Tag Archives: GenCon

An Interview with Jordan Weisman at GenCon 50

So yeah, this one is coming is pretty late. I do apologize to the readers out there. After GenCon got really hectic for me professionally, and, well, it is what it is. 

At this point, the game has progressed a bit past the improvements of the then new patch that Jordan and I discussed, so I’m going to re-tool my original interview to be my impressions of the interview and of Jordan and what we talked about. 

GenCon 50 has come and gone. Wow. I have to pause and let that sink in every year.

I spend the better part of six to eight months in a year planning for and making sure that I get everything in my professional and personal life squared away in order to make sure I can make it to GenCon.

Now, that’s not to say that I do so at the peril of myself or those around me. No, GenCon is for me that one time of year when I don’t have to explain anything about what I do professionally or for fun to anybody. Everyone there understands it. So I tend to make sure I can go.

With the Post-GenCon Recovery Period (I swear it’s a thing!) still affecting some of us (mostly in the finance region), I need to take the time to share some key aspects of the experience. In particular, I want to share with you all the hour of time I spent talking to Jordan Weisman, creator of BattleTech and one of the heads of Harebrained Schemes, about the new computer game version of BattleTech.

A note on how I am going to reflect on this time. My recording app malfunctioned during the actual interview portion, so I only have the notes that I took from the interview. As such, I won’t directly quote Weisman unless I wrote down his exact phrasing.

First, BattleTech had a huge development release the day that I spoke to Weisman. They had just released the first multi-player backer beta build for the game, so the Harebrained booth was abuzz with fans playing the new version as well as many people standing around to watch the action on the screen, stand behind their friends, and just chat about BattleTech in general.

I met Jordan Weisman a little before our interview, stopping by to verify the time, and he said he was looking forward to sitting down, playing a round of the new release, and then talking!

Wait.

What?!

I was going to get to go head-to-head against Jordan Weisman in BATTLETECH?!!!!

I was already excited about the interview itself, but finding out I’d get to actually play a game with Jordan Weisman was icing on an already delicious looking cake.

So, the time came, and we sat down to play. We selected out Mechs and dove on in. My experience with the BattleTech Beta at that point had been in the 10-12 hour range, so I knew I was at an extreme disadvantage going up against Weisman.

I was right.

The following thirty minutes was a whirlwind of back and forth not-quite-trash-talking as I sent my Lance in hard and fast….straight into the wall of strategy and effective tactics that was Weisman’s way of war. My Lance got picked apart one `Mech at a time, and it was glorious!

After his pyrrhic victory, Weisman humbly asked if I’d enjoyed it, and of course I did!

Because I foolishly didn’t fanboy hard enough, I don’t have a selfie with Jordan Weisman for the article! This will have to do. Weisman is seen here showing off the Kickstarter flight jacket reward.

So then we sat down and talked about the game, much of which is old news at this point. But the highlights that remain with me can be summed up in a few points.

  • The BattleTech community is great, and Weisman and Harebrained love every bit of interaction they get with us. They live off of our energy, and then they give it right back us in the best ways possible.
  • The next phase for Harebrained and BattleTech in general is what Weisman called “outreach,” continuing to get the word out, and the established community is a huge part of that. Harebrained want BattleTech to find every gamer and to read out beyond the pull it has now to get even bigger.
  • Now that the core mechanics of the game itself are established, there’s still much more to do in the way of developing the story, lore, and the extended campaign. Even though we’re a couple of months down the road from when I spoke to Weisman, I know they’re still hammering away at making the campaign the best experience it can possibly be.
  • There is nowhere else that Weisman and his team would rather be than right where they, making BattleTech. They’re pumped up. They love our excitement for the game and universe, and they look forward to much more BattleTech in the future.

For me, this short game and talk with Jordan Weisman will be one of only two or three stand-out moments from GenCon 50 that I know I will keep in my memory for many years to come.

It’s not just a fanboy moment. I mean, yeah, it’s a little bit of that, but it’s also more. Jordan Weisman’s enthusiasm for BattleTech is amazing, and that really has kept me charged up for everything to do with the game(s), on the table and on the screen.

Thank you to Jordan Weisman and Harebrained Schemes for working to bring us this amazing gaming experience in our favorite universe. We look forward to its release, and hope for more after it!

One Man’s Convention – GenCon 2015, Part 2

In Part 1 of “One Man’s Convention – GenCon 2015” I focused on my BattleTech experiences. In this part of the two part series, I will share some of my more general experiences, what I want to get out of future experiences, and some parting thoughts on GenCon in general.

The General GenCon Experience

The rest of GenCon, the non-BattleTech parts, were pretty much as I expected them to be.

I don’t know if my experience was limited due to my timing, but it seemed like the cosplay aspect of this GenCon was only about par. Maybe I missed the really great stuff, or maybe it wasn’t really there. I haven’t yet taken the time to hunt down the big picture collections that I’m sure are posted up around the internet, so I may be wrong about the level of impressive cosplay that was present this year.

"I am not the real Dread Pirate Roberts."

“I am not the real Dread Pirate Roberts.”

Personally, I was not able to explore much of the downtown area over the weekend due to having to book a hotel on the north side of Indianapolis. I’ve found that having to drive 20 minutes back to a hotel at the end of a full day at a convention puts a bit of a damper on one’s enjoyment of an area like downtown Indianapolis.

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One Man’s Convention – GenCon 2015, Part 1

Another GenCon has come and gone, and now is the time when those of us who attended and participated are recovering from and reflecting on our personal and shared experiences of one of the most exciting weekends any gamer could hope to have.

This GenCon was my third in total, over a period of the last four years, and each time I have felt like it was impossible for me to somehow enjoy this time more than the last time. I believe that it is an amazing thing that, so far, each new GenCon experience has surpassed the previous ones. I think this is in part due to a continuous learning process that all repeat convention goers should, if they pay attention and mean to improve their future experiences, go through.

I left home near Nashville, TN at 7am Thursday morning, and a little over five hours later, I arrived in downtown Indianapolis. After finding a parking garage only a short walk from the convention center, I proceeded to Will Call to retrieve my pass. The wait was not long, and the process was smooth. I would be surprised at this point if Will Call was a difficult process at GenCon, but I feel that I need to include my assessment in order to provide an accurate picture of the convention from my perspective.

I have here chronicled my GenCon 2015 experiences in two parts. Part 1 details my BattleTech centric experiences, and Part 2 covers my general GenCon experience and my thoughts on how to have a better convention experience in the future.

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