BattleTech: Firestorm BattleMech Specifications

Below is a listing of 'Mechs in BattleTech: Firestorm, with their stock specifications. Listed in the order of software version release.

Common Attributes[edit]

In BattleTech:Firestorm almost all 'mechs of a weight class share the following attributes:

Weight Class Coolant Flushes Torso Twist Range
Twist Speed
Light 4 180° 80°/sec
Medium 4 240° 70°/sec
Heavy 6 280° 60°/sec
Assault 8 320° 40°/sec
All 'mechs are equipped with a searchlight for night missions.

Two exceptions to the above table:

Name Class Torso Twist Range Twist Speed
Cauldron Born Heavy 200° 60°/sec
Fafnir Assault 160° 50°/sec

BattleMech specifications[edit]

From the Debut Release (Rel 5.00)[edit]

Name Class Tons Tech Armor Structure Speed (kph) Heat Sinks Subsystems Armament (Ammo) Notes
Osiris Light 30 IS Ferro Endo 150.05 11 Light Amp
Jump Jets
AMS
2x Medium Pulse
Small Pulse
Streak SRM 2 (50)
Narc (12)
Originally equipped with 30 heat sinks and had a top speed of 115 kph.
One of only two Narc equipped BattleMechs in the game. As Streak SRM's do not follow Narcs, the Osiris works best on a team.
Raven Light 35 IS Ferro Standard 140.04 7 Beagle
Light Amp
ECM
AMS
2x Medium
SRM 6 (15)
LRM 5 (24)
Narc (12)
Original release had a top speed of 100 kph.
The other Narc equipped BattleMech in BT:FS. Unlike the Osiris, the Raven can use its own Narc beacons.
The only 'mech in BT:FS to carry both ECM and Beagle.
Chimera Medium 40 IS Standard Endo 132.05 14 Beagle
Light Amp
Jump Jets
2x Medium Pulse
ER Large
4x LRM 5 (24)
Original laser weaponry was a C ER Large and C ER Small. Original top speed was 102 kph.
Very good mobile fire support.
Uziel Medium 50 IS Standard Endo 125.10 10 Jump Jets PPC
2x Small Pulse
Ultra AC 5 (40)
2x MG (200)
LRM 10 (24)
Instead of the Ultra AC 5, the original version had a second PPC and a Flare Launcher.
Top speed was 95 kph.
Vulture Heavy 60 Clan Reactive Endo 115.06 12 Beagle
Light Amp
2x C Large Pulse
4x C MG (200)
2x C LRM 5 (24)
2x C LRM 10 (24)
Original load out was paired C Large Pulse, C Medium Pulse, C MG, and C LRM 20 with 12 salvos.
Top speed was 85 kph. Upgraded to Reactive Armor in Rel 5.04.
Catapult Heavy 65 IS Reactive Standard 117.86 11 Beagle
Light Amp
Jump Jets
2x Large
2x LRM 20 (12)
Original weapons identical to the Catapult CPLT-C1. Top speed was 76 kph.
Weapons to current spec in Rel 5.03. Upgraded to Reactive Armor in Rel 5.04.
All weapons in this configuration have a seven second recycle/recharge time. Typically used in team missions.
Loki Heavy 65 Clan Standard Standard 103.93 13 Light Amp
ECM
2x C ER Medium
2x C Ultra AC 5 (20)
2x C MG (200)
C Streak SRM 6 (15)
Original configuration had paired C Medium Pulse, C Small Pulse, C Ultra AC 5, C MG, a single C Streak SRM 6, and Beagle Active Probe. Top speed was 76 kph.
Speed increase made it an agile skirmisher.
Thor Heavy 70 Clan Ferro Standard 90.04 20 Light Amp
Jump Jets
C ER PPC
2x C Medium Pulse
C Ultra AC 10 (20)
2x C MG (200)
C LRM 10 (24)
Originally carried an IS AC 10 instead of the C Ultra AC 10, with a top speed of 82 kph.
Flexible weapons load performs well in duels and FFA's.
Mad Cat Heavy 75 Clan Ferro Endo 105.05 17 Light Amp 2x C ER Large
2x C Medium Pulse
2x C MG (200)
2x C LRM 10 (24)
Originally carried paired C Large Pulse, C ER Medium, and C LRM-15 with a speed of 85 kph.
In Rel 5.03 energy weapons were changed to paired C Medium Pulse and C ER Medium.
Was changed again in 5.04 to the current specifications.
Mauler Assault 90 IS Ferro Standard 75.02 11 Light Amp 2x Gauss Rifle (16)
6x LRM 5 (24)
2x Streak SRM 4 (25)
Original configuration was paired Medium Pulse, Ultra AC 5, LRM 15, and LRM 5, with a speed of 55 kph.
Rel 5.02 brought the same armament as the Mauler MAL-1R.
Was changed again in Rel 5.03 to the current specifications.
Atlas Assault 100 IS Standard Standard 69.05 17 Light Amp 4x Medium
AC 20 (10)
SRM 6 (15)
2x Streak SRM 2 (50)
LRM 20 (12)
Similar to an Atlas AS7-S except the rear-firing Streak 2's are facing front.
Originally carried an LB 20-X AC and had a top speed of 57 kph. Due to a bug LBX was removed in 5.01 and never returned.

