It was a busy month! We’ve had AdeptiCon and KerenskyCon happen this month, which means we have a lot of stuff to cover. And since I don’t really have anything else to complain about this month, we’ll just jump straight to the news!
Catalyst Announces New BattleTech Products At AdeptiCon
Before we get into the new stuff that Catalyst presented at AdeptiCon, a brief note about the early release of BattleTech: Encounters at Barnes & Noble. This game was supposed to be released after the Mercenaries Kickstarter fulfillment (on track for June), but it looks like Barnes & Noble didn’t get the memo. Higher-level Mercenaries backers will get this tabletop dice game as part of their fulfillment, so there’s no need for everyone to rush off to Barnes & Noble unless you really want to get it earlier than planned. Then I guess you’ll have two, which you can share with someone else who might want a BattleTech board game.
With that out of the way, we got two big deals out of AdeptiCon. Earlier this month we found out that BattleTech was getting its own paint set, and now we’ve learned what that will look like. Images posted to the BattleTech forums (and spread to other BattleTech social accounts) reveal a selection of colors that includes 10 acrylic paints, seven speed paints, one metallic, one wash, one primer, and one base-coating paintbrush. You can expect this to arrive later this spring.
The other big announcement is a new premium Vulture mini, or Mad Dog if you’re a Clanner. I can’t quite tell from the posted images I’ve seen whether this will turn out to be a different variant or just a repose of the existing one, but my hope is that it’s a Mad Dog Alt Config A. If anybody has a better picture, send it to me!
Beyond that, a display case at AdeptiCon shows completed versions of several previously-announced products, including Force Manual: Davion, the Legendary MechWarriors III ForcePack, the 1st Somerset Strikers ForcePack, the Battlefield Support: Battle & Fire ForcePack, the Battlefield Support: Objectives pack, a whole bunch of mugs and badges, and the fully-completed Mercenaries box set.
And what’s inside that box set? Well, this intersects with what we’ve learned from KerenskyCon, but besides the promised minis (which look great), there are also two cardboard sheets of standees for Elementals, Battle Armor, fixed gun emplacement, ammo dumps, field hospitals, Maxim, Vedette, and Demolisher tanks, and plenty of standard infantry. There’s more, which you can see courtesy of snapshots taken by Detocroix.
One more thing announced at the most recent Catalyst news stream: BattleTech is getting a graphic novel series! It’ll be co-written by Michael Stackpole and Bryan Young (creator of the Fox Patrol), with art by our very own Eldoniousrex. A post from Young on Reddit outlines what to expect: four graphic novels, 88 pages each, one overarching story, ilClan era, mercs, and a few guest writers coming in later on. We don’t have a release date yet, but I’m certainly looking forward to seeing how this rolls!
Also, Some Upcoming Fiction Releases
Also courtesy of Rem’s recent news stream, a brief update on upcoming fiction. Next month, Craig Reed brings us In the Shadow of the Dragon, which details Yori Kurita‘s rise to Coordinator. Bryan Young’s Without Question returns to Terra to tell the story of the defeated Jade Falcons in the ilClan era and arrives on May 15. Coming in July is Michael Cieravella with Trial of Birthright, which tells the story of Clan Wolf following their victory. And finally, Philip Lee’s Letter of the Law brings us back to the reformed Free Worlds League in November with the sequel to Hunting Season.
Shrapnel 16 is out with a new Fox Patrol story and cover. And for those of you who prefer to get your BattleTech fiction in audio, Close Quarters, Rock and a Hard Place, and A Splinter of Hope are all available now as audiobooks.
The UrbanMech LAM Is Real And It Can Hurt You
Several years ago, I reported on the theoretical existence of the UrbanMech LAM. It was just sketches and mockups at the time, but the idea was there, and ideas can be very powerful. So powerful, in fact, that they can make an UrbanMech fly.
