BattleTech: Firestorm BattleMech Specifications
Apocryphal This article's subject is only mentioned in apocryphal sources, i.e. official BattleTech products which are not clearly Non-canon but do not meet the current Canon criteria either. For more information, check the Canonicity section. |
Below is a listing of 'Mechs in BattleTech: Firestorm, with their stock specifications. Listed in the order of software version release.
Common Attributes[edit]
In BattleTech:Firestorm almost all 'mechs of a weight class share the following attributes:
| Weight Class | Coolant Flushes | Torso Twist Range |
Twist Speed |
|---|---|---|---|
| Light | 4 | 180° | 80°/sec |
| Medium | 4 | 240° | 70°/sec |
| Heavy | 6 | 280° | 60°/sec |
| Assault | 8 | 320° | 40°/sec |
| All 'mechs are equipped with a searchlight for night missions. | |||
Two exceptions to the above table:
| Name | Class | Torso Twist Range | Twist Speed |
|---|---|---|---|
| Cauldron Born | Heavy | 200° | 60°/sec |
| Fafnir | Assault | 160° | 50°/sec |
BattleMech specifications[edit]
From the Debut Release (Rel 5.00)[edit]
| Name | Class | Tons | Tech | Armor | Structure | Speed (kph) | Heat Sinks | Subsystems | Armament (Ammo) | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Osiris | Light | 30 | IS | Ferro | Endo | 150.05 | 11 | Light Amp Jump Jets AMS |
2x Medium Pulse Small Pulse Streak SRM 2 (50) Narc (12) |
Originally equipped with 30 heat sinks and had a top speed of 115 kph. One of only two Narc equipped BattleMechs in the game. As Streak SRM's do not follow Narcs, the Osiris works best on a team. |
| Raven | Light | 35 | IS | Ferro | Standard | 140.04 | 7 | Beagle Light Amp ECM AMS |
2x Medium SRM 6 (15) LRM 5 (24) Narc (12) |
Original release had a top speed of 100 kph. The other Narc equipped BattleMech in BT:FS. Unlike the Osiris, the Raven can use its own Narc beacons. The only 'mech in BT:FS to carry both ECM and Beagle. |
| Chimera | Medium | 40 | IS | Standard | Endo | 132.05 | 14 | Beagle Light Amp Jump Jets |
2x Medium Pulse ER Large 4x LRM 5 (24) |
Original laser weaponry was a C ER Large and C ER Small. Original top speed was 102 kph. Very good mobile fire support. |
| Uziel | Medium | 50 | IS | Standard | Endo | 125.10 | 10 | Jump Jets | PPC 2x Small Pulse Ultra AC 5 (40) 2x MG (200) LRM 10 (24) |
Instead of the Ultra AC 5, the original version had a second PPC and a Flare Launcher. Top speed was 95 kph. |
| Vulture | Heavy | 60 | Clan | Reactive | Endo | 115.06 | 12 | Beagle Light Amp |
2x C Large Pulse 4x C MG (200) 2x C LRM 5 (24) 2x C LRM 10 (24) |
Original load out was paired C Large Pulse, C Medium Pulse, C MG, and C LRM 20 with 12 salvos. Top speed was 85 kph. Upgraded to Reactive Armor in Rel 5.04. |
| Catapult | Heavy | 65 | IS | Reactive | Standard | 117.86 | 11 | Beagle Light Amp Jump Jets |
2x Large 2x LRM 20 (12) |
Original weapons identical to the Catapult CPLT-C1. Top speed was 76 kph. Weapons to current spec in Rel 5.03. Upgraded to Reactive Armor in Rel 5.04. All weapons in this configuration have a seven second recycle/recharge time. Typically used in team missions. |
| Loki | Heavy | 65 | Clan | Standard | Standard | 103.93 | 13 | Light Amp ECM |
2x C ER Medium 2x C Ultra AC 5 (20) 2x C MG (200) C Streak SRM 6 (15) |
Original configuration had paired C Medium Pulse, C Small Pulse, C Ultra AC 5, C MG, a single C Streak SRM 6, and Beagle Active Probe. Top speed was 76 kph. Speed increase made it an agile skirmisher. |
| Thor | Heavy | 70 | Clan | Ferro | Standard | 90.04 | 20 | Light Amp Jump Jets |