[1]

Introduced in Version 2.0 (Rel 5.02)[edit]

Name Class Tons Tech Armor Structure Speed (kph) Heat Sinks Subsystems Armament (Ammo) Notes
Cougar Light 35 Clan Ferro Endo 145.84 10 Beagle
Light Amp
Jump Jets
2x C Medium Pulse
C MG (200)
2x C LRM 10 (12)
Similar to the Cougar Prime, but downgrades the Large Pulse to Medium Pulse, while adding the MG as well as Jump Jets.
Shadow Cat Medium 45 Clan Ferro Endo 132.05 12 Light Amp
Beagle
Jump Jets
2x C Medium Pulse
Gauss Rifle (16)
2x C Streak SRM 4 (25)
Similar to a Shadow Cat Prime, but downgrades the Large Pulses to Medium Pulses, and adds the Streak 4's.
Originally released with the lasers in the arms and Gauss in the LT. A later release saw the Gauss switch places with the left arm pulse.
Consistent high performer in medium class.
Masakari Assault 85 Clan Ferro Standard 89.06 15 Light Amp 2x C ER Medium
2x C Ultra AC 2(45)
C Gauss Rifle (16)
2x C LRM 10 (24)
This version of the Masakari is unique to BT:FS. It is not similar to any TRO version.
Good heat efficiency allows it to perform well in both duels and team roles.
BT:FS does not have Targeting Computers.
Highlander Assault 90 IS Standard Standard 77.00 17 Light Amp
Jump Jets
AMS
4x Medium Pulse
Gauss Rifle (16)
2x SRM 6 (30)
Similar to the Highlander IIC with an additional pulse laser and minus the LRM 20.
Originally released with 14 heat sinks. Three additional were mounted in Rel 5.04.

[2]

Introduced in Version 3.0 (Rel 5.03)[edit]

Name Class Tons Tech Armor Structure Speed (kph) Heat Sinks Subsystems Armament Notes
Owens Light 35 IS Standard Standard 144.11 10 Light Amp
ECM
Medium
2x Small
2x SRM 6 (15)
Weapons are similar to the primary configuration of the Owens except it trades the LRM 5's for SRM 6's.
Hellhound Medium 50 Clan Ferro Endo 122.08 12 Light Amp
Jump Jets
3x C Medium Pulse
C Ultra AC 2 (45)
C Ultra AC 5 (20)
C LRM 10 (12)
This is the MW4 model of the Hellhound (later canonized as the Hellcat (Hellhound II)), with a BT:FS unique config.
The best acceleration/deceleration rates in medium class. Even beats some in light class.
Bushwacker Medium 55 IS Ferro Standard 126.86 11 Light Amp 2x Medium
ER Large
AC 10(20)
2x MG (200)
LRM 5 (24)
Armament is similar to the Bushwacker BSW-X1 with the addition of two medium lasers.
Those two mediums are mounted center torso. The only BT:FS medium 'mech with weapons in the CT.
Nova Cat Heavy 70 Clan Reactive Endo 107.96 17 Light Amp
Jump Jets
ECM
2x C ER Large
5x C Medium Pulse
Similar to the Nova Cat F, with ERL instead of Large Pulse, and two additional Medium Pulse.
Because energy weapons do extra damage to reactive armor, Nova Cat vs Nova Cat duels are usually very short.
Awesome Assault 80 IS Standard Standard 85.03 28 Light Amp
AMS
Small Pulse
3x ER PPC
Ultra AC 5 (40)
LRM 5 (24)
A config unique to BT:FS, but similar to the Awesome AWS-9M.
Also similar to the Denkou, which is a Sunder variant from Tesla BattleTech. (Predecessor to BT:FS)
The Awesome has the most heat sinks in the game.
Mad Cat Mk II Assault 90 Clan Reflective Endo 83.02 17 Light Amp
Jump Jets
4x C ER Small
4x C Ultra AC 5 (40)
2x C MG (200)
2x C LRM 15 (16)
This config is unique to BT:FS. It is not similar to any TRO configuration.
As ballistic and missile weapons deal extra damage to reflective armor, Mad Cat Mk II vs Mad Cat Mk II duels are fast and brutal.

