this video on YouTube.

It’s rare to go a month or two without talking about Wolves, the fan-made MechAssault game in development from New Day Fiction. Wolves was recently featured in the VKMT Showcase, a YouTube community that nominally shows off Halo mods, but apparently, they let in Wolves simply due to MechAssault‘s adjacency to Halo on the original Xbox. The trailer is a lot of in-game footage of actual combat, real music that you’ll hear in the game, and even Wolves‘ first cinematic that shows the ending of MechAssault 2 from a totally new perspective (and largely redacted by ComStar). 

This is a pretty big deal for Wolves. This showcase even had a few folks from 343 Industries showing off a mod called Digsite. And despite being a Halo mod showcase, the comments from the live chat replay are all universally positive, with Halo fans all demanding the return of MechAssault

“It’s evident that the strategy of bringing in new players with MechAssault is working,” said New Day’s Pajama Boy. “I believe that using MechAssault to provide casual players with a laid-back social experience can help, even save the Mechwarrior IP. It’s an answer to a question we’ve been asking ourselves for a really long time.”

Pajama tells me he’ll be asking MechWarrior: Living Legends next time this showcase airs for a potential joint presentation. Oh, and Wolves is also releasing its soundtrack, so be sure to give it a listen if you like bangin’ tunes. 

Solaris: Tranquil Brings The Solaris Games To A Former Smoke Jaguar World

Commando Cup Mission 1
Watch this video on YouTube.

In our second instance of Duncan Fisher appearing in Sarna’s monthly newsletter, Duncan will appear in the upcoming MechWarrior 3 mod Solaris: Tranquil Games, a new single-player mod that finally brings Solaris to MechWarrior 3. Solaris has been a big part of the MechWarrior universe ever since MechWarrior 2: Mercenaries, where commanders would occasionally ignore their more militant trade for a while in order to become gladiators in the Solaris arenas. That’s been the case for every game that’s featured the “Mercenaries” subtitle until MechWarrior 5, but there’s still time for PGI to get a Solaris expansion out for the latest game.

MechWarrior 3‘s restricted narrative made it impossible for the player’s character to just stop their behind-the-lines commando raid of Smoke Jaguar’s occupied territory to go fight on Solaris, but that hasn’t stopped AncientxFreako from bringing Solaris to the planet Tranquil.

I reached out to AncientxFreako to get more details on Solaris: Tranquil, and it turns out that this is but one module of a larger upcoming MechWarrior 3 mod. Others will improve the enemy AI and instant action scenarios, while Solaris: Tranquil will focus on “arena-style free-for-alls.”. AncientxFreako described it sort of like how the NHL will put on the Winter Classic at famous locations, but for the BattleTech universe. Duncan Fisher explains the “Commando Cup” is a re-enactment of the commando-style raid during Operation Damocles, only instead of Smoke Jaguars fighting a single Eridani Light Horse MechWarrior it’s a whole bunch of Solaris gladiators sent out to Tranquil to blast the snot out of each other.

AncientxFreako also told me that the same group working on Solaris: Tranquil, called the MechWarrior 3 Community Project, is also hard at work remaking MechWarrior 3 in Unity. Called Unmech3, the project is reportedly “coming along very well,” with AncientxFreako toiling away since 2003. They’d love to hear more from the community and are especially helpful with getting MechWarrior 3 and the expansion of Pirate’s Moon to work on modern computer hardware. They also host multiplayer games on the weekends too.

You can find out more and receive up-to-the-minute updates by joining the MechWarrior 3 Community Project Discord here.

Catalyst Confirms Mercenaries Kickstarter Is Coming March 2023

BattleTech Mercenaries Kickstarter

After the wildly successful Clan Invasion Kickstarter, Catalyst announced the Mercenaries expansion was on the way. Originally set to arrive Q4 2022, Catalyst had to delay the Kickstarter slightly due to the “overwhelming” success BattleTech has enjoyed following the Clan Invasion‘s release. Methinks they had so much trouble keeping up with demand for the Clan Invasion that Catalyst wants to ensure all their manufacturing ducks are in a row before it pulls the trigger on Mercenaries.

“We simply can’t make new products quickly enough,” said Catalyst president Loren Coleman in an update from October 12. “We’ve created more than a half-dozen new BattleTech products in the past year, including the new Alpha Strike box set. Our miniature sculptors need more time to complete the designs required to launch the Mercenaries Kickstarter.”