C ER PPC 2x C Medium Pulse C Ultra AC 10 (20) 2x C MG (200) C LRM 10 (24) |
Originally carried an IS AC 10 instead of the C Ultra AC 10, with a top speed of 82 kph. Flexible weapons load performs well in duels and FFA's. |
| Mad Cat | Heavy | 75 | Clan | Ferro | Endo | 105.05 | 17 | Light Amp | 2x C ER Large 2x C Medium Pulse 2x C MG (200) 2x C LRM 10 (24) |
Originally carried paired C Large Pulse, C ER Medium, and C LRM-15 with a speed of 85 kph. In Rel 5.03 energy weapons were changed to paired C Medium Pulse and C ER Medium. Was changed again in 5.04 to the current specifications. |
| Mauler | Assault | 90 | IS | Ferro | Standard | 75.02 | 11 | Light Amp | 2x Gauss Rifle (16) 6x LRM 5 (24) 2x Streak SRM 4 (25) |
Original configuration was paired Medium Pulse, Ultra AC 5, LRM 15, and LRM 5, with a speed of 55 kph. Rel 5.02 brought the same armament as the Mauler MAL-1R. Was changed again in Rel 5.03 to the current specifications. |
| Atlas | Assault | 100 | IS | Standard | Standard | 69.05 | 17 | Light Amp | 4x Medium AC 20 (10) SRM 6 (15) 2x Streak SRM 2 (50) LRM 20 (12) |
Similar to an Atlas AS7-S except the rear-firing Streak 2's are facing front. Originally carried an LB 20-X AC and had a top speed of 57 kph. Due to a bug LBX was removed in 5.01 and never returned. |
Introduced in Version 2.0 (Rel 5.02)[edit]
| Name | Class | Tons | Tech | Armor | Structure | Speed (kph) | Heat Sinks | Subsystems | Armament (Ammo) | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Cougar | Light | 35 | Clan | Ferro | Endo | 145.84 | 10 | Beagle Light Amp Jump Jets |
2x C Medium Pulse C MG (200) 2x C LRM 10 (12) |
Similar to the Cougar Prime, but downgrades the Large Pulse to Medium Pulse, while adding the MG as well as Jump Jets. |
| Shadow Cat | Medium | 45 | Clan | Ferro | Endo | 132.05 | 12 | Light Amp Beagle Jump Jets |
2x C Medium Pulse Gauss Rifle (16) 2x C Streak SRM 4 (25) |
Similar to a Shadow Cat Prime, but downgrades the Large Pulses to Medium Pulses, and adds the Streak 4's. Originally released with the lasers in the arms and Gauss in the LT. A later release saw the Gauss switch places with the left arm pulse. Consistent high performer in medium class. |
| Masakari | Assault | 85 | Clan | Ferro | Standard | 89.06 | 15 | Light Amp | 2x C ER Medium 2x C Ultra AC 2(45) C Gauss Rifle (16) 2x C LRM 10 (24) |
This version of the Masakari is unique to BT:FS. It is not similar to any TRO version. Good heat efficiency allows it to perform well in both duels and team roles. BT:FS does not have Targeting Computers. |
| Highlander | Assault | 90 | IS | Standard | Standard | 77.00 | 17 | Light Amp Jump Jets AMS |
4x Medium Pulse Gauss Rifle (16) 2x SRM 6 (30) |
Similar to the Highlander IIC with an additional pulse laser and minus the LRM 20. Originally released with 14 heat sinks. Three additional were mounted in Rel 5.04. |
Introduced in Version 3.0 (Rel 5.03)[edit]
| Name | Class | Tons | Tech | Armor | Structure | Speed (kph) | Heat Sinks | Subsystems | Armament | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Owens | Light | 35 | IS | Standard | Standard | 144.11 | 10 | Light Amp ECM |
Medium 2x Small 2x SRM 6 (15) |
Weapons are similar to the primary configuration of the Owens except it trades the LRM 5's for SRM 6's. |
| Hellhound | Medium | 50 | Clan | Ferro | Endo | 122.08 | 12 | Light Amp Jump Jets |
3x C Medium Pulse C Ultra AC 2 (45) C Ultra AC 5 (20) C LRM 10 (12) |
This is the MW4 model of the Hellhound (later canonized as the Hellcat (Hellhound II)), with a BT:FS unique config. The best acceleration/deceleration rates in medium class. Even beats some in light class. |
