Taxes. I still need to do mine, and that’s why this intro is going to be extremely short. BattleTech news for April, go!
PseudoTech: Arcade Operations Released For April Fools Day
Catalyst dropped a little April Fools goodie in out laps’ today. A book full of special rules to spice up your games.
— Eldoniousrex (@Eldoniousrex) April 2, 2022
Eldonious is the fantastic artist who does the cover images for the Bad ‘Mechs series, so of course, I’m going to plug his recent work for Catalyst’s 2022 April Fools product, PseudoTech: Arcade Operations. It’s a tongue-in-cheek sourcebook that offers alternative styles of combat in Solaris with a classic arcade flavor. Think power-ups, boss fights, and even a Tetris mode, which is both confusing and concerning. You can pick up the PDF for three bucks over on Catalyst’s website.
Wolves Previews Puma As Part Of Wave 3’s Planned Multiplayer Update
Wolves, the MechAssault fan game that’s promising to bring MechAssault kicking and screaming into the future, is gearing up for its Wave 3 update. We’ve seen the folks over at New Day Fiction make significant progress on their passion project over the years, and now they’re gearing up for the release of a new wave of ‘Mechs to be added to Wolves’ roster.
One of those ‘Mechs just happens to be the Puma (or Adder, if you’re nasty). New Day Fiction’s Pajama Boy joined texture artist Knightly Doggo to showcase the Puma in a seven-minute video posted to the MechAssaultReborn YouTube channel. Doggo confirmed a few of the features coming to Wolves, including a planned multiplayer mode that will let players browse and join servers hosted by other players. Waves 3 will contain four ‘Mechs, one for each weight class, with the Puma being the light ‘Mech and the Timber Wolf as its heavy. Best of all, that multiplayer mode will arrive with Wave 3’s launch.
The only bad news here is that there’s no concrete launch date for Wave 3. Wolves is a fan game, so these folks all have day jobs to attend to first. We’ll hopefully get that launch date in the coming weeks.
MechWarrior Online Dev Blog Reveals Revamped Skill Tree
Some time ago, MechWarrior Online introduced its worst feature, the skill tree. Requiring 92 clicks to complete and so confusing that you needed a degree in brain rocket surgery to understand, the skill tree was roundly criticized by the community at the time, and it hasn’t changed much since then. In my experience, what sucks the most about the skill tree is while it can offer substantial buffs to your ‘Mech’s performance, it becomes mandatory to take a fully-skilled ‘Mech onto the field the further up the MechWarrior Online skill rankings you are. Taking an unskilled ‘Mech into a tier-one match feels like taking a recently-be-shat baby into a sumo wrestling match.
Thankfully, I have some good news. Developer PGI’s recent development vlog has revealed significant changes coming to MWO’s skill tree. The skill tree will become far easier to understand by breaking up trees into related groups, while the number of clicks will be reduced by letting the player just click once to unlock all skills in a node.
What’s so amazing about this change is that you’ll finally be able to get the skills you want without being forced to pick skills you don’t want. Getting armor nodes won’t require getting skeletal density nodes, and getting the laser durations nodes won’t require getting every single other node in the firepower tree. Everything will have its own itty bitty tree so you’ll finally be able to customize your ‘Mech the way you want it.
With a few exceptions. Seismic is still locked behind at least four targeting nodes, and a fully-powered ECM is locked behind eight sensor nodes. Consumable slot upgrades are also locked behind several other nodes so perhaps MechWarrior Online will become less Airstrike Warrior Online in the near future.
Best of all is that no refunds will be necessary when the new skill tree rolls out and unlocking new skills will be a lot cheaper than before. This might even encourage new players to stick around for more than a few quick play matches.
Matt Newman also mentions a few other upgrades coming in future patches, including a specific event queue that might arrive alongside the revamped skill tree. Both are tentatively planned for the May 24 update, according to the recently updated 2022 roadmap, so cross your fingers it all goes according to plan.
In the meantime, there are two new Platinum ‘Mech Packs for both Inner Sphere and the Clans if you like your ‘Mechs looking like flat chrome, a few adjustments to weapon health, and several more ‘Mechs got a quirk pass in April’s patch. These include the Huntsman, Wolverine, Black Lanner, and Archer, alongside some more adjustments to the Rifleman, Hellbringer, and Dire Wolf. You can check ‘em all out in the patch notes here.