Hey, perfection takes time, and that’s fine by me. Mercenaries promises to add over 50 new designs, from ‘Mechs to tanks and VTOLs. Examples include the Demolisher, Galleon, and Maxim tanks, as well as the Goliath, Hermes II, and Rifleman IIC ‘Mechs. There are of course going to be lots more, and you can see a few of those new sculpts in previous months’ news blasts.

In other Catalyst news, we’ve got more ilClan Recongition Guides on the way! Covering the upcoming Mercenaries Kickstarter, Volume 25 will arrive Friday, October 28, while Volume 26 was confirmed to feature something I honestly can’t identify. Is that a new variant of the Avatar? A new and improved Daikyu? Or is it something we’ve never seen before? These two new volumes will be joined by six more (that’s eight total, bringing us to 32 volumes of ilClan Recognition Guides) which will be out by early next year. These new guides will include combat vehicles and battle armor too.

On top of that, Catalyst confirmed they will produce two printed versions of the Recognition Guides in 2023. The first will include all the “classic” designs that have been refitted for the ilClan era and is due early next year, while the second is scheduled for the middle of 2023 and will include all the new BattleMechs, new OmniMech variants, vehicles, and battle armors previous released in the Recognition Guides.

MechWarrior Online Puts The Party Back In The Partyback And Also Overhauls The Osiris

MWO Oct 18 2022 Patch Notes

Those of you who don’t play MechWarrior Online might be wondering what the heck is a “Partyback.” It’s the Hunchback HBK-4P, where the “P” stands for “Party” thanks to all those medium lasers making it a walking rave. I did not coin this ‘Mech’s unofficial name, but I will publish it in Sarna to ensure it remains on the public record.

The Partyback is getting some ludicrous buffs, including a -5% heat quirk and an additional STD/ER or Pulse Medium Laser before suffering from dreaded ghost heat. This will hopefully make the HBK-4P a force to be reckoned with and worth picking up over the Hunchback IIC

Meanwhile, the Osiris will enjoy quite a few new quirks over its assorted variants, with all of them receiving structure bonuses to the arms and most receiving fun new sensor, targeting, or consumable-enhancing quirks. 

Snub-nose PPCs have once again been nerfed with a reduction in maximum range, and medium pulse lasers have had their range increased. For more, check out the patch notes on the official MechWarrior Online website.

The Battle Between Warhammer And BattleTech Described In A Single Image

That’s a cute little bolter you have there from battletech

I heard a little while ago that a bunch of Warhammer folks had converted to BattleTech in order to escape Games Workshop. I don’t have any statistics about this or anything, but I can at least welcome our new Warhammer converts with the gift of a Rifleman, as is BattleTech tradition.

Personally, I don’t think there’s really any way to reasonably argue for one universe over the other. Yes, BattleTech has big stompy robots, but so does Warhammer, plus all those weird psychic powers and demonic nonsense that just doesn’t clean my coolant tubes, if you catch my meaning. But hand me a neurohelmet and a Quickdraw with a busted ankle actuator and I’ll show you some real space magic.

Duncan Fisher’s Writer Has Tragically Passed

The last time we hear from George Ledoux today is unfortunately for a eulogy. Ferret Boudoin (born Eric Boudoin) died earlier this month due to complications from cancer surgery. Boudoin was perhaps best known as the lead designer for Fallout 76 and the Dragon Age series, but he was also one of the designers that worked on MechWarrior 4: Black Knight and Mercenaries. Although credited as a designer, Ledoux confirmed that he actually wrote every line of dialogue for Duncan Fisher in MW4: Mercenaries.

“It was an honor to help you flesh out the iconic character by providing the voice for the role,” wrote Ledoux on Twitter. “I’ll never forget you.” And neither should we.

Fochts News Network Announces BattleTech Events for 2023

Are you in the Toronto area and not sure where to play some good old-fashioned tabletop BattleTech? The Focht’s News Network just updated its Facebook page with a bunch of events it’ll be attending for 2023. This includes Anime North’s Halloween Event on Friday followed by Toronto Comicon later in March. Both of those are in Toronto, but Focht’s News Network is also heading to Columbus Ohio in June for the Origins convention.

Did I shout out these folks for being near my hometown or for having a great name? Yes. Moving on.