Blurry photos posted on Facebook later became an official prototype mockup, until finally at AdeptiCon, we received confirmation that the UrbanMech LAM exists physically and will be made available as part of a dedicated UrbanMech LAM Salvage Box. The box will contain all modes of the UrbanMech LAM, including BattleMech, AirMech, and aerospace fighter mode.
While the UrbanMech LAM will be a real product with actual cards for Alpha Strike, it won’t be real in the BattleTech universe. That’s because the Urbie LAM will remain non-canon and without official record sheets, even though it’s something fans are clearly clamoring for. I suspect once the record sheet issue is solved we’ll revisit the issue of the Urbie LAM’s canonicity.
Is this the April 1st product that Eric warned us about? Maybe. We’ll find out if the Urbie LAM suddenly becomes available via the Catalyst store on April 1st.
Pre-Release Urbie LAM Has Serious Up Vibes
Got a pre-release Urbie LAM from some dude on the internet. Starting to suspect it’s not an official BT product…
byu/Horseburd inbattletech
This is probably what I had in mind when the words “Urbie” and “LAM” were first introduced to each other. I’m not sure why this Urbie had to be a Pikachu as the joke totally landed without the Pokemon, but I’ll take the double-whammy. Thank you to Horseburd for… this.
Motor City Mayhem Alpha Strike Tournament Coming In May
Last month we learned about the MRC hosting a Classic BattleTech tournament in Kentucky, and this month they’ve announced an Alpha Strike tournament coming to a Detroit suburb in May. Motor City Mayhem is a 300-point Alpha Strike tournament in Livonia, Michigan starting at 8 AM on Saturday, May 18, and running all day long.
As for the rules, your army can’t exceed 300 points and must be available during the Civil War era. You may select any faction, but your unit choices must be available to that faction. Banned units include aerospace fighters, support vehicles, experimental tech, and units with the “unknown” or “unique” designation, but ‘Mechs, combat vehicles, battle armor, and conventional infantry are fair game. You’ll also have to designate a Force Commander who must drive a size two or larger ‘Mech.
There are also several other restrictions, but you can read about ’em on the event’s rules sheet here.
The important thing to remember is that food will not be provided, so pack a lunch or prepare to get some chow locally, and the tournament scoring system isn’t just about winning games. Being courteous and respectful, having beautifully painted minis, and having a creative army list that’s fun to play against are all factors that will determine the overall tournament winner. However, there will be secondary awards provided for these more nuanced categories.
Signups are available now. And be sure to sign up as soon as possible as the venue space is limited. Also, if you want your event advertised in Sarna, just leave a comment or send me an email and we’ll get you into the next monthly news blast.
This Underwater Thunderbolt Is Shocking
Thunderbolt “Tidehunter”
byu/Existing_Notice2033 inbattletech
BioShocking, if you’ll pardon the pun. Armed with an LR Torpedo/15, three SR Torpedo/4s, several lasers, and a giant fricken anchor, you’ll never have to worry about your little sister running away ever again. Probably. Credit to Existing_Notice2033 on Reddit for this one.
Meanwhile, At KerenskyCon…
The biggest news to come out of KerenskyCon is a preview of new ForcePacks. Randall Bills revealed a series of internal spreadsheets that show tentative release schedules for a ton of new ‘Mechs. Keep in mind that these units and dates are more tentative the further out you go, but that said, there are a lot of great ‘Mechs and other units to look forward to. Kudos to Available_Mountain on Reddit for giving us an easy-to-copy list (which I’ve linked to their respective Sarna entries).