Renegade HPG Posts Remaster Of Remastered BattleTech Animated Series
Renegade HPG and The Art of BattleTech did us all a public service by using modern technology to remaster the ’90s BattleTech cartoon last year. Unfortunately, some of the episodes were still of very low quality simply due to the degradation of the source material. However, Renegade HPG has recently sourced better versions of a few of the episodes that weren’t quite up to par in his initial remaster project and he’ll be replacing those episodes over the coming weeks.
All this is to say that BattleTech: The Animated Series is back and better than ever. Check it out over on Renegade HPG’s YouTube channel if you haven’t already. Or if you just wanna binge the whole series again.
MechWarrior 5 Announces Third DLC, “Call To Arms”
Last month, we found out that the Hatchetman would make its MechWarrior debut, and that it’d bring its iconic hatchet with it. Now in April, we’re finding out that the third DLC is called Call to Arms, probably because it’s bringing a full suite of melee weapons to MechWarrior 5: Mercenaries.
Besides the Hatchetman‘s hatchet, Call to Arms is bringing eight other melee weapons, including Battleaxes, Claymores, Katanas, regular Axes, Trench Blades, Long Swords, Claws, and Maces. For some reason, these weapons are broken down into Assault, Heavy, and Medium categories, and it’s not entirely clear why. This might indicate that only Assault ‘Mechs can wield Battleaxes, or it might just be a handy short-hand for identifying the weight of the weapon itself. I certainly hope light ‘Mechs can still wield melee weapons since the Mjolnir seems to wield a mace just fine at 25 tons.
In addition to the melee weapons themselves, Call to Arms brings 23 new melee-focused ‘Mech variants, five more Hero ‘Mechs that are also wielding melee weapons, and an all-new animated Stormsurge skin. It certainly looks cool, but I don’t BattleMech technicians wasting optic camouflage tech on a paint job, so this skin seems a little out of place. We’ll also get three new biomes in Call to Arms to give players a little more variety in where they engage in giant robot mayhem.
Call to Arms will also launch alongside a free update that adds several new features to the game, including a flexible mission tonnage system that’ll let you take ‘Mechs way over the tonnage limit into missions at the cost of some C-bills. If I recall, there’s already a mod that basically eliminates the weight limit for no penalty, but I can see why it’d be a slightly more interesting game mechanic to sacrifice C-bills for bringing the Steiner Scout Lance on patrol. There are also a few updates to the star map and contracts screens, and a new mechanic that lets you switch to a lancemate’s ‘Mech if yours gets taken down.
And of course, there’s a five-mission questline that’ll take you to the Isle of Skye to capture a brand new Hatchetman. So you’ll at least be able to field the Hatchetman almost immediately upon getting the DLC.
So, when is Call to Arms coming out? That we don’t know. The official site says “coming soon,” so my guess is sometime this summer. After that, I suspect that’ll be a wrap for MechWarrior 5, and then hopefully onto MechWarrior 6. Fingers crossed on a Clan Invasion-themed game.
Don’t Piss Off A Wolverine
Could a Wolverine solo a lance of light ‘Mechs and win? The answer to this question is apparently “yes” since that’s what happened to Reddit user 1001WingedHussars. They also immortalized the occasion in this fantastic piece showcasing the hero Wolverine charging a Wasp before blasting it in the back with a Gauss Rifle slug. Thanks for sharing, 1001WingedHussars, if you’re curious, you can get the full story straight from the source here.
Catalyst Announced New ‘Mech Packs And Mercenaries Kickstarter
Catalyst just made a slew of announcements, which you can view on the official site here. Easily the biggest is Mercenaries Kickstarter, which will attempt to replicate the success of the Clan Invasion Kickstarter with 50 new plastic minis that range from both before and after the Clan Invasion. Examples include the Firestarter, Griffin IIC, Ostroc, and Kraken, but also several tanks such as the Galleon Light Tank, SRM/LRM Carrier, and Demolisher Heavy Tank. “A variety of mercenary-themed stretch goals will also be included,” Catalyst notes. If this is even half as successful as the Clan Invasion Kickstarter, I suspect we’ll see a bunch of those stretch goals become reality.