Xbox Live Returns To OG Xbox Thanks To Fan Project

MechAssault

Back in 2010, Microsoft ended Xbox Live support for the original Xbox console. This meant games like Phantasy Star Online became entirely unplayable, but it also meant games like MechAssault lost their online multiplayer functionality. For over a decade, OG Xboxes have been unable to connect to one another to experience the pure joy of violent giant robots blasting each other with high-explosive ordinance. But that’s soon about to change.

Insignia is a fan-led initiative that essentially replaces Xbox Live’s servers with ones that are run by fans. This will reconnect all those old games and restore game modes that had been previously lost. Yes, that means multiplayer will soon return to MechAssault as well as Crimson Skies: High Road to Revenge, another beloved FASA title that never got the due it deserved. Insignia will launch with 17 games supported but the group plans to restore more games in the future.

The closed beta for Insignia begins November 15 with signups on the official site here. You’ll need an Xbox or an Xbox emulator like Xemu to join up.

That’s it for October! Join us next month for another roundup of all the BattleTech news that’s fit for human consumption.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For September, 2022

It’s September, and thanks to hurricane Fiona, an unusually wet and dismal one. I’ve also recently moved, and that wet and wild weather is making it exceptionally difficult to convince myself that I should fill my new fridge with foodstuffs. If there’s no October news blast, you’ll know I’ve starved.

But at least we’re never starving for BattleTech news here at Sarna. Here’s what I’ve managed to rustle up for September. Hope you’ve brought your appetite because this month is a doozy.

Dall-E Makes MechWarriors

Dall-E BattleTech

Courtesy of Reddit user JoseLunaArts

A lot of you have probably already heard about Dall-E, the artificial intelligence that can take text prompts and turn them into actual pictures. Depending on the prompt they can look more than a little janky, but some prompts have generated some really beautiful images. Take anything from the DnD Dall-E Twitter account and you’ll know exactly what I’m talking about.

Dall-E 2 is currently in an invite-only beta, so not everyone will have access to this AI, but Reddit user JoseLunaArts used their access to generate some BattleTech-themed images. And apparently, one of their text prompts was “Sandra Bullock as a MechWarrior,” because that’s the first of nineteen images that Dall-E 2 spat out. There’s also a lot of Milla Jovovich doing her best Natasha Kerensky impression. 

As cool as I think this technology is, it probably won’t have a lot of application in BattleTech--at least, for the time being. Dall-E needs a large database of images to draw from in order to create its pictures, and while there’s a lot of BattleTech art out there, it’s nothing compared to the vast quantity of photos of Sandra Bullock. On top of that, BattleTech‘s ‘Mechs are extremely nuanced, and Dall-E doesn’t do particularly well with fine details. Just look at the picture above to get a sense of the mishmash of machines Dall-E comes up with.

However, there are a lot of concept artists out there concerned that something like Dall-E is going to put them out of work. It’s not hard to see why; if I can just ask Dall-E to generate convincing fantasy pictures for a D&D setting, then I don’t have to pay someone to draw art for my homebrew expansion. Maybe one day it’ll do the same for ‘Mechs. 

In World Where BattleTech Was Sold At Walmart

Detocroix, who knows exactly how to get my attention, created this fan mockup of a BattleMech singles box while I was away on vacation. Apologies for not getting to this until September’s news blast!

You know how a lot of D&D, Star Wars, and various other game minis can come in little single packs? Well, what if Catalyst did the same thing, but for ‘Mechs? And what if those packs also contained other components so that you technically got four ‘Mechs in one plastic package? Sounds like a fun idea, although I know a few plasti-crack heads who would probably go bankrupt if they had to pay for each ‘Mech individually like this. So long as you can still buy box sets in bulk, I’m all for this idea. Bonus points for using Eldon’s Urbex design on the packaging.

This Is Exactly What The MechWarrior 3 Into Looked Like And You Can’t Convince Me Otherwise

Punakettu MechWarrior 3

Courtesy of Punakettu

Speaking of images that Dall-E can’t generate, this image inspired by MechWarrior 3 was recently posted to the BattleTech subreddit by Travis of the Gallery 3025 Patreon (which you should subscribe to). It was done by Punakettu, and it’s definitely how I remember the intro of MechWarrior 3. Nevermind the fact there’s another image of the true  MechWarrior 3 intro in the gallery; that second image is a fake. Punakettu’s pic is just how I remember it. 