[3]

Introduced in Version 4.0 (Rel 5.04)[edit]

Name Class Tons Tech Armor Structure Speed (kph) Heat Sinks Subsystems Armament Notes
Uller Light 30 Clan Ferro Endo 161.42 8 Light Amp
ECM
AMS
C ER Small
C ER Medium
C Ultra AC 5 (20)
C SRM 6 (15)
Similar to an Uller B, but with an Ultra AC 5 instead of an Ultra AC 10.
Ryoken Medium 55 Clan Ferro Endo 126.86 10 Light Amp
Jump Jets
ECM
4x C Medium Pulse
2x C Streak 6 (15)
This Ryoken configuration is unique to BT:FS. It is similar to the Ryoken A, minus the LRM 20.
Dragon Heavy 60 IS Standard Standard 115.06 13 Light Amp ER PPC
3x Medium
LRM 10 (24)
Similar to a Grand Dragon DRG-5K, but with all medium lasers facing forward.
Templar Assault 85 IS Standard Endo 89.03 25 Light Amp
Jump Jets
AMS
6x Medium Pulse (2x rear)
PPC
AC 20 (15)
2x MG (200)
SRM 4 (25)
This Templar config is unique to BT:FS. It has similarities with the Templar TLR1-OC.
The Templar has the second highest top speed, acceleration and deceleration in assault class.
The maneuverability and weapons make this a high performance assault class 'mech, well suited to duels.
Hauptmann IIC Assault 95 Clan Standard Standard 64.04 20 Light Amp
ECM
2x C Large Pulse
2x C Medium Pulse
C ER Small
C Ultra AC 20 (16)
2x C Streak 2 (50)
Notable for having all Clan equipment, this config is unique to BT:FS. It is similar to the Hauptmann HAI-O.
Slow but heavily armed, the ECM allows it to sneak up on foes.

[4]

Introduced in Version 5.0 (Rel 5.05)[edit]

Name Class Tons Tech Armor Structure Speed (kph) Heat Sinks Subsystems Armament Notes
Commando Light 25 IS Standard Standard 153.94 8 Light Amp 2x Medium
SRM 6 (30)
This BT:FS config is similar to the later, canonical Commando COM-7Z.[5]
This with the Sunder and Highlander are the only 'mechs in the game with extra ammunition for the SRM 6. (30 shots instead of 15.)
In game model contributed by Studio MekTek, Inc.
Wolfhound IIC Light 35 Clan Ferro Endo 130.03 14 Light Amp
ECM
AMS
C ER Large
3x C Medium Pulse
C ER Medium (rear)
This is the the Wolfhound given to Phelan Kell by Khan Ulric Kerensky upon achieving Clan Wolf Warrior status.
This config has AMS, but since in BT:FS AMS has unlimited ammo that can't be crit, it fits the design parameters set by Clan Wolf engineers.[6]
Lowest top speed in light class, but also the most heat sinks.
Hunchback Medium 50 IS Standard Standard 116.06 10 Light Amp
ECM
4x Medium
Small
AC 10 (20)
This configuration carries the same armament as the Hunchback HBK-4H, with the addition of ECM.
Black Lanner Medium 55 Clan Ferro Endo 121.93 10 Light Amp
ECM
2x C ER Medium
C ER Large
C SRM 6 (15)
C LRM 10 (24)
This configuration has identical armament of the Black Lanner Prime, with the addition of ECM.
Capable fire support at all ranges. Well suited for team matches.
Model contributed by Studio MekTek.
Grizzly Heavy 70 Clan Ferro Standard 97.56 11 Light Amp
Jump Jets
C Large Pulse
C Medium Pulse
2x C Small Pulse
C Gauss Rifle (16)
C LRM 10 (24)
Similar to the TRO base model, with one additional Small Pulse.
Also like a faster version of the BT:FS Thor, with a Gauss Rifle instead of Ultra 10 and Large Pulse instead of ER PPC.
The jump jet sound effect is a bear roar. Studio MekTek contribution.
Black Knight Heavy 75 IS Standard Standard 99.07 20 Light Amp PPC
2x Large
4x Medium
Small
Similar to the Black Knight BL-6-KNT but without BAP.
This is the MW4 in game model, but in BT:FS the shield on the right arm is a special location with substantially more armor.
Cyclops Assault 90 IS Ferro Standard 82.80 16 Beagle
Light Amp
2x Medium
3x Medium Pulse
Gauss Rifle (16)
LRM 10 (24)
SRM 4 (25)
This Cyclops configuration is unique to BT:FS. The Gauss and missile load are reminiscent of the Cyclops CP-11-A.
In game model contributed by Studio MekTek.
Daishi Assault 100 Clan Standard Standard 66.02 21 Light Amp
AMS
3x C Large Pulse
C Gauss Rifle(16)
2x C Streak 6 (15)
This configuration carries the same armament as the Daishi A.

