Tag Archives: Reviews

Your Favorite Clan Omni-Mechs of All Time

When the Clans arrived, they brought some seriously dangerous heavy metal to the Inner Sphere.   To this day, it’s arguably the most significant event in recent Inner Sphere history.  They came to fight, with OmniMechs that had flexible designs the pod space to fix them to your taste, terrain, and mission profile.

At first I thought it would be fun to have us all look at our favorite Clan OmniMech designs from Technical Readout: 3050.  But there’s such a small number of their designs, and without using any payloads, Omnis tend to be a bit generic.  So instead I figured we could just look at our top Clan OmniMechs from any era.  That way we can include stuff like the Crossbow, Naga, or Blood Asp.

Let’s begin by looking at my own Top 5 Clan Omnis, and then ask what yours are!

Jumping Over You Since 1990.

5.  Dragonfly/Viper – I never liked the Dragonfly at first.  It didn’t hit any of my buttons for a good, quality BattleMech.  After a couple of opponents had some success with it hopping all over the map, I just chalked that up to the luck of the dice.  Then I played it once, and then again, and duplicated their efforts.  After about a year of ignoring this 40 ton horse, I eventually embraced it in my playgroup and began to add it to the stable of ‘Mechs I would dip into regularly.  It’s always played better for me than it looks.  It has virtually maxed armor with ferro-fibrous combined with that strong 8/12/8 speed.  It’s hard to hit, and when you do, it has the armor to protect critical components.   Plus it almost has 9 tons of pod space available for stuff.  It’s good combination of weapon space and survivability.

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Your Favorite IS ‘Mechs from 3055

The Bigger the 'Mech, the Harder They Fall

The Bigger the ‘Mech, the Harder They Fall

I have a personal love affair with the 3055 Technical Readout.  Sure, it may have been the 4th readout in my hands (3025, 3050 and 2750 beat it to my bookshelves) but it was always number one in my heart.  Some of my favorite Inner Sphere BattleMech designs are inside these covers.

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An Interview with Ed Orman on Ep0ch One and Two

I reviewed Ep0ch last year during my mobile game round up series. First released in 2011, Ep0ch is set in a post-apocalyptic city besieged by warring robots used as soldiers by rival corporate AI. You are Ep0ch, a kind of bodyguard robot called a guardian in search of Princess Amelia; your charge. Built in Unreal 3, Ep0ch was the most graphically advanced game I had seen at that time on a mobile platform. The campaign was linear, but there was an arena mode to rack up credit and experience points to upgrade yourself. It played like rail shooters such as Time Crisis; only in third person with you swiping to move Ep0ch in and out of cover to get a better firing angle on or avoid the fire of various robot enemies. Weapons were numerous, as were support systems and armor upgrades.

Courtesy of Uppercut games.

Courtesy of Uppercut games.

Ron: I recently spoke to Ed Orman of Uppercut games; which developed Ep0ch and its sequel, Ep0ch 2. From what I’ve seen from the trailer, Epoch 2 initially seems very similar. In the original, the environments seemed pretty close in, with lots of dark alleyways and ruins to fight in. The sequel seems to be much more open and dynamic with both its setting and its 3rd person view. What’s changed this time around?

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Review of Star Traders 4X: Empire in Exile

Having mainly missed PC gaming in the ’90s (with a few exceptions) I only recently discovered the 4X empire-building sub genre. According to the Wikipedia entry, 4X is described as: “a genre of strategy-based video and board games in which players control an empire and “eXplore, eXpand, eXploit, and eXterminate”. The term was first coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World. Since then, others have adopted the term to describe games of similar scope and design.”

Empires in Exile, like Star Traders RPG before it, is a 2D grid-based game set in space. Unlike RPG where you navigate established shipping lanes and take jobs or explored colonized or surveyed worlds, this time you are the hand that establishes and guides an empire of your own. It seems similar in scope and concept to BattleTech’s Interstellar Operations, if it were played during the Star League era since you are essentially the Star Lord. Different factions within your empire quarrel, sometimes with trade restrictions or clandestine operations. And sometimes with open warfare. Either way, it’s in your interest to quell the problems at home while expanding your empire.

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RetroWarrior: Heavy Gear

It wasn’t long after the last expansion pack for MechWarrior 2 hit disc drives across the US when gamers-our teeth newly cut on 3D graphics, craved more. Even though I had no PC of my own yet at this time, I’d had dozens of hours of time running ‘Mechs. Then I ran into something called Heavy Gear, and my PC-imbued friends began to be mooched upon once again.

The first Heavy Gear was released in 1997 by Activision; fresh off their MechWarrior 2 game. HG1 used quite a bit of MW2 Mercenaries source code sound effects, and other features, so for us MechWarrior freaks it was a rather smooth transition considering ‘Gears are more like protomechs in size and loadout.

Can't get enough mid '90s combat 'mech action? Gear Up!

Can’t get enough mid ’90s combat ‘mech action? Gear Up!

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MechAssault: Phantom War

MechAssault: Phantom War. This is a game I actually picked up and own to this day for my Nintendo DS. Instead of the masculine no-named Wolf’s Dragoon MechWarrior from the first two games, the player gets Vallen Brice, A multi-talented pilot from the Lyran Alliance. Her unique (from a video game perspective) blend of technical and physical skills in addition to her affinity for piloting ‘Mechs leads me to believe that Brice is a Loki agent, though I don’t specifically remember it coming up in the game itself.

