AeroTech 2 Revised Edition
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This article is about a BattleTech product that either is or contains a rulebook. |
AeroTech 2 Revised Edition | |
---|---|
Product information | |
Type | Rulebook |
Development | Randall N. Bills |
Primary writing | Chris Hartford |
Pages | 168 |
Cover Artwork | Doug Chaffee |
Illustrations | Earl Chaffee Scott James Dana Knutson Chris Lewis John Paul Lona Duane Loose Jim Nelson Mike Nielson Mathew Plog Peter Scanlon |
Publication information | |
Publisher | FanPro |
Product code | 35011 |
First published | 2004 |
ISBN-10 | 1932564187 |
Content | |
AeroTech 2 Revised Edition provided the rules necessary to integrate space combat and air support into BattleTech games. It came with blank record sheets, paper counters, technical data, and information for making RPG characters. This book, an emendation of a 2000 release, is now obsolete with the publication of Total Warfare and TechManual.
From the back cover[edit]
“ | In the thirty-first century, the BattleMech reigns as king of the battlefield. But this title is not undisputed. Thundering down from deep space fly squadrons of deadly aerospace fighters, bristling with weapons rivaling the heaviest 'Mechs and loaded with deadly bombs. Their mission: to defend the space-faring DropShips and JumpShips, the lifeblood of every successful military operation.
Add the exciting dimension of aerospace combat to your BattleTech games with AeroTech 2. A companion to the BattleTech Master Rules, Revised, this book contains all the rules and background material you need to add aerospace fighters, WarShips and other spacecraft to your BattleTech and RPG games. These rules also support stand-alone air- or space-combat scenarios. This Revised Edition of the rulebook has been extensively expanded and incorporates more than four years of player feedback to create the most comprehensive set of aerospace rules yet published for the BattleTech universe. |
” |
Contents[edit]
- Homecoming (short story)
- Introduction
- Components
- Units
- Counters
- Record Sheets
- Mapsheets
- Dice
- Game Terms
- Playing the Game
- Sequence of Play
- Movement
- Facing
- Stacking
- Points
- High-G Maneuvers
- Control Rolls
- Atmospheric Operations on the Space Map
- Heat
- Fighters and Small Craft
- Large Craft
- Combat
- Out of Sight
- Range
- Making the Attack
- Damage
- Collisions and Ramming
- Effects of the Atmosphere
- Low-Altitude Ops
- Terrain and Altitude
- Time Scale and Turn Sequence
- Movement
- Special Maneuvers
- Combat
- Aerospace Units and BattleTech
- Abstract Ground Support
- Optional Rules
- Construction
- Roleplaying Rules
- Aerospace Technology
- Battle Value Tables
- Fighter Game Statistics
- Record Sheets
- Conventional fighter
- Aerospace fighter
- Aerodyne small craft
- Spheroid small craft
- Aerodyne DropShip
- Spheroid DropShip
- JumpShip
- WarShip
- Space station
- Squadron
- Charts and Tables