- House Davion Lance Pack 1 (Quarter 4 2024 release): Templar, Falconer, Thanatos, Thunderbolt NAIS
- House Davion Lance Pack 2 (Quarter 4 2024 release): Hellspawn, Gunsmith, Legionnaire, Enforcer (jumping pose)
- House Kurita Lance Pack 1 (Quarter 4 2024 release): Venom, Avatar, Chimera, Panther (jumping pose)
- House Kurita Lance Pack 2 (Quarter 4 2024 release): Akuma, Shiro, Rokurokubi, Grand Dragon
- Battlefield Support: Grenadier & Kanazuchi Battle Armor Platoons (Quarter 4 2024 release): Grenadier x4, Kanazuchi x4
- Wars of Reaving Pack (Quarter 1 2025 release): Cephalus Prime, Septicemia E, Osteon, Satyr, Basilisk, Roc, Boggart, Sprite
- Premium Hobgoblin Protomech (Quarter 1 2025)
- Clan Wolf Star (Quarter 1 2025): Orion IIC, Glass Spider (Galahad), Phantom Prime, Lobo, Ice Ferret D
- IlClan Star (Quarter 1 2025): Wulfen Prime, Amarok, Dominator, Night Wolf, Nova J
- Word of Blake Celestials Level II (Quarter 2 2025 release, all are Invictus configuration): Malak, Preta, Grigori, Deva, Seraph, Archangel
- Battlefield Support: Black Wolf & Raiden Battle Armor Platoons (Quarter 2 2025 release): Black Wolf Battle Armor x5, Raiden Battle Armor x4 (Possibly Fa Shih, the spreadsheet is a little unclear)
- Clan Jade Falcon Star (Quarter 2 2025 release): Gyrfalcon, Eyrie, Jupiter, Shrike, Cougar (repose/new variant)
- 21st Centauri Lancers Pack (Barnes & Nobles exclusive, Quarter 2 2025 Release): Shadow Cat (New Variant), Shockwave SKW-2F, Stalker STK-8S, Jade Hawk
- Battlefield Support: Fortifications (Quarter 3 2025 release): MG Nest x4, Light Emplacement x4, Medium Emplacement x4, Heavy Emplacement x4
- House Steiner Pack 1 (Quarter 3 2025 Release): Berserker BRZ-A3, Hollander BZK-F3, Uziel UZL-3S, Axman AXM-2N (repose)
- House Steiner Pack 2 (Quarter 3 2025 Release): Fafnir FNR-5, Thunder Fox L8, Rawhide, Zeus-X ZEU-X4
- Premium Blitzkrieg (Quarter 3 2025 release)
- Ares Salvage Box (Quarter 4 2025 Release, includes arms for all 7 Super Heavy Tripod configurations)
- Clan Hell’s Horse Star (Quarter 4 2025 Release): Adder A, Doom Courser, Cygnus, Hellstar, Hellbringer E, Epona x2
- Battlefield Support Clan Vehicles (Quarter 4 2025 Release): Donar x2, Joust Medium Tank x2, Athena Combat x2, Mars Assault Tank x2
- IlClan Lancers (Barnes & Nobles exclusive, Quarter 4 2025 release): Scarabus SCB-9A, Ostroc OSR-3M, Ostsol STL-9R, Ostwar
- Wolf Empire Star (Quarter 1 2026 release): Warwolf, Alpha Wolf, Blood Reaper, Firestorm, Stormwolf
- Alyina Mercantile League Star (Quarter 1 2026 release): Butcherbird (Ion Sparrow), Jade Phoenix, Hierofalcon, Hellcat (Hellhound II), Summoner (alternate pose and variant)
- Battlefield Support: Fenrir & Gnome Battle Armor Platoons (Quarter 1 2026): Fenrir Battle Armor x4, Gnome Battle Armor x5
- Clan Sea Fox Star (Quarter 2 2026): Tiburon, Solitaire, Mad Cat Mk II, Regent A, Hammerhead 2
- Clan Ghost Bear Star (Quarter 2 2026): Thresher, Ursus, Arcas, Guillotine IIC, Kodiak 5
- Rasalhague Dominion Star (Quarter 2 2026 release): Karhu, Mastodon, Konito, Bear Cub, Mongoose (new pose and variant)
- Battlefield Support: Rogue Bear & Kage Battle Armor Platoons (Listed as Quarter 2 2027): Rogue Bear Battle Armor x5, Kage Battle Armor x5
And a few ForcePacks without release dates and are more just ideas at this point, but wouldn’t require much work:
- Bug Company Box: Wasp x4, Stinger x4, Locust x4
- Fox Patrol Box: Kit Fox, Locust, Griffin, Marauder, Quickdraw
Ray Arrastia pointed out on the Catalyst Discord that this list—although extensive—isn’t set in stone. Expect things to change over the year, especially for ‘Mechs that haven’t received official redesigns yet.
