BattleForce 2
This Product contains Rules This official BattleTech product is or contains either a rulebook or additional rules. For what official products are the latest and include the most up-to-date rules, please see this article |
BattleForce 2: BattleTech Warfare On A Grand Scale | |
---|---|
Product information | |
Type | Core Game Set |
Development | Bryan Nystul |
Primary writing | Bryan Nystul |
Pages | 150 (rulebook) |
Cover Artwork | Doug Chaffee |
Illustrations | Doug Chaffee Mike Chen Scott James John Paul Lona Roger Peterson Matthew Plog Loston Wallace |
Publication information | |
Publisher | FASA |
Product code | 1703 |
First published | 1997 |
Content | |
Content |
|
Universe Date | 3059 |
Preceded by | BattleForce |
Followed by | Strategic Operations |
Description[edit]
BattleForce 2 simulates grand-scale combat battles in the BattleTech universe.
From the back cover[edit]
“ | The Regimental Combat Team:
and countless support units... Take your station at the headquarters bunker for the challenge of a MechWarrior's lifetime! This is your chance to command an entire army in futuristic combat on distant planets. Every kind of weapon available to a 31st century general is at your disposal, including tanks, hovercraft, helicopters, infantry, artillery, and the 30-foot tall humanoid juggernauts called BattleMechs, the most powerful and versatile weapons of war ever devised. They await your orders. Do you have what it takes to lead these awesome forces to victory? BATTLEFORCE 2 is the BATTLETECH game of combat on a grand scale. This set includes two complete game systems, BattleForce and Planetary Assault, that combine for one huge gaming experience.
The BATTLEFORCE 2 boxed set is a stand-alone product that is fully compatible with BATTLETECH and BATTLESPACE, and can be linked with those games to create a full-scale BATTLETECH campaign system. This box contains everything needed to play, including:
BATTLEFORCE 2 |
” |
Rulebook Contents[edit]
- A Time Of War
- Introduction
- Overview
- BattleForce
- Planetary Assault
- Appendices
- Components
- Rulbooks Counters
- Counters
- Mapsheets
- Battle Board
- Inner Sphere Map
- Dice
- Terminology
- Forces of the 31st Century
- BattleMechs
- Ground Vehicles
- Air Vehicles
- Naval Vehicles
- Other Ground Units
- Aerospace units
- Military Organization
- Inner Sphere Militaries
- Com Guards
- Standard Formations
- Overview
- BattleForce
- Components
- Counters
- Record Sheets
- Mapsheets
- Components
- Playing the Game
- Setting Up
- Sequence of Play
- Initiative Phase
- Player Phases
- End Phase
- Scenarios
- Setup
- Objectives
- Deployment
- Victory Conditions
- Movement
- Movements Cost
- Jumping
- Movement on Roads/Pavement
- Facing
- Stacking
- Movements Cost
- Combat
- Line of Sight
- Firing Arcs
- BattleMech Firing Arc
- Vehicle Firing Arc
- Attack Declaration
- Opponent's Record Sheets
- Making the Attack
- Base To-Hit Number
- Modified To-Hit number
- To-Hit Roll
- Damage
- Overheating
- Attack Direction
- Recording Damage
- Critical Hits
- Commands
- Command Units
- Chain of Command
- Placing Command Counters
- Draw a New Command
- Move a Command
- Using Commands
- Command Types
- Command Effects
- Command Lists
- Additional Command Lists
- Designing Command Lists
- Command Units
- Special Units And Equipment
- Vehicles
- Damage
- Movement Types
- Infantry
- Infantry Types
- Combat
- Movement
- Special Equipment and Abilities
- Vehicles
- Special Case Rules
- Off-Board Units
- The Support Map
- Support Movement
- Support Combat
- Setup
- Aerospace Support
- Game Setup
- Movement
- Attacks
- Artillery
- Setup
- Range Targeting
- Damage
- Buildings
- Building Types
- Movement Effects
- Combat Effects
- Clan Honor
- Game Use
- Clearing Woods
- Engineering Vehicles
- Concealed Units
- Concealed Identify
- Hidden Units
- Dropping Troops
- Environmental Conditions
- Extreme Temperatures
- Ice
- High/Low Gravity
- Vacuum
- Night Combat
- Fire
- Starting Fires
- Effects of Fire
- Spreading Fires
- Smoke
- Minefields
- Set-Up
- Detonation
- Clearing Minefields
- Morale
- Morale Checks
- Broken Morale
- Recovering Nerve
- Off-Board Units
- Creating Scenarios
- General Rules
- Number of Players
- Movement and Retreat
- Ending the Game
- Determining Victory
- Types of Scenarios
- Stand-Up Fight
- Hide and Seek
- Hold the Line
- Extraction
- Brake Through
- The Chase
- Terrain
- Number of Mapsheets
- Choosing and Placing Mapsheets
- Buildings
- Unit Generation
- Random Dice Rolls
- Point System
- Setting the Stage
- Before the Clans
- Major Wars after the Invasion
- General Rules
- BattleForce Scenario: Conventional Wisdom
- Planetary Assault
- Planetary Movement
- Movement Costs
- Crossing Water Hexes
- Board/Disembark Transport
- Reconnaissance
- Aerospace Movement
- Atmospheric Flight
- Planetary Orbit
- Deep Space Movement
- Movement Costs
- Planetary Combat
- The Battle Board
- Terrain
- Deployment Zones
- Setup
- Combat Drops
- Combat Sequence
- Movement
- Attacks
- Repairs
- Attack Resolution
- To-Hit Roll
- Damage Roll
- Victory
- Damage
- Aerospace Units
- Attacking on the Move
- Combat in Space
- The Battle Board
- Planetary Assault Movements
- Basic Scenario
- Forces
- Defender Setup
- Attacker Setup
- Victory Conditions
- Advanced Scenarios
- Raid
- Extraction
- Last Stand
- Larger Scale Scenarios
- Additional Counters
- Large Scale Play
- Basic Scenario
- Planetary Assault Scenario: The Fall of Terra
- Appendices
- Appendix I: BattleTech Conversion
- Appendix II: BattleSpace Conversion
- Appendix III: Integration
- Appendix IV: Campaigns
- Technical Readout
- BattleForce Roster
- Appendices
Notes[edit]
- BattleForce 2 was preceded by FASA's BattleForce in 1986, and the series was rebooted in 2009 by Catalyst Game Labs in their Strategic Operations rulebook. Alpha Strike, a successor, was released in 2013.