| Bushwacker | Medium | 55 | IS | Ferro | Standard | 126.86 | 11 | Light Amp | 2x Medium ER Large AC 10(20) 2x MG (200) LRM 5 (24) |
Armament is similar to the Bushwacker BSW-X1 with the addition of two medium lasers. Those two mediums are mounted center torso. The only BT:FS medium 'mech with weapons in the CT. |
| Nova Cat | Heavy | 70 | Clan | Reactive | Endo | 107.96 | 17 | Light Amp Jump Jets ECM |
2x C ER Large 5x C Medium Pulse |
Similar to the Nova Cat F, with ERL instead of Large Pulse, and two additional Medium Pulse. Because energy weapons do extra damage to reactive armor, Nova Cat vs Nova Cat duels are usually very short. |
| Awesome | Assault | 80 | IS | Standard | Standard | 85.03 | 28 | Light Amp AMS |
Small Pulse 3x ER PPC Ultra AC 5 (40) LRM 5 (24) |
A config unique to BT:FS, but similar to the Awesome AWS-9M. Also similar to the Denkou, which is a Sunder variant from Tesla BattleTech. (Predecessor to BT:FS) The Awesome has the most heat sinks in the game. |
| Mad Cat Mk II | Assault | 90 | Clan | Reflective | Endo | 83.02 | 17 | Light Amp Jump Jets |
4x C ER Small 4x C Ultra AC 5 (40) 2x C MG (200) 2x C LRM 15 (16) |
This config is unique to BT:FS. It is not similar to any TRO configuration. As ballistic and missile weapons deal extra damage to reflective armor, Mad Cat Mk II vs Mad Cat Mk II duels are fast and brutal. |
Introduced in Version 4.0 (Rel 5.04)[edit]
| Name | Class | Tons | Tech | Armor | Structure | Speed (kph) | Heat Sinks | Subsystems | Armament | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Uller | Light | 30 | Clan | Ferro | Endo | 161.42 | 8 | Light Amp ECM AMS |
C ER Small C ER Medium C Ultra AC 5 (20) C SRM 6 (15) |
Similar to an Uller B, but with an Ultra AC 5 instead of an Ultra AC 10. |
| Ryoken | Medium | 55 | Clan | Ferro | Endo | 126.86 | 10 | Light Amp Jump Jets ECM |
4x C Medium Pulse 2x C Streak 6 (15) |
This Ryoken configuration is unique to BT:FS. It is similar to the Ryoken A, minus the LRM 20. |
| Dragon | Heavy | 60 | IS | Standard | Standard | 115.06 | 13 | Light Amp | ER PPC 3x Medium LRM 10 (24) |
Similar to a Grand Dragon DRG-5K, but with all medium lasers facing forward. |
| Templar | Assault | 85 | IS | Standard | Endo | 89.03 | 25 | Light Amp Jump Jets AMS |
6x Medium Pulse (2x rear) PPC AC 20 (15) 2x MG (200) SRM 4 (25) |
This Templar config is unique to BT:FS. It has similarities with the Templar TLR1-OC. The Templar has the second highest top speed, acceleration and deceleration in assault class. The maneuverability and weapons make this a high performance assault class 'mech, well suited to duels. |
| Hauptmann IIC | Assault | 95 | Clan | Standard | Standard | 64.04 | 20 | Light Amp ECM |
2x C Large Pulse 2x C Medium Pulse C ER Small C Ultra AC 20 (16) 2x C Streak 2 (50) |
Notable for having all Clan equipment, this config is unique to BT:FS. It is similar to the Hauptmann HAI-O. Slow but heavily armed, the ECM allows it to sneak up on foes. |
Introduced in Version 5.0 (Rel 5.05)[edit]
| Name | Class | Tons | Tech | Armor | Structure | Speed (kph) | Heat Sinks | Subsystems | Armament | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Commando | Light | 25 | IS | Standard | Standard | 153.94 | 8 | Light Amp | 2x Medium SRM 6 (30) |
This BT:FS config is similar to the later, canonical Commando COM-7Z.[5] This with the Sunder and Highlander are the only 'mechs in the game with extra ammunition for the SRM 6. (30 shots instead of 15.) In game model contributed by Studio MekTek, Inc. |
