September will be a month to remember. This month, not only did many of us receive our Clan Invasion Kickstarter packages, but we’re also getting a very special present in MechWarrior 5. For the first time in a MechWarrior game, we’re going to be able to play giant rock ’em sock ’em robots.
And yes, I’m aware Hairbrained’s BATTLETECH did melee combat first (and also allowed shoulder charges and mule kicks, too), but there’s something viscerally satisfying about punching a ‘Mech in first-person. It’s going to be so sweet.
As usual, we got a lot to talk about so we’re not going to dwell too much on the arrival of melee combat in a MechWarrior game for the first time, ever. Don’t worry, we’ll pick that thread up later. For now, on to the news!
The MechWarrior Online World Championships Are Back
The MechWarrior Online World Championship Series is back, baby! This was technically announced at the end of August, but we’re pushing this into the September news just due to how amazing it is.
The last time we saw an officially sanctioned competitive MWO tournament was back in 2019 when PGI held an invitational-style tournament due to falling player numbers. The 2020 tournament never happened, which was unsurprising given how PGI was hard at work on MechWarrior 5 and the pandemic was putting a stop to many game events and tournaments.
But that’s all in the past. The MWO Champion Series returns in 2021 in collaboration with the MWO Comp community, a group of die-hard MechWarriors who kept the competitive spirit alive while MechWarrior Online went through its Cauldron-fueled metamorphosis.
The rules seem to be mostly the same as previous championships, with 8v8 games featuring all tech and ‘Mechs available with a maximum of 3 ‘Mechs in each class with no duplicates allowed. A 480-ton maximum is also applied, so there’s no loading up on heavies and assaults allowed.
The competitive queue is already available to all MechWarrior Online players who are part of a competitive team, with the queue open on Thursdays and Saturdays. The competitive queue closes on October 18, and then round one of the double-elimination finals begins on October 30 with the grand finals on December 11. Prizes will be both in-game and real-life cash prizes.
It’s going to be a very interesting tournament with all the changes that the Cauldron have instituted. New builds, new ‘Mechs, and new strategies will be employed to account for the refreshed maps that have arrived throughout 2021. It’ll also be exciting to see if there are any new faces that have arrived in the competitive scene thanks to MechWarrior Online’s renaissance.
But speakin’ of new maps, a brand new refreshed Caustic map arrived on September 21’s patch, along with another quirk pass. ‘Mechs like the Griffin, Enforcer, Thanatos, Ebon Jaguar, and Rifleman are all getting revamped quirks along with many, many more designs. Check out the patch notes to see if your favorite ‘Mech just got a facelift that’ll bring it into the current MechWarrior Online meta.
See The Timber Wolf In All Its Glorious Variations
SU-SMD recently started on an expedition to draw every version of the Timber Wolf, from Prime to Z, along with unique camo schemes for various Clans employing each design. I like ’em, since you hardly ever see a Timber Wolf other than the Prime variant, with its big, boxy launchers and paired laser pods. I can’t wait till we get to the U alternate configuration for some underwater Mad Cat action [UPDATE: it’s everything I imagined.]
Sarna Unveils A Searchable Map Of The Known Universe
First off, I want to make it clear that I had absolutely nothing to do with this herculean effort. That credit all falls to Sarna Cartographer Gruese, founder and editor-in-chief Nic, as well as the team members of Operation: Doneve. This searchable map will be made available on the main site as well as in the Discord, which you can find here.
This map covers the Inner Sphere and the rest of the known universe right up until the year 3151. Additionally, each planet will have its own centered map which allows you to see which factions owned it during which period. Just click the little arrow over the map to bring yourself forward or backward through BattleTech‘s eras.
You can see the whole map of the Inner Sphere here, and get an example of the planetary-focused maps by looking at Park Place here. It took over 6 years to catalog over 3,000 planets/systems, but the results I’d say are worth it.