I also think it’s an interesting departure from other games from within the BattleTech Property from this time. The FedCom civil war was still very much a thing. And with games like MechWarrior Vengeance, Black Knight, and MechCommander 2, House Steiner was very much a vilified organization. I like that instead of going with a Mercenary or Davion protagonist. Though it would be more refreshing still to see some even more underutilized factions in a video game. I digress.

Mobile Kit Fox action. Unless you have an Apple Product you won't find better for now.

Mobile Uller action. Unless you have an IOS device you won’t find better for now.

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Product Review: Technical Readout: 3145 Republic of the Sphere

product-TRO3145LyranCommonwealth_09de_cIn this edition of Product Reviews, we take a look at Technical Readout : 3145 Republic of the Sphere, the last of the faction TROs in the 3145 series covering the late “Dark Age” era.

The Republic of the Sphere is somewhat unique in that there was no equivalent whatsoever in the “pre Jihad” era. We had years to become accustomed to the Successor States, ComStar, the Clans, the major mercenary units and the Periphery States. Even the Word of Blake itself was a faction that slowly built up to be the ultimate big bad. They all developed their own identities, and they all had their fans among the community. Heck, I’m sure somewhere there were players who decided Clan Fire Mandrill was their cup of tea. It’s all good. The Republic of the Sphere, however, is a different animal. We got a glimpse of it when MechWarrior: Age of Destruction was an active system, and then it was effectively defunct until the “current” Classic BattleTech line moved into the “post Jihad” era. Even then, after the 3085 releases (including a Technical Readout and Field Manual) we received few updates on the Republic itself, due to the Fortress Republic. We heard a good bit about how bad things were in the former Republic, but virtually nothing from behind the wall. Having never read the Dark Age novels, I don’t have much of a connection to this faction.

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RetroWarrior: MechAssault 2: Lone Wolf

Like the original MechAssault, the sequel MechAssault 2: Lone Wolf centers on a no-named Wolf’s Dragoons MechWarrior supported by Lieutenant Foster from the original. The graphics are a few years more advanced of course, as are the sound effects.

But I feel that even more than the new BattleMechs, the dismounted gameplay in Lone Wolf is far more important for both the series and the genre of action games in particular. Never before had I seen the ability to crawl out of a ‘Mech and interact with the environment on a smaller scale in a BattleTech themed game.

Lieutenant Foster developed the armor after the events of the first game when the player recovered a memory core from a fallen ‘Mech. Given that the enemy was Word of Blake, the player’s armor could possibly be a derivative of the Purifier. It’s armed with an arm mounted small pulse laser, a mortar- (an autoloading large caliber grenade launcher really), a claw, and jump jets. Unlike the Purifier, this armor doesn’t use any kind of stealth capability, but has the ability to “hack” security protected ‘mechs- even while they’re in operation by means of a mini game.

I think I'd prefer SRMs, but at least you're better armed than in the HALO games.

I think I’d prefer SRMs, but at least you’re better armed than in the HALO games.

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RetroWarrior: MechAssault

I remember having mixed feelings about this game when it came out. I never owned an Xbox, and only played it when over a friend’s house, so it was actually to my benefit that the game was more of an episodic arcade style action shooter. I could leave off practically anywhere. I also remember quite a few MechWarrior and MechCommander purists complaining about the powerups and other unrealistic aspects of the game (including a very non-canon super heavyweight ‘Mech or two in there as well). My main beef with the game is that you can only select one kind of weapon at a time; be it missiles, lasers, etc. They really streamlined the weapons inventory, and with none of that mechlab business fans love so much.

The Cougar, for when you want be able to haul ass yet still be able  to kick some too.

The Cougar, for when you want be able to haul ass yet still be able to kick some too.

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XTRO Royal Fantasy Tournament Released

Cover of Experimental Technical Readout: Royal Fantasy

Then there was much rejoicing along with much confusion.

Recently the latest experimental technical readout (XTRO) has been dropped on us.  I’m not sure if the April 1st release date has anything to do with the contents of XTRO, but it’s a quite amusing, but interesting, addition to the BattleTech lineup. The main gist of this release is a tie in of various designs with pilots that were obviously heavily influenced by Disney characters set in the Dark Age era. It’s very tongue-in-cheek, but some of the designs are actually pretty interesting.

For this author, just SOME of the standout designs are:

PXH-7KJ Phoenix Hawk “Jasmine” – An interesting design in that although the ‘mech itself is decently armed, it has a drone system that allows it to engage at range at little risk to the main unit. This makes for tantalizing game play options.

CH11-NGC Gunsmith “Cinderella” and “Ugly Step-Sisters” – Ranging from a light, fast strike unit to some really hard hitting medium designs, as a group they would be pretty deadly in any arena fight.

TBT-7MM Trebuchet “Merida ” – A fantastic re-working of a classic design, it’s made even deadlier by the addition of Streak LRM’s.

HKZ-1FM Hitotsume Kozo “Mulan” – Another fast and hard hitting design, with its’ heavy PPC it can also duel at range effectively.

TSN-X4R Tessen “Rapunzel” – A fascinating melee design that uses a “hair braid” as an anti-‘mech whip.

GST-10A Ghost “Aurora” – With a MML9 system it’s a capable multi-role fighter with the amazing addition of a rare Void Signature System.

There are many more that go on, and although not exactly BattleTech canon, it’s an amusing and interesting application of the BattleTech system to a theme that would bring many smiles just by paging through it. Check it out for yourself and download it for free!

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