| Wolfhound IIC | Light | 35 | Clan | Ferro | Endo | 130.03 | 14 | Light Amp ECM AMS |
C ER Large 3x C Medium Pulse C ER Medium (rear) |
This is the the Wolfhound given to Phelan Kell by Khan Ulric Kerensky upon achieving Clan Wolf Warrior status. This config has AMS, but since in BT:FS AMS has unlimited ammo that can't be crit, it fits the design parameters set by Clan Wolf engineers.[6] Lowest top speed in light class, but also the most heat sinks. |
| Hunchback | Medium | 50 | IS | Standard | Standard | 116.06 | 10 | Light Amp ECM |
4x Medium Small AC 10 (20) |
This configuration carries the same armament as the Hunchback HBK-4H, with the addition of ECM. |
| Black Lanner | Medium | 55 | Clan | Ferro | Endo | 121.93 | 10 | Light Amp ECM |
2x C ER Medium C ER Large C SRM 6 (15) C LRM 10 (24) |
This configuration has identical armament of the Black Lanner Prime, with the addition of ECM. Capable fire support at all ranges. Well suited for team matches. Model contributed by Studio MekTek. |
| Grizzly | Heavy | 70 | Clan | Ferro | Standard | 97.56 | 11 | Light Amp Jump Jets |
C Large Pulse C Medium Pulse 2x C Small Pulse C Gauss Rifle (16) C LRM 10 (24) |
Similar to the TRO base model, with one additional Small Pulse. Also like a faster version of the BT:FS Thor, with a Gauss Rifle instead of Ultra 10 and Large Pulse instead of ER PPC. The jump jet sound effect is a bear roar. Studio MekTek contribution. |
| Black Knight | Heavy | 75 | IS | Standard | Standard | 99.07 | 20 | Light Amp | PPC 2x Large 4x Medium Small |
Similar to the Black Knight BL-6-KNT but without BAP. This is the MW4 in game model, but in BT:FS the shield on the right arm is a special location with substantially more armor. |
| Cyclops | Assault | 90 | IS | Ferro | Standard | 82.80 | 16 | Beagle Light Amp |
2x Medium 3x Medium Pulse Gauss Rifle (16) LRM 10 (24) SRM 4 (25) |
This Cyclops configuration is unique to BT:FS. The Gauss and missile load are reminiscent of the Cyclops CP-11-A. In game model contributed by Studio MekTek. |
| Daishi | Assault | 100 | Clan | Standard | Standard | 66.02 | 21 | Light Amp AMS |
3x C Large Pulse C Gauss Rifle(16) 2x C Streak 6 (15) |
This configuration carries the same armament as the Daishi A. |
Introduced in Version 6.0 (Rel 5.06)[edit]
| Name | Class | Tons | Tech | Armor | Structure | Speed (kph) | Heat Sinks | Subsystems | Armament | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Brigand | Light | 25 | IS | Ferro | Standard | 153.94 | 10 | Light Amp | 2x Medium 2x Medium Pulse |
Similar to the Brigand LDT-1, except standard Mediums Lasers instead of ER models. |
| Puma | Light | 35 | IS | Ferro | Endo | 149.18 | 10 | Light Amp Jump Jets |
2x C Small Pulse 2x C LRM 20 (12) |
This is similar to the Puma A, with the addition of Jump Jets. The slowest acceleration/deceleration rates in light class, but the jump jets and dual LRM-20's make it a very capable fire support unit. |
| Arctic Wolf | Medium | 40 | Clan | Ferro | Endo | 133.13 | 8 | Light Amp Jump Jets |
2x C Small Pulse 4x C Streak 4 (25) |
This is a config unique to BT:FS. In testing the TRO version was knocking over heavy 'mechs with a single salvo. It was downgraded to the current configuration. Fewest heat sinks in medium class. |
| Hollander II | Medium | 45 | IS | Ferro | Endo | 136.26 | 12 | Light Amp | 3x Medium Pulse 2x Small Pulse Gauss Rifle (16) |
This BT:FS configuration is heavily armed compared to any TRO version. It also has MW4 style special locations that give it enhanced durability. In game model contributed by Studio MekTek. |
