Anti-missile system

Anti-Missile System.jpg
Anti-missile system
Production information
Type equipment (point-blank weapon)
Tech Base Clan/

IS

Year Availability Clan = 2831

IS = 3040

Year Introduced Clan = 2831 CBS

IS = 2617 TH

Year Extinction IS = 2835[1]
Year Reintroduced IS = 3040 FC
Technology Rating E
Availability Ratings E/F/D
Technical specifications
Heat 1
Damage Special[2]
Short Range Special[2]
Tons 0.5
Critical Slots 1
Ammo Per Ton Clan = 24

IS = 12

Cost (unloaded) 100,000 C-bills
BV (1.0) Clan = 63

IS = 32

Ammo BV (1.0) Clan = 21

IS = 11

BV (2.0) Clan = 32

IS = 32

Ammo BV (2.0) Clan = 22

IS = 11



Description[edit]

Introduced in 2617 by the Terran Hegemony, the anti-missile system was used to destroy missiles before they struck their target. This was accomplished by using a short-ranged rapid firing weapon which shot at the missiles. Because missiles were usually fired in salvos of up to forty at a time, anti-missile systems were rarely capable of destroying them all. Due to the loss of knowledge caused by the Succession Wars, anti-missile systems ceased to be produced by 2835.[1] Only in 3040 did the Federated Commonwealth rediscover the means to produce this equipment. For the Clans, however, AMS never became LosTech, and by the time of the invasion, the Clans had improved on the Star League version by replacing the solid slugs with flechettes, allowing for more ammunition per ton.[3]

Laser versions of the anti-missile system existed and benefited from having no ammunition requirement, unlike regular systems. However, their use produced heat.

There was also a version of the anti-missile system configured to protect allied units within range of the equipped unit, known as the RISC Advanced Point Defense System.

Models[edit]

The anti-missile system was manufactured on the following planets:

Burrow Anti-Missile System[edit]

Also known as the "Burow", the Burrow system proved to be susceptible to electronic jamming. Though the Star League Defense Force Quartermaster Command ordered the improved McArthur systems as the replacement systems, most units never had the chance to refit them before the Amaris Coup.[4]

Manufactured on Manufactured by Typically used in References
Outreach Blackwell Corporation War Dog [5]
Keystone Earthwerks Incorporated Jackal [6]
Kendall Kali Yama - Alphard Trading Corporation Hercules [7]
Kalidasa Kali Yama Weapons Industries Hercules [7]
Terra Leopard Armor Padilla [8]

Buzzsaw Anti-Missile System[edit]

Manufactured on Manufactured by Typically used in References
Al Na'ir Wakazashi Enterprises Bombardier [9]
Caph General Systems Exterminator [10]
Wasat Renault-Prime Flashman [11]
Hesperus II Defiance Industries Flashman [11]
Terra Pandora 'Mech Works Winston [12]
Ruchbah Michaelson Heavy Industries Hexareme [13]

CGS-AMA Anti-Missile System[edit]

Manufactured on Manufactured by Typically used in References
Braunschweig Imperial BattleMechs Star Python [14]

Chosatsugai no Kunai[edit]

Manufactured on Manufactured by Typically used in References
New Samarkand New Samarkand Metals Narukami [15]
Unity Pesht Motors Mamono [16]
Dover Wakazashi Enterprises Nishikigoi [17]

Deprus Swarmshot Anti-Missile System[edit]

Manufactured on Manufactured by Typically used in References
Shiro III Irian BattleMechs Unlimited Stalker [18][19]
Tukayyid [20]

"Goalkeeper" Anti-Missile System[edit]

Manufactured on Manufactured by Typically used in References
Various Various Ishtar [21]
Spital Benson and Bjorn Vidar [22]
Dante Snow Raven Industrial Complex Alpha Deimos [23]

Lindblad Shotgun Anti-Missile System[edit]

