Tag Archives: Video Games

The Succession Wars and so much more…

Way back in August 2013 we featured an article on Scrapyard Armory’s Succession Wars online game. With the surge in popularity of BattleTech both in virtual and physical formats we thought now was a good time to revisit this great game. Based on the 1987 table top board game by FASA, Scrapyard Armory’s Succession Wars […]

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Ogre Video Game Released

Last month, the official digitized version of OGRE was released on a few formats, including PC.  What is OGRE, how does it relate to BattleTech, and what can it do? OGRE was a futuristic science-fiction tabletop wargame released in 1977.  It was the first game made by famous game designer Steven Jackson, who would create […]

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Kickstarter Awards Arrive for BattleTech Video Game

Well, it arrived today!  I was one of many Kickstarter backers of the various levels for Harebrained Schemes’ BattleTech Video game, slated for release next year. Like many folks I backed at a high enough pledge to get both some nice BattleTech swag, as well as some strong comfort in helping to bring back a […]

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Sarna Wiki: Project Video Games

After some time off, I’ve returned to editing the Sarna.net wiki and have plenty of ideas for improving the wiki. As usual, there’s the constant need for new articles and article updates, as well as the ever-growing pile of articles that need proofreading. I want to pick up where I left off with the unofficial […]

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Techwars Online Reviewed

Last week, Techwars Online, a Steam Greenlight success story, that made it through all of the hurdles, was released on Steam for ten dollars.  Well that certainly seems like a price worth trying out.  So I grabbed a copy of the game, and invested some time into figuring out this turn based tactical game featuring […]

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Techwars Online Released

Sometimes you are just looking for a little ‘Mech on ‘Mech action.  Whatever the Intellectual Property, and whatever the style, a quick little online PC action happening can solve that desire.  Load up the game, log on, and blast some folks.  That’s why a lot of us are playing games like Mechwarrior:  Online.  This week, […]

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The First Slate of Changes at MegaMekNet is Complete

As mentioned in a previous post, the online server for playing people online via MegaMek called MegaMekNet had instituted a new set of changes to shake things up.  The longest running server online, MMNet has decided to place the decisions for the latest cycle into the hands of the players.  Each faction elects a person […]

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Alpha Strike mod for Table Top Simulator

A chance interception on Reddit alerted me to this new work-in-progress game mod for TableTop Simulator on the Steam Network. TTS is kind of a virtual reality environment for playing tabletop games. You manually move the pieces, dice and sheets interactively – just using a mouse instead of your hand. I was told by one […]

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Trese Brothers Interview – Templar Battleforce now out for Steam

About two years ago I reviewed a bunch of sci-fi themed mobile games that I thought might appeal to the discerning BattleTech fan. Among them was a neat little turn-based sandbox-style strategy game called Templar Assault that reminded me of a grid-based MegaMek if it were dropped into the Warhammer 40K universe. The pay version […]

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MegaMekNet Goes in a New Direction

Earlier on Saturday, August 29, the long-standing MekWars server, MegaMekNet began to initiate plans to reset their server, rebooting to a new player-empowered set of rules moving forward.

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Interview with Harebrained Schemes about the upcoming BATTLETECH Kickstarter

A few weeks ago at GenCon, I sat down with Mitch Gitelman and Mike McCain of Harebrained Schemes.  That week, HBS had announced an upcoming kickstarter for BATTLETECH – tactical ‘Mech combat for the PC. Needless to say the community was pretty excited, and I was lucky enough to get some time with the two of them to ask what BATTLETECH will look […]

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New Releases for MegaMek, MekHQ, and MegaMekLab

On August 4th, new releases for the java-based freeware MegaMek, MekHQ, and MegaMekLab were announced.  In addition to the variety of changes listed, both MegaMek and MekHQ have been given a freeze for new features, in preparation for a new stable release.

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Weisman and Harebrained Schemes to make Battletech Returns?

“TACTICAL ‘MECH COMBAT RETURNS TO THE PC.” I was a backer of MechWarrior Tactics before it fell apart amidst development. MechWarrior Online is alright from the first-person view- vehicle simulation side, but I was hankering for something a little closer to the original source material, and with a much richer immersion in the interstellar politics […]

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Mechs & Mercs: Black Talons, Released

A new video game, Mechs and Mercs: Black Talons, was released on January 9, 2015.  Developed by Camel 101 games and published by Kasedo Games, this independent real-time strategy game is available now on Steam.

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MechWarrior: Living Legends Still Playable Despite Challenges

Despite many setbacks and obstacles in its way, fan-made game “MechWarrior: Living Legends” still fights on. Many gamers grew up with the MechWarrior franchise. Sometime late in 2006 the idea for “Mechwarrior: Living Legends” was born. The lack of recent commercial releases led Microsoft to grant a non-profit BattleTech license to the development team. MechWarrior […]

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New Releases for MegaMek, MekHQ and MegaMekLab

On Sunday, December 14, all three in house products were released for MegaMek, MekHQ and MegaMekLab.  These three development releases are timed together in order that users of the different programs can use them simultaneously. If you are feeling a little bored today, and want to play some BattleTech, then just check out the free […]

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New MegaMek and MegaMekLab Releases

On Saturday, September 27, two new development releases were announced for MegaMek and MegaMekLab. A full list of the changes for MegaMek 0.39.2 can be found here: The list of additions includes strengthening the AI “bot” that you can play against, as well as adding rules such as strafing and a variety of bug fixes.  […]

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MegaMek Announces Map Editor

On Saturday, August 2, developers for MegaMek released a preliminary version of a map editor feature for MegaMek.  This will allow players to edit their maps prior to playing, so that they can play on a map they modified.  This highly anticipated feature is in the earliest, debugging stages. MegaMek is a great way to […]

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