MechWarrior 5 Generated 160,000 Sales For Steam Release
We don’t know how many copies MechWarrior 5: Mercenaries sold when it was first released on the Epic Games Store, but we do know how many it sold on Steam and Xbox. This comes courtesy of a recent financial report from EG7, developer PGI’s new Swedish overlords. An additional 160,000 units were sold when MechWarrior 5 was re-released on Steam and Xbox in May, with 75,000 Heroes of the Inner Sphere DLC purchases on top of that. About 81% of those sales were on Steam, so Xbox/GOG and Epic accounted for the remaining 30,000 in new sales.
That might not sound like a lot compared to all the many million-unit franchises out there, but EG7 considers this a financial success, and that’s all that really matters. EG7 will foot the bill for marketing and publishing, while PGI focuses on making new DLC and adding features to MechWarrior 5--such as the recently-announced Legend of the Kestrel Lancers. We’ll dive into that in just a second, but first…
MechWarrior 5 VR Mod Goes Into Beta
Virtual reality compatibility was initially touted as one of MechWarrior 5‘s features back in the day, but the complexities of VR proved too much for PGI’s small development team. The feature was cut ahead of the game’s Epic release and there hasn’t been much discussion about it since then. Perhaps VR will get official support in the future, but in the meantime, we have mods.
Specifically, we have VRWarrior from modder Kitt, now available on Nexus Mods. This mod provides support for Oculus, HTC, SteamVR, and Windows Mixed Reality headsets to experience MechWarrior as never before.
As someone who only recently got their first VR headset, there is nothing that compares to the level of immersion you achieve with VR, and especially for games that put you in some sort of vehicle. Games like Beatsaber and Superhot are fun and all, but when you can only move a few feet in any given direction before you hit an invisible wall, it sort of ruins the experience.
Sitting down in a chair with a headset and a game controller doesn’t have that problem. What VR does is allow you to move your head and look in the direction your head is pointing. This makes you feel like you’re really in the cockpit of a giant death machine, and that’s a feeling that’s difficult to replicate outside of VR.
However, VRWarrior isn’t perfect. The mod only works when you actually get into a mission, with all the in-between menus and dropship scenes still happening on a flat monitor. It’s also still in very early beta, so expect there to be bugs (many of them are already noted on the Known Issues portion of the mod’s page). But either way you look at it, I’m excited for VR to finally find its way to MechWarrior.
Gallery 3025 Brings Us Yet More Great Art
A little while ago, we saw this Archer as a work in progress, but now Jayden Morris has unveiled the finished product on Gallery 3025. It’s pretty amazing, and as always, I encourage you to assist Gallery 3025 by subscribing so they can bring even more precious BattleTech art like this into the world.
MechWarrior 5 Punches Onto PlayStation Along With New Legend Of The Kestrel Lancers DLC
Big, big news for MechWarrior 5. First, the game is heading to PlayStation. PGI senior community manager Daeron “Bombadil” Katz made the announcement on the official PlayStation blog earlier this month, noting that this will be the first time that a MechWarrior game has come to a Sony-branded console since MechWarrior 2: Arcade Combat Edition for the PlayStation.
Besides receiving full crossplay with both the PC and Xbox versions, the PlayStation 5 version of MechWarrior 5: Mercenaries will include support for the DualSense controller’s haptic feedback and adaptive triggers. It’ll also come alongside a free update that lets players swap control of lancemate ‘Mechs during gameplay--another all-new feature never-before-seen in a MechWarrior game.
There’s also one other new feature coming with the free update. Fans noted in the PlayStation 5 announcement that there were some UI tweaks, and in the weapon’s table there was something labeled “HANDS.” A follow-up tweet from PGI offered a tongue-in-cheek “no comment,” but basically confirmed that the game was getting melee-based combat--a first for any MechWarrior game.
Fast forward a week and PGI announced the new Legend of the Kestrel Lancers DLC will arrive at the same time as the PlayStation launch of MechWarrior 5. This new DLC brings MechWarrior 5‘s timeline up to the Fourth Succession War, which saw the newly-formed Federated Commonwealth steal away planets from House Kurita, House Marik, but mostly House Liao. This all-new 14-mission campaign will bring “unique mechanics, authored missions, and custom dialogue and cinematics.”
