AeroTech 2

AeroTech 2
AeroTech2.jpg
Product information
TypeRulebook
DevelopmentBryan Nystul
Primary writingChris Hartford
Pages104
Cover ArtworkDoug Chaffee
IllustrationsMatthew Plog
John Paul Lona
Scott James
Duane Loose
Dana Knutson
Jim Nelson
Mike Nielson
First Publication
PublisherFASA
PIC1718
Published2000
ISBN-101555603890

AeroTech 2 provided the rules necessary to integrate space combat and air support into BattleTech games. It came with blank record sheets, paper counters, technical data, and information for making RPG characters. This book was succeeded by a revised printing in 2004 and is now obsolete with the publication of Total Warfare and TechManual.

From the back cover[edit]

In the thirty-first century, the BattleMech reigns as king of the battlefield. But this title is not undisputed. Thundering down from deep space fly squadrons of deadly aerospace fighters, bristling with weapons rivaling the heaviest 'Mechs and loaded with deadly bombs. Their mission: to defend the space-faring DropShips and JumpShips, the lifeblood of every successful military operation. Add the exciting dimension of aerospace combat to your BattleTech games with AeroTech 2. A companion to the BattleTech Master Rules, this book contains all the rules and background material you need to add aerospace fighters, WarShips and other spacecraft to your BattleTech and MechWarrior games. These rules also support stand-alone air- or space-combat scenarios.

Contents[edit]

  • Introduction
  • Playing the Game
  • Movement
    • Facing
    • Stacking
    • Thrust Points
    • High-G Maneuvers
    • Control Rolls
    • Atmospheric Operations
  • Heat
  • Combat
  • Ground Support Missions
  • Atmospheric Combat
  • Optional Rules
    • Advanced Movement
    • Advanced Initiative
    • Advanced Point Defense Weapons
    • Fighter Ammunition Expenditure
    • Asteroids
    • Attacking the Jump Sail
    • Debris
    • Docking
    • Dropping 'Mechs and battle armor
    • Fighter Squadrons
    • Fuel Consumption
    • Hyperspace Travel
    • Landing and Liftoff
    • Launching/Recovering Small Craft
    • Orbit-to-Surface Fire
    • Teleoperated Missiles
  • Roleplaying Rules
    • Traits
    • Skills
    • Using MechWarrior 3 Characters
    • Case-Specific MechWarrior Rules
    • Buying and Selling Vessels
    • Additional Life Paths
  • Aerospace Technology
  • Battle Value Tables
  • Game Statistics

Notes[edit]