[7]

Introduced in Version 6.0 (Rel 5.06)[edit]

Name Class Tons Tech Armor Structure Speed (kph) Heat Sinks Subsystems Armament Notes
Brigand Light 25 IS Ferro Standard 153.94 10 Light Amp 2x Medium
2x Medium Pulse
Similar to the Brigand LDT-1, except standard Mediums Lasers instead of ER models.
Puma Light 35 IS Ferro Endo 149.18 10 Light Amp
Jump Jets
2x C Small Pulse
2x C LRM 20 (12)
This is similar to the Puma A, with the addition of Jump Jets.
The slowest acceleration/deceleration rates in light class, but the jump jets and dual LRM-20's make it a very capable fire support unit.
Arctic Wolf Medium 40 Clan Ferro Endo 133.13 8 Light Amp
Jump Jets
2x C Small Pulse
4x C Streak 4 (25)
This is a config unique to BT:FS. In testing the TRO version was knocking over heavy 'mechs with a single salvo. It was downgraded to the current configuration.
Fewest heat sinks in medium class.
Hollander II Medium 45 IS Ferro Endo 136.26 12 Light Amp 3x Medium Pulse
2x Small Pulse
Gauss Rifle (16)
This BT:FS configuration is heavily armed compared to any TRO version. It also has MW4 style special locations that give it enhanced durability.
In game model contributed by Studio MekTek.
Cauldron Born Heavy 65 Clan Ferro Endo 110.09 13 Light Amp C ER Medium
C Ultra AC 5 (40)
C Gauss Rifle
2x C LRM 10 (24)
C Streak 2 (50)
Very similar to the Cauldron Born Prime, but with one additional LRM 10, and an Ultra instead of the LB 5-X AC.
Slightly less torso twist range than other heavy 'mechs, but the flexible weapons load allows it to engage at any range.
Thanatos Heavy 75 IS Ferro Endo 87.05 20 Light Amp
Jump Jets
2x Large Pulse
2x Medium
Medium Pulse
2x LRM 10 (12)
This unique BT:FS config has some similarities with the standard Thanatos TNS-4S.
The Thanatos, along with the Thor and Black Knight, are tied for most heat sinks in heavy class.
Lowest top speed in heavy class.
Zeus Assault 80 IS Ferro Standard 85.03 22 Light Amp ER PPC
ER Large
4x Medium Pulse (1 rear)
LRM 15 (16)
This BT:FS config is very similar to the prototype Zeus ZEU-5T. It uses Medium Pulse lasers instead of standard models, with two additional installed.
Deimos Assault 85 Clan Reactive Endo 89.78 17 Light Amp
AMS
2x C ER Medium
6x C Ultra AC 2 (45)
2x C LRM 15 (16)
This is the original Studio MekTek version that is similar to the later, canonical version of the Deimos.
In BT:FS it also has Reactive Armor. Combined with the AMS makes the Deimos able to shrug off most missile attacks.
The fastest top speed in assault class.

[8]

Introduced in Version 7.0 (Rel 5.07)[edit]