Manufactured on Manufactured by Typically used in References
Keystone Earthwerks Incorporated Stinger, Phoenix Hawk [24]
Calloway VI Earthwerks Incorporated Stinger [25]
Connaught Kong Interstellar Corporation Ostsol [26]
Asuncion, Bernardo Kallon Industries Crusader [27]
Oliver Brigadier Corporation Crusader [27]
Wallis Ronin Incorporated Warhammer, Patriot [28][29]
Gibson Gibson Federated BattleMechs Grand Crusader [30]
Tematagi Nimakachi Fusion Products Limited Exported [31]
Canopus IV Majesty Metals and Manufacturing Arrow IV (Combat Vehicle) [32]
Brooks Brooks Incorporated Arrow IV (Combat Vehicle) [32]

Ma Mien Anti-Missile System[edit]

Manufactured on Manufactured by Typically used in References
Stewart Corean Enterprises MacAdams-Suharno Sirocco [14]

MainFire Point Defense Anti-Missile System[edit]

Manufactured on Manufactured by Typically used in References
Hesperus II Defiance Industries Berserker [33]
New Avalon Corean Enterprises Sortek [34]
Salem General Motors Destrier, Challenger [35][36]
Terra Aldis Industries Padilla [37]
New Syrtis Johnston Industries Goblin [38]
Kathil General Motors Challenger [36]
Kirklin Kallon Weapon Industries Challenger [36]
Talon Kallon Weapon Industries Hornet [39]

McArthur Anti-Missile System[edit]

Originally developed by Mitchell Vehicles, the McArthur AMS was cited as one of the most popular models of anti-missile systems in the post–Clan Invasion Inner Sphere.[3] Despite being considered superior to other Star League era systems (like the Burrow), the McArthur is not without fault. Models fitted to the Spartan were frequently prone to jamming when the 'Mech either ran or performed torso twists; the issue was ultimately traced to the placement at the Spartan's waist, with ComStar field engineers overcoming the issue during the Battle of Tukayyid by moving the system higher up in the right torso.[40][41]

Manufactured on Manufactured by Typically used in References
Hesperus II Defiance Industries Battle Hawk [42]
Hun Ho LexaTech Industries Cerberus [43]
Keystone Earthwerks Limited Grand Titan [44]
Carver V Hagan Industries BattleMech Landing Craft [45]
Terra Martinson Armaments Initiate, Spartan [46][47]
Terra Aldis Industries Cobra (Combat Vehicle) [48]
Terra Mitchell Vehicles White Flame [49]
New Earth Yankee Weapons Systems Excalibur [50]
Terra Skobel MechWorks Excalibur, Nexus [50][51]
Quentin Independence Weaponry Excalibur [50]
Strana Mechty Strana Mechty MechWorks Hoplite [52]
Eden Eden Weaponry Consolidated Hoplite [52]

McArthur II Anti-Missile System[edit]

Manufactured on Manufactured by Typically used in References
Terra Blankenburg Technologies Grim Reaper [53]
Taurus Taurus Territorial Industries Brahma [54]

Shield-1 Anti-Missile System[edit]

Manufactured on Manufactured by Typically used in References
Babylon Coyote Industrial Masauwu [55]

Shield-3 Anti-Missile System[edit]

Manufactured on Manufactured by Typically used in References
Tokasha Tokasha Mechworks Stone Rhino (Behemoth) 2 [56]
Weingarten W-7 Facilities Lobo [57]

Shield 3A Anti-Missile System[edit]

Manufactured on Manufactured by Typically used in References
Weingarten W-7 Facilities Night Wolf [58]

SureFire 444[edit]

Developed by Coventry Metal Works, the SureFire 444 (also rendered as the Sure Fire 444) is cited as one of the most popular models of anti-missile systems in the post–Clan Invasion Inner Sphere,[3] available over the counter to anyone with enough C-bills.[59]