Space Port City Biome Mod Now In Beta For MechWarrior 5

Quick MW5 Mod News Update: vonBiomes SpacePortCity! Polishing the new biome & getting things ready!
Watch this video on YouTube.

As far as I know, there’s no new content on the way for MechWarrior 5. At least, not from official sources. The good news is that means there’s plenty of opportunity for modders to expand on the latest MechWarrior title with their own little spin.

One of those modders is vonSeiten, the guy behind the vonBiomes series of mods as well as the vonHUD mod. His latest mod is Space Port City, a massive biome that turns MechWarrior 5‘s procedurally-generated maps into an enormous urban environment filled with glass-covered skyscrapers and towering satellite dishes. According to vonSeiten’s latest video, there are over 90 randomized tiles in Space Port City, which can make procedural generation difficult. That said, things seem to be coming along pretty well, with DropShips coming and going in the background. 

You can request access to the beta test of Space Port City by heading to vonSeiten’s Discord. The beta is expected to run until sometime next month before it goes live on vonSeiten’s mod page.

The Vindicator Is A Fantabulous Beginner ‘Mech

Catalyst announced the new BattleTech Beginner Box Vindicator Edition earlier this month, largely because it contains the new Vindicator miniature. For some reason, Catalyst decided to pair the Vindicator against the Griffin, which doesn’t seem like a particularly fair fight. The Griffin has the mobility advantage while the two are largely matched for armor and firepower. Hopefully, the Vindicator‘s pilot skills equalize things.

The new Beginner Box set includes a simplified 12-page rulebook, eight erasable Record Sheets, four pilot cards, one double-sided map, two plastic minis, and a 24-page novella. You can order the new box set on Catalyst’s site for $24.99.

Shrapnel issue 10 is also out, which I don’t normally consider newsworthy, but I’m making an exception here. First, it’s twice as big as usual, so if you’re looking for good value, this is the issue worth snagging. And also, there’s a certain new mini design on the front cover that happens to be a personal favorite of mine.

Clan Protectorate Heckin’ Protecc

Latest commission from u/Amenton37 finished. Sea Fox and Spirit Cat Protectorate mechs at their mountain stronghold. from battletech

SU-SMD’s latest commission (courtesy of Reddit user Amenton37) is from an era and faction we don’t normally see a lot of. Here we have a Sea Fox Regent alongside a Spirit Cat Protectorate Amarok out on maneuvers at a mountain stronghold. I was devastated to hear that the Nova Cats had been wiped out in the Dark Age, but it warms me to know that at least some of these Clanner hippies have survived to go on spirit quests in the ilClan era.

Natasha Sleeps With An Uzi Confirmed

Eldonious, our lovely resident artist who does the covers of each and every Bad ‘Mechs article, also takes commissions. One of his more recent pieces was for @AdventuringZone over on Twitter. It showcases Natasha Kerensky at two points in her career, first as the commander of the Black Window Company, and second as Khan of Clan Wolf.

I don’t know a whole lot about Clan Wolf ceremonial garb, so I can’t really comment on whether Natasha’s scantily-clad barbarian huntress look is accurate. However, I’m pretty sure that young Natasha is holding an Uzi in her left hand, which is an Israeli submachine gun that’s about as bonkers as most weapons Israel has ever produced. So now I have to look up whether the Uzi survived into the 31st century or if Natasha just had a penchant for antique firearms. 

Introducing Mech Ball. It’s like Football, But Bigger And Only Slightly Less Violent.

Mech Ball

Courtesy of Slartibrtfast

Reddit user Slartibrtfast shared several images of a custom map they’ve described as ‘Mech Ball. The map looks suspiciously like a football field, only scaled up to ‘Mech size and covered in hexagons. Slartibrtfast describes the game as two teams trying of ‘Mechs that each has their own ball and are trying to deposit it at the opponent’s goal. The first to do so wins.

Is ‘Mech Ball limited to just physical combat or are weapons allowed? Are there weight restrictions so a star of Fire Moths can’t just zip to the endzone in two turns? Can you mine your end of the field so that crossing into the goal results in the loss of a leg? I don’t have the answers to these questions. But I do know that Slartibrtfast is debating selling this map on their Etsy store page. Please do message them for additional info, and then tell me what you find out since this could be the next big thing in BattleTech.

GridlockCosplay Destroys Halloween For Every ‘Mech Dad, Ever

Battlemech/Mechwarrior Mk2, Extreme Cosplay Costume
Watch this video on YouTube.