Name Class Tons Tech Armor Structure Speed (kph) Heat Sinks Subsystems Armament Notes
Flea Light 20 IS Standard Standard 171.94 2 Light Amp 2x Medium
2x Small (rear)
2x MG (200)
Very similar to the Flea FLE-15, minus the flamer. This is the fastest 'mech in BT:FS. It also has the fewest heat sinks.
Solitaire Light 25 Clan Ferro Endo 147.96 10 Light Amp C ER Large
2x C ER Medium
C ER Small
BT:FS does not have Heavy Lasers. This Solitaire uses all ER models instead.
Assassin II Medium 45 IS Ferro Endo 147.46 10 Light Amp 2x Small
Medium
LRM 5 (24)
SRM 2 (50)
This is an original design from Studio MekTek.
The highest top speed in medium class.
Hellspawn Medium 45 IS Standard Standard 70.06 20 Light Amp
Jump Jets
ECM
Large Pulse
2x Medium Pulse
LRM 10 (24)
2x Streak 2 (50)
This configuration is unique to BT:FS.
The lowest top speed and slowest acceleration/deceleration rates in medium class, but also the most heat sinks.
Varied weapons load, jump jets, and heat capacity allows it to perform well in skirmish and fire support roles.
Black Hawk Medium 50 Clan Ferro Endo 122.88 12 Light Amp 10x C Medium Pulse This is a version unique to BT:FS. Powerful, but very hot.
Studio MekTek contribution.
Argus Heavy 60 IS Standard Standard 112.97 13 Light Amp PPC
3x Medium
4x MG (200)
LRM 10 (24)
This configuration is unique to BT:FS.
A solid trooper 'mech, the PPC and LRM soften targets at range. Medium lasers and MG's can exploit any holes made.
Ares Heavy 60 Clan Ferro Standard 115.16 15 Light Amp C ER Large
3x Clan ER Medium
2x C ER Small
3x C LRM 10 (24)
Not to be confused with the Ares Superheavy OmniMech, this Ares is a Studio MekTek original design.
Avatar Heavy 70 IS Reactive Endo 123.72 12 Light Amp 2x Large
4x MG (200)
2x LRM 10 (24)
2x LRM 5 (24)
This configuration is unique for an Avatar. It is similar to the BT:FS version of the Vulture.
Fastest top speed in heavy class.
Victor Assault 80 IS Standard Endo 87.01 10 Light Amp
Jump Jets
ECM
2x Medium
2x MG (200)
AC 20 (15)
2x SRM 4 (25)
Similar to a stock Victor VTR-9B, but with the addition of ECM, 2x MGs, and an SRM 4.
Longbow Assault 85 IS Standard Standard 81.04 11 Light Amp 2x Medium
2x LRM 20 (24)
2x LRM 5 (24)
This configuration carries identical armament as the Longbow LGB-7Q.
Each LRM launcher has 24 salvos, giving the Longbow good endurance.
Sunder Assault 90 IS Standard Standard 75.85 18 Light Amp PPC
6x Medium (2x Rear)
2x MG (200)
SRM 6 (30)
This configuration is unique to BT:FS. Particularly notable for being the only Sunder with rear-firing weapons.
Gladiator Assault 95 Clan Ferro Standard 63.04 19 Light Amp
Jump Jets
C Large Pulse
3x C Medium Pulse
5x C Small Pulse
C ER Small
2x C SRM 6 (15)
This configuration carries the identical armament of a Gladiator D.
The Gladiator has the lowest top speed of all the 'mechs in the game. It also has the best acceleration/deceleration rates in assault class. That and jump jets keep it nimble.
Annihilator Assault 100 IS Reflective Endo 73.26 17 Light Amp 2x ER Small
2x MG (200)
4x Ultra AC 5 (40)
This configuration has the Reflective Armor of the Annihilator ANH-2AX, but the armament is unique to BT:FS
This Annihilator has a MW4 style special location that sits on top of the "crotch box" giving enhanced durability.
Behemoth Assault 100 Clan Standard Standard 76.03 21 Jump Jets 4x C Large Pulse
Large
2x C Gauss Rifles (16)
Similar to the TRO version, with the addition of two Large Pulse.
Has the slowest turning rate in the game.
Fafnir Assault 100 IS Standard Standard 68.00 7 Light Amp 2x Large
3x Medium
2x Clan Gauss (32)
This configuration is unique to BT:FS. Of note are the Clan spec Gauss Rifles with extended ammunition reserves.
This has half the torso twist range of other assault 'mechs, with slightly more twist speed.
Kodiak Assault 100 Clan Standard Endo 70.06 20 Light Amp
Jump Jets
4x C ER Medium
C Ultra AC 20 (10)
2x C Streak 6 (15)
Similar to the TRO version, but with Jump Jets and without the ER Large and half of the ER Mediums.
The sound effect for the Kodiak's jump jets is a bear roar.

[9][10][11][12]

References[edit]

  1. VWE Press Release: "BattleTech: Firestorm Premieres at Dave & Busters Chicago Store"
  2. Nationwide Free-For-All will Kick-off Firestorm release 2.0
  3. BattleTech:Firestorm Release 3.0 Debuts
  4. BattleTech:Firestorm 4.0 To Debut January 13th
  5. Shrapnel Issue 16, Page 78
  6. Blood Legacy, Chapter 21
  7. Fifth Update to BT:Firestorm to be Released
  8. Sixth Update to BT:Firestorm Released
  9. Version 5.07 Light 'Mech Stats Sheets
  10. Version 5.07 Medium 'Mech Stats Sheets
  11. Version 5.07 Heavy 'Mech Stats Sheets
  12. Version 5.07 Assault 'Mech Stats Sheets

Bibliography[edit]

External Links[edit]