Manufactured on Manufactured by Typically used in References
Coventry Coventry Metal Works Firestarter [60]
Bryant Lantren Corporation Grasshopper [61]
Terra Aldis Industries Trajan [62]
Terra Coventry/Earthwerks Combine Falcon [63]
Outreach Blackwell Industries Falcon [64]
Sudeten Olivetti Weaponry Thunderbolt [65]
Loxley Blue Shot Weapons Schildkröte [66]
Arc-Royal Arc-Royal MechWorks Verfolger [67]
BattleMaster [68]

Voelkers Parasol Anti-Missile System[edit]

Developed by Corean Enterprises, the Voelkers Parasol is cited as one of the most popular models of anti-missile systems in the post–Clan Invasion Inner Sphere.[3]

Manufactured on Manufactured by Typically used in References
Stewart Corean Enterprises Locust [69][70]

Yori Flyswatter Anti-Missile System[edit]

Developed by Yori 'Mech Works, the Yori Flyswatter is cited as one of the most popular models of anti-missile systems in the post–Clan Invasion Inner Sphere.[3]

Manufactured on Manufactured by Typically used in References
Al Na'ir Yori 'Mech Works Atlas [71]
Quentin Independence Weaponry Atlas [71]
Luthien Luthien Armor Works Komodo [72]
Talon Kallon Industries Penetrator [73]
Unity Pesht Motors Teppō [74]

Rules[edit]

Game Rules[edit]

The AMS and laser AMS are both autonomous, regardless of whether or not the crew is capable of fighting. When fired upon by a missile volley, and the incoming missiles are within the firing arc of the AMS, the system automatically engages.

If the missile volley is a "swarm type" or a multiple-launched missile variant, such as an SRM-6 or LRM-20, the AMS forces a -4 modifier to the missiles rolling on the cluster table; streak volleys are treated as an initial roll of 11 before this modifier.[2] The modified roll can't be reduced below 2, unless players are using the Tactical Operations "Enhanced AMS" rule, in which case a result of less than 2 implies the whole missile flight is destroyed, and the defender takes no damage.[75]

In the event the "volley" is a single shot type weapon, such as a NARC pod/beacon, or a Thunderbolt missile, then the AMS has a 50/50 chance to destroy the missile, with a 1D6 roll of 1 to 3 signaling the missile is destroyed, and a 4 to 6 indicating the AMS was ineffective at stopping the missile.[2] In this case, the missile will apply its effect as normal.

Should the ammo bin of an AMS be critically hit, it explodes for a Damage Value of 2 per shot.[2]

Lastly, if players agree, the AMS can be used as an impromptu machine gun, with the exception that the system can only fire into adjacent tiles.[75] There are no range brackets for an AMS in this mode, except for short. Using the AMS in this mode in the fire phase will also prevent the use of the AMS for its primary defensive purpose.

Notes[edit]

  • This article refers to a common object and addresses the object as a common noun. The preferred term is "anti-missile system" (except on section titles & table headings, where "Anti-Missile System" is favored).

References[edit]