The good news is that some of these ‘Mechs have been redesigned, and we got to see a few of them at KerenskyCon. The Helios, Thanatos, Emperor, Argus, Hellspawn, Tian-zong, and Dire Wolf Prometheus all looked incredible, as did the Thunderbolt NAIS and hopping Starslayer. As per our January report, expect these to come in this year’s second half.
Another interesting item shown at KerenskyCon was BattleTech: Resurgent Empires. This tabletop board game features the major houses during the Succession Wars, with plenty of cards, tokens, and little mini figures of ‘Mechs and JumpShips. I don’t know the rules, but it sure looks like a fun time.
Finally, there were several interviews conducted at KerenskyCon with BattleTech‘s creatives, but you really can’t go wrong with Jordan Weisman and Mike Stackpole talking about the early development of BattleTech. Kudos to Battle Bound for bringing this interview to the masses.
It’s Always Cooler To Look Away From The Explosion
I love the Griffin, but I’d put most Bushwacker variants over the Roundfacer. Certainly, any variants that don’t include CASE, which seems to be this particular Griffin‘s Achilles’ heel. A fantastic art piece from Remmor over on Reddit.
MechWarrior: Living Legends Is Hiring!
Got some experience with CryEngine? Want to help make an amazing free-to-play (and I mean free) MechWarrior game? MechWarrior: Living Legends is looking for a programmer to help build the award-winning mod that’s now a standalone game.
While it’s a big plus to have prior knowledge of the Crysis engine, the ad doesn’t say you necessarily need it. What you’ll really need is C++, Lua, and Flash. It’d also be good if you understood Git and had some prior experience working on games too, but given the fact this is a passion project and nobody is getting paid (not even the applicant), enthusiasm is probably what counts most here.
Check out this link for the details and be ready to communicate with the development team via Discord.
SAN-1C, He Can Really Move
Behold the Firemoth’s true form: the SAN-1C (Finished).
byu/GillyMonster18 inbattletech
This could very well be the saddest Dasher variant I’ve ever seen. GillyMonster18, you truly are a monster.
Celebrating The Women Of BattleTech For International Women’s Day
International Women’s Day was March 8. I haven’t exactly conducted a census of BattleTech players, but just looking around, I’d say the vast majority of them are male. And yet, women do play BattleTech, women write BattleTech, women create BattleTech, and women are incredibly important in the BattleTech universe.
Sarna recently sat down with two women to talk about how they’re creating the BattleTech universe we all love. Jennifer Brozek has written both The Nellus Academy Incident and the Rogue Academy Trilogy, two page-turners that you should definitely read. Rem Alternis handles both community management and marketing for all of Catalyst’s games, which I know is a tough job. You can check out these interviews here.
As for in-universe women, you don’t get more badass than Natasha Kerensky, up there as the best MechWarrior who ever lived. Katrina Steiner was an incredible politician, as were Candace Liao and Jessica Marik. Yori Kurita rose from nothing to become Coordinator of the Draconis Combine, while Callandre Kell not only reformed the Kell Hounds but also regularly took down ‘Mechs in a mere tank. And let’s not forget the entire Magistracy of Canopus, a matriarchal nation in the periphery with the best healthcare in the Inner Sphere (which is perhaps the biggest reason why we should put women in charge).
Not cool enough? Hanni Schmitt was the commander of the Black Watch during the Amaris Coup. It took two nukes to finally take her out, and she nearly destroyed the entire 4th Amaris Dragoons with just eight ‘Mechs and her Atlas. Captain Elizabeth Hazen survived the first nuke that destroyed most of the Black Watch and led a resistance movement for years before Kerensky liberated Terra. She’d eventually go on to be the founding Khan of Clan Jade Falcon, while Hanni Scmitt’s granddaughter, Colleen, would be the founding Khan of Clan Blood Spirit.
