Battle Claw
Contents
Description[edit]
A Battle Claw is a specialized three- or four-fingered battle armor manipulator designed for close-quarters anti-BattleMech attacks, first introduced by Clan Wolf in 2868. Larger and more powerful than Basic Manipulators, a Battle Claw is primarily designed for brute strength at the expense of dexterity. It is capable of rending armor off of a 'Mech, as well as hanging on to the handholds found on OmniMechs, but is useless for operating most equipment.[1]
Modifications[edit]
Heavy Battle Claw[edit]
The Heavy Battle Claw is a modification of the Battle Claw with more strength for the express purpose of ripping armor off of BattleMechs. Heavy Battle Claws are typically reserved for heavy or assault-weight suits, in part because they are even clumsier than standard Battle Claws; except for hanging on to an OmniMech's handholds, the Heavy Battle Claw is absolutely useless for anything else.[1][2]
Magnetic Claw[edit]
A Magnetic Claw is a modification for battle armor Battle Claws and Heavy Battle Claws first introduced by the Federated Commonwealth in the mid-3050s. Utilizing these claws allows an armor suit to more easily climb enemy BattleMechs and perform anti-'Mech attacks, though to be effective the suit's legs must also be modified to accept magnetic enhancements.[3][4]
Vibro-Claw[edit]
A Vibro-Claw is a special adaptation to Battle Claws and Heavy Battle Claws mounted on some battle armor designs. Mounting destructive Vibroblades, sometimes in a retractable mount, these modifications improve the manipulator's lethality and increase the chances of disabling or at least wounding the target. The Draconis Combine was the first to utilize these weapons, mounting them on their battle armor suits in 3054.[5][6]