  1. 1.0 1.1 Second Succession War, p. 102, "Weapons and Equipment Extinction Table"
  2. 2.0 2.1 2.2 2.3 2.4 Total Warfare, pp. 129-120, "Anti-Missile System"
  3. 3.0 3.1 3.2 3.3 3.4 TechManual, p. 204, "Anti-Missile System"
  4. Rhonda's Irregulars, p. 32
  5. Technical Readout: 3055 Upgrade, p. 68
  6. Technical Readout: 3055 Upgrade, p. 20
  7. 7.0 7.1 Technical Readout: 3055 Upgrade, p. 56
  8. Technical Readout: 3058 Upgrade, p. 200
  9. Technical Readout: 3050 Upgrade, p. 206
  10. Technical Readout: 3050 Upgrade, p. 208
  11. 11.0 11.1 Technical Readout: 3050 Upgrade, p. 214
  12. Technical Readout: 3085, p. 40
  13. Technical Readout: 3150, p. 100
  14. 14.0 14.1 Recognition Guide: ilClan, vol. 23, p. 4
  15. Technical Readout: 3145 Draconis Combine, p. 28: "Produced Narukami Components"
  16. Technical Readout: 3145 Draconis Combine, p. 22: "Produced Mamono Components"
  17. Technical Readout: Prototypes, p. 66
  18. Technical Readout: 3050, p. 198
  19. Technical Readout: 3050 Revised, p. 170
  20. Objective Raids, p. 180
  21. Technical Readout: 3060, p. 62
  22. Technical Readout: Prototypes, p. 78
  23. Technical Readout: 3085, p. 54
  24. Technical Readout: 3050, pp. 59, 111
  25. Technical Readout: 3050, p. 59
  26. Technical Readout: 3050, pp. 146–147
  27. 27.0 27.1 Technical Readout: 3050, pp. 156–157
  28. Technical Readout: 3050, pp. 172–173
  29. Technical Readout: 3075, p. 82
  30. Technical Readout: 3058, p. 132
  31. Objective Raids, p. 136
  32. 32.0 32.1 Technical Readout: 3145, p. 94
  33. Technical Readout: Clan Invasion, p. 188
  34. Technical Readout: 3150, p. 68
  35. Technical Readout: 3150, p. 108
  36. 36.0 36.1 36.2 Technical Readout: 3058 Upgrade, p. 114
  37. Experimental Technical Readout: Republic, Volume 3, p. 13
  38. Technical Readout: 3058 Upgrade, p. 84
  39. Technical Readout: 3050 Upgrade, p. 10
  40. Rhonda's Irregulars, p. 32, "Type: SPT-N1 Spartan"
  41. Technical Readout: 3058 Upgrade, p. 220, "SPT-N2 Spartan"
  42. Technical Readout: 3055 Upgrade, p. 14
  43. Technical Readout: 3055 Upgrade, p. 76
  44. Technical Readout: 3055 Upgrade, p. 82
  45. Technical Readout: Irregulars, p. 12
  46. Technical Readout: Jihad, p. 72
  47. Technical Readout: 3058 Upgrade, p. 220
  48. Technical Readout: 3075, p. 170
  49. Technical Readout: Jihad, p. 148
  50. 50.0 50.1 50.2 Technical Readout: Succession Wars, p. 130
  51. Technical Readout: 3058, p. 96
  52. 52.0 52.1 Historical: Operation Klondike, p. 166
  53. Technical Readout: 3055 Upgrade, p. 44
  54. Technical Readout: 3085, p. 88
  55. Technical Readout: Golden Century, p. 34
  56. Technical Readout: 3055 Upgrade, p. 120
  57. Technical Readout: 3067, p. 112
  58. Technical Readout: 3085, p. 174
  59. Technical Readout: 3050, p. 64, "Falcon"
  60. Technical Readout: 3050 Upgrade, p. 24
  61. Technical Readout: 3050 Upgrade, p. 80
  62. Technical Readout: 3085, p. 46
  63. Technical Readout: 3050 Upgrade, p. 16
  64. Technical Readout: 3050 Upgrade, p. 14
  65. Technical Readout: 3050, p. 160
  66. Technical Readout: 3145, p. 76
  67. Technical Readout: 3067, p. 80
  68. Technical Readout: 3050, p. 192
  69. Objective Raids, p. 135
  70. Technical Readout: 3050, pp. 54–55
  71. 71.0 71.1 Technical Readout: 3050 Upgrade, p. 108
  72. Technical Readout: 3055 Upgrade, p. 32
  73. Technical Readout: 3055 Upgrade, p. 64
  74. Technical Readout: 3085 Supplemental, p. 20
  75. 75.0 75.1 Tactical Operations, p. 100

Bibliography[edit]