But the woman who doesn’t get nearly enough credit is Aletha Kabrinski. She became Khan of Clan Ghost Bear in nothing but a Fire Moth, a ‘Mech so fragile it’d explode if it were presented with an offensive odor. She also was a key Clan politician who managed to convince the Snow Ravens to join Stone‘s coalition to end the Jihad. Most people are either MechWarriors or politicians in BattleTech, but Aletha proved you can do both.
Wanna learn more about the cool women of BattleTech? Come to Sarna’s Discord server and join the discussion.
Solaris Showdown Arrives In MechWarrior 5: Mercenaries
MechWarrior 5: Mercenaries received its sixth DLC this month in Solaris Showdown. Of all the DLC releases, this has got to be one of the smoothest—at least in terms of mod support. I saw some mods were updated for DLC 6 before it was even released, so kudos to both PGI and the many mod makers for getting things ready for Solaris Showdown.
Having announcers give you the play-by-play of your destructive exploits in the arena should be core to the MechWarrior experience these days. It was also hilarious seeing the origins of Duncan Fisher, and of course, George Ledoux‘s performance was exceptional. This DLC probably has the best voice acting in the entire game. The new weapons were great, and the new ‘Mechs are even better.
But it wasn’t a perfect release. As many fans noted, the friendly AI would often get stuck in the spawning area of the later maps, making those missions incredibly difficult. We also learned that most of the new ‘Mechs added weren’t able to be salvaged when the DLC was released. That was fixed as of last week’s patch, so if like me you’re still searching for that Hunchback VEST, you should be able to salvage it from a medium ‘Mech arena contract.
Also, if you’re running into a consistent crash whenever you try to start the sixth mission in Solaris Showdown, turn off ray tracing. I kept getting a “DEVICE HUNG” error and thought it might have been a mod conflict, but it kept happening even after I’d turned off all mods. Hopefully, this will be patched soon.
Solaris Showdown is available now wherever you can download MechWarrior 5: Mercenaries.
Not Even A King Crab Can Ignore Battle Armor Forever
I hate battle armor, either in tabletop or video games. This King Crab, courtesy of ErofeaN, is definitely getting the worst of it from these jumping bastards. I hope they get the clamps, but I’m not holding my breath.
Hail Caesar! Now In MechWarrior 5: Mercenaries
I’ve always loved the Caesar. Even before I read Double Blind, the Caesar‘s bizarrely sloped chassis and rounded vents just called to me. I’ve been able to make a reasonable facsimile of the Caesar using Cataphracts in MechWarrior 5, but it just isn’t quite the same.
Well, now I can finally drive a Caesar in MechWarrior courtesy of SirMortimer and SankaraSamsara. The new mod uses Sir Mortimer Bombito’s model, with the animation provided by SankaraSamsara. It sure seems that cockpit will be easy to headshot, though, so maybe take as much extra armor there as you can.
You can get the Caesar over on Nexus Mods or Steam (for both vanilla and YAML). You can also check out SankaraSamsara’s ever-growing list of MechWarrior 5 mods over on Nexus Mods, which now includes the classic King Crab and Executioner.
MechWarrior 5: Clans Teased At GDC
Day 1 of GDC going well teasing @MW5Clans to the press.
Keep an eye out for new news coming soon. pic.twitter.com/J0UrKGKBtB
— Chris Lowrey (@Chris_C_Lowrey) March 19, 2024
GDC has provided us with a tantalizing second look at MechWarrior 5: Clans. We didn’t get to see any actual gameplay, but we did get to see the game’s home screen courtesy of Narrative Director Chris Lowrey.
As you can see, there’s a Timber Wolf standing above a star of five characters, all of whom are wearing quite a lot for a MechWarrior (I still ascribe to the “underpants and cooling vest” MechWarrior aesthetic). The menu reveals instant action, co-op, and “Switch Campaign,” which I assume means we’ll have the option to play more than a single save file’s campaign.
