Way back in August 2013 we featured an article on Scrapyard Armory’s Succession Wars online game. With the surge in popularity of BattleTech both in virtual and physical formats we thought now was a good time to revisit this great game. Based on the 1987 table top board game by FASA, Scrapyard Armory’s Succession Wars […]
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Ogre Video Game Released
Last month, the official digitized version of OGRE was released on a few formats, including PC. What is OGRE, how does it relate to BattleTech, and what can it do? OGRE was a futuristic science-fiction tabletop wargame released in 1977. It was the first game made by famous game designer Steven Jackson, who would create […]
Read More →New Campaign Begins on MegaMekNET
Interested in getting to play some more BattleTech? Inspired by the beta of the BattleTech video game? Do you have that itch and need to scratch it? Great!
Read More →Kickstarter Awards Arrive for BattleTech Video Game
Well, it arrived today! I was one of many Kickstarter backers of the various levels for Harebrained Schemes’ BattleTech Video game, slated for release next year. Like many folks I backed at a high enough pledge to get both some nice BattleTech swag, as well as some strong comfort in helping to bring back a […]
Read More →Sarna Wiki: Project Video Games
After some time off, I’ve returned to editing the Sarna.net wiki and have plenty of ideas for improving the wiki. As usual, there’s the constant need for new articles and article updates, as well as the ever-growing pile of articles that need proofreading. I want to pick up where I left off with the unofficial […]
Read More →Techwars Online Reviewed
Last week, Techwars Online, a Steam Greenlight success story, that made it through all of the hurdles, was released on Steam for ten dollars. Well that certainly seems like a price worth trying out. So I grabbed a copy of the game, and invested some time into figuring out this turn based tactical game featuring […]
Read More →Techwars Online Released
Sometimes you are just looking for a little ‘Mech on ‘Mech action. Whatever the Intellectual Property, and whatever the style, a quick little online PC action happening can solve that desire. Load up the game, log on, and blast some folks. That’s why a lot of us are playing games like Mechwarrior: Online. This week, […]
Read More →MekWars: Dominion Begins New Cycle
The MekWars campaign set in the Star League began a new cycle, or campaign, on October 23, 2015.
Read More →The First Slate of Changes at MegaMekNet is Complete
As mentioned in a previous post, the online server for playing people online via MegaMek called MegaMekNet had instituted a new set of changes to shake things up. The longest running server online, MMNet has decided to place the decisions for the latest cycle into the hands of the players. Each faction elects a person […]
Read More →Alpha Strike mod for Table Top Simulator
A chance interception on Reddit alerted me to this new work-in-progress game mod for TableTop Simulator on the Steam Network. TTS is kind of a virtual reality environment for playing tabletop games. You manually move the pieces, dice and sheets interactively – just using a mouse instead of your hand. I was told by one […]
Read More →BATTLETECH Kickstarter Alpha Strike imminent! Sep 29, 2015 @ 10:00am PDT
The BATTLETECH Kickstarter is about to launch! September 29, 2015 @ 10:00am PDT:
Read More →BattleTech Alpha Strike Live Streams Mon Sep 28
Harebrained Schemes, who will soon be launching a Kickstarter campaign for a BATTLETECH video game, is hosting a Live Stream with No Guts No Galaxy on Monday Sep 28 at 10am and 6pm PDT to talk about the project. Check it out!
Read More →Trese Brothers Interview – Templar Battleforce now out for Steam
About two years ago I reviewed a bunch of sci-fi themed mobile games that I thought might appeal to the discerning BattleTech fan. Among them was a neat little turn-based sandbox-style strategy game called Templar Assault that reminded me of a grid-based MegaMek if it were dropped into the Warhammer 40K universe. The pay version […]
Read More →BattleTech Kickstarter from Harebrained Schemes starts Sep 29 2015 – Let’s ALPHA STRIKE it
Harebrained Schemes has just announced the date of their BATTLETECH Kickstarter: September 29, 2015 @ 10:00am PDT They’re hoping to Alpha Strike the Kickstarter by getting as much support as they can within the first hour of the Kickstarter going live: I, for one, am very excited! Looking forward to seeing what the rewards are at each level.
Read More →MegaMekNet Goes in a New Direction
Earlier on Saturday, August 29, the long-standing MekWars server, MegaMekNet began to initiate plans to reset their server, rebooting to a new player-empowered set of rules moving forward.
Read More →Interview with Harebrained Schemes about the upcoming BATTLETECH Kickstarter
A few weeks ago at GenCon, I sat down with Mitch Gitelman and Mike McCain of Harebrained Schemes. That week, HBS had announced an upcoming kickstarter for BATTLETECH – tactical ‘Mech combat for the PC. Needless to say the community was pretty excited, and I was lucky enough to get some time with the two of them to ask what BATTLETECH will look […]
Read More →New Releases for MegaMek, MekHQ, and MegaMekLab
On August 4th, new releases for the java-based freeware MegaMek, MekHQ, and MegaMekLab were announced. In addition to the variety of changes listed, both MegaMek and MekHQ have been given a freeze for new features, in preparation for a new stable release.
Read More →Weisman and Harebrained Schemes to make Battletech Returns?
“TACTICAL ‘MECH COMBAT RETURNS TO THE PC.” I was a backer of MechWarrior Tactics before it fell apart amidst development. MechWarrior Online is alright from the first-person view- vehicle simulation side, but I was hankering for something a little closer to the original source material, and with a much richer immersion in the interstellar politics […]
Read More →New Development Versions of MegaMek and Friends Available
A new slate of releases have been announced for the trifecta of java-based programs that let you play of Battletech both online and against AIs by yourself. MegaMek, MegaMekLab, and MekHQ.
Read More →MekWars: Dominion Announces New Cycle
The Star League-era MekWars campaign announced that it would be starting the next cycle of events on May 18, 2015.
Read More →Mechs & Mercs: Black Talons, Released
A new video game, Mechs and Mercs: Black Talons, was released on January 9, 2015. Developed by Camel 101 games and published by Kasedo Games, this independent real-time strategy game is available now on Steam.
Read More →MechWarrior: Living Legends Still Playable Despite Challenges
Despite many setbacks and obstacles in its way, fan-made game “MechWarrior: Living Legends” still fights on. Many gamers grew up with the MechWarrior franchise. Sometime late in 2006 the idea for “Mechwarrior: Living Legends” was born. The lack of recent commercial releases led Microsoft to grant a non-profit BattleTech license to the development team. MechWarrior […]
Read More →New Releases for MegaMek, MekHQ and MegaMekLab
On Sunday, December 14, all three in house products were released for MegaMek, MekHQ and MegaMekLab. These three development releases are timed together in order that users of the different programs can use them simultaneously. If you are feeling a little bored today, and want to play some BattleTech, then just check out the free […]
Read More →New MegaMek and MegaMekLab Releases
On Saturday, September 27, two new development releases were announced for MegaMek and MegaMekLab. A full list of the changes for MegaMek 0.39.2 can be found here: The list of additions includes strengthening the AI “bot” that you can play against, as well as adding rules such as strafing and a variety of bug fixes. […]
Read More →MegaMek Announces Map Editor
On Saturday, August 2, developers for MegaMek released a preliminary version of a map editor feature for MegaMek. This will allow players to edit their maps prior to playing, so that they can play on a map they modified. This highly anticipated feature is in the earliest, debugging stages. MegaMek is a great way to […]
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