| Cauldron Born | Heavy | 65 | Clan | Ferro | Endo | 110.09 | 13 | Light Amp | C ER Medium C Ultra AC 5 (40) C Gauss Rifle 2x C LRM 10 (24) C Streak 2 (50) |
Very similar to the Cauldron Born Prime, but with one additional LRM 10, and an Ultra instead of the LB 5-X AC. Slightly less torso twist range than other heavy 'mechs, but the flexible weapons load allows it to engage at any range. |
| Thanatos | Heavy | 75 | IS | Ferro | Endo | 87.05 | 20 | Light Amp Jump Jets |
2x Large Pulse 2x Medium Medium Pulse 2x LRM 10 (12) |
This unique BT:FS config has some similarities with the standard Thanatos TNS-4S. The Thanatos, along with the Thor and Black Knight, are tied for most heat sinks in heavy class. Lowest top speed in heavy class. |
| Zeus | Assault | 80 | IS | Ferro | Standard | 85.03 | 22 | Light Amp | ER PPC ER Large 4x Medium Pulse (1 rear) LRM 15 (16) |
This BT:FS config is very similar to the prototype Zeus ZEU-5T. It uses Medium Pulse lasers instead of standard models, with two additional installed. |
| Deimos | Assault | 85 | Clan | Reactive | Endo | 89.78 | 17 | Light Amp AMS |
2x C ER Medium 6x C Ultra AC 2 (45) 2x C LRM 15 (16) |
This is the original Studio MekTek version that is similar to the later, canonical version of the Deimos. In BT:FS it also has Reactive Armor. Combined with the AMS makes the Deimos able to shrug off most missile attacks. The fastest top speed in assault class. |
Introduced in Version 7.0 (Rel 5.07)[edit]
| Name | Class | Tons | Tech | Armor | Structure | Speed (kph) | Heat Sinks | Subsystems | Armament | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Flea | Light | 20 | IS | Standard | Standard | 171.94 | 2 | Light Amp | 2x Medium 2x Small (rear) 2x MG (200) |
Very similar to the Flea FLE-15, minus the flamer. This is the fastest 'mech in BT:FS. It also has the fewest heat sinks. |
| Solitaire | Light | 25 | Clan | Ferro | Endo | 147.96 | 10 | Light Amp | C ER Large 2x C ER Medium C ER Small |
BT:FS does not have Heavy Lasers. This Solitaire uses all ER models instead. |
| Assassin II | Medium | 45 | IS | Ferro | Endo | 147.46 | 10 | Light Amp | 2x Small Medium LRM 5 (24) SRM 2 (50) |
This is an original design from Studio MekTek. The highest top speed in medium class. |
| Hellspawn | Medium | 45 | IS | Standard | Standard | 70.06 | 20 | Light Amp Jump Jets ECM |
Large Pulse 2x Medium Pulse LRM 10 (24) 2x Streak 2 (50) |
This configuration is unique to BT:FS. The lowest top speed and slowest acceleration/deceleration rates in medium class, but also the most heat sinks. Varied weapons load, jump jets, and heat capacity allows it to perform well in skirmish and fire support roles. |
| Black Hawk | Medium | 50 | Clan | Ferro | Endo | 122.88 | 12 | Light Amp | 10x C Medium Pulse | This is a version unique to BT:FS. Powerful, but very hot. Studio MekTek contribution. |
| Argus | Heavy | 60 | IS | Standard | Standard | 112.97 | 13 | Light Amp | PPC 3x Medium 4x MG (200) LRM 10 (24) |
This configuration is unique to BT:FS. A solid trooper 'mech, the PPC and LRM soften targets at range. Medium lasers and MG's can exploit any holes made. |
| Ares | Heavy | 60 | Clan | Ferro | Standard | 115.16 | 15 | Light Amp | C ER Large 3x Clan ER Medium 2x C ER Small 3x C LRM 10 (24) |
Not to be confused with the Ares Superheavy OmniMech, this Ares is a Studio MekTek original design. |
| Avatar | Heavy | 70 | IS | Reactive | Endo | 123.72 | 12 | Light Amp | 2x Large 4x MG (200) 2x LRM 10 (24) 2x LRM 5 (24) |
This configuration is unique for an Avatar. It is similar to the BT:FS version of the Vulture. Fastest top speed in heavy class. |