A couple of years ago, some of you might have seen this video rolling around the internet of the world’s best dad. That’s because he’d created a ‘Mech costume where he’d carry around his daughter in a strap-on seat while he played the role of a walking death machine. The suit had a working cockpit door, a rotating radar array, a buzzing Gatling gun, and a yoke that could order daddy to pick up the pace in order to acquire Halloween candy faster. 

Now, Jack “@GridlockCosplay” Thomson is back with his ultimate creation: a fully-functional Catapult cosplay

This thing is incredible. First, it’s got a powered cockpit hatch and motorized torso allowing the Catapult a full 360 degrees of motion (far more than the actual Catapult is capable of). It also has articulated arms allowing the wearer/pilot to aim their payload with deadly precision. The legs aren’t articulated in the same way as the Catapult, but that’d be hard to do when the ‘Mech’s locomotion is entirely human-powered.

According to Thomson himself, this behemoth took two years to create and $1,000 CAD in materials. It even includes multiple two-way cameras so the wearer can actually see where they’re going. This thing is almost as high-tech as a real ‘Mech.

I have yet to ascertain whether or not you can actually put a small child in the cockpit seat. I’ll be sure to report back after I’ve found out. This thing has clearly nuked every other ‘Mech cosplay from orbit, and I’m excited to see what happens when this thing strolls down the street for Halloween.

A Marauder And A Raven Set Forth At Dawn

Dawn Patrol from battletech

1001WingedHussars gives us this painted piece featuring a Marauder and a Raven going on a “Dawn Patrol.” It looks like the Raven has gotten a head start, which is just typical of those little scout ‘Mechs. Always running off and getting into trouble. 

KerenskyCon II Teases New Minis, Vehicles, And A Strategic BattleTech Board Game

KerenskyCon II recently wrapped and we have a lot to discuss. First, hats off to the BattleTech Community Twitter account for throwing a whole bunch of pictures together from various sources to showcase what we missed.

First, there’s a BattleTech strategy game. I see cards, colored plastic minis, and boards with faces likely representing various personalities from the Inner Sphere around the year 3025. I also see a whole bunch of d12s and counters ranging from poker chips to clear plastic cubes. My guess? BattleTech Risk, but better because it’s in the future. 

Moving on, we’ve got alternate mini configurations for the UrbanMech, the ‘Mech that’s quickly becoming BattleTech‘s mascot. Next we got the BattleTech Mercenaries box sets that have already been previewed a few months ago, but I will never get tired of seeing the Nightsky, Gunslinger, Penetrator, and Sagittaire.

Elsewhere we get to see the various ‘Mech packs, such as the Inner sphere Pursuit Lance (comprised of the Cicada, Hermes II, Clint, and Dervish), the Inner Sphere Recon Lance (Firestarter, Spider, Javelin, and what could be a Spector but I’m honestly not sure), and the Inner Sphere Security Lance which consists solely of Scorpions.

I kid. There will probably be three additional ‘Mechs planned for the Security Lance, but they likely haven’t been made/decided yet (really hoping to see the new Assassin in here). Ditto the Inner Sphere Battle Armor Lance. 

Last, there’s something called BattleTech Command, which also looks like a strategic BattleTech board game, only much smaller in scale. I suspect this is going to be a unit-based strategy game, but I’m just speculating here.

All these are coming with the Mercenaries Kickstarter, which is expected to launch any day now. A good thing too as I’m pretty sure I saw a Quickdraw in there, and I needs me my favorite bad ‘Mech.

And that’ll do for September! Join us next time as we discover what fresh hell awaits us in October.

And as always, MechWarriors: Stay Syrupy.

stay syrupy

Your BattleTech News Roundup For August, 2022

August has been blissfully warm. Which is nice, since renovations have been a months-long string of disasters that have left me a husk of a man. The situation has convinced that perhaps the best life path for me is to actually quit writing entirely to focus on learning how to build kitchen cabinets and standing showers without having to pay anyone else.

While I contemplate the many wrong life choices that have brought me here, I will at least provide you all with your BattleTech news for August.

Catalyst Cuts Ties With Long-Time Author, Blaine Lee Pardoe

This technically happened at the end of July but it was basically right after we’d already published last month’s roundup. And man, this blew up my timeline along with everyone else’s. 

