At GenCon 2016 last weekend, we were treated to an awesome surprise: a playable Super-Pre-Alpha demo of BATTLETECH.
This game is going to be awesome.
The Super-Pre-Alpha demo was playable by anyone attending the convention, and featured a single mission where your lance attempts to capture a salvage base. I had the opportunity to play it for a while and left feeling giddy and wanting more. It’s exciting to see the game in such a playable state just 9 months after the Kickstarter wrapped up.
Afterward I stopped drooling over the game, I had a chance to chat with Jordan Weisman, creator of BattleTech (the table top game) and co-founder of Harebrained Schemes to talk about BATTLETECH.
Nic Jansma (sarna.net): I spoke with Mitch Gitelman and Mike McCain of HBS last year here at GenCon 2015. Since then, Harebrained Studios raised $2.7m in an extremely successful Kickstarter. And only 9 months later, and you brought a playable demo to GenCon. That’s awesome! Your team has accomplished a lot.
Jordan Weisman: We have! It’s exciting the way this development process has gone.