| Victor | Assault | 80 | IS | Standard | Endo | 87.01 | 10 | Light Amp Jump Jets ECM |
2x Medium 2x MG (200) AC 20 (15) 2x SRM 4 (25) |
Similar to a stock Victor VTR-9B, but with the addition of ECM, 2x MGs, and an SRM 4. |
| Longbow | Assault | 85 | IS | Standard | Standard | 81.04 | 11 | Light Amp | 2x Medium 2x LRM 20 (24) 2x LRM 5 (24) |
This configuration carries identical armament as the Longbow LGB-7Q. Each LRM launcher has 24 salvos, giving the Longbow good endurance. |
| Sunder | Assault | 90 | IS | Standard | Standard | 75.85 | 18 | Light Amp | PPC 6x Medium (2x Rear) 2x MG (200) SRM 6 (30) |
This configuration is unique to BT:FS. Particularly notable for being the only Sunder with rear-firing weapons. |
| Gladiator | Assault | 95 | Clan | Ferro | Standard | 63.04 | 19 | Light Amp Jump Jets |
C Large Pulse 3x C Medium Pulse 5x C Small Pulse C ER Small 2x C SRM 6 (15) |
This configuration carries the identical armament of a Gladiator D. The Gladiator has the lowest top speed of all the 'mechs in the game. It also has the best acceleration/deceleration rates in assault class. That and jump jets keep it nimble. |
| Annihilator | Assault | 100 | IS | Reflective | Endo | 73.26 | 17 | Light Amp | 2x ER Small 2x MG (200) 4x Ultra AC 5 (40) |
This configuration has the Reflective Armor of the Annihilator ANH-2AX, but the armament is unique to BT:FS This Annihilator has a MW4 style special location that sits on top of the "crotch box" giving enhanced durability. |
| Behemoth | Assault | 100 | Clan | Standard | Standard | 76.03 | 21 | Jump Jets | 4x C Large Pulse Large 2x C Gauss Rifles (16) |
Similar to the TRO version, with the addition of two Large Pulse. Has the slowest turning rate in the game. |
| Fafnir | Assault | 100 | IS | Standard | Standard | 68.00 | 7 | Light Amp | 2x Large 3x Medium 2x Clan Gauss (32) |
This configuration is unique to BT:FS. Of note are the Clan spec Gauss Rifles with extended ammunition reserves. This has half the torso twist range of other assault 'mechs, with slightly more twist speed. |
| Kodiak | Assault | 100 | Clan | Standard | Endo | 70.06 | 20 | Light Amp Jump Jets |
4x C ER Medium C Ultra AC 20 (10) 2x C Streak 6 (15) |
Similar to the TRO version, but with Jump Jets and without the ER Large and half of the ER Mediums. The sound effect for the Kodiak's jump jets is a bear roar. |
References[edit]
- ↑ VWE Press Release: "BattleTech: Firestorm Premieres at Dave & Busters Chicago Store"
- ↑ Nationwide Free-For-All will Kick-off Firestorm release 2.0
- ↑ BattleTech:Firestorm Release 3.0 Debuts
- ↑ BattleTech:Firestorm 4.0 To Debut January 13th
- ↑ Shrapnel Issue 16, Page 78
- ↑ Blood Legacy, Chapter 21
- ↑ Fifth Update to BT:Firestorm to be Released
- ↑ Sixth Update to BT:Firestorm Released
- ↑ Version 5.07 Light 'Mech Stats Sheets
- ↑ Version 5.07 Medium 'Mech Stats Sheets
- ↑ Version 5.07 Heavy 'Mech Stats Sheets
- ↑ Version 5.07 Assault 'Mech Stats Sheets
Bibliography[edit]
External Links[edit]
- VWE Press Release: "BattleTech: Firestorm Premieres at Dave & Busters Chicago Store"
- Tesla II System Update Released
- Nationwide Free-for-All will Kick-off Firestorm Release 2.0
- BattleTech: Firestorm Release 3.0 Debuts
- BattleTech: Firestorm 4.0 To Debut January 13th
- Fifth Update to BT:Firestorm to be Released
- Sixth Update to BT:Firestorm Released
- Version 5.07 Light 'Mech Stats Sheets
- Version 5.07 Medium 'Mech Stats Sheets
- Version 5.07 Heavy 'Mech Stats Sheets
- Version 5.07 Assault 'Mech Stats Sheets