There are also several new ‘Mech Packs coming in autumn that might give us a taste of what’s to come in the Mercenaries Kickstarter. The Eridani Light Horse Hunter Lance includes the Sagittaire, Banshee, Cyclops, and Thunderbolt, while the Hansen’s Roughriders Battle Lance includes an Enforcer, Atlas (which is in a new pose), Hatchetman, and Penetrator. The Northwind Highlanders Command Lance includes a Highlander (of course), a Grasshopper, a Warhammer, and a Gunslinger (although the non-final example box has an Atlas), and the Kell Hounds Striker Lance includes a new Wolfhound, a Nightsky, a Griffin, and a Crusader. Later in 2023, the Gray Death Legion will bring a new variant of the Gargoyle (the C variant, from the looks of it), an all-new Regent, a Shadow Hawk, and a Catapult-K2.
New ‘Mech minis aren’t the half of what Catalyst has announced. In July, the first ilClan-era sourcebook arrives in Empire Alone, alongside two updated Tactical Operations Advanced Rules and Units with full errata. The third quarter of this year brings Technical Readout: Dark Age, which will combine ‘Mechs previously featured in Technical Readout: 3075, Technical Readout: 3085 (and Supplemental), Technical Readout: 3145, Technical Readout: Irregulars, Technical Readout: Prototypes, “and more.” Michael Ciaravella’s new novel, The Damocles Sanction, also comes out third-quarter this year, and Bryan Young’s new novel, A Question of Survival, comes out later this summer. And in the winter months, Dominions Divided tells us what’s going on between the Federated Suns and Draconis Combine, as well as how the Rashlhague Dominion is taking the news of Clan Wolf’s victory on Terra, and finally, a new BattleTech Universe primer will do its best to summarize all the important plot beats of BattleTech between now and the year 3150.
That’s not everything, of course, so check out Catalyst’s news update to get the full rundown of products coming.
Atlantic City To Host Classic BattleTech Tournament
The Everything BattleTech Facebook page recently shared this link to what is being billed as a Classic BattleTech Championship in Atlantic City. The tournament is being hosted by Frontline Gaming Community, is being held at Harrah’s Resort, and will run the weekend of June 10. Sign-ups are available now.
I’m not a huge tabletop guy, but the rules sound pretty standard. No force may exceed a total Battle Value of 6,000, no Aerospace units are allowed, and ‘Mechs can be chosen from the BattleTech Force Packs Record Sheets Wave One, Wave Two, and Wolf’s Dragoons. Elemental battle armor is allowed if you’re going for a combined-arms Clan army. Older miniatures are allowed, but tournament organizers are encouraging at least 80% of fielded forces to use minis currently available from Catalyst and Iron Wind Metals. 3D-printed minis are banned.
Apparently, this tournament isn’t just going to be a free-for-all, and specific mission objectives will be announced in the coming days. This could greatly influence your unit composition, so check those objectives before you get your heart set.
Well, That’s A Lot Of Collateral Damage, But I Guess The Contract Has Been Satisfied…
Sneaking this one just under the deadline is Reddit user yi-ngo, who posted this amazing piece to the BattleTech subreddit. It depicts the pained expression of a Davion liason seeing just what sort of mayhem this mercenary lance got up to in the service of the Prince. Or at least, that’s how I imagine it.
Tex Talks BattleTech Talks About The Warhammer
It has been almost a full year since Tex Talks BattleTech brought us the Marauder. Now, Tex is back with the Warhammer, and as always, it was well worth the wait. This is an even longer video than the Marauder, as Tex and the Black Pants Legion seem to have no concept of the term “mission creep.” As in previous videos, Tex starts off with an interesting subject that seemingly has little relation to the Warhammer before bringing things full circle with an insightful and detailed dive into the Warhammer’s history, and also a rundown of the most popular Warhammer variants (although, not all of them, because there are a lot of Warhammer variants). There’s also a crapton of new art from various BattleTech artists, an all-new animation from D.C Bruins featuring Randolph P. Checkers, and a full 20 minutes of goofy bullshit at the end. And yes, drunken Duncan Fisher once again makes an appearance.
There are a lot of great BattleTech fan videos out there, but it’s hard to compare them with the monumental amount of effort that the Black Pants Legion put into this one. Watch it.
And that’s it for April! Join us next time as we dive deep into another Bad ‘Mechs ahead of everything that’s happened in May.
And as always, MechWarriors: Stay Syrupy.