Tag Archives: Artists

MegaBots vs. Kuratas Fight Kickstarter

With both the challenge and acceptance videos from the MegaBots crew and team Suidobashi numbering nearly ten million views in little more than a month, it looks like this good-natured rivalry is turning more heads than just those belonging to us big stompy bot fans. Especially with BattleBots back on the air… which, of course, brings […]

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Masakari Omnimech Cosplayer Wins Gold

Some of you might have seen this thread on the official forums where user Ion Raptor has been working on a mobile 1/5th scale replica of a Ghost Bear Warhawk prime. I asked him what gave him the idea for this. He answered: “The idea was from a sad lack of BattleTech costumes besides the […]

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An Interview with Ed Orman on Ep0ch One and Two

I reviewed Ep0ch last year during my mobile game round up series. First released in 2011, Ep0ch is set in a post-apocalyptic city besieged by warring robots used as soldiers by rival corporate AI. You are Ep0ch, a kind of bodyguard robot called a guardian in search of Princess Amelia; your charge. Built in Unreal […]

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Looks Like I Spoke Too Soon: Scroggins Taking on MW:O

I know I talk about him a lot, mainly because of how much he’s involved in. Let’s face it; Tony Scroggins is good at networking. Almost as good as he is at designing custom Reseen Marauders. He always seems to be working with somebody on something. I emailed him on Piranha’s contest last week, and […]

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Attention Artists: MWO Unseen Redesign Contest UNDERWAY

I would SO try my hand at this if I were not involved artistically with another, non-BattleTech related subject. If you can pencil, use a 3D rendering program, or even sculpt, you can try your hand at Piranha Games’ MechWarrior: Online Marauder redesign contest. I’m hyped at this not just because the Marauder is one […]

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Interview with Catalyst’s Brent Evans Part Two

Welcome back to the Sarna.net interview with Catalyst Art Commander Brent Evans. Last time we touched on his background, the massive body of prior work they have to maintain and expand upon, and the exacting standards by which he must set for the artists. Let’s jump right back where we left off. Brent: You can […]

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Interview with Catalyst’s Brent Evans Part One

Good morning, afternoon or evening, folks. Today I have the Star Colonel of Catalyst Studios’ art department, Brent Evans. And let me tell you guys, it took me a while to come up with just the right questions for the man. Ron: How did you get started in the art field and how did that […]

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Interview With a Professional Modeler, Part 2

Welcome back to part two of my interview with Darren “Spaceman Spiff” Teigen. This time we’re getting into the hows and whys of some of what he does, the virtues of 3D printing machines, and some links modeling hobbyists might find useful. Ron: Your work is professional quality. Has anyone approached you online or in […]

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Interview with a Professional Modeler Part 1

This time I have Darrin Teigen, known as “Spaceman Spiff” in some forums and modeling circles. He has a long time passion for making models and modifying miniatures for fun and profit. And as you will see, he’s exceptionally good at what he does. For those of you out there that like to alter, or […]

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Interview With a Custom Miniature Maker – Part Two

Welcome back to part two of my interview with Homebrew miniature builder Chris Gotcher. This time we’re getting into how he goes about producing a new mini, how to find them and some other things he’s working on. Ron: How can someone get ahold of some of your creations? CG: I have an interest list […]

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Interview With a Custom Miniature Maker – Part One

This time I’m interviewing Chris Gotcher; aspiring prop artist with a room full of homemade goodies and just now venturing into N-scale production of MechWarrior IV and MechWarrior Online versions of popular Battlemechs. Ron: Tell me a bit about your background, what got you into doing this. How long have you been into BattleTech? CG: […]

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The Art of Doug Chaffee

One of the most important ways we have of connecting with the BattleTech universe is with art.  A picture really does tell a thousand words when dealing with a universe as far off as the one we adore.  A key artist in bringing the universe alive was Doug Chaffee.  Over the years, he painted many […]

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Battletech Artist Q&A: Anthony Scroggins

I recently had the opportunity to interview Andrew Scroggins, a digital artist contracted by Catalyst Game Labs. Among a LOT of commission work, he’s also done the covers for some of the Experimental Technical Readouts, including the cover to TRO 3145: mercenaries. Ron: What kind of art education do you have? Did you begin drawing […]

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