BattleTech (Video Game)

(Redirected from BattleTech: Heavy Metal)
Notice icon orange.svg Apocryphal Product
Although it is an official BattleTech product, the subject of this article does not meet the current criteria for Canon for the BattleTech universe.
See the article's section on Canonicity for details.

BattleTech Video Game Front Cover.png
Product information
Type Video Game
Development Harebrained Schemes
Publication information
Publisher Harebrained Schemes
First published 24 April 2018
MSRP $39.99
Era Succession Wars era
Timeline 3025

BattleTech is a 2018 computer game by Harebrained Schemes set in the eponymous BattleTech universe.

It was announced on 29 July 2015 that a new BattleTech-themed game was going to be made, with additional crowdfunding via Kickstarter. The Backer Beta was released via Steam on 01 June 2017; the finished game was first released on 24 April 2018 although development didn't stop there and several updates and expansions were published since.


Computer games are excluded from the current definition of Canon for the BattleTech universe. The game thus defaults to apocryphal.

Jordan Weisman of FASA fame, often called the "creator of BattleTech", was involved in the making of this game but it was technically produced under the offshoot license for BattleTech computer games that has been a separate intellectual property from the original tabletop BattleTech game, sourcebook and novel line ever since FASA's Virtual World Entertainment Group (and the computer game rights with it) was sold to Microsoft in 1999.

However, there was some cooperation between Catalyst Game Labs and HBS regarding this game. CGL Line Developer Randall N. Bills explicitly stated that it was intended for the game's storyline to be fully canonical.[1] While the game as such was not declared canonical, CGL have since published a sourcebook–House Arano (The Aurigan Coalition)–that was written by HBS's Andrew McIntosh and Kiva Maginn. This sourcebook canonized the key worlds, characters and events from the game (but not the game as such).


Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.


The game features turn-based 'Mech combat scenarios at its core, where the player gets to control up to four 'Mechs. Game rules and unit stats were altered significantly compared to standard "classic BattleTech" tabletop play.

Mission objectives vary, and while missions are procedurally generated there are also a number of pre-generated missions that serve to narrate the storyline (see Plot Synopsis below).

In addition, there is a meta-game with economic and role-playing elements where the player gets to run his or her own mercenary unit (default name "Marauders", though the player is free to give it any other name) and manage their assets including MechWarrior characters between missions.

Plot Synopsis[edit]


The game is set in the Aurigan Reach region in the rimward periphery, beyond the Free Worlds League, the Capellan Confederation and the Federated Suns and between the Taurian Concordat and the Magistracy of Canopus.

The Aurigan Reach was created for this game, including many of its named worlds that had not been mentioned in canon before, by fleshing out what had mostly been a blank slate in previous BattleTech canon. Given that many named worlds will belong to one of the other, larger powers on canonical star maps set later in the timeline, it is understood that the Aurigan Reach and the realms therein are struggling minor periphery powers barely considered noteworthy by the Inner Sphere.


The game is (mostly) set around the year 3025, near the end the Third Succession War. Its optional storyline, narrated via a "breadcrumbs" trail of storyline missions that the player may follow or ignore, is broadly concerned with the Arano Restoration:
In 2910, after the major factions abandoned the area for more than a hundred years, a new state—the Aurigan Coalition—sprang up, centered around the noble families of the trade worlds Coromodir, Guldra and Tyrlon. Coromodir was chosen as the capital and the noble House Arano and House Espinosa became the leaders when the Arano family displaced the figurehead governor the Taurians had left behind in 2820. In 3025 border tensions with the Taurian Concordat rose to a point where war was inevitable, as the Taurians laid claims to border worlds like Qalzi. At the same time, the Capellan Confederation is claiming former Confederate worlds on the other side of the Aurigan Coalition. After High Lord Tamati Arano II died in a space travel accident, the rule of his daughter and heir, Lady Kamea Arano, is usurped by House Espinosa. With the help of a mercenary unit—the player unit—she sets out to restore her rule over the Aurigan Coalition.

Featured BattleTech[edit]






Asterisk * - Denotes a Download Content-Only Mech. Note that while the UrbanMech made an appearance during the tutorial of the game, it did not appear under the control of the AI in single-player until the Urban Warfare DLC.

Also note that Warhammer and Marauder (denoted with double asterisk **) are added with free game update associated with Heavy Metal DLC.


Asterisk * - Denotes a Download Content-Only Vehicle




Featured Characters[edit]

Arano Restoration[edit]

Aurigan Directorate[edit]

Magistracy of Canopus[edit]

Taurian Concordat[edit]


The player character's mercenary unit, the "Marauders" (the name may be changed by the player at any time), consists of three non-player characters serving in non-combat roles, plus four initial playable MechWarriors.

Over the course of the game there is a wide range of further possible recruits for the unit.

BattleTech: Flashpoint Expansion Pack[edit]

BattleTech Video Game Flashpoint.jpg

Announced on 21st August 2018 was the game's first expansion pack, dubbed Flashpoint, which released on 27th November 2018. The expansion includes a new challenging mission type "Target Acquisition" which is focused on territory control best suited to light and medium 'Mechs, new tropical biome and three new 'Mechs including the Crab, Cyclops, and Hatchetman - the first 'Mech not taken from MechWarrior Online.

The expansion's key feature is the inclusion of seventeen "Flashpoint" missions, high-stakes branching short-stories which are comprised of non-procedural missions linked together by new crew conversations and special events. To ramp up the intensity, some Flashpoint stories feature "Consecutive Deployments" in which players will not be able to repair their 'Mechs between missions.

BattleTech: Urban Warfare Expansion Pack[edit]

BattleTech Video Game Urban Warfare.jpg

The second expansion pack, Urban Warfare, was announced 18th October 2018 as part of the promotional materials for the game's season pass. Urban Warfare was released on 4th June 2019.

As its name implies, the pack's focus is the introduction of urban environments to the game with tall fully destructible buildings hindering line of site offering a new challenge. The Urban Warfare pack also adds ten new Flashpoints and a host of new equipment including ECM and Active Probes, three new vehicles - the Gallant Urban Assault Tank, the Packrat and Rotunda - and two new BattleMechs, the Raven and Javelin.[1]

BattleTech: Heavy Metal Expansion Pack[edit]

BattleTech Video Game Heavy Metal.jpg

The name of the game's third planned expansion pack Heavy Metal was announced at the same time the Urban Warfare release date was announced. The pack was released on November 21st 2019.

It was announced at Mech_Con 2018 that the Unseen were intended to be included in Urban Warfare.[2] PDXCon 2019 revealed that the expansion would include eight new 'Mechs - the Flea, Assassin, Phoenix Hawk, Vulcan, Archer, Rifleman, Annihilator and a unique new original 'Mech developed by HBS, the Bull Shark. Each 'Mech included a unique feature, with eight new weapon systems including 'Mech Mortars and Inferno Missiles were included. The expansion also includes a new Flashpoint that includes an encounter with Wolf's Dragoons, Natasha Kerensky and the Bounty Hunter, in addition to introducing official mod support.[3][4]




  1. In this forum thread on the game's homepage:
    Q: "[D]oes your work on MWO and HBS-BT mean the Hero 'Mech fluff in the former and the campaign storyline in the latter are canonical for the core (CGL) BatteTech lore?"
    A (by Randall Bills): "For the Hero 'Mechs, absolutely. And that is the intention with the HBS campaign storyline as well."


External Links[edit]