We’ll start with Catalyst’s statement, which simply stated it had “suspended publishing new works by long-time BattleTech author Blaine Lee Pardoe, primarily due to Mr. Pardoe’s online activities which do not align with Catalyst’s publishing vision.” Those of you who don’t follow Pardoe’s Twitter account might wonder just what those “online activities” might be and how they could be so bad as to cause a rift in a business relationship that had lasted 36 years. 

BlainePardoe

For an explanation, we’ll turn to Blaine Lee Pardoe himself, who published his side of the story in American Greatness, a news site that even its own Twitter account describes as “a hotbed of far-right Trumpist nationalism.” Blaine provides his account of what happened in an article titled “My Publisher Canceled Me in Favor of an Activist Who Threatened My Life,” where he accused Catalyst and BattleTech license holder Fanatic of caving to the demands of a “woke mob” that increasingly saw Pardoe’s political discussions online as… concerning.

I’m not even going to get into the bizarre odyssey of Pardoe’s alleged stalker, mostly because it seems like a he-said she-said that Pardoe plays up to rile his conservative supporters. 

Pardoe then posts an update to his personal blog where he goes into the call he received from Catalyst president Loren Coleman (another longtime author of the BattleTech franchise) as well as an email where executive editor John Helfers called Pardoe’s non-BattleTech work “drivel.” In case you were wondering, that “drivel” was book two of Pardoe’s Blue Dawn series of novels that describe an alternate reality where neoliberals overthrow the American government and replace it with a progressive/socialist one. 

Some of you might think that sounds great, but the blurb really makes it clear that the novel is targeting the kind of conservative audience who confuse “socialism” with “bad.” 

Helfers later apologized for what was apparently an accidental email CC, but it’s clear here that Catalyst had a real problem with Pardoe’s non-BattleTech career. Statements from both Catalyst and Coleman confirmed that this separation has nothing to do with Pardoe’s BattleTech works or novels, many of which remain the universe’s narrative cornerstones

There’s been a ton of community drama, some siding with Pardoe, some with Catalyst, but all of it just highlights how American politics has become so pervasively polarized. And that’s coming from a Canadian, a country which desperately tries to keep its nose out of American politics (barring softwood lumber or electric cars). 

Also, kudos to Insaniac99 on the BattleTech Reddit for providing links to those Facebook blurbs, since I have a general policy of staying away from Facebook as much as possible even without a category four shitstorm raging. 

Tex Talks About The Inner Sphere’s Great Houses

BattleTech 101: The Great Houses of the Inner Sphere
Watch this video on YouTube.

Another quick hit for July that I totally missed because YouTube’s algorithm is garbage. Tex and the Black Pants Legion did a new video describing the major Houses of the Inner Sphere. It’s a much quicker hit that Tex’s usual Tex Talks BattleTech fair, and is a great primer for anyone looking for a relatively quick explanation of the BattleTech universe. There’s also some new art in here too, so I’m even going to encourage BattleTech veterans to check it out. 

MechAssault 2 Mod Adds Wave Survival Mode

MechAssault 2 | Grinder Enhanced 2 (Dev Update) | Last Resort
Watch this video on YouTube.

I’ll admit it, I’ve never played MechAssault 2. But from the looks of this mod (and Wolves, the fan-made MechAssault game) I missed out on something pretty cool. But if you own a copy of MechAssault 2, you don’t have to miss out on what looks like a pretty cool mod.

Grinder Enhanced 2 comes courtesy of EliteAssault over on YouTube. It adds a new survival-based map where you get to take on waves of Word of Blake ‘Mechs using your choice of BattleMech and with the help of a few friends. Things keep getting progressively more difficult, with more enemy ‘Mechs dropping in until finally the player is overwhelmed. The objective is to last as long as possible and rack up as many kills before your reactor goes nova.

Check out EliteAssault’s Discord for directions on where to download the mod.

Catalyst Brings A Massive UrbanMech To Gen Con (And Previews Some New Stuff Too)

GenCon 2022: Catalyst Game Labs Battletech Alpha Strike
Watch this video on YouTube.

Finally getting to true August news, Catalyst was in full force at Gen Con 2022. And to prove it, they even brought a life-size UrbanMech with them. Sadly, it’s not a real UrbanMech, but a mere inflatable copy. Still, this is the closest we’ve come yet to seeing a real-life BattleMech walking around. Or waving its inflatable autocannon at us. 