Sadly, we didn’t actually get to see the demo, but hopefully, that’ll arrive sooner rather than later.
Please Animate The Gimp Atlas, Please
Super Deformed hunchback IIc, warhammer IIc, atlas refit, stinger refit (my art)
byu/geergutz inmechwarrior
Please geergutz, give me adorable little gifs of these guys doing crazy things. I promise I’ll only use them to harass my friends and enemies.
MechWarrior Online Receives New Weapons In March Patch
This may very well be MechWarrior Online‘s biggest patch in years. We’ll gloss over the returning Lucky Charms Event, the Duncan Fisher Hero Thunderbolt, and the Otomo Pack which brings MechWarrior 5‘s Otomo ‘Mechs to MWO (with skins, bolt-ons, and a 30-percent C-bill bonus). What really makes this patch are more than a dozen new weapons and equipment that are sure to shake up the meta.
Those weapons included the Light Autocannon/2 and 5, ProtoMech Autocannon/2 to 8, Thunderbolt Missile launchers, the Magshot and AP Gauss Rifles, the Silver Bullet Gauss Rifle, the Beam Laser, the Plasma Cannon, and the Light TAG. Each of these weapons will have the same large the same stats as their tabletop versions (except for the Beam Laser, which doesn’t exist in tabletop).
For a look at how each of these weapons performs, we turn to No Guts No Galaxy’s in-depth review. The autocannons all seem like tiny variations on fast-firing Bushmaster-style cannons, the Beam Laser is just a continuous beam that slowly builds heat, the Plasma Cannon is like a green PPC with added head damage, and the Magshot and AP Gauss Rifles are like teeny tiny Gausses.
As Sean mentions in his review, the Cauldron is aware that some of these weapons (particularly the Plasma Cannon and ProtoMech ACs) are underperforming slightly at launch, but the Cauldron would rather launch undercooked and then buff them later rather than release a completely busted weapon that warps the meta. You can expect those adjustments in April’s patch, as well as ‘Mechs being assigned quirks that affect these weapons specifically.
March’s patch has made the Cicada a bit more maneuverable, Vindicator, Nova, Kintaro, Thanatos, BattleMaster, and Highlander variants have all received buffs, and several maps have received fixes, including Solaris, Bearclaw II, Mining Collective, and Emerald Taiga. You can get the full details in the patch notes here.
This Is Why It’s Always Better For A ‘Mech To Have Fists
Brutal Punch Diorama aka Big Ben does a punchy punch!
I I set myself a goal of recreating this diorama It is at 10mm scale. Its taken a while but I finally finished painting and here is the final result.
Thanks!!! pic.twitter.com/UGvccrOIk8
— Alan Blackwell (@ablackwell81) March 24, 2024
Brutal Punch was never the best card in the BattleTech TCG, but it sure had great art. And now, thanks to Alan Blackwell, we can experience the brutality of this punch in 3D. An incredible piece that just proves the dominance of the Atlas and why you should never close with one.
3D Artist Previews Upcoming Merlin Mini
I’m getting a Merlin in my Mercenaries Kickstarter order, so I was extremely excited to see this preview courtesy of the modeler who created the new Merlin mini. Lizzie’s Reddit post takes us from the earliest sketch to her initial models, slowly adding detail until we finally get to a finished product ready for posing.
I love the Merlin. Like the Grasshopper, it’s just one of those efficient heavy ‘Mechs from the 3025 era that can actually fire its entire weapons payload every turn without overheating. Plus it’s got jump jets for maneuverability, and enough armor to outlast anything in its weight class. Throw on the Easy to Maintain and Rugged quirks, and it’s a wonder you don’t see these in every major military across the Inner Sphere. Instead, you’ll see them in multiple mercenary outfits.
You can find the Merlin in the Inner Sphere Heavy Recon Lance ForcePack alongside the Charger (also redesigned by Lizzie), the Ostsol, and the Assassin. This pack will form the core of my mercenary unit as soon as it arrives in June. Lizzie, you’ve my undying gratitude for bringing these ‘Mechs to the 21st century.