There’s also going to be new ‘Mech skins, 23 new ‘Mech variants (with a lot of Archers, for some reason), three new biomes (Jungle, Tourmaline Desert, and Megacity), five new random mission types (Scorched Earth, Objective Raid, Targeted Kill, Guard Duty, and Battlefield), and seven new quest lines including the new “all-out-war” battle scenario.
Also confirmed with the DLC features trailer was what MechWarriors have been asking for since as far back as I can remember. Melee combat will finally appear in a MechWarrior game.
It seems like it’ll be limited to just punching, which means only ‘Mechs equipped with fists will get the option to play rock ’em sock ’em robots. However, ‘Mechs with fists are the ones that often needed a little extra to feel the most impactful in the game. My Quickdraw suddenly shoots from bottom-tier to top-tier heavy ‘Mech, along with the Commando and Panther.
The mighty Atlas probably didn’t need the help, but I doubt anyone is going to complain.
We still don’t know exactly how melee will work, but I’ll assume it’ll be like a weapon system that you can bind to a button and then launch a haymaker at anything that’s close enough.
Lancemate ‘Mech-swapping and melee combat are included in the free update that launches alongside the PlayStation release of MechWarrior 5: Mercenaries. Legend of the Kestrel Lancers will include the new campaign, sidequests, and 23 new ‘Mech variants. Both are launching on September 23.
Hatamoto-Chi Is The True ‘Mech Of The Samurai
I couldn’t go without featuring SU-SMD’s other BattleTech piece, a commission from Everything BattleTech’s David for a Hatamoto-Chi in full Draconis Combine samurai regalia. This is the sort of thing that reminds you that the Dracs have a lot of very pretty ‘Mechs so long as you can get over the retro-futuristic aesthetic.
BattleTech Is Slowly Being Turned Into Audiobooks
I’m not sure if any of y’all knew this since I didn’t know it until a helpful Sarna reader pointed it out, but BattleTech’s many novels are slowly being converted into audiobooks. You can head on over to Audible to see which books are currently available, such as The Gray Death Legion saga, Wolves on the Border, and A Bonfire of Worlds. I’m a big podcast guy, so audiobooks are a great thing to slip into my usual listening habits.
The narrators for books already converted are fine, but I’m holding out for Tex’s rendition of Michael Stackpole’s Blood of Kerensky series. Tex made the announcement on the official Black Pants Legion YouTube page, adding he’s under an NDA so he really can’t offer too much in terms of comments. All he told me was that he needed to upgrade his computer hardware just to render the audio of sufficient quality and that he considers himself an “ultimate amateur” in the audiobook biz, so don’t get too excited.
He also wasn’t able to offer me a timeline, so patience is a virtue and all that.
BattleTech Returns To GenCon 2021
Catalyst Game Labs was at Gen Con this past weekend to showcase many of the new miniatures that arrived with the Clan Invasion Kickstarter Wave 2 packages. I got mine, by the way, and the minis are superb. I hope y’all get your packages in the coming weeks.
To really make these new minis pop, CGL, Arcturus Rising, and Iron Wind Metal set up a diorama featuring a mixed landscape battle bookended by boxes of Clan Invasion ‘Mech Packs. You can even spot a few new Iron Wind sculpts in there, including the Goliath C, Sojourner, and Archer ARC-9W.
We’ve got Guardian982 on Reddit to thank for these pictures, which also show a brand new official Annihilator hiding behind a building. The Iron Wind Metals ‘Mechs are available on its website now, while that Annihilator comes as part of a brand new Wolf’s Dragoons Assault Star Force Pack available from Barnes and Noble. This is an exclusive item, so you can ONLY get ’em from Barnes and Noble, and it’s a pre-order item too. Shipping for these Wolf’s Dragoons Force Packs starts December 15. Inside you’ll find the aforementioned Annihilator, but also a Rifleman, Archer, Blackjack, and a re-posed Timber Wolf.
And that’s in for September! Join us next month as we head into the spooky season with some more scary announcements.
And as always, MechWarriors: Stay Syrupy.