Inside Gen Con, Catalyst showed off a bunch of new products, starting with the new Alpha Strike Box Set. Inside you’ll find a quick rules book, a bunch of Alpha Strike cards, some pilot cards, and 13 ‘Mechs, several of which have brand-new designs. There’s the Pouncer, a ‘Mech that proves all you need is Clan tech to make a 40-ton chassis workable, and the Wraith, a 55-ton Inner Sphere ‘Mech that proves all you need are pulse lasers and jump jets to take on almost anything. 

There were also copies of Empire Alone on sale, as well as the BattleTech Beginner Box set, a new T-shirt with a Banshee on it, and a selection of BattleTech‘s latest novels including A Question of Survival by Bryan Young and Land of Dreams by Randall N. Bills.

Elsewhere at Gen Con, Catalyst treated to a bunch of teasers for even more new models. Courtesy of the BattleTech Community Twitter account, we got to see teasers for some new sculpts. I spot a Javelin, a Clint, a Dervish, and a Scorpion, as well as Warrior VTOL and what might be the Behemoth tank. I’m sure there’s way more that I’ve missed, so please do share your best Gen Con reveals in the comments below. 

The Urbie Has The Spirit

Besides getting to see his beautiful UrbanMech design immortalized as an inflatable, Bishop Steiner also gave us… this. I’m not exactly sure what denomination this UrbanMech belongs to, but I understand that communication is the key to a successful religion, and it looks like this UrbanMech understands that too.

What If The King Crab Was In MechWarrior 3?

King crab in style of Mechwarrior 3 from mechwarrior

Honestly, this model seems like it could be good enough for MechWarrior 4. Thankfully, we never had to deal with the twin AC/20s hidden inside the King Crab‘s claws in either game, but TedwinK66’s animation does make you wonder. 

BattleMech Plush Prototypes Spotted

Archer Atlas Plushies

It’s been a while since we’ve seen the teaser of those BattleMech plushies, so it’s about time we checked in. And guess what? We got a set of pics for each of the new plushies coming. 

Courtesy of Reddit user Beskaryc117, who grabbed these pics off Twitter, we get to see what we’re in for. In the first image, we have two Archers and an Atlas. And in the second, a Phoenix Hawk. It doesn’t look like the Hatchetman is part of this set, which is a shame, but you can’t expect Catalyst to bring an entire roster of iconic ‘Mechs in a single go.

But a Hatchetman would have been nice. Outside of a Whitworth of course. 

No New ‘Mechs Planed For MechWarrior Online, But Updates Continue

Podcast 229 - Developer Chat - Q3 - 2022 Roadmap - Mechwarrior Online
Watch this video on YouTube.

And now we move on to MechWarrior Online news. And the news for MechWarrior Online is there is no news. Or there’s at least very little news. 

A new interview with No Guts No Galaxy’s Sean Lang and Matt and Daeron at PGI revealed there’s not a whole lot is going on with MechWarrior Online. New mapmaker Francois has left the company and the MWO team doesn’t have the resources to create new ‘Mechs or maps. Hence why the roadmap has been updated to not include any map after the Terra Therma rework which is still scheduled for October, and why there are no new ‘Mechs on the horizon.

Which is a shame, since apparently, the Crusader was both successful financially for PGI and a big hit with fans. The Crusader was one of the few remaining Unseen ‘Mechs that have never really been in a MechWarrior game, and it’s so nice to see that old battlewagon make its virtual debut. 

That’s not to say that things will remain this way forever. Matt and Daeron are still negotiating with the higher-ups at PGI to get the staff they need for new content whenever they become available. It might just take a little while. And we should keep in mind that staff not working on MechWarrior Online means they’re working on something else. Wonder what that might be?

Support for MechWarrior Online continues with balance updates and bug fixes. The Commando and the Cougar are the big winners in this month’s quirk pass, but there was also some fine-tuning performed on some Phoenix Hawk, Warhammer IIC, and Marauder II variants. Light machine guns were buffed, and Snub PPCs--which have dominated the meta ever since their buff in July--have been nerfed with additional heat and heat scaling. Whether that’ll be enough to stop the Snub-pocalypse in MechWarrior Online remains to be seen, but I’m at least confident that the Cauldron is keeping an eye on things and will take even more drastic steps if necessary.

And that’s it for August! Join me next time where I’ll hopefully have moved successfully and it will still be warm enough for me to call it summer in September.

And as always, MechWarriors: Stay Syrupy.

stay syrupy