Definitely Not The Battledroids You’re Looking For
These are not the Mechs you’re looking for…
byu/OhioYeti inbattletech
May the Fourth isn’t for another month, OhioYeti. Bring these two back then.
And that’s it for March! Join us next time, same BattleTech time, same BattleTech channel.
And as always, MechWarriors: Stay Syrupy.
Yes, I am proud to have inflicted the Urbanmech LAM on the world.
I was given the option of adding a couple more standard variants… or choosing violence.
I chose violence and asked for a second helping. And the tears have been DELICIOUS.
I have shared images of your Urbomination to other chats and the chaos has been 100% worth it.
I have been called a liar to my face several times and the vindication has been nothing short of gleeful. :)
“Lizzie, you’ve my undying gratitude for bringing these ‘Mechs to the 21st century.”
You got it, Sean!
Is it the ilClan Lancers ForcePack or is that a typo?
It’s just what Randall had on his spreadsheet. You’d have to ask him.
that’s 99% gonna mean Illician Lancers. they featured in a short story the other day and had their faction stuff up in the kickstarter too. you can expect to see more of them I guess.
I’m pretty sure that the Thunderbolt “Tidehunter” is actually a Dota reference. Still cool anyways!
As always, thank you for the MWLL mention!
The Pikachu design on the “Periphery Refit” Urbie LAM is a reference to Flying Pikachu from Pokemon, which is simply a Pikachu tied to a bunch of balloons.
It’s shown up occasionally in the video games and exists as a surprisingly effective card in the Trading Card Game. Like an Urbie, a Flying Pikachu is weak at first glance but will ruin your day if it catches you off-guard and you don’t have an answer for it in position!
My warning was not for the UrbanLAM. My oracular foretelling sweet mot heeded, and now the beast has slipped its chains and come scrambling around the corner, tongue lolling, looking for ear scratches.
Clan Spaniel has arrived.
Oh! Fafnir and Celestials. Finally!
lol weren’t you banned a few weeks ago
I am definitely on board to see the Fafnir and Hollander for the Steiner packs but…most of the other choices make me say, meh as a fan of the House everyone pokes fun at. >.> Had I set up the forcepacks, I would have had the Haputmann (which is distinct from the Regent) and Barghest before the T-Fox (though I like that ‘Mech). Also the Enfield and Scourge (folks like the Rawhide, I personally like the Scourge better). Then again, the Lyran Emperor variant or the Eisenfaust would have been right at home here.
Premium Blitzkrieg though? Yes please! Just need some Alpha Strike cards for those eras past Clan Invasion to go with it.
Those Davion packs aren’t too bad…just sad there’s no Vulpes or Fennec in there. Or Cuirass and Enforcer III and the original Templar. Would love the Hellspawn and Falconer. Time to confuse Clanners by mixing Falconers and Caesars together.
Also it would be interesting to see how those Protomechs turn out. Especially given the fan reactions to those being ugly as sin. And finally the Ost-series ‘Mechs (save the Ostscouts). Now that Marauder can cosplay as Quamzim with those Ostsols, Ostrocs and Ostwars.
Just one fun poke. No Balius and Buraqs for Hell’s Horses for the obvious “haha?” More seriously though it could also be considered a Wolf in Exile pack (perhaps it could have been set up that way by swapping out a couple of the ‘Mechs for a Pack Hunter and Arctic Wolf)? Though it’s also the “how to lose friends” pack because of that Hellstar. XD Dire Wolf As could have that similar effect, too.
Okay, did miss the original Templar in the Davion lances…perhaps a missed opportunity for the Rakshasa?
Hopefully they do come back around for the Project Phoenix variants; either redesigned or CGL minis accurate to the designs. Especially for that silly Steiner Crusader. :P
No FWLM Love for the Force Packs eh? (Sigh)… A Regulan Hussar Lance of Archer, Trebuchet x2, and Centurion would be neat… Just saying…